Adding framebuffer console rotation to kernels.
This helps in some weird screens that otherwise show the console 90° turned.
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@ -140,6 +140,7 @@ with stdenv.lib;
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FB_3DFX_ACCEL y
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FB_VESA y
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FRAMEBUFFER_CONSOLE y
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FRAMEBUFFER_CONSOLE_ROTATION y
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${optionalString (versionOlder version "3.9" || stdenv.system == "i686-linux") ''
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FB_GEODE y
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''}
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