godot-export-templates: init at 3.2.3
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17
pkgs/development/tools/godot/export-templates.nix
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17
pkgs/development/tools/godot/export-templates.nix
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{ godot, lib }:
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# https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates
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godot.overrideAttrs (oldAttrs: rec {
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pname = "godot-export-templates";
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sconsFlags = "target=release platform=x11 tools=no";
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installPhase = ''
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# The godot export command expects the export templates at
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# .../share/godot/templates/3.2.3.stable with 3.2.3 being the godot version.
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mkdir -p "$out/share/godot/templates/${oldAttrs.version}.stable"
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cp bin/godot.x11.opt.64 $out/share/godot/templates/${oldAttrs.version}.stable/linux_x11_64_release
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'';
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outputs = [ "out" ];
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meta.description =
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"Free and Open Source 2D and 3D game engine (export templates)";
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meta.maintainers = with lib.maintainers; [ twey jojosch ];
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})
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@ -5046,6 +5046,8 @@ in
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godot = callPackage ../development/tools/godot {};
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godot = callPackage ../development/tools/godot {};
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godot-export-templates = callPackage ../development/tools/godot/export-templates.nix { };
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godot-headless = callPackage ../development/tools/godot/headless.nix { };
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godot-headless = callPackage ../development/tools/godot/headless.nix { };
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godot-server = callPackage ../development/tools/godot/server.nix { };
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godot-server = callPackage ../development/tools/godot/server.nix { };
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