7243 lines
312 KiB
Plaintext
7243 lines
312 KiB
Plaintext
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THE COMPLETE GUIDE TO AD&D UNLAWFUL CARNAL KNOWLEDGE
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CREATED FOR
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ADVANCED DUNGEONS & DRAGONS
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BY
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THE GUIDE CREATOR
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The ruling passion, be it what it will,
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the ruling passion conquers reason still.
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--- Alexander Pope
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Graze on my lips; and if those hills be dry,
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Stray lower, where the pleasant fountains lie.
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--- Shakespeare
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Passion often makes a madman of the cleverest
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man, and renders the greatest fools clever.
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--- La Rouchefoucauld
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She weaves the winding-sheets of souls, and lays
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them in the urn of everlasting death.
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--- Pollok
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-----------------------------------------------------------------------
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@ COPYRIGHT 1992-1993 by The Guide Creator
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The following game is the property of its author, who hereby states
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that he retains the copyright. You may distribute it at will,
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provided
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that nothing in the guide, this notice, or any of the credits are
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altered in any way; and that you do not make a profit from it.
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-----------------------------------------------------------------------
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Table of Contents
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Initial Reactions to this Guide
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Preface
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The Wild-Thing Rules
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Conception: What are the odds?
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Pregnancy In AD&D?
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When Does the Stork Come?
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Spells for the Mother
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Fetal Alcohol Syndrome
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Sexual Tendency
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The Bitch Rule
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The Rack Critical Hit Chart: For Men Only
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Seduction: More Than Reaction Rolls
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Non-Weapon Proficiencies
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Sexualis Morbus (Sexual Diseases)
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Sexual Insanity?
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Sex and Sexuality in the Realms
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Spells with Zip
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Clerics Would Use These Spells?
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A Bard's Sexual Spell-Songs
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Sexual Psionic Powers
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Magic Items Your Mom Wouldn't Approve of
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Cupid's Chaotic Arrows
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Houri: Wizard Kit
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Seducer: Wizard Kit
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"I'm Just A Gigolo..." Gigolo: Bard Kit
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Getting to Know a Prostitute (Random Generator)
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Filling the House of Ill Repute
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Case: The Blue Tavern (Entertainment And Pleasure)
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A New Look at Old Monsters
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Porno Periodicals of Humanoids
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An Abyss Level
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Adventuring Ideas
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Has Anyone Played a Homosexual Character?
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Plots for Homosexual Characters
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Other Related Reading Materials
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A Few Good Stories
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Special Thanks
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The Internatinal Bitnet Address Book
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The Bitnet Controversy of the Guide
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Bitnet Address of Guide Contributers
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Last Update: 12/01/93
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-----------------------------------------------------------------------
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Initial Reactions to this Guide
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"The AD&D sex guide is interesting to say the least."
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"...it's a pretty handy guide to have really."
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--- Matt Sullivan
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"The people in my group love the guide!!!"
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"Imagine my player's face when he realized he had screwed a
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wight lich!!!"
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--- Larry Barthel
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"...let me intrude to tell you that my wife and I really like
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what you have come up with."
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"We both have rather chaotic sensual souls as characters."
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--- Morgan Blackheart
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"It certainly has some interesting ideas in there."
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"My friend, who is DM'ing this rather, umm, slutty city, has made good
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usage from it..."
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--- Steve Langton
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"There where nice ideas." "Great Idea & Fun!"
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"...it looks GREAT !!!" "It looks good & Fun."
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--- Vinnie
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"Well, I've read over the pages and it looks GREAT!"
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--- Mike Parasich
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"It takes perversion to a higher level."
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--- Brian Deffinbaugh
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"I... found it quite enjoyable and reasonable for application to AD&D."
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"The guide is really good -- I am very impressed with the work..."
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--- Jason Golden
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"I have looked it over gleefully..."
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--- Lonadar
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"It looks great! We've been pondering the problems of pregnancy... It
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looks as if your manual will take care of that and lots lots lots
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more."
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--- Lisamarie Babik
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"I also wanted to tell you that your compilation of sex in AD&D rules
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was hilariously funny and extremely FUN."
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--- Adam Rios
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"...really wild! I really enjoyed the humor and couldn't resist in
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printing a copy for myself."
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"The sex guide did have its moments..."
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"I am looking forward in hearing from you again."
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--- The Mage (Nancy)
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"Reading your guide was real fun and I think using it will be even more
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fun."
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--- Mike Wellenbeck
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"I enjoyed your guide, and it will certainly add some spice to my next
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campaign."
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--- Mike Williams
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"I just wanted to commend you for the guide... It was great... the
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imagination of everyone involved was excellent."
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--- J.J. Sutton
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"Fascinating guide you have here."
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"You and others have obviously spent a lot of time and effort bringing
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it to its present incarnation."
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"I am most impressed, and can't wait to pore over it in more detail."
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--- Corwin
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"Interesting and amusing."
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--- David A. Tumarkin
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"I found it really amusing, and while I'm not sure if I will use its
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materials in my games I find it is really inspiring..."
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--- Roberto Di Meglio
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"Thank you, thank you, thank you!! I just looked over the Sex Guide and
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I must say: FANTASTIC!!! GREAT!!! SUPERB!!!!"
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--- Alexander Forst
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"Excellent work, and thorough."
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--- Scott Spetalnik
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"I read you guide... Its very good!!! Thanks a lot."
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--- Carlos Fernando
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"Thank you very much! From the short look I had at the guide just now
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it looks good and useful. Always nice to see something both amusing
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and functional."
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--- Rhonda Peters
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"...by the way I am greatly impressed -- it will help out with my DMing
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immensely."
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--- Sasha Nielson
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"I just wanted to write and tell you I loved it..."
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"It was amazing."
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"I didn't realize how much you could actually put into sex in AD&D."
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"I plan to be starting an AD&D world soon, and I hope to use it."
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"Thank you very much, and once again, I think you have done a marvelous
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job!"
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--- James A. Hooper
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"Most Excellent!"
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--- Joe Delisle
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"I really really enjoy the guide to sex!"
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"I think it is the funniest thing I have read in a long time."
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"Bravo, good job, two thumbs up."
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--- Thomas The Forlorn
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"I enjoyed the Guide to D&D Sex. It was worth many a hearty guffaw."
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--- Robin F. Righettini
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"You did an excellent job on it."
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--- Rich Watts
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"I found the Sex Guide rather humorous."
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"I don't know if my DM is going to use it but I might find some of the
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stuff useful, if not entertaining for other players."
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--- Eric Chaves
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"I appreciate you work and thank you for it."
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"I don't use AD&D, but a German role-playing system here. So of course
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I have to redo the game-specific things. However, this document is a
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great collection of ideas and I'm going to use a lot of it."
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--- Donald Buczek
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"I wrote to say thanks a lot for writing/compiling/editing the guide."
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"...it's just wonderful, funny to read, useful and well written."
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"Again, thanks a lot for the guide... just GREAT."
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--- Jarmas
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"Thank you for the info in the Sex Guide. It has already proved
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helpful, because of the pregnancy of one of the elves, the rest of the
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female characters are mellowing out on the drinking/sex everytime we
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enter a town. The males are also chilling out, I think they know that
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they are running a chance for disease now."
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--- Arden Meyer
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"The Complete AD&D guide to Sex has become my DM's guide."
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--- Callen
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"I got the Sex Guide, a friend sent me a copy. I shrugged it off as
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perverted :) But then scanned through it anyway. My apologies, it is
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not at all what I expected!
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"I am taking my PC's through the Forgotten Realms for a while, then
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plan to whisk them off to Ravenloft for a laugh. You have given me
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some great ideas to throw at my poor PC's :)"
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--- Deanna
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"It started out as a small simple project, but it splooged into a
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massive document of infinite knowledge."
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"Who'd a thought anybody would show an interest."
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--- Guide Creator
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-----------------------------------------------------------------------
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PREFACE
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Most everybody has had a character come in contact with a person
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of the opposite sex, but the encounter was nothing more than the brief
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statement: "I'll have sex with the fair lass and leave". This leaves
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out a lot of exciting role playing that can turn into a lot of
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humorous anecdotes. What if one of the involved people can't
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"perform"? What about getting a disease? Getting pregnant? Spells?
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Magic-Items? Classes? But where could a player find a could source of
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information?
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On the ADND-L Bitnet list (an electronic mail forum for AD&D), a
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person posted rules for characters to have sex. I though that this was
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quite clever and a little demented. Well, just having a few sex rules
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didn't seem so useful so I made some disease and insanities to make it
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more interesting. I thought I had a pretty nice guide so I requested
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some help on the list for people to look it over. Well, this caused
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quite a stir and I realized that the guide was very incomplete as
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suggestions for more sections started pouring in. Well, over a few
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months ideas, comments, criticisms, and additions kept coming. I even
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established a small mailing list to correspond to these people.
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I saw somw successful guides created by another list member, so I
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asked if I could mimic his organizational style and other key elements
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like the title, copyright, preface, quoting, etc.. We are both hoping
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that this style will be used in other works to bring some type of unity
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to all guides. Eventually, this final product was reached.
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This guide will add a new and often times funny dimension to any
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campaign. The key is funny. One objective was to try and keep it
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light and fun. Although some things may be considered perverse, it was
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created in an jocular fashion. The intent isn't to offend or disgust
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it is only to enhance the game. This guide is so extensive that there
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should be something for everybody. And if not, then you can just throw
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it away (it's not like you had to pay for it or something). I'm sure
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that TSR has plans to publish there own sex guide <yeah, right>.
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For the most part, the information enclosed will have been
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play-tested and in a workable form. In others, you may have to make
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further adjustments to fit the ideas into your campaign.
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This material is the fruit of my labor with special assistance
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from a few great people of the ADND-L Bitnet list. Although most
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material is my own, it is not all my own. Some material was submitted
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from others, and I merely edited it. Also, many people inspired much
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of the guide. Plus, they made a considerable amount of suggestions,
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comments, and criticisms. Acknowledgment to these people is given in
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the Special Thanks section of this guide. I would acknowledge them at
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the beginning of the guide, but the acknowledgments are specific and
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would be confusing if not read after reading the guide.
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I prefer that this guide is not mass distributed. This is a very
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extensive supplement that few deserve. Most criticized, mocked, and
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scorned me and my comrades while creating it. Only people who are
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helpful, creative, and appreciative deserve to view this guide.
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Therefore, be wise and selective when distributing it and don't give it
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to every Tom, Dick, and Conan. However, permission is granted to pass
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on the material so long as no profit is gained.
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For those that do have a copy, I ask that you register with me.
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Then, I will be able to give you new versions and updates of the guide
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as it continues to expand, so you won't be stuck with an old copy.
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For those that do receive this guide, I ask that the material is
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unchanged. If you have any ideas, suggestions, comments, criticisms,
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additions, recommendations, or complaints; I would be very interested
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in hearing them. The only way the guide can get better is for everybody
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to contribute in one form or another. At the very least I would be
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like to be informed of the usefulness of the guide (and add it to the
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story section). All help would be appreciated. Because I plan to make
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continuous updates, I would appreciate that people do not make the
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guide available via FTP sites because they tend to accumulate old out-
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of-date versions.
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I would appreciate that my name as well as those in the Special
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Thanks section are not removed, changed, or altered since we are the
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ones who deserve credit our names should remain with the guide.
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Of course I can't really stop anybody from doing what they want. I
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just ask that you respect those who made this guide possible because
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I'm sure that they will continue to make great material for AD&D.
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The copyright is not a mere facsimile of my imagination, it is
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actually copyrighted and normal copyright laws apply. It would be
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foolish to make such a large compilation and not really copyright it.
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The Guide Creator
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P.S.
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Much criticism has been aimed at this guide because of its topics.
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Some feel that characters are forced to roll instead of role-play.
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Some feel that its contradictory to increase role-playing by adding
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more tables.
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I don't think that some rules hamper role-playing. A lot of
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players don't like bad things to happen to their characters and will
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prevent these things to happen. Having the rules allows the DM to
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ensure that the character suffers, but fairly. Of course the player
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must still role-play, but now he will know what abilities are effected.
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On the same note, I find that tables give the characters something to
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work with instead of just saying something is happening. The character
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still must role-play. It just helps to give the players some
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direction. Being free to let a character do anything in the name of
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role-playing isn't right for AD&D. AD&D has many rules and to
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criticize rules that others make isn't fair. Why not criticize the
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combat system, spell casting, and such? You could say that the
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limitations put on spells hampers role-playing. Why not let characters
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flourish with dramatic spell-use that isn't encumbered with rules? My
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point is that some rules are to much, but using certain ones that you
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like at the right time
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will enhance role-playing by giving players something to work with.
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However, I do feel that some rules are encumbersome. I didn't
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care for the sex rules in this guide and haven't used them, but some
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people do and that is fine. The conception rules I feel are useful
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because characters find out if they are pregnant randomly (for females)
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without the DM deciding. Because when the DM decides, the character
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assumes (with good reason) that the pregnancy occurred for some
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dastardly plot reason.
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There are many types of players around, some like rules others
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don't. I just put everything in my guides based on what people ask
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for. I don't limit the guide to just what I want. I just don't use
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what I like. I make available what people want and suggest.
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I would like to quote a friend, Morgan, who seems to say it all
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about people's complaints:
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"I think all those that complain that the guides are too strict or
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difficult to roll are a wee too steeped in the judicial side of
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the game, i.e. following the rules to the letter. I suppose
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someone ought to mention that what you're doing is creating guides
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for those who want to have a bit more realism in certain
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situations, not creating rules that MUST be played. In general,
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I've found a lot of useful ideas contained in your guides which
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can be used or abused to make my games more enjoyable. Thanks for
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collecting all of this stuff."
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-----------------------------------------------------------------------
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THE WILD-THING RULES
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(There's one in every bunch!)
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NOTE: These rules are not necessarily suppose to be taking
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seriously. If anything, they are provided for your amusement. It
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seems people will make rules for anything. Before throwing this guide a
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way because of this section, you might want to read the whole guide and
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then only throw out sections like this one. And if you keep sections
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like this one, you may want to seek counseling :)
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There comes a time in an adventurer's life when he/she wants to
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engage in the act of sex. Unfortunately, the DM's Guide and Player's
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Handbook avoid the subject for obvious reasons. A player rolls dice
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from pottery to dancing, so why not sex.
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At first glance, it may seem that a character can have sex for
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quite a long time. This is true for player characters. They have
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superior attributes and thus can perform better (that's why they're
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great adventurers). However, an average character would have
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attributes between 9-12. Using the below rules, an average character
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(10 or 11 in all attributes) could go a minimum of 10 or 11 minutes
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(rounds) and might be able to go an additional 10 or 11 minutes if
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very, very luck (dice deities willing, but don't bet on it).
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Some DM's may feel that certain races should be more adept at sex
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than others. Many arguments can be made for every race. The one race
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that most people feel should have modifiers is the dwarf race.
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However, since theses rules are based on constitution and since initial
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character generation gives bonus or penalties to Constitution (dwarves
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get +1), it is not necessary to give additional modifiers to race.
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The following is the steps to go through to see if a character can
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continue having sex:
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1) A character can initially last a minimum of rounds equal to his/her
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constitution with certain modifiers. Table 1 lists modifiers to
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constitution by dexterity (remember: it's how you use it). Table 2
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lists modifiers to constitution by strength (gotta be able to keep up).
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Table 3 lists modifiers to constitution by the partner's charisma
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(charismatic partners really enhance sex, even if their comeliness
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isn't high). If he/she wishes to continue, then he/she must make
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constitution checks (Step 2).
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2) After the initial rounds pass, the character must make a
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constitution check for each round he/she wishes to continue. Modifiers
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to this check are from Table 1 and Table 2 And Table 3, plus cumulative
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modifier of -1. The character also needs to make a time to climax
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(TTC) check. A 1 on a 1d6 for males and a 1 on a 1d10 for women
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indicates such an occurrence. An additional TTC roll is made and a
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result of 1 indicates multiple orgasms (keep rolling while 1s come up).
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Of course, males could have trouble continuing after this, but the
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player can make such decisions.
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3) A failed check means the character lost interest for whatever
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reason.
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NOTE: In most cases it takes two to tango, so remember to keep track of
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all participates.
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TABLE 1: Dexterity Modifier
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A. Score Modifier
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03-05 -4 <-- not much fun
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06-08 -2
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09-12 0
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13-15 +2
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16-18 +4 <-- someone could get hurt
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TABLE 2: Strength Modifier
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A. Score Modifier
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03-05 -4 <-- wears out easily
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06-08 -2
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09-12 0
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13-15 +2
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16-18 +4 <-- nasty
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TABLE 3: Partner's Charisma Modifier
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A. Score Modifier
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03-05 -4
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06-08 -2
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09-12 0
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13-15 +2
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16-18 +4
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-----------------------------------------------------------------------
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CONCEPTION: WHAT ARE THE ODDS?
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Sure characters screw around, but in never seems like they get
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anybody pregnant or get pregnant themselves unless on a whim of the DM.
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UNTIL NOW! Below is a very simple system to make the decision fairly.
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To start, get the base chance for each character (Table 1) that
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participated in sex and add the appropriate Constitution modifiers
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(Table 2). Then roll percentile dice for each person. A successful
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roll indicates fertility. If both are fertile than conception has
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occurred. Of course, this assumes that both characters are of
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compatible race and are at age where conception can occur (DM's
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judgment), and it is the female's fertile time of the month. Some DM's
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may allow all races to reproduce offspring. Other DMs may limit which
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races can breed together. This decision should remain that of
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individual DMs.
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TABLE 1: Base Chance
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Base
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Race Chance
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Dwarf 22%
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Elf 13%
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Gnome 20%
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Half-Elf 54%
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Halfling 50%
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Human 77%
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NOTE: The maximum age for each race was divided by 100. This number
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was divided into 100% to get the base chance (fractions rounded). This
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gives an accurate representation of how fertile an overall race is. If
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a DM wishes to add more races, all that would be needed is the maximum
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age of that race.
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TABLE 2: Constitution modifiers
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A. Score Modifier
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03-05 -6%
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06-08 -4%
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09-10 -2%
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11-12 +2%
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13-15 +4%
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16-18 +6%
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Some may argue that age should play an important role in
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fertility, but age isn't represented in these rules. However,
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Constitution plays a role in fertility and Constitution is used here.
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A character's Constitution fluctuates because of age (page 24 of the
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Player's Handbook). Thus, age is taken into consideration because of
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Constitution changes due to age. To make any more modifiers would be
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double jeopardy.
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PREGNANCY IN AD&D?
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-------------------
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NOTES FROM THE COMPLETE RACE GUIDES
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Elves
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Elven Interfertility (page 40 of The Complete Book of Elves)
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Elves have been known to produce children with beings of other
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races. Most of these are the offspring of a union between elves and
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humans. Elf females sometimes find themselves drawn to human men for a
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brief while, and human women cannot resist the charms of certain elf
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males. The child of these unions is usually born and reared in the
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civilization of its mother; elf males rarely want humans in their
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lands, and most elf females don't want to bear a child outside the
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elven realms, nor to abandon it to humans.
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While elves may dally with members of other races, there is
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usually no offspring from such unions. Something in the natures of the
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races involved makes such a child distinctly improbable. Only with the
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aid of strong magicks or unforeseen coincidences has there been any
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result from these dalliances.
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Apart from the physical differences, elves find most other races
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unappealing in appearance. Dwarves have their beads, and halflings
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have their hairy feet and considerable girths. While elves may get
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along with these races, they do not, for the most part, seek to grow
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any closer than good friends would.
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Thus, while elves may be physically infertile with other races,
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they generally choose not to be. While there are many half-elves in
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existence, most of those known are of human descent. One or two
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half-elf/half-dwarves have cropped up in legends, but little remains of
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what their abilities were like or what the circumstances of their
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births were.
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Celebration of Birth (page 50 of The Complete Book of Elves)
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Since elf children are few (or at least far fewer than human
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children), the birth of an elf is a cause of great celebration. Births
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are always times of great joy. The village turns out in profusion,
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setting aside the day's work to celebrate with the infant's parents.
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Following a two-year pregnancy, elf woman are glad to celebrate
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the lightening of their burden. They happily join in the festivities
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honoring their newborn. Such celebrations typically last several days
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and conclude with the naming of the infant. Children are given a
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private name by their parents and then given a public name. The secret
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name is known only to the elf, his or her parents, and the priest
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presiding over the ceremony. While knowing the name gives no power
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over the elf, it is a sign of love and respect when an elf reveals his
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or
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her true name.
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Gifts and wishes are often bestowed upon an elf child at birth by
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family and close friends of the parents. Such presents usually have a
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lasting impression on the elf, for favors given to an infant are far
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from ordinary. One child was given the ability to speak to dragons;
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she later bused the gift to great advantage when she averted a war
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between her village and a nest of green dragons living nearby. Another
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child was gifted with always knowing when someone lied to him.
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Dwarves
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Life Cycle of the Dwarves (page 25 of The Complete Book of Dwarves)
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Dwarves reproduce very slowly compared to humans and orcs. The
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birth of twins is rare and triplets and quadruplets do not occur. The
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majority of families have only one or two children to care for. This
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is seen as a virtue because it allows them to lavish their time and
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care on one child, and give that child a better education than would be
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possible with several.
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LENGTH OF PREGNANCY
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With mammals, gestation period is usually dependent on size. Yet
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TSR made the elves, who are smaller than humans, have a gestation
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period of 24 months. Instead of making things complicated, size is not
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dependant on gestation in these rules but rather maximum age. This
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will be explained after Table 1.
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Table 1 lists the length of pregnancy for each race. Also, it
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lists the duration of each stage of the pregnancy. The length of each
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stage is given as well. Half-elf pregnancies could last as long as 24
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months or as little as 9 months depending on how much human or elf the
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unborn child is. The number given is for DMs who don't want to bother
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with complicated inter-racial percentages.
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TABLE 1: Pregnancy
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Total Length Duration of
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Race of Pregnancy Each Stage
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Elf 24 months 2 months 20 days
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Gnome 16 months 1 months 24 days
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Dwarf 15 months 1 months 20 days
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Halfling 7 months 0 months 24 days
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Human 9 months 1 month 0 days
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Half-Elf 12 months 1 months 10 days
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NOTE: The length of pregnancy was derived from the knowledge that
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an elf's pregnancy lasts 24 months (from The Complete Book of Elves)
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and that the elves life span is 750 years. 750 divided by 24 yields
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the number 31.25. 31.25 was then divided into the life spans of all
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races to get the length of pregnancy with the exception of humans.
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Since human pregnancy in AD&D can have real-world basis, the length is
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given as 9 months. 14.44 (derived from dividing 130 by 9) could have
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been used rather than 31.25 but the 31.25 is based on the fantasy elf
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race and so the number was used for the other fantasy races.
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Each stage of pregnancy is listed below with the effects that the
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pregnant character will suffer. Refer to the effects section for
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specifics. Elf pregnancies are quite nice and comfortable. Therefore,
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DMs may forgo certain unpleasant effects for pregnant elves.
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1st Stage
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- Check for mood swings at 55% chance.
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- Check for morning sickness (20%).
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- Lower constitution by 1 because of increased fatigue.
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2nd Stage
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- Check for mood swings for this stage at 65% chance.
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- Check for morning sickness (25%).
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- Lower constitution by an additional 1 for a total of -2 to
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constitution because of increased fatigue.
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- Increase in urination output.
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3rd Stage
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- Check for mood swings for this stage at 75% chance.
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- Check for morning sickness (30%).
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- Danger during spell-casting.
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- Increase in urination output.
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4th Stage
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- Check for mood swings for this stage at 45% chance.
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- Check for morning sickness (10%).
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- Noticeable weight gain. Increase weight appropriate to race.
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- Food cravings: Friends may be sent on wild treks to find exotic
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food to curb the pregnant women's cravings.
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- Lower dexterity by 1 due to loss of agility.
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- Thief skills Climb and Move Silently suffer a -5%.
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- +5% chance of spell failure due to discomfort.
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5th Stage
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- Check for mood swings for this stage at 35% chance.
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- Check for morning sickness (05%).
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- Weight gain. Increase weight appropriate to race.
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- Food cravings.
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- Lower dexterity by an additional 1 for a total of -2 to
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dexterity because of lack of agility.
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- Thief skills Climb and Move Silently suffer an additional -5%.
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- +1d6% chance of spell failure due to discomfort.
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6th Stage
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- Check for mood swings for this stage at 25% chance.
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- Weight gain. Increase weight appropriate to race. Adjustment
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to
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armor size is likely and probably expensive.
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- Food cravings.
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- Lower dexterity by an additional 1 for a total of -3 to
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dexterity because of lack of agility.
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- Thief skills Climb and Move Silently suffer an added -1d10%.
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- +1d6% chance of spell failure due to discomfort.
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7th Stage
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- Check for mood swings for this stage at 35% chance.
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- Check for backache.
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- Lower dexterity by an additional 1 for a total of -4 to
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dexterity because of lack of agility.
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- Speed cut by half. Must rest triple the normal amount of times.
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- +1d6+6% chance of spell failure due to discomfort and lack of
|
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concentration.
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8th Stage
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- Check for mood swings for this stage at 45% chance.
|
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- Check for backache.
|
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- Lower dexterity by an additional 1 for a total of -5 to
|
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dexterity because of lack of agility.
|
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- Speed cut by half. Must rest triple the normal amount of times.
|
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- +2d6+3% chance of spell failure due to discomfort and lack of
|
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concentration.
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9th Stage
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- Check for mood swings for this stage at 55% chance.
|
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- Check for backache.
|
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- Lower dexterity by an additional 1 for a total of -6 to
|
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dexterity because of lack of agility.
|
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- Speed cut by half. Must rest triple the normal amount of times.
|
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- +3d6+2% chance of spell failure due to discomfort and lack of
|
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concentration.
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- Develops nesting habits (i.e. desire to make a warm, cozy home
|
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and prefer not to go anywhere).
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EFFECTS
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BACKACHE
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The formula to check for backache is as followed:
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50% - (Strength + Constitution) + 5 for every previous stage of
|
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backache. The backache lasts for 2d4 days. If a woman has a backache,
|
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she is in great pain. She should get rest and not engage in strenuous
|
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activity. If she decides to, the DM may want to impose a 1d4 hit point
|
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loss for every turn of strenuous activity to simulate the agony.
|
|
Usually in the last three stages of pregnancy, backache is
|
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constant, so DMS may wish this upon the character. DMs may desire to
|
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make a temporarily (until pregnancy is over) drastic reduction of hit
|
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points to simulate the constant agony of the woman.
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MOOD SWINGS (THE BITCH RULE)
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|
|
The following are the steps to develop a moody female:
|
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|
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- The female character must roll 1d6 every eight waking hours for
|
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an attitude.
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- The female may reroll if a situation has been unusually
|
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stressful (i.e. after melee, during an argument, etc.).
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|
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- Any person who comes in contact with the female (ex. other
|
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player characters) may request a reroll once per day. Only one
|
|
reroll may happen each day. The reroll represents people who
|
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influence the female thereby changing her moods (for better or
|
|
for worse).
|
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|
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- For a roll of 6 on Table 2, roll 1d6 again. A 1 indicates
|
|
an obsessive behavior. Thus, she becomes obsessive about
|
|
whatever the party is doing at the moment to the point of not
|
|
letting anyone or thing in her way of trying to accomplish her
|
|
goal.
|
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|
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TABLE 2: Moods & Attitudes
|
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|
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Die
|
|
Roll Moods & Attitudes
|
|
1 happy, cheerful, optimistic, helpful, friendly
|
|
2 self-pity, unhelpful, brooding, pessimistic
|
|
3 pissed off, vengeful, cruel
|
|
4 depressed, sullen, feeling inadequate
|
|
5 depressed. brooding, pessimistic
|
|
6 restless, impatient, takes control, urge to get on with
|
|
things, roll 1d6 for obsession check
|
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|
|
Needless to say, running a character with all of these different
|
|
attributes which change all of the time tests the player's ability to
|
|
roll play to a maximum.
|
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|
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MORNING SICKNESS
|
|
|
|
Roll d% on Table 3 to get the level of morning sickness. If the
|
|
woman continues to have morning sickness from a previous stage, then an
|
|
additional rule on the table isn't necessary.
|
|
Mild morning sickness consists of 1 to 2 hours of nausea a day.
|
|
Moderate morning sickness lasts 1d4 hours a day after which check for 1
|
|
to 2 hours of nausea with-1 penalty. Chronic morning sickness lasts
|
|
2d4 hours a day after which check for 1d4 hours of nausea with -2
|
|
penalty.
|
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|
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TABLE 8: Level Of Morning Sickness
|
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Die
|
|
Roll Level How Long
|
|
01-60 None n/a
|
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61-80 Mild 3 stages
|
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81-98 Moderate 5 stages
|
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99-00 Chronic 9 stages
|
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|
|
NAUSEA
|
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|
|
A character has nausea if a constitution ability check is failed.
|
|
A person with nausea feels like vomiting. The character has difficulty
|
|
concentrating and therefore has a -05% chance of spell failure for
|
|
every hour of nausea. Furthermore, she suffers a -1 to dexterity and
|
|
strength for the duration of nausea.
|
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|
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CHARISMA, COMELINESS, AND PREGNANCY
|
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|
|
Some feel that there should be a charisma penalty imposed to a
|
|
pregnant character. Supposedly, pregnant women find themselves fat,
|
|
ugly, and undesirable. Thus, they don't give of an aura of coolness,
|
|
magnetism, leadership, and determination. Not to many will follow a
|
|
moody, weak woman. This "ugly" state would also be reflected in
|
|
comeliness.
|
|
Others feel that a pregnant character should get a bonus to
|
|
charisma. Supposedly, pregnant women "glow with motherhood". Being
|
|
pregnant is the essence of womanhood and many males find this
|
|
attractive. In fact, a pregnant woman can get people to wait on her
|
|
beckon call because she seems so helpless. This "natural beauty" can
|
|
be reflected in comeliness.
|
|
Given these completely different views. A DM should make charisma
|
|
adjustments based on the individual views of those that the pregnant
|
|
character meets. Thus, one NPC may find her attractive and thus she
|
|
gains a bonus to comeliness and charisma. On the other hand, an NPC
|
|
can find her repulsive and thus she suffers a penalty to comeliness and
|
|
charisma.
|
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|
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DANGEROUS EFFECTS ON A UNBORN CHILD
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|
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SPELL-CASTING
|
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|
|
A pregnant mage or cleric can cause weird things to happen to an
|
|
unborn child if she casts spells after the 2nd stage of pregnancy.
|
|
Magic is the ability to shape, control, harness, and utilize natural
|
|
forces that infuse the world and surround the character. When a mage
|
|
or cleric uses her magic ability, this force can influence the
|
|
development of an unborn child.
|
|
Every time a mage or cleric casts a spell after the 2nd stage of
|
|
pregnancy, there is cumulative chance equal to the spell level that an
|
|
effect has occurred.
|
|
For example, Roxanne The Mage is in her 3 stage of pregnancy. She
|
|
casts a 2nd level spell. There is a 2% that the unborn child is
|
|
effected. The player rolls a 25 on the percentile dice and thus
|
|
nothing happens to the unborn. Then, Roxanne casts a 3rd level spell.
|
|
Now there is a 5% (2+3) chance of the unborn child to be effected. But
|
|
the percentile dice show a 56 and the child is safe.
|
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|
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|
|
PSIONICS
|
|
|
|
A psionicist shapes, controls, harnesses, and utilizes natural
|
|
forces that infuse her own being. The essence of a psionicist is mind
|
|
and body. Since the unborn is in the body, psionic powers that are
|
|
manifested can greatly effect the unborn child.
|
|
For every psionic strength point (PSP) used by the psionicist
|
|
after the 2nd stage of pregnancy, there is cumulative chance equal to
|
|
the number of expended PSPs that an effect has occurred.
|
|
|
|
|
|
EXTRAPLANAR TRAVEL
|
|
|
|
Each time a pregnant character travels to another plane after the
|
|
2nd stage of pregnancy, there is cumulative chance that an effect has
|
|
occurred.
|
|
Going to the elemental planes gives a cumulative 5% chance of an
|
|
effect occurring.
|
|
Going to the ethereal plane gives a cumulative 25% chance that an
|
|
effect has occurred.
|
|
Going to the astral plane gives a cumulative 50% chance that an
|
|
effect has occurred because of the strain.
|
|
The effects of going to the outer planes is relative to alignment.
|
|
For each difference in alignment there is a cumulative 2% chance that
|
|
an effect has occurred. Thus, a lawful good character visiting a
|
|
chaotic evil outer plane will give the unborn child a 12% (lawful ->
|
|
neutral -> chaotic = 3 or 6%, good -> neutral -> evil = 3 or 6% for a
|
|
total of 12%) chance of an effect.
|
|
|
|
|
|
LEVEL DRAINING
|
|
|
|
Every time the pregnant woman loses a level for whatever reason
|
|
after the 2nd stage of pregnancy, there is cumulative chance equal to
|
|
the number of levels drained multiplied by 10 that an effect has
|
|
occurred. If an effect does occur, minus 5 to the die roll on the Type
|
|
of Effect Table for each level drained.
|
|
|
|
|
|
MAGICAL AGING
|
|
|
|
If any aging effect is inflicted upon the pregnant woman (such as
|
|
the Haste spell), the aging effect is split between the mother and
|
|
child equally. This, of course, may cause immediate labor and birth of
|
|
the child. Due to increased development rate, the child must make a
|
|
system shock roll based on its mother's constitution. Failure
|
|
indicates that an effect occurs.
|
|
|
|
|
|
If there is an effect, roll on the following able (subtracting the
|
|
stage of pregnancy, i.e. add 10 if in the 5th stage of pregnancy) to
|
|
decide if the effect is positive or negative (use appropriate
|
|
modifiers).
|
|
|
|
|
|
TABLE 4: Type of Effect
|
|
|
|
1-25 Positive; roll on Positive Effects Table 5
|
|
26-00 Negative; roll on Negative Effects Table 6
|
|
|
|
|
|
TABLE 5: Positive Effects (ROLL 1d10)
|
|
|
|
1: Born with infravision which enables child to see up to 60 feet in
|
|
the dark. If the child's race already has the benefit of infravision
|
|
than add 20 feet to the range.
|
|
|
|
2: Born with a +1 bonus to all saving throws vs. paralyzation, poison,
|
|
and death magic.
|
|
|
|
3: Born with a +1 bonus to all saving throws vs. rod, staff, or wand.
|
|
|
|
4: Born with a +1 bonus to all saving throws vs. petrifaction or
|
|
polymorph.
|
|
|
|
5: Born with a +1 bonus to all saving throws vs. breath weapon.
|
|
|
|
6: Born with a +1 bonus to all saving throws vs. spell.
|
|
|
|
7: Born with 10d10 - 5 % magic resistance.
|
|
|
|
8: Born with a lifetime regeneration ability. The child will be able
|
|
to naturally (subconsciously) regenerate 1 hit point every turn.
|
|
|
|
9: Born with a natural (subconscious) ability to "turn" 1 Hit Die
|
|
undead. Great potential for child to grow up to be a infamous cleric.
|
|
|
|
10: Born with a psionic wild talent. To determine talent see page 20
|
|
of The Complete Psionics Handbook. If the effect was created due to
|
|
psionics, then two wild talents develop.
|
|
|
|
|
|
TABLE 6: Negative Effects (ROLL 1d12)
|
|
|
|
1: Born with a -1 penalty to all saving throws vs. paralyzation,
|
|
poison, and death magic.
|
|
|
|
2: Born with a -1 penalty to all saving throws vs. rod, staff, or wand.
|
|
|
|
3: Born with a -1 penalty to all saving throws vs. petrifaction or
|
|
polymorph.
|
|
|
|
4: Born with a -1 penalty to all saving throws vs. breath weapon.
|
|
|
|
5: Born with a -1 penalty to all saving throws vs. spell.
|
|
|
|
6: Unborn is mutated into a demon (1st edition vocabulary). Possible
|
|
possessed by the evil intelligence of a demonic creature. DM should
|
|
decide what type of demon the child shall be.
|
|
|
|
7: Radically different coloration of skin. The color change can either
|
|
be advantageous or disadvantageous to the child, depending on whether
|
|
the new color will give him/her a camouflage appearance or make him/her
|
|
a laughing stock. A child's color can change to any other color. The
|
|
color change is left to the DM and is limited only by the imagination.
|
|
|
|
8: The child's eyes are much different than normal. Roll 1d6 to
|
|
determine the types of eyes: 1 = huge and protruding; 2 = small and
|
|
stalked like a crab's; 3 = large ad turreted, move independently like a
|
|
chameleon; 4 = appear normal but child has 1d4 additional eyes; 5 =
|
|
multifaceted like an insect's; 6 = the child appears to have no eyes
|
|
(any eye sockets are empty, but the child moves and reacts like one
|
|
with normal vision).
|
|
|
|
9: The child's eyes appear and function normally except for their
|
|
color: 1 = solid black; 2 = blank white; 3 = glowing red; 4 = glowing,
|
|
venomous green; 5 = putrid pink; 6 = opalescent.
|
|
|
|
10: The skull or head of the child is adorned with unusual outgrowths.
|
|
While it is possible for a child to attack with these outgrowths (when
|
|
he/she grows up), this mutation does not give the child an additional
|
|
attack per round. Roll 1d4 to determine the type of adornment: 1 =
|
|
antlers, as a small deer, that do 1-2 hp slashing and rendering damage
|
|
each; 2 = horns, as a small bull, doing 1-3 hp stabbing damage each; 3
|
|
= single horn, like a small unicorn horn without magical properties,
|
|
doing 1-4 hp stabbing damage; 4 = curved horns, like a ram, that can be
|
|
used to butt an opponent for 1-4 hp damage.
|
|
|
|
11: The child has a tail. While it is possible to use the tail for
|
|
attack, this does not give an additional attack per round. Roll 1d4 to
|
|
determine the type of tail: 1 = short, useless, and non-functioning; 2
|
|
= long and prehensile, can be used to hold a shield or other object but
|
|
cannot be used in attack; 3 = long and segmented, ending in a
|
|
nonpoisonous stinger that does 1-4 hp damage; 4 = long and whip-like,
|
|
can be used to inflict 1-2 hp damage.
|
|
|
|
12: REROLL
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
WHEN DOES THE STORK COME?
|
|
|
|
|
|
Normally, labor will occur 36+1d4 weeks after conception for
|
|
humans, elves, and half-elfs. Labor will occur 38-1d4 weeks after
|
|
conception for dwarves and halflings.
|
|
|
|
|
|
MISCARRIAGES
|
|
|
|
When a character suffers over 50% of total hit points in damage,
|
|
there is a chance that she suffers a miscarriage based on how long she
|
|
has been pregnant. For the first three stages (1,2,3) the chance of a
|
|
miscarriage is 50%. For the second three stages (4,5,6) the chance of
|
|
a miscarriage is 25% The woman has 3d4 hours to get to a cleric for a
|
|
Cure Critical Wounds to save the child. Of course, the child must make
|
|
a system shock based on its mother's constitution to survive. In the
|
|
case of a miscarriage, there is a 25% of hemorrhaging. Hemorrhaging
|
|
causes 3d6 points of internal damage to the character.
|
|
For the last three stages (7,8,9) instead of a miscarriage there
|
|
is a 50% chance for a premature birth.
|
|
|
|
|
|
LABOR & BIRTH
|
|
|
|
When a women has her first child, she will be in labor 4d6 hours.
|
|
Subsequent labors will be for 1d10 hours.
|
|
The chance for a successful birth is based on the following
|
|
formula (use mom's stats): success % = System Shock + (2 * Strength).
|
|
|
|
The DM has two options for an unsuccessful birth. Kind DMs can
|
|
make the mother make a system shock/2. If she succeeds then the child
|
|
makes a roll to check for failure on the table based on the following
|
|
formula: (system shock/2) - 1 for each day premature. (NOTE: subtract
|
|
10% from the table for each day the child is premature.) This option
|
|
gives the character and child a second chance. A more sinister DM can
|
|
require a roll on the table without any second chances.
