ffmpeg-full: setup addOpenGLRunpath
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parent
ccd6c7ac6d
commit
96638775aa
@ -1,4 +1,4 @@
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{ stdenv, fetchurl, fetchpatch, pkgconfig, perl, texinfo, yasm
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{ stdenv, addOpenGLRunpath, fetchurl, fetchpatch, pkgconfig, perl, texinfo, yasm
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/*
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/*
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* Licensing options (yes some are listed twice, filters and such are not listed)
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* Licensing options (yes some are listed twice, filters and such are not listed)
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*/
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*/
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@ -416,7 +416,7 @@ stdenv.mkDerivation rec {
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"--enable-cross-compile"
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"--enable-cross-compile"
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];
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];
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nativeBuildInputs = [ perl pkgconfig texinfo yasm ];
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nativeBuildInputs = [ addOpenGLRunpath perl pkgconfig texinfo yasm ];
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buildInputs = [
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buildInputs = [
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bzip2 celt dav1d fontconfig freetype frei0r fribidi game-music-emu gnutls gsm
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bzip2 celt dav1d fontconfig freetype frei0r fribidi game-music-emu gnutls gsm
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@ -444,6 +444,13 @@ stdenv.mkDerivation rec {
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cp -a tools/qt-faststart $out/bin/
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cp -a tools/qt-faststart $out/bin/
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'';
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'';
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postFixup = optionalString stdenv.isLinux ''
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# Set RUNPATH so that libnvcuvid and libcuda in /run/opengl-driver(-32)/lib can be found.
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# See the explanation in addOpenGLRunpath.
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addOpenGLRunpath $out/lib/libavcodec.so
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addOpenGLRunpath $out/lib/libavutil.so
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'';
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enableParallelBuilding = true;
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enableParallelBuilding = true;
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meta = with stdenv.lib; {
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meta = with stdenv.lib; {
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