193 lines
9.3 KiB
Groff
193 lines
9.3 KiB
Groff
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'The Rimmer';
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Another pedant, yet in a different guise. This simulation loves
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to leap upon other players, and quote Shakespeare at them until
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their session limit is reached. A sceptic of note, the
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simulation can sometimes be directed at The Gerry for spectacular
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rewards. Questioning The Rimmer is a dangerous game though -
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each wrong answer to his slippery questions will cost you a bonus
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point. If you write him a nice poem, he sometimes gives you some
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bonus points back. The Rimmer is immune to being bamboozled, but
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can be thwarted by a saving throw. The Rimmer comes with a CDRom
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version of the Encyclopaedia Brittanica, and a small
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wristwatch-in-windows, which displays how long the punishment
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banquet is going to last, when you're at the mercy of his prolix
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fountaining of verbiage!
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'The Sandy';
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This simulation can bestow bonuses on random people, but mostly
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those with feminine names (restriction; no player named 'Kim' is
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ever spoken to by this simulation.) The Sandy can boost your
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charisma, but there is a problem with the simulation's network
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address, and fully 33% of all messages to or from The Sandy never
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make it to the LTUAE messagebase. Each message sent to The Sandy
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costs a bonus point. WARNING: Mailbombing the Sandy (>3
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messages/week) will invoke the 'Excessively Annoying' response,
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and your net.friends will all turn neutral [your net.enemies
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increase by three]. A saving throw is possible, but only at
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two-thirds the normal chance. Sandy is the keeper of the
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MessageMonster, and the simulation may randomly choose to send it
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off to a player, crippling them for one to ten turns. See
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'MessageMonster'.
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'The Val';
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This simulation only rarely enters messages. Is able to bestow
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bonus points to random people, or take addon's away from people
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without net.friends. The Val is especially vigilant against
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discrimination, as well as exceptionally bad spelling, and has
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control of EmilyPostNews - the LTUAE wrist-slapping program. If
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a player is deemed to have broken either of The Val's two pet
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hates, (discrimination, or really bad spelling) their computer is
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infected with a virus from EmilyPostnews. They are unable to
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post messages for two days, and cannot issue saving throws for a
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week. All addons are unavailable during that week, and the
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player loses one net.friend. Successful saving throws against
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EmilyPostNews are improbable. The Val can be placated by
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discussions on Music and/or echofests. The Val will never engage
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in conversation with anyone who has sent a message to The Gerry
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in the past two days, even if they break The Val's sacred rules.
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'The Frank';
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The Newbie's friend, The Frank will send messages to anyone and
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everyone. The Frank is everyone's net.friend. If you get a
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message from The Frank your net.friend count is incremented by
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one -- unless it is a negative message, in which case your
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net.enemy count is incremented by one, and your net.friend count
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is decremented by two. The Frank mainly talks about
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superdeterminacy (a physics thought experiment), supernatural
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occurrences, and how to run a BBS point on a PC-AT. The Frank
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can bestow bonus points upon people who send him encouraging mail
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- but beware The Weinel stepping in with message-blocks,
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dismantling everyone's arguements. The Frank is instrumental in
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helping Newbies to collect the necessary points to become a
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recognised Oldbie. Has a short fuse about adoption, but this
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option is hardly ever engaged. Can supply addons direct, without
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the need for bonus points [you must have more net.friends than
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net.enemies, and still officially be a newbie to be in line for a
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cheap addons.] Note that Frank addons have a 20% chance of
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permanent failure each time they are used. Frank will fix broken
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frank-addons, for one bonus point, plus another bonus point to
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cover expenses.
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'The Spewbabe';
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The Spewbabe simulation is an LTUAE player's worst nightmare come
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to life. Any message from The Spewbabe to you automatically
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voids all net.friend (and net.enemy!) counters. Your charisma is
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halved, and your ability to flame is removed for three days. The
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Spewbabe is universally bad news. Saving throws are possible
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against the spewbabe, but only to protect your net.friends status
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- your charisma is -always- affected. Spewbabe will initiate
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challenges to 'all' (which doesn't count as an attack on any
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single player), and anyone may take up the challenge to shout
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down the proferred argument (usually presented in the form of a
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parable). Successfully shooting down one of Spewbabe's arguments
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will gain you a half dozen bonus points from The Frank, and an
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additional mail session on your computer (effectively a free
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turn). If you fail, the Spewbabe will flame you, and you will
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suffer the stated consequences. Women have a additional two
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bonus points if they win an argument against Spewbabe. Newbies
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may not enter into the discussion, and are immune to the effects
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of Spewbabe flames directed at them.
