yojimbo: init at 1.1 (#48214)
This commit is contained in:
parent
628fa1d50f
commit
9d293db6af
@ -3135,6 +3135,11 @@
|
|||||||
github = "pacien";
|
github = "pacien";
|
||||||
name = "Pacien Tran-Girard";
|
name = "Pacien Tran-Girard";
|
||||||
};
|
};
|
||||||
|
paddygord = {
|
||||||
|
email = "pgpatrickgordon@gmail.com";
|
||||||
|
github = "paddygord";
|
||||||
|
name = "Patrick Gordon";
|
||||||
|
};
|
||||||
paholg = {
|
paholg = {
|
||||||
email = "paho@paholg.com";
|
email = "paho@paholg.com";
|
||||||
github = "paholg";
|
github = "paholg";
|
||||||
|
43
pkgs/development/libraries/yojimbo/default.nix
Normal file
43
pkgs/development/libraries/yojimbo/default.nix
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
{ stdenv, fetchFromGitHub, premake5, doxygen, libsodium, mbedtls }:
|
||||||
|
|
||||||
|
stdenv.mkDerivation rec {
|
||||||
|
name = "yojimbo";
|
||||||
|
version = "1.1";
|
||||||
|
|
||||||
|
src = fetchFromGitHub {
|
||||||
|
owner = "networkprotocol";
|
||||||
|
repo = "yojimbo";
|
||||||
|
rev = "e02219c102d9b440290539036992d77608eab3b0";
|
||||||
|
sha256 = "0jn25ddv73hwjals883a910m66kwj6glxxhnmn96bpzsvsaimnkr";
|
||||||
|
fetchSubmodules = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
nativeBuildInputs = [ premake5 doxygen ];
|
||||||
|
propagatedBuildInputs = [ libsodium mbedtls ];
|
||||||
|
|
||||||
|
buildPhase = ''
|
||||||
|
premake5 gmake
|
||||||
|
make all
|
||||||
|
premake5 docs
|
||||||
|
'';
|
||||||
|
|
||||||
|
installPhase = ''
|
||||||
|
install -Dm555 -t $out/lib bin/libyojimbo.a
|
||||||
|
install -Dm444 -t $out/include yojimbo.h
|
||||||
|
mkdir -p $out/share/doc/yojimbo
|
||||||
|
cp -r docs/html $out/share/doc/yojimbo
|
||||||
|
'';
|
||||||
|
|
||||||
|
meta = with stdenv.lib; {
|
||||||
|
description = "A network library for client/server games with dedicated servers";
|
||||||
|
longDescription = ''
|
||||||
|
yojimbo is a network library for client/server games with dedicated servers.
|
||||||
|
It's designed around the networking requirements of competitive multiplayer games like first person shooters.
|
||||||
|
As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance.
|
||||||
|
'';
|
||||||
|
homepage = https://github.com/networkprotocol/yojimbo;
|
||||||
|
license = licenses.bsd3;
|
||||||
|
platforms = platforms.x86_64;
|
||||||
|
maintainers = with maintainers; [ paddygord ];
|
||||||
|
};
|
||||||
|
}
|
@ -12706,6 +12706,8 @@ with pkgs;
|
|||||||
|
|
||||||
yajl = callPackage ../development/libraries/yajl { };
|
yajl = callPackage ../development/libraries/yajl { };
|
||||||
|
|
||||||
|
yojimbo = callPackage ../development/libraries/yojimbo { };
|
||||||
|
|
||||||
yubioath-desktop = callPackage ../applications/misc/yubioath-desktop { };
|
yubioath-desktop = callPackage ../applications/misc/yubioath-desktop { };
|
||||||
|
|
||||||
yubico-piv-tool = callPackage ../tools/misc/yubico-piv-tool { };
|
yubico-piv-tool = callPackage ../tools/misc/yubico-piv-tool { };
|
||||||
|
Loading…
Reference in New Issue
Block a user