ue4: use default llvm
This commit is contained in:
parent
fd614a8e8f
commit
8acbff31fb
@ -1,4 +1,4 @@
|
|||||||
{ stdenv, writeScript, fetchurl, requireFile, unzip, clang_35, mono, which,
|
{ stdenv, writeScript, fetchurl, requireFile, unzip, clang, mono, which,
|
||||||
xorg, xdg-user-dirs }:
|
xorg, xdg-user-dirs }:
|
||||||
|
|
||||||
let
|
let
|
||||||
@ -70,7 +70,7 @@ stdenv.mkDerivation rec {
|
|||||||
|
|
||||||
cp -r . "$sharedir"
|
cp -r . "$sharedir"
|
||||||
'';
|
'';
|
||||||
buildInputs = [ clang_35 mono which xdg-user-dirs ];
|
buildInputs = [ clang mono which xdg-user-dirs ];
|
||||||
|
|
||||||
meta = {
|
meta = {
|
||||||
description = "A suite of integrated tools for game developers to design and build games, simulations, and visualizations";
|
description = "A suite of integrated tools for game developers to design and build games, simulations, and visualizations";
|
||||||
|
Loading…
x
Reference in New Issue
Block a user