1741 lines
47 KiB
Plaintext
1741 lines
47 KiB
Plaintext
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____ _______ ____ ________
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\ \/ /_ /_ | / _____/_____ _____ ____ ______
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\ / | || | / \ ___\__ \ / \_/ __ \ / ___/
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/ \ | || | \ \_\ \/ __ \| Y Y \ ___/ \___ \
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/___/\ \|___||___| \______ (____ /__|_| /\___ >____ >
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\_/ \/ \/ \/ \/ \/
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Created by Justin Kibell
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""""""""""""""""""""""""
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Updated: 18th August 1994
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Last Posted: 18th August 1994
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The following list of games for the X Window System are in a random order.
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The data on each game has been collected from both archives and from email
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from the authors. If something needs updating or you have a game you want
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to add then email me with the details. jck@citri.edu.au
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* This is NOT a complete list of games available. *
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If you maintain an archive site that is mentioned in this document and you
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don't want ot be then please email me and I will remove your site from this
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document. This goes for any game author in this list also. If some game details
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are incorrect or not good enough then please send your suggestions to me.
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*** Please do not ask me how to compile all these games for your system. ***
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Most game authors are available via email so ask them please. Thanks.
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The format I have chosen for the game entries is supposed to be simple, but
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comprehensive enough to browse through and check out what's available. Some
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of the entries may be missing due to lack of information. If you have some
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information that will enable me to fill in the gaps please send it to me.
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Template:-
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Title: The name by which the game is most recognised.
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Author: The author(s) of the game. It may a group of people or just one.
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email: The electronic mail address you use to contact the developers.
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Version: The latest version number of the software.
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Features: Color/Sound/Single-player/Multi-player/...
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Requires: What is needed to run the game (Color/Sound/X11R6/100 Gigabytes/...)
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Location: Where you can ftp the software from. Please use this resource
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wisely and download games after hours. :-)
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Archive: Where the game can be located on the archive site. ie: directory.
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Status: Development/Finished/Alpha/Beta/New release/Unstable/Unsupported.
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Updated: Date of last update for FAQ entry.
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I think every good computer system has had good games so why not promote
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those on the X Window System! This document will be posted to comp.windows.x
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and comp.windows.x.apps every now and then. It can also be found on ftp.x.org.
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If you have the details for some entries that are not complete then please
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send them and I will add them. I haven't time to get each game and check it
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out so if you have already then we all benefit!
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PLEASE NOTE THAT ftp.x.org HAS MOVED ALL NEW STUFF into /contrib AND THEN INTO
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AN ORDERED DIRECTORY SETUP - SOME GAME LOCATIONS MAY BE OUT OF DATE!!!
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Try /R5contrib if the game cannot be found in /contrib/games
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GAMES INDEX (In NO order)
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=========================
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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
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01 - X Blow Up 26 - Lander 51 - Layout Games Pack
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02 - XAmigo 27 - XBattle 52 - XFortress
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03 - XBomb 28 - Battle Zone 53 - XConq
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04 - Spy vs Bob 29 - Hearts 54 - XGolf
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05 - 4 War 30 - Ataxx 55 - Mazewar
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06 - Net Maze 31 - Missile X 56 - XPipe Man
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07 - XRisk 32 - Mr. Is 57 - Dodger
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08 - Generic Tetris 33 - Jewel 58 - Jet Set Willy
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09 - XVMines 34 - XTank 59 - Connect Four
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10 - Crossfire 35 - XPilot 60 - X Block Out
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11 - Mahjongg 36 - Spellcast 61 - XFred
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12 - Mille 37 - XBoing 62 -
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13 - SpaceOut 38 - Bowling 63 -
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14 - xhextris 39 - Tank Hunt 64 -
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15 - Stratego 40 - Xtet42 65 -
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16 - ACM 41 - XDemineur 66 -
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17 - 3D Tetris 42 - Xtb 67 -
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18 - Boulder Dash 43 - XBlast 68 -
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19 - XTrek 44 - XBoard 69 -
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20 - Black Jack 45 - Xics 70 -
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21 - Blockbuster 46 - Spider 71 -
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22 - Minesweeper 47 - NetHack 72 -
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23 - XPool 48 - XChomp 73 -
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24 - Tetris 49 - XFallout 74 -
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25 - asteriods 50 - XSokoban 75 -
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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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New games in this revision: 5
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Total Number of games listed: 61
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-----------------------------------------------------------------------------
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X Blow Up
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=========
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Xblowup is for releasing frustration. It is a 2 player blow-each-other-up
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game mildly reminiscent of asteroids.
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Title: xblowup
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Author: Reed Wade
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email: wade@cs.utk.edu
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Version: 1.1
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Features:
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Requires:
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Location: iraun1.ira.uka.de
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Archive: /pub/X11/xblowup.tar.Z
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Status:
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Updated: 15th November 1993
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XAmigo
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======
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Xamigo is a simple interface to the AmiGo Go playing program, originally
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written for the Amiga computer. The Go player was written by Stoney Ballard,
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with additional code by Todd R. Johnson.
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Title: xamigo
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Author: Neil Bowers & others.
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email: neilb@scs.leeds.ac.uk
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Version: 1.0
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Features:
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Requires:
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Location: iraun1.ira.uka.de
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Archive: /pub/X11/xamigo.sh.Z
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Status: beta
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Updated: 8th November 1993
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XBomb
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=====
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xbomb is an rewrite and extension of the minesweeper game found on various PCs.
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The object of the game is to clear a field of deadly bombs. To do this requires
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only two mouse buttons, one key and a devastatingly clever man page which
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describes the game in greater detail.
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Title: xbomb
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Author: Matthew Merzbacher
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email: matthew@cs.ucla.edu
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Version: 1.2
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Features:
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Requires:
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Location: iraun1.ira.uka.de
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Archive: /pub/X11/xbomb-1.2.tar.Z
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Status:
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Updated: 8th November 1993
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Spy vs Bob
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==========
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In svb, you control the Spy (Pink) who is trying to escape the building. The
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"BoB"s in the elevators are trying to stop you. The goal is to get across the
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screen without being smashed by a "BoB" before time runs out. Any leftover
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time is added to your score as a bonus. The "BoB"s will change speed each time
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they change direction. On each ledge some "SLACK" will appear after a random
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delay. Picking this up is worth 500 bonus points.
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Title: svb
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Author: David Lemke
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email: lemke@ncd.com
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Version: 1.0
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Features:
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Requires:
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Location: ftp.x.org
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Archive: /contrib/netaudio/contrib/svb.shar
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Status: Now has NetAudio support.
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Updated: 15th December 1993
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4 War
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=====
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This is a board game which implements the Chinese four-state war game in the
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X Window environment. It allows four players to play the game on four displays,
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each coordinating a complete army, players at the opposite position of the
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playing board are allied. The goal of the game is to capture the COLOURS of
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the enemy.
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I heard it's sort of like the American game 'stratego'.