|
|
|
|
|
|
TABLE 7: Failed Birth (Roll 1d100)
|
|
|
|
1-40 child dies
|
|
41-80 mother dies
|
|
81-98 both dies
|
|
99-00 Both live
|
|
|
|
DMs may adjusted the table based on their own campaign.
|
|
|
|
|
|
RECOVERY FROM BIRTH
|
|
|
|
The mother must spend 1d6+3 days in recovery. If the character
|
|
wishes to engage in strenuous activities rather than recover, the DM
|
|
can implement penalties to abilities (i.e. strength, constitution,
|
|
dexterity). The bitch rule should remain in effect for an additional
|
|
1d4 weeks after birth.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SPELLS FOR THE MOTHER
|
|
|
|
|
|
Level 1
|
|
Detect Pregnancy Prevent Nausea
|
|
Summon Midwife
|
|
|
|
Level 2
|
|
Assist Labor & Birth
|
|
|
|
Level 6
|
|
'Irnar's Poloroidic Pregnancy
|
|
|
|
|
|
Detect Pregnancy (Divination)
|
|
|
|
Class: Cleric
|
|
Level: 1
|
|
Sphere: Divination
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 creature
|
|
Saving Throw: None
|
|
|
|
This spell enables the priest to detect pregnancy in any creature.
|
|
The priest will also know the day of conception, stage of pregnancy,
|
|
estimated day of birth, and gender of child.
|
|
|
|
|
|
Prevent Nausea (Abjuration) Reversible
|
|
|
|
Class: Cleric
|
|
Level: 1
|
|
Sphere: Healing
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: 6 turns/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 creature
|
|
Saving Throw: None
|
|
|
|
This spell will prevent the woman from getting nausea for the
|
|
duration of the spell. The reverse of this spell will cause nausea to
|
|
the victim, male or female.
|
|
|
|
|
|
Summon Midwife (Conjuration/Summoning)
|
|
|
|
Class: Cleric
|
|
Level: 1
|
|
Sphere: Summoning
|
|
Range: 30 yards
|
|
Components: V, S
|
|
Duration: none
|
|
Casting Time: 1
|
|
Area of Effect: 1 creature
|
|
Saving Throw: None
|
|
|
|
This spell will summon the nearest midwife. The midwife will get
|
|
the summons. She is under no obligation to respond to the summons, but
|
|
very few midwifes will ignore it unless unfortunate circumstances
|
|
prevail.
|
|
|
|
|
|
Assist Labor & Birth (Necromancy)
|
|
|
|
Class: Cleric
|
|
Level: 2
|
|
Sphere: Healing
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: none
|
|
Casting Time: 2
|
|
Area of Effect: 1 creature
|
|
Saving Throw: None
|
|
|
|
This spell has multiple functions to assist the mother in labor
|
|
and birth:
|
|
|
|
Epidural - Produces a numbing of the lower back and pelvis to
|
|
reduce stress on the mother during labor.
|
|
|
|
Push - Assists mother in pushing the child out. Will cut the time
|
|
of labor by 1d4 hours.
|
|
|
|
Turn Baby - Will position the child correctly during labor for
|
|
proper birth.
|
|
|
|
The material components of this spell are boiling hot water and towels.
|
|
|
|
|
|
'Irnar's Poloroidic Pregnancy (Necromancy)
|
|
|
|
Class: Mage
|
|
Level: 6
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: permanent
|
|
Casting Time: 6
|
|
Area of Effect: 1 creature
|
|
Saving Throw: Neg.
|
|
|
|
This spell will speed up the pregnancy of a woman from 9 stages to
|
|
9 hours (1 hour for each stage left until birth). The pregnatn woman
|
|
must make a system shock when its time to give birth. Success
|
|
indicates that the birth is successful, failure indicates that child
|
|
dies and the woman suffers a permanent -1 reduction to constitution.
|
|
'Irnar is still researching, but the priestesses of the Mother
|
|
Goddess are doing their damndest to hunt him down and destroy his
|
|
research, it is a violation if their creed.
|
|
|
|
|
|
|
|
|
|
Some parental mages have created a few useful cantrips. Below is
|
|
a
|
|
list of them. They have a small description and should not need
|
|
additional explanation.
|
|
|
|
Burp - causes the infant to pass gas.
|
|
Create Cheerios and Milk - creates a healthy portion of cereal w/ milk.
|
|
Gallager's Food to Mush - transfers food to edible mush for infants.
|
|
Turn Toddler - keeps a whinny kid at bay.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
FETAL ALCOHOL SYNDROME
|
|
|
|
|
|
Alcohol has a very bad effect on the developing brain of the
|
|
fetus. In some areas, the brain may never totally mature. In addition
|
|
to reduced learning capabilities, a person has little or no sense of
|
|
"right or wrong". He/she has little sense of time, so that a potential
|
|
long jail term means little to him/her, and he/she doesn't see the
|
|
benefits of saving money today to spend next year, or to study today
|
|
for a test next week. These symptoms can range anywhere from almost
|
|
unnoticeable to very pronounced, and facial disfigurement (small,
|
|
misshapen eyes and a flatter nasal area) can even occur.
|
|
Some Fetal Alcohol Syndrome victims are somewhat socially inept.
|
|
Not in a "nerdy" manner, but they seem to be unable to have healthy
|
|
friendships. They are attracted to dangerous elements, such as the
|
|
other troublemakers (unable to separate right from wrong, etc). They
|
|
can't seem to resist peer pressure, and if pressured, will drink,
|
|
steal, etc.. Their work ethic is bad, unable to see the future as
|
|
imminent. The awful thing is, it's not their fault!
|
|
Therefore, if a woman drinks at ANY time during pregnancy (even if
|
|
she doesn't know she's pregnant) and if she consumes even a small
|
|
amount of alcohol, there is a risk of Fetal Alcohol Syndrome. The more
|
|
often she drinks, the greater the risk and the greater the possible
|
|
effects. The player should roll 1d100 when the baby is born, with a
|
|
cumulative possibility of having Fetal Alcohol Syndrome of +5% for
|
|
every time the mother had two or more alcoholic drinks (in one sitting)
|
|
during the pregnancy. If the result is Fetal Alcohol Syndrome, then
|
|
the DM has two options in deciding on the results:
|
|
|
|
1: The player rolls 1d100 with a cumulative +5% for every time the
|
|
mother had two or more alcoholic drinks (in one sitting) during
|
|
the pregnancy. Then consult Table 1.
|
|
|
|
2: The player rolls 1d12 with a cumulative +1 for every time the
|
|
mother had two or more alcoholic drinks (in one sitting) during
|
|
the pregnancy. Then consult Table 2. Note that the character has
|
|
all of the symptoms up to and including his/her die roll. That
|
|
is,
|
|
if the player rolls a 6 then the character has results 1, 2, 3, 4,
|
|
5, and 6.
|
|
|
|
|
|
Table 1: Fetal Alcohol Syndrome Results
|
|
|
|
Die
|
|
Roll Effect
|
|
01-03 Intelligence is 4d4.
|
|
04-06 Intelligence is 3d4.
|
|
07-09 Intelligence is 2d4.
|
|
10-12 Intelligence is 1d4.
|
|
13-15 Wisdom is 4d4.
|
|
16-18 Wisdom is 3d4.
|
|
19-21 Wisdom is 2d4.
|
|
22-24 Wisdom is 1d4.
|
|
25-27 Strength is 4d4.
|
|
28-30 Strength is 3d4.
|
|
31-33 Strength is 2d4.
|
|
34-36 Strength is 1d4.
|
|
37-39 Some facial disfigurement. Charisma is 4d4.
|
|
40-42 Some facial disfigurement. Charisma is 3d4.
|
|
43-45 Extreme facial disfigurement. Charisma is 2d4.
|
|
46-48 Extreme facial disfigurement. Charisma is 1d4.
|
|
49-51 Weak. Constitution is 4d4.
|
|
52-54 Weak. Constitution is 3d4.
|
|
55-57 Very Weak. Constitution is 2d4.
|
|
58-60 Very Weak. Constitution is 1d4.
|
|
61-63 Learns at 1/4 speed.
|
|
64-66 Learns at 1/2 speed.
|
|
67-69 Learns at 3/4 speed.
|
|
70-72 Cannot have a lawful alignment.
|
|
73-75 Must have a chaotic alignment.
|
|
76-78 Must have a neutral alignment.
|
|
79-81 Unable to save money, destitute. Always gets rid of money.
|
|
82-84 Unable to save money, poor. Wastes money on frivolous things.
|
|
85-87 Never able to cast spells.
|
|
88-90 2d20+8 % magic resistance. Roll ignoring any result above 87.
|
|
91-93 Two problems. Roll twice ignoring any result above 87.
|
|
94-96 Three problems. Roll thrice ignoring any result above 87.
|
|
97-99 Four problems. Roll four times ignoring any result above 87.
|
|
00-00 Five problems. Roll five times ignoring any result above 87.
|
|
|
|
|
|
Table 2: Fetal Alcohol Syndrome Results
|
|
|
|
1 Intelligence penalized -1d4.
|
|
2 Wisdom penalized -1d4.
|
|
3 Strength penalized -1d4.
|
|
4 Some facial disfigurement. Charisma penalized -1d4.
|
|
5 Weaker. Constitution penalized 1d4.
|
|
6 Learns at 1/4 speed.
|
|
7 Cannot have a lawful alignment.
|
|
8 Must have a chaotic alignment.
|
|
9 Must have a neutral alignment.
|
|
10 Unable to save money, poor. Wastes money on frivolous things.
|
|
11 Never able to cast spells.
|
|
12 2d20+8 % magic resistance.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SEXUAL TENDENCY
|
|
|
|
|
|
Some DMs may like totally random factors in a character's
|
|
generation thus this sexual tendency optional rule is presented. Roll
|
|
1d100 on Table 1 to get the sexual tendency of the character using the
|
|
appropriate social class modifier from Table 2. The reason for the
|
|
social class modifier: the upper classes have more access to
|
|
culturally-accepted sexual information and are under strict "moral"
|
|
guardianship.
|
|
|
|
TABLE 1: Sexual Tendencies
|
|
|
|
Die Roll Tendency
|
|
01-80 heterosexual
|
|
81-90 bisexual
|
|
91-00 homosexual
|
|
|
|
|
|
TABLE 12: Modifiers Due To Social Class
|
|
|
|
Social Level Modifiers
|
|
Lower Lower Class 0
|
|
Middle Lower Class 0
|
|
Upper Lower Class 0
|
|
Lower Middle Class -1%
|
|
Middle Middle Class -2%
|
|
Upper Middle Class -3%
|
|
Lower Upper Class -5%
|
|
Middle Upper Class -7%
|
|
Upper Upper Class -9%
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
THE BITCH RULE
|
|
|
|
|
|
The Bitch Rule is an option that makes a female PC or NPC very
|
|
moody. DMs may make this a requirement for all females. Other
|
|
alternatives are making it an insanity, disease, or curse. The Bitch
|
|
Rule works best for chaotic characters because they seem to have what
|
|
it takes to work.
|
|
|
|
The following are the steps to develop a moody female:
|
|
|
|
The female character must roll 1d6 every eight waking hours for
|
|
an attitude.
|
|
|
|
The female may reroll if a situation has been unusually
|
|
stressful (i.e. after melee, during an argument, etc.).
|
|
|
|
Any person who comes in contact with the female (ex. other
|
|
player characters) may request a reroll once per day. Only one
|
|
reroll may happen each day. The reroll represents people who
|
|
influence the female thereby changing her moods (for better or
|
|
for worse).
|
|
|
|
For a roll of 6 on the table, roll 1d6 again. A 1 indicates an
|
|
obsessive behavior. Thus, she becomes obsessive about whatever
|
|
the party is doing at the moment to the point of not letting
|
|
anyone or thing in her way of trying to accomplish her goal.
|
|
|
|
|
|
TABLE: Moods & Attitudes
|
|
|
|
Die
|
|
Roll Moods & Attitudes
|
|
1 happy, cheerful, optimistic, helpful, friendly
|
|
2 self-pity, unhelpful, brooding, pessimistic
|
|
3 pissed off, vengeful, cruel
|
|
4 playful, energetic, daring, foolhardy, practical joker
|
|
5 vain, proud, lazy, bored, omnipotent feeling
|
|
6 restless, impatient, takes control, urge to get on with
|
|
things, roll 1d6 for obsession check
|
|
|
|
Needless to say, running a character with all of these different
|
|
attributes which change all of the time tests the player's ability to
|
|
roll play to a maximum.
|
|
|
|
The Bitch Rule initiated in Salina, a chaotic neutral human.
|
|
Because of her great contribution to the AD&D game, a profile of her is
|
|
below.
|
|
|
|
Salina - 9th level mage
|
|
|
|
Physical Appearance: Salina is 5' 6" brunette with grey eyes. She has
|
|
remarkable stats (all above 10, INT 17, DEX 18) (honest, that's the way
|
|
she rolled it...). She is a real "babe". The longer you are in her
|
|
presence, however, the more you realize that her charisma is not quite
|
|
up to her comeliness.
|
|
|
|
Family & Childhood: Her mother died in childbirth. Her father is a
|
|
rich/feared/respected merchant/trader/smuggler who bought his title and
|
|
measures affection in monetary terms. To increase Salina's value, she
|
|
was educated by private tutors and given anything money could buy. She
|
|
discovered books and power as a substitute for friends and affection.
|
|
|
|
Reasons to Adventure:
|
|
Boredom; looking for a thrill
|
|
Companionship (though she would never admit it to herself)
|
|
To gain greater powers and a sense of self away from Daddy
|
|
To get away from Daddy's immediate grasp so he doesn't marry her
|
|
off to secure a trade agreement or something
|
|
|
|
General: She lives whim to whim. She has chronic PMS mood swings (aka
|
|
The Bitch Rule). She is self serving. All of her likes and dis-likes
|
|
are subject to change at any time, though a respect for books and
|
|
talent and an attraction to jewelry are pretty consistent. She tends
|
|
to dislike being dirty and loathes stupid people unless they have
|
|
something she needs from them. She is a sort-of female Q (from Star
|
|
Trek TNG). The party puts up with her often dangerous moods because
|
|
she is a really good mage.
|
|
|
|
Adventure Examples: Has a casual but regular relationship with 'Irnar
|
|
(a NPC mage who "pops" in every now and again to stir up trouble with
|
|
the characters). She keeps the relationship for what she can get out
|
|
of him and because he learned some pretty INCREDIBLE moves after being
|
|
abducted by a goddess of love. 'Irnar is totally into the physical
|
|
aspect of a relation and since Salina is a mage with the best
|
|
comeliness in my campaign, she wins out. Salina has been known to
|
|
disappear (teleported by 'Irnar) during the middle of her night watch
|
|
and reappear with melting snow in her hair. Or completely soaked with
|
|
water, or in one case with grass stains and rope burns. The party has
|
|
yet to find out what she does on her little side trips. One time she
|
|
disappeared for three days then reappeared with no explanations, but
|
|
she was in such a good mood that the party counted their blessings and
|
|
did not press the questions. Besides, they desperately needed her
|
|
since they were about to do battle with an Orcish army.
|
|
|
|
One time, another mage in the party got Salina mad at him, so he cast a
|
|
Globe of Invulnerability around him for protection. Salina,
|
|
recognizing the spell promptly threw a dagger +2 at him as a "subtle
|
|
way of saying "get out of my face" and continued on her way without
|
|
losing hardly a beat.
|
|
|
|
Another time the party had to pay a toll of one magic item each to a
|
|
very old black dragon (I was sorta hoping they'd try to fight the
|
|
thing) and Salina, in her helpful, cheery mood promptly offered the
|
|
other mage to the dragon saying "If you let us pass, I'll give him to
|
|
you" (note: said with a disgustingly cheery voice). The other mage had
|
|
to do some quick talking to get out of that one. He did get some help
|
|
from the good cleric who was "appalled" that Salina could do such a
|
|
thing.
|
|
|
|
The party encountered a pool of whimsy healing water once. Salina got
|
|
mad at one of the party members for being stupid, and promptly pushed
|
|
him in. (The party at the time did not know the effects of the water.)
|
|
Well, the fighter immediately got healed of all of his hit points, got
|
|
a whimsy (I don't recall what it was) and drowned because he was
|
|
wearing metal armour. Two members of the party finally fished him out,
|
|
but they had a dickens of a time resuscitating him. The episode ended
|
|
by everyone having a pool fight and pushing someone else in. (All went
|
|
in except Salina.)
|
|
|
|
In another adventure, the party was right in the middle of battling an
|
|
awesome mage (Le Morte by name) and Salina suddenly got bored and sat
|
|
down to do her nails. The party, without a mage to help them out,
|
|
really got whomped on, had to give in to Le Morte's demands, and lost a
|
|
Horn of Dwarf Summoning they had spent several months (real time)
|
|
trying to get in order to call the Dwarves to battle against the
|
|
impending evil of a powerful anti-paladin (Sheol) who is still trying
|
|
to take over all of the land.
|
|
|
|
Well. There you have some of the endearing characteristics of Salina.
|
|
The party she runs around with may not like her all that much, but with
|
|
players like her, the DM's job of making things difficult for all the
|
|
players is made a little easier. ("With characters like her," quipped
|
|
the Cleric named Candice Preach, "who needs adventure?")
|
|
|
|
This background is brought to you by
|
|
Morgan the Slightly Chaotic
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
THE RACK CRITICAL HIT CHART: FOR MEN ONLY
|
|
|
|
Female characters are cursed with the Bitch Rule, so how can the
|
|
males be equally punished. Well, at long last, it's here. The Rack
|
|
Critical Hit Chart.
|
|
"Rack" is a term that refers to a shot to the groin. As most guys
|
|
will tell you, a hit to the body or face is invulnerably more welcome
|
|
and less devastating than a blast to the crotch.
|
|
The rack can either be a called shot to the groin, part of a
|
|
normal critical hit chart, or (to get more use of it) if the attacker
|
|
rolls five higher than the necessary to hit roll (modified ot natural),
|
|
it is now considered to be a rack.
|
|
|
|
The rack chart is as follows:
|
|
|
|
0-70 Man drops weapon, clutches privates, and loses next 1d4 rounds
|
|
of initiative.
|
|
71-80 Man is blinded by tears and cannot defend or attack for the next
|
|
1d6 rounds.
|
|
81-90 Man is stunned for one round and then goes into a berserker rage
|
|
for 1d10 rounds. Rules for berserk rage applies.
|
|
91-95 Man's voice is permanently altered to 1d4 octaves higher,
|
|
dropping his charisma by 1d4. Also stunned for 1d4 rounds.
|
|
96-98 Man is permanently rendered impotent. Stunned for 1d6 rounds.
|
|
99 Man loses consciousness for 1d10 rounds. (System shock roll can
|
|
be made at -50%, if successful, man is only unconscious for 1d4
|
|
rounds.)
|
|
00 Man goes into shock, no save, and dies. All men within a viewing
|
|
distance must make a constitution save at -5 or they clutch
|
|
themselves and remain stunned for 1 round.
|
|
|
|
|
|
NOTE: DM's may enforce the rule that any time a man sees another man
|
|
getting racked he must make a constitution check to see if he is
|
|
stunned for one round. Exception, see 00.
|
|
|
|
FINAL NOTE: Due to the amount of protection a male will go through to
|
|
protect his "family treasure", his AC for his privates is 2 better than
|
|
his overall AC. He also gets +2 to his dexterity at any attempt to
|
|
dodge. <evil grin>
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SEDUCTION, MORE THAN REACTION ROLLS
|
|
|
|
|
|
This is a simple yet effective way to handle a seduction. It is
|
|
far more fun than making endless reaction checks and it certainly keeps
|
|
players on their feet.
|
|
|
|
The following are the steps for seducing:
|
|
|
|
- When the character first comes in contact with someone he/she
|
|
wants to seduce, a normal reaction roll is made (see DM's Guide
|
|
page 103). If the reaction of the victim is friendly, then a
|
|
seduction may take place.
|
|
|
|
- The preliminary moves are made (i.e. role playing) and attribute
|
|
checks are made. The seducer makes a Charisma check with
|
|
modifiers from Table 1. The victim makes an Intelligence check
|
|
(to see if he/she is dumb enough to fall for it) with modifiers
|
|
from Table 1. If the seducer beats the victim's roll by 4 or
|
|
more, he/she is doing well and may continue.
|
|
|
|
- The DM decides how many more checks should be made with suitable
|
|
pluses or minuses to the attribute rolls (take into account how
|
|
well the player is role playing). Usually no more than three
|
|
more successful checks are necessary. Failed checks mean that
|
|
the victim of the seduction lost interest, but the seducer can
|
|
try again with the Charisma check halved (its not easy to get
|
|
back up on that horse after being shot down).
|
|
|
|
TABLE 1: Attribute Modifiers
|
|
|
|
Moves Made Seducer Victim
|
|
Drunkenly -2 +2
|
|
Sleazy/Raunchy -1 +1
|
|
Aggressive +1 -1
|
|
Gentleman/Lady +2 -2
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
NON-WEAPON PROFICIENCIES
|
|
|
|
# of Slots Relevant Check
|
|
Proficiency Required Ability Modifier
|
|
Contortion 1 Dexterity 0
|
|
Massage 1 Intelligence 0
|
|
Seduction 1 Charisma 0
|
|
Sexual Endurance 1 Constitution 0
|
|
Sexual Knowledge 1 Intelligence 0
|
|
|
|
|
|
Contortion - A character with this proficiency is able to contort his
|
|
body and limbs into extraordinary positions.
|
|
|
|
Massage - A character with this proficiency is a master of massaging.
|
|
The character has a great knowledge of stroking, kneading, and striking
|
|
certain muscular parts of the body. It is used to improve circulation,
|
|
sooth the nerves, and stimulate the digestive organs. Massage is also
|
|
useful in increasing the tone of muscles after a long illness. Thus,
|
|
the character gains knowledge of anatomy and is able to use his hands
|
|
skillfully in stroking motions on certain muscles and nerves. A male
|
|
who gives massage is called a masseur; a female is known as a masseuse.
|
|
A proficiency check isn't necessary unless it is critical for the
|
|
massage to be good (ex. soothing a savage before picking his pockets).
|
|
This skill also allows the character the ability to strike
|
|
pressure points on an opponent. A successful "to hit" and proficiency
|
|
check indicates that the victim suffers a -2 on his/her "to hit" rolls
|
|
for 1d4 rounds (due to pain and sudden muscle cramps).
|
|
|
|
Seduction - A character with this proficiency is better at seducing
|
|
people than the average person. Thus, he/she gets a +2 bonus when
|
|
seducing somebody (see the seduction rules below) if the proficiency
|
|
check is made.
|
|
|
|
Sexual Endurance - A character with this proficiency is able to perform
|
|
continual sexual activity longer then most before becoming subject to
|
|
fatigue and exhaustion. When a character makes constitution ability
|
|
checks during sex, he/she makes a proficiency check. If a successful
|
|
proficiency check is made, then the cumulative modifier to constitution
|
|
is cancelled.
|
|
|
|
Sexual Knowledge - A character with this proficiency has a
|
|
knowledgeable understanding of sex. Thus, he/she gets a bonus of +1 to
|
|
constitution ability checks during sex if a successful proficiency
|
|
check is made.
|
|
This knowledge is allows the character to know proper "etiquette"
|
|
when it comes to sex. Knowledge of sexual customs, preferences,
|
|
pleasures, and dislikes, and so forth of people he/she comes in contact
|
|
with.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SEXUALIS MORBUS (SEXUAL DISEASES)
|
|
|
|
|
|
This system does not attempt a specific treatment of a subject
|
|
which is beyond its scope and purpose. What is done, however, is to
|
|
give general categories of disease and maladies and their game effects.
|
|
|
|
CHANCE OF CONTRACTING A DISEASE
|
|
|
|
To contract a sexual disease, the character must be having sex
|
|
with somebody who already is inflicted with a disease. The base chance
|
|
for contracting a natural disease is 1% per round of sexual activity.
|
|
The base chance for contracting a magical disease is 2% per round of
|
|
sexual activity. Modifiers are as followed:
|
|
|
|
Constitution of character
|
|
1-3 +4 13-15 -2
|
|
4-6 +2 16-18 -4
|
|
|
|
protected intercourse /2 (cuts the chance in half)
|
|
unprotected intercourse *2 (doubles the chance)
|
|
|
|
Thus, Rath (con. 14) becomes intimate with a person that has a
|
|
natural sexual disease unfortunately he prefers not to use protection
|
|
(like a sheep-skin condom). He participates in 18 rounds of sex. His
|
|
chance of getting a disease is 32% (18-2 X 2). He rolls a 28 on the
|
|
percentile dice. Thus, our hero now is infected with a sexual disease.
|
|
If only he used protection, his chance of contracting a disease would
|
|
have been a mere 8%. A lesson to be learned.
|
|
The use of Protection From Disease and Cure Disease spells are of
|
|
course very useful for preventing and curing disease.
|
|
|
|
RANDOM DETERMINATION OF WHO IS DISEASED
|
|
|
|
The DM should decide of the person a character has sex with is
|
|
infested with a disease, but if he wants to decide randomly, this
|
|
system is provided. The chance of a prostitute having a disease is
|
|
already established if Getting To Know A Prostitute (Random Generator)
|
|
section of the guide is used. Therefore, the system is provided for
|
|
non-prostitute people. Also, this system doesn't handle whether
|
|
diseases are natural or magical because some DM's may have magically
|
|
rich campaigns ands others may not so odds may vary.
|
|
The base chance of having a disease is depend on the size of the
|
|
settlement (the theory is that more diseases are found in bigger
|
|
settlements where more people interrelate):
|
|
|
|
Thorp, Dorf 10
|
|
Hamlet 25
|
|
Village, Wych 30
|
|
Town 35
|
|
City 40
|
|
|
|
Modifiers to the base chance are by social level (the theory is that
|
|
more disease are transmitted amongst the lower classes because there
|
|
are dirtier and less careful):
|
|
|
|
Lower Lower Class +20 NOTE: not all settlements
|
|
Middle Lower Class +15 have these many variations
|
|
Upper Lower Class +10 of social level. The DM
|
|
Lower Middle Class +5 should be aware of what
|
|
Middle Middle Class 0 social levels are around.
|
|
Upper Middle Class -5
|
|
Lower Upper Class -10
|
|
Middle Upper Class -15
|
|
Upper Upper Class -20
|
|
|
|
Thus, a lower lower class citizen of a city would have a 60%
|
|
chance of having a disease maybe because she sleeps around to get extra
|
|
food money. In a near by hamlet, an upper upper class citizen would
|
|
have a 5% chance maybe because he has a private mistress to engage in
|
|
sexual activity when he is up to it. While in the city, a citizen of
|
|
equal status has a 20% chance maybe because he parties a lot with the
|
|
rich and he screws just as much.
|
|
|
|
At first glance at this system, a person might assume that in a
|
|
city 9,000 roughly 40% (3,600) of the population are sexually diseased.
|
|
The first item to note is that this system includes only those that
|
|
ENGAGE in sexual activity. This eliminates a large amount of the city
|
|
including children, elderly, etc.. We'll say that half the city engages
|
|
in sexual activity, which seems like a lot. Social level is another
|
|
important aspect that must be included. Thus in this example, let us
|
|
assume that all social levels exist and there population is equal:
|
|
|
|
Total Sexual Chance Total Of
|
|
Social Level Pop. Active Of Dis. Diseased
|
|
Lower Lower Class 1,000 500 * 60% = 300
|
|
Middle Lower Class 1,000 500 * 55% = 275
|
|
Upper Lower Class 1,000 500 * 50% = 250
|
|
Lower Middle Class 1,000 500 * 45% = 225
|
|
Middle Middle Class 1,000 500 * 40% = 200
|
|
Upper Middle Class 1,000 500 * 35% = 175
|
|
Lower Upper Class 1,000 500 * 30% = 150
|
|
Middle Upper Class 1,000 500 * 25% = 125
|
|
Upper Upper Class 1,000 500 * 20% = 100
|
|
-----
|
|
1800
|
|
|
|
Thus, 1,800 people of 4,500 people who have sex of 9,000 people
|
|
that live in the city are infected with a sexual disease. This is a
|
|
lot, but we're assuming that those that participate in sexual activity
|
|
do this with more than one person. The thing to keep in mind is that
|
|
this system is to calculate individual persons, not mass population.
|
|
When the dice starts rolling, the results usually don't go with the
|
|
odds.
|
|
|
|
|
|
NATURAL
|
|
|
|
Natural sexual diseases might not seem as bad as magical, but they
|
|
are as terrible. After choosing the desired disease on Table 1, the DM
|
|
should roll 1d8 to decide occurrence and 1d8 to decide the severity of
|
|
the disease.
|
|
|
|
Table 1: Natural Diseases
|
|
|
|
Occurrence Severity
|
|
Name Acute Chronic Mild Severe Terminal
|
|
E.S.S. 1-4 5-8 1-3 4-5 6-8
|
|
Gonorrhea 1-6 7-8 1-5 6-7 8
|
|
Insania 1-4 5-8 X X X
|
|
Prurire 1-7 8 1-6 7-8 X
|
|
Segmen Neus 1-4 5-8 1-3 4-5 6-8
|
|
Syphilis X 1-8 1-5 6-7 8
|
|
Tuna 1 2-8 1-8 X X
|
|
|
|
Occurrence determines whether the disease is a single (acute)
|
|
attack or whether the disease will recur periodically once contracted
|
|
(chronic). Chronic maladies will affect the character periodically, if
|
|
they occur at the same time as any other malady (disease, disorder, or
|
|
parasitic infestation), the severity of both will be increased. Thus,
|
|
if two chronic maladies are contracted, the character is not likely to
|
|
survive another disease attack.
|
|
Severity refers to the seriousness of the disease, disorder, or
|
|
parasitic infestation and determines the period of disability (recover
|
|
time or length of illness which terminates in the character's demise)
|
|
and the effects of the malady.
|
|
|
|
MILD: During the period of affliction the character is unable to
|
|
perform strenuous activities. Roll once on Table 2 for additional
|
|
effects. Some treatment may be determined by the DM to allow a
|
|
shortening of the period of illness. A normal period is 1-3 weeks.
|
|
|
|
SEVERE: A severe malady will lower the character's hit points to
|
|
50% of normal and make him/her totally disabled for 1-2 weeks, plus a
|
|
further 1-2 weeks of time during which the malady is in the mild state
|
|
as the character recovers. Roll twice on Table 2 for additional
|
|
effects.
|
|
|
|
TERMINAL: The malady will cause death (or loss of the body part or
|
|
function) in 1-12 days (longer periods are stated hereafter in the
|
|
discussion of the various maladies). Roll thrice on Table 2 for
|
|
additional effects.
|
|
|
|
Table 2: Additional Effects
|
|
|
|
Die
|
|
Roll Effect
|
|
1 Burning during urination
|
|
2 Constant pain; -1d4 to attack rolls
|
|
3 Gradual brain rot; -1 intelligence and -1 wisdom
|
|
4 Hyperactivity; double movement rate, -2 initiative bonus
|
|
5 Loss of voice; no verbal spells, singing, etc.
|
|
6 Uncontrollable vomiting; -1 constitution per day
|
|
7 Sluggishness; half movement rate, +2 initiative penalty
|
|
8 10% chance per hour of a spasm which causes dropping of held
|
|
items
|
|
|
|
Description
|
|
|
|
Enlarged Scrotum Syndrome (E.S.S.) - This disease is only contracted in
|
|
males. The effect is that the male's testicles become quite enlarged
|
|
(max. of two feet in diameter each). The victim's movement is
|
|
quartered. Constitution is halved. The pain is awful and its really
|
|
embarrassing to be seen. There is a 15% chance each month that chronic
|
|
victims experience the disease again.
|
|
|
|
Gonorrhea - An infectious disease of the genitourinary tract, rectum,
|
|
and cervix, caused by the gonococcus, transmitted by sexual
|
|
intercourse, and characterized by acute purulent urethritis with
|
|
dysuria (Hey, its from Webster's Dictionary). There is a 50% chance
|
|
each month that chronic victims experience the disease again.
|
|
|
|
Insania - This disease causes the inflicted to gain a sexual insanity
|
|
disorder (DM's choice; see below). The period of affliction lasts 4d6
|
|
months. There is a 10% chance each month that chronic victims
|
|
experience the disease again.
|
|
|
|
Prurire - "The Itch" as it is better known is quite an uncomfortable
|
|
but not lethal experience. The period of affliction is 1d4 weeks. There
|
|
is a 50% chance each month that chronic victims experience the disease
|
|
again.
|
|
|
|
Segmen Neus - This disease is named after a disgusting perverse ogre
|
|
who was always pestering female species. The effects of the disease
|
|
are as followed:
|
|
* -2 to comeliness each day (gradual disfigurement)
|
|
* -1 to intelligence each day (gradual stupidity)
|
|
* right leg goes bad making movement decrease by 90%
|
|
* unable to participate in any sexual activity
|
|
There is a 75% chance each month that chronic victims experience the
|
|
disease again.
|
|
|
|
Syphilis - A chronic infectious venereal disease caused by a spirochete
|
|
(Webster's Dictionary is so laborious). There is a 50% chance each
|
|
month that chronic victims experience the disease again.
|
|
|
|
Tuna - This disease only manifests itself in female characters. It
|
|
causes the victim to reek of the smell of fish. Going unnoticed is
|
|
quite impossible. In fact, if cats are around they will follow the
|
|
victim. There is a 50% chance each month that chronic victims
|
|
experience the disease again.
|
|
|
|
MAGICAL
|
|
|
|
It is unknown how these magical diseases came about. Some sages
|
|
say they're from war, some say that a rip in magical fields caused
|
|
them, others say that creatures having sex with certain magical beings
|
|
cause weird things. Whatever the reason, magical diseases aren't
|
|
pretty. Magical diseases don't have an occurrence or severity. They
|
|
last until dispelled by cure disease, wish, etc.. The DM can pick or
|
|
roll (2d8) on Table 3.
|
|
Some may feel that the these diseases cause to much damage. A
|
|
first level character can have sex with somebody infected with acid
|
|
secretion and most likely be killed during the encounter. This is true,
|
|
but the important thing to remember is that these diseases are magical
|
|
and are not necessarily that common in society.
|
|
|
|
Table 3: Magical Diseases
|
|
|
|
Die
|
|
Roll Disease
|
|
2 Acidic Secretion
|
|
3 Bitchy Magical Syndrome (B.M.S.)
|
|
4 Fiery Secretion
|
|
5 Mummy Crotch Rot
|
|
6 Orgasmatic Flight
|
|
7 Orgasmatic Monster Summoning
|
|
8 Orgasmatic Polymorph
|
|
9 Poison Secretion
|
|
10 Sexual Audible Glamer
|
|
11 Sexual Chill Touch
|
|
12 Sexual Clairvoyance
|
|
13 Sexual Invisibility
|
|
14 Sexually Transmitted Lycanthrope
|
|
15+ REROLL
|
|
|
|
Description
|
|
|
|
Acidic Secretion - The sexual partner receives 2d8 points of damage on
|
|
any round (DM's choice) during each sexual encounter.
|
|
|
|
Bitchy Magical Syndrome (B.M.S.) - This magical disease only affects
|
|
females. Males should reroll on the magical disease table. Females with
|
|
this disease suffer the effects of The Bitch Rule.
|
|
|
|
Fiery Secretion - The sexual partner receives 2d6 points of damage on
|
|
any round (DM's choice) during each sexual encounter.
|
|
|
|
Mummy Crotch Rot - This disease is fatal in 1-6 months. For each month
|
|
the rot progresses, the victim permanently loses two points of
|
|
charisma. The disease can be cured only with a cure disease spell. Cure
|
|
wounds and regenerate spells have no effect on a person inflicted with
|
|
mummy crotch rot.
|
|
|
|
Orgasmatic Monster Summoning - Within one round of an orgasm, summoned
|
|
monsters appear. There are seven stages of this disease. Each stage is
|
|
relative to the number of months the inflicted has had the disease.
|
|
Thus in the first month, the disease would be in the first stage.
|
|
In the first stage, 2d4 1st-level monsters appear (selected by the
|
|
DM, from encounter tables). In the second stage, 1d6 2nd-level monsters
|
|
appear. In the third stage, 1d4 3rd-level monsters appear. In the forth
|
|
stage, 1d3 4th-level monsters appear. In the fifth stage, 1d2 5th-level
|
|
monsters appear. In the sixth stage, 1d3 6th-level monsters appear. In
|
|
the seventh stage, 1d2 7th-level monsters appear. The disease becomes
|
|
terminal after the 7th stage.
|
|
The summoned creatures attack whomever happens to be there for a
|
|
number of rounds equal to the stage number + 10.
|
|
|
|
Orgasmatic Flight - Upon an orgasm, the inflicted levitates if able
|
|
(not tied down, etc). Then, he/she takes off in a random direction for
|
|
1d20 rounds. Upon coming into contact with a solid object (ex. Wall),
|
|
he/she takes off in another random direction. The DM may assign damage
|
|
if necessary.
|
|
|
|
Orgasmatic Polymorph - Upon an orgasm, the inflicted polymorphs into
|
|
another creature, save those that are noncoporeal, from as small as
|
|
wren to as large as a hippopotamus. Furthermore the victim gains its
|
|
physical mode of locomotion and breathing as well. No system shock is
|
|
required. This affect does not give the new form's other abilities, nor
|
|
does it run the risk of changing personality and mentality. The
|
|
duration of the polymorph is 1 turn per constitution point.
|
|
|
|
Poison Secretion - The sexual partner receives damage (save vs. Poison)
|
|
on any round (DM's choice) during each sexual encounter . Roll (1d20)
|
|
on the following table to decide damage:
|
|
|
|
Die Fail Succ.
|
|
Roll Onset In Save Save
|
|
01-03 10-30 min. 15 0
|
|
04-06 02-12 hours 20 10
|
|
07-09 01-04 hours 20 10
|
|
10-11 02-12 min. 20 01-03
|
|
12-13 02-05 min. 25 02-08
|
|
14-15 02-12 min. 30 15
|
|
16-17 01-02 min. 30 02-12
|
|
18 01-04 min. Death 20
|
|
19 Immediate Death 0
|
|
20 Immediate Death 20
|
|
|
|
Sexual Audible Glamer - Any time the inflicted engages in sexual
|
|
activity, he/she has uncontrollable desires to yell, scream, etc. This
|
|
yell becomes louder as the sexual encounter continues. The volume is
|
|
based upon the round of sex. During the second round, the volume is
|
|
that of one person. The ratio is two rounds for one person's volume.
|
|
Thus, the noise increase to the equivalent of two men during the forth
|
|
round, the noise of three men during the sixth, and so on.
|
|
|
|
Sexual Chill Touch - On the tenth round of a sexual encounter, the
|
|
inflicted causes a chill touch to his/her partner. The partner will
|
|
take 1d10 points of damage due to the absolute cold. Further, the
|
|
victim must save versus paralysis or be utterly unable to move. This
|
|
paralysis lasts until dispelled in some manner. (This could be real
|
|
embarrassing to a government official paralyzed in a sleazy
|
|
establishment.)
|
|
|
|
Sexual Clairvoyance - The inflicted sees in his/her mind some unknown
|
|
locale (chosen by the DM) at random times throughout a sexual
|
|
encounter.
|
|
|
|
Sexual Invisibility - The inflicted slowly turns invisible when having
|
|
sex. This transformation begins on the second round and will end when
|
|
the sexual encounter is finished. At this point, the inflicted will be
|
|
totally invisible. The duration of invisibility is equal to the amount
|
|
of rounds of the sexual encounter. (This could be beneficial when a
|
|
quick an discreet exit is required.)
|
|
|
|
Sexually Transmitted Lycanthrope - A person with this disease either
|
|
becomes inflicted with lycanthrope or becomes a carrier of the dreaded
|
|
disease. The chances to get the disease are as followed:
|
|
|
|
50% - constitution - 5 becoming inflicted
|
|
50% + constitution - 5 becoming a carrier
|
|
10% neither
|
|
|
|
The type of lycanthrope can be rolled (1d6) on the following table:
|
|
|
|
1 Werebear 4 Wearboar
|
|
2 Werefox 5 Wererat
|
|
3 Werewolf 6 Weretiger
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SEXUAL INSANITY ?
