99 lines
3.4 KiB
Plaintext
99 lines
3.4 KiB
Plaintext
[Written by Tharrys Ridenow]
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Cyberpunk: The Rules
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Organizational
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1. Communication is the foundation of Empire.
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2. Don't just sit there--Do it!
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3. KIS/KIE -- Keep It Simple/Keep It Elegant
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4. Experiment, Experiment, Experiment.
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5. Quality never goes begging.
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6. Decentralize and make it worthwhile.
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7. Nobody went broke by making a profit.
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8. Listen and satisfy.
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General
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9. Crossbreeding produces mutation.
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10. Be different. If you can't be different, be strange.
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11. Style is a weapon.
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12. The individual is smarter than the mob.
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13. Reality is what you make it.
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14. The Idea is an immortal virus.
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15. Superior technology is superior choice.
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16. Action's on the Edge.
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17. Enjoy it-- all else follows.
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What is Cyberpunk?
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Individualism
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Cyberpunk is the triumph of the individual through the power
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of technology. Modern and post-modern technology has given
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the individual the power to express and realize the creative
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diversity of his own ideas, a power unprecedented in history.
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Personal Technology
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Cyberpunk is closely linked with personal technology, which
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can be defined as technology which is ''close to the skin.''
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Examples are the personal computer, the Walkman, the
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color-changing contact lens, and so on. This is the kind of
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technology which gives power to the individual.
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The Edge
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Cyberpunk is existence on the Edge. The Edge refers to the
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frontiers, be they social, technological, or mental. It is an
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attitude which embraces the new, is willing to try the
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untried, is willing to experiment. It is a fascination with
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the fringes, and the boundary conditions, and in general,
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with the Edge of current reality.
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Style
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Cyberpunk is Style. Style is used to make a point, to
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entertain, and to make an individual stand out in a crowd. In
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Cyberpunk, Style applies to everything from fashion, to
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software, to hardware, to behavior, to everything under the
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Sun. Whatever it is, it should look good, feel slick, and be
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done with elegance. In Cyberpunk, Style is the ultimate
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weapon, and it is used to wage war on the mundane.
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Innovation
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Cyberpunk is innovation at all levels. It is the attitude
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that there is always a better way of doing something and that
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there is glory in discovering it.
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Diagonal Thinking
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Cyberpunk is diagonal thinking, which can be defined as
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creative rule breaking, nonconformal cerebration and, in
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general, using virgin neural pathways on a regular basis. It
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is very closely linked with innovation, si of Cyberpunk and
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is expressed all over the place. It's an irreverent attitude
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towards the world that characterizes Cyberpunk.
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Communication
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Cyberpunk is, above all, communication. The transfer and
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manipulation of information (which is what communication is,
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in this context) is, more than anything else, what Cyberpunk
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is all about. Cyberpunk rides the seas of information along
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the links, whether they are video, or telephone, or computer
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networks, or printed media, and it is the interaction of
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myriads of individuals along those links which makes
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Cyberpunk possible. Cyberpunk is about the mastery of
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information flow and about the skill in shaping, processing,
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and manipulating data.
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