287 lines
11 KiB
Plaintext
287 lines
11 KiB
Plaintext
-----------------------------------------------------------------------
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WAYS TO MAKE THE DICE ROLL HIGH NUMBERS
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"Its not the number of dice you have.
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Its the number on the dice you roll."
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Mathematical nerds would have you believe in the laws of
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probability. Equal probability, bell curves, and averages are
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supposedly how the dice work. Of course, they are all fools. There
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exists many ways to "charge" the dice with positive energy to get the
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good rolls you want.
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Dice tend to accumulate positive and negative energy. Positive
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energy gives good rolls and negative energy gives bad rolls.
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Another key to good dice rolls is mental thought. The mind can
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generate powerful mental waves that can control the roll of the dice.
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The will of the roller is one of the best techniques for dice rolling.
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The singular "a die" is used when providing information however most
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information pertains to the plurar "dice" as well.
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Some suggestions are in conflict with other suggestions. Choose
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the ones that work best for you and ignore the other ones.
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WHEN PURCHASING DICE
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The first set of dice you purchase will be the most lucky no matter how
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old and decrepted they get.
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When purchasing a die, roll as many dice of that type as many times as
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possible. Usually, you should use a minimum number of dice as there are
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sides to one of the die (i.e. 6 dice for 6-siders) AND a maximum number
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of dice that you can get your hands on. Usually, you should roll a
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minimum number of times as there are sides to one of the die (i.e. 6
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times for 6-siders) AND a maximum number of times until the store
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employees ask that you quit.
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When purchasing a crystal die, try to get one with air bubbles in it.
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They work better.
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WHEN NOT USING DICE OUTSIDE GAME PLAY
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When not playing, keep the die with you wherever you go so it will bond
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with you and thus give you higher rolls.
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When not playing, hide the die so nobody can ruin them.
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WHEN NOT USING DICE DURING GAME PLAY
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When not using dice, line them up from largest to smallest or from
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smallest to largest. This allows the positive energy to flow evenly
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through the dice.
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When not using a die, have the highest number facing up. The energy to
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roll the high number may flow upward.
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When not using a die, have the highest number facing down. The energy
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to roll the high number may flow downward.
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When not using a die, don't let different colors touch.
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When not using a die, leave it jumbled with the other dice. Random
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organization gives totally random results.
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BEFORE ROLLING DICE
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Before rolling a die, chant. Chanting will ease unlucky spirits.
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Before rolling a die, ask a philosophical rhetorical question such as
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"What if I needed a (the number you want)?" Dice seem to respect
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philosophical people because they feel that they are on the same
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intellectual plane of consciousness.
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Before rolling a die, say "this one's for..." and name a person, place or
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thing. The diew may give a better roll if it thinks it's for somebody other
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than you.
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Before rolling a die, pray to whatever god you wish to guide the die.
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If praying to a god for a good die roll is a tad blaspheme or evil to
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your religious beliefs, then just pick a fictitious deity of luck and
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ask him to guide the die (that would be more fun anyway).
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Before rolling a die, kiss it. If the die is sentient, it will know you
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care and thus give you better results.
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Before rolling a die, burp, fart, or do some other disgusting thing to
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it just to show the die who is in charge. Humiliation is great
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incentive for a die.
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Before rolling a die, place it in a body cavity such as an ear, nose,
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mouth, or worse. Then you should begin to tremble while humming before
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releasing the die. This will charge the die with your own personal
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postive life-force energy.
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Before rolling a die, twist it so that the positive energy is squeezed
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out to the sides where it is need most.
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Before rolling a die, the longer you shake it the more random the
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result.
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WHEN ROLLING DICE
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When rolling a die, always roll it the same way.
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When rolling a die, put a "back-roll" spin on the die when releasing.
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This causes the die to roll back towards you releasing negative energy.
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When rolling a die, spin it on one of its corners like a top. The
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longer it spins, the better the roll as it absorbs positive energy.
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When rolling a die, follow through with the roll as if you're weilding a
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weapon in an attack.
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When rolling a die, shake the die in your palms, then toss it by
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pushing the top palm away from yourself. Topping it off with a strong
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comment like "Halelujah" also helps.
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WHEN ROLLING DICE (ELEMENTAL POWER)
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Rolling a die near a lit candle will give the die the power of elemental
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fire. If you can roll the die through the flame, it will
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receive more elemental power.
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Rolling a die through water will give the die the power of elemental
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water. If you store the die in water before rolling it, it will receive
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more elemental power.
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Rolling a die with rocks will give the die the power of elemental
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earth. If you rough-up the die with rocks prior to use, it will
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receive more elemental power.
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Rolling a die upwards into the sky will give the die the power of
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elemental air. If you blow on the die before rolling it, it will
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receive more elemental power.
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Rolling a die with ice will give the die the power of elemental ice. If
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you freeze the die before the game, it will receive more elemental
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power.
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WHILE A DIE IS ROLLING
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While a die is rolling, look away or you might accidently move it via
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telekinesis.
