110 lines
4.4 KiB
Plaintext
110 lines
4.4 KiB
Plaintext
BEST CREATURES FOR FAMILIARS
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PC Sorcerers often have difficulty picking an appropriate
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subject to be a familiar. GMs often have difficulty in quickly
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assigning reasonable familiars for NPC's. Therefore, I have
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grouped the various possibilities into five categories, from best
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to worst. Within a category, the creatures are listed
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alphabetically and the names of the most common familiars are
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capitalized. An asterisk marks creatures with INT usually 7 or
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greater.
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All creatures listed need only the addition of INT, except
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as noted. The notes are keyed by number and listed below.
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Other things being equal, a sorcerer should choose a
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creature from the highest category in which any creature is
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available. This listing assumes that the sorcerer is land-based,
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and either a human from a horse-riding culture or a troll.
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If your character's society uses animals other than horses
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as mounts, that animal would replace Horse in category C.
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If your sorcerer is a dwarf, then he probably will take some
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dwarven construct as a familiar.
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If your sorcerer is a seafarer, then his preferences should
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run as follows (with notes explained below): Nereid* (2),
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Succubus* (1), Sea Serpent, Plesiosaur, Undine (6), Sylph (6),
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Whale* (12), Sea Hawk, Ghost* (7), Bat, Crocodilian, Shade (6),
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Wraith* (10), Magic Spirit* (7), Walktapus (1), Shark, Octopus,
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Intellect Spirit (7), other spirit (11), Manatee.
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A List (the very best, but rarely obtainable): Charnjibber* (1),
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Crimson Bat* (1, 2, 13, 20), Dream Dragon*, Headhanger* (1),
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Jolanti/intelligent* (5), Nymph* (2), Succubus* (1, 18), Vampire*
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(1, 3); also, a human, morokanth, or awakened herd animal with
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Fix Intelligence cast on it*
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B List: Baboon/unintelligent, Bandersnatch (4), Basilisk (1),
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Chimpanzee*, Cockatrice (1), Gorilla*, Gulper (13), Herd Man,
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Hoon*, Jolanti/normal (17), Roc (13, 20), SHADOW CAT, Stoorworm*
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(1)
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C List: Amphisboena (16), BAT, Brown Bear, Bull, Catoblepas (1),
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Chonchon* (9), DOG, Elemental (6), Fox, Ghost* (7), Ghoul* (1,
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3), most Giant Arthropods (especially BEES and WASPS), Griffin*
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(12, 13, 14), HAWK, Hellion* (8), Hippogriff* (13, 14), HORSE,
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Hydra/lesser (1, 16), Lamia* (1, 3), Lion (13), Magic Spirit*
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(7), Manticore* (12), Mummy* (3), Panther, Polar Bear (4),
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Python, Redcap* (1, 5), Rubble Runner, Sabretooth (13), Skybull
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(13, 14), Tiger (13), Two-Headed Dragonsnail (1, 16), Wolf,
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Wraith* (10), Zebra
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D List: Alticamelus (14), Baluchithere (13), Behemoth (4, 13),
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Bison (14), Bolo Lizard (14), Cliff Toad, Crocodilian, Deer,
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Demi-bird (14), Dinosaurs (13), Dragonsnail (1), Elephant (13,
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14), Impala (14), Intellect Spirit (7), Lesser Hydra (1), Ostrich
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(14), Rhino (14), Rock Lizard, Sable Deer (14), Skeleton (17),
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Titanothere (13), Tusker (14, 19), Walktapus (1), Zombie (17);
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any small, inoffensive creature, such as a BIRD or CAT
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E List: Gorp (1, 15), any spirit not named above (11), any plant
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or inanimate object (needs six characteristics)
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1: creature tainted with chaos--available only to Boristi
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(maybe), Galvosti (maybe), Brithini, Lunars, and chaotics; NOTE:
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a chaos feature beneficial to the sorcerer will bump the creature
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up to a higher level of desirability (POW x 1 chance for Ghoul,
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Gorp, Hydra, or Headhanger; POW x 3 for Stoorworm; 1D3 features
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for Dragonsnail)
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2: needs STR, CON, and SIZ only (no permanent body)
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3: needs POW only (no soul)
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4: non-Gloranthan
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5: needs CON only
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6: needs CON, INT, & DEX
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7: needs STR, CON, SIZ, & DEX
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8: needs STR, CON, POW, & DEX
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9: needs STR, CON, SIZ, & POW
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10: needs STR, SIZ, POW, & DEX
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11: needs STR, CON, SIZ, INT, & DEX
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12: only available if this creature is unintelligent in your
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world
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13: warning: extremely large appetite
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14: requires specialized Ride skill to be used as a mount
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15: needs STR, INT, & DEX (arguably, though, a gorp only needs
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INT, since it has STR and DEX of zero--if so, it should be in
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category D), but how does the sorcerer touch it?
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16: it is arguable that each heads' INT must be increased
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17: needs CON, INT, & POW
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18: needs SIZ only
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19: only friendly to Tusk Riders
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20: get real! You could also include the Mother of Monsters and
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several other monsters and terrors in this category. As with the
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recipe for Bear Stew (first kill a bear), the first problem is
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getting the spell Dominate Roc/ Dominate Crimson Bat/ Dominate
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Mother of Monsters. |