101 lines
5.4 KiB
Plaintext
101 lines
5.4 KiB
Plaintext
ÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜ ÜÜÜÜ
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ÜÛÛÛÛÛÛÛÛßÛßßßßßÛÛÜ ÜÜßßßßÜÜÜÜ ÜÛÜ ÜÛÛÛÛÛÛÛÛÜÜÜÜÜÛßß ßÛÛ
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ßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜ ßÛÛ ÜÛÛÛÜÛÛÜÜÜ ßÛÛÛÛÜ ßÛÛÛÛÛÛÛÜÛÛÜÜÜÛÛÝ Ûß
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ßßßÛÛÛÛÛÛÛÛÛÛÜ ÞÝ ÛÛÛÛÛÛÛÛÛÛÛßßÛÜÞÛÛÛ ÛÛÛÛÛÜ ßßÛÛÛÞß
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Mo.iMP ÜÛÛÜ ßÛÛÛÛÛÛÛÝÛ ÞÛÛÛÛÛÛÛÛÛ ÞÛÛÛÛ ÞÛÛÛÛÛÝ ßÛß
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ÜÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÝ ÞÛÛÛÛÛÛÛÛÝ ÛÛÛ ÛÛÛÛÛÛ
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ÜÛÛÛÛÛÛÛÝ ÞÛÛÛÛÛÛÛÛ ÞÛÛÛÛÛÛÛÛ ß ÞÛÛÛÛÛÛÜ ÜÛ
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ÜÛÛÛÛÛÛÛÝ ÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÝ ÞÞÛÛÛÛÛÛÛÛÛß
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ÜÛßÛÛÛÛÛÛ ÜÜ ÛÛÛÛÛÛÛÛÝ ÛÛÞÛÛÛÛÛÝ ÞÛÛÛÛÛÛßß
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ÜÛßÛÛÛÛÛÛÜÛÛÛÛÜÞÛÛÛÛÛÛÛÛ ÞÛ ßÛÛÛÛÛ Ü ÛÝÛÛÛÛÛ Ü
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ÜÛ ÞÛÛÛÛÛÛÛÛÛÛß ÛÛÛÛÛÛÛÛÛ ßÛÜ ßÛÛÛÜÜ ÜÜÛÛÛß ÞÛ ÞÛÛÛÝ ÜÜÛÛ
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ÛÛ ÛÛÛÛÛÛÛÛß ÛÛÛÛÛÛÛÛÛÛÜ ßÛÜ ßßÛÛÛÛÛÛÛÛÛß ÜÜÜß ÛÛÛÛÜÜÜÜÜÜÜÛÛÛÛÛß
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ßÛÜ ÜÛÛÛß ßÛÛÛÛÛÛÛÛÛÛÜ ßßÜÜ ßßÜÛÛßß ßÛÛÜ ßßßÛßÛÛÛÛÛÛÛßß
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ßßßßß ßßÛÛß ßßßßß ßßßßßßßßßßßßß
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ARRoGANT CoURiERS WiTH ESSaYS
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Grade Level: Type of Work Subject/Topic is on:
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[ ]6-8 [ ]Class Notes [Instructions of Othello ]
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[x]9-10 [ ]Cliff Notes [game strategy. ]
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[ ]11-12 [ ]Essay/Report [ ]
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[ ]College [x]Misc [ ]
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Dizzed: 07/94 # of Words:760 School:Public State:NY
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ÄÄÄÄÄÄÄÄÄ>ÄÄÄÄÄÄÄÄÄ>ÄÄÄÄÄÄÄÄÄ>Chop Here>ÄÄÄÄÄÄÄÄÄ>ÄÄÄÄÄÄÄÄÄ>ÄÄÄÄÄÄÄÄÄ>ÄÄÄÄÄÄÄÄÄ
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OTHELLO PROJECT
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Othello is a game very similar to tic tac toe. In both games you must
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flank your opponent diagonally, vertically, horizontally, or orthogonally
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(any row or line.) A strategy without voluntary pass is described here.
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(voluntary pass is where you give up one move, or lose a turn.)
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THE COMPUTER AND ITS MOVES
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The computer will at the beginning of the game make short moves, which
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are moves which include less than 5 stones changing hands. These are setup
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moves. You, on the other hand, make long moves for points, while the
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computer is sitting, waiting patiently for you to finish. So, do not make
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very long moves at the beginning of the game. Keep yourself to making
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short moves, and NEVER put a stone where the computer has another one on
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the end. Example:You see a row of 5 black stones, with a white stone on the
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end, and beside that white stone a black. You of course, would put a white
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stone at the end with the 5 black stones, but that is a bad mistake. Go to
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the side with the one black (a setup move so the computer cannot capitalize
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when you turn 5 black stones white, and the computer your seven whites
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black.
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Always play within your set "square". If you had on the bottom row 3
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white, and on the second row 2 blacks, you would only play within that
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designated square, which is 3 x 3 stones. (see diagram.) This ensures
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that the computer can only play one stone past the square at any time,
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which will help you in predicting where the computer will move and a basic
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strategy.
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Always try to keep yourself to one move to win (if you could have two
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moves in a row, you would win something to zero.) Don't have long rows of
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white connecting to one black. If you do, the computer can get up to 6 in
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one move.
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GAME OVERVIEW STRATEGY
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FIRST MOVE:Always move north or south. North and south means top or
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bottom, and east and west means horizontally. Then calculate where your
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square will be and wait for the computer to make its move.
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SETUP MOVES:For the next 10 or so moves, or until the board is about half
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full, restrict yourself to only short moves. These will setup yourself for
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long ones. Also, keep yourself to one move to win. The one move to win
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system is effective for winning close to moderately close games.
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Eventually the computer will make one long move that will mess up your
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short setup moves, but after that go for blocking the computer instead of
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points. If you can successfully block the computer, going for points will
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be unnecessary. The points will make themselves if you block properly.
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Also, once in a while fall behind to setup moves if you are stuck. Be
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careful that you do not fall behind too much though!
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MOVES FOR POINTS:After the board is about half full, or you've made about
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10 or so moves, it is time for getting some points. If you have setup
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yourself properly, you should see several long moves which will effectively
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obliterate the computer. After this stage, you should be leading by at
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least fifteen points or more. When you have reached that goal (I would go
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for more, at least twenty, if possible) there should be less than 7 spaces
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on the board. If there isn't, keep going until there is.
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FINAL BLOW:Now you should just watch yourself. Don't make foolish moves
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where the computer can connect for more than 5 points. If it was
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inevitable, just leave it. If you then keep blocking properly, you should
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win easily.
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NOTES
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You are using the same strategy the computer would use on you.
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(basically the same.) The computer has the advantage of passing moves
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whenever it wants, but it will not likely unless the game is close or
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hopeless, or there are no legal moves for it to make.
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You can make yourself lose something to zip.
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Completed short moves by the computer can easily be changed into long
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ones, by the same method described above. (page one, paragraph two.)
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