{ stdenv, lib, fetchFromGitHub, scons, pkgconfig, libX11, libXcursor , libXinerama, libXrandr, libXrender, libpulseaudio ? null , libXi ? null, libXext, libXfixes, freetype, openssl , alsaLib, libGLU, zlib, yasm ? null }: let options = { touch = libXi != null; pulseaudio = false; }; in stdenv.mkDerivation rec { name = "godot-${version}"; version = "3.0.2"; src = fetchFromGitHub { owner = "godotengine"; repo = "godot"; rev = "${version}-stable"; sha256 = "1ca1zznb7qqn4vf2nfwb8nww5x0k8fc4lwjvgydr6nr2mn70xka4"; }; nativeBuildInputs = [ pkgconfig ]; buildInputs = [ scons libX11 libXcursor libXinerama libXrandr libXrender libXi libXext libXfixes freetype openssl alsaLib libpulseaudio libGLU zlib yasm ]; patches = [ ./pkg_config_additions.patch ./dont_clobber_environment.patch ]; enableParallelBuilding = true; buildPhase = '' scons platform=x11 prefix=$out -j $NIX_BUILD_CORES \ ${lib.concatStringsSep " " (lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)} ''; installPhase = '' mkdir -p $out/bin cp bin/godot.x11.tools.* $out/bin/godot ''; meta = { homepage = "https://godotengine.org"; description = "Free and Open Source 2D and 3D game engine"; license = stdenv.lib.licenses.mit; platforms = [ "i686-linux" "x86_64-linux" ]; maintainers = [ stdenv.lib.maintainers.twey ]; }; }