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While a die is rolling, concentrate on the number you require to get it
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via telekinesis.
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ITEMS TO USE WITH DICE
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Place the die in a microwave for a number of seconds equal to the
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highest score. The microwaves will super charge the die with techo-
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energy. Note that metallic dice should NOT be used; only plastic dice.
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Also note that your dice could melt (especially 100-sided dice).
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When not in use, keep the dice in the freezer to keep them cool. Cool dice
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give cool rolls.
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When not in use, place a die in a pyramid. A pyramid focuses positive
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energy.
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When not in use, dunk the die in alcohol (preferably expensive) so it may
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lose its seriousness and act in a more fun manner.
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When not in use, place a die with a crystal. A crystal captures
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positive energy and will conduct it to the die.
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When not in use, place a die in the center of a pentagram which is in
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a circle. All gamers should already know the great energy that a
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pentagram can draw.
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When not in use, place a die with lucky items such as a lucky coin,
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rabbit's foot, four-leaf clover, luck stones, or runes.
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When not in use, place the die amongst dead insects. The life energy of
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the insects will be absorbed into the die.
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When not in use, guard a die from evil energy with some form of
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guardian such as a favorite miniature or stuffed animal.
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Before rolling a die, shake it in a special cup so the die doesn't come
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into direct contact with you. You may be accidently sending out
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negative energy that could directly influence the die roll. A cup will
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screen this out. Note that the more exotic the cup, the better the roll
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seems to be. A tankard is recommended.
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When rolling a die, roll the die on/in some type of special surface or
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container such as a mat or box. A familiar dice area will bring better
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results because the dice will consider it a safe haven (like their
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storage home). A computer mouse pad is a good example of a mat.
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OTHER HELPFUL HINTS
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Roll a die until you get a series of low scores to rid the die of bad
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rolls. Then during the game, the die will roll a series of high
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numbers.
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Never use the same die in succession. Rotate the die with dice of the
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same type.
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Never let another person touch or use your die. Never touch or use
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somebody elses die.
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Always keep a set of special dice (one for each type) set aside for
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special rolls that must succeed. These dice should only be used a
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couple of times during a session. Also, nobody should come in contact
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with them except for the owner.
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Pick a die out for a certain task and only use it for a certain task
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(examples: initiative, damage, to-hit, saves, proficiency checks,
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etc.). Nobody likes to change jobs all the time and a die is no
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different. A die that knows what it is suppose to do will tend to do it
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more often then not.
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If a die fails to give satisfactory results after a couple game sessions,
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it must be punished. There are many ways to punish the die. Some
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examples: throw the die very hard into something very hard, ostracize
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it from the other dice, stick it in the washing machine.
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If a die fails to give satisfactory results after a few game sessions,
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it must be banished to a lonley place such as a drawer. It may come back in
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a few weeks, months, or years (depending on the level of offense) if it
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straightens up.
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If a die fails to give satisfactory results after many game sessions,
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it must be destroyed as an "example" to the other dice. All the other
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dice should be lined up with their high number facing the guilty die.
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Then the guilty die should be destroyed by any means necessary although
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a sledge hammer followed by melting it down is recommended. Typically,
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the other dice will be scared enough to behave properly for awhile at
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least. The tool of destruction and even the destroyed die should be
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kept nearby as a reminder.
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A die that is deemed lucky should be named. Without recognition, the
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die may fail you.
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If a die showed outstanding achievement that can only be classified as
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phenomenal (i.e. so lucky that it is eerie), then the die must be
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preserved and enter royalty status. First, the die must be entrusted to
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a guardian. Then it should be placed in a special container like a
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velvet-lined ebony box. If you have more than one special die, then they
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all may be placed in the container. The container should be engraved
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with something fitting like "Die of Champions". Of course, the container
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must have a lock and at least two keys so if one key-keeper goes mad
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then there is a backup. The container should be stored in a secure place
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like a safe or a safety-deposit box. Only during critical gaming sessions
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may the container be unlocked and the special die used and then only
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during crucial moments. To decide if the die should be used, the group
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should vote and only by an unanimous decision can the die be used.
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When the die is removed from the container, it can only be handled
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by a person wearing gloves (preferably fine material like silk or leather).
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The die should only be rolled on fine material like an ivory plaque.
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After its use, it should be returned to its container.
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*** DISCLAIMER ***
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Information presented in this article is for amusement only.
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Advice oriented information is not to be taken as legal consultation or
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legal service, but as suggestions and examples of real-world or
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hypothetical models. Always consult a lawyer for legal and lawful
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guidance. Any damage caused do to information presented here is the
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fault of the person(s) who did the damage. Any wrath of your god(s) do to
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this article is also not the fault of the author. Dangerous power
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surges or accidental psionic ability is also not the fault of the
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author.
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P.S.
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How do you win at a Role Playing Game?
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If you roll a die and it lands on and ege or point, you've wone the game.
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You may no longer play that RPG anymore.
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