464 lines
15 KiB
Plaintext
464 lines
15 KiB
Plaintext
|
|
|||
|
Grade -
|
|||
|
The basic rating of pitching skill: range 1 to 30 (higher is better).
|
|||
|
Poor = 1 to 5, average = 6 to 10, good = 11 to 15, very good = 16 to 20,
|
|||
|
super star = 21 to 25, immortal = 26 to 30.
|
|||
|
|
|||
|
A pitcher may be rated as a starter, a reliever (marked with an
|
|||
|
asterisk), or both. If a pitcher started any game during the regular
|
|||
|
season, he is rated as a starter. Some pitchers grades as starters on
|
|||
|
the Line-up Screen also have a seperate grade for relieving. In this
|
|||
|
case, both ratings are displayed on his Player Screen. You can check a
|
|||
|
pitcher's official statistics for games appeared in (G) and games
|
|||
|
started (GS) to see if he pitched primarily as a starter or as a
|
|||
|
reliever during the actual season.
|
|||
|
|
|||
|
The grade can change during the game in several ways. If a poor pitcher
|
|||
|
goes 5 consecutive innings without allowing an earned run, his grade
|
|||
|
will advance by 5 each inning thereafter, up to a grade of 20, or until
|
|||
|
he gives up an earned run. An average pitcher will advance after 6
|
|||
|
consecutive innings, a good pitcher after 7, and a very good pitcher
|
|||
|
after 8. Any pitcher's grade will go down 5 after allowing 5 earned runs
|
|||
|
in 3 consecutive innings. These changes will be displayed on the Game
|
|||
|
Screen under the pitcher's name.
|
|||
|
|
|||
|
Some grade changes are not displayed on the screen. Batter-to-batter
|
|||
|
changes caused by the platoon rating of the batter are not displayed.
|
|||
|
Relief pitchers are more effective against the first batter they face if
|
|||
|
they enter the game during an inning (not at the beginning of an
|
|||
|
inning). This increased grade of 5 is not displayed. Any effects of
|
|||
|
durability (see below) are not displayed.
|
|||
|
|
|||
|
Control -
|
|||
|
Rates pitching control and strike-out ability: possible ratings are W,
|
|||
|
XY, X, Y, and Z.
|
|||
|
|
|||
|
W = wild (walks)
|
|||
|
XY = super star strike-out ratio (strike-outs/innings pitched)
|
|||
|
X = excellent strike-out ratio
|
|||
|
Y = good strike-out ratio (X any Y both increase strike-outs)
|
|||
|
Z = good walk ratio (decreases the number of walks, especialy with men on
|
|||
|
base)
|
|||
|
|
|||
|
Move -
|
|||
|
Rates the move to first: range 0 to 3 (higher is better). A pitcher's
|
|||
|
move affects steal attempts and base advancement of a runner on first if
|
|||
|
he's being held on. The better the move, the less chance of successful
|
|||
|
advancement.
|
|||
|
|
|||
|
Durability -
|
|||
|
Rates how long a pitcher can be expected to go while retaining his
|
|||
|
initial effectiveness:range for starters 0 to 4, range for relievers 1 to 3
|
|||
|
(lower is better).
|
|||
|
|
|||
|
You will have to learn to sense when your pitcher really loses it. A "4"
|
|||
|
rated starter generally can be expected to tire beginning in the seventh
|
|||
|
inning, a "1" rated starter in the ninth, and a "1" rated reliever in his
|
|||
|
fourth inning of work.
|
|||
|
|
|||
|
HB -
|
|||
|
Rates the frequency of hit-batsmen: 0 or no rating (0 is better). A "0"
|
|||
|
rating reduces the number of batters hit by the pitch.
|
|||
|
|
|||
|
BK -
|
|||
|
Rates the frequency of balks: 0 or no rating (0 is better). A "0" rating
|
|||
|
reduces the number of balks.
|
|||
|
|
|||
|
WP -
|
|||
|
Rates the frequency of wild pitches: range 0 to 3 (lower is better). A
|
|||
|
lower rating reduces the number of wild pitches.
