appleseed: init at 1.9.0-beta, osl: init at 1.9.9, seexpr: init at 2.11
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39
pkgs/development/compilers/osl/default.nix
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39
pkgs/development/compilers/osl/default.nix
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@@ -0,0 +1,39 @@
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{ clangStdenv, stdenv, fetchFromGitHub, cmake, zlib, openexr,
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openimageio, llvm, boost165, flex, bison, partio, pugixml,
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utillinux, python
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}:
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let boost_static = boost165.override { enableStatic = true; };
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in clangStdenv.mkDerivation rec {
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# In theory this could use GCC + Clang rather than just Clang,
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# but https://github.com/NixOS/nixpkgs/issues/29877 stops this
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name = "openshadinglanguage-${version}";
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version = "1.9.9";
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src = fetchFromGitHub {
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owner = "imageworks";
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repo = "OpenShadingLanguage";
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rev = "Release-1.9.9";
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sha256 = "1w6wbz013nirzsiw11c9dpdkcwlfncs5va8q583pdw0q2pfkj5dn";
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};
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cmakeFlags = [ "-DUSE_BOOST_WAVE=ON" "-DENABLERTTI=ON" ];
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enableParallelBuilding = true;
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preConfigure = '' patchShebangs src/liboslexec/serialize-bc.bash '';
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buildInputs = [
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cmake zlib openexr openimageio llvm
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boost_static flex bison partio pugixml
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utillinux # needed just for hexdump
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python # CMake doesn't check this?
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];
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# TODO: How important is partio? CMake doesn't seem to find it
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meta = with stdenv.lib; {
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description = "Advanced shading language for production GI renderers";
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homepage = http://opensource.imageworks.com/?p=osl;
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maintainers = with maintainers; [ hodapp ];
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license = licenses.bsd3;
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platforms = platforms.linux;
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};
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}
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23
pkgs/development/compilers/seexpr/default.nix
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23
pkgs/development/compilers/seexpr/default.nix
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@@ -0,0 +1,23 @@
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{ stdenv, fetchFromGitHub, cmake, libpng, zlib, qt4,
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bison, flex, mesa_glu, pythonPackages
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}:
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stdenv.mkDerivation rec {
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name = "seexpr-${version}";
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version = "2.11";
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src = fetchFromGitHub {
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owner = "wdas";
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repo = "SeExpr";
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rev = "v2.11";
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sha256 = "0a44k56jf6dl36fwgg4zpc252wq5lf9cblg74mp73k82hxw439l4";
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};
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buildInputs = [ cmake mesa_glu libpng zlib qt4 pythonPackages.pyqt4 bison flex ];
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meta = with stdenv.lib; {
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description = "Embeddable expression evaluation engine from Disney Animation";
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homepage = https://www.disneyanimation.com/technology/seexpr.html;
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maintainers = with maintainers; [ hodapp ];
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license = licenses.asl20;
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platforms = platforms.linux;
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};
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}
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