xcode: add xcodePlatform to system
This give us a little bit more control over what target we are using. Eventually we can target other things like WatchOS or MacOS.
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@@ -46,7 +46,6 @@ rec {
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# Misc boolean options
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useAndroidPrebuilt = false;
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useiOSPrebuilt = false;
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isiPhoneSimulator = false;
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} // mapAttrs (n: v: v final.parsed) inspect.predicates
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// args;
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in assert final.useAndroidPrebuilt -> final.isAndroid;
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@@ -101,6 +101,7 @@ rec {
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# config = "aarch64-apple-darwin14";
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sdkVer = "10.2";
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xcodeVer = "8.2";
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xcodePlatform = "iPhoneOS";
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useiOSPrebuilt = true;
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platform = {};
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};
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@@ -110,6 +111,7 @@ rec {
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# config = "arm-apple-darwin10";
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sdkVer = "10.2";
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xcodeVer = "8.2";
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xcodePlatform = "iPhoneOS";
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useiOSPrebuilt = true;
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platform = {};
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};
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@@ -119,8 +121,8 @@ rec {
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# config = "x86_64-apple-darwin14";
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sdkVer = "10.2";
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xcodeVer = "8.2";
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xcodePlatform = "iPhoneSimulator";
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useiOSPrebuilt = true;
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isiPhoneSimulator = true;
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platform = {};
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};
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@@ -129,8 +131,8 @@ rec {
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# config = "i386-apple-darwin11";
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sdkVer = "10.2";
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xcodeVer = "8.2";
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xcodePlatform = "iPhoneSimulator";
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useiOSPrebuilt = true;
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isiPhoneSimulator = true;
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platform = {};
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};
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