shattered-pixel-dungeon: 0.7.5f -> 0.8.0b
The desktop and mobile versions are now unified. This required a few changes to dependencies and patching.
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@ -1,29 +1,29 @@
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{ stdenv
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{ stdenv
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, fetchurl
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, makeWrapper
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, makeWrapper
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, fetchFromGitHub
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, fetchFromGitHub
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, gradle_5
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, gradle_5
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, perl
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, perl
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, jre
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, jre
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, xorg
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, libpulseaudio
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, openal
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}:
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}:
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let
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let
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pname = "shattered-pixel-dungeon";
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pname = "shattered-pixel-dungeon";
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version = "0.7.5f";
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version = "0.8.0b";
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src = fetchFromGitHub {
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src = fetchFromGitHub {
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owner = "00-Evan";
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owner = "00-Evan";
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repo = "shattered-pixel-dungeon-gdx";
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repo = "shattered-pixel-dungeon";
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rev = "v${version}";
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rev = "v${version}";
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sha256 = "05awbbc7np9li50shdbpv9dgdgry6lra8d5gibwn578m2g9srbxx";
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sha256 = "1qi90qw2xp56wai4gn39rpwh3gs3kx2zcpbni861f7hl9hnf87bf";
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};
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};
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postPatch = ''
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postPatch = ''
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# disable gradle plugins with native code and their targets
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# disable gradle plugins with native code and their targets
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perl -i.bak1 -pe "s#(^\s*id '.+' version '.+'$)#// \1#" build.gradle
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perl -i.bak1 -pe "s#(^\s*id '.+' version '.+'$)#// \1#" build.gradle
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perl -i.bak2 -pe "s#(.*)#// \1# if /^(buildscript|task portable|task nsis|task proguard|task tgz|task\(afterEclipseImport\)|launch4j|macAppBundle|buildRpm|buildDeb|shadowJar)/ ... /^}/" build.gradle
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perl -i.bak2 -pe "s#(.*)#// \1# if /^(buildscript|task portable|task nsis|task proguard|task tgz|task\(afterEclipseImport\)|launch4j|macAppBundle|buildRpm|buildDeb|shadowJar)/ ... /^}/" build.gradle
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# Remove unbuildable android stuff
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rm android/build.gradle
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'';
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'';
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# fake build to pre-download deps into fixed-output derivation
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# fake build to pre-download deps into fixed-output derivation
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@ -33,7 +33,7 @@ let
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nativeBuildInputs = [ gradle_5 perl ];
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nativeBuildInputs = [ gradle_5 perl ];
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buildPhase = ''
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buildPhase = ''
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export GRADLE_USER_HOME=$(mktemp -d)
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export GRADLE_USER_HOME=$(mktemp -d)
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gradle --no-daemon desktop:dist
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gradle --no-daemon desktop:release
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'';
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'';
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# perl code mavenizes pathes (com.squareup.okio/okio/1.13.0/a9283170b7305c8d92d25aff02a6ab7e45d06cbe/okio-1.13.0.jar -> com/squareup/okio/okio/1.13.0/okio-1.13.0.jar)
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# perl code mavenizes pathes (com.squareup.okio/okio/1.13.0/a9283170b7305c8d92d25aff02a6ab7e45d06cbe/okio-1.13.0.jar -> com/squareup/okio/okio/1.13.0/okio-1.13.0.jar)
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installPhase = ''
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installPhase = ''
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@ -43,7 +43,7 @@ let
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'';
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'';
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outputHashAlgo = "sha256";
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outputHashAlgo = "sha256";
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outputHashMode = "recursive";
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outputHashMode = "recursive";
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outputHash = "1k0v5scadw9ziq4dw2rckmh8x2xlmxslfsxmpw79zg78n3hvwhf1";
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outputHash = "0ih10c6c85vhrqgilqmkzqjx3dc8cscvs9wkh90zgdj10qv0iba3";
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};
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};
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in stdenv.mkDerivation rec {
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in stdenv.mkDerivation rec {
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@ -54,21 +54,21 @@ in stdenv.mkDerivation rec {
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buildPhase = ''
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buildPhase = ''
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export GRADLE_USER_HOME=$(mktemp -d)
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export GRADLE_USER_HOME=$(mktemp -d)
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# point to offline repo
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# point to offline repo
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sed -ie "s#mavenLocal()#mavenLocal(); maven { url '${deps}' }#g" build.gradle
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sed -ie "s#repositories {#repositories { maven { url '${deps}' };#g" build.gradle
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gradle --offline --no-daemon desktop:dist
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gradle --offline --no-daemon desktop:release
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'';
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'';
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installPhase = ''
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installPhase = ''
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install -Dm644 desktop/build/libs/desktop-${version}.jar $out/share/shattered-pixel-dungeon.jar
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install -Dm644 desktop/build/libs/desktop-${version}.jar $out/share/shattered-pixel-dungeon.jar
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mkdir $out/bin
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mkdir $out/bin
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makeWrapper ${jre}/bin/java $out/bin/shattered-pixel-dungeon \
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makeWrapper ${jre}/bin/java $out/bin/shattered-pixel-dungeon \
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--prefix LD_LIBRARY_PATH : ${xorg.libXxf86vm}/lib:${openal}/lib \
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--prefix LD_LIBRARY_PATH : ${libpulseaudio}/lib \
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--add-flags "-jar $out/share/shattered-pixel-dungeon.jar"
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--add-flags "-jar $out/share/shattered-pixel-dungeon.jar"
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'';
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'';
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meta = with stdenv.lib; {
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meta = with stdenv.lib; {
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homepage = "https://shatteredpixel.com/";
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homepage = "https://shatteredpixel.com/";
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downloadPage = "https://github.com/00-Evan/shattered-pixel-dungeon-gdx/releases";
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downloadPage = "https://github.com/00-Evan/shattered-pixel-dungeon/releases";
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description = "Traditional roguelike game with pixel-art graphics and simple interface";
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description = "Traditional roguelike game with pixel-art graphics and simple interface";
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license = licenses.gpl3;
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license = licenses.gpl3;
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maintainers = with maintainers; [ fgaz ];
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maintainers = with maintainers; [ fgaz ];
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