solarus: move to multiple outputs

motivation: Let solarus-quest-editor require only required bits
This commit is contained in:
freezeboy 2020-11-05 17:35:29 +01:00
parent 9950899236
commit 9f930f68c0

View File

@ -1,26 +1,34 @@
{ lib, mkDerivation, fetchFromGitLab, cmake, luajit, { lib, mkDerivation, fetchFromGitLab, cmake, luajit
SDL2, SDL2_image, SDL2_ttf, physfs, , SDL2, SDL2_image, SDL2_ttf, physfs, glm
openal, libmodplug, libvorbis, , openal, libmodplug, libvorbis
qtbase, qttools }: , qtbase, qttools }:
mkDerivation rec { mkDerivation rec {
pname = "solarus"; pname = "solarus";
version = "1.6.2"; version = "1.6.4";
src = fetchFromGitLab { src = fetchFromGitLab {
owner = "solarus-games"; owner = "solarus-games";
repo = pname; repo = pname;
rev = "v${version}"; rev = "v${version}";
sha256 = "0d0xfjbmamz84aajxfc0fwrj8862xxbxz6n4xnc05r1m4g7gba77"; sha256 = "sbdlf+R9OskDQ5U5rqUX2gF8l/fj0sDJv6BL7H1I1Ng=";
}; };
buildInputs = [ cmake luajit SDL2 outputs = [ "out" "lib" "dev" ];
nativeBuildInputs = [ cmake qttools ];
buildInputs = [ luajit SDL2
SDL2_image SDL2_ttf physfs SDL2_image SDL2_ttf physfs
openal libmodplug libvorbis openal libmodplug libvorbis
qtbase qttools ]; qtbase glm ];
enableParallelBuilding = true; enableParallelBuilding = true;
preFixup = ''
mkdir $lib/
mv $out/lib $lib
'';
meta = with lib; { meta = with lib; {
description = "A Zelda-like ARPG game engine"; description = "A Zelda-like ARPG game engine";
longDescription = '' longDescription = ''