|
|
|
|
|
|
A character can be struck by insanity due to a curse, psionic
|
|
attack, disease, etc.. The DM must make sure the role of the insane
|
|
character is role-played correctly. Naturally, these insanities are not
|
|
clinically correct. They are designed to conform to game terms and
|
|
situations. Their inclusion is to fill an area of the game where a
|
|
condition exists and no adequate explanation is otherwise given. The DM
|
|
can pick the desired insanity or roll (1d20) on Table 1.
|
|
|
|
|
|
Table 1: Insanities
|
|
|
|
Die
|
|
Roll Insanity
|
|
1 Bitchamania
|
|
2 Coprophilia
|
|
3 Exhibitionism
|
|
4 Fetishism
|
|
5 Geroniophilla
|
|
6 Innecrophilia
|
|
7 Masochism
|
|
8 Mirusmania
|
|
9 Necrophilia
|
|
10 Nymphomania
|
|
11 Pedophilia
|
|
12 Periculuphilia
|
|
13 Pigmalionism
|
|
14 Sadism
|
|
15 Sexaphobia
|
|
16 Unus-????mania
|
|
17 Uridpsomania
|
|
18 Voyeurism
|
|
19 Zoophilia
|
|
20 REROLL
|
|
|
|
|
|
Description
|
|
|
|
Bitchamania - This insanity can only manifest itself within females.
|
|
Males should reroll for another insanity. Females with this insanity
|
|
suffer the effects of The Bitch Rule.
|
|
|
|
Coprophilia - This bizarre insanity causes the character to have an
|
|
uncontrollable desire to eat the lees (the sediment of a liquid) of the
|
|
sexual partner. If the partner is diseased (hopefully a sexual one),
|
|
then the insane person's chance of contacting the disease is doubled
|
|
and should be checked after each feast.
|
|
|
|
Exhibitionism - This insanity causes the victim to have a fascination
|
|
of being observed while nude or having sex. The more who witness the
|
|
person the better. The person must exhibit himself/herself a minimum of
|
|
1d10+4 times a week. A few examples are to have sex in a public places,
|
|
flash people, streak, etc..
|
|
|
|
Fetishism - The victim has a fascination and desire to have sex only if
|
|
a specific object is in his/her possession or if possible the object is
|
|
used in the act (like rods, rings, balls).
|
|
|
|
Geroniophilla - This insanity causes the character to strongly desire
|
|
sex with older people (a minimum of 1d4 times per week). The older
|
|
person must be at least be twice the character's age and is 50% of the
|
|
time a three times the character's age (if possible).
|
|
|
|
Innecrophilia - This insanity causes the character to have an obsessive
|
|
fascination with the undead. This obsession extends to the point of
|
|
engaging in sexual intercourse with undead creatures when the
|
|
opportunity arises. When coming across undead the afflicted character
|
|
is 75% likely not to cause harm to the undead. Furthermore, he/she is
|
|
50% likely to rape unintelligent undead or seduce (to the point of
|
|
begging) intelligent undead. The DM and players can see the dangers of
|
|
a character desiring the likes of a vampire.
|
|
|
|
Masochism - This insanity causes the character to like to be hurt by
|
|
the partner (normally a sadistic one), using the same ways as the
|
|
sadism. In other words, he/she likes to be on the receiving end of
|
|
physical pain during sexual encounters.
|
|
|
|
Mirusmania - This insanity causes the victim to desire to have weird
|
|
sex (although some characters may already do weird things). Some
|
|
examples are during fly, jump spells; while polymorphed or ethereal; in
|
|
strange places like a dungeon, temple, tree; under the influence of
|
|
transmute flesh to spells. The DM and player should flesh out this
|
|
insanity for good role-playing purposes.
|
|
|
|
Necrophilia - This insanity causes the character to have an obsessive
|
|
fascination with death and corpses. This obsession extends to the point
|
|
of engaging in sexual intercourse with a corpse. The afflicted
|
|
character is 50% likely to attempt a sexual act with a corpse of the
|
|
opposite sex when such an opportunity arises. Thus, a character
|
|
adventuring in catacombs may sneak away from the party for a quick
|
|
interlude with the dead. This insanity could reach a point where the
|
|
character keeps a supply of dead handy to serve his/her purposes.
|
|
|
|
Nymphomania - Sex! Sex! Sex! This insanity manifests itself in an
|
|
ardent desire, in this case an uncontrollable urge to have sex (lots of
|
|
sex). The afflicted will furtively attempt to seduce a person of the
|
|
opposite sex, whenever the opportunity presents itself, and he/she will
|
|
usually seek out such opportunities. The afflicted must have sex a
|
|
minimum of 1d10+10 times per week. Not getting the minimum weekly
|
|
requirement causes the person to gain an accumulative +1 to
|
|
constitution, but lose an accumulative -1 to intelligence and an
|
|
accumulative -1 to wisdom until relief presents itself. Other problems
|
|
could be continuous dissatisfaction, inability to prioritize, egotistic
|
|
view that everyone wants it, patronizing view that all need to be
|
|
defiled by sex because they are naturally evil, or that he/she is doing
|
|
people a "favor". He/she will not go to the extent of rape or
|
|
molesting, but hiring prostitutes is not above the insanity.
|
|
|
|
Pedophilia - This insanity causes the character to strongly desire sex
|
|
with younger people (a minimum of 1d4 times per week). The younger
|
|
person must be at least be half the character's age and is 50% of the
|
|
time a fourth of the character's age. Of course this insanity can
|
|
cause a lot of trouble with governmental laws on statutory rape.
|
|
|
|
Periculuphilia - This strange insanity causes the inflicted to have a
|
|
desire for sex only in dangerous situations and places. When in such a
|
|
situation, the character is 50% likely to go into a sexual frenzy in
|
|
which he/she must have sex immediately, preferably with a close sexual
|
|
partner. Thus, a character will usually have such a partner along with
|
|
him/her when adventuring. Note the afflicted must have this dangerous
|
|
sex a minimum of 1d4+1 times per week. Not getting the minimum weekly
|
|
requirement causes the person to gain an accumulative +1 to
|
|
constitution, but lose an accumulative -1 to intelligence and an
|
|
accumulative -1 to wisdom until relief presents itself. Some examples
|
|
of dangerous situations and places would be when he/she is surrounded
|
|
by a few dragons, in front of a angry lich, or maybe in any battle
|
|
he/she is involved in.
|
|
|
|
Pigmalionism - This insanity causes the character to have an obsessive
|
|
fascination with statues because they are cold, have hard muscles, nice
|
|
form, unemotional, etc.. This obsession extends to the point of
|
|
engaging in sexual intercourse with a statue (if physically possible).
|
|
The afflicted character is 50% likely to attempt a sexual act with a
|
|
statue when such an opportunity arises. Thus, a character adventuring
|
|
in temple may sneak away from the party for a quick interlude with the
|
|
a lovely statue. This insanity could reach a point where the character
|
|
collects statues to serve his/her purposes. The ideal partner would be
|
|
a golem or enchanted statue.
|
|
|
|
Sadism - The victim of this insanity has a desire to physically hurt
|
|
the person which he/she is having sex with. This attack can be done by
|
|
various strange ways like whipping, kicking, chaining the partner,
|
|
etc.. This insanity could reach a point where the character, under a
|
|
orgasm, kills the engaged person.
|
|
|
|
Sexaphobia - This insanity gives the victim a fear of having sex and
|
|
will avoid having sex at all costs. Reasons for this fear may be divine
|
|
retribution, superiority complex (nobody is good enough), etc.
|
|
|
|
Unus-????mania - This insanity manifests itself in an ardent desire and
|
|
obsession, in this case an uncontrollable urge to have sex with a
|
|
particular type of creature. The afflicted will furtively attempt to
|
|
seduce this type of creature (still of the opposite sex), whenever the
|
|
opportunity presents itself, and he/she will usually seek out such
|
|
opportunities. He/she will not desire to have sex with any other, even
|
|
his/her own species; and will actually reek at the thought. When he/she
|
|
has sex with such a creature, he/she likes the creature to do weird
|
|
things relative to the creature's abilities and talents (see example
|
|
below). Of course some creatures maybe harder to get a hold of then
|
|
others. The table below is small and simplistic, DMs may add any
|
|
creatures he wants. Roll (1d20) on the following table to get the type
|
|
of creature that is desired:
|
|
|
|
Mania
|
|
Roll Name (????) Type of Creature
|
|
1 Daemon Demons *
|
|
2 Dimidiuselfe Half-elves
|
|
3 Divus Dieties, Demigods, etc
|
|
4 Draco Dragons *
|
|
5 Druidae Druids
|
|
6 Elfe Elves *
|
|
7 Giant Giants *
|
|
8 Gnome Gnomes
|
|
9 Gobla Goblins
|
|
10 Gole Golems *
|
|
11 Halfline Halflings
|
|
12 Homo Humans *
|
|
13 Lycanthrope Lycanthropes *
|
|
14 Magus Mages
|
|
15 Nanus Dwarfs *
|
|
16 Nequam Rogues
|
|
17 Ogra Ogres
|
|
18 Pugna Fighters
|
|
19 Sacerdos Clerics
|
|
20 Vates Bards
|
|
|
|
* can be specific type
|
|
|
|
Example: A person with unus-sacerdosmania insanity will have a desire
|
|
to have sex with clerics. When having sex with cleric, he/she might
|
|
want the cleric to pray. A person with unus-pugnamania will only have
|
|
sex with fighters and might want the fighter to punch, scratch, and
|
|
wrestle during sex. A person with unus-vatesmania will only have sex
|
|
with bards and might want the bard to sing during sex.
|
|
|
|
Uridpsomania - This bizarre insanity causes the character to have the
|
|
desire to drink the urine of his/her partner. Check for an unhealthy
|
|
disease each time he/she drinks.
|
|
|
|
Voyeurism - The person affected by this insanity only has pleasure from
|
|
observing the other's sexual organs or people having sex, especially in
|
|
secret.
|
|
|
|
Zoophilia - This insanity manifests itself in an ardent desire and
|
|
obsession, in this case an uncontrollable urge to have sex with a
|
|
particular type of normal animal. The afflicted will furtively attempt
|
|
to seduce this type of animal (still of the opposite sex), whenever the
|
|
opportunity presents itself, and he/she will usually seek out such
|
|
opportunities. He/she will not desire to have sex with any other, even
|
|
his/her own species; and will actually reek at the thought. The table
|
|
below is small and simplistic, DMs may add any animals he wants. Roll
|
|
(1d20) on the following table to get the type of creature that is
|
|
desired:
|
|
|
|
Roll Animal Roll Animal
|
|
1 dog 11 mule
|
|
2 horse 12 wolverine
|
|
3 pig 13 rhinoceros
|
|
4 cat 14 hippopotamus
|
|
5 monkey 15 boar
|
|
6 bear 16 bull
|
|
7 elephant 17 buffalo
|
|
8 skunk 18 goat
|
|
9 camel 19 sheep
|
|
10 lion 20 roll twice -ignore this
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
ON SEX AND SEXUALITY IN THE REALMS
|
|
|
|
|
|
"In general, the continent of Faerun in the Forgotten Realms is
|
|
marked by sexual equality; females and males are equally educated,
|
|
respected, valued, and eligible for all roles in society. This applies
|
|
just as well to southern lands like Calimshan, in which men often have
|
|
several wives while women have only one husband, although the
|
|
Northerners and Southerners often misunderstand each others' social
|
|
structures. This is typical of a widespread phenomenon throughout the
|
|
Realms: in matters of courtship, marriage, sex, and reproduction, as in
|
|
most matters, there is enough adventuring and trade that people are
|
|
familiar with many foreign customs; nevertheless, most people consider
|
|
their own customs to be civilized and proper, while all other customs
|
|
are unjust and barbarian. This is as true in Cormyr as it is in
|
|
Calimshan, among the Tuigan, and beyond the Dragonwall.
|
|
There is a strong emphasis placed on the importance of marriage
|
|
throughout the Realms, although courtship, marriage ceremonies, and
|
|
family structures vary considerably. Marriage may be conducted by
|
|
clerics of almost every church, and the marriages of all faiths are
|
|
considered equally valid and binding. While sex is generally considered
|
|
more blessed after marriage, there is very little social stigma in the
|
|
lands of Faerun placed on premarital sex between consenting
|
|
hetero-sexual adults. The prevailing attitude seems to be that a young
|
|
woman and young man will choose (or be chosen for) one another, and
|
|
that the same mutual feelings that would inspire them to have sex will
|
|
lead them to want to be married.
|
|
Of course, this ideal is often not satisfied. Trysts, whether
|
|
tragic or comically gone awry, are a favorite subject of bards. Rape is
|
|
all too common, and is strongly condemned by agents of Good, Chaos, and
|
|
Law, as violations of personal rights, individual autonomy, and stable
|
|
social order, respectively.
|
|
Two variations in particular of this ideal face strong societal
|
|
disapproval: interracial and homosexual relations. Interracial
|
|
marriages are tacitly considered inferior. The elf who marries a human
|
|
is considered to have married beneath her station; her spouse will die
|
|
while she is still young, and her half-elven children will face great
|
|
discrimination and will never fully be able to participate in their
|
|
elven heritage. Similarly, half-orcs are considered somehow even more
|
|
tainted than orcs, possibly because of the unspoken assumption that
|
|
they are not only half-breed, but the half-breed offspring of rape.
|
|
On a related note, although it is common knowledge that many
|
|
people and beasts of the Realms owe their existence to crossbreeding of
|
|
different species, we do not presently have an adequate explanation for
|
|
why some species can crossbreed with others and some can not, nor why
|
|
some crossbreeds, like mules, are sterile, and others, like half-elves,
|
|
are not.
|
|
Homosexual couples are almost unheard of in the Realms, and then
|
|
they are a matter of scorn. Lhaeo, Elminster's scribe, is widely
|
|
rumored to be Elminster's lover, and the arrangement is only tolerated
|
|
because of Elminster's unapproachable high status and legendary
|
|
eccentricity. Otherwise, homo-sexuality is only discussed in malicious
|
|
gossip and histories of family scandals.
|
|
Homosexuals are, however, rumored to be found in disproportionatly
|
|
high numbers among certain groups, such as adventurers, who have often
|
|
been driven to adventure because they couldn't quite fit into normal
|
|
society, and the priesthoods of faiths which require celibacy, since
|
|
the priests never need to explain their lack of interest in
|
|
conventional marriage. Of course, most people believe homosexuality to
|
|
be more common in groups they with which they have formed rivalries or
|
|
are actively hostile. Organized groups are said to have formed in
|
|
Waterdeep and other large cities, but their memberships and activities
|
|
are highly guarded secrets. Little scholarly data are known about the
|
|
actual frequency of homosexuals in the Realms, or about their relative
|
|
distribution among men, among women, and among the various races,
|
|
nations, and occupations.
|
|
Sexual matters are not in the explicit portfolio of any major god
|
|
in the Realms, although strong cases might be made for Sune, the
|
|
bewitching goddess of beauty, and Loviatar, the sado-masochistically
|
|
appealing goddess of pain. A small cult has begun to grow praising the
|
|
name of Priapus, Lord of Sex and Carnality, whom I take to be either a
|
|
new lesser power or else a more explicitly sexual aspect of a more
|
|
established god, possibly Sune or Malar Beastlord.
|
|
The use of magic in sex has been extremely limited, due in part to
|
|
people's understandable reluctance to let mages or clerics experiment
|
|
on their sexual organs or psyches. The spells listed above should be
|
|
considered extremely rare. After all, only homosexuals and virulent
|
|
homo-phoebes would be likely to have spent their lives researching
|
|
spells concerning alternative sexualities, and even if such people are
|
|
not as uncommon as we think, they are certainly difficult to discover.
|
|
Most of the other known spells either use people's sexual desire as a
|
|
weapon against them, or show a marked obsession with artificially
|
|
enhancing the spellcaster's own sexual pleasure. Unfortunately, rare
|
|
are sexual spells designed to help others overcome sexual dysfunctions
|
|
or to enhance others' sexual pleasure, and it is this sage's humble
|
|
opinion that the most fruitful sexual research lies in this direction."
|
|
|
|
- Respectfully compiled by Spelling of Amn,
|
|
Scholar, Sage, and Priest of Deneir,
|
|
for the Preservation of Knowledge
|
|
and Augmentation of Wisdom in the Realms
|
|
|
|
- Reproduced for his Compatriot, Rick Dechance
|
|
|
|
-----------------------------------------------------------------------
|
|
Spells with Zip
|
|
|
|
|
|
All spells are listed for magic-users, but most can be easily
|
|
adjusted for clerical use and should be changed if need be.
|
|
Also, some may feel that certain spells are to powerful for the
|
|
level given. Before making such judgements, a person should examine
|
|
other spells of the same level and the level above. For instance, some
|
|
of the cantrips seem powerful; but if they were 1st level, a mage would
|
|
probably take Magic Missile or Shocking Grasp over one of them. Also,
|
|
Kiss Of Sleeping is just a variation on the 1st level spell Sleeping.
|
|
Furthermore, Kiss Of Wounding only does 1d3 and is a melee spell
|
|
compared to a Magic Missile's 1d4 and missile range.
|
|
|
|
Cantrip
|
|
Arousal Delay Orgasm
|
|
Know Sexual Preference Mordenkainen's Lubrication
|
|
Mount Pillow Talk
|
|
Slap Sterility
|
|
Sexual Attraction Tweak/Goose
|
|
Unbutton/Unlace Wet Dream
|
|
|
|
Level 1
|
|
Blown Kiss Change Sexual Preference
|
|
Charm Man I Davenet's Seduction
|
|
Divine Sexual Orientation Don Juan's Irresistible Kiss
|
|
Ecstasy Fascination
|
|
Flash Freudian Thoughts
|
|
Fyltar's Pheromonal Force Impotence
|
|
Kiss Of Sleeping Kiss Of Wounding
|
|
Masturbation Power Word, Rut
|
|
PMS Reverse Sexual Orientation
|
|
Revulsion Seduce Undead
|
|
Seduction I Skank
|
|
|
|
Level 2
|
|
Chastity Constant Orgasm
|
|
Contraception Homophobia
|
|
Jealously Layla's Good Morning Kiss
|
|
Kiss Of Weakness Neville's Wandering Hand
|
|
Pornographic Glamer Protection From Intoxication
|
|
Sexify/Enhance Comeliness Transfer Charm
|
|
Vampiric Kiss Voyeur
|
|
|
|
Level 3
|
|
Kiss Of Slavery Kiss of Intoxication
|
|
Leomund's Tiny Brothel Sacremon's Emperor's New Clothes
|
|
Sex Slave Stanza's Diseased Kiss
|
|
Obsession Prowess
|
|
|
|
Level 4
|
|
Angel's Negation Become Phantasmal Lover
|
|
Bigby's Bitch Slap Layla's Morning After Kiss
|
|
Layla's Seductive Impersonation Layla's Sexy Kiss of Insanity
|
|
Lovesickness Power Word, Strip
|
|
Stanza's Certain Kiss of Disease Stanza's Enchanted Kiss of Disease
|
|
|
|
Level 5
|
|
Embarrassing Fetish Layla's Beautification
|
|
Reverse Gender Orientation Stanza's Certain Enchanted Kiss...
|
|
|
|
Level 6
|
|
Conjure Succubus/Incubus Prismatic Dildo
|
|
Sex Change
|
|
|
|
Level 7
|
|
Impregnate Layla's Seductive Shapechange
|
|
|
|
Level 8
|
|
Kiss Of The Nereid Power Word, Castrate
|
|
|
|
Level 9
|
|
Heartbreaker Kiss Of Death
|
|
Stanza's Kiss of Immortal Despair Summon Cissaldan
|
|
|
|
|
|
Arousal (Enchantment) Reversible
|
|
|
|
Level: Cantrip
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: 1 turn + 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: creature touched
|
|
Saving Throw: Neg.
|
|
|
|
This spell creates a state of extreme horniness in the affected
|
|
creature, including both biological and physiological effects, although
|
|
said horniness is not directed towards anyone or anything in
|
|
particular. The reverse of this spell, Disinterest, completely snuffs
|
|
out any lust the recipient might be feeling. The material component for
|
|
this spell is a sprig of mistletoe.
|
|
|
|
|
|
Contraception (Abjuration)
|
|
|
|
Level: Cantrip
|
|
Range: Touch
|
|
Components: S, M
|
|
Duration: Instantaneous
|
|
Casting Time: 1
|
|
Area of Effect: 1 person
|
|
Saving Throw: None
|
|
|
|
An alternative to the Sterility Cantrip for DMs that don't like
|
|
100% protection. This cantrip significantly decreases the probability
|
|
of fertilization following coitus. This cantrip is cast after sexual
|
|
activity. In some cases this may not be Lawful, and in some may not be
|
|
considered Good. The cantrip is also not entirely perfect, offering
|
|
only 95% certainty, according to the following table:
|
|
|
|
Roll % Result
|
|
|
|
01-95 no fertilization
|
|
96 no fertilization anyway
|
|
97 one zygote
|
|
98 two zygotes (possibly identical)
|
|
99 1d6 zygotes
|
|
00 both partners pregnant (magic gone awry)
|
|
|
|
The material component for this spell is a red cape or a red
|
|
riding hood.
|
|
|
|
|
|
Delay Orgasm (All Schools)
|
|
|
|
Level: Cantrip
|
|
Range: 10 yards
|
|
Components: V, S
|
|
Duration: 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 creature
|
|
Saving Throw: Neg.
|
|
|
|
This cantrip delays any orgasm by 1 round per level of the caster.
|
|
Thus, if the TTC indicates an orgasm, it doesn't go into effect until
|
|
+1 round/level.
|
|
|
|
|
|
Know Sexual Preference (Divination) Reversible
|
|
|
|
Level: Cantrip
|
|
Range: 10 yards
|
|
Components: V, S
|
|
Duration: 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 creature per 2 rounds
|
|
Saving Throw: Neg.
|
|
|
|
This cantrip enables the wizard to read the aura of a creature.
|
|
The caster must remain stationary and concentrate on the subject for
|
|
two full rounds. A creature is allowed a saving throw versus spell and,
|
|
if successful, the caster learns nothing about the particular creature
|
|
from the casting. Certain magical devices negate this cantrip.
|
|
The reverse, undetectable sexual alignment, conceals the sexual
|
|
preference of a creature for 24 hours - even from a know sexual
|
|
preference cantrip.
|
|
|
|
|
|
Mordenkainen's Lubrication (Conjuration)
|
|
|
|
Level: Cantrip
|
|
Range: 1 feet
|
|
Components: V, S
|
|
Duration: 10 minutes/level
|
|
Casting Time: 1
|
|
Area of Effect: 10" X 3" (rumor has it that Mordenkainen needed this
|
|
large amount of coverage)
|
|
Saving Throw: None
|
|
|
|
This cantrip covers an organic surface with a slippery layer of a
|
|
greasy nature.
|
|
|
|
|
|
Mount (Conjuration/Summoning)
|
|
|
|
Level: Cantrip
|
|
Range: 10 yards
|
|
Components: V, S
|
|
Duration: 2 hours/level
|
|
Casting Time: 1 turn
|
|
Area of Effect: 1 mount
|
|
Saving Throw: None
|
|
|
|
By means of this cantrip, the caster conjures a very attractive
|
|
person of the opposite sex to serve him/her. The person serves
|
|
willingly and well, but at the expiration of the cantrip duration it
|
|
disappears, returning to its own place. The mount does not come with
|
|
any gear or clothes. The mount can't do anything but perform basic
|
|
sexual acts.
|
|
This cantrip was created by conjurer apprentices to practice their
|
|
art. It is only a cantrip because the conjured being, only serves one
|
|
purpose (a fun purpose, but not a practical purpose).
|
|
|
|
|
|
Pillow Talk (Alteration)
|
|
|
|
Level: Cantrip
|
|
Range: 10 feet
|
|
Components: V, S
|
|
Duration: 1 turn/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 pillow
|
|
Saving Throw: None
|
|
|
|
When this cantrip is cast, the wizard imbues the chosen pillow
|
|
with an enchanted mouth. The mouthed pillow will only speak about
|
|
sexual topics. The wizard has the option at cast time to decide the
|
|
level of vargarity. The level varies from perverse smut to intellectual
|
|
discussions on sexual techniques.
|
|
|
|
|
|
Slap (All Schools)
|
|
|
|
Level: Cantrip
|
|
Range: 10 feet
|
|
Components: V, S
|
|
Duration: Instantaneous
|
|
Casting Time: 1
|
|
Area of Effect: 1 person
|
|
Saving Throw: Neg.
|
|
|
|
Explanation: The victim of this spell feels a forceful slap across the
|
|
cheek. Creatures must save vs. spell or be distracted for one segment,
|
|
dazed by the blow (lose concentration of spells, etc.).
|
|
|
|
|
|
Sterility (All Schools)
|
|
|
|
Level: Cantrip
|
|
Range: 10 feet
|
|
Components: V, S
|
|
Duration: 30 minutes/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 person
|
|
Saving Throw: None
|
|
|
|
This cantrip is the mages' form of birth control. It is 100%
|
|
accurate and can be performed on anybody who consents to it prior to
|
|
sexual activity. Clerics have high level spells to accomplish this, but
|
|
only mages have such a simplistic form of birth control.
|
|
|
|
|
|
Sexual Attraction (All Schools) Reversible
|
|
|
|
Level: Cantrip
|
|
Range: 10 feet
|
|
Components: V, S
|
|
Duration: 30 minutes/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 person
|
|
Saving Throw: None
|
|
|
|
This cantrip causes the recipient to gain a +1 modifier for every
|
|
three levels of the mage to charisma with respect to having sex. Thus,
|
|
this spell won't effect any other aspects of charisma; only sex.
|
|
Most mages cast the cantrip on his/her partner, so the partner is
|
|
more desirable thus making it easier for the mage to perform.
|
|
The reverse of this cantrip is Sexual Disgust. The modifier is -1
|
|
for every three levels of the mage rather than +1.
|
|
|
|
|
|
Tweak/Goose (All Schools)
|
|
|
|
Level: Cantrip
|
|
Range: 10 feet
|
|
Components: V, S
|
|
Duration: Instantaneous
|
|
Casting Time: 1
|
|
Area of Effect: 1 person
|
|
Saving Throw: Special
|
|
|
|
This cantrip causes the victim to feel the sensation of being
|
|
"tweaked" or "goosed" as if by an unseen forefinger and thumb. The
|
|
portion of the body being tweaked must be seen by the caster and be
|
|
uncovered by armor. Victim's who are spellcasters must either save vs.
|
|
spell or make an Intelligence check to avoid losing concentration.
|
|
Other intelligent, small, and medium sized creatures must make same
|
|
save/check or be distracted for one segment. The caster must make a
|
|
tweaking motion with his hand in order to affect the spell.
|
|
|
|
|
|
Unbutton/Untie (Alteration) Reversible
|
|
|
|
Level: Cantrip
|
|
Range: 10 feet
|
|
Components: V, S
|
|
Duration: Instant
|
|
Casting Time: 1
|
|
Area of Effect: One object
|
|
Saving Throw: None
|
|
|
|
By means of this cantrip, the caster can magically cause the
|
|
object of the magic - thread, string, cord, rope, button - to untie or
|
|
unbutton itself. The reverse ties or buttons the object.
|
|
A stronger spell in the works is Power Word: Disrobe.
|
|
|
|
|
|
Wet Dream (Invocation/Illusion)
|
|
|
|
Level: Cantrip
|
|
Range: Special
|
|
Components: V, M
|
|
Duration: Special
|
|
Casting Time: 1 round
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This cantrip consists of a whispered word to another individual,
|
|
who will not hear or understand the word, and who will experience a
|
|
dream erotic enough to produce orgasm the next time that person falls
|
|
asleep. The material component is a feather tinged with blood.
|
|
|
|
|
|
Blown Kiss (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: 12 feet
|
|
Components: S
|
|
Duration: --
|
|
Casting time: 1
|
|
Area of Effect: --
|
|
Saving Throw: --
|
|
|
|
This spell enhances a kissing spell by allowing its range to
|
|
become long range instead of by touch. This spell must be cast 1 round
|
|
prior to the kissing spell. Any kissing spell may be used in
|
|
conjunction with this spell. Note that this allows the caster to blow a
|
|
kiss to those that may not desire one. Thus, the problems with physical
|
|
contact during combat and such have been eliminated.
|
|
|
|
|
|
Change Sexual Preference (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: 120 yards
|
|
Components: V, S
|
|
Duration: Special
|
|
Casting Time: 1
|
|
Area of Effect: 1 person
|
|
Saving Throw: Neg.
|
|
|
|
This spell affects any single person it is cast upon. The term
|
|
person includes any bipedal human, demihuman, or humanoid of man-size
|
|
or smaller, such as dwarves, elves, gnolls, halflings, kobolds, and
|
|
others.
|
|
The person receives a saving throw vs. spell to avoid the effect,
|
|
with any adjustment due to Wisdom. If the person receives damage from
|
|
the caster's group in the same round the spell is cast, an additional
|
|
bonus of +1 per hit point of damage received is added to the victim's
|
|
saving throw.
|
|
If the spell recipient fails his saving throw, his sexual
|
|
preference is changed to the opposite. Thus a man who liked women would
|
|
now prefer other men.
|
|
The duration of the spell is a function of the charmed person's
|
|
Intelligence and is tied to the saving throw. The spell may be broken
|
|
if a successful saving throw is rolled, and this saving throw is
|
|
checked on a periodic basis, according to the creature's Intelligence
|
|
(see following table).
|
|
|
|
Intelligence Score Time Between Checks
|
|
3 or less 3 months
|
|
4 to 6 2 months
|
|
7 to 9 1 month
|
|
10 to 12 3 weeks
|
|
13 to 14 2 weeks
|
|
15 to 16 1 week
|
|
17 3 days
|
|
18 2 days
|
|
19 or more 1 day
|
|
|
|
The DM must make sure that the spell recipient adheres to the
|
|
effects of the spell, but it isn't necessary to go into detail.
|
|
|
|
|
|
Charm Man I (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: 16 feet radius
|
|
Components: V, S
|
|
Duration: 1d4+1 turns
|
|
Casting time: 1
|
|
Area of Effect: 1d4+4 men of 3 HD/level or lower
|
|
Saving Throw: see below
|
|
|
|
This spell is used by witches and houris, but other clever mages
|
|
should be able to adjust the spell for their needs. A witch must have a
|
|
Charisma score of at least 11 to cast this spell.
|
|
It affects victims the same as a charm person spell. If there is a
|
|
leader with a group of men, he may dispel the charm if his charisma
|
|
plus a roll of 1d8 is six points or more higher than the witch's
|
|
charisma. If the spell is not dispelled by a leader, each man within
|
|
the area of effect must attempt a save versus spells. A successful save
|
|
negates the effect of the spell for that man only. If there are more
|
|
men within range than a maximum number who can be affected, the spell
|
|
is directed against the lower-level men first. The spell won't work on
|
|
any man who has taken damage from any other action of the same witch
|
|
during the current encounter.
|
|
There are four level variations of this spell (Charm Man II at
|
|
third level, Charm Man III at fifth level). They are listed here
|
|
instead of throughout the guide for convenience. The spells and the
|
|
difference in duration and area of effect are as followed:
|
|
Charm Man II - 1d6+4 turns 1d6+6 men of 4 HD/level or lower
|
|
Charm Man III - 1d8+4 turns 1d8+8 men of 5 HD/level or lower
|
|
Charm Man IV - 1d10+4 turns 1d10+10 men of 6 HD/level or lower
|
|
Charm Man V - 1d12+4 turns 1d12+12 men of 8 HD/level or lower
|
|
|
|
|
|
Davenet's Seduction (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: Special
|
|
Components: V, S, M
|
|
Duration: Permanent or until dispelled
|
|
Casting time: 1 hour
|
|
Area of Effect: One person
|
|
Saving Throw: see below
|
|
|
|
The spellcaster may affect one individual of the opposite sexual
|
|
orientation to become enamored with the spellcaster and willingly
|
|
subject to all of his/her commands. That the victim has been seduced
|
|
(magically or otherwise) will be readily apparent to those who make a
|
|
successful wisdom check. In order to cast the spell, the spellcaster
|
|
must extract a personal item of the victim's, and then cast the spell
|
|
onto the item in solitude. When the item is given back to the victim
|
|
and recognized, the spell is complete.
|
|
The victim is allowed a special saving throw on a d20 based on
|
|
intelligence. The roll is modified by adding the victim's wisdom and
|
|
subtracting the spellcaster's apparent charisma (OPTIONAL: comeliness).
|
|
The spell is effective until dispelled.
|
|
While under the enchantment, the victim will take as gospel
|
|
everything the spellcaster says, and will strive to protect and defend
|
|
the spellcaster at all times. If the spell is broken by another magic
|
|
or by the will of the enchanter, however, the victim will remember
|
|
everything and know that magic was involved.
|
|
|
|
|
|
Divine Sexual Orientation (Divination) Reversible
|
|
|
|
Level: 1
|
|
Range: 10 yards
|
|
Components: S, M
|
|
Duration: Special
|
|
Casting Time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: None
|
|
|
|
This spell reveals the hetero- or homo-sexuality of a given
|
|
creature of a species with two genders. The material component is a
|
|
clear, colorless gem, which changes colors as follows:
|
|
|
|
red totally heterosexual
|
|
orange strongly heterosexual
|
|
yellow bisexual leaning towards hetero-
|
|
green 50/50 bisexual
|
|
blue bisexual leaning towards homo-
|
|
violet strongly homosexual
|
|
ultraviolet totally homosexual
|
|
|
|
* Sage's note: This is simply the Kinsey scale of sexuality.
|
|
|
|
In normal daylight, of course, ultraviolet will not show clearly,
|
|
and will appear to anyone without infravision as lavender. The creature
|
|
being scried must be alive and visible to the caster. The method of
|
|
sight -infravision, scrying, clairvoyance, etc. - does not matter.
|
|
Portraits, illusions, or statues, however, will not suffice. The gem
|
|
will remain white, indicating spell failure, if the creature is
|
|
asexual, its attractions are completely unrelated to gender, or is
|
|
magically protected, as by the reverse spell, Hide Sexual Orientation,
|
|
which conceals sexual orientation from magical or psionic detection for
|
|
24 hours.
|
|
Sage's note: although psionics are still a young and arcane
|
|
discipline in the Realms, it has been demonstrated that the psionic
|
|
science of Aura Sight can reveal sexual orientation, especially when
|
|
the subject has expended a great deal of psychic energy on sex or
|
|
sexuality.
|
|
|
|
|
|
Don Juan's Irresistible Kiss (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Special
|
|
Casting time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: None
|
|
|
|
When a wizard casts this spell, he/she must kiss the intended
|
|
victim and the victim must be able to receive a kiss (i.e. not in
|
|
combat). The mage is in control and can decided how long to kiss. After
|
|
the kiss, both the mage and the victim are stunned for 1 segment per
|
|
round of kissing.
|
|
|
|
|
|
Ecstasy (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: 5 yards
|
|
Components: V, S
|
|
Duration: 1 round + 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 person
|
|
Saving Throw: Neg.
|
|
|
|
The gestures of the wizard, along with his erotic incantations
|
|
causes the person to go into an enjoyable, screaming, orgasmatic,
|
|
erotic fit. The term person includes any bipedal human, demihuman, or
|
|
humanoid of giant-size or smaller, such as dwarves, elves, gnolls,
|
|
halflings, kobolds, and others.
|
|
The person receives a saving throw vs. spell to avoid the effect,
|
|
with any adjustment to Wisdom. If the person fails the saving throw,
|
|
he/she loses all dexterity bonuses to armor class. Also, he/she cannot
|
|
move from his/her current location. He/she cannot cast spells, attack,
|
|
use items, etc. Basically, the character is caught up in a real
|
|
pleasurable experience and can't function properly.
|
|
|
|
|
|
Fascination (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: 12 feet
|
|
Components: V, S, M
|
|
Duration: 20 turns
|
|
Casting time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: Neg.
|
|
|
|
The affecting person will be unable to do anything at all except
|
|
follow the mage wherever she/he goes, unable to take his/her eyes off
|
|
her/him. If attacked, the affected will try to beat off any opponents,
|
|
including his own comrades, in a berserk fury (+1 to hit, -1 to AC) in
|
|
order to continue moving towards the mage.
|
|
|
|
|
|
Flash (Enchantment)
|
|
|
|
Level: 1
|
|
Range: 10 yards/level
|
|
Components: V, S
|
|
Duration: 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: 1 creature per level of the caster
|
|
Saving Throw: 1/2 duration
|
|
|
|
In casting this spell, the mage must expose a body part (knee,
|
|
thigh, shoulder, or something more sensitive, as the caster desires)
|
|
and call out something appropriate. It will only affect members of the
|
|
opposite sex or homosexuals. It will cause all creatures affected to be
|
|
stunned by the incredible attractiveness of the body part they have
|
|
just seen exposed.
|
|
|
|
|
|
Freudian Thoughts (Invocation/Illusion)
|
|
|
|
Level: 1
|
|
Range: Within hearing range of the subject
|
|
Components: V, M
|
|
Duration: 1 turn/level
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
Sage's Note: This is a great role-playing vehicle for some
|
|
players if there characters get this spell cast on them. It could be
|
|
real fun having a pervert for a character.
|
|
A person subject to this spell begins consciously and
|
|
subconsciously to interpret everything in sexual terms. For example,
|
|
the subject would perceive a sword attack not only as melee but also as
|
|
an attempted rape by a male, and would experience eating a taco
|
|
as... well, you get the idea.
|
|
The material component is the caster's holy symbol, and the verbal
|
|
component is a lewd innuendo.
|
|
|
|
|
|
Fyltar's Pheromonal Force (Illusion/Phantasm)
|
|
|
|
Level: 1
|
|
Range: 10 yards
|
|
Components: S, M
|
|
Duration: 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: 10 yards
|
|
Saving Throw: Neg.
|
|
|
|
This spell functions as the Arousal cantrip (see above) with two
|
|
minor adjustments. First, creatures which cannot smell are
|
|
automatically unaffected. Secondly, it raises the morale of all
|
|
affected creatures by 1d4. The material component is a rose petal,
|
|
crushed during casting.
|
|
|
|
|
|
Impotence (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: 5 yards
|
|
Components: V, S, M
|
|
Duration: 10 rounds/level
|
|
Casting time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: Neg.
|
|
|
|
This spell enables the spell caster to render one creature,
|
|
himself or otherwise, impotent (incapable of sexual intercourse). The
|
|
material component is a bucket of cold water. The incantation consists
|
|
of a specific personality (such as "Baba Yaga") who might be
|
|
unappealing to the creature. The saving throw is actually a check on
|
|
the disgust the personality generates in the creature. If the creature
|
|
finds the person repulsive, he fails the save.
|
|
OPTIONAL EFFECT: During the period of impotence, the creature will
|
|
attack at -2 and make morale and saving throws at -2. Wisdom,
|
|
Constitution, and Charisma scores will be lowered by 1-3 points each
|
|
for the duration of the spell. Also, during this time the creature will
|
|
feel downright miserable.
|
|
|
|
|
|
Kiss of Sleeping (Enchantment/Charm) Reversible
|
|
|
|
Level: 1
|
|
Range: Touch
|
|
Components: S
|
|
Duration: 10/level
|
|
Casting time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: None
|
|
|
|
When a wizard casts this spell, he/she must kiss the intended
|
|
victim and the victim must be able to receive a kiss (i.e. not in
|
|
combat). After the kiss, the victim goes into a deep comatose slumber.
|
|
Slapping or wounding awakens the affected creature but normal
|
|
noise does not. Awakening requires one entire round.
|
|
The reverse of this spell is Kiss Of Awakening which will awaken a
|
|
person who is magically asleep.
