Merge pull request #26217 from rvl/csound-deps
csound: add jack and other dependencies, update version
This commit is contained in:
commit
ea11ee70ce
@ -1,20 +1,20 @@
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{ stdenv, fetchFromGitHub, cmake, libsndfile, flex, bison, boost
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{ stdenv, fetchFromGitHub, cmake, libsndfile, libsamplerate, flex, bison, boost, gettext
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, alsaLib ? null
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, alsaLib ? null
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, libpulseaudio ? null
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, libpulseaudio ? null
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, tcltk ? null
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, libjack2 ? null
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, liblo ? null
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, liblo ? null
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, ladspa-sdk ? null
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# maybe csound can be compiled with support for those, see configure output
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, fluidsynth ? null
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# , ladspa ? null
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# , gmm ? null # opcodes don't build with gmm 5.1
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# , fluidsynth ? null
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, eigen ? null
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# , jack ? null
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, curl ? null
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# , gmm ? null
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, tcltk ? null
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# , wiiuse ? null
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, fltk ? null
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}:
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}:
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stdenv.mkDerivation rec {
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stdenv.mkDerivation rec {
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name = "csound-6.08.1";
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name = "csound-${version}";
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version = "6.08.1";
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version = "6.09.0";
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enableParallelBuilding = true;
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enableParallelBuilding = true;
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@ -24,11 +24,18 @@ stdenv.mkDerivation rec {
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owner = "csound";
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owner = "csound";
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repo = "csound";
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repo = "csound";
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rev = version;
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rev = version;
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sha256 = "03xnva17sw35ga3n96x1zdfgw913dga1hccly85wzfn0kxz4rld9";
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sha256 = "1vfb0mab89psfwidadjrn5mbzq3bhjbyrrmyp98yp0xm6a8cssih";
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};
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};
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nativeBuildInputs = [ cmake flex bison ];
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cmakeFlags = [ "-DBUILD_CSOUND_AC=0" ] # fails to find Score.hpp
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buildInputs = [ libsndfile alsaLib libpulseaudio tcltk boost liblo ];
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++ stdenv.lib.optional (libjack2 != null) "-DJACK_HEADER=${libjack2}/include/jack/jack.h";
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nativeBuildInputs = [ cmake flex bison gettext ];
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buildInputs = [ libsndfile libsamplerate boost ]
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++ builtins.filter (optional: optional != null) [
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alsaLib libpulseaudio libjack2
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liblo ladspa-sdk fluidsynth eigen
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curl tcltk fltk ];
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meta = with stdenv.lib; {
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meta = with stdenv.lib; {
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description = "Sound design, audio synthesis, and signal processing system, providing facilities for music composition and performance on all major operating systems and platforms";
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description = "Sound design, audio synthesis, and signal processing system, providing facilities for music composition and performance on all major operating systems and platforms";
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