215 lines
8.7 KiB
Plaintext
215 lines
8.7 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
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Area Urg_Frp, Msg#118, Feb-10-92 06:52AM
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From: Hex Martin
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To: All
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Subject: SR: Shadowrun Cybertoys ...
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-----------------------------------------------------------------------------
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Okay - There were some chummers out there wanting new ideas and such. A few
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of
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these are variations on old themes, some are new, and some are just plain
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strange. But you know shadowrunners, always the cutting edge in strange stuff
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and weird ideas. Some of these guys are obviously only for the ultra rich of
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the corps and the military, while others are set up for the professional,
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others even for the trendsetter with nuyen to burn ...
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I'd like to know what you chummers think of this stuff ... Not prices ...
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Those vary from game to game ... I'm talking the ideas ...
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==============================================================================
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Absorption Moduals -
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=======================
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Essence: .3
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Cost: 75K
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Absorption moduals are a series of capacitors and disipators which will
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absorb
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one wound catagory of an electrical attack automaticly, or reduce stun time
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by
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an extra d6 (Warning: Overloading Absorption moduals can prove hazardous to
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your health)
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Skeletal Implants -
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======================
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Essence: 2.6 (Beta)
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Cost: 1,400K
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Body (+2)
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Replaces arm and leg bones and joints, as well as reinforcing the spine and
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neck. The joints have locking mechanisms, as well as allowing many
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``unnatural'' contortions. Super-alloy implants weigh the same as normal bone.
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These allow you to utilize those enchanced-strength cyberlimbs to their
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fullest
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potential. Absorption moduals are an option (No essence cost, 100K)
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Wings I -
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============
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Essence: .4 (Beta)
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Cost: 700K
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These thin fiber-plastic membranes connect to the body from the wrists, along
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the sides of the torso, along the outside of the leg to the ankle. Along the
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connection points are ``reels'' which can furl the membrane to the arm, body,
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and leg. When furled, the membrane is difficult to notice (Concealability of
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9).
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The one drawback is that one cannot have any binding material along the sides
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of the body, for it impedes the membrane. Suggested use with Skeletal
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Implants,
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due to increased control with locking joints. Glide ratio - 1:10. With
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successful skill test, each success will gain 1 meter of altitude.
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Wings II -
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=============
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Essence: .3 (Alpha)
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Cost: 150K
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These wings are very similar to the above Wings, but are only attached to the
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Arm, needing specially constructed clothing to attach to the wings. These
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wings
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are not as stable as the other wings, having a tendency to come unattached
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during manauvers in flight. Glide ratio 1:4.
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Dermal Clothing -
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====================
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Essence: (As normal Dermal Alpha or Beta)
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Cost: Normal Dermal + 5K then x3 or x7
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These tailored dermal plates have clothing attachments, as well as being
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equivilent to a suit of Fine (Alpha) or Tres Chic (Beta) clothing themselves.
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They work as normal dermal armour. Suggested use with Wings, thus allowing the
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recipient to use the wings and not feel quite so exposed.
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Dermal Injectors -
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=====================
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Essence: (As normal Dermal Alpha or Beta)
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Cost: Normal Dermal + 10K then x3 or x7
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These implants are built into the dermal armour, and allow for injections of
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drugs directly into the body. Built in supplies area will hold 10 separate
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doses of drugs, which need not be set off in a predetermined sequence. Cost
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for
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combining with Dermal clothing = + 15K instead of + 10K.
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Bear Trap -
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==============
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Essence: .4 (Alpha)
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Cost: 12K
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This implant replaces a hand, and is suggested with use of a cyberarm due to
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torque often encountered during combat. It is, as the name suggests, a bear
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trap with two serrated jaws. It is spring operated, but with return servos and
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a locking mechanism. It clenches with a strength of 8, and does 4S2 damage as
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it initially clenches.
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Rotorhand -
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==============
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Essence: .6 (Alpha)
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Cost: 120K
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This destructive device is one of the most unnerving of all the cyber-
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weapons.
