193 lines
11 KiB
Plaintext
193 lines
11 KiB
Plaintext
WARNING: This article contains spoiler information regarding this week's TNG
|
||
episode, "The Game". Those not wishing to have the plot and related beasties
|
||
spoilt for them should probably move on.
|
||
|
||
Hmm. Well, it had its moments...
|
||
|
||
...but not necessarily many of them. I'll have to mull this over for a bit.
|
||
Fortunately, I can mull and write a synopsis at the same time :-) :
|
||
|
||
A few days after Riker is introduced to a strange new game while vacationing
|
||
on Risa, he brings it back to the Enterprise, which is running a little ragged
|
||
with a large science investigation underway. The game quickly spreads (to
|
||
Deanna, and then to Beverly), as Wesley comes back on board for a vacation
|
||
from the Academy.
|
||
|
||
Wes and Data talk for a bit about their mutual experiences at the Academy
|
||
(among other topics, the Sadie Hawkins dance and practical jokes), and Wes
|
||
then meets and quickly takes a shine to Ensign Robin Lefler, who has friends
|
||
back at the Academy who've mentioned Wes to her. Meanwhile, Beverly calls
|
||
Data to sickbay to help her with something--but when he arrives, she
|
||
deactivates him, moves him onto a med-table, and begins positronic brain
|
||
surgery.
|
||
|
||
Picard and Wes talk for a bit about Wes's experiences at the Academy, only to
|
||
be interrupted by a call from Bev about how Data's suddenly gone into the
|
||
android equivalent of a coma. Geordi and Riker check Data's quarters to see
|
||
if he's left behind any records about what to do in cases like this, but find
|
||
nothing--and Riker says that Geordi looks tired, and needs a break--and he has
|
||
just the thing...
|
||
|
||
Wes's and Robin's relationship is taking a turn for the better--enough so that
|
||
Wes, hurrying for a dinner date, doesn't have time to try the game, despite
|
||
Beverly's best efforts. At dinner, conversation eventually turns to the game
|
||
(everyone but the two of them seem to be playing it), and they eventually get
|
||
a copy and test it on a med-simulation, which reveals that it stimulates the
|
||
pleasure centers of the brain directly, and is highly addictive. (It also is
|
||
somehow affecting the brain's higher reasoning centers, although they're not
|
||
sure how.) Wes runs to tell Picard about this, who promises a full
|
||
investigation--but as soon as Wes leaves, Picard straps on his own copy...
|
||
|
||
Wes and Robin, besieged by requests and demands to try the game, decide to see
|
||
what's wrong with Data, correctly reasoning that his sudden injury was just a
|
||
little too convenient. They find that a few of his positronic pathways have
|
||
been severed--severed so finely, in fact, that only Beverly or Geordi would
|
||
have the expertise to do it. Something more than a simple addiction is
|
||
clearly going on. As a ship comes into range, Picard orders copies of the
|
||
game distributed shipwide, including to Wesley. Worf and Beverly find Wes and
|
||
Robin hooked already, and leave--and Wes and Robin remove their fake games,
|
||
relieved. Robin heads for Engineering (she's on duty), and the nearby ship
|
||
comes close enough for Picard to hail her. "The Enterprise has been secured.
|
||
We await your further instructions."
|
||
|
||
Those instructions involve spreading the game to other ships and
|
||
starbases--and, with Wes's presence, the Academy. Wes eventually goes to
|
||
Engineering with a plan, but finds Robin hooked, and Riker and Worf in wait.
|
||
He eludes them for a while, but eventually is caught, taken to the bridge, and
|
||
forcibly made to "play". Just then, the lights dim, and a very functional
|
||
Data (whom Wes managed to repair) shines a palm beacon with a particular
|
||
series of flashes that snaps everyone out of it. The Kitarian ship is
|
||
captured easily and taken to starbase 82, and Wes and Robin bid each other
|
||
fond farewells as Wes returns to the Academy.
|
||
|
||
There, that should do. Now for my thoughts (such as they are).