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Title: x4war
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Author: Xiaobing Chen
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email: xiaobing@cs.sfu.ca
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Version: 1.1
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Features:
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Requires:
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Location: ftp.x.org
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Archive: /contrib/x4war1.1.tar.Z
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Status:
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Updated: 15th November 1993
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Net Maze
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========
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Netmaze is a multiplayer comabt game. You play in a maze with 3D graphics.
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You can shoot and the object of the game is to hunt down and kill the other
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players.
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Title: netmaze
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Author: Michael Hipp
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email: mhipp@student.uni-tuebingen.de
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Version: 0.81
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Features: Colour, 3D, multi-player, server, TEXTURE MAPPING on walls!
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Requires: fast X server, fastish network.
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Location: ftp.x.org
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Archive: contrib/netmaze0.81.tar.gz
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Status: Under more developement.
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Updated: 18th April 1994
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XRisk
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=====
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XRisk is a game running under the X window system, that looks very much like
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the "Risk" board game published by Parker Brothers, Inc.
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The object of the game is very simple: World Conquest or fullfillment of a
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mission. To obtain this goal, each player places and moves his own armies on
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the board, and attacks the armies of other players until a certain mission
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(chosen by the computer) is accomplished, or until the world is totally
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conquered. Xrisk might be played with 1 or 2 active players.
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Title: xrisk
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Author: Members of Programmers Workshop, NTH, Norway
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email: xrisk@pvv.unit.no
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Version: 2.15
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Features: Colour, multi-player
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Requires: Colour
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Location: ftp.pvv.unit.no
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Archive: /pub/pvv-source/unix/games
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Status: Stable
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Updated: 5th August 1994
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Generic Tetris
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==============
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Yet Another Tetris Game on X. One of the motivations of this tetris program
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is simplicity. It does not have many fancy features but the blocks are big
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enough so player can feel comfortable.
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Title: tetris
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Author: Q. Alex Zhao
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email: azhao@cc.gatech.edu
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Version: 3.1.0
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Features: Colour, single-player
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Requires:
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Location: ftp.x.org
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Archive: /contrib/tetris.3.1.0.tar.Z (official version)
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Archive: /contrib/altetris.tar.Z (hacked by David A. Bagley)
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Status: stable
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Updated: 8th November 1993
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XVmines
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=======
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Discover and deactivate the mines in rectangular mine field.
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Similar to the MS-Windows minesweeper; requires XView.
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Title: xvmines
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Author: Manolis Lourakis
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email: lourakis@csd.uch.gr
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Version: 1.0
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Features:
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Requires:
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Location: ftp.x.org, ftp.csd.uch.gr
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Archive: /contrib/xvmines-1.0.tar.Z
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Archive: /pub/X/xvmines-1.0.tar.Z
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Status: Finished
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Updated: 9th November 1993
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Crossfire
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=========
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CrossFire is a multiplayer graphical arcade and adventure game made for the
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X-Window environment. It has certain flavours from other games, especially
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Gauntlet (TM) and Nethack/Moria. Any number of players can move around in
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their own window, picking up / using items and battle monsters. The players
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all do battle in the same world, and can communicate with eachothers (even
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fight with each other). The goal of the game is to survive.
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Title: crossfire
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Author: Frank Tore Johansen
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email: frankj@ifi.uio.no
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Version: 0.89.2
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Features: Colour, sound, multi-player
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Requires:
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Location: ifi.uio.no
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Archive: /pub/crossfire/crossfire-0.89.2.tar.Z
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Status: stable
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Updated: 15th March 1993
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Mahjongg
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========
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Title: xvmahjongg
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Author:
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email:
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Version: 2.1
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Features:
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Requires:
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Location: ftp.x.org
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Archive: /contrib/xvmahjongg2.1.tar.Z
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Status:
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Updated: 22nd Decemeber 1992
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Mille
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=====
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X version of the classic Mille Bournes game.
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Title: xmille
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Author: Keith Packard
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email:
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Version:
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Features:
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Requires:
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Location: ftp.x.org
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Archive: /contrib/xmille.tar.Z
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Status:
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Updated: 2nd April 1992
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SpaceOut
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========
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Title: spaceout
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Author:
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email:
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Version:
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Features:
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Requires:
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Location: ftp.x.org
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Archive: /contrib/spaceoutX11R4.shar
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Status:
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Updated: 25th September 1990
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xhextris
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========
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Hexagonal version of tetris, by David Markley.
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Title: xhextris
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Author: David Markley
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email:
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Version:
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Features: Single-player
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Requires:
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Location: ftp.x.org
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Archive: /contrib/xhextris.tar.Z
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Status:
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Updated: 30th March 1991
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Stratego
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========
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Xstratego is a X windows based stratego interface for two players.
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You can either play against another player (on the same or different host)
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or create a board setup for later use.
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The man page includes a summary of the Stratego rules, in case you haven't
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played in awhile.
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Title: xstratego
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Author: Michiel Huisjes
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email: huisjes@cs.vu.nl
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Version:
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Features: Colour, 2 player
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Requires: 2 players
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Location: ftp.x.org
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Archive: /contrib/xstratego.tar.Z
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Status:
|
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Updated: 20th December 1993
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ACM
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===
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Acm is a LAN-oriented, multiplayer aerial combat simulation. My main design
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objective was to provide source code that could be easily compiled and
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executed on a wide variety of platforms. To that end, acm is written entirely
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in C, exploiting the programming features of Unix, X11, and the BSD socket
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interface.
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Title: acm
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Author: Riley Rainey
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email: riley@netcom.com
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Version: 4.2
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Features: Color, 3D, multi-player
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Requires: -
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Location: ftp.x.org
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Archive: /contrib/acm-4.2.tar.Z
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Status: Stable
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Updated: 27th January 1994
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3D Tetris
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=========
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t3d is a 3D-Graphics game demonstrating the usage of PEX extension to the
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X Window System via Phigs API, with X-Toolkit and Athena widget set. It is
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based on the traditional tetris game.
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Title: t3d
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Author: Yotam Medini
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email: yotam@fai.com
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Version: 0.0 ??
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Features:
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Requires:
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Location: ftp.x.org
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Archive: /contrib/T3D.tar.Z
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Status:
|
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Updated: 27th May 1992
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Boulder Dash
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============
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This game has a cute fellow that runs around in mines dodging boulders and
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collecting diamonds for points. Meanies take chase. Very similar to C64 ver.
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Boulder-dash is still in an experimental phase. Mail your bug reports,
|
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interesting new levels, ideas to the author.
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Title: bd
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Author: Jeroen Houttuin ??
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email: SnailMail: Jeroen Houttuin, Informatikdienste, ETH Zurich 1990
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Version: 1.1
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Features: Very similar to Commodore 64 version - same levels. Addictive
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Requires:
|
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Location: ?
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Archive: ?
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Status: beta
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Updated: 22nd March 1994
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XTrek
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=====
|
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|
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The basic object of the game is to conquer sixteen (by default) planets for
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your empire. Of course, everyone else is trying to achive the same objective,
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and that is where all of the fun comes in.
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You may want to check out Netrek as well. This version is a not all X11ish
|
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It is different but worth noting. Check out rec.games.netrek for more info.
