blender: use ffmpeg instead of ffmpeg_3
build_files/cmake/Modules/FindFFmpeg.cmake currently searches for libavcodec/ac3_parser.h which is not present in ffmpeg_3 (at least on darwin).
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@ -1,4 +1,4 @@
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{ config, stdenv, lib, fetchurl, boost, cmake, ffmpeg_3, gettext, glew
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{ config, stdenv, lib, fetchurl, boost, cmake, ffmpeg, gettext, glew
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, ilmbase, libXi, libX11, libXext, libXrender
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, ilmbase, libXi, libX11, libXext, libXrender
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, libjpeg, libpng, libsamplerate, libsndfile
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, libjpeg, libpng, libsamplerate, libsndfile
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, libtiff, libGLU, libGL, openal, opencolorio, openexr, openimagedenoise, openimageio2, openjpeg, python3Packages
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, libtiff, libGLU, libGL, openal, opencolorio, openexr, openimagedenoise, openimageio2, openjpeg, python3Packages
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@ -29,7 +29,7 @@ stdenv.mkDerivation rec {
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nativeBuildInputs = [ cmake ] ++ optional cudaSupport addOpenGLRunpath;
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nativeBuildInputs = [ cmake ] ++ optional cudaSupport addOpenGLRunpath;
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buildInputs =
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buildInputs =
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[ boost ffmpeg_3 gettext glew ilmbase
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[ boost ffmpeg gettext glew ilmbase
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freetype libjpeg libpng libsamplerate libsndfile libtiff
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freetype libjpeg libpng libsamplerate libsndfile libtiff
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opencolorio openexr openimagedenoise openimageio2 openjpeg python zlib fftw jemalloc
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opencolorio openexr openimagedenoise openimageio2 openjpeg python zlib fftw jemalloc
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alembic
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alembic
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