impressive: fixes and improvements

- Fix finding SDL (would previously fail unless gcc was in environment)
- Use ghostscript rather than xpdf for rendering as it has a slightly
  smaller closure
- Fix broken link for reasoning behind name change
- Add self to maintainers
- Add reference to DejaVu fonts so it can always find the OSD fonts
- Install manpage into correct location
This commit is contained in:
Linus Heckemann 2017-09-20 17:02:45 +01:00
parent c8e7aab0c8
commit 05101d32c0

View File

@ -1,12 +1,12 @@
{ fetchurl, stdenv, python2Packages, makeWrapper, lib { fetchurl, stdenv, python2, makeWrapper, lib
, xpdf, mesa, SDL, freeglut }: , mesa, SDL, freeglut, ghostscript, pdftk, dejavu_fonts }:
let let
inherit (python2Packages) python pyopengl pygame setuptools pillow;
version = "0.11.1"; version = "0.11.1";
pythonEnv = python2.withPackages (ps: with ps; [pyopengl pygame pillow]);
in stdenv.mkDerivation { in stdenv.mkDerivation {
# This project was formerly known as KeyJNote. # This project was formerly known as KeyJNote.
# See http://keyj.s2000.ws/?p=77 for details. # See http://keyj.emphy.de/apple-lawsuit/ for details.
name = "impressive-${version}"; name = "impressive-${version}";
@ -15,37 +15,26 @@ in stdenv.mkDerivation {
sha256 = "0b3rmy6acp2vmf5nill3aknxvr9a5aawk1vnphkah61anxp62gsr"; sha256 = "0b3rmy6acp2vmf5nill3aknxvr9a5aawk1vnphkah61anxp62gsr";
}; };
# Note: We need to have `setuptools' in the path to be able to use buildInputs = [ makeWrapper pythonEnv ];
# PyOpenGL.
buildInputs = [ makeWrapper xpdf pillow pyopengl pygame ];
configurePhase = '' configurePhase = ''
# Let's fail at build time if the library we're substituting in doesn't
# exist/isn't marked as executable
test -x ${SDL}/lib/libSDL.so
sed -i "impressive.py" \ sed -i "impressive.py" \
-e 's|^#!/usr/bin/env.*$|#!${python}/bin/python|g' -e '/^__website__/a SDL_LIBRARY = "${SDL}/lib/libSDL.so"' \
-e 's/sdl = CDLL.*/sdl = CDLL(SDL_LIBRARY)/' \
-e 's^FontPath =.*/usr/.*$^FontPath = ["${dejavu_fonts}/share/fonts", ""]^'
''; '';
installPhase = '' installPhase = ''
mkdir -p "$out/bin" "$out/share/doc/impressive" mkdir -p "$out/bin" "$out/share/doc/impressive" "$out/share/man/man1"
mv impressive.py "$out/bin/impressive" mv impressive.py "$out/bin/impressive"
mv * "$out/share/doc/impressive" mv impressive.1 "$out/share/man/man1"
mv changelog.txt impressive.html license.txt "$out/share/doc/impressive"
# XXX: We have to reiterate PyOpenGL's dependencies here.
#
# `setuptools' must be in the Python path as it's used by
# PyOpenGL.
#
# We set $LIBRARY_PATH (no `LD_'!) so that ctypes can find
# `libGL.so', which it does by running `gcc', which in turn
# honors $LIBRARY_PATH. See
# http://python.net/crew/theller/ctypes/reference.html#id1 .
wrapProgram "$out/bin/impressive" \ wrapProgram "$out/bin/impressive" \
--prefix PATH ":" "${xpdf}/bin" \ --prefix PATH ":" "${ghostscript}/bin:${pdftk}/bin"
--prefix PYTHONPATH ":" \
${lib.concatStringsSep ":"
(map (path:
path + "/lib/${python.libPrefix}/site-packages")
[ pillow pyopengl pygame setuptools ])} \
--prefix LIBRARY_PATH ":" "${lib.makeLibraryPath [ mesa freeglut SDL ]}"
''; '';
meta = { meta = {
@ -73,7 +62,7 @@ in stdenv.mkDerivation {
license = stdenv.lib.licenses.gpl2; license = stdenv.lib.licenses.gpl2;
maintainers = [ ]; maintainers = with lib.maintainers; [ lheckemann ];
platforms = stdenv.lib.platforms.mesaPlatforms; platforms = stdenv.lib.platforms.mesaPlatforms;
}; };
} }