83 lines
4.6 KiB
Plaintext
83 lines
4.6 KiB
Plaintext
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This file contains all, or at least most, of the information necessary to
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make a character for the Chaos 'n Anarchy campaign. It deals with rule changes
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and clarifications, and what I expect from a character and a player. There is
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a companion file called ART1.CNA which deals with the world itself in the form
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of a news article by Deiter Leiter. Everything in the Chaos 'n Anarchy world
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is the same as it is in ours until January 1, 1990, when the worlds diverge.
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First of all, this is a game for people who have a genuine desire to role-
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play their characters (a desire that's not all that uncommon for messagae game
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players). CNA is an attempt to create a realistic superhero campaign. Dealing
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with the question 'how would the world react to a sudden appearance of meta-
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humans?' To adequately simulate this CNA will deal with some 'mature' and
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'sensitive' topics (this is just a word of caution, if you feel something like
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this might offend you perhaps you should look for another game). Chaos 'n
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Anarchy is not primarily a group game, most of your actions will be solo
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actions. To handle both this aspect and the 'mature' aspect most turns will be
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posted via private message at a rate of 1 turn/ week (roughly). Every so often
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I'll upload a new article from Deiter Leiter to keep you posted on what the
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other players are doing.
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Now, on to the mechanics. Basically you will need to design a 'normal'
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version of your character (a maximum of 100pts + 40 for disads and 5 for
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quirks). This will have to contain a history and description of your
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character (you don't have to get too detailed on this, but include whatever
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you think is necessary-- better to have too much than too little). Then
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design the character after 'the change' (500pts. + 100 for disads and 5 for
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quirks). What exactly 'the change' is, you don't know. All I can tell you at
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the present time is that it's when you get your powers. You have your choice
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of powers (the character does that is), it's not random, so design them
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however you want. Make sure to include a new description (physical) for this
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meta version of your character. [Note: it's quite possible that the change
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could cause new disadvantages for you. Mental, physical, social, and, of
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course, Super.]
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Now for some rule changes/clarifications.
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We will be using the GURPs basic combat system to keep things simple.
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As I've said before, in your meta version, you'll take your original
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character and simply add to him until you have 500pts. + your disads and
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quirks.
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All metas have a -2 Status disadvantage worth 10 pts. due to the
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negative reaction the early metas have caused.
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The unusual background cost for having meta abilities is 100pts.
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The unusual background Trained By a Master (40pts.) is legal, but you'll
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have to talk to me personally before you buy it.
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Also dealing with marital arts, I think GURPs makes them a little too
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weak so here are some changes: if you were trained by a master (see above) you
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will add 1pt/3pts you have, in your combat skill, to your damage. Ex. Karate
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on 21- would add 7 pts to your damage. If you just have normal karate you'll
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add 1pt/4pts you have to your damage. Finally, if you have brawling you can
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add 1pt/8pts you have, in brawling, to your damage. Of course, all of these
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bonuses round down.
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Magic will be done as all other powers are done in GURPs Supers, you buy a
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specific power level (at 20pts/level) and whatever super-skills you wish.
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The Costume super advantage does not exist (unless the GM permits it,
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which will be rare).
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If you want to have super gadgets, or be a super gadgeteer you'll have to
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talk to me personally before you make your character. No player will start
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the game with super gadgets of any kind.
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Every character must have a hero motivation. If you can't come up with
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one leave some disadvantage points free and I'll give you one after 'the
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change'.
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For a city of origin choose one of the ones mentioned in ART1.CNA (New
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York, Los Angeles, Dallas, or Chicago).
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Remember, acceptance into CNA is based on the character you submit. I'm
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looking for about 4 players, but would like to have a waiting list of people
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ready to jump in. Also, so as not to waste your time, you can submit a
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character idea to me, complete with background and a description, then I'll let
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you know whether to continue or not. Of course, if you want to submit a
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completed character to me feel free to do so.
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Thank you for your time.
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, Jon (72010,202)
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Press <CR> ! |