Add cogl 1.18
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380af2be66
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@ -4,6 +4,7 @@ rec {
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inherit (pkgs) glib gtk2 gtk3 gnome2;
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inherit (pkgs) glib gtk2 gtk3 gnome2;
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gnome3 = pkgs.gnome3_12;
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gnome3 = pkgs.gnome3_12;
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upower = pkgs.upower_99;
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upower = pkgs.upower_99;
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cogl = pkgs.cogl_1_18;
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gtk = gtk3; # just to be sure
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gtk = gtk3; # just to be sure
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libcanberra = pkgs.libcanberra_gtk3; # just to be sure
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libcanberra = pkgs.libcanberra_gtk3; # just to be sure
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inherit (pkgs.gnome2) ORBit2;
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inherit (pkgs.gnome2) ORBit2;
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@ -0,0 +1,59 @@
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{ stdenv, fetchurl, pkgconfig, mesa_noglu, glib, gdk_pixbuf, xorg, libintlOrEmpty
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, pangoSupport ? true, pango, cairo, gobjectIntrospection, wayland
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, gstreamerSupport ? true, gst_all_1 }:
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let
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ver_maj = "1.18";
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ver_min = "0";
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in
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stdenv.mkDerivation rec {
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name = "cogl-${ver_maj}.${ver_min}";
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src = fetchurl {
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url = "mirror://gnome/sources/cogl/${ver_maj}/${name}.tar.xz";
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sha256 = "0phg76jpkn0j948axavzr15gyrqipzmzzr66nlp3dfksgszixnd4";
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};
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nativeBuildInputs = [ pkgconfig ];
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configureFlags = [
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"--enable-introspection"
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"--enable-gles1"
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"--enable-gles2"
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"--enable-kms-egl-platform"
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"--enable-wayland-egl-platform"
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"--enable-wayland-egl-server"
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] ++ stdenv.lib.optional gstreamerSupport "--enable-cogl-gst";
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propagatedBuildInputs = with xorg; [
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glib gdk_pixbuf gobjectIntrospection
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mesa_noglu libXrandr libXfixes libXcomposite libXdamage wayland
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]
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++ libintlOrEmpty
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++ stdenv.lib.optionals gstreamerSupport [ gst_all_1.gstreamer
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gst_all_1.gst-plugins-base ];
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buildInputs = stdenv.lib.optionals pangoSupport [ pango cairo ];
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COGL_PANGO_DEP_CFLAGS
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= stdenv.lib.optionalString (stdenv.isDarwin && pangoSupport)
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"-I${pango}/include/pango-1.0 -I${cairo}/include/cairo";
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NIX_LDFLAGS = stdenv.lib.optionalString stdenv.isDarwin "-lintl";
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#doCheck = true; # all tests fail (no idea why)
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meta = with stdenv.lib; {
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description = "A small open source library for using 3D graphics hardware for rendering";
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maintainers = with maintainers; [ lovek323 ];
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longDescription = ''
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Cogl is a small open source library for using 3D graphics hardware for
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rendering. The API departs from the flat state machine style of OpenGL
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and is designed to make it easy to write orthogonal components that can
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render without stepping on each other's toes.
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'';
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platforms = stdenv.lib.platforms.mesaPlatforms;
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};
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}
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@ -4264,6 +4264,8 @@ let
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cogl = callPackage ../development/libraries/cogl { };
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cogl = callPackage ../development/libraries/cogl { };
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cogl_1_18 = callPackage ../development/libraries/cogl/1.18.nix { };
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coin3d = callPackage ../development/libraries/coin3d { };
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coin3d = callPackage ../development/libraries/coin3d { };
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commoncpp2 = callPackage ../development/libraries/commoncpp2 { };
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commoncpp2 = callPackage ../development/libraries/commoncpp2 { };
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