|
|
|
|
|
|
Kiss Of Wounding (Conjuration/Summoning)
|
|
|
|
Level: 1
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Instantaneous
|
|
Casting time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: 1/2
|
|
|
|
When a wizard casts this spell, he/she must kiss the intended
|
|
victim and the victim must be able to receive a kiss (i.e. not in
|
|
combat). This kiss causes the victim to suffer 1d3 hit points of
|
|
damage, plus 3 points for each level of experience of the spellcaster,
|
|
to a maximum of 1d3+20 points. Those successfully saving versus spell
|
|
receive half damage.
|
|
|
|
|
|
Masturbation (Enchantment)
|
|
Level: 1
|
|
Range: 10 yards
|
|
Components: S, M
|
|
Duration: 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: Neg.
|
|
|
|
This spell causes the horniness of Arousal with the added
|
|
irresistible urge to masturbate with any and all external sexual
|
|
organs. This spell functions like a combination of an Arousal cantrip
|
|
with a command to "masturbate!" If no appendages are free for this
|
|
purpose, the subject will rub the sexual organs against any nearby
|
|
functional object. The material component is two pieces of cloth,
|
|
rubbed quickly against one another.
|
|
|
|
|
|
Power Word, Rut (Conjuration/Summoning)
|
|
|
|
Level: 1
|
|
Range: 5 yards/two level
|
|
Components: V
|
|
Duration: 1 hour/level
|
|
Casting time: 1
|
|
Area of Effect: One male mammal
|
|
Saving Throw: None
|
|
|
|
When this spell is cast, the recipient gains a condition of sexual
|
|
excitement and productive activity. This reflects in the recipient as a
|
|
gain a +2 modifier for every three levels of the mage to dexterity with
|
|
respect to having sex. Thus, this spell won't effect any other aspects
|
|
of dexterity; only sex. Also due to his hyper state, the recipient
|
|
gains a +1 to hit. Furthermore, two points of intelligence and one
|
|
point of wisdom is lost; and one point of charisma is gained. These
|
|
bonuses end when the spell ends.
|
|
|
|
|
|
PMS (Conjuration) Reversible
|
|
|
|
Level: 1
|
|
Range: 10 yards
|
|
Components: V, S, M
|
|
Duration: 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: one creature
|
|
Saving Throw: 1/2
|
|
|
|
PMS causes the subject to experience an unceasing, agonizing, dull
|
|
throbbing pain throughout the groin and lower abdomen, as though all
|
|
the muscles in that area were clenched like a vise. THAC0 and all
|
|
saving throws are treated as if the subject were one level lower (a
|
|
0th-level or 1st-level character automatically misses or fails), and
|
|
Constitution and Charisma are reduced by 1 for the duration of the
|
|
spell. A successful saving throw results in a nagging headache reducing
|
|
Constitution and Charisma by 1 for the duration of the spell.
|
|
|
|
|
|
Reverse Sexual Orientation (Alteration)
|
|
|
|
Level: 1
|
|
Range: 10 yards
|
|
Components: V, S, M
|
|
Duration: Special; Permanent, with saving throw once/day
|
|
Casting Time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: Special; see below
|
|
|
|
This spell temporarily converts a creature's sexual orientation
|
|
from hetero- to homo-sexual, or vice versa. A bisexual who favors one
|
|
gender will now favor the other, and a bisexual equally disposed
|
|
towards both genders will be unaffected. Asexual creatures or
|
|
creatures of species with more than two genders will be affected, if at
|
|
all, by DM's discretion.
|
|
There is no saving throw per se against this spell. Rather, upon
|
|
first experiencing sexual attraction in the altered way, or upon first
|
|
questioning one's unexpected lack of accustomed sexual attraction, the
|
|
subject, if strenuously disapproving, is allowed a Constitution check
|
|
at -4. A successful Constitution check will experience a strong but
|
|
repressive erotic attraction towards a single individual for 1
|
|
round/level of the spellcaster, after which the effects permanently
|
|
vanish. A new Constitution check may be made once per day, but with a
|
|
cumulative penalty of -1 per day. A check of 1 always succeeds.
|
|
The material component is a concave lump of clay which the caster
|
|
re-molds into a convex lump.
|
|
|
|
|
|
Revulsion (Enchantment) Reversible
|
|
|
|
Level: 1
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: 1 turn + 1 round/level
|
|
Casting Time: 1
|
|
Area of Effect: creature touched
|
|
Saving Throw: Neg.
|
|
|
|
Successful casting of the Revulsion spell leaves the recipient
|
|
disgusted to the point of nausea at any prospect of engaging in sexual
|
|
activities of any kind, no matter how minor. The reverse of this spell,
|
|
Indifference, eliminates any negative thoughts or feelings the
|
|
recipient may have and replaces them with utter indifference. The
|
|
material component of this spell is a leech or the eye of a tuna.
|
|
|
|
|
|
Seduce Undead (Necromancy)
|
|
|
|
Level: 1
|
|
Range: 10 yards
|
|
Components: V, S, M
|
|
Duration: 24 hours
|
|
Casting Time: 1
|
|
Area of Effect: 1 undead + (1 undead /
|
|
every 2 levels above 9th of the caster)
|
|
Saving Throw: None
|
|
|
|
This spell creates a standing order with one (or more) undead to
|
|
engage in sexual behavior of the caster's choice with the caster. The
|
|
undead will make no effort to harm the caster, although disease from a
|
|
zombie's touch or mummy rot, for example, may (un)naturally occur.
|
|
Each orgasm achieved by the caster causes 1d6 damage to the undead.
|
|
The material component is a drop of semen mixed with menstrual blood.
|
|
|
|
|
|
Seduction I (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: 6 feet
|
|
Components: V, S
|
|
Duration: 2 turns or until dispelled
|
|
Casting time: 1
|
|
Area of Effect: One person (4 HD/levels or less)
|
|
Saving Throw: see below
|
|
|
|
This spell is used by witches (some warlocks have customized it
|
|
for their use). This spell causes the affected person to cast aside all
|
|
weapons, armor, and clothing, in an attempt to seduce the witch,
|
|
leaving the victim virtually defenseless against attacks from the witch
|
|
or any other character or creature. Immediately after the spell wears
|
|
off or is dispelled, the victim can retrieve one of his dropped weapons
|
|
on a roll of 11 or more on 1d20. If the roll is 16 or more, the victim
|
|
may also retrieve a shield or helmet. Rolls may be repeated each round
|
|
until successful, as long as the victim stays within grasping range of
|
|
the weapon or other object to be recovered.
|
|
Saving throws are a straight throw versus spells, modified by
|
|
Wisdom only (no magical protection device apply). Furthermore, the
|
|
victim saves at -1 for every two points of Charisma of the caster above
|
|
12, rounded up (i.e. -1 at charisma 13 or 14, -2 at 15 or 16, -3 at 17
|
|
or 18). This saving throw gives characters or creatures with a decent
|
|
Wisdom a better chance of saving throw vs. spells, tones the power down
|
|
a bit, and makes the calculation of saving throws much easier than the
|
|
original method that appears below.
|
|
ALTERNATIVE SAVING THROW: The saving throw for this spell is
|
|
computed by adding the seduction spell level (1 through 8) to the
|
|
charisma score of the witch and subtracting the wisdom score of the
|
|
intended victim. The resulting number is used as a modifier (plus or
|
|
minus) to a roll of 1d20. The adjusted die roll must be equal to or
|
|
greater than a certain number, depending on the class of the intended
|
|
victim, for the save to be successful. Fighters need a 13 to save,
|
|
rogues need a 12, mages need a 9, and clerics need a 8.
|
|
There are seven level variations of this spell (Seduction II at
|
|
second level, Seduction III at third level). They are listed here
|
|
instead of throughout the guide for convenience. The spells and the
|
|
difference in area of effect are as followed:
|
|
Seduction II - One person (6 HD/levels or less)
|
|
Seduction III - One person (8 HD/levels or less)
|
|
Seduction IV - One person (10 HD/levels or less)
|
|
Seduction V - One person (12 HD/levels or less)
|
|
Seduction VI - One person (14 HD/levels or less)
|
|
Seduction VII - One person (16 HD/levels or less)
|
|
Seduction VIII - One person (18 HD/levels or less)
|
|
|
|
|
|
Skank (Enchantment/Charm)
|
|
|
|
Level: 1
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: 5 rounds/level
|
|
Casting Time: 1
|
|
Area of Effect: Creature touched
|
|
Saving Throw: Neg.
|
|
|
|
This spell turns an innocent, sweet person into a wild and crazy
|
|
nymphomaniac. The affected person will be struck by the nymphomania
|
|
insanity for the duration of the spell.
|
|
This spell is very popular with apprentices at school who like to
|
|
cast it on snaughty, preppy girls.
|
|
|
|
|
|
Chastity (Abjuration) Reversible
|
|
|
|
Level: 2
|
|
Range: Touch
|
|
Components: S, M
|
|
Duration: 1 turn/level
|
|
Casting Time: 2
|
|
Area of Effect: Creature touched
|
|
Saving Throw: Neg.
|
|
|
|
This spell compels the affected creature to abstain completely
|
|
from any and all forms of sexual activity, including looking
|
|
appreciatively but with sexual undertones, going to whatever lengths
|
|
necessary to avoid anything which might lead to lust. The reverse,
|
|
Promiscuity, compels the subjects to attempt to engage in their most
|
|
preferred sexual activities as much and as quickly as possible. The
|
|
material component of this spell is a small silver key.
|
|
|
|
|
|
Constant Orgasm (Evocation)
|
|
Level: 2
|
|
Range: Touch
|
|
Components: S
|
|
Duration: 1 turn + 1 round/level
|
|
Casting Time: 2
|
|
Area of Effect: One creature
|
|
Saving Throw: 1/2
|
|
|
|
This spell causes the recipient to begin to orgasm, repeatedly,
|
|
and with great enjoyment, until the subject's body is no longer capable
|
|
of sustaining orgasm. The duration is based on level, but medically
|
|
speaking, it could end when the body collapses from exhaustion, or (for
|
|
males) when the body can produce no more seminal fluid. The DM may wish
|
|
to add possible negative modifiers for combat, movement, etc. Because
|
|
of the victim's excited state. A successful saving throw results in a
|
|
single orgasm of normal duration.
|
|
|
|
|
|
Homophobia (Abjuration) Convertible
|
|
|
|
Level: 2
|
|
Range: 20 yards
|
|
Components: V, S, M
|
|
Duration: 1 turn + 1 round/level
|
|
Casting Time: 3
|
|
Area of Effect: One person
|
|
Saving Throw: Neg.
|
|
|
|
Homophobia causes a person, regardless of orientation, to become
|
|
angry and nauseous at the concept or sight of any person or behavior
|
|
which might be construed as homosexual. The subject will attempt to
|
|
evade and void any such thing and, if evasion proves impossible,
|
|
hostile and even violent.
|
|
Homosexuals affected by this spell will be constantly ill at ease.
|
|
The converse spell, Heterophobia, has exactly the same effects, except
|
|
that the aversion is towards heterosexuals and heterosexuality. The
|
|
material component is a lump of moldy cheese shaped like a triangle (or
|
|
a square, for the converse).
|
|
|
|
|
|
Jealousy (Alteration)
|
|
|
|
Level: 2
|
|
Range: 6 feet
|
|
Components: V, S
|
|
Duration: 2 turns + 1 turn/level
|
|
Casting time: 2
|
|
Area of Effect: 1-6 persons
|
|
Saving Throw: Neg.
|
|
|
|
The affected people will become jealous of each other to the
|
|
extent that they will ignore the mage or any other source of danger
|
|
present and quarrel amongst themselves. There is a chance equal to the
|
|
mage's intelligence of such an argument leading to blows and, if it
|
|
does, there is an additional chance equal to the mage's intelligence of
|
|
the fight being to the death. If the fight is not to the death, then
|
|
the combatants will come out of the spell when hit.
|
|
|
|
|
|
Layla's Good Morning Kiss (Enchantment/Charm)
|
|
|
|
Level: 2
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Instantaneous
|
|
Casting Time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: None
|
|
|
|
This spell wakes up a normally sleeping creature and causes it to
|
|
be favourably disposed toward the caster for 1d6 turns. It also removes
|
|
any natural hangovers.
|
|
|
|
|
|
Kiss Of Weakness (Conjuration/Summoning)
|
|
Level: 2
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: Special
|
|
Casting time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
When a wizard casts this spell, he/she must kiss the intended
|
|
victim and the victim must be able to receive a kiss (i.e. not in
|
|
combat). This kiss causes the victim to lose 2d4 points of Strength for
|
|
24 hours. After receiving such a kiss, the victim will be completely
|
|
helpless for 1d10 turns.
|
|
|
|
|
|
Neville's Wandering Hand (Enchantment)
|
|
|
|
Level: 2
|
|
Range: 20 yards
|
|
Components: V, S, M
|
|
Duration: 1 round/level
|
|
Casting Time: 2
|
|
Area of Effect: One creature
|
|
Saving Throw: Neg.
|
|
|
|
Neville's Wandering Hand is named not after its inventor, but its
|
|
first victim: Neville, high priest of Torm, who suddenly found himself
|
|
unable to keep from groping and otherwise feeling up the young nubile
|
|
acolyte he was initiating into the order. (We hear that his latest
|
|
missionary assignment to the Icewind Dale is going nicely.) The
|
|
material component is a leaf of poison ivy.
|
|
|
|
|
|
Protection From Intoxication (Abjuration)
|
|
|
|
Level: 2
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: 1 hour/level
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell causes the recipient to be immune to the effects of any
|
|
kind of alcohol. It also grants immunity to the Houri spell Kiss of
|
|
Intoxication.
|
|
|
|
|
|
Pornographic Glamer (Illusion/Phantasm)
|
|
|
|
Level: 2
|
|
Range: Special
|
|
Components: V, S, M
|
|
Duration: 1 turn/level
|
|
Casting Time: 2
|
|
Area of Effect: Within a 10'x10' vertical square
|
|
Saving Throw: Neg.
|
|
|
|
This spell creates a very convincing, erotic illusion with the
|
|
phantasmal effect of an Arousal cantrip nobody who would ordinarily be
|
|
sexually excited by engaging in the behavior or by the objects or
|
|
people being viewed. The illusion includes visual and auditory effects
|
|
only.
|
|
|
|
|
|
Sexify/Enhance Comeliness (Alteration)
|
|
|
|
Level: 2
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: Special
|
|
Casting time: 2
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
The recipient of this spell undergoes a transformation in
|
|
appearance to become more sexually attractive to members of the
|
|
opposite gender no matter what the recipient's initial comeliness.
|
|
Looks, smell, smoothness, and even taste of the outer skin are all
|
|
effected. The recipient's comeliness is effected as follows:
|
|
|
|
Caster's
|
|
Level Comeliness Duration
|
|
01 14 10 minutes
|
|
02 15 20 minutes
|
|
03 16 30 minutes
|
|
04 17 1 hour
|
|
05 18 2 hours
|
|
06 19 4 hours
|
|
07 20 8 hours
|
|
08 21 16 hours
|
|
09 22 1 day
|
|
10 23 2 days
|
|
11 24 4 days
|
|
12 25 8 days
|
|
13 26 16 days
|
|
14 27 32 days
|
|
15 28 64 days
|
|
16 29 128 days
|
|
17+ 30 256 days
|
|
|
|
Note that if two mages cast the spell on a person simultaneously,
|
|
then their levels may be added together to effect a stronger magic.
|
|
Further, this spell has the effect of negating any curse magic which
|
|
degrades the recipient's natural beauty.
|
|
The material component of this spell is a cosmetic and perfume kit
|
|
magically prepared by a thaumaturger.
|
|
|
|
|
|
Transfer Charm (Enchantment/Alteration)
|
|
|
|
Level: 2
|
|
Range: 10 feet
|
|
Components: V, S
|
|
Duration: as for the spell transferred
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell allows a caster of higher level to subvert previous
|
|
magical charms to his own purposes. For example: Erin, a second level
|
|
mage casts Charm Person on a Bryce, who becomes charmed. Anna, a third
|
|
level mage casts Transfer Charm onto Bryce, whereupon Bryce becomes
|
|
Charmed to Anna. However, Deneira, another third level mage, cannot
|
|
Transfer the charm to herself, as she is not higher level than Anna.
|
|
|
|
|
|
Vampiric Kiss (Necromancy)
|
|
|
|
Level: 2
|
|
Range: Touch
|
|
Components: S
|
|
Duration: 1 round/level
|
|
Casting time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: None
|
|
|
|
When a wizard casts this spell, he/she must kiss the intended
|
|
victim on the neck and the victim must be able to receive a kiss (i.e.
|
|
not in combat). After the kiss, the victim will lose 2 hit points per
|
|
round. The caster will receive one of those hit points per round if
|
|
he/she is not at maximum hit points already.
|
|
|
|
Voyeur (Alteration)
|
|
|
|
Level: 2
|
|
Range: 20 feet
|
|
Components: V, S, M
|
|
Duration: 2 rounds/level
|
|
Casting time: 2
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
A voyeur is a person who derives sexual gratification from
|
|
observing the sex organs especially in secret. Thus, this spell allows
|
|
the wizard to see through a person's clothing and examine sexual
|
|
organs. Of course the gratification part must be achieved solely by the
|
|
mage. The material component of the spell is a small piece of cloth and
|
|
a small piece of glass.
|
|
|
|
Kiss of Intoxication (Enchantment/Charm)
|
|
|
|
Level: 3
|
|
Range: Touch
|
|
Components: S
|
|
Duration: 1 turn/level of the caster
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell causes the victim to become completely drunk. He/she
|
|
enters a state of great intoxication.
|
|
|
|
|
|
Kiss Of Slavery (Enchantment/Charm)
|
|
|
|
Level: 3
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Special
|
|
Casting time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
When a wizard casts this spell, he/she must kiss the intended
|
|
victim and the victim must be able to receive a kiss (i.e. not in
|
|
combat). This is actually a Charm Person spell with no saving throw.
|
|
Checks to break such a charm are made after twice the normal duration.
|
|
The victim of this spell will obey any order unquestioningly.
|
|
|
|
|
|
Leomund's Tiny Brothel (Alteration)
|
|
Level: 3
|
|
Range: 0
|
|
Components: V, S, M
|
|
Duration: 5 hours + 1 hour/level
|
|
Casting time: 3
|
|
Area of Effect: 15-foot-diameter sphere
|
|
Saving Throw: None
|
|
|
|
When this spell is cast, the wizard creates an unmoving, opaque,
|
|
sound-proof field of any desired color around his person. Up to 7
|
|
other man-sized creatures can fit into the field with its creator, and
|
|
these can freely pass into and out of the brothel without harming it,
|
|
but if the spellcaster removes himself from it, the spell dissipate.
|
|
The temperature inside the hut is a cool 60 degrees Fahrenheit, if
|
|
the exterior temperature is between 0 and 100 degrees. An exterior
|
|
temperature below 0 and above 100 lowers or raises, respectively, the
|
|
interior temperature on a 1 degree-for-1 degree basis. The tiny brothel
|
|
also provides protection against the elements, such as rain, dust,
|
|
sandstorms, and the like. The hut can withstand any wind of less than
|
|
hurricane force without being harmed, but wind force greater than that
|
|
destroys it.
|
|
The interior of the hut is a hemisphere; the spellcaster can
|
|
illuminate it dimly upon command, or extinguish the light as desired.
|
|
The floor of the hut is soft and springy. Nice big cushy pillows are
|
|
also in the brothel. The spellcaster can cause the brothel play soft
|
|
romantic music upon command. Note that although the force field is
|
|
opaque from the outside, it is transparent from within. Missiles,
|
|
weapons, and most spell effects can pass through the hut without
|
|
affecting it, although the occupants cannot be seen from outside the
|
|
hut. The hut can be dispelled.
|
|
The material component for this spell is a small crystal bead that
|
|
shatters when the spell duration expires or the brothel is dispelled,
|
|
the hair of a prostitute, and a feather (duck feathers work best).
|
|
|
|
|
|
Obsession (Enchantment)
|
|
|
|
Level: 3
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: 1 turn + 1 round/level
|
|
Casting Time: 3
|
|
Area of Effect: Person touched
|
|
Saving Throw: Neg.
|
|
|
|
A person under the effect of Obsession is overwhelmed by the
|
|
erotic desire for some animate creature chosen by the spellcaster. A
|
|
"crush" does not begin to describe the effect. The creature must be
|
|
such that the affected person might feel some attraction towards it
|
|
under normal circumstances, and the affected person will not act
|
|
contrary to alignment or personal ethic. The material component is a
|
|
crushed walnut.
|
|
|
|
|
|
Prowess (Alteration) Reversible
|
|
|
|
Level: 3
|
|
Range: Touch
|
|
Components: S, M
|
|
Duration: 24 hours
|
|
Casting Time: 3
|
|
Area of Effect: One creature
|
|
Saving Throw: None (None for reverse as well)
|
|
|
|
This spell impressively enhances the size, shape, technique,
|
|
stamina, and eroticism of the affected creature with respect to organs
|
|
and matters sexual. Affected creatures are treated as having a Charisma
|
|
of 18 by anyone they cruise or flirt with, they become stunningly well-
|
|
endowed, and they are capable of engaging in extremely hot sex without
|
|
rest (bonus of +level X 1d4) to all sexual rolls.
|
|
The reverse, Impotence, makes the subject flirt like a clod, dance
|
|
like an orc, and seduce like a used-chariot salesman. The subject will
|
|
experience appropriate withering, shrinking, and sagging, and will be
|
|
unable to achieve erection or lubrication. Affected creatures are
|
|
treated as having a Charisma of 3 by anyone they cruise or flirt with.
|
|
Orgasm is either impossible or else premature and highly unsatisfying.
|
|
The material component is a leaf of mint.
|
|
|
|
|
|
Sacremon's Emperor's New Clothes (Illusion/Phantasm)
|
|
|
|
Level: 3
|
|
Range: 5 yards/level
|
|
Components: V, S
|
|
Duration: 2 rds/level
|
|
Casting time: 3
|
|
Area of Effect: One person
|
|
Saving Throw: Neg.
|
|
|
|
This spell, devised by my gnome illusionist primarily as a good
|
|
prank spell, causes all of the target's clothing and bodily possessions
|
|
to become invisible, but not the target itself. The target sees his or
|
|
her clothes as they normally are. Swords in scabbards are considered
|
|
bodily possessions, but not if in hand. Any clothes put on after the
|
|
spell is cast do not become invisible. Invisible items remain so until
|
|
the for the duration of the spell or dispelled.
|
|
|
|
|
|
Sex Slave (Enchantment/Charm)
|
|
|
|
Level: 3
|
|
Range: 10 yards
|
|
Components: V, S
|
|
Duration: 1 day/level
|
|
Casting Time: 3
|
|
Area of Effect: One creature
|
|
Saving Throw: Neg.
|
|
|
|
This very powerful spell reduces a living, intelligent person into
|
|
a lascivious, nymphomaniac sex slave whose only interest is bringing
|
|
the caster to orgasm after creative orgasm. Once the spell has
|
|
transpired, the former slave remembers everything that has happened.
|
|
However, the subject while enslaved will not only not object but will
|
|
enthusiastically agree with every sexual suggestion made short of
|
|
death. This spell is unequivocally evil.
|
|
|
|
|
|
Stanza's Diseased Kiss (Necromancy)
|
|
|
|
Level: 3
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent until cured
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: Neg.
|
|
|
|
This spell causes one randomly chosen normal sexual disease in the
|
|
victim.
|
|
|
|
|
|
Angel's Negation (Enchantment/Abjuration)
|
|
|
|
Level: 4
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell instantly negates the obsessive-compulsive behaviour
|
|
caused by a Seducer, and renders the recipient immune to the non-
|
|
magical charms of that Seducer.
|
|
|
|
|
|
Become Phantasmal Lover (Illusion/Phantasm)
|
|
|
|
Level: 4
|
|
Range: 5 yards /level
|
|
Components: V, S, M
|
|
Duration: Until the next morning
|
|
Casting Time: As long as it takes (see below)
|
|
Area of Effect: 1 creature
|
|
Saving Throw: Special
|
|
|
|
When this spell is cast, the wizard causes his features to shift
|
|
in the mind of his victim to conform to those of an individual that the
|
|
victim considers to the ultimate lover. Once the spell is successfully
|
|
cast (and the save varies according to the amount of preparation in
|
|
casting the spell), the recipient will be putty in the hands of the
|
|
caster, not out of enchantment but only out of the recipient's own
|
|
sense of wish-fulfillment.
|
|
This spell takes as much time to cast as it takes to get the
|
|
recipient drunk. The more thoroughly tanked the recipient gets, the
|
|
worse will be the save:
|
|
|
|
had a serving of alcohol -1
|
|
Slightly intoxicated -2
|
|
Moderately intoxicated -4
|
|
Greatly intoxicated -8
|
|
|
|
The material component of this spell is large quantities of
|
|
alcohol, which must be passed through the gullet of the recipient.
|
|
|
|
|
|
Bigby's Bitch Slap (Evocation)
|
|
|
|
Level: 4
|
|
Range: 10 yards/level
|
|
Components: V, S, M
|
|
Duration: Special
|
|
Casting time: 4
|
|
Area of Effect: One female
|
|
Saving Throw: Neg.
|
|
|
|
A version of the Bigby's Hand spells (although probably not from
|
|
Bigby). A quasi-real hand (five feet) comes into existence and smacks
|
|
the nearest women that the caster commands it to. If the woman knows
|
|
her place is in the kitchen, the hand only does 1 point of damage as a
|
|
reminder. However if the woman has complained, whined or not been to
|
|
the kitchen in three days, the hand instantly grows to the size of a
|
|
Titan hand (25 feet) and knocks the woman into the nearest kitchen (be
|
|
it 10 feet or 10000 miles) and forces her to cook a three course meal.
|
|
If she continuously refuses, the hand will inflict damage on her until
|
|
she submits (DM's decision on damage per hit).
|
|
The hand has as many hit points as the caster in full health and
|
|
has an Armor Class of 0.
|
|
The material component of the spell is a leather glove.
|
|
|
|
|
|
Layla's Morning After Kiss (Alteration)
|
|
|
|
Level: 4
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: Neg.
|
|
|
|
This spell causes a sleeping being to forget up to one turn of
|
|
action, per level of the caster (the caster may make the window of
|
|
forgetfulness shorter, if he wishes), that occurred just before he fell
|
|
asleep. The caster may remove the forgetfulness at will.
|
|
|
|
|
|
Layla's Seductive Impersonation (Alteration)
|
|
|
|
Level: 4
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: 1 day/level
|
|
Casting Time: 5
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell allows the caster to change his form to that of another
|
|
seductive being for an extended period of time. He retains all of his
|
|
own abilities, and gains all of the natural abilities though none of
|
|
the magical abilities of the creature chosen. There is no danger of
|
|
identity loss as with a Polymorph. The types of beings that may be
|
|
impersonated are as follows: dryad, succubus, nereid, sirine, medusa,
|
|
mermaid, sylph, unicorn, vampire, foxwoman. Other similar beings may be
|
|
allowed at the discretion of the DM, as the spell works by allowing
|
|
similar types of creatures to become similar types of creatures, rather
|
|
than the specific forms being locked into the spell.
|
|
|
|
|
|
Layla's Sexy Kiss of Insanity (Enchantment/Necromancy) Reversible
|
|
|
|
Level: 4
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell inflicts one random sexual insanity. The reverse spell,
|
|
Layla's Reforming Kiss, removes one sexually-related insanity. It does
|
|
not affect any other forms of insanity.
|
|
|
|
|
|
Lovesickness (Enchantment/Charm)
|
|
|
|
Level: 4
|
|
Range: 6 feet
|
|
Components: V, S
|
|
Duration: Special
|
|
Casting time: 4
|
|
Area of Effect: One person
|
|
Saving Throw: Neg.
|
|
|
|
This spell makes its recipient become so much in love with the
|
|
mage that as soon as she/he loses sight of the mage, the victim begins
|
|
to waste away. The victim stops eating food, turns to drinking, and
|
|
becomes a general wreck, fighting at a -5. As a result, she/he will die
|
|
of malnutrition in a number of days equal to her/his Constitution score
|
|
plus 10, and there is a 10% chance of her/him committing suicide.
|
|
What's more, if the mage tells her/him to go away, she/he is compelled
|
|
to do so. This unpleasant condition may wear off as a charm person, but
|
|
otherwise must be treated by cure disease.
|
|
|
|
|
|
Power Word, Strip (Enchantment/Charm)
|
|
|
|
Level: 4
|
|
Range: 10 yards/2 levels
|
|
Component: V
|
|
Duration: Instantaneous
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell causes one person to take off all of his armour,
|
|
clothing, weapons, jewelery, etc. as quickly as possible. [inspired by
|
|
Tomas from the Unbearable Lightness of Being novel]
|
|
|
|
|
|
Stanza's Certain Kiss of Disease (Necromancy) Reversible
|
|
|
|
Level: 4
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This spell inflicts one normal sexual disease of the caster's
|
|
choice. The reverse, Stanza's Kiss of Curing, removes one normal sexual
|
|
disease.
|
|
|
|
|
|
Stanza's Enchanted Kiss of Disease (Necromancy)
|
|
|
|
Level: 4
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: Neg.
|
|
|
|
This spell inflicts one random magical sexual disease.
|
|
|
|
|
|
Embarrassing Fetish (Enchantment)
|
|
|
|
Level: 5
|
|
Range: 10 yards
|
|
Components: V, S, M
|
|
Duration: Special; Permanent, with saving throw once/day
|
|
Casting Time: 8
|
|
Area of Effect: One creature
|
|
Saving Throw: Special; see below
|
|
|
|
Sage's note: this spell leaves much room for creative
|
|
spellcasting, but is also very restricted and narrowly defined. Please
|
|
read with care.
|
|
With this spell, the caster can instill in one intelligent
|
|
creature an erotic fascination with a single kind of object, behavior
|
|
(such that the sight, smell, sound, etc.). A sample of that designated
|
|
kind of object or behavior arouses the subject uncontrollably, and such
|
|
that erotic pleasure or orgasm is impossible without the presence of
|
|
the fetish object or behavior.
|
|
Some representative examples of fetish objects are red hair,
|
|
spiked heels, whips, jewelled short swords, oak leaves, artificial
|
|
limbs or amputees, green tunics, tuna, cheese, sheep, gnomes, gnolls,
|
|
red dragons' tongues, royal guards in uniform, children, octogenarians,
|
|
members of one's immediate family, psionicists, rangers, mermaids,
|
|
lawful neutrals, and Red Wizards of Thay. Some representative examples
|
|
of fetish behaviors are having small insects and snails crawl all over
|
|
one's body, inflicting pain on another person, inflicting pain on
|
|
oneself, being strangled, strangling another person, being bound,
|
|
binding another person, being charmed or commanded, staging one's own
|
|
mock execution, and innkeepers' daughters pouring beer down one's
|
|
chest.
|
|
This spell is extremely versatile and may be made as detailed and
|
|
kinky as desired. Extremely detailed or nearly impossible fetishes,
|
|
however, may occur so rarely or be so beyond the capacity of the
|
|
subject to locate or bring about that the spell has little effect on
|
|
the subject's life than to create enormous sexual frustration. Danger,
|
|
pride, and personal cost are not, however, enough to dissuade the
|
|
subject from the fetish once it has been made available.
|
|
This spell cannot create a fetish for an individual person or
|
|
object ("Carolyn Greycloak" or "the Great Ruby of al-Ghasar," for
|
|
example). Nor can it, without the aid of another spell, create
|
|
homosexual desires in a heterosexual, or vice versa.
|
|
There is no saving throw per se against the fetish. Rather, upon
|
|
discovering the fetish, the subject, if strenuously disapproving, is
|
|
allowed a wisdom check at -4. A successful check leaves the subject
|
|
humiliated but thereafter free from the fetish. A new Wisdom check may
|
|
be attempted once per day, but since fetishes gain strength over time,
|
|
the check suffers a cumulative penalty of -1 per day. A Wisdom check of
|
|
1 is always successful.
|
|
The material component of this spell is a sample, highly
|
|
representative object of the fetish, or an enactment of the fetish
|
|
behavior on the part of the spellcaster.
|
|
|
|
|
|
Layla's Beautification (Alteration) Reversible
|
|
|
|
Level: 5
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: 1 day/caster's level
|
|
Casting Time: 5
|
|
Area of Effect: One person
|
|
Saving Throw: see below
|
|
|
|
This spell grants the recipient a Comeliness/Beauty of 25+1d6
|
|
(maximum of 30), with no saving throw. The reverse, Layla's
|
|
Uglification, subtracts 2d12 from the victim's Comeliness/Beauty for
|
|
the same duration. Layla's Uglification has a saving throw.
|
|
|
|
|
|
Reverse Gender Orientation (Alteration)
|
|
|
|
Level: 5
|
|
Range: 10 yards
|
|
Components: V, S, M
|
|
Duration: Special; Permanent, with saving throw once/day
|
|
Casting Time: 5
|
|
Area of Effect: One creature
|
|
Saving Throw: Special; see below
|
|
|
|
Under the influence of this spell, the subject experiences
|
|
trans-sexuality, the unshakable conviction that he/she is, despite all
|
|
biological evidence, of the opposite gender than the true one. The
|
|
subject cannot disbelieve or be persuaded otherwise, and will
|
|
immediately adapt hair, clothing, manners, speech, behaviors, etc.,
|
|
accordingly. Notice that males will behave in a feminine rather than an
|
|
effeminate manner, and similarly for females; the subject has no desire
|
|
to parody. If the subject's species has more than two genders, the
|
|
resulting gender orientation is DM's choice. If the species has only
|
|
one gender, the subject is unaffected.
|
|
Like Embarrassing Fetish and Reverse Sexual Orientation, this
|
|
spell has no saving throw per se. Upon first consciously realizing that
|
|
one's self-identification as male or female has changed, if the subject
|
|
strenuously objects, the subject is allowed a Charisma check at -4. A
|
|
successful Charisma check leaves the subject confused but no longer
|
|
trans-sexual. A new Charisma check may be made each day, but at a
|
|
cumulative penalty of -1 per day. A check of 1 always succeeds.
|
|
Notice that gender orientation and sexual orientation are
|
|
different concepts, and that this spell alone will not change
|
|
orientation. However, the subject will claim a different orientation
|
|
based on the differently perceived gender. Thus a straight female will
|
|
consider herself a male who is attracted to men, and therefore a gay
|
|
man; likewise a lesbian will consider herself a man attracted to women,
|
|
and hence a straight man.
|
|
|
|
|
|
Stanza's Certain Enchanted Kiss of Disease (Necromancy) Reversible
|
|
|
|
Level: 5
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
This kiss inflicts one magical sexual disease of the caster's
|
|
choice. The reverse, Stanza's Enchanted Kiss of Curing, removes one
|
|
magical sexual disease.
|
|
|
|
|
|
Conjure Succubus/Incubus (Conjuration/Summoning/Necromancy)
|
|
|
|
Level: 6
|
|
Range: 0
|
|
Components: V, S
|
|
Duration: Special
|
|
Casting Time: 6 turns
|
|
Area of Effect: Special
|
|
Saving Throw: None
|
|
|
|
This spell enables the caster to summon a female or male sexual
|
|
spirit which is subject to perform the caster's sexual bidding (not
|
|
combat). The spirit remains until dismissed. Casting this spell causes
|
|
1d8 damage to the caster, and each orgasm with the spirit requires a
|
|
saving throw versus death magic. Failing this saving throw permanently
|
|
reduces the caster's Constitution by one point. If the spirit causes
|
|
someone besides the caster to orgasm, both the caster and the other
|
|
person must make the saving throw.
|
|
This spell serves few purposes except as a sexual perversion of
|
|
the mage. This spell is always popular amongst Necromancers.
|
|
|
|
|
|
Prismatic Dildo (Conjuration)
|
|
|
|
Level: 6
|
|
Range: 60 yards
|
|
Components: V
|
|
Duration: 3 rounds/level
|
|
Casting Time: 6
|
|
Area of Effect: Special
|
|
Saving Throw: Special
|
|
|
|
This spell allows the caster to conjure up an opaque object within
|
|
some orifice of a creature within range, providing the creature with
|
|
seven different sexual stimuli. Any creature with Constitution under 6
|
|
or fewer than 4 Hit Dice is immediately overcome by the sensation and
|
|
falls orgasming and unconscious for 2d4 turns. Any attempt to remove
|
|
the dildo only lodges it further, and increases the duration by 2
|
|
rounds. The seven colors of the shimmering cylinder function as
|
|
follows:
|
|
|
|
Color Order Effect Spell Negated By
|
|
Red 1st Pornographic Illusions Disbelief, True Seeing
|
|
Orange 2nd Arousal Cantrip Disinterest
|
|
Yellow 3rd Expansion/Contraction Hold Person
|
|
Green 4th Enigmatic Enema Transmute Water to Dust
|
|
Blue 5th Ben-Wa Rotation Chill Touch
|
|
Indigo 6th Vibration Irritation
|
|
Violet 7th Lubrication Dispel Magic
|
|
|
|
Each color must be removed in order to negate the dildo before the
|
|
end of its natural duration. The spellcaster also may dispel the dildo
|
|
at will. It is rumored that other variations of the Prismatic Dildo
|
|
exist, both in their effects and their negations.
|
|
|
|
|
|
Sex Change (Alteration, Evocation)
|
|
|
|
Level: 6
|
|
Range: 5 yards/level
|
|
Components: V, S, M
|
|
Duration: Permanent (ALTERNATE: 1 week/level)
|
|
Casting time: 6
|
|
Area of Effect: 1 creature
|
|
Saving Throw: Neg.
|
|
|
|
This spell causes the victim's sex to change. Thus, a male becomes
|
|
female and visa-versa. A save vs. spell negates the effects. After the
|
|
change, the victim will be confused for 1d10 turns. Also, he/she will
|
|
have a percent chance equal to his/her Constitution of going insane
|
|
because of the trauma.
|
|
The DM must make sure the victim of the spell acts in the manner
|
|
appropriate to the sex. If not, then the spell doesn't really seem
|
|
powerful.
|
|
|
|
|
|
Impregnate (Necromancy) Reversible
|
|
|
|
Level: 7
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: Special
|
|
Casting Time: 7
|
|
Area of Effect: One female (or Special)
|
|
Saving Throw: Neg.
|
|
|
|
This spell creates life and, according to some mytho, a new soul,
|
|
in a creature capable of bearing young. Its reverse, Abort, destroys
|
|
unborn life. The casting of these spells upon a male, though
|
|
theoretically possible, would produce unpredictable effects, although
|
|
male pregnancy is not impossible. Casting this spell on an undead is
|
|
rumored to result in the gruesome death of both undead and caster.
|
|
Both of these spells, especially Abort, are highly controversial both
|
|
for Good and for Lawful creatures. The material component for both is
|
|
an arrowhead dipped in rabbit's blood.
|
|
|
|
|
|
Layla's Seductive Shapechange (Alteration/Divination)
|
|
|
|
Level: 7
|
|
Range: 10 yards/level
|
|
Components: V, S
|
|
Casting Time: Special
|
|
Duration: Permanent until lapsed
|
|
Area of Effect: Special
|
|
Saving Throw: Special
|
|
|
|
This spell discerns the nature of what the victim would consider
|
|
most sexually and physically attractive. The spell will make a number
|
|
of attempts to uncover this information equal to the level of the
|
|
caster, or until the information is procured. Each attempt takes one
|
|
segment, and the victim receives a saving throw against each attempt.
|
|
Regardless of whether or not he makes his saving throw, he will under
|
|
no circumstances notice this aspect of the spell.
|
|
This information will be relayed to the caster, who may then opt
|
|
to activate the second half of the spell, which is to shapechange into
|
|
the form the information would dictate. If the caster does not, he may
|
|
apply the unused attempts against someone else, or give up the spell.
|
|
If the caster does, the new form is assumed until the caster wishes to
|
|
end it.
