369 lines
16 KiB
Plaintext
369 lines
16 KiB
Plaintext
|
|
|
|
The Secret of Monkey Island Unveiled
|
|
|
|
a walkthrough by SYNDICATE
|
|
|
|
|
|
Well, after many hours of playing this game and replaying it, it's
|
|
finally right here on your computer. The complete walkthrough for the
|
|
Secret of Monkey Island by Syndicate. Part 1 and 2 were typed by Baron
|
|
Samedi. Part 3 was typed by Dynaster. If you get a little confused while
|
|
reading this file, it's probably because you haven't explored the game
|
|
enough before consulting this. This is meant to be a last-ditch effort for
|
|
the hopelessly lost, not a bathroom novel, so please, try to finish the game
|
|
with as little help from this text as possible. We left all the interesting
|
|
but unneeded stuff out, so if you just print this out and walk right through
|
|
you'll be missing 99% of the fun.
|
|
Also included in this arc is a save just before the end. If you're not
|
|
sure you wanna take the time to play this game, load up the save and check
|
|
it out. Use the rootbeer on LeChuck while he's getting ready to punh you.
|
|
The humor in the end is typical of what you'll find all through the game.
|
|
|
|
|
|
|
|
Part 1 - The Three trials
|
|
|
|
|
|
|
|
Open Scum Bar door.
|
|
Walk in.
|
|
Talk to the three important pirates behind the curtain. Tell them you wanna
|
|
be a pirate.
|
|
When you're done listening to them, wait by the door to the right. When the
|
|
cook comes out, do NOTHING till he leaves the screen.
|
|
Then, walk in the door.
|
|
Pick up meat and pot.
|
|
Use meat with stew.
|
|
Pick up meat in stew.
|
|
Open door to right.
|
|
Walk out to the right of the dock and step on the board at the bottom 4
|
|
times, and after the 4th grab the fish before the seagull lands.
|
|
Leave the bar.
|
|
Go right through the archway.
|
|
Go around the citizen and into the first door on the right.
|
|
Pick up rubber chicken.
|
|
Leave the room.
|
|
Go back up to the lookout and to the pathway behind it.
|
|
Go to the clearing.
|
|
Go into the tent to the left.
|
|
Get the bros' attention.
|
|
Ask them how much they'll pay, then agree to do it.
|
|
Tell them you have a helmet and give them the pot for proof.
|
|
Grab your cash and go back to town.
|
|
Talk to the citizen, and tell him you know Sven.
|
|
Buy the map.
|
|
Go thourgh the arch under the clock and into the shop.
|
|
Pick up the sword and shovel.
|
|
Talk to the storekeep and buy both.
|
|
Leave, and go back to the path by the lookout.
|
|
Go to the fork.
|
|
Go to the path at the back of the screen.
|
|
Pick up plants.
|
|
Go to path on left side of screen.
|
|
Go right.
|
|
Go left.
|
|
Go right.
|
|
Go back.
|
|
Go right.
|
|
Go left.
|
|
Go back.
|
|
Go right and use the 'X' with the shovel.
|
|
Go back to forest path, and go to the bridge.
|
|
Give the troll the fish.
|
|
Go to the house and knock.
|
|
Ask the guy to teach you to be better than the swordmaster, and insist that
|
|
you do, in fact, have what it takes (a little persistence overcomes his
|
|
doubts).
|
|
Give him 30 pieces and show him your sword.
|
|
When the training's done, go back to the path.
|
|
Go to a spot just to the left of the fork, and just wait around for pirates
|
|
to run into you. You must be standing still to talk to them.
|
|
|
|
** This is where you must learn the art of the insult. Tell each pirate **
|
|
** to prepare to die. The battles start with your insult. Always use **
|
|
** one you haven't heard a response to, if possible. If the pirate has **
|
|
** no comeback, you get another insult. If he knows the comeback he **
|
|
** gets to insult you (but you just learned a response). A fight ends **
|
|
** when one of you 'decisively' insults better. You must keep getting **
|
|
** fights until someone tells you you're good enough to beat the **
|
|
** swordmaster. **
|
|
|
|
Go back to the fork.