|
|||
|
|
|||
|
HR -
|
|||
|
Rates the tendency to prevent or give up home runs: possible ratins are G,
|
|||
|
H, L, M, or no rating. If a pitcher has a rating of G or H (H is better),
|
|||
|
he will allow fewer home runs. If a pitcher has a rating or L or M (M is
|
|||
|
worse), he will give up more home runs.
|
|||
|
|
|||
|
Season and Game Statistics for pitchers -
|
|||
|
wins (W), losses (L), saves (S),
|
|||
|
winning percentage (PCT), earned run average (for the season only) (ERA),
|
|||
|
games appeared in (G), games started (GS), innings pitched (IP), hits (H),
|
|||
|
runs (R), earned runs (ER), home runs (HR), total walks (TBB), hit-batsmen
|
|||
|
(HB), strike-outs (SO), wild pitches (WP), balks (BK).
|
|||
|
|
|||
|
- END OF GAME OPTIONS
|
|||
|
|
|||
|
A game can end in several ways: one team can win after the regular nine
|
|||
|
innings or in extra innings, the game can be rained out, one team can forfeit
|
|||
|
the game by not being able to field nine eligible players, or the managers may
|
|||
|
choose to "call" the game using [CONTROL] [X].
|
|||
|
|
|||
|
When the game ends, you will be given these options:
|
|||
|
|
|||
|
[U] Update win-loss records -
|
|||
|
Update will determine the winning team, if
|
|||
|
there is one, and if the teams come from the same data diskette and
|
|||
|
the same organization, it will add one to the Wins column for the
|
|||
|
winner and one to the Losses column for the losing team. It will also
|
|||
|
recalculate the games behind (GB) for all teams in the division.
|
|||
|
These updates are displayed on the Team Selection Screen. Update
|
|||
|
cannot be used for PROFESSIONAL BASEBALL.
|
|||
|
|
|||
|
Important note: Only an official game has a winner or loser. For the
|
|||
|
updating option, an official game is one that has gone 4 1/2 innings if the
|
|||
|
home team is ahead, or 5 innings if the home team is behind, whether the game
|
|||
|
was ended by rain or by [CONTROL] [X]. A game that ends in a tie is not
|
|||
|
considered an official game for the purposes of this program. A forfeited game
|
|||
|
is an official game. (A game is forfeited when one team is unable to field a
|
|||
|
complete line-up). Only official games can be used to update records.
|
|||
|
|
|||
|
Updating and printing can be done in either order. The other options
|
|||
|
below - [S] and [R] - destroy the game statistics and eliminate the possibility
|
|||
|
of updating the win-loss records automatically with the current game results
|
|||
|
(but see [C] Correct).
|
|||
|
|
|||
|
[S] Same Teams in Same Park -
|
|||
|
Allows you to play another game with the
|
|||
|
same teams in the same ball park. If you want a different home team
|
|||
|
or if you want to select new rules, you must use the [R] Restart
|
|||
|
option below. [S] Same Teams asks you new for a new line-up for each
|
|||
|
team.
|
|||
|
|
|||
|
[R] Restart -
|
|||
|
Takes you back to the Rules and Data Screen, from which you
|
|||
|
will be able to change the rules, speed of dynamic decisions, sound,
|
|||
|
and the teams being played.
|
|||
|
|
|||
|
Important note: To review the game performance of a player screen at the
|
|||
|
end of a game, press [CONTROL] [O] or [CONTROL] [D], then [D] Display, followed
|
|||
|
by the appropriate player indentification ([A]...[Z] or [1]...[9]). This must
|
|||
|
be done before choosing [S] Same Teams or [R] Restart, otherwise the game
|
|||
|
statistics will have been erased.
|
|||
|
|
|||
|
- INTRODUCTION TO DRAFTING
|
|||
|
|
|||
|
DRAFT will make you Commissioner, owner, general manager, and manager at
|
|||
|
the same time. You can set up your own baseball organization with leagues and
|
|||
|
divisions. Draft your own teams. Establish a farm system. When you have set
|
|||
|
up a league, be sure to send in your customer registration card to recieve news
|
|||
|
of program updates and enhancements.