|
||
|
||
I must admit to very mixed feelings here. On the one hand, this show had a
|
||
fairly old and tired premise (addictive games, as were pointed out back when
|
||
the preview aired, have appeared similarly in both "Max Headroom" and "Red
|
||
Dwarf"), and rejuvenated a cliche I hoped long dead (Wes saving the ship). On
|
||
the other hand, in between that, there were some nice character bits--and much
|
||
of the plot was executed well.
|
||
|
||
First, a few plot holes (though not many...certainly not nearly as many as in
|
||
"Disaster", although that's not exactly high praise :-) ). Firstly, how did
|
||
Data (and/or Wes) know that the bright flashes were going to work? How did
|
||
they even think to try them? Secondly, since the game was clearly visual in
|
||
nature (the addiction wasn't, but the initial "hook" was), how was Geordi
|
||
suborned?
|
||
|
||
Most of my other particular plot complaints (specific details, that is) center
|
||
around Wes. Wes was just too much the wonder kid and not enough the bright
|
||
teenager in many places. Let's see--he's an Engineering expert (no
|
||
problem--that's old news), a medical expert (he knew everything that game was
|
||
doing to the simulation), and suddenly enough of an expert in cybernetics to
|
||
fix Data (something which he couldn't do in "Datalore" for a much simpler
|
||
problem). It was just too much for me.
|
||
|
||
It could have been worse--Wes did have feet of clay in a few places, to be
|
||
sure (mostly in his tactics--going straight to Picard and telling him
|
||
everything was a bad move, but a very welcome one). But given that the
|
||
primary reason for the antipathy some fans (though not I...I happen to like
|
||
Wes, thank you very much) have for Wesley is that "he's always the one who
|
||
saves everything!", I think this was poor judgement. Having him be involved
|
||
in solving it, yes. Having him use some experience from the Academy to help
|
||
himself out of a situation, yes. Having him be almost singlehandedly
|
||
responsible for saving the Federation--no. No thanks.
|
||
|
||
On the other hand, I rather enjoyed the non-Wonder-Boy bits of Wes, which were
|
||
numerous. All but one of the scenes between himself and Robin, in fact, were
|
||
probably the best "casual" scenes of Wes that TNG has made [the one exception
|
||
being their examination of Data, when Robin suddenly turns into Ensign Plot
|
||
Exposition, unfortunately]. Wil Wheaton's come a long way since the dark days
|
||
of the first season (and occasional throwbacks like "The Dauphin"--the
|
||
difference between his scenes with Salia there and his scenes with Robin here
|
||
is phenomenal), and I do welcome his return.
|
||
|
||
While I'm on the subject, kudos to Ashley Judd, the actress who played Robin
|
||
Lefler. Her delivery was a little weird here and there (but then again, so is
|
||
the character, deliberately so :-) ), but she and Wil played off each other
|
||
extremely well. (It also helps that I thought she was *very* cute, but that's
|
||
not a fair criterion. :-) ) I'd like to see a few more supporting characters
|
||
here and there--with luck, we'll see more of Ms. Lefler.
|
||
|
||
Most of the other character bits were good as well. Wes's conversations with
|
||
Data and Picard were both about what I'd expect to hear from him, and both
|
||
well done. (I cheered up a lot as soon as Wes mentioned Boothby and "A.F."
|
||
:-) ) The Riker/Troi scene in Ten-Forward began and ended well, although I
|
||
have to ask who made the decision to suddenly turn Troi into Space Bimbo from
|
||
Hell--I mean, that chocolate scene was *waaaaaay* too much to swallow, pun not
|
||
intended. (The beginning was great, though--"Would you like me to leave you
|
||
two alone?" :-) )
|
||
|
||
(And I want to hear more about Wes's practical jokes. An antimatter regulator
|
||
that sprays chili sauce? *That* I want to see.)