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|
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Title: xtrek
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Author: Dan Lovinger
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email: dl2n+@andrew.cmu.edu
|
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Version: 6
|
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Features: Colour, multi-player
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Requires: -
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Location: ftp.x.org
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Archive: /contrib/xtrek.tar.Z
|
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Status: stable
|
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Updated: 17th December 1991
|
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|
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Black Jack
|
|
==========
|
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|
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Xblackjack is a MOTIF/OLIT based tool constructed to get you ready for the
|
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casino. It was inspired by a book called "Beat the Dealer" by Edward O. Thorp,
|
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Ph.D. of UCLA. A number of important statistics are maintained for display,
|
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and used by the program to implement Thorp's "Complete Point System"
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(high-low system).
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|
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Title: xblackjack
|
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Author: Kirk Erickson
|
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email: kirke@sgi.com
|
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Version: 2.1
|
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Features:
|
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Requires:
|
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Location: ftp.x.org
|
|
Archive: /contrib/xblackjack-2.1.tar.Z
|
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Status: stable
|
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Updated: 24th September 1992
|
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Blockbuster
|
|
===========
|
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|
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XBlockbuster is a variation of the break-out type games, only a bit more
|
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complex in the type of bricks it has and effects the bricks have. It is
|
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X11 based. It should work on any system that has X11R5 (or R4) installed.
|
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|
|
Title: xblockbuster
|
|
Author: Mark Wedel
|
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email: master@cats.ucsc.edu
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Version: 1.03
|
|
Features:
|
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Requires:
|
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Location: ftp.x.org
|
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Archive: /contrib/xblockbuster1.03.tar.Z
|
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Status: stable
|
|
Updated: 20th May 1993
|
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|
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|
Minesweeper
|
|
===========
|
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|
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xminesweep is a game in which you have to mark all the mines in a playing
|
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field, you have to work out where they are from information about the
|
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number of mines around a Cell in the playing field. It is an addictive mind
|
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game ;) Similar to the MS-Windows version of minesweeper.
|
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|
|
Title: xminesweep
|
|
Author: Ashley Roll
|
|
email: aroll@gucis.cit.gu.edu.au
|
|
Version: 2.1
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xminesweep2.1.tar.Z
|
|
Status: stable
|
|
Updated: 5th April 1993
|
|
|
|
|
|
XPool
|
|
=====
|
|
|
|
Xpool is a X window game which simulates a billiard game by using an
|
|
approach called Discrete Element Method(DEM).
|
|
|
|
Title: xpool
|
|
Author: Ismail ARIT
|
|
email: iarit@tara.mines.colorado.edu
|
|
Version: 1.3
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/XpoolTable1.3.tar.Z
|
|
Status: stable
|
|
Updated: 15th June 1993
|
|
|
|
|
|
Tetris
|
|
======
|
|
|
|
Xtetris is a game involving dropping blocks. As they drop you can move them
|
|
to the left or to the right by clicking the left or right mouse buttons
|
|
respectively. Pressing the shift key while clicking the button causes the
|
|
falling shape to rotate anti-clockwise (left mouse button) or clockwise
|
|
(right mouse button). Pressing the middle mouse button causes the shape to
|
|
quickly drop.
|
|
|
|
Title: xtetris
|
|
Authors: Dan R. Greening, Adam Marguilies, Phill Everson, and Didier Tallot
|
|
email: xtetris@cs.ucla.edu
|
|
Version: 2.5.2
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xtetris-2.5.2.tar.Z
|
|
Status: Stable
|
|
Updated: 30th December 1992
|
|
|
|
|
|
asteriods
|
|
=========
|
|
|
|
X windows based asteroids style arcade game. You are a space ship and you
|
|
are surrounded by lots of asteriods that are intent on destroying your ship
|
|
by crashing into you. Your mission is to stay alive.
|
|
|
|
Title: xasteriods
|
|
Author: Phil Goetz
|
|
email: goetz@cs.buffalo.EDU
|
|
Version: 5
|
|
Features: single-player
|
|
Requires: -
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xasteriods.sh.Z
|
|
Status: stable
|
|
Updated: 16th Feburary 1993
|
|
|
|
|
|
Lander
|
|
======
|
|
|
|
xlander is a lunar landing simulation for X. The object is to successfully
|
|
land the craft on the surface of the moon or some other planet. The program
|
|
features "out-the-window" 3-d wire-frame graphics and full directional
|
|
control of the lander. For further instructions, please refer to the man page.
|
|
|
|
Title: xlander
|
|
Author: Paul Riddle, Mike Friedman
|
|
email: paulr@umbc3.umbc.edu, mikef@umbc3.umbc.edu
|
|
Version: 1.0
|
|
Features: 3D, single-player
|
|
Requires: -
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xlander.shar.Z
|
|
Status: Stable
|
|
Updated: 19th May 1992
|
|
|
|
|
|
XBattle
|
|
=======
|
|
|
|
xbattle is a concurrent multi-player battle strategy game that captures the
|
|
dynamics of a wide range of military scenarios. It is based on X windows,
|
|
which you must have installed to run this game. Players play from separate
|
|
displays, and commands are executed concurrently, i.e. the players do not
|
|
take "turns", they all issue their commands simultaneously. There can be
|
|
any number of players, and each player is assigned to a color team (or black,
|
|
white & gray for monochrome monitors). The game board is a matrix of squares
|
|
that can be occupied by colored troops, and the aim of the game is to
|
|
eliminate the enemy from the board by attacking squares occupied enemy troops.
|
|
|
|
Title: xbattle
|
|
Author: Steve Lehar, Greg Lesher
|
|
email: slehar@cns.bu.edu, lesher@cns.bu.edu, xbattle_request@park.bu.edu
|
|
Version: 4.0
|
|
Features: Colour, multi-player
|
|
Requires: -
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xbattle-4.0.tar.Z
|
|
Status: stable
|
|
Updated: 11th November 1992
|
|
|
|
|
|
Battle Zone
|
|
===========
|
|
|
|
Cbzone is a version of Battlezone derived from the Fortran sources written
|
|
by Justin S. Revenaugh. This version is more flexible in that the number
|
|
of opponents is user selectable.
|
|
|
|
Title: cbzone
|
|
Author: Todd Mummert
|
|
email: mummert+@cs.cmu.edu
|
|
Version: 1.1
|
|
Features: Colour, Sound, single-player
|
|
Requires: -
|
|
Location: ftp.x.org
|
|
Archive: /contrib/cbzone.tar.Z or /contrib/cbzone-sound.tar.gz
|
|
Status: new sound version
|
|
Updated: 2nd August 1993
|
|
|
|
|
|
Hearts
|
|
======
|
|
|
|
Hearts is yet another benign, mindless card game. This particular variation
|
|
is four-handed, with up to four human players allowed. The remaining hands
|
|
are played by the computer. Players may join at any time. A computer player
|
|
will replace any player that leaves the game.
|
|
|
|
Title: xhearts
|
|
Authors: Bob Ankeney, Mike Yang
|
|
email: mikey@sgi.com
|
|
Version:
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xhearts.tar.Z
|
|
Status: Stable
|
|
Updated: 10th January 1992
|
|
|
|
|
|
Ataxx
|
|
=====
|
|
|
|
XAtaxx is a strategy game based on Ataxx, a popular arcade video game. It is
|
|
a game of position and movement. The object is to have the most pieces of
|
|
your color on the board at the end of the game.