|
|
Go back.
|
|
Go back.
|
|
Go right.
|
|
Go right.
|
|
Go left.
|
|
Go back.
|
|
Push sign.
|
|
Go right.
|
|
Fight the swordmaster.
|
|
|
|
** When fighting the swordmaster, she will try to insult you. You must **
|
|
** keep coming back with witty responses. Here's a partial but **
|
|
** extensive list of her insults and responses we've found to work. **
|
|
** These should be more than enough to win, but if you lose, try again. **
|
|
** You might even want to fight more pirates to learn responses you need **
|
|
** but don't have. **
|
|
|
|
Insult Response
|
|
|
|
I will milk every drop of blood from How appropriate, you fight like a
|
|
your body. cow.
|
|
|
|
My tongue is sharper than any sword. First you better stop waving it like
|
|
a feather duster.
|
|
|
|
No one will catch ME fighting as bad You run THAT fast?
|
|
as you.
|
|
|
|
I usually see people like you passed So you got that job as janitor after
|
|
out on tavern floors. all?
|
|
|
|
My name is feared in every dirty So you got that job as janitor after
|
|
corner of this island. all?
|
|
|
|
I've got a long, sharp lesson to And I've got a little TIP for you,
|
|
teach you today. get the point?
|
|
|
|
Every word you say to me is stupid. I wanted to make sure you feel
|
|
comfortable with me.
|
|
|
|
My wisest enemies run at the first Even before they smell your breath?
|
|
sight of me.
|
|
|
|
I've got the courage and skill of a Lucky for me you don't use them.
|
|
master swordsman.
|
|
|
|
Now I know what filth and stupidity I'm glad to hear you attended your
|
|
really are. family reunion.
|
|
|
|
My last fight ended with my hands I hope now you've learned to stop
|
|
covered with blood. picking your nose.
|
|
A
|
|
|
|
Now go back through the town, to the governor's mansion.
|
|
Use yellow petal with stewed meat.
|
|
Give meat to dogs.
|
|
Go into the mansion.
|
|
Take vase.
|
|
Go into door next to vase, and watch the fun.
|
|
Go back to town and talk to the prisoner.
|
|
Go to the store and ask for a breath mint.
|
|
Go back to the prisoner and give him a breath mint.
|
|
Give him the gopher repellant.
|
|
Open the cake.
|
|
Go back to the gov's house and walk to the gaping hole in the wall.
|
|
After more fun stuff, Shinetop throws you in the sea.
|
|
Pick up the Idol, and you'll take a sword and get out of the water.
|
|
Go to the fork and follow the instructions above to get to the swordmaster's
|
|
house again.
|
|
Tell her about the governor.
|
|
Go down to the shore.
|
|
Walk to the pole.
|
|
Use the rubber chicken on the cable.
|
|
Climb down and go into the house.
|
|
Tell the tattoo guy about the governor.
|
|
Suggest that you get a crew together to get her back.
|
|
Open the small door.
|
|
Touch the bird (any verb should work).
|
|
Go back to the path.
|
|
Go to the lights (Stan's Used Ships).
|
|
Tell him you don't have much to spend.
|
|
Go to the Scum Bar.
|
|
Take any 2 mugs.
|
|
Go into the kitchen.
|
|
Use ONLY ONE mug with the barrel of grog.
|
|
VERY QUICKLY run for the jail cell.
|
|
After going through the second arch, use mug near death with the other mug.
|
|
Go to the prisoner's cell, and use the mug on the lock.
|
|
Go to the shop.
|
|
Tell the shopkeeper you need credit.
|
|
Tell him you have a job, any job will do.
|
|
|
|
** This is VERY important. He will open the safe to get a note out. **
|
|
** When he realizes you don't have a job he'll open it again to put it **
|
|
** back. You MUST WATCH VERY CLOSELY. This part changes from game to **
|
|
** game. The easiest way to remember is just keep track of where the **
|
|
** handle changes direction. If you screw up, just leave the shop and **
|
|
** come back in. He'll keep on doing it over for as long as you need. **
|
|
|
|
When you're sure of the combination, ask him to get the swordmaster.