|
||
|
||
A couple of other things that bugged me involved Geordi. Given the events of
|
||
"The Mind's Eye", I think he should have had a slightly wary reaction to
|
||
things from Risa (although since he presumably knew about Riker's trip before
|
||
he left, I'll forgive this), and should have had a *much* stronger reaction to
|
||
being brainwashed again. "I can't believe what we almost did," indeed--that's
|
||
way too calm. If they redeem this by having him react very strongly to
|
||
Romulans in "Unification", I'll forgive it--but if not, they've dropped the
|
||
good Geordi threads from "The Mind's Eye". Sigh...
|
||
|
||
If I seem to be skimping on discussing the plot, it's deliberate--I don't have
|
||
much to say about it. The plot itself was tired, as I've said, and not enough
|
||
new stuff came out of it to really justify it. Some of the execution,
|
||
however, was excellent. Both Bev's ambush of Data and Data's appearance on
|
||
the bridge come to mind--both were a little bit telegraphed, but were
|
||
presented well enough that I still seemed a little surprised--and Data's
|
||
silhouette in the 'lift doorway was a striking image. To a lesser degree, the
|
||
same applies to the "revelation" about Picard being hooked--it was telegraphed
|
||
so far ahead that anyone who hadn't guessed it before he strapped on the game
|
||
had to be brain-dead, but Picard's spinning chair somehow added a little flair
|
||
to it for me. I'm not sure why. :-)
|
||
|
||
The chase sequence was well done (aside from its beginning--I find it a little
|
||
hard to believe that Wes could get away with the old "run around the table"
|
||
trick, but whatever). Wes's two decoys [the site transport and the repeating
|
||
phaser] were ones I could readily accept, and he got about as far with it as
|
||
I'd expect him to (i.e. he bought a few minutes, but that's all). Wes isn't
|
||
Data--if the whole ship's against him, he should lose--and if he'd lasted much
|
||
longer than he had, or actually escaped, I'd have been rather annoyed.
|
||
Fortunately, the writers were bright enough not to do that. (The chase
|
||
sequence was also good in that it was the only time the music caught my
|
||
attention this go-round. Maybe Chattaway *is* slipping, if he only made five
|
||
minutes or so of it that worthwhile.)
|
||
|
||
(One quick gripe--the teaser. Okay, I think I see what they were *trying* to
|
||
do with this, but it really didn't work. This was probably the most boring
|
||
teaser I've seen in a long time.)
|
||
|
||
I really don't know that there's much else I can think of to say here. My
|
||
mind's not really into this this week, I guess. (I'm sure I'll come up with
|
||
things once I've seen some other posts about it. :-) ) I was happy to see
|
||
Wes back, and look forward to his next visit--but I wish they hadn't fallen
|
||
back on the old cliches.
|
||
|
||
So, the numbers:
|
||
|
||
Plot: 4. Old, but at least fairly well-knit.
|
||
Plot Handling: 8. The surprises were only slightly telegraphed, and the
|
||
whole thing was certainly presented well.
|
||
Characterization: 6. Using Wes as the panacea hurt (and the Geordi problems
|
||
didn't help either), but the bits NOT relating to the "jeopardy" angle
|
||
were very nice.
|
||
|
||
TOTAL: 6. Very watchable, but spectacular it's not.
|
||
|
||
NEXT WEEK:
|
||
|
||
Spock. Sarek. Vulcans. Romulans. Klingons. Shit. Fan. Mix ingredients,
|
||
stir vigourously, and watch the ratings soar...yep, it's sweeps month, and
|
||
"Unification"...
|
||
|
||
Tim Lynch (Cornell's first Astronomy B.A.; one of many Caltech grad students)
|
||
BITNET: tlynch@citjuliet
|
||
INTERNET: tlynch@juliet.caltech.edu
|
||
UUCP: ...!ucbvax!tlynch%juliet.caltech.edu@hamlet.caltech.edu
|
||
"Chocolate is a serious thing."
|
||
--D. Troi, "The Game"
|
||
--
|
||
Copyright 1991, Timothy W. Lynch. All rights reserved, but feel free to ask...
|