|
|
|
|
Title: xataxx
|
|
Authors: Jim Zelenka, Steven Gifford, Andrew Plotkin & Co.
|
|
email: jz1j@andrew.cmu.edu
|
|
Version: 1.1
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xataxx.tar.Z
|
|
Status: Finished
|
|
Updated: 28th October 1991
|
|
|
|
|
|
|
|
Missile X
|
|
=========
|
|
|
|
This is a game of "Defend The Cities From The Falling Missiles", in the
|
|
style of the old arcade game.
|
|
|
|
Title: missileX
|
|
Authors: Sandy Walsh, John Rochester.
|
|
email: sandy@garfield.cs.mun.ca
|
|
Version: 1.1
|
|
Features:
|
|
Requires:
|
|
Location: iraun1.ira.uka.de in /pub/x11
|
|
Archive: missileX-1.1.tar.Z
|
|
Status: stable
|
|
Updated: 15th November 1993
|
|
|
|
|
|
Mr. Is
|
|
======
|
|
|
|
Xmris is a version of the Mr Do video arcade game for the X Window System.
|
|
It uses the toolkit intrinsics and Xmu widget set.
|
|
|
|
Title: xmris
|
|
Author: Nathan Sidwell
|
|
email: nathan@inmos.co.uk
|
|
Version: 4.00
|
|
Features: Colour, single-player, level editor, sprites
|
|
Requires: -
|
|
Location: ftp.x.org in /contrib
|
|
Archive: xmris.4.00.tar.gz
|
|
Status: new version
|
|
Updated: 20th December 1993
|
|
|
|
|
|
Jewel
|
|
=====
|
|
|
|
Jewel is a game much like Domain/Jewelbox which is a puzzle game like
|
|
Tetris. It is played by controling the motion of blocks which continue
|
|
to fall from the top of the screen. One can move them left and right,
|
|
as well as rotate the jewel segements. The object is to get the most
|
|
points before the grim reaper ends the fun.
|
|
|
|
Title: xjewel
|
|
Authors: David Cooper, Jose Guterman
|
|
email:
|
|
Version: 1.6
|
|
Features:
|
|
Requires:
|
|
Location: iraun1.ira.uka.de
|
|
Archive: /pub/x11/xjewel-1.6.tar.Z
|
|
Status: stable
|
|
Updated: 15th November 1993
|
|
|
|
|
|
XTank
|
|
=====
|
|
|
|
Xtank is a multi-player vehicle combat game played in mazes of various
|
|
sizes and types. You control a vehicle (usually a tank) equipped with
|
|
the latest in armor and weaponry. Your objective depends on the game
|
|
you play.
|
|
|
|
Title: xtank
|
|
Author: Terry Donahue & Co.
|
|
email:
|
|
Version: 3.1f
|
|
Features: Colour, sound, multi-player
|
|
Requires: -
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xtank1.3f.tar.Z
|
|
Status: stable
|
|
Updated: 26th November 1992
|
|
|
|
|
|
XPilot
|
|
======
|
|
|
|
XPilot is a multiplayer game which looks a bit like Thrust for the Commodore
|
|
64. Thrust has some similarities with Atari's coin-up games Gravitar and
|
|
Asteriods (not a misspelling) - they were the originals. Several clones
|
|
have appeared for various computers, among others Gravity Force for the
|
|
Commodore Amiga.
|
|
|
|
Title: XPilot
|
|
Author: Bjoern Stabell, Ken Ronny Schouten, Bert Gijsbers & Co.
|
|
email: xpilot@cs.uit.no
|
|
Newsgroup: alt.games.xpilot
|
|
Version: 3.1.3 (I'm sure it is higher now!!)
|
|
Features: Color, Sound, Multi-player, Internet worldwide.
|
|
Metaserver: telnet xpilot.cs.uit.no 4400
|
|
Requires: UNIX, ANSI C compiler (like gcc), fast X, 3-5 MB diskspace.
|
|
Location: ftp.cs.uit.no in /pub/games/xpilot
|
|
ftp.x.org in /contrib/games/xpilot
|
|
Archive: xpilot-3.1.3.tar.gz
|
|
Status: Development, Finished, New release, Stable, Supported.
|
|
Updated: 5th August 1994
|
|
|
|
|
|
Spellcast
|
|
==========
|
|
|
|
Spellcast is a strange little strategy game, which I found on the Net and
|
|
have implemented for X. Basically, two or more players try to vaporize
|
|
each other with a wide assortment of wizardly spells.
|
|
|
|
Title: xspellcast
|
|
Author: Andrew Plotkin
|
|
email: ap1i+@andrew.cmu.edu
|
|
Version: 3.01
|
|
Features: multi-player
|
|
Requires: -
|
|
Location: anubis.ac.hmc.edu
|
|
Archive: /pub/games/spellcast.tar.gz
|
|
Status: stable
|
|
Updated: 15th November 1993
|
|
|
|
|
|
XBoing
|
|
======
|
|
|
|
XBoing is a blockout type game where you have a paddle which you use to
|
|
bounce a ball around the game area blowing up blocks with the ball. You win by
|
|
obtaining points for each block destroyed and each level completed. The person
|
|
with the highest score wins.
|
|
|
|
Title: xboing
|
|
Author: Justin Kibell
|
|
email: jck@citri.edu.au
|
|
Version: 2.2
|
|
Features: Colour, sound, single-player, level editor, game saves, arcade like.
|
|
Requires: Lots of Colours, ANSI or K&R C, Beefy X server!
|
|
Location: ftp.x.org
|
|
Archive: /contrib/games/xboing-2.0.tar.gz
|
|
Status: X11R6 accepted.
|
|
Updated: 8th June 1994
|
|
|
|
|
|
|
|
Bowling
|
|
=======
|
|
|
|
xbowl is a bowling game written in John Ousterhout's wonderful TCL/Tk
|
|
language. No TCL/Tk extensions are required by xbowl. The dist file is
|
|
also located here called xbowl-dist-2.0.tar.Z.
|
|
|
|
Title: xbowl
|
|
Author: Peter Grina
|
|
email: grina@fai.com
|
|
Version: 1.2
|
|
Features:
|
|
Requires:
|
|
Location: harbor.ecn.purdue.edu
|
|
Archive: /pub/tcl/code/xbowl-1.4.Z
|
|
Status: stable
|
|
Updated: 15th November 1993
|
|
|
|
|
|
Tank Hunt
|
|
=========
|
|
|
|
This game is a multiplayer tank search and destroy type of game. You are look-
|
|
ing down onto a play field and you run around shooting each other.
|
|
|
|
Title: tankhunt
|
|
Authors: Ray Jones, Michael Moore
|
|
email: rjones@dsd.es.com, mmoore@dsd.es.com
|
|
Version: 0.0.0
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/tankhunt.tar.Z
|
|
Status:
|
|
Updated: 5th April 1993
|
|
|
|
|
|
Xtet42
|
|
======
|
|
|
|
Xtet42 is X version of tetris for 1 or 2 players. The 2 player
|
|
version is definitly fun playing once in a while.