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'The Lada';
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This simulation will vomit on your bed. Whilst only 'virtual
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vomit', your posting ability is reduced by 50% for three days,
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and you lose 30% of your charisma. Best not to tamper with the
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highly infrequent Lada. Bonus points for getting The Lada to
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give up LTUAE for the duration of a game, by flaming it
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mercilessly, and getting a mention in TWILTUAE. Flames that
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don't work (i.e. don't get a mention in the good part of
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TWILTUAE) attract a sneering return volley, and of course, a
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virtual technicolour yawn on your bed.
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'The Handlinger';
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Speaks in tongues. If you can clearly decypher messages
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addressed to you from this simulation, The Heitman awards you a
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bonus point, and your charisma is increased by 20%. If you fail,
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nothing happens, unless another player laughs, in which case the
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Handlinger will send you two more very difficult messages, which
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will attract a two bonus point penalty for each message
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misinterpreted. Successful interpretation of these 'difficult
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messages' will shift the bonus point penalty onto the player who
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laughed. Saving throws are permitted at all times. The
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Handlinger can not be 'bamboozled.'
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'The Byrne';
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Bonus point heaven. If The Byrne ever sends you a positive
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message, your net.friend count is incremented by two, and there
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is a one-time 50% chance that your charisma is increased by 50%
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[up to a the maximum of 100%]. The Byrne is easily amused, and
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will continue to send you messages until you stop replying. Once
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the simulation has detects a player no longer replying, it goes
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into pout mode, and sends a negative message to 'all'. Any
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player having contact with The Byrne during the previous day's
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mail session, has two bonus points removed, and no saving throw
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is possible. The Byrne is a treasure trove of bonus points, but
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if the simulation ever gets more that 10 simultaneous players
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being a sycophant, The Dac will intervene, and detract all addons
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and power-ups from all of the affected players. The Byrne can
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also be offended by mentioning the keywords "sparkling wit", and
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"Scrabbledork", the latter earning a player a three session
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penalty, unless it coincides with The Byrne in Pout mode, in
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which case they get three bonus points from The Heitman, and a
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net.enemy deduction of two.
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The Gerry
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The aim of LTUAE is to drive The Gerry mad. The Gerry starts out
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as a very dumb simulation, reiterating the same point, over and
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over again. Gerry has fifty 'sanity' points, and is rendered
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insane when that count is reduced to a random amount between
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three and seventeen points.
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Points are deducted from The Gerry's sanity counter for the
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following occurrences.
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1) Getting The Gerry to admit that it is wrong. This is easy in
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the early formative part of the game, but soon becomes a
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challenge as The Gerry picks up more and more clues on how to
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play the game. One sanity point is deducted per admission.
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2) Getting the Gerry to repeat a word ten times [or more] in any
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day's mail session. Should The Gerry cotton on to a specialist
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word [e.g. 'Sophist', 'Sceptic', 'Obfuscation'], then he has two
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sanity points removed. This effect only applies to the first day
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the word is used ten or more times, in any and all of Gerry's
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messages. A bonus point is awarded to players who succeed in
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getting a single message from The Gerry with ten or more
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occurrences of the current vogue-word, with no limit upon the
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number of times the bonus can be awarded.
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3) Making The Gerry decide to leave LTUAE. This will take 5
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sanity points away, but the effect only lasts for three days,
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after which The Gerry will return with new-found vigour. The
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similation does not forget what it has learned during these
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phases, and the 'leave' option becomes harder and harder as The
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Gerry acquires an immunity to 'throwing in the towel'. Three
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bonus points are awarded to the last person to be sent a message
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by The Gerry on his temporary departure.
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The game becomes one of attrition, as The Gerry becomes more and
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more clued in to it's surroundings [and the players tactics!],
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and slowly stops giving in to taunts and rejection. Massive
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attacks by all players only cement The Gerry's opinions, and the
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simulation will actually gain confidence if too many players send
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messages to it in the one day. The Gerry can re-acquire ten
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sanity points, for each player that it manages to dissuade from
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playing the game.
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Playtesters report that getting The Gerry to acquiesce to leaving
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LTUAE is the hardest path to choose, and in some cases will
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strengthen the simulation to the detriment of all other players.
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