|
|||
|
|
|||
|
[How to Load Draft]
|
|||
|
|
|||
|
1. Put the Draft Diskette in drive 1 and side A of the Data Diskette in
|
|||
|
drive 2.
|
|||
|
|
|||
|
2. Turn on the computer, or, if it's on, simultaneously press [CONTROL]
|
|||
|
[Open Apple] [RESET].
|
|||
|
|
|||
|
The Copyright Screen will appear, followed by the Create/Modify
|
|||
|
Organizations Screen.
|
|||
|
|
|||
|
- CREATING A NEW ORGANIZATION
|
|||
|
|
|||
|
For each organization you wish to create, decide how many leagues you want
|
|||
|
(up to 2), how many divisions (up to 4 in each league, up to 6 total), and how
|
|||
|
many teams in each division (up to 14 in each division; up to 30 in each
|
|||
|
organization; up to 100 teams in all including PROFESSIONAL BASEBALL).
|
|||
|
|
|||
|
Below are three examples of baseball organizations that could be created:
|
|||
|
|
|||
|
[Example 1]
|
|||
|
|
|||
|
Organization Name: Home Baseball
|
|||
|
League name(s): Lyme League
|
|||
|
Division(s): Pro Farm
|
|||
|
Team name(s): BUDAPEST Bombers BUDAPEST Farm
|
|||
|
HONG KONG Kongers HONG KONG Farm
|
|||
|
WOONSOCKET Rockets WOONSOCKET Farm
|
|||
|
|
|||
|
[Example 2]
|
|||
|
|
|||
|
Organization Name: Sunbelt League
|
|||
|
League name(s): ---
|
|||
|
Division(s): ---
|
|||
|
Team name(s): TAMPA Z's
|
|||
|
PRESCOTT Powers
|
|||
|
|
|||
|
[Example 3]
|
|||
|
|
|||
|
Organization Name: Office Baseball
|
|||
|
League name(s): League 1 League 2
|
|||
|
Division(s): Div 1 Div 2 Div 1 Div 2
|
|||
|
Team name(s): BALT CAL CHI ATL
|
|||
|
BOS CHI MONT CIN
|
|||
|
CLE KC NY HOU
|
|||
|
DET MIN PHI LA
|
|||
|
MIL OAK PIT SD
|
|||
|
NY SEA STL SF
|
|||
|
TOR TEX
|
|||
|
|
|||
|
Notice that the organization title, Office Baseball, has the same
|
|||
|
structure used for major league baseball. Some people may want to replay
|
|||
|
the actual season represented by the Data Diskette. The Office Baseball
|
|||
|
organization will allow you to do this and keep team records and make
|
|||
|
roster changes as they actually occurred during the season represented
|
|||
|
by the Data Diskette. The rosters of the organization PROFESSIONAL
|
|||
|
BASEBALL cannot be modified, and neither can its win-loss records, but
|
|||
|
its rosters can be copied.
|
|||
|
|
|||
|
[Setting up the Organization, Leagues and Divisions]
|
|||
|
|
|||
|
Decide how best to structure your new organization (see examples above),
|
|||
|
and follow the steps listed below.
|
|||
|
|
|||
|
Important note: In draft, pressing [RETURN] will advance you to the next
|
|||
|
screen. Pressing [ESC] will bring you back to the previous screen.
|
|||
|
|
|||
|
<Create the Organization>
|
|||
|
|
|||
|
1. Press the number [2]..[6] under which you wish to store the name of
|
|||
|
your organization.
|
|||
|
|
|||
|
2. Type the name as you want it to appear on the organization list. You
|
|||
|
are allowed up to 25 characters. If you are planning to have only one
|
|||
|
league in your new organization, you may wish to name the organization
|
|||
|
using the league name - see example 2 above.
|
|||
|
|
|||
|
3. Press [RETURN]. A highlighted pointer will appear where the league
|
|||
|
names will be entered.