|
|
|
|
Title: xtet42
|
|
Author: Hugo Eide Gunnarsen
|
|
email: hugogu@pvv.unit.no
|
|
Version: 2.01
|
|
Features:
|
|
Requires:
|
|
Location: ftp.pvv.unit.no
|
|
Archive: /pub/pvv-source/unix/games/xtet42-2.01.tar.Z
|
|
Status: Stable
|
|
Updated: 5th August 1994
|
|
|
|
|
|
XDemineur
|
|
=========
|
|
|
|
Xdemineur is a minefield game. You have to find where the mines are with the
|
|
help of numbers which indicate the number of mines around a cell. Good luck!
|
|
|
|
Title: xdemineur
|
|
Author: Marc Baudoin
|
|
email: baudoin@ensta.fr
|
|
Version: 1.1
|
|
Features: Colour, single-player
|
|
Requires: -
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xdemineur-1.1.tar.Z
|
|
Status: version 1.1 coming soon
|
|
Updated: 20th December 1993
|
|
|
|
|
|
Xtb
|
|
===
|
|
|
|
Xtb is a simple multi-player, multi-workstation tank battle.
|
|
The code size is small ~3000 lines, and uses a client-server structure so
|
|
that X security is not affected.
|
|
|
|
Title: xtb
|
|
Author: Bernard Hatt
|
|
email: bmh@terminus.ericsson.se
|
|
Version: v8
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xtb.v8.tar.Z
|
|
Status: stable
|
|
Updated: 14th November 1993
|
|
|
|
|
|
XBlast
|
|
======
|
|
|
|
XBlast is an multi player arcade game for X11. Up to four players
|
|
are running around in a maze and are blasting away walls and other
|
|
the players. The aim of the game is quite simple: "There can be
|
|
only one" (Kurgan).
|
|
|
|
Title: xblast
|
|
Author: Oliver Vogel
|
|
email: vogel@ikp.uni-koeln.de
|
|
Version: 1.00
|
|
Features: Multi-player, addictive, interactive setup, build your own levels.
|
|
Requires: X11R5, 2 to 4 players
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xblast.1.00.tar.gz
|
|
Status: New Release
|
|
Updated: 25th January 1994
|
|
|
|
|
|
XBoard
|
|
======
|
|
|
|
XBoard is a graphical chessboard that can serve as a user interface for GNU
|
|
Chess, for the Internet Chess Server (ICS), or for electronic mail
|
|
correspondence chess. XBoard can also be used by itself.
|
|
|
|
Title: xboard
|
|
Author: Dan Sears and Chris Sears (origninal), Tim Mann (current)
|
|
email: mann@src.dec.com
|
|
Version: 3.1
|
|
Features: X11 interface
|
|
Requires: GNU Chess?
|
|
Location: ftp.x.org
|
|
Archive: contrib/games/xboard-3.1.tar.gz
|
|
Status: stable
|
|
Updated: 8th June 1994
|
|
|
|
|
|
Xics
|
|
====
|
|
|
|
xics is an X client interface to the Internet Chess Server (ICS) which is
|
|
currently located at "telnet ics.uoknor.edu 5000". xics is a simpler
|
|
program than xboard, but fine for talking to the ICS.
|
|
|
|
Title: xics
|
|
Author: Shirish Chinchalkar
|
|
email: chinch@cs.cornell.edu
|
|
Version: 2.2
|
|
Features:
|
|
Requires:
|
|
Location: ics.uoknor.edu
|
|
Archive: pub/chess/X/xics-2.2.tar.gz
|
|
Status: Finished
|
|
Updated: 16th November 1993
|
|
|
|
|
|
Spider
|
|
======
|
|
|
|
Spider is a particularly challenging double-deck solitaire. Unlike most
|
|
solitaires, it provides extraordinary opportunities for the skillful player
|
|
to overcome bad luck in the deal by means of careful analysis and complex
|
|
manipulations. The Spider program does not actually play the game for you,
|
|
but rather takes the place of the cards (by displaying the tableau on the
|
|
screen) and keeping a record of the game so that you can follow out long
|
|
lines of play without losing track of where you started from. (Besides, it's
|
|
a neat display hack.)
|
|
|
|
|
|
Title: spider
|
|
Author: Don Woods, Dave Lemke, Heather Rose
|
|
email: lemke@ncd.com
|
|
Version: 1.1
|
|
Features: ?
|
|
Requires: ?
|
|
Location: ftp.x.org
|
|
Archive: /R5/contrib-?
|
|
Status: Ships with R5 in contrib directory.
|
|
Updated: 1st February 1994
|
|
|
|
|
|
NetHack
|
|
=======
|
|
|
|
NetHack now has an X11 interface. A single player D&D inspired game.
|
|
|
|
Title: NetHack
|
|
Author: A cast of thousands.
|
|
email: nethack-bugs@linc.cis.upenn.edu
|
|
Version: 3.1.3
|
|
Features:
|
|
Requires:
|
|
Location: linc.cis.upenn.edu
|
|
Archive: /pub/NH3.1/
|
|
Status: Stable
|
|
Updated: 15th December 1993
|
|
|
|
|
|
Xchomp
|
|
======
|
|
|
|
Xchomp is a game closely patterned after Pac-Man(tm) that runs under the
|
|
X window system. I've tried to make the game as close as possible to the
|
|
original Pac-Man. However, I have not seen a Pac-Man arcade machine for years
|
|
so all the elements of the game have been recalled from memory. Also, I've
|
|
added something which I always felt was missing from Pac-Man, namely several
|
|
different mazes.
|
|
|
|
Title: xchomp
|
|
Author: Jerry J. Shekhel
|
|
email: (UUCP) polygen!fred!jerry@sunne.East
|
|
Version: 1.1
|
|
Features: Single-player
|
|
Requires: -
|
|
Location: (?) qiclab.scn.rain.com
|
|
Archive: /pub/X11/xchomp.tar.Z
|
|
Status: Stable
|
|
Updated: 16th December 1993
|
|
|
|
|
|
XFallout
|
|
========
|
|
|
|
XFallout is a game of blocks that runs under the X Window System. Similar to
|
|
the other X game called xjewel.
|
|
|
|
Title: xfallout
|
|
Authors: Yannis Kavaklis, Manolis Lourakis, Agelos Keromitis
|
|
email: {kavaklis,lourakis,kermit}@csd.uch.gr
|
|
Version: 1.0
|
|
Features: Single-player, colour
|
|
Requires: Athena Widgets
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xfallout1.0.tar
|
|
Status: first release
|
|
Updated: 24th December 1993
|
|
|
|
|
|
XSokoban
|
|
========
|
|
|
|
The goal of xsokoban is to push all the round objects into the score area of
|
|
each level using the mouse or the arrow keys. The arrow keys move the player
|
|
in the corresponding direction, pushing an object if it is in the way and
|
|
there is a clear space on the other side. The mouse buttons each have a
|
|
distinct function.