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The hand is replaced with two counter-rotating, three blade units and a high
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speed engine. The batteries are good for 5 minutes of full use. It takes one
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full round (3 seconds) to come up to speed. This is usually only available to
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military shock troops. Damage 8S1. (User needs a concentration in Armed Combat
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to use properly otherwise, use is at a target number of +3.)
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Sawarm -
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===========
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Essence: .7 (Alpha)
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Cost: 90K
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If you like chainsaws, this is for you. This attachment requires the removal
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of a hand and most of the forearm. The heavy-duty electric engine has battery
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power for 10 minutes of continuous use, and takes one round to come up to
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speed. Found usually in Lumbering Corperations or the military. Damage 7S1.
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(User needs a concentration in Armed Combat to use properly otherwise, use is
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at a target number of +3.)
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Power-Fingers -
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==================
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Essence: .5
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Cost: 60K
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Power-Fingers are a gift to those who always feel that they can never find
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the right tool. Now, you can have the tool you need at your fingertips, or
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rather, in your fingertips. Thumb and forefinger form Vise-Grips, while the
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other three digits have removable tips which reveal the power tool
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interchanges. All applicable attachments are included (In sets applicable for
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each (B/R) skill). The entire hand must be replaced. Due to the power drain,
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the hand must be periodicly recharged. Specially tailored hands are
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available,
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for specially tailored prices. Don't be afraid to ask, we've even gone to the
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extent of making a specially tailored hand for one of the great French chefs.
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MechoArm (MechoLeg) -
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========================
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Essence: 1 (Alpha)
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Cost: *Varies*
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This cyberlimb comes in several varients, each for your need. The Electro is
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specially designed for the engineer, while the Vehicular line comes set for
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almost any transportation device. The ARMourer varient is perfect for the
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professional firearms entrepreneur. Each of the varients comes with built-in
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tool kits*, Power-Fingers(tm), and a mini-comp full of useful data (Rating 4).
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The leg variants have detachable power tools instead of the power-fingers.
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Costs:
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ARMourer (Armed Combat) 375K
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(Firearms) 375K
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(Gunnery) 375K
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Electro (Cyberware) 390K
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(Electronics) 390K
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(Computer) 390K
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Medicarm (Paramedic) 400K
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(Cybertechnition) 390K
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Vehicular (Ground) 380K
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(Boat) 380K
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(Aircraft) 380K
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* - Medicarm (Paramedic) comes with a Medkit built into the arm, as well as
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having medical tools.
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Lurker -
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===========
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Essence: 1.75 (Alpha) [With Vehicle Control Rig, 1]
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Cost: 450K [340K]
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This cyber-arm is all the rage with those who ``just have to know''. With a
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small complement of Vehicle Controls (Equivelant to Level 1 VCR's with arm
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drone ONLY) and a semi-attached drone, it allows you to see and hear in one
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place while actually being in another. The four wheeled drone (3cm x 5cm x
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10cm) is connected to the arm by 50 meters of fiber-optic cable (With a
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power-reel for those times when you want it back quick), and comes with a
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Sensors 1 package standard. The powerpack lasts for 15 minutes of travel or 30
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minutes of survailance, and is located in the arm itself. And, due to the
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fiberoptics, you need never worry about those jammers which plague most
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riggers.
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Handling Speed B/A Sig APilot
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Micro-Drone - 4/4 3/6 1/0 8 --
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Speedfeet -
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==============
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Essence: .4
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Cost: 50K
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These foot replacements have been used by some of of the most famous
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atheletes. With five in-line wheels ready for use at the touch of a button (or
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a thought), you can double your effective movment rate over most urban
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terrain.
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Great for the athlete wanting to stay in shape, or the bike racer who wants
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that extra bit of stability. Bearings should be changed every 30,000 km.
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All of thecyberstuff that needs to be recharged will have an internal coil of
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two meters of wire and a plug which will draw from household current. You can
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operate these from household current without draining the batteries.
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==============================================================================
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