|
|||
|
|
|||
|
<Create the First League>
|
|||
|
|
|||
|
4. Type the name of the first league (20 characters maximum).
|
|||
|
|
|||
|
Skip this step if you do not want any leagues - for instance, if you
|
|||
|
have given the league name to the organization. If you do not give a
|
|||
|
name to the first league, you will not be able to create a second league
|
|||
|
for this organization.
|
|||
|
|
|||
|
5. Press [RETURN]. A highlighted pointer will appear under the league
|
|||
|
name.
|
|||
|
|
|||
|
<Create the Divisions in the First League>
|
|||
|
|
|||
|
6. Type the name of the first division in the league. Up to 20
|
|||
|
characters are allowed. Skip this step if you do not want any divisions
|
|||
|
in this league.
|
|||
|
|
|||
|
7. Press [RETURN].
|
|||
|
|
|||
|
8. Repeat steps 6 and 7 for additional divisions. Enter up to four
|
|||
|
divisions if you are planning to have one or two league, up to six if
|
|||
|
you have no leagues.
|
|||
|
|
|||
|
Hint: you may wish to establish a farm system as a division. Each FARM
|
|||
|
division would have the same number of teams as each PRO division (see
|
|||
|
example 1 above).
|
|||
|
|
|||
|
<Complete the Organization>
|
|||
|
|
|||
|
9. Repeat steps 4 through 8 for the second league.
|
|||
|
|
|||
|
10. Check that the organizations, leagues, and divisions are as you want
|
|||
|
them. If you have any changes, use [R] Rename and [D] Drop to correct
|
|||
|
them.
|
|||
|
|
|||
|
You cannot [D] Drop a league or division. You can only [D] Drop an
|
|||
|
organization. If you [D] Drop the organization, you will lose all of its
|
|||
|
teams and rosters. You can [R] Rename an organization, league, or
|
|||
|
division.
|
|||
|
|
|||
|
11. When you have finished naming the organization, leagues, and
|
|||
|
divisions, press [RETURN] to continue. The Add/Select Teams Screen will
|
|||
|
appear.
|
|||
|
|
|||
|
[Adding Teams to the New Organization]
|
|||
|
|
|||
|
1. Using [SHIFT] [1], choose the league to which you wish to add a
|
|||
|
team. Your choice is highlighted.
|
|||
|
|
|||
|
2. Using [SHIFT] [2], or the right/left arrow keys, choose the division
|
|||
|
to which you wish to add a team. Your choice is highlighted.
|
|||
|
|
|||
|
3. Press [A] Add team.
|
|||
|
|
|||
|
4. Type the team name (up to 15 characters).
|
|||
|
|
|||
|
5. Press [RETURN]. The arrow cursor will remain on the same line.
|
|||
|
|
|||
|
6. Type the team nickname (up to 9 characters). This name will be used
|
|||
|
on the line score on the Game Screen.
|
|||
|
|
|||
|
7. Press [RETURN].
|
|||
|
|
|||
|
8. Repeat steps 3 through 7 for the remaining teams in the division.
|
|||
|
|
|||
|
9. Repeat steps 2 through 8 for each division in the league.
|
|||
|
|
|||
|
10. Repeat all of the above for each league in the organization.
|
|||
|
|
|||
|
When all of the teams for all divisions have been named, you are ready
|
|||
|
to add players to your teams.
|
|||
|
|
|||
|
[Adding Players]
|
|||
|
|
|||
|
You may add players by either exporting an entire roster from an
|
|||
|
existing team and importing the roster to a new team, or by drafting
|
|||
|
individual players.
|
|||
|
|
|||
|
[Exporting and Importing]
|
|||
|
|
|||
|
To copy an entire roster from one team to another, use the [E] Export
|
|||
|
and [I] Import commands. [E] Export will copy the roster of a team into
|
|||
|
memory. [I] Import copies that roster under a new team name and writes
|
|||
|
it to disk.
|
|||
|
|
|||
|
This process is useful for setting up your own league in which you can
|
|||
|
modify to reflect roster changes made during the actual season. Try
|
|||
|
copying one of the teams in PROFESSIONAL BASEBALL to a new team with no
|
|||
|
current players.
