zsnes seems to work better, without stripping.
I can't understand why. Without disabling stripping, it segfaults saving state.
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@ -9,9 +9,11 @@ stdenv.mkDerivation {
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};
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};
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buildInputs = [ nasm SDL zlib libpng ncurses mesa ];
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buildInputs = [ nasm SDL zlib libpng ncurses mesa ];
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preConfigure = ''
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preConfigure = ''
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cd src
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cd src
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sed -i "/^STRIP/d" configure
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# Fix for undefined strncasecmp()
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# Fix for undefined strncasecmp()
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echo '#include <strings.h>' > tmp.cpp
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echo '#include <strings.h>' > tmp.cpp
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@ -35,4 +37,4 @@ stdenv.mkDerivation {
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maintainers = [ stdenv.lib.maintainers.sander ];
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maintainers = [ stdenv.lib.maintainers.sander ];
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homepage = http://www.zsnes.com;
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homepage = http://www.zsnes.com;
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};
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};
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}
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}
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