|
|
Example: Layla wishes to infiltrate a party using this spell. She
|
|
casts against the Dirdan the fighter first, and he fails his saving
|
|
throw on her second attempt. She finds he prefers dirty half-orc women
|
|
-- a really distasteful idea. Since she is seventeenth level, she has
|
|
fifteen more attempts to direct against the rest of the party. On
|
|
attempt seven, she finds that Alex the mage would really like a six-
|
|
foot tall snow elf who was wearing black leather. Layla finds this more
|
|
acceptable, forgoes her remaining eight attempts, and shapechanges into
|
|
a snow elf. The spell makes her clothing into black leather (without
|
|
destroying or altering any of its previous properties) and makes her
|
|
staff into a bull whip.
|
|
After three weeks, she gets bored of Alex, and ends the spell,
|
|
changing back to her normal self.
|
|
|
|
|
|
Kiss Of The Nereid (Conjuration/Summoning)
|
|
|
|
Level: 8
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Instantaneous
|
|
Casting Time: 1
|
|
Area of Effect: 1 creature
|
|
Saving Throw: See below
|
|
|
|
When the kiss is bestowed, the victim must roll a successful
|
|
saving throw vs. breath weapon, with a -2 penalty, or drown instantly.
|
|
If he/she doesn't drown, he/she finds total ecstasy.
|
|
|
|
|
|
Power Word, Castrate (Conjuration/Summoning)
|
|
|
|
Level: 8
|
|
Range: 5 yards/two level
|
|
Components: V
|
|
Duration: Permanent
|
|
Casting time: 8
|
|
Area of Effect: 10-foot-radius sphere
|
|
Saving Throw: None
|
|
|
|
When this spell is cast, one or more male creatures of any type
|
|
within the spell range and area of effect are castrated. The power word
|
|
castrates one creature with 60 hit points, or it castrates two or more
|
|
creatures with 10 or fewer hit points, up to a maximum of 120 hit
|
|
points. The option to attack a single creature, or multiple creatures,
|
|
must be stated along with the spell range and area of effect center.
|
|
The current hit points of the creatures are used.
|
|
|
|
|
|
Heartbreaker (Conjuration/Summoning)
|
|
|
|
Level: 9
|
|
Range: 6 feet
|
|
Components: V, S
|
|
Duration: Permanent
|
|
Casting Time: 1/2
|
|
Area of Effect: 1 creature
|
|
Saving Throw: Neg.
|
|
|
|
This spell induces a sudden heart attack in its recipient. A save
|
|
vs. death is allowed. If the saving throw is failed, the creature makes
|
|
a Constitution check. If the check fails, the creature dies. If the
|
|
creature survives, he/she will be totally incapacitated for 1d6+6 game
|
|
weeks. He/she will also permanently lose one point of Strength and one
|
|
point of Constitution, and will have a 5% chance of a future heart
|
|
attack every time he/she ever is required to make a Constitution check.
|
|
Note that this spell does require its victim to have a heart, so not
|
|
all creatures can be affected (i.e. golems, undead, slime, etc).
|
|
|
|
|
|
Kiss Of Death (Conjuration/Summoning)
|
|
|
|
Level: 9
|
|
Range: Touch
|
|
Components: S
|
|
Duration: Permanent
|
|
Casting Time: 1/2
|
|
Area of Effect: 1 creature
|
|
Saving Throw: None
|
|
|
|
When the kiss is bestowed, the creature is slain (maximum of 150
|
|
hit points can be taken away). After 1d10 rounds the corpse turns to
|
|
dust. The creature can't be resurrected. (See Ya! Wouldn't want to be
|
|
Ya!)
|
|
|
|
|
|
Stanza's Kiss of Immortal Despair (Alteration/Necromancy)
|
|
|
|
Level: 9
|
|
Range: Touch
|
|
Components: S, M
|
|
Casting Time: 1
|
|
Duration: Permanent until cured
|
|
Area of Effect: One creature
|
|
Saving Throw: None
|
|
|
|
This spell inflicts the victim with the sexual disease or sexual
|
|
insanity of the caster's choice, permanently, until it is cured by a
|
|
Cure Disease performed by a cleric of a good-aligned god and of higher
|
|
level than the mage who inflicted the disease. While the victim suffers
|
|
from the disease, the spell prevents him from being killed by it, or in
|
|
fact by anything, be it a sword, a fire, another disease, or a blow to
|
|
the head. Should the victim drop below 0 hit points, he will become
|
|
immobile but remain conscious.
|
|
He will be incapable of performing any actions until he is healed
|
|
above 0 hit points. Dropping below -10 hit points will not kill him. He
|
|
gains no hit points back from resting if he is below 0, his body is too
|
|
battered to heal itself and only magical or herbal healing will help
|
|
him.
|
|
|
|
|
|
Summon Cissaldan (Conjuration/Summoning)
|
|
|
|
(As in Harlan Ellison's short "How's the Night Life On Cissalda?")
|
|
|
|
Level: 9
|
|
Range: 30 yards
|
|
Components: V, S
|
|
Duration: Special
|
|
Casting Time: 9
|
|
Area of Effect: None
|
|
Saving Throw: None
|
|
|
|
The casting of this spell will cause an interdimensional
|
|
connection between the world of the spell caster and the alternate
|
|
world of the Cissaldans. The utterance of this spell attracts one
|
|
Cissaldan which will come through the connection and attack whomever
|
|
the spell caster directs the spell against.
|
|
The recipient has an immediate desire to "do a disgusting thing
|
|
with a disgusting thing" and will fall upon the Cissaldan with much
|
|
vigor. The recipient will not be able to do or say anything else since
|
|
his or her complete concentration is centered on the Cissaldan. The two
|
|
will continue to copulate until the recipient dies of starvation. There
|
|
is no known way of separating someone (or something since the
|
|
Cissaldans do not discriminate in any way) from a Cissaldan until the
|
|
recipient dies. After the death of the spell recipient, the Cissaldan
|
|
will return to the world from which it came.
|
|
Cissaldans are described as having two penises, two vaginas, and
|
|
are physically "disgusting" to look at. They, however, love to make
|
|
love so to speak, and can physically adapt to any sexual physiology.
|
|
|
|
|
|
Below is some spell ideas that creative (boarding on sick) mages
|
|
throughout the Prime Material Plane are working on.
|
|
|
|
Animal Magnetism Cure Groin Soreness
|
|
Deep Throat Enchant Condom
|
|
Engorge Find Mate
|
|
Finger of Death Kiss of Strength
|
|
The All New Bigby's Forceful Hand The All New Bigby's Grasping Hand
|
|
The All New Bigby's Playful Hand Tongues
|
|
ReErection Unseen Sexual Servant
|
|
XXX Magic Mouth
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
CLERICS WOULD USE THESE SPELLS?
|
|
|
|
Most of the mage spells elsewhere in the guide can be easily
|
|
transformed into clerical spells for gods who will grant them.
|
|
|
|
|
|
Level 1
|
|
Baltasar's Impediment
|
|
Detect Venereal Disease
|
|
Divine Sexual Experience
|
|
Lactation
|
|
|
|
Level 2
|
|
Protection From Disease
|
|
Repair Virginity
|
|
|
|
Level 4
|
|
Fertility
|
|
|
|
Level 6
|
|
Yemelat's Orgiastic Frenzy
|
|
|
|
|
|
|
|
Baltasar's Impediment (Necromancy, Abjuration)
|
|
|
|
Sphere: Necromancy, Protection
|
|
Level: 1
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: Special
|
|
Casting Time: 1 round
|
|
Area of Effect: 1 (female) mammal
|
|
Saving Throw: None
|
|
|
|
This spell enables the caster to prevent a female from becoming
|
|
pregnant. Essentially, it impedes a fertilized ovum from implanting in
|
|
the uterus. The casting of Baltasar's Impediment is not necessarily an
|
|
evil act; however, the DM should pay particular attention to the
|
|
alignment of the caster as well as the social & political (esp.
|
|
religious) atmosphere. For example, a lawful good cleric casting this
|
|
spell on a teenager without the permission of her parents, church, etc.
|
|
should be prepared for the wrath of his deity. A cleric who worships a
|
|
fertility god can not cast this spell.
|
|
A neutral evil cleric, nephew of the king, might repeatedly cast
|
|
this spell on the queen in a secret attempt to usurp the thrown. A
|
|
neutral good cleric might cast this spell on all the maidens of the
|
|
keep before its fall to the orc siege -- although he cannot spare them
|
|
from the horrors to come, at least he can prevent the bastardization
|
|
that might result.
|
|
The material components are a drop of blood from the target's last
|
|
menstrual period (or an ounce of her blood, from anywhere, that has
|
|
been mixed with dust and dried in a silver chalice) and the priest's
|
|
holy symbol. The priest invokes the name of his deity, touching his
|
|
holy symbol to the blood. The woman must then consume it, usually
|
|
mixing it with wine or some other fluid. The spell remains in effect
|
|
until the first day of the woman's next menstrual period, or a
|
|
successful Dispel Magic is cast upon her.
|
|
|
|
|
|
Detect Venereal Disease (Divination)
|
|
|
|
Sphere: Divination
|
|
Level: 1
|
|
Range: Touch
|
|
Components: S, M
|
|
Duration: Special
|
|
Casting Time: 1
|
|
Area of Effect: One creature
|
|
Saving Throw: None
|
|
|
|
This spell detects the presence of sexually transmitted diseases
|
|
in a creature. A successful Intelligence check reveals the nature and
|
|
symptoms of, but not the cure for, any detected diseases. The material
|
|
component is the caster's holy symbol.
|
|
|
|
|
|
Divine Sexual Experience (Divination)
|
|
|
|
Sphere: Divination
|
|
Level: 1
|
|
Range: 10 yards
|
|
Components: V, S, M
|
|
Duration: Special
|
|
Casting Time: 1
|
|
Area of Effect: One person
|
|
Saving Throw: None
|
|
|
|
Casting of this spell involves taking a clear vessel of water and
|
|
releasing a drop of ink into it. The percentage of the water undarkened
|
|
by the diffused ink indicates that person's purity score. Although not
|
|
absolutely certain, any score under 50% probably indicates loss of
|
|
virginity, and with the exception of the rarest of heroes and deities,
|
|
the score will be between 25% (casual interaction with others) and 90%
|
|
(extreme debauchery). More specific information may be revealed at the
|
|
DM's discretion.
|
|
|
|
|
|
Lactation (Evocation)
|
|
|
|
Sphere: Creation
|
|
Level: 1
|
|
Range: Touch
|
|
Components: V, S
|
|
Duration: Special
|
|
Casting Time: 1
|
|
Area of Effect: Female touched
|
|
Saving Throw: 1/2
|
|
|
|
Lactation, unsurprisingly, causes the subject to begin producing
|
|
breast milk. This milk is of the highest nutritive value. A saving
|
|
throw results in a single discharge of colostrum.
|
|
|
|
|
|
Repair Virginity (Healing)
|
|
|
|
Sphere: Healing
|
|
Level: 2
|
|
Range: Touch
|
|
Components: S, M
|
|
Duration: Permanent (until the obvious happens)
|
|
Casting Time: 2 turns
|
|
Area of Effect: One person
|
|
Saving Throw: 1/2 (Special)
|
|
|
|
This spell returns the subject to a state of physical virginity.
|
|
If the subject makes the saving throw, then all sexual skills,
|
|
knowledge, and techniques are retained; if the saving throw is failed,
|
|
all knowledge and skills are lost except those known before having lost
|
|
virginity. A female will grow an intact hymen, and any physical or
|
|
medical damage caused by sex or childbirth will be eradicated. The
|
|
subject will legitimately be considered a virgin for all religious
|
|
purposes.
|
|
|
|
|
|
Protection From Disease (Abjuration)
|
|
|
|
Sphere: Protection
|
|
Level: 2
|
|
Range: Touch
|
|
Components: V, S, M
|
|
Duration: 1 turn/level
|
|
Casting time: 3
|
|
Area of Effect: Creature touched
|
|
Saving Throw: None
|
|
|
|
By means of this spell, the wizard bestows total invulnerability
|
|
to disease. The creature can't contract, become a carrier, or pass on
|
|
any disease he/she may already have. This spell doesn't cure disease it
|
|
merely prevents its transfer.
|
|
When a person is subject to this spell, a glowing light appears on
|
|
the subject's palm. This is to assure the person has this protection
|
|
on. Therefore, a person he/she can't say "Let's have sex, I have the
|
|
protection on."
|
|
The material component of this spell is a scoop of mold (a generic
|
|
form of penicillin).
|
|
|
|
|
|
Fertility (Alteration, Necromancy) Reversible
|
|
|
|
Sphere: Creation, Necromantic
|
|
Level: 4
|
|
Range: 10 yards/level
|
|
Components: V, S, M
|
|
Duration: Special
|
|
Casting Time: 1 turn + 1 turn/target
|
|
Area of Effect: Special
|
|
Saving Throw: Neg.
|
|
|
|
This spell enables the caster to increase the fertility of the
|
|
target. The target may be either male or female. The fertility of a
|
|
character may be calculated as follows (as per The Complete Guide to
|
|
AD&D Sex) Fertility = base chance + constitution modifier. If both
|
|
participants are "fertile" at time of copulation, pregnancy results.
|
|
|
|
Base
|
|
Race Chance Constitution Modifier
|
|
Dwarf 22% 01-03 -6%
|
|
Elf 13% 04-06 -4%
|
|
Gnome 20% 07-09 -2%
|
|
Half-Elf 54% 10-12 +2%
|
|
Halfling 50% 13-15 +4%
|
|
Human 77% 16-18 +6%
|
|
|
|
Successful casting of this spell increases a character's fertility
|
|
by 5d6 points. In addition, there is a probability, equal to the level
|
|
of the caster (1% per level), that successful conception will result in
|
|
multiple births (roll 1d20: 1-17 twins, 18-19 triplets, 20
|
|
quadruplets). Multiple castings of this spell on the same individual
|
|
(while the first is still in effect) automatically fail, as does
|
|
casting on a pregnant person. This effect lasts through the target's
|
|
next copulation; thereafter, the target's fertility returns to normal.
|
|
Fertility can also be countered magically by spells such as Dispel
|
|
Magic, Infertility, or Wish.
|
|
The reverse of this spell, "Infertility," destroys the target's
|
|
ovaries/testes and automatically results in a failed attempt at
|
|
conception (assuming that the target did not save versus spells). The
|
|
target remains infertile until a successful Dispel Magic is cast upon
|
|
him/her followed immediately by Regenerate (the former dispels the
|
|
magic, the latter repairs the physical damage).
|
|
Note: Fertility cannot counter the effects of Infertility, but if
|
|
the target is already under the effect of the former, he/she receives a
|
|
+1 bonus to save.
|
|
This spell (and it's reverse) may also be cast upon animals (eg.
|
|
horses). The DM may choose the animal's initial fertility based on type
|
|
and quality of animal.
|
|
This spell can affect up to 1 creature for every 3 levels of the
|
|
caster, unless the cleric worships a god of fertility, creation, death,
|
|
or destruction, in which case, the cleric can affect 1 creature per
|
|
level. Clerics who worship fertility or creation gods can not cast
|
|
Infertility. Clerics who worship gods of death or destruction can not
|
|
cast Fertility.
|
|
The material components for Fertility are the caster's holy symbol
|
|
and a seed from any plant (the seed is not damaged). The caster's holy
|
|
symbol and the ashes from a handful of seeds are required for the
|
|
reverse (the ashes disappear during casting).
|
|
NOTE: While the need for this spell might seem a bit
|
|
questionable upon initial reading, it works well as a plot aid:
|
|
|
|
- "Gee, I wonder why there are so many orcs/green dragons/trolls
|
|
around lately?"
|
|
|
|
- "Boy, I sure hope the king has a child with this new queen -
|
|
this is his third queen already! I would sure hate to see that
|
|
sleazy nephew of his get the thrown!"
|
|
|
|
- "Look, you gotta help us! There's not been a child born in this
|
|
town in 2 years - not even among the livestock!"
|
|
|
|
- It would also be a sneaky way to get those promiscuous PCs.
|
|
|
|
|
|
Yemelat's Orgiastic Frenzy (Enchantment)
|
|
|
|
Sphere: Charm
|
|
Level: 6
|
|
Range: 20-ft radius circle centered within 60 ft. of the caster
|
|
Components: V, M
|
|
Duration: Special
|
|
Casting Time: 6 turn
|
|
Area of Effect: See range
|
|
Saving Throw: Special
|
|
|
|
Yemelat, whose archbishopric is among the most coveted of all the
|
|
dioceses of Lord Priapus, is most famous for his Orgiastic Frenzy
|
|
spell, first put to shockingly great effect at a Special High Council
|
|
of the priests of Helm, Torm, and Tyr. This spell compels those within
|
|
its range to engage in sexual activities with wild abandon with anyone
|
|
else within the zone. Those within may individually save versus
|
|
petrifaction at -5 to stave off the effects, but must save again if
|
|
they touch anyone or anything in the zone, including their own bodies,
|
|
until they escape the zone or until everyone falls unconscious within
|
|
the zone. The material component is a peeled grape.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
A BARD'S SEXUAL SPELL-SONGS
|
|
|
|
|
|
"Luwain's Ever Lasting Hard-On"
|
|
|
|
By
|
|
|
|
Luwain "Don't Fuck With Me" The Nightingale
|
|
|
|
To be sang by the tune of
|
|
"Everything I do - I do it for you"
|
|
|
|
The love within your eyes
|
|
makes me sure,
|
|
I want to give you more...
|
|
|
|
You ought to know,
|
|
I love you so
|
|
I will never let you go
|
|
|
|
Oh, tell me you want my body too
|
|
My passion is hardening to you
|
|
My body plea
|
|
Undress me and you'll see...
|
|
Make love to me.
|
|
|
|
Level 2
|
|
Area of Effect: Creature touched
|
|
Casting Time: 1 round
|
|
Duration: 2 hours (!!!)
|
|
|
|
Description: The spell-song insures the creature touched (usually the
|
|
bard caster) can engage in continuous intercourse for 2 hours!
|
|
Naturally, the partner can't take a whole 2 hours, so here's how it
|
|
works.
|
|
Take the character's Constitution and add the applying bonuses
|
|
from the wild-thing rules: Strength, Dexterity, partner's Charisma. The
|
|
lowest bonus may be replaced by the bard's level if desired. The total
|
|
is how long the first intercourse will take. During each and every
|
|
intercourse, Four checks are to be done (with 1d20), and when one fails
|
|
the bard loses 1d6 hit points (instead of stopping). There's a
|
|
cumulative -1 to the check with every check done.
|
|
Example: Starting at 27, Luwain can make love for 27 minutes to
|
|
start, then start again with a score of 27-4=23, and make love for 23
|
|
more minutes with checking only the last check of 23-3=20 (a 20 on the
|
|
check loses 1d6 hp). Now, Luwain can continue with a score of 19 for 19
|
|
minutes, checking against 19, 18, 17 and 16, and so on...
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SEXUAL PSIONIC POWERS
|
|
|
|
|
|
Telepathic Devotion
|
|
|
|
INDUCED PLEASURE
|
|
|
|
Power Score: Con -2
|
|
Initial Cost: contact
|
|
Maintenance Cost: 2/round
|
|
Range: touch
|
|
Prep Time: 1
|
|
Area of Effect: individual
|
|
Prerequisite: mindlink, contact
|
|
|
|
This is the opposite power of Inflict Pain. While no good comes
|
|
from it (no healing or curative effects), it makes the subject
|
|
individual shudder and twist in ecstasy. If used in combat, the victim
|
|
must save vs. paralyzation in order to keep functioning and fighting.
|
|
Failure to save indicates a penalty of -4 on all attack rolls that
|
|
round, and any spells being cast are disrupted.
|
|
The insidious effects of this power occur when it is used in
|
|
conjunction with Inflict Pain. By using the two powers interchangeably,
|
|
dependent upon the victim's actions, the victim can be conditioned to
|
|
perform certain acts instead of other acts they would normally perform.
|
|
For each week of being subjected to this treatment, they must make
|
|
a wisdom check, with a penalty equal to the number of weeks of
|
|
"treatment" (i.e., 3 weeks of treatment = penalty of -3) or have their
|
|
actions in particular scenarios predetermined by their conditioning.
|
|
Only one area of behavior may be affected per victim. Depending upon
|
|
the behavior modification, there is a chance (DM's discretion) for an
|
|
alignment change by the victim.
|
|
|
|
Power Score: The pleasure is so overwhelming that the victim passes out
|
|
for 1d10 rounds.
|
|
|
|
20: The contact is broken.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
MAGIC ITEMS YOUR MOM WOULDN'T APPROVE OF
|
|
|
|
|
|
Item X.P.
|
|
Boo-Hag Goggles 100
|
|
Breast Plate +1 600
|
|
Earring(s) of Androgyny 250
|
|
Everful Baby Bottle 200
|
|
Figurine Of The Willing WonTon 400
|
|
Frictionless Sheets 250
|
|
Gem of the Vo Yure 250
|
|
Girdle of Speedy Gestation 500
|
|
Girdle of Hippolyte 1500
|
|
Hourglass of Parietals 500
|
|
Jackknife of Circumcision 2000
|
|
Ladies' Glass Ball 2000
|
|
Lipsticks Of The Houri
|
|
- Sleeping 1000
|
|
- Wounding 1000
|
|
- Weakness 2000
|
|
- Slavery 3000
|
|
- Nereid 8000
|
|
- Death 9000
|
|
Morgaine's Chainmail Bikini 1000
|
|
Penis of Astounding 1500
|
|
Periapt Of Proof Against Pregnancy 500
|
|
Periapt Of Sexual Aides 1000
|
|
Perfume/Musk Of Attraction 500
|
|
Philter of Love 250
|
|
Phylactery of Prophylactics 250
|
|
Potion of Aphrodisia 250
|
|
Potion of Potency 250
|
|
Rahasia's Whirlpool Tub Of Love 500
|
|
Ring Of The Bulls 300
|
|
Ring Of Perversion ---
|
|
Ring Of Protection 1500
|
|
Ring of Sexuality Detection 300
|
|
Sheet Of Useful Toys 300
|
|
Spectacles of Revealing 250
|
|
Sword Of Castration 2000
|
|
Teeny-Weeny Bikini 1000
|
|
Underwear Of Virginity 200
|
|
Wand Of Love 2000
|
|
Wand of Pillows 1000
|
|
Wand Of Vibration 1000
|
|
|
|
Other Related Magic Items from DM'g Guide
|
|
Girdle of Femininity/Masculinity --- p. 170
|
|
Keoghtom's Ointment 500 p. 173
|
|
Periapt of Health 1,000 p. 176
|
|
|
|
|
|
Boo-Hag Goggles - These goggles make everyone look much more sexually=20
|
|
attractive to the wearer than they really are.
|
|
|
|
Breast Plate +1 - This piece of armor gives the wearer a +1 bonus to=20
|
|
adjustment to armor class. Thus, a wearer with AC of 5 will have an AC=20
|
|
of 4 when this breast plate is worn. This armor is made of a strange=20
|
|
substance referred to by mages as Silicon.
|
|
|
|
Earring(s) of Androgyny - These earrings make it impossible for anyone=20
|
|
to discern the gender of the wearer, even if naked.
|
|
|
|
Everful Baby Bottle - This baby bottle always contains milk. The milk=20
|
|
is kept at a constant warm temperature. Most bottles produce cow's=20
|
|
milk, but some can produce milk from other mammals. Some exotic bottles=20
|
|
were known to produce enriched dragon's milk.
|
|
|
|
Figurine Of The Willing WonTon - This appears as a tiny (an inch or so=20
|
|
high) statuette of a lovely male or female. When the figurine is tossed=20
|
|
down and a command word spoken, it becomes a very attractive living=20
|
|
normal sized person that will serve him/her. The person serves=20
|
|
willingly and well, but at the end of 12 hours it returns to statue=20
|
|
form. The figurine does not come with any gear or clothes. The mount=20
|
|
can't do anything but perform basic sexual acts.
|
|
|
|
Frictionless Sheets - These covers seem like any other silk sheets, but=20
|
|
they have a nasty side. Three rounds after coming in contact with=20
|
|
living material (i.e. a person) the sheets become completely=20
|
|
frictionless. This could be very nasty if there is any strenuous=20
|
|
activity occurring at the time. With the loss of friction there will be=20
|
|
nothing to hold the person/s in the bed. Depending on the level of=20
|
|
activity the person/s could simply slide out of bed or be shot out of=20
|
|
bed at a high velocity. There are several applications for this magic=20
|
|
item. But if found randomly by a character it could be fun for the DM=20
|
|
to suddenly say to a character that while relaxing on his/her newly=20
|
|
found sheets the character slides off and can not clime back into bed=20
|
|
(HEH-HEH-HEH-HEH). The effect will wear off in 2-8 (2D4) rounds if no=20
|
|
living material is in contact with it.
|
|
|
|
Gem of the Vo Yure - These finely cut and polished stones are=20
|
|
indistinguishable from ordinary jewels, although a detect magic spell=20
|
|
will reveal its enchantment. When gazed through, the Gem of the Vo Yure=20
|
|
enables the user to see all human and kindred creatures as naked. The=20
|
|
viewing range is 300'.
|
|
|
|
Girdle of Speedy Gestation - This girdle reduces the term of pregnancy=20
|
|
and labor to 1/10th of normal, with no ill effects to bearer or baby.
|
|
|
|
Girdle of Hippolyte - This is really a thin metallic chain one wears=20
|
|
around the waist. The wearer is completely immune to any diseases or=20
|
|
ill effects gained through sexual intercourse (including the level-
|
|
draining abilities of succubi/incubi).
|
|
|
|
Hourglass of Parietals - This typical hourglass compels sexual=20
|
|
segregation. Males and females must move into separate rooms of any=20
|
|
building containing such an hourglass once time has expired. This=20
|
|
device is commonly used in certain lawful suspicious institutions of=20
|
|
learning in the Realms.
|
|
|
|
Jackknife of Circumcision - A magical device used in the initiation=20
|
|
rites of certain mythos, which functions as a Knife +2 in the hands of=20
|
|
a circumcised male.
|
|
|
|
Ladies' Glass Ball - A glass ball containing a green substance hangs=20
|
|
from a pendant. The ball itself is plugged from the bottom with a plug=20
|
|
of cork. The green substance inside, however, will show magical=20
|
|
properties. If consumed by a female this green potion will protect her=20
|
|
from impregnation for 1d4 months (DMs choice as to information given to=20
|
|
PC). However, if consumed by a male the substance will instantaneously=20
|
|
cause 1d4 points of damage. Then a save against poison must be made=20
|
|
each hour for the duration of days equal to half the PC's Constitution.=20
|
|
If he fails he looses one hit point per failure The poison in a male=20
|
|
will not kill him but causes him sever discomfort and embarrassment. He=20
|
|
will begin to grow hair at an accelerated rate (1d4 inches/day) and his=20
|
|
voice will become very feminine (no save).
|
|
|
|
Lipstick Of The Houri - This lipstick gives its wearer a limited kiss=20
|
|
ability mimicking the spell of the same name. The effects last double=20
|
|
the duration of the spell. Each stick is good for 5 applications and=20
|
|
each application lasts for 1-6 kisses.
|
|
|
|
Morgaine's Chainmail Bikini - As a fashion conscious adventurer,=20
|
|
Morgaine has decided to create the ultimate in sexy adventure-wear, the=20
|
|
"Chainmail Bikini".
|
|
Provocatively designed to distract opponents, the "Chainmail=20
|
|
Bikini" covers only the minimal basics in order to preserve modesty.=20
|
|
Both the male and female versions are made of fine quality chain mail,=20
|
|
carefully lined with the softest furs available, to ensure no nasty=20
|
|
chain burns.
|
|
The "Chainmail Bikini" is magically enchanted to provide armour=20
|
|
class protection affordable by anyone. The "base model" provides a=20
|
|
straight Armor Class 10 and is merely for decorative/distraction=20
|
|
purposes, providing basically no protection for the wearer. Other=20
|
|
models provide an increasing amount of magical protection, with a=20
|
|
corresponding increase in cost.
|
|
The special "Temperature-Controlled" models have an added feature=20
|
|
which maintains body temperature in extreme cold or hot weather. The=20
|
|
creature can stand unprotected in temperatures as low as -30 degrees=20
|
|
Fahrenheit or as high as 130 degrees Fahrenheit with no ill effect.=20
|
|
Temperatures beyond these limits inflict 1 point of damage per hour of=20
|
|
exposure for every degree beyond the limit.
|
|
A special model, "Chainmail Chastity", provides a miniature lock=20
|
|
and key for those adventurers who are concerned about losing the=20
|
|
friendship of their unicorn friends.
|
|
And for those dungeons where the DM forgot to put in a bathroom=20
|
|
(or for female adventurers at _that_ time of the month) there is the=20
|
|
"Port-a-Potty" model, which has a special liner that absorbs wastes for=20
|
|
up to one week's time. To clean, remove liner and place in a waste=20
|
|
receptacle, intone the appropriate magical phrase, and the liner will=20
|
|
"give up" its contents. Intone the other magical phrase to reset the=20
|
|
liner for another week's work. Warning: Be certain to reset the liner=20
|
|
before the week is out, as the liner will automatically stop absorbing,=20
|
|
and there is a 50% chance that the liner will automatically reset=20
|
|
itself, leaving the adventurer with a lovely, warm feeling. Evil beings=20
|
|
leave trapped versions by replacing the lining with a bag of devouring,=20
|
|
for a bit more enjoyment.
|
|
A special smaller "Port-a-Potty" diaper model has been created for=20
|
|
infants and has been very popular in large cities.
|
|
|
|
Penis of Astounding - This is a 12' long artificial penis. It is used=20
|
|
to stun an observer. When worn by a male, the Penis has a 70% chance of=20
|
|
stunning a person for 1d10 rounds. However when worn by a woman, the=20
|
|
odds increase to 95%. The penis is not subject to sexual arousal or=20
|
|
feeling, thus it can be used in combat, when unsuccessful as a penis of=20
|
|
astounding. Another version, the Ultra Penis of Astounding, also comes=20
|
|
with a bag of milk.
|
|
|
|
Periapt Of Proof Against Pregnancy - This engraved gem appears to be a=20
|
|
gem of small value. This periapt provides 100% protection against=20
|
|
pregnancy for males and females.
|
|
|
|
Periapt Of Sexual Aides - This gem appears nothing else then a=20
|
|
diamond (500-1000 gp), and no magic is detected. When in possession no=20
|
|
effect is noted until the possessor engages in sex. Then, if a man is=20
|
|
wearing the periapt, he cannot have a orgasm until his partner (which=20
|
|
he is having sex with) has at least one orgasm. If worn by a woman, it=20
|
|
makes herself more susceptible for orgasms (a roll of 1-2 on 1d10). In=20
|
|
a sexual act, if more than one person are using this kind of periapt,=20
|
|
they will explode for 3-12 (3d4) of blasting damage (10' radius), and=20
|
|
all possessors must check a system shock or lose the fertility.
|
|
|
|
Perfume/Musk Of Attraction - This liquid increases the wearer's=20
|
|
charisma by 1 point. The duration is 1d20 hours. The liquid comes in a=20
|
|
small bottle with 2d20 applications.
|
|
|
|
Philter of Love - As in the DMG page 144, with the following revision:=20
|
|
the philter will only inspire love for the next person the imbiber sees=20
|
|
who is of the appropriate gender with respect to the imbiber's sexual=20
|
|
orientation.
|
|
|
|
Phylactery of Prophylactics - A phylactery with 1d6 detachable beads,=20
|
|
each one of which functions as a Contraception spell (see guide).
|
|
|
|
Potion of Aphrodisia - Functions as Obsession spell (see guide)=20
|
|
directed towards next person seen by the imbiber, regardless of the=20
|
|
viewed person's gender.
|
|
|
|
Potion of Potency - Functions as Prowess spell (see guide), for 6=20
|
|
hours.
|
|
|
|
Rahasia's Whirlpool Tub Of Love - Legend states that this enchanted=20
|
|
whirlpool tub was created by Rahasia, Mage Priestess of Ishtar, The=20
|
|
Priestess of Love. Whirlpools like this do appear in all Ishtar=20
|
|
temples and the best appears at Rashasia's. Now, tubs appear all over=20
|
|
Oerth and the Realms mainly as an item of the rich and famous. The tub=20
|
|
is approximately 5 feet by 5 feet by 5 feet with side seats in it. The=20
|
|
tub can create air bubbles at the bottom that flow delightfully to the=20
|
|
top. Also, the temperature of the water can be controlled. Command=20
|
|
words are as followed:
|
|
|
|
Temperature Command Bubbles Command
|
|
Cold Frigus Low Humilis
|
|
Warm Calidus Medium Modus
|
|
Hot Fervidus High Alte
|
|
|
|
Some clever clerics and mages have created gems that cause the same=20
|
|
effects as the whirlpool tub when they are placed in a small body of=20
|
|
water.
|
|
|
|
Ring of the Bulls - This regular ring is engraved with a bull head.=20
|
|
When worn by a male, his more-private anatomy increases in size. The=20
|
|
size is dependant on the type of the ring (Roll 1d12):
|
|
|
|
Die Roll Ring Type Effect
|
|
1-5 Calf Add 1/3 of the size
|
|
6-9 Young Add 1/2 of the size
|
|
10-11 Bull Double the size
|
|
12 THE BEAST Triple the size (dangerous)
|
|
|
|
The male also gains a +1 to constitution checks during sex.
|
|
|
|
Ring of Perversion - Cursed ring that can only be removed by a remove=20
|
|
curse spell. While the ring is worn, the person suffers the effects of=20
|
|
a sexual insanity (roll on the insanity table).
|
|
|
|
Ring of Protection - This large ring is for males only and doesn't go=20
|
|
on fingers or toes. It provides 100% protection from pregnancy and=20
|
|
sexual diseases (both magical and natural).
|
|
|
|
Ring of Sexuality Detection - A very simple ring with a white,=20
|
|
semiprecious stone set in the side, which functions as per the Divine=20
|
|
Sexual Orientation spell (see guide), with the following restrictions.=20
|
|
Anyone whose orientation is scried makes a Wisdom check at -2. If the=20
|
|
check is made, then the scried individuals will sense that they are the=20
|
|
subject of some scrutiny. A successful Charisma check following that=20
|
|
successful Wisdom check will alert them to the purpose but not -=20
|
|
necessarily the source - of the scrutiny.
|
|
|
|
Sheet of Useful Toys - This appears to a normal sheet adorned with=20
|
|
about 20 small cloth patches of various shapes. Anybody can remove a=20
|
|
patch. Detaching a patch causes it to become an actual item. The item=20
|
|
is some exciting sexual toy. The toy could be anything like oil, a=20
|
|
whip, blindfold, body lotion, body paint, or anything else the DM=20
|
|
images.
|
|
|
|
Spectacles of Revealing - While wearing these, the wearer sees everyone=20
|
|
as though they were absolutely naked.
|
|
|
|
Sword of Castration - This weapon has a +2 bonus to hit and damage. The=20
|
|
real power of the sword is when the attacker rolls a non-adjusted 20 on=20
|
|
the attack roll. When this occurs, the victim (if male, ignore if=20
|
|
female) will lose his most treasured body part. Legend has it that this=20
|
|
sword was created by evil (and bitter) Amazon Warriors.
|
|
|
|
Teeny-Weeny Bikini - This object, when worn, will shrink upon command=20
|
|
revealing more and more of the wearer's body thus distracting any and=20
|
|
all male counterparts. If the saving throw versus magic is not made,=20
|
|
the men around the woman will do various stupid things like run into=20
|
|
walls, trip, or make strange burbling sounds as they try not to let it=20
|
|
be know how they feel. Although the bikini will shrink, it will or will=20
|
|
not reveal anything depending upon the wearer's wishes. Thus, modesty=20
|
|
in one might be flagrant display with another. The bikini will fit=20
|
|
anyone of any size. The bikini also appears originally as a full body,=20
|
|
1920's style swimsuit. Additional References: The Teeny-Weeny-Swimsuit=20
|
|
for men. Cost: Varies.
|
|
|
|
Underwear of Virginity - This underwear is very popular among=20
|
|
protective fathers. When worn, the underwear cannot be removed without=20
|
|
the command word (usually the father's middle name said backwards). The=20
|
|
underwear is normal in respects to touch, but it is impossible to rip=20
|
|
or tear. The underwear also magically disposes of body waste before it=20
|
|
leaves the body, so there is no mess and absolutely no reason to remove=20
|
|
it.
|
|
|
|
Wand of Love - This wand is very thin, white, and has a lightning star=20
|
|
in one point. Anyone struck by the star (=91to hit' roll required) must=20
|
|
save versus spell or fall madly in love with the wand possessor. This=20
|
|
love is a double strength charm person (all rules apply), but the=20
|
|
effected character will even kill persons to retain his/her loved=20
|
|
man/woman in romance.
|
|
|
|
Wand of Pillows - A normal looking wand which produces pillows. Here is=20
|
|
the most fun magic item ever found, a "Wand of Pillows". Just point and=20
|
|
it produces loads of nice fluffy pillows. Great for padding that=20
|
|
dungeon room to sleep. Also, on occasion it can pad the bottom of a=20
|
|
drop when one loses all of his/her rope. Furthermore, one can use it to=20
|
|
defeat opponents through bewilderment, "Vile villain, stand back or=20
|
|
surely I shall slay you with my great and powerful wand", where upon=20
|
|
activation of the wand the enemy would fall into uncontrolled laughter=20
|
|
etc, etc, etc...
|
|
|
|
Wand of Vibration - This wand has a small dial at one end. In magical=20
|
|
ruins on one end of the dial it reads "Pleasant Tingle" and at the=20
|
|
other end of the dial it reads "The Crusher". The last setting is very=20
|
|
dangerous and can cause 1 point of structural damage per round to any=20
|
|
materials less than or equal to rock. Also, this setting cause 1d10=20
|
|
points of damage per round to anybody foolish enough to place the wand=20
|
|
in a body cavity at such a high setting.
|
|
|
|
Other Magic Items Being Worked on
|
|
Wand of Instant Gratification (ecstasy spell) - Morgan
|
|
Helm of Horniness (cursed item) - Morgan
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
CUPID'S CHAOTIC ARROWS
|
|
|
|
|
|
These arrows are the work of 'Irnar the chaotic mage (protege=20
|
|
Morgan Blackheart of the Chaotic Realm). Sometimes while trying to=20
|
|
enchant an arrow his mind wanders to perverse or romantic thoughts and=20
|
|
the actual enchantment isn't quite what he wants. He sells such=20
|
|
"rejects" to the local weapons store at discount prices (which are=20
|
|
still quite high due to the power of most of them). The weapons dealers=20
|
|
then sell the arrows to foolish adventurers. They advertise the arrows=20
|
|
as "Gifts from the Love Gods", "Missile Weapons for the Mature", and=20
|
|
"If You Like Chaos...". Then, the dealers inflate the price and make a=20
|
|
bundle. The arrows are available infrequently and at high cost. (One of=20
|
|
the most popular dealers is Secondhand Stan the Pawn and Porno Man).
|
|
These arrows are never predictable in their effects. Roll=20
|
|
percentile dice and divide by three (round fractions consistently).=20
|
|
Arrows may be used only once, at which time they disintegrate into a=20
|
|
worthless pile of dust unless stated otherwise. A successful hit from=20
|
|
an attack roll must be made to initiate an effect unless stated=20
|
|
otherwise. They do not do damage unless stated otherwise.
|
|
Mainly chaotic characters use the arrows. Also, characters with a=20
|
|
low wisdom tend to use them a lot more that others.
|
|
|
|
Effects:
|
|
|
|
1) The arrow is reflected back at the archer. Roll again to see the=20
|
|
effects on the archer ignoring this result.
|
|
|
|
2) The victim's Charisma is increased by 1d6 to a max. of 18 for 1d4=20
|
|
days.
|
|
|
|
3) The victim's Comeliness is increased by 1d10 to a max. of 30 for 1d4=20
|
|
days.
|
|
|
|
4) The victim's Dexterity with respect to sexual ability increases 1d6=20
|
|
to a max. of 18 for 1d4 day.