|
|
When he's gone, go to the safe.
|
|
Pull the handle for counter-clockwise turns.
|
|
Push the handle for clockwise turns.
|
|
If you get it right (eventually, you will), it'll open by itself.
|
|
Go back to the used ship salesman.
|
|
Ask for the cheap ship, and tell him you want it on credit.
|
|
Make him an offer.
|
|
|
|
** This next part really sucks, but what do you expect when you're **
|
|
** dealing with a salesman? It seems the fastest way to get the boat **
|
|
** is to offer 2000, 3000, 4000, 5000. Then start to leave but come **
|
|
** back. Offer 5000 again then start to leave and come back. Offer **
|
|
** 5000 one more time and he should give in. If not, just be **
|
|
** persistent. **
|
|
|
|
Go back towards town.
|
|
|
|
|
|
When you get to the dock you'll meet up with Stan and your Crew. Thus ends
|
|
part 1. Solve for part 2 follows.
|
|
|
|
|
|
|
|
|
|
Part 2 - The Journey
|
|
|
|
Pick up feather pen and ink.
|
|
Open drawer and look inside.
|
|
Walk to rope ladder.
|
|
Take the Jolly Roger.
|
|
Go back down to the deck.
|
|
Walk to hatch.
|
|
Walk to door.
|
|
Open cupboard and take cereal.
|
|
Open cereal and look at the prize you get.
|
|
Pick up pot below and to right of cupboard.
|
|
Use business card in fire.
|
|
Go up the ladder and down the next hatch.
|
|
Open a keg on the left.
|
|
Pick up rope.
|
|
Open chest at bottom right of screen and look in.
|
|
Go back to the captain's quarters.
|
|
Use small key in cabinet.
|
|
Take and open chest.
|
|
Look in it.
|
|
Go back to the kitchen.
|
|
Use cinnamon, wine, gunpowder, key, cereal, Jolly Roger, dusty book,
|
|
ink, pen, breath mints, both t-shirts, and chicken with pot.
|
|
Peel yourself off the floor and go back to the cargo hold.
|
|
Open the kegs on the left again.
|
|
Go up to the deck.
|
|
Use rope with cannon.
|
|
Use gunpowder with cannon nozzle.
|
|
Use pot.
|
|
|
|
|
|
--- THE ISLAND --- (Part III)
|
|
|
|
Go to the shore of Monkey Island. On the shore pick up the bananna.
|
|
Go an inch or so north-east to a monkey... give him the bananna. NOw,
|
|
go to the beach to your far north (a little bit west also) and grab the
|
|
message (from now on grab all the messages, they are not prereques., but
|
|
they can come in handy!)... You will next go to the fort... Here you take
|
|
the rope and spyglass. Push the cannon and gun powder and a cannonball
|
|
will fall out, take them both. Now go east on the map to the "Riverfort"
|
|
and go up the two clifsides... On the top you will take a rock and then
|
|
roll it down the side, this will end up hitting the tree on the south
|
|
shore... go back down and on your way out grab the flit (which appears
|
|
with a note by the dam)... Then take the gunpowder and use it with the
|
|
dam... use the flint with the magnetic compass or anything metal and it will
|
|
cause the destruction of the dam... Go to the pond from here (at the river's
|
|
end and get the rope)... Now go back to the south shore and grab the two
|
|
bannanas... give them to the monkey... go to the crack and then use the
|
|
rope on the rock... then go down the rope and use the second rope on
|
|
the strong stump... now go down and grab the oars... go back up and then
|
|
go back to the rowboat off the south shore... you will then go along the
|
|
eastern coast of the island around the east side and up to the northern
|
|
shore... get out of the boat here and go to the village... At the village
|
|
you will take the two banannas... Let the cannibals put you in prision and
|
|
once you are in there take the skull and pick up the hidden board in the
|
|
floor... this way you can escape... Go back to the southern shore and go
|
|
to the monkey... give him both banannas (hungray eh?), now that he is fulk
|
|
he will follow you around... lead him northeast untill you come to part
|
|
of the island that looks like a penisila... there will be a clearing in the
|
|
center of the area... take him here and pull on the nose of the totem
|
|
pole... move away and he will do the same... now you can go through the
|
|
gates to the monkey face... you will see a "little wimpy idol", take this
|
|
and go back to the village... before they lock you up again give them
|
|
the idol and they will let you in the hut. Go into the hut and take the
|
|
bananna picker... when you leave the hut you will see the civilian (again!)