|
|
|
|
Title: xsokoban
|
|
Authors: Andrew Myers, Joseph L. Traub, Kevin Solie, and many others
|
|
email: andru@lcs.mit.edu
|
|
Version: 3.0
|
|
Features: single player
|
|
Requires: Athena Widgets
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xsokoban3.0.tar.Z
|
|
Status: stable
|
|
Updated: 24th December 1993
|
|
|
|
|
|
Virtual Combat
|
|
==============
|
|
|
|
This is the first release of virtual combat, a multi-user 3d game running
|
|
under X11. The game is a battle simulation, with each player being
|
|
represented by a 3d object. The idea of the game is to be the last person
|
|
left alive in the game.
|
|
|
|
Title: vircom
|
|
Authors: David Jameson
|
|
email: u9108009@athmail1.causeway.qub.ac.uk, ae553@yfn.ysu.edu
|
|
Version: 1.0
|
|
Features: Multiplayer, 3D, colour, server system
|
|
Requires: ansi compiler
|
|
Location: ftp.x.org
|
|
Archive: /contrib/vircom-1.0.tar.Z
|
|
Status: First release
|
|
Updated: 24th December 1993
|
|
|
|
|
|
Layout Games Pack
|
|
=================
|
|
|
|
When I wrote my Layout widget, I put together a bunch of sample
|
|
applications, including some solitare games.
|
|
|
|
xmille - my old X10 game updated and enhanced
|
|
spider - The classic two deck solitare
|
|
reversi - othello; another X10 game
|
|
montana - A single deck solitare
|
|
canfield - Just like the old unix canfield program, except pretty
|
|
thieves - Another double deck solitare, nearly unwinnable though
|
|
klondike - Classic single deck solitare just like in Vegas
|
|
towers - Another single deck solitare
|
|
|
|
The solitare games share a common library for dealing with decks of playing
|
|
cards, and new ones can easily be written. All support arbitrary undo,
|
|
scoring and hints.
|
|
|
|
Alas, none of the games come with any sort of instructions, so you'll
|
|
have to figure out how to play on your own; this is made easier as the
|
|
games prohibit any illegal play.
|
|
|
|
Title: layout
|
|
Author: Keith Packard
|
|
email: keithp@ncd.com
|
|
Version: 1.0
|
|
Features: many card games, single player
|
|
Requires: Xt
|
|
Location: ftp.x.org
|
|
Archive: /contrib/Layout.tar.Z
|
|
Status: more to come
|
|
Updated: 15th March 1994
|
|
|
|
|
|
XFortress
|
|
=========
|
|
|
|
You must beat your opponent by having the main part of the territory. There are
|
|
three fortification levels, to obtain the control over one square you must have
|
|
more influence on it than your adversary. If you have more influence than your
|
|
opponent on a square occupied by him, his castle is destroyed.
|
|
|
|
Title: xfortress
|
|
Authors: Yves 'The Spif' Lafon
|
|
email: demay@enseeiht.fr
|
|
Version: 1.1
|
|
Features: multi-player, bw
|
|
Requires: Xt
|
|
Location: ftp.x.org
|
|
Archive: /contrib/xfortress-1.1.tar.z
|
|
Status: stable
|
|
Updated: 14th January 1994
|
|
|
|
|
|
XConq
|
|
=====
|
|
|
|
Xconq is a configurable multi-player strategy game, with scenarios
|
|
ranging from empire-building to outer space to monsters in Tokyo.
|
|
You can play with any combination of human and AI players, up to
|
|
seven or so, and game worlds can range from 20x20 hexes up to an
|
|
enormous 360x122 map of the world. Xconq mailing list,
|
|
xconq@uunet.uu.net
|
|
|
|
Title: xconq
|
|
Authors: Stan Shebs
|
|
email: shebs@cygnus.com
|
|
Version: 5.5.1a
|
|
Features: multiplayer, game programming language, curses version
|
|
Requires: X11R4+
|
|
Location: ftp.uu.net
|
|
Archive: pub/games/xconq
|
|
Status: finished (7.0 in beta)
|
|
Updated: 28th January 1994
|
|
|
|
|
|
XGolf
|
|
=====
|
|
|
|
Title: xgolf
|
|
Authors: ?
|
|
email: ?
|
|
Version: ?
|
|
Features: ?
|
|
Requires: Your clubs!
|
|
Location: ?
|
|
Archive: ?
|
|
Status: Is it a myth or reality.
|
|
Updated: 27th January 1994
|
|
|
|
|
|
Mazewar
|
|
=======
|
|
|
|
Title: mazewar
|
|
Authors: Chris Kantarjiev
|
|
email: kantarjiev@parc.xerox.com
|
|
Version:
|
|
Features:
|
|
Requires:
|
|
Location:
|
|
Archive:
|
|
Status: Please fill in details!
|
|
Updated: 31st January 1994
|
|
|
|
|
|
XPipe Man
|
|
=========
|
|
|
|
Title: xpipeman
|
|
Authors: Nigel Paver
|
|
email: pavern@cs.man.ac.uk
|
|
Version:
|
|
Features:
|
|
Requires:
|
|
Location: On R5 contrib tape
|
|
Archive:
|
|
Status:
|
|
Updated: 31st January 1994
|
|
|
|
|
|
Dodger
|
|
======
|
|
|
|
Title: dodger
|
|
Author: Bert Nelson
|
|
email: bnelson@csulx.weber.edu
|
|
Version: Jan 1992
|
|
Features: Imakefile, colour/bw, single player
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: dodger.sh
|
|
Status: stable
|
|
Updated: 18th Febuuary 1994
|
|
|
|
|
|
Jet Set Willy
|
|
=============
|
|
|
|
Collect all the items dispersed in your huge mansion, trying to avoid
|
|
unfriendly things.
|
|
|
|
Title: jetset
|
|
Author: Florent Guillaume
|
|
email: Florent.Guillaume@ens.fr
|
|
Version: 1.0
|
|
Features: B&W or Color, Single-player, platform game!!
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: contrib/jetset-1.0.tar.gz
|
|
Status: First release
|
|
Updated: 7th March 1994
|
|
|
|
|
|
XFil
|
|
====
|
|
|
|
A logic game very similar to connect four where you must place coins into slots
|
|
in such a way to have four in a row. Human vs computer player with multiple
|
|
levels.
|
|
|
|
Title: xfil
|
|
Authors: Sasa Skevin
|
|
email: ssasa@diana.zems.etf.hr, ssasa@srce.hr
|
|
Version: 2.02
|
|
Features: Single colour, human vs computer
|
|
Requires:
|
|
Location: maja.zems.etf.hr
|
|
Archive: pub/tools/games/xfil-2.02.tar.gz
|
|
Status: stable
|
|
Updated: 22nd March 1994
|
|
|
|
|
|
X Block Out
|
|
===========
|
|
|
|
This is a version of 3D tetris with a twist as the view is from the top looking
|
|
down onto the blocks. You can rotate and twist the blocks until they are in a
|
|
position to drop them. The user interface is very good and the game is hard!!
|
|
|
|
Title: xbl
|
|
Authors: Thierry EXCOFFIER
|
|
email: exco@ligia.univ-lyon1.fr
|
|
Version: 1.0
|
|
Features: 3D, Colour, sound, interface, multilevel, demo mode
|
|
Requires:
|
|
Location: ftp710.univ-lyon1.fr
|
|
Archive: /pub/xbl/xbl-1.0.tar.Z
|
|
Status: great, more to come
|
|
Updated: 6th June 1994
|
|
|
|
|
|
*************************** new 23rd June 1994
|
|
|
|
Abalone
|
|
=======
|
|
|
|
A board game that can have either human or computer players. It hasn't any
|
|
instructions so I have no idea how to play.
|
|
|
|
Title: Abalone
|
|
Authors: Arno Glim & Jan Langenberg
|
|
email: unknown!
|
|
Version: unknown!
|
|
Features: colour, computer players
|
|
Requires: C++, openwindows
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/Abalone.tar.Z
|
|
Status: needs more documentation!