|
|
|
|
5) The victim's Constitution with respect to sexual ability increases=20
|
|
1d6 to a max. of 18 for 1d4 day.
|
|
|
|
6) All clothing, armor, and personal belongings carried on the victim=20
|
|
fall to ground leaving the victim naked.
|
|
|
|
7) The victim will fall in love with the first living creature of the=20
|
|
opposite sex to meet his/her gaze and feel compelled to follow the=20
|
|
creature for 1d4 days in hope to win her/his love.
|
|
|
|
8) The victim will fall in love with the first living creature of the=20
|
|
opposite sex of the same race to meet his/her gaze and feel compelled=20
|
|
to follow the creature for 1d4 days in hope to win her/his love.
|
|
|
|
9) The victim goes into a melancholy depression for 1d4 days during=20
|
|
which he/she feels compelled to recite and attempt to write love=20
|
|
poetry.
|
|
|
|
10) The victim becomes infatuated with himself/herself for 1d4. He/She=20
|
|
spends a lot of his/her money on mirrors, fine clothing, perfumes,=20
|
|
cosmetics, etc..
|
|
|
|
11) The victim feels the urge to kiss a living creature of the opposite=20
|
|
sex and same race, and will make every attempt to do so.
|
|
|
|
12) The victim feels the "urge to merge" a living creature of the=20
|
|
opposite sex and same race, and will make every attempt to do so.
|
|
|
|
13) "Love is blind" so victim becomes blind for 1d4 days.
|
|
|
|
14) The victim becomes "drunk on love". Therefore, he/she is affected=20
|
|
as if intoxicated for 1d4 days.
|
|
|
|
15) The victim becomes "crazed with love" for 1d4 hours. Thus, he/she=20
|
|
is confused. Roll 1d10 for the results:
|
|
1 Wander away (unless prevented)
|
|
2-6 Stand confused one turn (then roll again)
|
|
7-9 Attack nearest creature for 1 turn (then roll again)
|
|
10 Act normally for 1 turn (then roll again)
|
|
|
|
16) The victim becomes "love struck" for 1d4 days. Thus, he/she goes=20
|
|
into a state of suspended animation. This cessation of time means that=20
|
|
the victim does not grow older. His/her body functions virtually cease.
|
|
|
|
17) "Nothin' says lovin' like a bun in the oven", so female victims=20
|
|
become impregnated. Roll 1d10 to find out what the child is:
|
|
1-5 same race as parent
|
|
6-9 other common race (elf, human, dwarf, halfling, etc.)
|
|
10 Demon
|
|
Male victims suffer 4d6 points of damage as punishment for going around=20
|
|
and getting innocent females pregnant.
|
|
|
|
18) "Say love with the gift that lasts: a diamond". The tip of the
|
|
arrow turns into a diamond during its flight. The recipient's Armor=20
|
|
Class becomes 10 due to the piercing of the diamond (dexterity bonuses=20
|
|
still apply). The diamond-tipped arrow inflicts 1d10 points of damage.=20
|
|
The diamond is worth roughly 1d4 X 1000 silver pieces.
|
|
|
|
19) "Love is in the eyes of the beholder". During the flight of the=20
|
|
arrow, it becomes a 70 hp beholder (Monstrous Compendium Vol. 1) and=20
|
|
attacks the intended recipient of the arrow. Upon the victim's=20
|
|
destruction, the beholder will attack randomly.
|
|
|
|
20) The victim begins dancing for 1d4+1 rounds, complete with feet=20
|
|
shuffling and tapping. This dance makes it impossible for the victim to=20
|
|
do anything other than caper and prance; this cavorting worsens the=20
|
|
Armor Class of the victim by -4, makes saving throws impossible except=20
|
|
on a roll of 20, and negates any consideration of a shield.
|
|
|
|
21) The victim has the urge to become a prostitute and will attempt to=20
|
|
fulfill this urge for 1d4 days.
|
|
|
|
22) The victim contracts a random normal sexual disease.
|
|
|
|
23) The victim contracts a random magical sexual disease.
|
|
|
|
24) The victim contracts a random sexual insanity.
|
|
|
|
25) The victim attracts frogs for 1d4 days. The frogs are plain,=20
|
|
ordinary frogs whether you kiss them or not.
|
|
|
|
26) If the victim is male, he develops large breasts for 1d4 days. If=20
|
|
the victim is female, she develops an enormous amount of body hair and=20
|
|
will prefer to urinate standing up.
|
|
|
|
27) The arrow is a Heartbreaker. The arrow turns into a lightning bolt=20
|
|
that inflicts 10d6 points of damage upon contact. A successful save=20
|
|
versus spell reduces the damage to half (round fractions down).
|
|
|
|
28) The arrow is a Screamer. The whistling sound is like the sound of a=20
|
|
bomb falling, but without any effect whatsoever. Normal damage.
|
|
|
|
29) The arrow becomes semi-intelligent with a great knowledge of poetry=20
|
|
equal to a bard's. It will constantly follow the victim around=20
|
|
receipting all forms of love poetry.
|
|
|
|
30) The arrow turns into a rose upon contact.
|
|
|
|
31-33) REROLL
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
HOURI: WIZARD KIT
|
|
|
|
|
|
This kit is based on knowledge from The Complete Wizard's
|
|
Handbook. To understand character kits and their use, please reference
|
|
chapter 3 of the said guide.
|
|
|
|
DESCRIPTION: The Houri is a nymph of paradise. She was born in a seedy
|
|
section of a city, growing up in a poor and miserable life but dreaming
|
|
of a better future. Yet, instead of turning to a life of thievery like
|
|
most, her beauty and intelligence leads her to a life a magic. Once
|
|
there, she specializes in charming, enchanting, and seducing.
|
|
Some people look down upon her as a disgusting prostitute and
|
|
vixen. Others view her as a sensual beauty and the most desirable being
|
|
on the Prime Material Plane.
|
|
In addition to normal magic-user requisites, the Houri must have a
|
|
minimum Charisma of 15 (her voluptuously alluring beauty and charm
|
|
being evident). Also, a Houri is female (although adjustments can be
|
|
made for men and thus a Gigolo wizard kit is born). Furthermore, she
|
|
must be of chaotic alignment.
|
|
|
|
PREFERRED SCHOOLS: The most appropriate school for the Houri is
|
|
enchantment/charm.
|
|
|
|
BARRED SCHOOLS: All other schools are barred.
|
|
|
|
ROLE: The Houri is a fun-loving, charming person who can find herself
|
|
mingling at all the high-class parties with many men-a-calling. She can
|
|
also be found being a high-class prostitute for the wealthy and well-
|
|
to-do. Her magic abilities are not always known by the company she
|
|
keeps, which leads to mystery on why she is so alluring.
|
|
Having a terrible and trapped childhood, the Houri is glad to
|
|
adventure, traveling to many cities being the flirt in each. Her
|
|
abilities of charm and communication make her valuable when in contact
|
|
with intelligent beings (shes so irresistible). Because of this, she
|
|
tends to be viewed as the leader of the group, although this probably
|
|
isn't true (such matters of tactics, marching order, etc. are of little
|
|
importance to her).
|
|
|
|
WEAPON PROFICIENCY: REQUIRED: dagger or knife. The Houri is often fond
|
|
of long, thin pins such as hat-pins and hair-pins, which can be easily
|
|
concealed on the Houri's person and do 1-3 points of damage.
|
|
|
|
NONWEAPON PROFICIENCY: BONUS: Etiquette, any one of the sexual
|
|
proficiencies listed in this guide (player's choice). RECOMMENDED:
|
|
(General) Artistic Ability, Dancing, Languages (Modern), Singing
|
|
(Rogue, no penalty) Gaming.
|
|
|
|
EQUIPMENT: The Houri can spend her money on anything she likes.
|
|
Remember, that the Houri should maintain a level of high beauty. Thus,
|
|
jewelry, fine clothing, and perfumes are a favorite items of purchase
|
|
for a Houri.
|
|
|
|
SPECIAL BENEFITS: The Houri has a special power of seduction. Seduction
|
|
is an ability which is used against individual males of the same or
|
|
similar race as the Houri. The Houri's percentage chance of seducing is
|
|
given by the following formula:
|
|
Houri's level
|
|
-------------------------- X 100
|
|
victim's level + modifiers
|
|
|
|
TABLE 1: CUMULATIVE MODIFIERS; IF VICTIM IS...
|
|
Fighter +3 Elf/Half-elf +1 * +1 for each
|
|
Rogue +3 Dwarf/Gnome/Halfling +2 outsider
|
|
Mage +4 Orc/Half-orc -1 (see below)
|
|
Cleric +5
|
|
|
|
TABLE 2: CUMULATIVE VICTIM'S WISDOM MODIFIER
|
|
1 -6 08-14 0
|
|
2 -4 15 +1
|
|
3 -3 16 +2
|
|
4 -2 17 +3
|
|
05-07 -1 18 +4
|
|
|
|
TABLE 46: OPTIONAL HOURI'S STATE OF DRESS MODIFIER
|
|
Heavily clothed +1
|
|
Scantily/Provocatively clad -1
|
|
Nude -2
|
|
(The latter state will not be terribly practical under
|
|
most circumstances, and might well lead to arrest for
|
|
indecent exposure.
|
|
|
|
A seduced man will drop his weapons, become oblivious to his
|
|
surroundings, and attempt to engage the Houri in a passionate embrace.
|
|
In such a state he is extremely vulnerable (especially to kiss spells
|
|
which are very popular amongst Houris). However, if the Houri does not
|
|
attempt to use a spell on a seduced victim, he is allowed to make his
|
|
saving throw versus spell. If this is successful, then he realizes what
|
|
has happened in which case the seduction is broken and he cannot be
|
|
immediately seduced again. Breaking the seduction, however, does not
|
|
affect the success of the spell being used.
|
|
Seduction cannot be used in combat and cannot work against other
|
|
females except those that are homosexuals. The presence of other
|
|
individuals in close proximity (within ten feet, or obviously watching)
|
|
will reduce the chance of success of the seduction attempt. For each
|
|
outsider present, add 1 to the modifier.
|
|
Seduction lasts for a number of turns equal to five times the
|
|
Houri's level, or until broken. It can be broken in a number of ways,
|
|
i.e. if the Houri attempts to use a kiss spell as above, or if she
|
|
resists his attentions (the victim is allowed his saving throw versus
|
|
spell each time she does so), or if the victim is attacked. In the
|
|
latter case, the seduction is instantly broken.
|
|
Seduction can only be used on a single individual at a time; a
|
|
Houri may use the ability a number of times per day equal to her level.
|
|
EXAMPLE OF THE USE OF SEDUCTION: Lirona the Houri (3rd level,
|
|
human) is attempting to seduce Thad Leaf the thief (5th level, human).
|
|
The scene is the Golden Griffon Inn. There are a number of other people
|
|
present but no one is paying any particular attention to the pair.
|
|
Lirona's chance of seducing Thad is equal to 3 (her level) X 100
|
|
divided by 5 (Thad's level) +3 (modified for a thief), i.e. 300 / 8 =
|
|
37.5%. Lirona rolls 30. Success! Thad is taken in by her charms.
|
|
However, a bar is no place for a romantic liaison. Eagerly he
|
|
accompanies her upstairs to her room, his arm around her slim waist,
|
|
not suspecting the fate that awaits him when he gets there...!!!
|
|
|
|
Additionally, the Houri receives a +3 reaction modifier from men.
|
|
|
|
SPECIAL HINDRANCES: A Houri is not allowed to wear protective armor;
|
|
indeed, the less clothing she wears, the more effective she is.
|
|
The Houri receives a -3 reaction modifier from women, for obvious
|
|
reasons.
|
|
The Houri refuses to live the terrible poor life she once had.
|
|
Thus, when making purchase, the Houri accepts nothing but the best,
|
|
whether it be a meal, a room for the night, a weapon, or even a chest
|
|
to carry her possessions. Any time she buys any item, the Houri must
|
|
pay 10 to 100 percent more than the listed price in the Player's
|
|
Handbook. The DM will decide the price paid by the Houri, which may
|
|
vary from item to item, depending on the quality of merchandise in a
|
|
particular locale.
|
|
|
|
WEALTH Options: The Houri receives only (1d4+1) x 5 GP for starting
|
|
money.
|
|
|
|
RACES: A Houri can only be human, elven, or half-elven.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
SEDUCER: WIZARD KIT
|
|
|
|
|
|
This kit is based on knowledge from The Complete Wizard's
|
|
Handbook. To understand character kits and their use, please reference
|
|
chapter 3 of the said guide.
|
|
|
|
DESCRIPTION: Where the Houri tends to be bubbly and perhaps a little
|
|
indiscriminate, the Seducer (Seductress if female) is more subtle and
|
|
discreet in his efforts. He will be dressed elegantly but not showy,
|
|
have excellent taste in all that matters, and be very capable of
|
|
following through on everything he promises... but whether he does, is
|
|
another story. Seducers are the Valmonts and the Casanovas of the magic
|
|
world. In addition to the normal requirements for a magic user, the
|
|
Seducer must have a minimum 15 Charisma and 12 Wisdom (to be able to
|
|
figure out all the tricky angles to use on which particular person).
|
|
|
|
PREFERRED SCHOOLS: Seducers may not specialize.
|
|
|
|
ROLE: The Seducer is the man that all the women swoon over and the
|
|
Seductress the woman men fight over. They are manipulators in cunning
|
|
and subtle ways -- yet they are not all evil, some merely wish to
|
|
explore their sexuality in as many ways as they can, and some are
|
|
merely looking for a mutual good time.
|
|
|
|
WEAPON PROFICIENCY: RECOMMENDED: Dagger, or some other small weapon
|
|
easily hidden and carried about.
|
|
|
|
NONWEAPON PROFICIENCY: BONUS: Etiquette, Dancing, Artistic Ability, any
|
|
one sexual NWP. The Seducer is assumed either to have come from a high-
|
|
class background or to be aspiring to/pretending to have one.
|
|
RECOMMENDED: Languages (Modern), Singing (Rogue, no penalty) Gaming.
|
|
|
|
EQUIPMENT: The Seducer should spend a fair amount of money on good
|
|
clothing, and should bear in mind if male that taking all those lovely
|
|
ladies to dinner will cost a pretty penny.
|
|
|
|
SPECIAL BENEFITS: The Seducer possesses a similar manner of seduction
|
|
as the Houri, but with the following modifications:
|
|
|
|
Seducer's level + his Charisma
|
|
---------------------------------------------
|
|
Victim's level + modifiers + Widsom bonus
|
|
vs. charm spells
|
|
|
|
TABLE 1: CUMULATIVE MODIFIERS; IF VICTIM IS...
|
|
Fighter -1 Elf/Half-elf +1
|
|
Rogue +2 Dwarf/Gnome/Halfling +2
|
|
Mage -2 Orc/Half-orc -1
|
|
Cleric +1
|
|
|
|
A seduced man will drop his weapons, become oblivious to his
|
|
surroundings, and attempt to engage the Seducer in a passionate
|
|
embrace. Seduction cannot be used in combat and cannot work against
|
|
members of the opposite sex except those that are homosexuals. The
|
|
presence of other individuals in close proximity (within ten feet, or
|
|
obviously watching) will reduce the chance of success of the seduction
|
|
attempt. For each outsider present, add 1 to the modifier.
|
|
Seduction lasts for one hour per level of the Seducer, or until
|
|
broken by: the victim being attacked, the Seducer resisting the
|
|
attentions and the victim making a saving throw versus spell, or other
|
|
circumstances at the DM's discretion.
|
|
Additionally, the Seducer receives a kind of "professional
|
|
courtesy" from fellow charmers. Such creatures as mermaids, succubi,
|
|
medusae, vampires, sirines, or others that use natural charm spells
|
|
(DM's discretion) will not attack the Seducer and will be friendly
|
|
toward him as long as he is the same toward them. Same creatures will
|
|
be neutral to the Seducer's companions so long as those companions are
|
|
same toward them, but even should the companions attack the creatures
|
|
will not attack the Seducer until he attacks them.
|
|
|
|
SPECIAL HINDRANCES: The Seducer must maintain his wardrobe, and is
|
|
constantly replacing articles which have been muddied or torn. They are
|
|
such perfectionists in their craft that they will dispose of anything
|
|
that will harm their seductive craft unless it can be perfectly mended.
|
|
They will also pay 10%-100% more than the normal cost whenever making a
|
|
purchase due to their exacting standards.
|
|
The longer a Seducer practices, the more charming he becomes -- so
|
|
much so, in fact, that any humanoid of the opposite sex who comes in
|
|
contact with him must save vs. spell at a penalty equal to the
|
|
Seducer's level, and with no magical protective aid (no rings of
|
|
protection, etc., but Wisdom bonus is allowed) or become mildly
|
|
enamoured of him and disposed towards jealousy of any perceived rivals.
|
|
This can work to the Seducer's advantage, but not when he's trying to
|
|
seduce the Duchess and the enamoured chambermaids are putting mud in
|
|
her stockings.
|
|
Additionally, should a natural 1 be rolled on the saving throw,
|
|
the victim will become completely obsessed with the Seducer. The victim
|
|
will do anything (even violate his alignment) to gain the Seducer's
|
|
love, and will deal ruthlessly with all rivals, real or perceived.
|
|
This condition will last until negated by a Cure Insanity cast by a
|
|
cleric of higher level than the Seducer, a Heal, a Limited Wish, a
|
|
Wish, an Alter Reality or an Angel's Negation is cast on the afflicted.
|
|
Alternately, 2d12 sessions psychotherapy lasting one hour each will
|
|
grant the same result as an Angel's Negation.
|
|
|
|
WEALTH OPTIONS: The Seducer begins with 5d4x10 gold pieces of starting
|
|
money to simulate his higher standing. However, he must spend 50% of it
|
|
on clothing.
|
|
|
|
RACES: A Seducer can theoretically be any race, although most DMs would
|
|
probably prefer to limit it to humans, elves and half- elves.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
"I'M JUST A GIGOLO..."
|
|
|
|
GIGOLO: BARD KIT
|
|
|
|
|
|
This kit is based on knowledge from The Complete Bard's Handbook.
|
|
To understand character kits and their use, please refer to chapter 2
|
|
of the said guide.
|
|
|
|
SPECIALTY: Entertainer/Lover/Romantic.
|
|
|
|
QUALIFICATIONS: Standard ability scores (Dexterity of 12, Intelligence
|
|
of 13, Charisma of 15). Gigolos must have a Constitution of 16 or more.
|
|
Humans, Half-elfs, Elves may become Gigolos but they must be male.
|
|
Although it is not required, the recommended alignments for
|
|
Gigolos are Neutral Good, Neutral, and Neutral Evil. These alignments
|
|
seem most appropriate. Lawful characters would steer clear of
|
|
situations that Gigolos often find themselves in. Also, chaotic
|
|
characters couldn't remain with just one person long enough which is
|
|
what the Gigolo kit is all about.
|
|
|
|
INTRODUCTION: I'm Just A Gigolo (Sad and Lonely)
|
|
--- by Roth Van Clevens
|
|
|
|
|
|
I'm just a Gigolo and everywhere I go,
|
|
people know the part I'm playin',
|
|
|
|
Pay for every dance, selling each romance,
|
|
ohhh, what they're sayin',
|
|
|
|
There will come a day, when youth will pass away,
|
|
what will they say about me,
|
|
|
|
Well the in crowd will know, I am just a Gigolo,
|
|
LIFE goes on without me,
|
|
|
|
Cause'
|
|
I, ain't got nobody,
|
|
nobody cares for me, nobody, nobody,
|
|
|
|
I'm so sad and lonely,
|
|
sad and lonely, sad and lonely,
|
|
|
|
Won't some sweet mama come with me,
|
|
I ain't so bad,
|
|
|
|
Booza Booza Bop Tity Bop.
|
|
|
|
DESCRIPTION: Sages refer to gigolos as men paid to be women's escorts
|
|
or lovers. Some view gigolos as sad versions of Gallants, but gigolos
|
|
are more. Sure Gallants are pure and romantic, but their only concern
|
|
is their own personal passions. They charm and steal the hearts of
|
|
women and then wisk away. The only time Gallants are concerned for
|
|
others is when they can obtain glory and prestige. On the other hand,
|
|
Gigolos make their living entertaining women. Their whole purpose is to
|
|
please and satisfy women.
|
|
|
|
ROLE: A gigolo travels the lands looking for a beautiful woman (usually
|
|
wealthy and single and probably being a widow) to satisfy. He will stay
|
|
with one woman until the situation becomes unrewarding.
|
|
When a gigolo goes adventuring, it is likely the result of a
|
|
request from a fair maiden, to retrieve an item of beauty and love, or
|
|
for some other romantic cause. Unless a woman is present, the gigolo
|
|
will probably stand clear of danger. But if a woman is looking on, then
|
|
the gigolo will be quite the hero.
|
|
|
|
SECONDARY SKILLS: Merchant, Domestic Servant.
|
|
|
|
WEAPON PROFICIENCY: Gigolos must use gentleman weapons such as the
|
|
rapier, epee, foil, sabre, and dagger. They may not use missile weapons
|
|
such as long bow, short bow, crossbow, darts, etc..
|
|
|
|
NONWEAPON PROFICIENCY: BONUS: Etiquette, Sexual Endurance, Sexual
|
|
Knowledge, Massage, Poetry. Recommended: (General) Artistic Ability,
|
|
Dancing, Languages (Modern), Singing (Rogue, no penalty).
|
|
|
|
ARMOR/EQUIPMENT: A Gigolo is not allowed to wear protective armor;
|
|
indeed, the less clothing he wears, the more effective he is.
|
|
|
|
SPECIAL BENEFITS:
|
|
The Gigolo gains a +05% adjustment to the Detect Noise thief
|
|
skill, because listening is very important to him (especially for the
|
|
approaching footsteps of husbands, boyfriends, etc). Also, a Gigolo
|
|
gains a +10% adjustment to the Read Languages thief skill, because most
|
|
of Gigolo's customers are going to be fairly educated and most of them
|
|
are likely to have a substantial library.
|
|
Poetic Charm: A Gigolo who directs his attention to one person of
|
|
the opposite sex can attempt to win that person's heart. This requires
|
|
the Gigolo to perform many subtle acts of wit and charm. Among these
|
|
acts must be the recital of at least one poem concerning the person.
|
|
The entire effort takes a minimum of 10 minus the bard's level turns
|
|
(not less then one turn), after which the person rolls a saving throw
|
|
vs. Paralyzation with a -1 penalty per four levels of the Gigolo.
|
|
Failure means that the person is affected as if the Gigolo cast a Charm
|
|
spell on him or her.
|
|
The effect is not magical and doesn't wear off over time, unless
|
|
the Gigolo treats the person badly or exploits them. Each abuse results
|
|
in another saving throw being rolled to break the Gigolo's charm. The
|
|
Dungeon Master may apply adjustments based on the situation.
|
|
Personalize: This Benefit allows the Gigolo to personalize any
|
|
song, poem, or story for 1 person. This makes the person targeted feel
|
|
as if the poem, song, or story is about them. Once a piece has been
|
|
personalized the target will perform any suggestion the Bard makes as
|
|
long as it is not contrary to their nature for 2d10 rounds. If a Bard
|
|
personalizes a bit for someone else within 5 turns of the previous
|
|
target, the first target will fly into a rage from jealousy. Although
|
|
the first target may not act right away, he or she will attempt some
|
|
form of revenge. It is up to the Dungeon Master to determine the
|
|
quantity and method of revenge.
|
|
Domestic Skill: A Gigolo will excel at any one domestic skill. The
|
|
Bard will be able to succeed in all but the most extreme attempts at
|
|
his or her particular skill. The domestic skills include but are not
|
|
limited to: cooking, cleaning, shopping, butler, fashion consultant,
|
|
etiquette, diplomacy, wine connoisseur. The Bard should pick one of
|
|
these to excel in, but may take any of the others as a proficiency.
|
|
These skills are used by the Bard to impress any customer and can
|
|
become an asset when payment is considered.
|
|
Conceal Activities: The Gigolo may have more than 1 customer. This
|
|
ability allows the Bard to Conceal his activities with one customer
|
|
from his other customers. It comes into effect when a customer asks the
|
|
Bard about his "off-time". The Bard is able to skillfully fend off any
|
|
inquiries by redirecting them onto other subjects. Only under a spell
|
|
or spell-like effect will the Bard reveal his other activities (unless
|
|
he wants them revealed, of course).
|
|
|
|
SPECIAL HINDRANCES:
|
|
The Gigolo receives a -3 reaction modifier from men, for obvious
|
|
reasons. Also, the Gigolo will not gain any followers and will in most
|
|
cases not have a strong hold.
|
|
The Gigolo suffers a -10% adjustment to the Pick Pockets thief
|
|
skill, because he doesn't practice this skill much since it has little
|
|
value for him.
|
|
The Gigolo refuses to live the terrible poor life. Thus, when
|
|
making purchase, the Gigolo accepts nothing but the best, whether it be
|
|
a meal, a room for the night, a weapon, or even a chest to carry his
|
|
possessions. Any time he buys any item, the Gigolo must pay 10 to 100
|
|
percent more than the listed price in the Player's Handbook. The DM
|
|
will decide the price paid by the Gigolo, which may vary from item to
|
|
item, depending on the quality of merchandise in a particular locale.
|
|
The Gigolo contacts many females in an intimate way. If he
|
|
contacts any sexual disease and passes it on to a client, he will not
|
|
be contacted by any new clients, and as word gets around he will lose
|
|
all his clients. Eventually he will not be able to support himself in
|
|
his current place of residence and will be forced to move to another
|
|
locale.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
GETTING TO KNOW A PROSTITUTE(RANDOM GENERATOR)
|
|
|
|
|
|
OVERALL PROSTITUTES
|
|
|
|
Before getting to know a specific prostitute, the prostitute pool
|
|
should be known. The DM may make adjustments as she/she deems
|
|
necessary.
|
|
|
|
To decide the number of prostitutes in a given settlement examine
|
|
Table 1. Make adjustments based on alignment of the settlement (Table
|
|
2). NOTE: Most DMs feel that the number of prostitutes should never
|
|
exceed 10% of the total population unless the settlements primary
|
|
function is prostitution. Therefore, adjustments should be made
|
|
accordingly.
|
|
|
|
TABLE 1: Number of Prostitutes
|
|
|
|
Settlement Population # Of Prostitutes
|
|
Thorp 20-80 1d6
|
|
Hamlet 100-400 1d10
|
|
Village, Wych 600-900 1d20
|
|
Town 1500-6500 1d100
|
|
City 10000-60000 2d100
|
|
|
|
TABLE 2: Alignment Adjustments To # Of Prostitutes
|
|
|
|
Lawful divide by 2
|
|
Chaotic multiply by 2
|
|
Good divide by 2
|
|
Evil multiply by 2
|
|
|
|
Information on prostitutes working under management can be found
|
|
in the "The House Of Ill Repute" section.
|
|
|
|
|
|
GETTING A FEEL FOR THE PROSTITUTE
|
|
|
|
Not all prostitutes are alike. Below are the steps necessary to
|
|
make a very unique and exciting prostitute.
|
|
|
|
1) Choose an appropriate sex for the prostitute. Randomly, there is a
|
|
80% of female prostitutes and a 20% of male prostitutes.
|
|
|
|
2) Choose an appropriate race in respects to the environment (i.e.
|
|
area, population, politics, etc.).
|
|
|
|
3) Generate ability scores as describe on page 13 of the Player's
|
|
Handbook. Method IV is suggested. The prostitutes highest ability
|
|
should probably be constitution.
|
|
|
|
4) Height and weight can be generated randomly using Table 3. Take the
|
|
appropriate base score and add the die roll modifier.
|
|
|
|
5) Roll on Table 4 three times to get hair color, eye color, and
|
|
complexion.
|
|
|
|
6) Age can be generated randomly using Table 5. Take the appropriate
|
|
base age and add the die roll modifier.
|
|
|
|
7) The various measurements of a women can be generated as followed:
|
|
|
|
- Roll on Table 6 to get the vital measurement statistic.
|
|
- To find bust size, add the Vital Statistic to the proper Bust
|
|
modifier (Table 7).
|
|
- To find waist size, add the Vital Statistic to the proper Waist
|
|
modifier (Table 7) .
|
|
- To find hip size, add the Bust to the proper Hips adjustment
|
|
(Table 7) .
|
|
|
|
If the woman's height is below 5 feet, then modify bust and hips by
|
|
-2.
|
|
|
|
8) The major measurement of a man is 1d4+5 inches.
|
|
|
|
9) With prostitutes can come bad things. Roll on Table 9 to decide if
|
|
anything bad comes with the prostitute. Then, roll on the appropriate
|
|
table in the appropriate section of the guide.
|
|
|
|
10) With prostitutes can come good things as well. Namely, specialties
|
|
that the buyer may really like. Roll on Table 10 to decide if anything
|
|
extra comes with the prostitute. With specialties come additional
|
|
costs. Adjustments to cost are shown on this table as well. (Cost is
|
|
calculate next.)
|
|
|
|
11) The average cost to hire a prostitute is 1000 SP / number of
|
|
prostitutes available. Thus, the average cost for a prostitute in a
|
|
town with 10 prostitutes is 100 SP each.
|
|
Adjustments are made based on inclination. Roll on Table 10 to get
|
|
inclination with adjustments from Table 11 and Table 12. Add the
|
|
listed percent of the current cost to the current cost to get the new
|
|
cost. Inclination is just an attitude that the prostitute has towards
|
|
the prospective client which affects the price.
|
|
Another adjustment is made based on specialty, which was
|
|
calculated early (Table 9) Add the listed percent of the current cost
|
|
to the current cost to get the new cost.
|
|
The last adjustment is made based on the race of the prostitute.
|
|
Multiple the multiplier from Table 13 to the current cost to get the
|
|
final cost. (NOTE: This adjustment is mainly for human settlements. An
|
|
all dwarven settlement would have a higher demand for other creatures
|
|
then dwarves. Thus, prices for humans would probably be more.)
|
|
Additional costs can manifest itself when patronizing a courtesan.
|
|
A player might have to spend money on a meal (they got to eat too),
|
|
alcoholic beverages (no doubt), a room (unless you like doing it in an
|
|
alley), and medical expenses (you give them a disease, you pay for it).
|
|
|
|
|
|
Now, a nice versatile prostitute has been created, but there still
|
|
is room for improvement. Keep in mind that some prostitutes are thieves
|
|
(probably high-level) and should have such abilities. Some could even
|
|
be fighters with weapon specializations in knives and daggers. There
|
|
could even be cleric prostitutes who worship some evil deity of lust.
|
|
The thing to remember is that a DM can use a prostitute as a very
|
|
important NPC. Prostitutes usually have information (dirt) on everybody
|
|
who passes through their beds; not to mention pillow talk info. That
|
|
shouldn't have been told. A prostitute is more interesting than the old
|
|
fat tavern keeper with old boring stories. Keep this in mind, before
|
|
throwing out such an encounter.
|
|
|
|
TABLE 3: Height And Weight
|
|
|
|
Height in Inches Weight In Pounds
|
|
Race Base* Modifier Base* Modifier
|
|
Dwarf 43/41 1d10 130/105 4d10
|
|
Elf 55/50 1d10 90/70 3d10
|
|
Gnome 38/36 1d6 72/68 5d4
|
|
Half-Elf 60/58 2d6 110/85 3d12
|
|
Halfling 32/30 2d8 52/48 5d4
|
|
Human 60/59 2d10 140/100 6d10
|
|
|
|
* Females tend to be lighter and shorter than males. Thus, the base
|
|
numbers for height and weight are divided into male/female values.
|
|
Note that the modifier will allow for a broad range in each category.
|
|
|
|
TABLE 4: Color Stats.
|
|
|
|
Die
|
|
Roll Hair Color Eye Color Complexion
|
|
01-13 Brunette Lt. Blue Dusky Olive
|
|
14-26 Blond Dk. Green Bronze
|
|
27-34 Auburn Hazel Milky White
|
|
35-42 Sable Brown Ebony
|
|
43-50 Crimson Crimson Lt. Red
|
|
51-58 Silver Silver Yellow
|
|
59-67 White Lt. Green Brown
|
|
68-75 Sky Blue Dk. Blue Golden
|
|
76-83 Lt. Green Pink CHOOSE
|
|
84-91 Lilac CHOOSE CHOOSE
|
|
92-99 Iridescent CHOOSE CHOOSE
|
|
00 Bald Each Eye Diff. CHOOSE
|
|
|
|
TABLE 5: Age
|
|
|
|
Race Base Modifier
|
|
Dwarf 40 5d6
|
|
Elf 100 5d6
|
|
Gnome 60 3d12
|
|
Half-Elf 15 1d6
|
|
Halfling 20 3d4
|
|
Human 15 1d4
|
|
|
|
TABLE 6: Vital Measurement Statistic
|
|
|
|
Die
|
|
Roll Vital Stat.
|
|
01-30 22"
|
|
31-50 23" * Constitution V. S. Modifier
|
|
51-65 24" 3-8 -2
|
|
66-77 25" 9-12 0
|
|
78-82 26" 13-18 +2
|
|
83-85 27"
|
|
86-90 28"
|
|
91-94 29"
|
|
95-97 30"
|
|
98-99 31"
|
|
00 32"
|
|
|
|
|
|
|
|
|
|
|
|
Table 7: The Measurements
|
|
|
|
Charisma * Bust Waist Hips
|
|
3 0 5-30" +6d6"
|
|
4-5 5-8" 2-12" +1d6"
|
|
6-8 6-9" 1-4" 0
|
|
9-11 7-10" 1-2" 0
|
|
12-15 8-11" 0 0
|
|
16-17 9-12" 0 -1"
|
|
18 10-12" 0 -2"
|
|
|
|
* Optionally, you may prefer to use Comeliness rather than
|
|
Charisma since Comeliness is a better representation of beauty.
|
|
|
|
TABLE 8: Prostitute Extras
|
|
|
|
Die
|
|
Roll Extra
|
|
01-49 Nothing
|
|
50-79 Natural Disease
|
|
80-89 Magical Disease
|
|
90-99 Insanity
|
|
00 ROLL TWICE
|
|
|
|
TABLE 9: Specialty
|
|
|
|
Die
|
|
Roll Specialty Adjustment
|
|
01-49 Nothing 0
|
|
50-69 Massage + 10%
|
|
70-79 Anal Sex + 20%
|
|
80-89 Oral Sex + 40%
|
|
90-97 Bondage + 60%
|
|
98-99 Roll Twice + 80%
|
|
00 Roll Thrice + 100%
|
|
|
|
TABLE 10: Inclination
|
|
|
|
Die
|
|
Roll Inclination Adjustment
|
|
01 Loathe + 100%
|
|
02 Hate + 75%
|
|
03-04 Dislike + 50%
|
|
05-06 Aloof + 25%
|
|
07-08 Sympathetic - 30%
|
|
09-11 Interested - 40%
|
|
12-14 Playful - 50%
|
|
15-16 Capacious - 60%
|
|
17-18 Fondness - 70%
|
|
19 Infatuation - 80%
|
|
20 Passionate - 90%
|
|
|
|
TABLE 11: Disposition Modifier To Inclination
|
|
|
|
Die
|
|
Roll Disposition Mod.
|
|
01-02 Angry -3
|
|
03-04 Jealous -2
|
|
05-07 Pensive -1
|
|
08-10 Tired 0
|
|
11-13 Tender +1
|
|
14-15 Excited +2
|
|
16-17 Ardent +3
|
|
18-19 Erotic +5
|
|
20 Obsessed +6
|
|
|
|
TABLE 12: Charisma of Client Modifier to Inclination
|
|
|
|
Charisma Mod.
|
|
0-12 0
|
|
13-16 +1
|
|
17 +2
|
|
18 +3
|
|
|
|
TABLE 13: Racial Multipliers to Cost
|
|
|
|
Race Multiplier
|
|
Human 1.0
|
|
Elven 5.0
|
|
Half-Elven 2.5
|
|
Dwarven 3.0
|
|
Halfling 4.0
|
|
Orchish 0.5
|
|
Half-Orchish 0.7
|
|
Exotic (Other) 8.0
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
FILLING THE HOUSE OF ILL REPUTE
|
|
|
|
|
|
The information for this section is taken from
|
|
The Free City Of Haven (Copyrighted 1981 Gamelords Ltd.)
|
|
|
|
A brothel, bawdy house, whore house, relaxation emporium, or
|
|
whatever the name are places where a person may go for an evening of
|
|
entertainment (so to speak).
|
|
|
|
A brothel comes in three sizes: Size Employees
|
|
Small 4d4
|
|
Medium 6d6
|
|
Large 8d8
|
|
|
|
In addition to the regular employees listed above, there will be a
|
|
number of amateurs who use a house as a base. They will usually average
|
|
50% of the regular staff of that house. There will usually be a small
|
|
number of girls in training, frequently working as maids for the top
|
|
regulars. They will number approximately 25% of the regulars - these
|
|
girls do not yet work with the customers.
|
|
|
|
As Table 1 shows, there are four classes of brothels. The DM can
|
|
roll randomly or choose. Slavery is banned in most places, but not all;
|
|
so it is included in the table.
|
|
|
|
TABLE 1: Brothel Classes
|
|
|
|
Die
|
|
Roll Class
|
|
01-03 Fine
|
|
04-12 Normal
|
|
13-16 Low
|
|
17-20 Slave
|
|
|
|
House amateurs usually receive about one-half the going rate; one
|
|
does not find amateurs on a slave house. The racial mix in the average
|
|
house of its class is given on Table 2; one may either specify the race
|
|
of the girl involved (as in the rules in the prostitute random
|
|
generator), or roll dice (1d100) for each girl to see who's available.
|
|
|
|
TABLE 2: Races Found in Different Classes
|
|
|
|
Race Fine Normal Low Slave
|
|
Human 01-62 01-67 01-70 01-60
|
|
Elven 63-70 68-70 --- 61-64
|
|
Half-Elven 71-82 71-79 71-75 65-74
|
|
Dwarven 83-84 80 --- 75
|
|
Halfling 85 81 --- 76
|
|
Orchish 86-88 82-87 76-84 77-84
|
|
Half-Orchish 89-97 88-99 85-00 85-95
|
|
Exotic (Other) 98-00 00 --- 96-00
|
|
|
|
Houses tend to be run by women, although some are managed by men
|
|
(occasionally chosen by the girls, frequently simply the "boss" who has
|
|
hired them). If run by a woman, she is usually (80%) a high rank
|
|
courtesan herself, and will occasionally be available to preferred
|
|
(wealthy - and I do mean filthy, stinkin' rich) customers.
|
|
There are usually some additional costs involved in patronizing a
|
|
courtesan in such an establishment. Although entertainment is usually
|
|
provided at no extra cost in the major houses, a character should
|
|
expect to spend the price of the girl's meal and alcoholic beverages.
|
|
If a character should wish to spend the entire night with the lady of
|
|
his choice, the cost increase by 50%. This does, of course, provide one
|
|
with a room for the night as well as a cuddly bed companion. If a man
|
|
is dealing with one of the girls who work on the street, there is a 25%
|
|
surcharge to provide a room, unless the customer has nearby (within 2
|
|
to 3 blocks at the farthest) quarters.
|
|
Time spent in a house can be as much as 4 to 6 hours (if not
|
|
overnight). With one of the street girls, an interlude should occupy
|
|
about 1-1/2 to 2 hours.
|
|
The chance of a prostitute having a disease is less based on the
|
|
class of a house in which the girl works. The higher the class of the
|
|
house, the better health care the girls receive, and the lower the
|
|
chances of infection.
|
|
In a Normal house, there is a -5% modifier to the chance of the
|
|
girl being infected. In a Fine house, there is a -10% modifier to the
|
|
chance of the girl being infected. In a Slave house, there is a -15%
|
|
modifier to the chance of the girl being infected. This is high because
|
|
most slavers consider losing income or valuable property to disease
|
|
uneconomical. With the girls on the street, there is no modifier to the
|
|
chance of the girl being infected.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
CASE: THE BLUE TAVERN (ENTERTAINMENT AND PLEASURE)
|
|
|
|
The information for this section is taken from
|
|
The Free City Of Haven (Copyrighted 1981 Gamelords Ltd.)
