nixpkgs/pkgs/tools/compression/zstd/default.nix

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{ stdenv, fetchFromGitHub, fetchpatch, cmake, gnugrep
, fixDarwinDylibNames
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, file
, legacySupport ? false
, enableShared ? true }:
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stdenv.mkDerivation rec {
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pname = "zstd";
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version = "1.4.4";
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src = fetchFromGitHub {
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sha256 = "0zn7r8d4m8w2lblnjalqpz18na0spzkdiw3fwq2fzb7drhb32v54";
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rev = "v${version}";
repo = "zstd";
owner = "facebook";
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};
nativeBuildInputs = [ cmake ]
++ stdenv.lib.optional stdenv.isDarwin fixDarwinDylibNames;
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patches = [
# From https://github.com/facebook/zstd/pull/1883
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(fetchpatch {
url = "https://github.com/facebook/zstd/commit/106278e7e5fafaea3b7deb4147bdc8071562d2f0.diff";
sha256 = "13z7id1qbc05cv1rmak7c8xrchp7jh1i623bq5pwcihg57wzcyr8";
})
] # This I didn't upstream because if you use posix threads with MinGW it will
# work find, and I'm not sure how to write the condition.
++ stdenv.lib.optional stdenv.hostPlatform.isWindows ./mcfgthreads-no-pthread.patch;
cmakeFlags = [
"-DZSTD_BUILD_SHARED:BOOL=${if enableShared then "ON" else "OFF"}"
"-DZSTD_LEGACY_SUPPORT:BOOL=${if legacySupport then "ON" else "OFF"}"
"-DZSTD_BUILD_TESTS:BOOL=ON"
];
cmakeDir = "../build/cmake";
dontUseCmakeBuildDir = true;
preConfigure = ''
mkdir -p build_ && cd $_
'';
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checkInputs = [ file ];
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doCheck = true;
preCheck = ''
substituteInPlace ../tests/playTests.sh \
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--replace 'MD5SUM="md5 -r"' 'MD5SUM="md5sum"'
'';
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preInstall = stdenv.lib.optionalString enableShared ''
substituteInPlace ../programs/zstdgrep \
--replace ":-grep" ":-${gnugrep}/bin/grep" \
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--replace ":-zstdcat" ":-$bin/bin/zstdcat"
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substituteInPlace ../programs/zstdless \
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--replace "zstdcat" "$bin/bin/zstdcat"
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'';
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outputs = [ "bin" "dev" "man" "out" ];
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meta = with stdenv.lib; {
description = "Zstandard real-time compression algorithm";
longDescription = ''
Zstd, short for Zstandard, is a fast lossless compression algorithm,
targeting real-time compression scenarios at zlib-level compression
ratio. Zstd can also offer stronger compression ratio at the cost of
compression speed. Speed/ratio trade-off is configurable by small
increment, to fit different situations. Note however that decompression
speed is preserved and remain roughly the same at all settings, a
property shared by most LZ compression algorithms, such as zlib.
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'';
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homepage = https://facebook.github.io/zstd/;
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license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only.
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platforms = platforms.all;
maintainers = with maintainers; [ orivej ];
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};
}