|
|
and you should give him his bananna picker... in return you will receive
|
|
the monkey head's key (a cotton swab)... you now go back to the clearing
|
|
(southern shore) and use the key in the huge monkey ear... ta da! it will
|
|
open up...
|
|
|
|
-- LOST IN HELL? --
|
|
|
|
If you dont like mazes do not go to into the monkey's face... instead go
|
|
back to the village and talk with the cannibals... ask them about the
|
|
navigator and they will tell you that they can't give you him... while they
|
|
are chatting among each other give them the literature you have on
|
|
navigation and they will give you their navigating head... you will *NEED*
|
|
him in the catacombs (even if you can get through the mazes)...
|
|
|
|
-- HELL (CATACOMBS) --
|
|
|
|
Use the navigator and look at his head when ever in doubt (this can be
|
|
tricky!)... He will lead you to the ship... To get aboard the ship you
|
|
must ask the navigator 5 times (nicely! PLLLLLLEEEEEAAASSSSEEE...) to give
|
|
you his necklace... He will break down and give it to ya... Go into the
|
|
hatch and to the right and pick up the chicken... all you get is a ghost
|
|
feather... use this on the sleeping drunk in the next room TWICE and he
|
|
will drop this mug o' grog... then go to the captains room and use the
|
|
magnetic compass on the key... (cling!) got it... Go downstairs and open
|
|
the hatch with the captain's key... go down here and use the grog in the
|
|
rat's dish... he will die off permiting you to take some of that grease...
|
|
then take the handful of grease and use it on the squeeky door, it will now
|
|
open and you can take the ghost tools... take the tools down to the
|
|
glowing crate and use them with it, this will yeild the magical root!!!
|
|
Go back to the village and it will (automatically) give the cannibals the
|
|
root... they will make you the seltzer with it, but when you get back the
|
|
LaChuck ship is gone and he is off marrying your hoe...
|
|
|
|
-- The End: Ghostbusting --
|
|
|
|
You will then return to the first island and there will be a gost awaiting
|
|
you at the dock... use the seltzer on him (Want some root beer?) and to
|
|
the same thing to the ghost in the middle of town on your way to the
|
|
church... once you are in the church you will stop the marriage of LaChuck
|
|
and then he will give you a love tap that will send you flying like you
|
|
did when you went out of that cannon... you will land in the grog machine,
|
|
which LaChuck is nice enough to help you out of...then he will continue
|
|
to beat you ass untill you pick up the root beer beside you and use it
|
|
on him...
|
|
|
|
|
|
|
|
|
|
The END....
|
|
|
|
|
|
|
|
|
|
I hope you enjoyed this adventure and make sure you get all the
|
|
other Lucasfilm games... Also don't be afraid to do ANYTHING in this
|
|
game--- i was unable to find a way to die! Special Hi's to The Shadow
|
|
and Lucasfilm (the only software company we'd miss school and work for
|
|
so we could stay up all night and play their games)...
|
|
|
|
|
|
|
|
================================================================
|
|
===== =====
|
|
===== The Secret of Monkey Island =====
|
|
===== =====
|
|
===== Walkthru By Baron Samedi and =====
|
|
===== Dynastar of Syndicate =====
|
|
===== =====
|
|
================================================================
|
|
|
|
|
|
|
|
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
|
|
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
|
Burn This Flag Zardoz 408/363-9766
|
|
realitycheck Poindexter Fortran 510/527-1662
|
|
Lies Unlimited Mick Freen 801/278-2699
|
|
The New Dork Sublime Biffnix 415/864-DORK
|
|
The Shrine Rif Raf 206/794-6674
|
|
Planet Mirth Simon Jester 510/786-6560
|
|
|
|
"Raw Data for Raw Nerves"
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|