|
|
|
|
The Blue Tavern
|
|
(Entertainment and pleasure)
|
|
|
|
OWNER: Kinalla Silkskin (STR: 9, DEX: 9, CON: 15, INT: 12, WIS: 9, CHA:=20
|
|
12) was once considered the most beautiful and accomplished courtesan=20
|
|
in the city (40 years ago). She is still attractive (particularly for=20
|
|
the generic set), and will occasionally entertain a customer. Black-
|
|
haired (with the help of a good hairdresser), black-eyed, and still=20
|
|
slender, she has a good business mind, and succeed in purchasing the=20
|
|
Blue Lantern from its former madame some 20 years ago; the quality and=20
|
|
name of the establishment have increased under her management.
|
|
|
|
HOURS: 24 hours a day.
|
|
|
|
EXTERIOR: A three-story building that is slightly inset from the street=20
|
|
proper. It has a wide opening centered on the ground floor, above which=20
|
|
hangs a large lantern which glows blue (the color is intense enough to=20
|
|
be easily distinguished even in full daylight). There is an ally on the=20
|
|
south side of the building, a walled garden in the rear, and a row of=20
|
|
small shops to the immediate north.
|
|
|
|
INTERIOR: Immediately inside the opening is a spacious room dominated=20
|
|
by a fountain which sprays a lightly scented blue liquid into the air=20
|
|
above the wide basin. Three elaborately carved screens block the view=20
|
|
of the other exits from this room.
|
|
Behind the screen to the left is a lounge (to handle the musicians=20
|
|
and entertainers who perform in the theater). A hall leads to the wings=20
|
|
of the theater, and to a dressing room. To the right is a large office,=20
|
|
where the accounting and management personnel work. It is seldom=20
|
|
occupied after about 6:00 PM, and is almost always locked, even during=20
|
|
normal business hours.
|
|
The opening behind the third screen leads to a room with a wide=20
|
|
marble staircase. To the left is the"Hall of Beauty".. where many fair=20
|
|
flowers wait to be plucked. There are usually 4d4 girls lounging about=20
|
|
here, in various states of revealment. A wide opening leads to the=20
|
|
entertainment area, where wine and song are provided (if you came=20
|
|
through the Hall, you already have the women). The theater area is two=20
|
|
stories, and has a large stage with a runway and an orchestra pit. A=20
|
|
long bar in the rear dispenses alcoholic beverages of many kinds.=20
|
|
Meals may be ordered from the kitchen. Most of the food supplies for=20
|
|
both the girls and the customers are stored in the pantry off the=20
|
|
kitchen.
|
|
The remainder of the house is devoted to living (and working)=20
|
|
quarters for the regular girls. The smaller rooms on the second and=20
|
|
third floors are used for the transient entertainment of clients. The=20
|
|
larger rooms area housing for the regulars. Kinalla has a suite on the=20
|
|
third floor, with a circular iron staircase giving access to both the=20
|
|
garden and the bar.
|
|
|
|
PRICE RANGE: As per the girl's qualifications.
|
|
|
|
QUALITY: This house is Fine, and of medium size.
|
|
|
|
OUTSTANDING ITEMS: There is young newcomer, Bianca (STR: 8, DEX: 10,
|
|
CON: 18, INT: 9, WIS: 7, CHA: 15), who has made quite a splash with the
|
|
customers. She is the runaway daughter of a noble family and is a
|
|
neutral courtesan. She has altered her name and dyed her hair to change
|
|
her appearance.
|
|
|
|
CASH BOX: The money gained in the theater-bar is kept in a wooden=20
|
|
coffer stashed under the curved end of the bar. The girls are=20
|
|
responsible for collecting their own earnings, and are expected to pay=20
|
|
one-quarter to the house (if Kinalla discovers a girl is cheating on=20
|
|
the amounts, she simply requests her to leave and not return; Kinalla=20
|
|
does not believe in violence).
|
|
|
|
OCCUPANTS:
|
|
|
|
Staff: Kinalla, Bianca, and 17 other girls (11 of whom split the large=20
|
|
rooms used for residence). There are 12 part-timers, 3 maidens-in-=20
|
|
training, and various ancillary service personnel (none of whom reside=20
|
|
in the house). The bouncer, Kethelas (STR: 17, DEX: 14, CON: 11, INT:=20
|
|
10, WIS: 7, CHA: 10), a bull of a man with sufficient physical power to=20
|
|
toss an unruly customer lightly over the garden wall into the alley,=20
|
|
has worked at the Blue Lantern as long as Kinalla, and has been her=20
|
|
best friend and lover nearly that long.
|
|
|
|
Customers: Many
|
|
|
|
NPC ENCOUNTERS: A cast of thousands.
|
|
|
|
SPECIAL OPTIONS: None.
|
|
|
|
SCENARIO: The Nobleman's Daughter
|
|
|
|
Player's Information: In most of the taverns of the city, the=20
|
|
disappearance of Lady Byelaya Tainley some three months ago caused many=20
|
|
whispers. She still has not been located, and no ransom note has been=20
|
|
received by her family. Descriptions of the 16 year old girl (very=20
|
|
beautiful and highly attractive, medium height, slender, blonde hair,=20
|
|
blue eyes) have been nosed about, and the family is offering a reward=20
|
|
of 1,000 silver pieces for news of her. The girl was always known as a=20
|
|
loner by the other maidens of the high, rich quarter. She had only one=20
|
|
close friend - Cortina de la Riis.
|
|
|
|
DM's Notes: Byelaya Tainley has had dreams of being a hetaera (a very=20
|
|
high class courtesan) since she heard, as young girl, a very romantic=20
|
|
story in which the heroine was a courtesan (she had confided these=20
|
|
dreams to no one, not even her closet friend). Three months ago, she=20
|
|
dyed her hair brown, changed her name to Bianca, and ran away from=20
|
|
home. She began working at the Blue Lantern. No one at the house knows=20
|
|
her origins, and certainly no one suspects she is the daughter of a=20
|
|
noble house. Bianca (byelaya - both names mean "white") is a natural=20
|
|
courtesan - she enjoys men, and men definitely enjoy her. She has that=20
|
|
indefinable quality of innocence that is irresistible. She has rapidly=20
|
|
progressed, in the little time she has been at the Blue Lantern, from a=20
|
|
very green novice to a competent intermediate.
|
|
A few weeks ago, Cortina de la Riis, Byelaya's only close friend=20
|
|
among the girls of the rich section, was traveling to her voice lessons=20
|
|
and spotted a young girl with brown hair who closely resembled Byelaya=20
|
|
(Bianca had gone out to do a little shopping, and was not wearing her=20
|
|
veil) except for the hair color. Cortina has worried about Byelaya=20
|
|
since her disappearance, and has asked her brother Thomas to check out=20
|
|
the girl she spotted circumspectly. Thomas is looking around for a=20
|
|
group to do some investigating on this matter, and there is a chance he=20
|
|
may choose the player-characters to do the job.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
ENCOUNTER NON-PLAYER CHARACTERS
|
|
|
|
Specific
|
|
|
|
Kuber Hasbin: Note that the information for this section is taken from=20
|
|
The Free City Of Haven (Copyrighted 1981 Gamelords Ltd.) page L-2.
|
|
Kuber lives and works in the deepest wilds of the city. His house=20
|
|
includes a clinic in which he treats anyone who walks in the door (he=20
|
|
has even been known to make house calls!), regardless of financial=20
|
|
status (there ain't none in his part of town). Kuber doesn't practice=20
|
|
healing for the love of mankind (or any other race, for that matter).=20
|
|
He is totally interested in the spectrum of disease available in the=20
|
|
area. At times he has been heard to comment that he has "seen diseases=20
|
|
I would not have believed it possible for a person to contract. With=20
|
|
what this one man had, he should have been dead 5 years ago!" Kuber's=20
|
|
house is given an unobtrusive guard by the Thieves' Guild, who=20
|
|
appreciate the work he is doing, whatever his motivation. Anyone in the=20
|
|
quarter can give directions to Kuber's House.
|
|
|
|
General
|
|
|
|
Midwife: This encounter is with a solitary female, whose job it is to=20
|
|
deliver babies. The midwife will be returning from a delivery or going=20
|
|
to one (in which case she will be in a hurry).
|
|
She will only react in a friendly manner if she is approached with=20
|
|
great caution. She will flee on an adjusted reaction score of 55 or=20
|
|
less, and on a score of 25 or less she seek the help of a patrol to=20
|
|
apprehend the offenders who "scared" her (whether they actually did or=20
|
|
not).
|
|
There is a 20% chance that the midwife will possess useful=20
|
|
information, which she will freely divulge to party members if she is=20
|
|
befriended first. She will be offended by an offer to pay her for what=20
|
|
she knows.
|
|
|
|
Prostitute: NOTE that this encounter was taking from an old adventure=20
|
|
and contradicts other prostitute information that is found in this=20
|
|
guide.
|
|
This encounter is a one or more women (can be men for women=20
|
|
adventurers). The DM must decide the number relative to population,=20
|
|
law, underworld activity, etc..
|
|
A prostitute will be somewhat annoying trying to convince her prey=20
|
|
that she is desirable. If she succeeds, her fee is usually between 20=20
|
|
and 100 SP.
|
|
There is a 75% chance that a prostitute will possess valuable=20
|
|
information. Such information requires a fee of course. There is also a=20
|
|
25% chance that the prostitute has a disease (natural or magical).
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
A NEW LOOK AT OLD MONSTERS
|
|
|
|
|
|
Given the multitude of items in this guide, the old monsters that=20
|
|
habit a campaign world can be rediscovered or a new light. Below is a=20
|
|
list of monsters that are or can be sensual, sexual, and seductive in=20
|
|
nature.
|
|
|
|
Monster 2nd Edition 1st Edition page
|
|
Alu-demon --------- Monster Manual II 35
|
|
Doppleganger Monstrous Compendium 2 Monster Manual I 29
|
|
Dryad Monstrous Compendium 2 Monster Manual I 35
|
|
Foxwoman Monstrous Compendium 2 Monster Manual II 80
|
|
Harpy Monstrous Compendium 1 Monster Manual I 51
|
|
Kelpie Monstrous Compendium 2 Fiend Folio 55
|
|
Lamia Monstrous Compendium 2 Monster Manual I 59
|
|
Lamia Noble Monstrous Compendium 2 Fiend Folio 59
|
|
Medusa Monstrous Compendium 1 Monster Manual I 66
|
|
Nereid Monstrous Compendium 2 Monster Manual II 95
|
|
Nixie Monstrous Compendium 1 Monster Manual I 74
|
|
Nymph Monstrous Compendium 1 Monster Manual I 74
|
|
Penaggalan --------- Fiend Folio 71
|
|
Satyr Monstrous Compendium 1 Monster Manual I 85
|
|
Sirine --------- Monster Manual II 109
|
|
Succubus --------- Monster Manual I 18
|
|
Sylph Monstrous Compendium 2 Monster Manual I 93
|
|
Unicorn Monstrous Compendium 1 Monster Manual I 98
|
|
Vampire Monstrous Compendium 1 Monster Manual I 99
|
|
Wolfwere Monstrous Compendium 1 Monster Manual II 127
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
PORNO PERIODICALS OF HUMANOIDS
|
|
|
|
|
|
Low-intelligent beings have an obsession with smut. They love to=20
|
|
purchase and look at pornographic periodicals. Player character's can=20
|
|
come across such periodicals in humanoid housing, a seedy magazine=20
|
|
stand, a gross conquered enemy, etc.. These periodicals need a name and=20
|
|
the following system gives a periodical a name:
|
|
|
|
1) Roll 2d10 on a Table 1 to get the race that created the periodical.=20
|
|
The writing (if any) in the periodical will be of the preferred=20
|
|
language of the race.
|
|
|
|
2) To get the name of the periodical:
|
|
|
|
- Roll 1d30 on Table 2 to get an adjective. You may roll more than=20
|
|
once if desired.
|
|
|
|
- Roll 1d20 on Table 3 to get an noun.
|
|
|
|
Thus, a roll of 4 and a roll of 14 would produce Jiggling Hooters.=20
|
|
But this isn't good enough for the old DM, so he rolls for another=20
|
|
adjective and gets a 25 Oily Jiggling Hooters. And the roll from step 1=20
|
|
reveals that Orcs created this periodical. Thus, we have Oily Jiggling=20
|
|
Hooters of Orcs.
|
|
|
|
|
|
TABLE 1: Humanoid Creators
|
|
|
|
Die Die
|
|
Roll Humanoid Roll Humanoid
|
|
2 Bugbear 12 Drow Elf
|
|
3 Gully Dwarf 13 Ettin
|
|
4 Gnoll 14 Goblin
|
|
5 Hag 15 Half-Orc
|
|
6 Harpy 16 Human
|
|
7 Hill Giant 17 Hobgoblin
|
|
8 Kobold 18 Lizard Man
|
|
9 Mongrelman 19 Orc
|
|
10 Ogre 20 Troglodyte
|
|
11 Were-Rat
|
|
|
|
|
|
TABLE 2: Adjectives
|
|
|
|
Die
|
|
Roll Adjective Roll Adjective Roll Adjective
|
|
1 Arousing 11 Big 21 Delectable
|
|
2 Erotic 12 Fleshly 22 Greasy
|
|
3 Hard 13 Hefty 23 Hors d'oeuvre
|
|
4 Jiggling 14 Juicy 24 Large
|
|
5 Luscious 15 Moist 25 Oily
|
|
6 Profuse 16 Savory 26 Scrumptious
|
|
7 Sensual 17 Slimy 27 Sticky
|
|
8 Stimulating 18 Succulent 28 Sumptuous
|
|
9 Swollen 19 Tantalizing 29 Tender
|
|
10 Titillating 20 Voluptuous 30 Warted
|
|
|
|
|
|
TABLE 3: Nouns
|
|
|
|
Roll Noun Roll Noun
|
|
1 Balls 11 Bolas
|
|
2 Butts 12 Caves
|
|
3 Clubs 13 Dungeons
|
|
4 Holes 14 Hooters
|
|
5 Jugs 15 Knockers
|
|
6 Lingerie 16 Mounds
|
|
7 Pits 17 Rods
|
|
8 Staves 18 Strongholds
|
|
9 Stuff 19 Swords
|
|
10 Wands of Wonder 20 Wonkers
|
|
|
|
A typical periodical may contain perverse artwork, Q&As, forum,=20
|
|
advice column, letters, or raunchy stories. They are not necessary=20
|
|
created on printing presses. They can be hand-written or drawn by=20
|
|
scribes or artists. The lower intelligent beings are so primitive they=20
|
|
usually have clumps of scrolls with their perversion on them. The key=20
|
|
for success with this system is for the DM to think. How intelligent=20
|
|
are the authors? What resources do they possess? What is believable=20
|
|
and realistic? This isn't a detailed system, it is merely guidelines to=20
|
|
stimulate creative thought in the DM.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
AN ABYSS LEVEL
|
|
|
|
The smells of incense, perfume, and oily naked body's are thick in=20
|
|
the air as you enter this Abyssal layer. The layer itself encompasses a=20
|
|
massive palace that stretches far and wide, beyond the imagination.=20
|
|
This layer, is the home of the unholy Queen of all Succubi and Incubi,=20
|
|
Silviana. Being the demon princess of Lust, Sex, and Sodomy this layer=20
|
|
is filled with countless thousands upon thousands of succubi and incubi=20
|
|
engrossed with every conceivable sexual act. The halls of this palace=20
|
|
are all lined with beautiful slaves whose bodies have been painted=20
|
|
gold, and their sexual organs made to be on display for all to see as=20
|
|
the slaves are forced to stand in erotic positions, living statues for=20
|
|
their demon princess. This plane gives new meaning to the idea of=20
|
|
torturous pleasure, as the lust and desires of any slave or demon upon=20
|
|
this plane will rarely, if ever, go satisfied for any significant=20
|
|
period of time. Demons and monstrosities populate this plane by the=20
|
|
thousands, but each one is always deceptively beautiful, their purpose=20
|
|
being to seduce all intruders and slaves into their service. The=20
|
|
pheromones that permeate this layer are such that any mortal who enters=20
|
|
must make a save verses poison each hour at -3, or their lustful desire=20
|
|
will become so strong that they will stop what they are doing and race=20
|
|
to join the nearest orgy within the layer (since they are so many going=20
|
|
on all the time, one shouldn't be far). Characters with a high wisdom=20
|
|
or willpower will get certain bonuses against the save, at the DM's=20
|
|
discretion.
|
|
It is rumored that demons and daemons from all over frequent this=20
|
|
layer constantly when they have a chance to pursue personal pleasures.
|
|
|
|
|
|
Silviana
|
|
Demon Prince(ess) of Lust, Sex, and Sodomy
|
|
Queen of Succubi and Incubi
|
|
Lesser God(dess)
|
|
|
|
Movement: 12"
|
|
AC: -5
|
|
HD: 16 (69 hit points)
|
|
THACO: 5
|
|
Number of Attacks: 1
|
|
Damage per attack: special
|
|
Special Attacks: see below
|
|
Special Defences: see below
|
|
Magic Resistance: 50%
|
|
Alignment: Chaotic Evil
|
|
Symbol: figurines of men and women in erotic positions
|
|
Plane: the Abyss (the Layer of Lust, Sex, and Sodomy)
|
|
Psionics: nil
|
|
X.P.: (use charts in DMG to calculate experiance)
|
|
Str: 18 Dex: 20 Con: 23 Int: 21 Wis: 16 Cha: 25 Com: 30
|
|
|
|
The Queen of this layer herself will always appear in a form that=20
|
|
can spark the most wanton abandon of lust and sexual desire possible in=20
|
|
her victims minds. However her true form is slightly different. Being=20
|
|
the fact that she represents all spheres of immoral sexual desire, the=20
|
|
Queen is, in her true form, a bisexual hermaphrodite. She is really=20
|
|
neither female or male, but both, however because from the known=20
|
|
accounts by sages and wizards who have some knowledge of Silviana, she=20
|
|
is referred to as a female because she has appeared as one more often=20
|
|
than a male by most tales. Even in her true form her aura of lust and=20
|
|
sex is enough to cause any man or woman to have hard problems=20
|
|
controlling their sexual desire for Silviana.
|
|
Silviana is the queen of all Succubi and Incubi, and her home=20
|
|
plane is a palace filled with them, all constantly in the acts of=20
|
|
immortal sex. When confronting victims or intruders, Silviana always=20
|
|
takes on the guise of an extremely beautiful woman (or man) that brings=20
|
|
out the most possible desire in her victims. Her true form is no less=20
|
|
beautiful. Being a hermaphrodite, Silviana has soft creamy skin, long=20
|
|
golden hair, and sky blue eyes. Silviana's body is a perfect meld of=20
|
|
male and female quality's, almost to the point where, except for the=20
|
|
very desirably sized and shaped sex organs, one might be mistaken that=20
|
|
Silviana is simply a masculine looking female. When confronting a=20
|
|
victim, Silviana will switch to either, only her female characteristics=20
|
|
or her male characteristics. Anyone who gazes upon Silviana when in=20
|
|
either form, must make an automatic save verses petrifaction (at -3, -6=20
|
|
if on the home plane of the demon) or be overcome by such a massive=20
|
|
amount of sexual desire that they will drop all they are doing and=20
|
|
immediately prostrate themselves naked before her/him. Note: if a=20
|
|
character in the party has expressed they do not have a sexual desire=20
|
|
for Silviana's present choice of form (stated at the time of the save,=20
|
|
DM's keep record of what they say) they must (still make a normal=20
|
|
save, no minus). Silviana's sexual pheromones are so powerful that they=20
|
|
can alter the personality and characteristics of a character to desire=20
|
|
to engage in sex that would otherwise be not normal for them! =20
|
|
Appropriate bonus's (up to the DM) can be awarded to characters who=20
|
|
have expressed characteristics that might be helpful in combating=20
|
|
Silviana's charm.
|
|
When Silviana physically attacks (she rely's more on her charm=20
|
|
than actually having to attack someone) she will attempt to strike=20
|
|
someone, anyone so struck will be drained of one level (including all=20
|
|
hit points gained for that level, spells, etc.). If Silviana has=20
|
|
charmed someone and decides to attack them, she will kiss them. Her=20
|
|
kiss, being exceptionally deadly, will drain 3 levels from a victim.=20
|
|
Anyone who is completely drained by Silviana is doomed to serve as a=20
|
|
pleasure slave for her, for all eternity.
|
|
Silviana can summon 2-8 Succubi (Incubi) at will, or 1-4 of any=20
|
|
other type of demon. As for her relations with other demon lords and=20
|
|
princes, they remain neutral in all situations being the fact that all=20
|
|
the other lords like spending their vacations on her plane...
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
ADVENTURING IDEAS
|
|
|
|
The Love Boat
|
|
|
|
The player characters book passage on a magic-flying luxury cruise=20
|
|
ship nicknamed "The Love Boat" for a relaxing time in the clouds. On=20
|
|
the ship, the PCs encounter the crew: Captain Stubing, "Gopher", "Doc",=20
|
|
Isiac, Julie McCoy. Also, they encounter loads of interesting people=20
|
|
and plenty of opportunities to use the rules and stuff that are=20
|
|
presented in the guide.
|
|
|
|
Dog Man Needs a Date
|
|
|
|
An uncharismatic man hires the PCs to help him attain the=20
|
|
affection of a lovely maiden. This allows great opportunity for role-
|
|
playing, which includes buying new clothes for him, teaching him how to=20
|
|
act, etc.. Problems could arise if the maiden falls in love with one of=20
|
|
the PCs. Also, the maiden could have a large fighter boyfriend who=20
|
|
could be really angry.
|
|
|
|
Twins
|
|
|
|
A PC seduces a very beautiful nice willing person. The following=20
|
|
day, the PC meets the twin who is mean, bad, and boring. This could=20
|
|
lead to nice effects.
|
|
|
|
Paternity Suite
|
|
|
|
After returning with the spoils of a great adventure, a male=20
|
|
character is confronted with a paternity suit from a fair lass who he=20
|
|
was promiscuous with only a few months ago.
|
|
|
|
Vampire & Seduction
|
|
|
|
The party is on some sort of extended vacation, staying in an=20
|
|
inn/bar. A frequent visitor is a tall, dark, suave, charming man=20
|
|
dressed in formal evening wear, accompanied by a different woman every=20
|
|
time. He comes in every 2nd or 3rd night. He always orders bloody marys=20
|
|
and doesn't drink them. He is quite wealthy and very pleasant. There is=20
|
|
something almost magnetic about him. He has fascinating eyes. (DM=20
|
|
should do everything he can to make it believable that he could be a=20
|
|
vampire, despite the unusual setting (city).
|
|
Either he charms (seduction) a female party member and takes her=20
|
|
away, or a beautiful dancer comes in looking for her missing sister,=20
|
|
who was last seen coming to this bar with the tall dark gentleman. She=20
|
|
tries to convince a party member to help her look for her sister being=20
|
|
seductive about it. Both are eventually charmed by the Gentleman. In=20
|
|
any case, make a party member disappear into this Gentleman's lair.
|
|
He has a gothic style house in a nice part of town. There is=20
|
|
nothing obviously amiss here. If the party asks around, this guy is a=20
|
|
pillar of society, a kind, philanthropic fellow, well respected by his=20
|
|
peers. He runs a magic shoppe. He is a mid-level wizard with a head for=20
|
|
business, who gave up adventuring to start a business.
|
|
His house looks just like a vampires house might look (black=20
|
|
velvet curtains, etc). He has a private sanctuary inn his basement,=20
|
|
the only entrance to which is a rune-encrusted door (trapped or=20
|
|
enchanted in any way appropriate to the party). He supposedly has a=20
|
|
chapel down there, but really has a large complex, where various=20
|
|
vampiric rituals, and all-night parties take place. All of the missing=20
|
|
people have been charmed into believing that they have been turned into=20
|
|
slave vampires. They will aid their master if at all possible.
|
|
The party must break in and forcibly take their companion away=20
|
|
from this place. Again, make the evidence somewhat contradictory=20
|
|
whether the Gentleman is a vampire or not. Most evidence should say=20
|
|
yes, but make some things contradict this.
|
|
The gentleman has a cursed ring of the vampire, a powerful evil=20
|
|
artifact which makes him believe he is a vampire and gives him many of=20
|
|
the powers of a vampire, as well as some of the drawbacks. Make him=20
|
|
dislike things that cause a vampire harm, but don't make it obvious=20
|
|
whether is works. Make him have a reflection, but have a dead vampire=20
|
|
victim show up, etc.. At the end, have the party realize that he is not=20
|
|
a vampire at all but rather is a cursed fellow with an intrinsically=20
|
|
good nature.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
HAS ANYONE PLAYED A HOMOSEXUAL CHARACTER?
|
|
|
|
|
|
"I've never played one, but..."
|
|
|
|
"We're not gay, not that there's anything wrong with being gay."
|
|
|
|
The following is an essay compiled from a discussion on the topic. many=20
|
|
points of view went into this essay. Also, the validity of statements=20
|
|
made is not known.
|
|
|
|
The "Army of Lovers" (i.e. exclusively homosexual comapny of=20
|
|
soldiers) was something out of the ancient Greek city-states. There was=20
|
|
one one city-state, Thebes, where being gay was a "requirement" if you=20
|
|
wished to become a soldier. This was not a strict requirement, but was=20
|
|
considered highly advantageous. It was reported to be (by writers in=20
|
|
other city states) to be one of the most effective armies at the time.=20
|
|
The unit was called the Thebian Sacred Band, and they served under=20
|
|
Alexander. They worked in buddy teams: a spear-men and a shield man.=20
|
|
They were reknown for their extreme closeness, fierceness, and=20
|
|
efficiency in battle (esp. if their lover was killed!)
|
|
Note, that in Sparta, all male children were raised up by the=20
|
|
state, trained to be soldiers, the menial work was left to the=20
|
|
"helotas" (slaves). They had male companionship for most of the time,=20
|
|
so that is why their sexual interests were different. In Sparta,=20
|
|
homosexuality was accepted, but not like it was in Thebes. Spartans had=20
|
|
more of a Roman respect for women.
|
|
That's not to say that romantic involvement, or even long-term=20
|
|
relationships weren't common between soldiers in the other city-states.=20
|
|
It had a lot to do with the inequality of women, and their place, in=20
|
|
ancient Greek society. In ancient Greece, women were considered=20
|
|
inferior to men. Not quite (but almost) property. Certainly not=20
|
|
something a person would want to spend lots of quality time with. The=20
|
|
most common opinion of women was that they wree good for one thing -=20
|
|
having babies. If a man had to have sex for that, well, that's one of=20
|
|
the things a dutiful hisband did. But if you wanted a relationship,=20
|
|
passionate sex, someone you could talk with afterwards, men were where=20
|
|
it was at (although this is a bit exaggerated).
|
|
It was common practice in upper-crust Athenian society for young=20
|
|
boys to be "taken in" by an older gentleman, who would become the=20
|
|
youth's mentor and also lover. This was considered a healthy=20
|
|
upbringing.
|
|
From what remained of the Greek literature, it is obvious that=20
|
|
women were more often that subject of male sexual desire, than men.=20
|
|
After all, it was a women (Helena) the Spartans fought for a couple of=20
|
|
decades with the Trojans, according to Homeros. Odesseus and his=20
|
|
soldiers were tempted several times by females, on his journey to home,=20
|
|
and it was a female (his wife) he wanted to return so badly, and this=20
|
|
female was courted by many - noble - males, and he got so mad when he=20
|
|
saw this that he wiped out all those males because of one female.
|
|
Now, in Rome thigns were not quite the same. The Romans held a=20
|
|
similar low opinion of women. Not quite as low, but it was down there.=20
|
|
Women were considered eminently suitable for sex. Discussion,=20
|
|
companionship, camaraderie, wree all still male-oriented, but women=20
|
|
were considered capable of satisfying the purely physical needs. That's=20
|
|
not to say that there was anything wrong with having sex with a man. As=20
|
|
long as you were on top. Screwing a guy was manly; being screwed was=20
|
|
effeminate, shameful. Caesar came under fire several times, not because=20
|
|
of his numerous affairs with men, but because he liked to be on the=20
|
|
bottom. However, although it is true that women had their strict rule=20
|
|
in the society, they were not supposed to mingle in politics, and so=20
|
|
on. But those that read "Antigone" from Sophokles will see that they=20
|
|
were not thought of as domestic animals. Or even worse, women were=20
|
|
considered property to be used for the reason of reproduction and=20
|
|
personal gain for a family.
|
|
Most Romans were very touchy on the issue of homosexuality. If one=20
|
|
wanted to be a homosexual, it was alright as long as one were a closet=20
|
|
homosexual. If one were open, one could pretty mush kiss any chance of=20
|
|
a political life good bye! Nero was the Emperor, and could crush his=20
|
|
enemies. If he wanted to be a homosexual, it was alright cause he had=20
|
|
power. Romans believed that men should have women, and the women should=20
|
|
be subservient to men. If one wanted to have another man, go ahead,=20
|
|
just don't tell anyone!
|
|
It wasn't brought up in Glory of Rome, but actually Julius=20
|
|
Caesar's Tenth Legion had a slight reputation for being Caesar's=20
|
|
"favorite" legion.
|
|
Both societies were very male oriented, which is why there is=20
|
|
little writing about lesbians at the time (though it was there).
|
|
In a typical European setting, homosexuality would certainly be=20
|
|
frowned upon. This does not, of course, mean that there aren't any=20
|
|
homosexuals running around - just that they are secretive, repressed,=20
|
|
etc..
|
|
One can't deny that homosexuality was widespread before the=20
|
|
advent of Christianity, but it was considered as an alternative only,=20
|
|
not the necssarily the way. In any case, there is no need to make an=20
|
|
issue with homosexuality in a campaign, but having carious sexual=20
|
|
orientations can really make for interesting adventures.
|
|
For example, a nobleman's gay lover vanishes or is captured -=20
|
|
perhaps to be used against him. So he hires a group of discreet=20
|
|
adventures to deal with the situation.
|
|
In the Thieves' World books, there are a group of mercenaries=20
|
|
known as "Sacred Banders". They appear to be male couples who are=20
|
|
excellent fighting teams (it is assumed that they shared the same=20
|
|
tents, and did certain things... but they didn't go into it). They are=20
|
|
supposedly based on some historical Athenian units, or some such thing.
|
|
On one campaign world, which has evolved to cover many continents=20
|
|
and cultures, there is a whole spectrum of secual attitudes. In some=20
|
|
cultures, homosecuality is not frowned upon, and is indeed considered=20
|
|
to be normal. There is even an island based upon an Aztec legend where=20
|
|
there are only women. They are ruled by priestesses who is divinely=20
|
|
enabled to brew a potion which will impregnate a woman.
|
|
One adventuring party spent a long time travelling with a pirate=20
|
|
named Dalin and first mate, Shandar. The two guys were clearly best=20
|
|
friends who had been adventuring together for many years. The party was=20
|
|
always impressed with how close they were. The group never even=20
|
|
suspected the truth.
|
|
And not a small exert about a strange character:
|
|
|
|
"Hendrix is an old, ugly, gnome illusionist. He is lawful=20
|
|
evil, and his goal is to have sex with as many different people/things=20
|
|
as possible. He wants them willing and alive, but he'll take them by=20
|
|
force if necessary. He's also fond of guile.
|
|
He has a ring of polymorph self and a couple of other trinkets=20
|
|
he's acquired along the way. Whenever he starts a new adventure he=20
|
|
joins the adventuring party in disguise. Most of the disguises are=20
|
|
helped out by his trinkets, but some of them aren't even plausible.=20
|
|
Yet, somehow they keep getting accepted, though. Some examples are=20
|
|
Dorien Wolfride a female halfling ranger, Noli of Clan Ironfoots male=20
|
|
swarf wizard (he can't cast spells but fakes it), Huneysuckle=20
|
|
Rapevictimson a male half-orc paladin.
|
|
Hendrix is actually doing quite well in his mission.=20
|
|
Unfortunately, the other adventurers are rabid heterosexuals, so=20
|
|
Hendrix has only attmepted hetero seduction. He can't wait to see their=20
|
|
faces when he's found out."
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
PLOTS FOR HOMOSEXUAL CHARACTERS
|
|
|
|
The Gay Man and the Jealous Wife
|
|
|
|
Have some important married person (maybe nobility) fall in love=20
|
|
with one of the characters. This should be a "from afar" affection=20
|
|
originally. Then when the man's wife finds out about it, she could do a=20
|
|
couple things. First, try to have the character killed off, so she can=20
|
|
keep her husband. Or, she could try to frame the character as being a=20
|
|
succubus (or similar) in disguise. Using the theory that her husband=20
|
|
COULDN'T be gay, since he married her, hence the character must be=20
|
|
using magic or something. Either way, when the wife first begins this=20
|
|
stuff, the character should be unaware of the man's feelings, and be=20
|
|
tasked with finding out what the lady has against him (the whole party=20
|
|
could be affected too).
|
|
A variant of this could be a gay couple, where one falls for the=20
|
|
character and the other wants the PC dead.
|
|
|
|
Saying No
|
|
|
|
A very beautiful women begins making appearances (could be an=20
|
|
adventurer) when the party is in town. Initially, she's just friendly=20
|
|
towards the party, then little by little it becomes apparent that she's=20
|
|
interested in the homosexual. One option, the party must tell her and=20
|
|
convince her she's got no chance with him. The character could tell=20
|
|
her, and who knows how she'll react when she finds out. Probably,=20
|
|
initial rage or disgust, but up to this point, the party should have=20
|
|
been getting the impression that she's really a very=20
|
|
nice/important/heroic person.
|
|
This could lead to further role-playing encounters as the party=20
|
|
tries to keep her as a friend.
|
|
|
|
Land of Fairies, Literally
|
|
|
|
The party enters a foreign city where homosexual is the norm. The=20
|
|
entire party is viewed with disgust (except the gay character, and he=20
|
|
is looked down upon for befriending the "straights", said with disgust=20
|
|
by all NPCs in the town).
|
|
A chance for excellent role-playing encounters for all concerned.
|
|
|
|
Reverse Rape
|
|
|
|
The character could be raped by some powerful/important woman.=20
|
|
Perhaps a magic-user, who could have some nasty original spells,=20
|
|
specifically for torturing the guy. Then it becomes the party's "test=20
|
|
of friendship to hunt the offender down and kill her. One would hope=20
|
|
they would do no different if it was a female character who was raped=20
|
|
by a man.
|
|
|
|
Evil of Homosexuality
|
|
|
|
Have the party enter a city/dominion/area where homosexuality is=20
|
|
suddenly being persecuted to the extreme (a la Spanish Inquisition).=20
|
|
The local ruler has outlawed it, the church too, all the major powers=20
|
|
have decide that it is the root of all evil and the reason their=20
|
|
city/dominion is undergoing economic hardship (which is just an excuse=20
|
|
to cover the results of their own corruption). Homosexuals are being=20
|
|
burned at the stake etc...
|
|
The homosexual party member might well feel the need to combat=20
|
|
this persecution, and if powerful enough, be the champion of local=20
|
|
homosexuals. If he/she is stupid enough to confront the ruling elite, a=20
|
|
great chase scene can be had, but the party should escape. Now the=20
|
|
possibilities for a lengthy campaign where the homosexual character=20
|
|
(With or without the aid of the rest of the characters) can form a=20
|
|
underground resistance movement. If the character isn't that willing to=20
|
|
help out, an old lover can run into him/her on the street and threaten=20
|
|
to expose them if they don't help (another way would be to have the=20
|
|
character watch as an old lover is burnt at the stake, and character=20
|
|
should be resolved to help at that sight).
|
|
So, the party gets embroiled in all kinds of planning, raids,=20
|
|
rescues, waging the battle for the hearts and minds of the public,=20
|
|
maybe even an assassination or three if that's how you're players are.=20
|
|
Meanwhile they are pursued an harassed with increasing strength until=20
|
|
the climax. Perhaps one of the city/dominion leaders is a really a=20
|
|
homosexual, and the party convinces them to confess in front of the=20
|
|
people, who knows?