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
Othello
|
|
=======
|
|
|
|
Othello is played on an 8 x 8 board, with pieces which are black on one side
|
|
and white on the other. A legal move consists of placing a piece of one's own
|
|
color on the board so as to "sandwich" a row (orthogonal or diagonal) of
|
|
pieces of the opposite color between the piece just placed and another piece
|
|
of the same color. All pieces so sandwiched are flipped over to reveal the
|
|
color of the other side.
|
|
|
|
Title: othello
|
|
Authors: Rich Burridge & Co.
|
|
email: richb@sunaus.sun.oz
|
|
Version: 1.3
|
|
Features: runs under SunView, XView, X11 and for dumb tty terminals
|
|
Requires:
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/othello.tar.Z
|
|
Status: stable
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
|
|
Pig
|
|
===
|
|
|
|
Pig is a card game similar to Hearts, derived from Chinese card game Gong3Zhu1
|
|
(pig-driving). It allows four players at different locations to play a card
|
|
game simultaneously. The game is started by one player who has the xhost
|
|
access permissions guaranteed by other players. During the game, players
|
|
can communicate among themselves using a simple talk window. Conversations
|
|
between two players are open to others.
|
|
|
|
Title: pig
|
|
Authors: Yanan Yin
|
|
email: unknown
|
|
Version: 3.0
|
|
Features: talk mode, multi-player, colour
|
|
Requires: X11R4 or greater
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/pig.tar.Z
|
|
Status: works
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
Core War
|
|
========
|
|
|
|
Not really sure how or what this thing is!!
|
|
|
|
Title: cw
|
|
Authors: Jon Blow
|
|
email: blojo@soda.berkeley.edu
|
|
Version: unknown
|
|
Features: ?
|
|
Requires: ?
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/corewar.tar.Z
|
|
Status: unknown
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
|
|
Plumbing
|
|
========
|
|
|
|
Plumbing is an X implementation of the game Pipe Dreams, which was
|
|
created by Lucasfilm and is distributed by Electronic Arts for Amigas
|
|
and probably other personal computers. If you own a personal
|
|
computer, I urge you to go out and buy Pipe Dreams; it's a much better
|
|
game than Plumbing.
|
|
|
|
Title: plumbing
|
|
Authors: Terry Weissman
|
|
email: weissman@wsl.dec.com
|
|
Version: unknown
|
|
Features:
|
|
Requires: C++, X11R4
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/plumbing.tar.Z
|
|
Status:
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
Jetpack
|
|
=======
|
|
|
|
Jetpack is an arcade action game. The user controls a player wearing a jetpack.
|
|
The game takes place within a series of levels that each consist of a maze ,
|
|
fuel pods, a door, and a key. The player must travel through the maze to find
|
|
the key and bring it back to the door to exit to the next level. There is a
|
|
bonus for each level that is decre- mented as time goes on. It is awarded when
|
|
the player sucessfully exits the level.
|
|
|
|
Title: jetpack
|
|
Authors: Mark Bradley
|
|
email: meb2@cec2.wustl.edu
|
|
Version: unknown
|
|
Features:
|
|
Requires:
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/jetpack.tar.Z
|
|
Status: unknown
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
Sea Haven
|
|
=========
|
|
|
|
Seahaven is an X implementation of a solitaire game some times known as
|
|
Seahaven Towers, which I originally saw as a shareware game for the Macintosh.
|
|
Seahaven is a fairly blatent rip-off of that game.
|
|
|
|
Title: seahaven
|
|
Authors: Terry Weissman
|
|
email: weissman@sgi.com
|
|
Version: unknown
|
|
Features: auto play
|
|
Requires: C++
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/seahaven.tar.Z
|
|
Status: didn't compile for me.
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
Engarde
|
|
=======
|
|
|
|
To have 4 pieces in a row, column, diagonal that are all of one player's
|
|
color, that player is to be considered the winner.
|
|
|
|
Title: engarde
|
|
Authors: Bill James
|
|
email: wjames@jupiter.saic.com
|
|
Version: 1.0
|
|
Features: Colour, nice interface
|
|
Requires: Motif
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/engarde.tar.Z
|
|
Status: compiled well.
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
Space
|
|
=====
|
|
|
|
Space is a multiplayer, real time, space warfare game where each player may
|
|
be located on a different machine and the display on the screen is a view out
|
|
of the front of the player's ship into a 3 dimensional world.
|
|
|
|
Each player controls his or her own spaceship using either a standard CRT
|
|
terminal or an X11 interface with mouse. All players are placed in the same
|
|
galaxy and fight to build and extend their empire via conquering planets and
|
|
other players.
|
|
|
|
Title: space
|
|
Authors: Richard Johnson
|
|
email: raj@ncgia.ucsb.edu
|
|
Version: 1.2
|
|
Features: multi-player
|
|
Requires: galatic coordinator - didn't work for me
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/space.tar.Z
|
|
Status: compiled well.
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
|
|
|
|
DStar
|
|
=====
|
|
|
|
"dstar" is a multi-player network 3-d video game. In dstar, you are
|
|
the pilot of a spaceship armed with lasers and missiles. You have the
|
|
pilot's-eye view out of the spaceship's front window. Other people
|
|
playing the game on their workstations are playing in the same "space"
|
|
as you are. Everybody sees everybody else in the game. You fly up to
|
|
other spaceships and shoot them with your laser or launch rockets at
|
|
them. Obviously, they want to do the same to you.
|
|
|
|
Title: dstar
|
|
Authors: Ed Falk
|
|
email: falk@sun.com
|
|
Version: 1.1
|
|
Features: 3D, violence, multi-player
|
|
Requires: XGL library
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/dstar.tar.Z
|
|
Status:
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
XTron
|
|
=====
|
|
|
|
This is an X-version of the well known light-race of the TRON-film.
|
|
You can jump tracks and other things as well.
|
|
|
|
Title: xtron
|
|
Authors: Helmut Hoenig
|
|
email: hoenig@informatik.uni-kl.de, lynx@dm.unirm1.it
|
|
Version: unknown
|
|
Features: multi-player
|
|
Requires: sockets
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/xTron_o0.1.t.Z
|
|
Status: not bad - bit fiddly to setup
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
X Gosh
|
|
======
|
|
|
|
xgosh is a quick and easy game of Go. It allows two people to play a
|
|
game of Go easily over the network. It uses the X Windows' feature of
|
|
opening two displays (One for each player.)