|
|||
|
|
|||
|
To [E] export the team roster:
|
|||
|
|
|||
|
1. From the Create/Modify Organizations Screen, press [1] to highlight
|
|||
|
PROFESSIONAL BASEBALL (or another organization that contains the roster
|
|||
|
you want to copy).
|
|||
|
|
|||
|
2. Press [RETURN] to proceed to the Add/Select Teams Screen.
|
|||
|
|
|||
|
3. Choose the league and division of the team you wish to copy using
|
|||
|
[SHIFT] [1] and [SHIFT] [2].
|
|||
|
|
|||
|
4. Highlight the team using the up/down arrow keys.
|
|||
|
|
|||
|
5. Press [E] Export to load the team into memory.
|
|||
|
|
|||
|
6. Press [ESC] to return to the Create/Modify Organizations Screen.
|
|||
|
|
|||
|
Important note: You may [E] Export from any organization, not just from
|
|||
|
PROFESSIONAL BASEBALL.
|
|||
|
|
|||
|
To [I] import the team roster:
|
|||
|
|
|||
|
1. Select or create the organization which will contain the copied
|
|||
|
team. The organization will be highlighted.
|
|||
|
|
|||
|
2. Press [RETURN] to advance to the Add/Select Teams Screen.
|
|||
|
|
|||
|
3. Choose the appropriate league and division using the [SHIFT] [1] and
|
|||
|
[SHIFT] [2] keys.
|
|||
|
|
|||
|
4. Add or select the team to contain the roster you are copying. The
|
|||
|
team will be highlighted.
|
|||
|
|
|||
|
5. Press [I] Import to write the entire exported roster onto a disk.
|
|||
|
Importing will erase any players previously drafted for the team
|
|||
|
highlighted.
|
|||
|
|
|||
|
6. Press [Y] to confirm import.
|
|||
|
|
|||
|
Important notes: You may not [I] Import to PROFESSIONAL BASEBALL. A
|
|||
|
roster many NOT be copied from one data diskette to another.
|
|||
|
|
|||
|
- DRAFTING A TEAM
|
|||
|
|
|||
|
To add individual players to a team roster, proceed to the Add/Select
|
|||
|
Teams Screen.
|
|||
|
|
|||
|
1. Press [SHIFT] [1] to select a league.
|
|||
|
|
|||
|
2. Press [SHIFT] [2] to select a division.
|
|||
|
|
|||
|
3. Press the up/down arrow keys to select a team.
|
|||
|
|
|||
|
4. Press [RETURN]. The Draft Screen will appear.
|
|||
|
|
|||
|
[The Draft Screen]
|
|||
|
|
|||
|
The upper left corner shows the name of the team being drafted. The
|
|||
|
upper right corner shows the number of major league baseball players
|
|||
|
available for the draft and the year (season) of the Data Diskette.
|
|||
|
|
|||
|
The top part of the Draft Screen displays nine names of major league
|
|||
|
baseball players. For a non-pitcher, the name is followed by primary
|
|||
|
position (Pos), defensive rating at that position (D), batting side (B),
|
|||
|
and speed (Sp). For a pitcher, the name is followed by position (Pos),
|
|||
|
throwing arm (T), pitching grade (GR), and control ratings (Ctrl).
|
|||
|
|
|||
|
The nine names that first come up on the screen are the first nine names
|
|||
|
in an alphabetical listing of all the players. You can move through the
|
|||
|
player list in several ways:
|
|||
|
|
|||
|
Up and down arrow keys will scroll the list of names.
|
|||
|
|
|||
|
[F] First will take you home to the top of the list.
|
|||
|
|
|||
|
[L] Last will take you to the end of the list.
|
|||
|
|
|||
|
[S] Search will take you directly to a part of the list you specify -
|
|||
|
press [S], then type the first three letters of the player's name, and
|
|||
|
press [RETURN].
|
|||
|
|
|||
|
[U] Update will save your roster.
|
|||
|
|
|||
|
The lower part of the screen displays the current team roster.
|
|||
|
Twenty-six (26) spaces are provided to allow an empty space between the
|
|||
|
pitchers and non-pitchers. If you choose to, you can draft up to 26
|
|||
|
players.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|