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
OTHER RELATED READING MATERIALS
|
|
|
|
The Geisya, DRAGON issue #121 - A special NPC class that entertains=20
|
|
adventurers the oriental way.
|
|
|
|
Romance and Adventure!, DRAGON issue #161 - How romance can be=20
|
|
incorporated into an AD&D campaign.
|
|
|
|
Human Voices, DRAGON issue #177 - A love story of the sea.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
A FEW GOOD STORIES
|
|
|
|
One Funny Occurrence ---
|
|
|
|
One of the clerics in my party went to an inn that also provided=20
|
|
companionship for the night, either preference. When he got his=20
|
|
bedmate, he and she had a little fun. (the encounter lasted 10 minutes=20
|
|
game time, heh,heh). Afterward, they did it again, and this time it=20
|
|
lasted 1 hr. 15 min., with him fainting at the end. When he woke up, he=20
|
|
found himself in a cell, and the woman nowhere to be seen.
|
|
It turns out that a woman named the White Lich had been taking out=20
|
|
potential enemies throughout the kingdom (she is a LICH). It also=20
|
|
turned out that it wasn't "white" lich, but "wight" lich.
|
|
Imagine my player's face when he realized he had screwed a wight=20
|
|
lich!!!
|
|
|
|
--- Larry
|
|
|
|
Learning About True Love ---
|
|
|
|
Mowahpehnoksie (Mo), Plainsman warrior (my character) was on a=20
|
|
quest (solo) for a lost plainsman treasure. The first part of the=20
|
|
quest was the creation of a sacred bundle, the tribal shaman told Mo=20
|
|
that he had to acquire a lock of hair from his one true love as an=20
|
|
ingredient in the sacred bundle. As it turned out Mo had a "one true=20
|
|
love" in the person of Vasquez, an elven privateer/warrior of=20
|
|
extraordinary beauty and sword skill. Mo had been chasing Vasquez for a=20
|
|
long time, all to no avail. She kept telling him that she would marry=20
|
|
him when he could beat her in a duel. No one had ever beaten her in a=20
|
|
duel. Anyhow, Mo sets off for the city where Vasquez was docked. First=20
|
|
he checks at the Bloody Blade, a tavern partially owned by Vasquez, the=20
|
|
bartender says she is down on the docks talking to her crew (of=20
|
|
cutthroats). Mo goes to the docks, the first mate says that she just=20
|
|
left and said she would be back in a few days. A disappointed Mo goes=20
|
|
back to the tavern to leave a message, but the bartender tells him that=20
|
|
Vasquez just came in and went up to her rooms. Mo goes up there and=20
|
|
gets invited in. Vasquez is wearing a robe, and has a full bath of=20
|
|
water drawn, she dumps Mo into the water, one thing leads to another...
|
|
When Mo wakes up, Vasquez is standing by the window, she turns=20
|
|
says "Tyche sends her regards" changes into her true form, a succubus=20
|
|
and teleports away. Tyche was an old enemy of the adventurers that had=20
|
|
heard about Mo's quest, and wanted to set him up. Mo eventually found=20
|
|
Vasquez at her father's castle where he had to explain what had=20
|
|
happened, and see if she would still give him her hair (she did, taking=20
|
|
pity on the fool). To make a long story short, Mo passed through many=20
|
|
more trials, and succeeded in the quest. The succubus in the scenario=20
|
|
had been careful to control her draining abilities while with Mo,=20
|
|
because the real reason for all the subterfuge was delivered to Mo=20
|
|
roughly nine months later, a bouncing baby alu-demon. What is the moral=20
|
|
of this story? Don't have pre-marital sex? No, then what? Shapechanging=20
|
|
creatures can make for very interesting bed partners.
|
|
NOTE: Mo and Vasquez were eventually married, and are raising=20
|
|
their alu-demon daughter as best they can. Vasquez has more or less=20
|
|
forgiven Mo for the whole thing, and even helped rescue the kid when=20
|
|
she was kidnapped. They are in semi retirement until Soah is old enough=20
|
|
to take care of herself. They are very happy to have weaned her off of=20
|
|
eating raw meat.
|
|
|
|
--- John Daniel
|
|
|
|
Prostitutes Are Nasty ---
|
|
|
|
Our group of four entered a real sleazy town, it was basically a=20
|
|
pirates' cove town where pirates, thugs, and assorted baddies resided=20
|
|
when they weren't attacking, raping, and pillaging the neighborhood.=20
|
|
The group of us (myself a monk, a fighter, cleric, and mage) were=20
|
|
searching for the whereabouts of a lady kidnapped from a prominent=20
|
|
merchant from our hometown whom we owed favors too for past help. The=20
|
|
trail at this point led to this town where he (the supposed ring=20
|
|
leader of the kidnappers) had been known to frequent. Of course, none=20
|
|
of the "regulars" there wanted anything to do with a bunch of strangers=20
|
|
coming in and we were getting nowhere. Of course, my character wanted=20
|
|
nothing to do with this place and considered the whole area to be=20
|
|
respite with creeps. Our fighter though was a big burlesque guy and=20
|
|
found the prostitution there to be a wonderful, wonderful place. Our=20
|
|
cleric (who being female had a rough time with the people of the area)=20
|
|
basically stuck by my side and the two of us spent more time searching=20
|
|
for the damn fighter than getting information on the kidnapping. Of=20
|
|
course, he struck it rich with a talkative hooker and found that the=20
|
|
person we were looking for was holdup in the harbor on a boat.
|
|
Eventually we snuck down there, boarded and captured the criminal,=20
|
|
rescued the lady, then had to battle our way back out. Altogether, we=20
|
|
were hounded by:
|
|
a) the criminal's pals
|
|
b) some other rouges who were smitten by our lovely cleric and=20
|
|
wanted her for their own
|
|
c) two separate prostitutes who say they are carrying our fighters
|
|
child (They can't both be, can they? It must be a scam, at=20
|
|
least HE says so...)
|
|
d) the "ladies'" pals and family who both insist on marriage or=20
|
|
financial reimbursements for what he did to these poor ladies
|
|
Well, we made it out fine. Returned to our hometown where we're=20
|
|
sort of hero's now, but in danger whenever we leave. Ahhh... what a=20
|
|
life adventurers leave.
|
|
THE MORALE: Don't let a fighter run rampant in a sleazy town=20
|
|
filled with lots of lovely prostitutes.
|
|
|
|
--- Toa the monk
|
|
|
|
A Cleric's Penance ---
|
|
|
|
Although our group engaged in sexual encounters (old favorites=20
|
|
like the innkeeper's daughter, the farmer's wife, etc.), it usually had=20
|
|
severe consequences. After the treatment of one character, a cleric,=20
|
|
the group stayed clear of these opportunities.
|
|
This character, a cleric, was seduced by a bar wench during one of=20
|
|
our stops. Although the sex was supposedly great, soon after the cleric=20
|
|
began to notice a tingling sensation in his groin. Sure enough, his=20
|
|
deity had struck him with a venereal disease, and no spell could take=20
|
|
it off! The condition became more debilitating until finally, after=20
|
|
intense prayer, his god forgave him as long as a certain penance was=20
|
|
followed. This involved the usual series of prayers, and one extra=20
|
|
condition: on the ground there magically appeared a bag of holding=20
|
|
(usable only for the purpose it was intended), and inside was a large=20
|
|
supply of BURLAP UNDERWEAR! There was enough for the cleric to change=20
|
|
three times daily, which, of course, he was required to do! We all=20
|
|
steered clear of barmaids after that!
|
|
|
|
--- Mario R. Borelli
|
|
|
|
A Barbarian's Boo-Boo ---
|
|
|
|
Our adventuring group was exploring a keep of some type looking=20
|
|
for the main baddie who was female. When we found her bedroom, she=20
|
|
wasn't there. Of course, we began looking through it when one of the=20
|
|
male barbarian PC's (played by a female) accidently spilled some=20
|
|
perfume on himself which had strange properties. The Barbarian and the=20
|
|
elven female mage (played by a male) had a certain sudden=20
|
|
uncontrollable urge to make use of the nearby bed (that lasted for=20
|
|
about 2 hours game time not real time). By this time everyone was=20
|
|
laughing hysterically because their characters were standing outside=20
|
|
the open door and were watching the entertainment. Now after everyone=20
|
|
stopped laughing (and who wouldn't with a low level barbarian and a=20
|
|
mid-level mage going at it) the DM had asked questions and rolled his=20
|
|
dice and wouldn't ya just know that the mage got pregnant (snicker).
|
|
What made the whole thing so interesting was mainly the fact that=20
|
|
the characters are both opposite gender from their players (and the=20
|
|
mage doesn't really know she's pregnant yet).
|
|
The DM used The Complete Guide to AD&D Sex to make the whole tower=20
|
|
and adventure. The DM kept flippin' through and referring to the guide.
|
|
|
|
--- Xandar
|
|
|
|
Precise Constitution Points ---
|
|
|
|
I'd like to tell you about my character (at least, the one for=20
|
|
whom this guide is good, since I'm playing at least two characters at=20
|
|
any given moment, but that's another story). He is an Elf fighter/bard=20
|
|
that due to becoming undead and being resurrected lost 1 Constitution=20
|
|
point from his original 11. He asked to return to life (you won't=20
|
|
believe it) because he fell in love with a Druid. Due to his chaotic=20
|
|
nature, he did some nasty things later (like tempting the police-chief=20
|
|
for a gain of about 300 gold pieces...) and had a lover-fight with the=20
|
|
druid, but as he apologized to her and did everything he could to=20
|
|
please her - they are back together again, and then what? Just as we=20
|
|
leave the city, towards the castle that contains a sword and a horse=20
|
|
dedicated for the paladin in out party by his god, we meet three(!)=20
|
|
meduses!!!! And guess who's becoming a stone on the spot? Yes, me!!! =20
|
|
(The other me is a holly-ghost, an undead lawful-good priest of the God=20
|
|
of the Sun (I know it sounds crazy) and he is protected by him, so he=20
|
|
only got paralyzed in another meduse attack). However, one of my best=20
|
|
friends, a vampire magic user (would you please repeat THAT???!!!)=20
|
|
succeeded in using him vampiric abilities and use a higher level=20
|
|
vampire mage to cast stone-to-flesh on me. He did that three times,=20
|
|
=91cause I failed the system shock twice... So, and here we get to our=20
|
|
point, I'm left with a Constitution of 7!!! (I still have a Dexterity=20
|
|
of 19 and Strength of 17, but I LOVE having sex!!!) ARGHHHHHHH!!!!!! =20
|
|
Since my DM makes me, as a bard, write and sing REAL songs for my=20
|
|
spells (I need no spell-books or material components - just a suitable=20
|
|
song), I am announcing my next spell-song, which I hope to complete by=20
|
|
next session: Luwain's Ever Lasting Hard-On!
|
|
|
|
--- Luwain
|
|
|
|
A Cleric's Vow ---
|
|
|
|
I've been in a party with a very complex character. He was a=20
|
|
powerful cleric, who had entered clerichood as a sort of excape from=20
|
|
his sexuality. He took a vow of chastity of his own accord (his deity=20
|
|
certainly didnt' care so long as he was a good, faithful cleric).
|
|
Once he was put into no win/no win situation. The only person who=20
|
|
could help him was a evil female mage who found him, and his resistance=20
|
|
to her many charm, very appealing. Needless to say, the cleric, in=20
|
|
order to achieve the good and righteous end, offered himself up.
|
|
He stills plays in my world, and now had the terrible guilt (which=20
|
|
I use to my advantage) about his poor, illegitamite shild, who being=20
|
|
raised by an evil mother, may come back to haunt old dad some day. He=20
|
|
is actually an excellent character and is very clever when around those=20
|
|
hearty fighters going out on the town.... you know the type. From a=20
|
|
DMing perspective, I'd have to say, there's not much difference... it's=20
|
|
all in how good a roleplayer they are!
|
|
|
|
--- Bertnof
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
SPECIAL THANKS
|
|
|
|
A.C. (bitnet address: AC001@FREENET.CARLETON.CA) for his Seducer:=20
|
|
Wizard Kit. Also, the following spells: Flash, Layla's Good Morning=20
|
|
Kiss, Protection From Intoxication, Transfer Charm, Kiss of=20
|
|
Intoxication, Stanza's Diseased Kiss, Angel's Negation, Layla's Morning=20
|
|
After Kiss, Layla's Seductive Impersonation, Layla's Sexy Kiss of=20
|
|
Insanity, Power Word, Strip, Stanza's Certain Kiss of Disease, Stanza's=20
|
|
Enchanted Kiss of Disease, Layla's Beautification, Stanza's Certain=20
|
|
Enchanted Kiss of Disease, Layla's Seductive Shapechange, Stanza's Kiss=20
|
|
of Immortal Despair.
|
|
|
|
Adelheyde (MFASSBEN@UCS.INDIANA.EDU) for his very intriguing Become=20
|
|
Phantasmal Lover spell.
|
|
|
|
Larry Barthel (bitnet address: BARTHELM@UMNMOR.BITNET) & his game group=20
|
|
for being the first to send pages and pages of a great variety of ideas=20
|
|
that were extremely useful in provoking creative elements to the guide.=20
|
|
Also, Presto and Nyssa (other bitnet address: BARTHELM@CAA.MRS.UMN.EDU)=20
|
|
for their little story of an adventure that is used in this guide.
|
|
|
|
Morgan Blackheart of The Chaotic Realm (internet address:=20
|
|
ECZ5TAN@MVERSUSOAC.UCLA.EDU) and his wife for the addition of TTC in=20
|
|
the rules. Also, telling me about the untie cantrip which is found in=20
|
|
Unearthed Arcana. Suggestions for the spells Voyeur, Know Sexual=20
|
|
Preference, Find Mate, Pillow Talk, and Engorge. Also, the listing of=20
|
|
the spell Animal Magnetism. And sending the entire spell Summon=20
|
|
Cissaldan. Plus, making the magic item section possible with ideas for=20
|
|
the Periapt Of Proof Against Pregnancy, Ring Of The Bulls, Ring of=20
|
|
Perversion (suggested ring of lust), Sheet of Useful Toys (suggested=20
|
|
robe of useful things), Breast Plate +1, Perfume/Musk of Attraction,=20
|
|
Figurine of the Willing WonTon, Wand of Vibration,Everful Baby Bottle,=20
|
|
and Gem of the Vo Yure. Even more thanks for the first draft of the=20
|
|
bitch rule which was made and used by his wife's chaotic mage Salina,=20
|
|
and appears here do to her creativity. Plus, the background of Salina=20
|
|
that appeared with The Bitch Rule. Also, the invention of experimental=20
|
|
arrows which spawned the conversion to Cupid's arrows which ended up in=20
|
|
their own section. Finally, he came up with all the spell ideas that=20
|
|
appear in the "Spells for the Mother" section.
|
|
|
|
Wade for his humorous ideas in the spell section that added a little=20
|
|
something. Plus, his tuna disease.
|
|
|
|
John "Nightwind" Boelter (bitnet address: BOELTER3945@ISCSVAX.UNI.EDU)=20
|
|
for informing me of overlooked flaws in the rules, suggestions for each=20
|
|
part to make it mucho better, the first draft of the contracting=20
|
|
disease system, and other very useful comments.
|
|
|
|
Bolt A.K.A. Drrainbo for his help in making the Gigolo Bard Kit.
|
|
|
|
Mario R. Borelli (bitnet address: MARIO.R.BORELLI.3@ND.EDU) and one of=20
|
|
his wonderful players for creating the following magic items: Boo-Hag=20
|
|
Goggles, Earring(s) of Androgyny, Girdle of Speedy Gestation, Jackknife=20
|
|
of Circumcision, Hourglass of Parietals, Philter of Love, Potion of=20
|
|
Aphrodisia, Potion of Potency, Phylactery of Prophylactics, Ring of=20
|
|
Sexuality Detection, Spectacles of Revealing. Also, his comrade and he=20
|
|
created the following mage spells: Arousal, Wet Dream, Divine Sexual=20
|
|
Orientation, Freudian Thoughts, Fyltar's Pheromonal Force,=20
|
|
Masturbation, Reverse Sexual Orientation, Revulsion, Seduce Undead,=20
|
|
Chastity, Constant Orgasm, Contraception, Homophobia, Neville's=20
|
|
Wandering Hand, Pornographic Glamer, Sex Slave, Obsession, Prowess,=20
|
|
Embarrassing Fetish, Reverse Gender Orientation, Conjure=20
|
|
Succubus/Incubus, Prismatic Dildo, Impregnate. Furthermore, his comrade=20
|
|
and he created the following cleric spells: Detect Venereal Disease,=20
|
|
Divine Sexual Experience, Lactation, Repair Virginity, Yemelat's=20
|
|
Orgiastic Frenzy. "On Sex And Sexuality In The Realms" section was=20
|
|
contributed by him as well. Finally, he wrote the "A cleric's penance"=20
|
|
story.
|
|
|
|
David Butler (bitnet address: DHBUTLER@MAGNUS.ACS.OHIO-STATE.EDU) for=20
|
|
his Wand of Pillows magic item.
|
|
|
|
Brandon Cope (bitnet address: A_COPEAB@CCSVAX.SFASU.EDU) for his=20
|
|
remarks.
|
|
|
|
John Daniel (bitnet address: C548285@UMCVMB.MISSOURI.EDU) the greatest=20
|
|
article seeker, for sending via SnailMail an obscure article that=20
|
|
appeared in The White Dwarf entitled The Houri Character Class from=20
|
|
which I created the Houri Wizard Kit. Also from this article, I created=20
|
|
or modified the following spells: Fascination, Impotence, Jealously,=20
|
|
Lovesickness, Sex Change, Kiss of Sleep, Kiss of Death, Kiss of=20
|
|
Weakness, Kiss of Slavery, Blown Kiss, Hearthbreaker (my personal=20
|
|
favorite). Also, the Lipstick Of Irresistibility came from this source.=20
|
|
Plus, he referred me to a Witch article in Dragon #114 where some very=20
|
|
good spells were found which appear modified in this guide as Charm Man=20
|
|
I and Seduction I, plus he made some good modifications to said spells.=20
|
|
Furthermore, he is always making suggestions on various parts of the=20
|
|
guide. A story by him appears in the story section of the guide. A=20
|
|
small comment by him (Babies...what happens when all these adventurers=20
|
|
have sex. What are the chances of conception per time?), which spawned=20
|
|
the "Conception: What Are The Odds?" section of the guide. Plus, his=20
|
|
paternity suit adventuring idea.
|
|
|
|
Dave, compiler of the Net AD&D Players Supplement (found on a FTP site=20
|
|
somewhere on the BITNET) from which was taken the spells Davenet's=20
|
|
Seduction, Sexify/Enhance Comeliness, Slap, and Tweak/Goose which I=20
|
|
slightly changed but they basically appear as originally created.
|
|
|
|
Brian Deffinbaugh for the 1st draft of the "Porno Periodicals Of=20
|
|
Humanoids" section, which is a very useful additive to any AD&D=20
|
|
campaign. Plus, the addition of the magic item Sword of Castration=20
|
|
(suggested Sword Vorpal Weapon).
|
|
|
|
Vicki L. Domansky, a.k.a. Morgaine (bitnet address:=20
|
|
(USEREDUC%UBCMTSG.BITNET@UTARLVM1.UTA.EDU) for her magic-item=20
|
|
Morgaine's Chainmail Bikini.
|
|
|
|
Lisa Dusseault (bitnet address: LDUSSEAU@ZEUS.UWATERLOO.CA) for her=20
|
|
excellent work on the Fetal Alcohol Syndrome section.
|
|
|
|
Findel the Wonderer ((bitnet address: STU523086351@WSC.COLORADO.EDU)=20
|
|
Ladies' Glass Ball magic-item.
|
|
|
|
The Free City Of Haven (Copyrighted 1981 Gamelords Ltd.) pages L-1 and=20
|
|
L-2 where the information for the "The House Of Ill Repute" section=20
|
|
came from. Also, page L-3 where the information for the "Case: The Blue=20
|
|
Tavern (Entertainment And Pleasure)" section came from. Also, for Kuber=20
|
|
Hasbin on page L-2.
|
|
|
|
Carlos Fernando (bitnet address: GMACFRF@BRUFF.BITNET) for his magic-
|
|
items Wand Of Love and Periapt Of Sexual Aides. The great contribution=20
|
|
of the following sexual insanities: Coprophilia, Exhibitionism,=20
|
|
Fetishism, Geroniophilla, Masochism, Pedophilia, Periculuphilia,=20
|
|
Pigmalionism, Sadism, Uridpsomania, Voyeurism, and Zoophilia. Finally,=20
|
|
the Sexual Tendency section.
|
|
|
|
Jason Golden (bitnet address: BEHOLDER@FAITHFUL.IMSA.EDU) for=20
|
|
questioning the magical diseases and the multiple orgasm idea. Also,=20
|
|
for requesting a system for contracting disease.
|
|
|
|
James A. Hooper (bitnet address: HOOPER2@SNYCANVA.BITNET) Penis of=20
|
|
Astounding magic-item and the spells: Skank, Bigby's Bitch Slap.
|
|
|
|
The movie Johnny Dangerously for the E.S.S. disease that I modified and=20
|
|
used.
|
|
|
|
Ronald "Greymoon" Jones (bitnet address: JONESRD@SJSUVM1.BITNET) for=20
|
|
his Frictionless Sheets magic-item.
|
|
|
|
The Judges Guild Volume I (Copyrighted 1978 Judges Guild) pages 5-6 for=20
|
|
game information on WOMEN. The inclination and vital statistic=20
|
|
information found in the prostitute random generator was taken from=20
|
|
here and modified slightly to fit into this guide.
|
|
|
|
David Kelman (bitnet address: KELMAN@NIEHS.BITNET) for his spell=20
|
|
Sacremon's Emperor's New Clothes.
|
|
|
|
Sven De Kerpel (bitnet address: SDKERPEL@VNET3.VUB.AC.BE) for his=20
|
|
comments and additions on the prostitute section of the guide which=20
|
|
resulted in seven major chances to the tables to make them more=20
|
|
realistic and playable.
|
|
|
|
Steve Langton (bitnet address: SVNSI@CUNYVM.BITNET) for the=20
|
|
"Prostitutes are nasty" story in the story section.
|
|
|
|
Lonadar the Wanderer (bitnet address: LONADAR@JUDY.INDSTATE.EDU)=20
|
|
bringing up the race question, commenting on a lot of the spells,=20
|
|
adding the feather to the components of Leomund's Ting Brothel.
|
|
|
|
Luwain "Don't Fuck With Me" The Nightingale of The Fellowship of the
|
|
Flying Paladin (internet address: S2909800@TECHST02.TECHNION.AC.IL) for
|
|
the Precise Constitution Points story. He created the A Bard's Sexual
|
|
Spell-Songs section and contributed "Luwain's Ever Lasting Hard-On" to
|
|
it.
|
|
|
|
Andrew Lohmann (LOHMANN@SOCIAL.CHASS.NCSU.EDU) for his Induce Pleasure
|
|
Psionic Power.
|
|
|
|
Mark Manning (bitnet address: AIO!MARK@TRILLIAN.JSC.NASA.GOV) for his
|
|
Teeney-Weeny-Bikini magic item.
|
|
|
|
John M. Martz (bitnet address: UMARTZ@UNC.BITNET) for his criticisms on
|
|
the pregnancy rules and his clerical spells: Baltasar's Impediment,
|
|
Fertility.
|
|
|
|
Hugo M. Nijhof (bitnet address: SBBEHN@HLERUL57) who made a list of
|
|
spells from which I took and modified the spells Don Juan's
|
|
Irresistible Kiss and Vampiric Kiss.
|
|
|
|
The Anti-Paladin, Nomed the Accursed (bitnet address:
|
|
ARKOIE@JUDY.INDSTATE.EDU) for his abyss level in the section An Abyss
|
|
Level.
|
|
|
|
Nosferatu (CALLEN@B857S1.SSC.AF.MIL) for The Rack Critical Hit Chart:=20
|
|
For Men Only.
|
|
|
|
Mike Parasich (bitnet address: MNP@ALPHA.SUNQUEST.COM) for the spells
|
|
Cure Soreness, Enchant Condom, Delay Orgasm, Deep Throat, Power Word:
|
|
Disrobe; all of which were mentioned.
|
|
|
|
Arron Sher (bitnet address: ARS3_CIF@UHURA.CC.ROCHESTER.EDU or
|
|
ARS3_CIF@TROI.CC.ROCHESTER.EDU), compiler of The NET.PLOTS.BOOK from
|
|
which the vampire adventuring idea came from.
|
|
|
|
Scott Spetalnik (bitnet address: (SCOTTS@FONSRV00.FONOROLA.COM) for
|
|
seeing that a bell curve wasn't used with the ability scores.
|
|
|
|
Matt Sullivan (bitnet address: SULLIVAN_M@CSVAX1.UCC.IE) for his humble
|
|
comments and recommendations that inspired a few modifications to the
|
|
rules. For the first draft of "Seduction: More Than Reaction Roles"
|
|
section, which was very creative.
|
|
|
|
Tony (internet address: ROSS@LCLARK.EDU) for the in the Homosexual
|
|
Plots section: Evil of Homosexuality.
|
|
|
|
Train, DM (internet address: SDS7966@SILVER.SDSMT.EDU) for the
|
|
following ideas in the Homosexual Plots section: The Gay Man and the
|
|
Jealous Wife; Saying No; Land of Fairies, Literally; and Reverse Rape .
|
|
|
|
TSR Hobbies, Inc. whose game made this all possible.
|
|
|
|
Mark H. Vest (MHVEST01%ULKYVM.LOUISVILLE.EDU@JHUVM.HCF.JHU.EDU) for his
|
|
magical item the Girdle of Hippolyte.
|
|
|
|
Vinnie (bitnet address: GTV@BOUW.TNO.NL) & Rahasia Mage Priestess of
|
|
Ishtar The Priestess of Love for ReErection spell idea and suggesting a
|
|
spell that simulates the Nereid's kiss. For keeping them comments
|
|
coming on everything I needed help on. Plus, he suggested wisdom
|
|
modifiers for the Houri seduction rules which were implemented. For
|
|
additions to the sexual knowledge proficiency. For the "Adventuring
|
|
Idea" section and three ideas (Love Boat, Dog Man Needs A Date, Twins)
|
|
that appear there. For the idea and suggestions for Rahasia's Whirlpool
|
|
Tub Of Love which appears in the magic-items section.
|
|
|
|
Owen Winkler (internet address: ODWST@VM2.CIS.PITT.EDU) for a first
|
|
draft of the impotence spell that I used.
|
|
|
|
Xandar (bitnet address: TH729743@PUCAL.BITNET) for his story "A
|
|
Barbarian's Boo-Boo" in the story section of the guide.
|
|
|
|
Following a discussion on the ADND-L discussion list, the section "Has=20
|
|
anyone PLayed a Homosexual Character?" was created based on the=20
|
|
following persons' comments: Andy Tremble (ANDREWT@CSD4.CSD.UWM.EDU),=20
|
|
Geoffrey WYen (SAR4106@CVAXA.CC.OBERLIN.EDU), Akira=20
|
|
(AGULKE@WARP.MSOE.EDU), Scott Spetalnik (SCOTTS@FONSRV00.FONOROLA.COM),=20
|
|
Gyorgy Schadt (KELSO@POTE.HU), Russ Fontaine=20
|
|
(FONTAINER%NORWICH.BITNET@PUCC.PRINCETON.EDU), Andrew Hackard=20
|
|
(hackard@TENET.EDU).
|
|
|
|
After the release of the sex guide, I recieved a message from Rob=20
|
|
(BITNET ADDRESS: 267839@XAVIER.BITNET):
|
|
What would pregnancy do to a theif's skills? What about a mage or=20
|
|
bard? We decided that there was no good set rule but that they=20
|
|
would be greatly affected.
|
|
This led to a large conversation on the ADND-L about pregnancy. The=20
|
|
main contibution to the conversation was Vicki L. Domansky, Morgaine=20
|
|
(BITNET ADDRESS: USEREDUC@UBCMTSG.BITNET). Some major comments,=20
|
|
suggestions, and ideas came from John M. Martz (BITNET ADDRESS:=20
|
|
UMARTZ@UNC.BITNET). John "Nightwind" Boelter (bitnet address:=20
|
|
BOELTER3945@ISCSVAX.UNI.EDU) made some great comments, suggestions, and=20
|
|
ideas as well as Morgan Blackheart of The Chaotic Realm (internet=20
|
|
address: ECZ5TAN@MVERSUSOAC.UCLA.EDU) and his wife. Others were:
|
|
Bob Smith (BITNET ADDRESS:SMITH@LEECA.OECN.OHIO.GOV)
|
|
Paul Duggan (BITNET ADDRESS: DUGGAN@SIAM.ORG)
|
|
Paul J. Cummings (BITNET ADDRESS: IBY205@URIACC.BITNET)
|
|
Joe (BITNET ADDRESS: JDELISLE@LOYVAX.BITNET)
|
|
Lord Baylor Ironsbane (BITNET ADDRESS: RBUTLER@UA1VM.BITNET)
|
|
Brian David Phillips (BITNET ADDRESS: NCCUT132@TWNMOE10.BITNET)
|
|
Philippe Goujard, FAQ Dude (BITNET ADDRESS: PPG@OASIS.ICL.CO.UK)
|
|
(BITNET ADDRESS: B3GMS%TTACS.BITNET@UTARLVM1.UTA.EDU)
|
|
(BITNET ADDRESS: DQZ5052@NYUACF.BITNET)
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
THE INTERNATINAL BITNET ADDRESS BOOK
|
|
|
|
Name: John W. Boelter
|
|
Alias: Nightwind
|
|
BitNet: BOELTER3945@ISCSVAX.UNI.EDU
|
|
Address: Cedar Falls, Iowa U.S.A.
|
|
|
|
Name: Brandon Cope
|
|
Alias: none
|
|
BitNet: A_COPEAB@CCSVAX.SFASU.EDU
|
|
Address: Nacogdoches, Texas U.S.A.
|
|
|
|
Name: John Daniel
|
|
Alias: none
|
|
BitNet: C548285@UMCVMB.MISSOURI.EDU
|
|
Address: Columbia, Missouri U.S.A.
|
|
|
|
Name: Sven De Kerpel
|
|
Alias: none
|
|
BitNet: SDKERPEL@VNET3.VUB.AC.BE
|
|
Address: Vrije Universiteit Brussel
|
|
Brussel Belgium
|
|
|
|
Name: Vicki Domansky
|
|
Alias: Morgaine
|
|
BitNet: VICKI.L.DOMANSKY@MTSG.UBC.CA
|
|
Address: Vancouver, British Columbia Canada
|
|
|
|
Name: Jason Golden
|
|
Alias: none
|
|
BitNet: BEHOLDER@FAITHFUL.IMSA.EDU
|
|
Address: Illinois Mathematics & Science Academy,=20
|
|
Schaumburg, Illinois U.S.A.
|
|
|
|
Name: Marc Maurer
|
|
Alias: Maxwell Edison
|
|
BitNet: MAURERMJ@CAA.MRS.UMN.EDU
|
|
Address: University of Minnesota, Morris=20
|
|
Morris, Minnesota U.S.A.
|
|
|
|
Name: Stan Joseph Paszt, Jr
|
|
Alias: Fast Eddie, Silthen, Rayer, JoJo
|
|
BitNet: CSPASZT@ECUVM1.BITNET
|
|
Address: Chocowinity, North Carolina U.S.A.
|
|
|
|
Name: Matt Sullivan
|
|
Alias: none
|
|
BitNet: SULLIVAN_M@CSVAX1.UCC.IE
|
|
Address: Cork City Ireland
|
|
|
|
Name: Morgan Tanner
|
|
Alias: Morgan Blackheart of the Chaotic Realm
|
|
BitNet: ECZ5TAN@MVERSUSOAC.UCLA.EDU
|
|
Address: Los Angeles, California U.S.A.
|
|
|
|
Name: Vinnie
|
|
Alias: none
|
|
BitNet: GTV@BOUW.TNO.NL
|
|
Address: Delft Holland (Netherlands)
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
|
|
THE BITNET CONTROVERSY OF THE GUIDE
|
|
|
|
|
|
Upon completion of this guide (06/01/92), it was offered to=20
|
|
members of the ADND-L Advanced Dungeons & Dragons discussion list that=20
|
|
is found on the BITNET computer network. Over 50 people responded and=20
|
|
received the guide. Some people disliked the guide and stated their=20
|
|
opinions on the discussion list, and others rebutted their complaints.=20
|
|
Below is the argument that took place.
|
|
|
|
|
|
BITNET ADDRESS: ARKOIE@JUDY.INDSTATE.EDU
|
|
|
|
I'd like to address all of those out their who insist on creating=20
|
|
these insane articles on how to =91role-play' sex in ADND. Now I've=20
|
|
tolerated a lot of crazy things on this list and mostly just delete=20
|
|
them if I don't want to read them (and sometimes post a message about=20
|
|
it without trying to flame anyone). This however is just to dumb and=20
|
|
crazy I can't stand it. I don't want to have to =91delete' it... I mean=20
|
|
lets take a closer look at this for a second. First off I'm sure many=20
|
|
of you have had those silly encounters where your group felt like being=20
|
|
goofy and some characters had sex, and perhaps some of you have had=20
|
|
serious encounters about this sort of thing to go along with the story=20
|
|
of the campaign. But... I think it's really ridiculous that someone=20
|
|
might think we could use a guide on how to role-play sex in ADND.=20
|
|
Granted sex is very important... but God man... we don't need freaking=20
|
|
articles on =91how to do it' because if we don't know already we have no=20
|
|
business =91doing it' in the first place.... game or otherwise. I've been=20
|
|
playing ADND for several years... and I've encountered stories and spot=20
|
|
adventures of ADND sex.... but I never encountered crazy junk like THIS=20
|
|
in all 10 years of ADND playing until I kept seeing articles like this=20
|
|
last one. Now maybe some of you out their have a different opinion...=20
|
|
if so... lets hear it... I'd like to know WHY we should have guides on=20
|
|
HOW to have SEX in ADND because I think they are personally a waste of=20
|
|
space and just tell me how much time that person had free on his hands=20
|
|
to write such a ridiculous article in the first place.
|
|
|
|
Thank you for your time.
|
|
|
|
--- Your friendly neighborhood Anti-Paladin
|
|
|
|
Nomed =91the Accursed'
|
|
|
|
|
|
BITNET ADDRESS: MENERY@DE3A1066A.OSD.MIL
|
|
|
|
I have taken the time to read the aforementioned Guide to ADND=20
|
|
sex. It is your game, play it the way you want to. If you have fun with=20
|
|
it, then more power to you. I find the whole thing infantile and=20
|
|
lacking any merit whatsoever. The whole sophomoric tone led to=20
|
|
initially believe it was a joke. Perhaps it still is.
|
|
|
|
Ristonofer
|
|
On high ground, donning the asbestos.
|
|
|
|
|
|
BITNET ADDRESS: MABBC%CUNYVM.BITNET@UTARLVM1.UTA.EDU
|
|
|
|
Come on now, the author of the sex guide was making an attempt at=20
|
|
adding something to the game and all of a sudden, out of the woodwork,=20
|
|
comes friggin' Siskel and Ebert of literature. Give the guy a break. I=20
|
|
haven't completely finished reading the "guide" but come now. People=20
|
|
have the right to compile what they like. Ristanofer (sp?): is it truly=20
|
|
infantile to experiment?? I see nothing very wrong with it. I think=20
|
|
that we should give the guy a break. From what I read, he isn't the=20
|
|
only one who helped compile it. There are many others. Are you and the=20
|
|
lady (*I'm sorry but I forgot her logo*) going to hunt all of these=20
|
|
people down and flame them?? I think not. I think that the best thing=20
|
|
y'all can do is mellow out and let someone hang themselves with the=20
|
|
newly created length of rope, and if they do not, well, wish them=20
|
|
luck.
|
|
|
|
P.S. that was IMHO, of course. And if you must, flames are welcome.
|
|
|
|
P.P.S. but I prefer not to see any.
|
|
|
|
DeathWish
|
|
|
|
|
|
BITNET ADDRESS: GREGD%UNCA.BITNET@UTARLVM1.UTA.EDU
|
|
|
|
I must agree with Deathwish about the sex guide. This discussion=20
|
|
list is a forum for presenting ideas related to AD&D. Not those ideas=20
|
|
that are good or those ideas that are bad but all ideas. What may be=20
|
|
junk to one person may be a gold mine to another.
|
|
I can see nothing wrong with offering the guide to the net on the=20
|
|
chance that someone may feel it is useful. Obviously someone felt so or=20
|
|
the author would not have had all the collaboration on the project from=20
|
|
fellow list members.
|
|
If you have a problem with someone's work send them private e-mail=20
|
|
before flaming them before the list.
|
|
|
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IMHO.
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Greg Dillingham
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BITNET ADDRESS: CS0813@SNOWHITE.CIS.UOGUELPH.CA
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I, too, have read the guide. I find it humorous, but of the=20
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"Did you hear the joke about the girl with HUGE ...", etc.. It's REALLY=20
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infantile (although most of the jokes that truly make me laugh are as=20
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well) and I think you're either going to hate it or love it. Me, I'm=20
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afraid I hate it. Well done, but I think the original idea was... (I'm=20
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gonna duck the flame after this) lame.
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Yers,
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Greg (Malek)
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BITNET ADDRESS: SOCJOHN%UMCVMB.BITNET@UTARLVM1.UTA.EDU
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As one of the people who made some (minimal) contributions to the=20
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guide, I must say the following. While you may not like some parts of=20
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the guide, find them infantile, etc., I am sure that there is something=20
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in there for every DM. Even if you do not like 99% of it, that last 1%=20
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is going to be something that will make your eyes light up, and start=20
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the wheels of your mind turning. Read it before passing judgement.=20
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=91Nuff Said on the subject....happy dice rolling.
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BITNET ADDRESS: GTV@BOUW.TNO.NL
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Well I should say read the guide or give it at least a good look=20
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before you start saying things like that! It's not just to tell ya how=20
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to do the thing but it's to add more flavor and much more fun on this=20
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subject. Yes you should really give it a look. It's full of really=20
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nice/funny/wonderful/weird ideas. The developers where all very=20
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surprised of what became of the Guide and I Think many of you will also=20
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be very surprised if you take a look!
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Don't think that because it's related to this subject called Sex=20
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that it's bad stupid or useless. It certainly ain't an =91Escape from=20
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Reality' (or whatever you wanna call it) to have some fake Sex!=20
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(...because you don't get enough in your own life.....aahhhwww What a=20
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pitty....Oooppss I'm sorry) I really wouldn't wanna trade places with=20
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the PC's who were gonna be involved with those rules. Yeah take a look=20
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at those real nasty diseases and neat Kiss Spells! You certainly don't=20
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wanna be subject of most of those!!! The Guide is there just to add=20
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more Fun and fresh ideas to this wonderful game called AD&D.
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I have to admit that I first thought it was a stupid idea too but=20
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then I saw some nice ideas and joined the developers in making it a=20
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nice ***FREE*** good developed product!
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Vinnie
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Okay I'll now put on my Protection from fire again and wield my=20
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Frostbrand so come-on with those Flame Throwers! But Don't try to=20
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barbecue me when you didn't gave a good look at the Guide! First look &=20
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read before you start Flaming the Thing (yeah You can't start a fire on=20
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something if you do not really know what it is! It could be either=20
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Alcohol or Water! he he :) And I guess you don't wanna waste your=20
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flamethrower on the water!
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BITNET ADDRESS: PUGHR%SNYCORVA.BITNET@UTARLVM1.UTA.EDU
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Valiant Comrades,
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Regarding the uproar about the Sex Guide, I agree with the=20
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supporters, and to the critics I have to say LIGHTEN UP! If you don't=20
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like the principal of the guide, then simply refrain from using it.=20
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Even the Dungeon Master's Guide isn't written in stone.
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Besides, there is some useful stuff in there. Any GM who can't=20
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find creative uses for an Houri NPC should have his proverbial licence=20
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revoked.
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And, no matter how you view AD&D, it is still ONLY A GAME. If=20
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someone takes offence to the principal or content therein, perhaps a=20
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different hobby is in order.
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Hall-ee-mor Dargess
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BITNET ADDRESS: REPATH@ADMIN.HUMBERC.ON.CA
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How come I never got a copy of the ADND sex guide? I asked for=20
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one. Can someone send me a copy please. Sure, it may seem a little=20
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silly or stupid, but it can't hurt. I'll read it then decide if I want=20
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to use it. There's probably something in it for everybody. What ever=20
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happened to free expression? Some people are so oppressive!
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Austin Repath
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BITNET ADDRESS: ROGUE%UCRMATH.UCR.EDU%SDSC.BITNET@UTARLVM1.UTA.EDU
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MiXeD iN tHe hEaD
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I believe it!
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> I'd like to address all of those out their who insist on creating=20
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> these insane articles on how to =91role-play' sex in ADND. Now I've=20
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> tolerated a want to read them (and sometimes post a message about it=20
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> without trying to flame anyone). This however is just to dumb and=20
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> crazy I can't stand it.
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You "can't stand it" ?!? You have some personal problem with other=20
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people's creativity? You may not share others sense of humor and they=20
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may not respect your morals, but this is a public access list. You seem=20
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to indicate it should be censored! Now step back and realize that=20
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other people, myself included, are mature enough to moderate =91use of=20
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sex' in our own games. Some of these articles have had some good ideas,=20
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while all of them at the very least are intended to be taken light-
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heartedly. So have fun with it, or just ignore it.
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> adventures of ADND sex.... but I never encountered crazy junk like=20
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> THIS in all 10 years of ADND playing until I kept seeing articles=20
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like > this last...
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I dunno who you've been gaming with... But the college students I have=20
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played with have done much "worse" than this list's "Guide to AD&D=20
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Sex." Of course like any other "rules for DND" the sex stuff is just a=20
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tool. Suggestions...and most of all a good laugh from some creative=20
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gamers who defiantly have a grip on the real world.
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Think about sex-education through role-playing games :) One must learn=20
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that if his promiscuous paladin doesn't wear his "ring of protection"=20
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(and I don't mean the one on worn on the hands...) that he may pick up=20
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some nasty effects, possibly magical! Eeeooch!
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With the slightest bow and tip of his hat,
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the Rogue steps back into the night...
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BITNET ADDRESS: BARRIOS@MURRAY.FORDHAM.EDU
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You guys need to grow the fuck up. Go out and buy a Hustler or two and=20
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figure out what you really should play with, besides yourselves. Notice=20
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"elves" in there! *** CENSORED ***
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Taipan The Tampon
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-----------------------------------------------------------------------
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BITNET ADDRESS OF GUIDE CONTRIBUTERS
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IN%"BARTHELM@UMNMOR.BITNET" Larry Barthel
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IN%"lonadar@judy.indstate.edu" Lonadar The Wanderer
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IN%"BOELTER3945@iscsvax.uni.edu" John W. Boelter
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IN%"c548285@umcvmb.missouri.edu" John Daniel
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IN%"MNP@ALPHA.SUNQUEST.COM" Mike Parasich
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IN%"gtv@bouw.tno.nl" Vinnie
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IN%"SULLIVAN_M@csvax1.ucc.ie" Matt Sullivan
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IN%"ECZ5TAN@MVERSUSOAC.UCLA.EDU" Morgan Tanner
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IN%"CSPASZT@ECUVM1.BITNET" Fast Eddie
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IN%"BEHOLDER@Faithful.imsa.edu" Jason Golden
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IN%"MAURERMJ@caa.mrs.umn.edu" Maxwell Edison
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IN%"A_COPEAB@CCSVAX.SFASU.EDU" Brandon Cope
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IN%"sdkerpel@vnet3.vub.ac.be" Sven De Kerpel
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IN%"vicki.l.domansky@mtsg.ubc.ca" Vicki L. Domansky
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