|
|
|
|
Title: xgosh
|
|
Authors: Scott W. Hassan, Eric Osman, Namhoon Yo
|
|
email: hassan@informatics.wustl.edu
|
|
Version: 1.7
|
|
Features: colour, multi-player
|
|
Requires: multi-player
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/xgosh-1.7.shar.Z
|
|
Status: good.
|
|
Updated: 23rd June 1994
|
|
|
|
|
|
XFred
|
|
=====
|
|
|
|
It's a Pac-Man-like game for X11.
|
|
|
|
Title: xfred
|
|
Authors: John L. Cwikla
|
|
email: cwikla@wri.com
|
|
Version: ?
|
|
Features:
|
|
Requires:
|
|
Location: ftp.x.org
|
|
Archive: /contrib/games/xfred.tar.Z
|
|
Status:
|
|
Updated: 5th August 1994
|
|
|
|
spare
|
|
=====
|
|
|
|
Title:
|
|
Authors:
|
|
email:
|
|
Version:
|
|
Features:
|
|
Requires:
|
|
Location: ftp.inria.fr
|
|
Archive: /X/contrib-R5/games/
|
|
Status:
|
|
Updated: 23rd June 1994
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
Frequently Asked Questions
|
|
=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
- How do I get these games?
|
|
|
|
All games mentioned in this list are available via anonymous ftp from various
|
|
sites around the world. All you need is an InterNet connection and ftp.
|
|
|
|
ftp to the site name "ftp ftp.x.org" and then use "anonymous" as your user
|
|
name. Then when ftp asks for a password use your email address to be polite.
|
|
|
|
Now change to the directory where the game is located. To do this type
|
|
"cd <dir>" which will change directories. "ls" or "dir" will list directories
|
|
and files.
|
|
|
|
Then set the mode to binary "bin" (as most game sources are tarred and
|
|
compressed), and then get <game_name> which will retreive it for you.
|
|
This may take some time so be patient.
|
|
|
|
Now to finish your session please type "quit" and you will be disconnected.
|
|
|
|
|
|
- Are these games free?
|
|
|
|
Most games are free. You should first check the COPYRIGHT or README docos to
|
|
see if this is so. Most games on ftp.x.org are free to use but be sure you
|
|
don't break the copyright by selling them etc.
|
|
|
|
|
|
- How to a compile the games?
|
|
|
|
First read any documents called README and/or INSTALL. Most games will come
|
|
with an Imakefile which makes life easier? If not then you have to play around
|
|
with the normal makefiles etc.
|
|
|
|
With Imakefiles you simply check them out and see if all is in order for your
|
|
system ie: gcc/cc etc and then type xmkmf, then make. Hopefully it will
|
|
compile and a lovely game will be waiting for you.
|
|
|
|
|
|
- How do I submit a game?
|
|
|
|
I am not sure about this officially. I submitted xboing buy firstly tarring
|
|
and compressing my archive after testing it compiles! Then I ftped to ftp.x.org
|
|
and placed it in /contrib/games with a descriptive filename like xgame1.5.tar.Z
|
|
|
|
|
|
- How do I unpack the game?
|
|
|
|
General rule of thumb.
|
|
|
|
*.gz = GNU Zipped file. Use gunzip to uncompress.
|
|
*.tar = A UNIX Tar file. use tar to unbundle.
|
|
*.Z = A UNIX Compressed file. Use uncompress to uncompress it.
|
|
*.shar = A shell archive file. Use sh to unpack file.
|
|
*.z = Possible an old gzip archive or a pack archive. Use unpack.
|
|
|
|
Please note that some games may use a combination of the above distribution
|
|
methods. The most common would be *.tar.Z or *.tar.gz
|
|
|
|
With tar it is a good idea to check it out first before undoing it as it may
|
|
not have been tarred into a directory for you. tar -vft <file> will list the
|
|
tar files contents.
|
|
|
|
eg: xgame1.5.tar.Z
|
|
|
|
1. uncompress xgame1.5.tar.Z = uncompress the archive.
|
|
2. tar vft xgame1.5.tar = check if it is in a directory.
|
|
3. tar xvfo xgame1.5.tar = unpack it all into current directory or make one.
|
|
4. make the game.
|
|
|
|
eg: xgame1.5.tar.gz
|
|
|
|
1. gunzip xgame1.5.tar.gz = gnu unzip the tar archive.
|
|
2. repeat 2, 3, 4 above.
|
|
|
|
|
|
- Who do I ask for help when compiling a game?
|
|
|
|
Check out the README file or manual page and see if it is stated where bug
|
|
reports should be sent. If no specific email address is given then try the
|
|
author(s) email address.
|
|
|
|
Try to gain help from others in your workplace or university etc. You may
|
|
be suprised how skillful others are at collecting and compiling games!
|
|
|
|
If all else fails then post to comp.windows.x.apps as a last resort.
|
|
|
|
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Message to Game Writers
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=-=-=-=-=-=-=-=-=-=-=-=
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These are only suggestions and I am not an authority on how things should
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be done.
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Firstly, ALWAYS include your email and name somewhere so people can find out
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who wrote the game. It is also helpful if you have a version number like 1.0
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or 2.8 etc.
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If you can and want to it is a good idea to place your game on the main
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X Window System software archive maintained by the X Consortium. This site
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is called ftp.x.org (formally export.lcs.mit.edu). All X related software
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can be found in the /contrib/games directory.
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Please include a "gamename.README" with your game in the directory so people
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can check out what the game is and how to compile it etc. before they get it.
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Also make sure that you tar an archive with a root directory so that people
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can untar it into that directory and not all over other files.
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ie: tar cvf game.tar source/* <- this will create a directory when untarring.
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Also make sure you have a manual entry or help file of some kind. My first
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version of my game was man-page less and I received quite a few email
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questions. After I cleaned up my documentation my mail slowed down a bit. Hint.
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If you can work out Imakefiles then please use them. I know they can be a
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headache but they are worth it in the end.
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You may want to grab the checktree program from the X Consortium that allows
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you to check your distribution files to see if they conform to some standards.
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Thanks
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======
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Thanks to quinet@montefiore.ulg.ac.be (Raphael Quinet) for some ideas.
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All those who have sent additions or patches etc.
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------------------------------------------------------------------------------
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IN NO EVENT SHALL THE AUTHOR BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
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SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
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THIS DOCUMENTATION, EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY
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OF SUCH DAMAGE.
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THE AUTHOR SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE. THE DOCUMENTATION PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND
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THE AUTHOR HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES,
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ENHANCEMENTS, OR MODIFICATIONS.
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,,,
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(. .)
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/===============================================================oo0=\_/=0oo=\
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|Justin Kibell - Systems Programmer - CATT Grp. CITRI - Vol. VICSES Rescuer |
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| email: jck@citri.edu.au Ph: +61 3 282 2456 PO. Box 285 Eltham 3095 Aus. |
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\===========================================================================/
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