240 lines
13 KiB
Plaintext
240 lines
13 KiB
Plaintext
Ä USENET.GAMES (2:5000/15) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ USENET.GAMES Ä
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Msg : 270 of 500 Rcv
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From : Ordania-DM@cup.portal.com 2:5000/10 11 Oct 92 18:48:44
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To : All 14 Oct 92 23:34:24
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Subj : (1) CIVILIZATION - Want to...?
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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.REPLYADDR Ordania-DM@cup.portal.com
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.REPLYTO 2:5000/10 UUCP
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X-RealName: Charles K Hughes
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CIVILIZATION - What a great game! :)
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Want to go back in time?
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Want to play a different civilization?
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Want to make the game easier or harder without starting over?
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Want to give civilizations more appropriate names?
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(We all know that the Barbarians are A**holes, why not
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let the game know it too? :)
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Want to really speed up scientific research?
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Want to give yourself (or another civilization) lots of cash?
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Want to reduce the number of civs in your current game?
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Or increase it?
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Want to play with a couple of friends?
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Want to change the computer players' tax/science/luxuries ratio's?
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Or your own?
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Want to know some of the ways the computer cheats?
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Don't want any of this? Or wish the Civilization thread would
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no longer bother you? (Stop reading this now. :)
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[ filler for those who don't want these secrets and more ]
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[ filler for those who don't want these secrets and more ]
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[ filler for those who don't want these secrets and more ]
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[ filler for those who don't want these secrets and more ]
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[ filler for those who don't want these secrets and more ]
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[ filler for those who don't want these secrets and more ]
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[ filler for those who don't want these secrets and more ]
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Here's how to do it:
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First off, a few helpful hints:
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1) use a HEX editor (BEAV, available on the net is a good
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choice)
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2) always remember that ALL numbers in the game are
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represented by 2 byte LSB,MSb format numbers
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in the .SVE files. (At least, this seems to be
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the case. :)
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3) most numbers have an upper limit, either game imposed
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or compiler imposed. For instance, you can't have
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more than 32000 in cash - that's game imposed.
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Even if you could have more than 32000, you couldn't
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have more than 32767 because 1 bit of the 16 bits
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used for each number is used to indicate that the
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number is negative - this is compiler imposed.
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3) make backups of your .SVE files before changing them.
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4) never give a computer a break - if a computer player
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annoys you, go into the save file and do some of
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the things that I say below NOT to do. The computer
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won't realize what has happened right away, and
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you'll hurt that civilization, and you'll feel
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lots better.
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5) spread this around, maybe someone will add information
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to it.
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Ok, here's the format for each question:
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(question)
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(byte start address in HEX to change in .SVE file, length
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in decimal)
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(valid range in decimal if known)
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(explanatory text)
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And here are the questions again:
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Want to go back in time?
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8,2
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before 4000BC has worked, after 2200AD may also work
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Changing the current year allows you to play the game
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forever and achieve phenemonal scores.
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Want to play a different civilization?
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2,2
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the range is 1-7. choosing 0 would make you the barbarians.
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Now you can change to whatever civ is winning at the moment
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or simply see what each one of them can see. This
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does screw up the little map on your main screen,
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but you can live with it. :) NOTE: This number is
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very important for other questions. For any
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question that applies to multiple civilizations
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(more cash, more lightbulbs for science, etc)
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you need to multiple this number by the number of
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bytes used for each civ's set of values, and add
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it to the byte start address.
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Want to make the game easier or harder without starting over?
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A,2
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the range is 0-4.
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This is the difficulty rating. A 0 is for Chieftain and
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a 4 is for Emperor. I haven't tested anything
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above 4, I shudder to think what the game might
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do, considering how badly it cheats on 4.
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Want to give civilizations more appropriate names?
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This one is special, because it really encompasses three
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similar areas.
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10, 14 - This is for the Leaders' names
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80, 12 - This is for the PLURAL spelling of the civ name
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(We all know that the Barbarians are A**holes,
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why not let the game know it too? :)
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E0, 11 - This is for the singular spelling of the civ name
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Any character you like, plus the following special ones:
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---
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* Origin: Eric's private gate. Get lost! (2:5000/10.0)
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Ä USENET.GAMES (2:5000/15) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ USENET.GAMES Ä
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Msg : 271 of 500 Rcv
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From : Ordania-DM@cup.portal.com 2:5000/10 11 Oct 92 18:48:44
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To : All 14 Oct 92 23:34:24
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Subj : (2) CIVILIZATION - Want to...?
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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.REPLYADDR Ordania-DM@cup.portal.com
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.REPLYTO 2:5000/10 UUCP
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X-RealName: Charles K Hughes
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# = Stick figure
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$ = coin
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^ = check mark
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{ = wheat stalk
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} = trade arrows
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\ = diamond
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| = shield
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~ = light bulb
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_ = sun
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If the new name is shorter than the allowed space, the next
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byte at the end of the name should be a 0 (this
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prevents junk remaining from the previous name
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Want to really speed up scientific research?
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148, 2
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0-lots :)
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This figure must NEVER exceed the amount required for the
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next advance. If it does, you'll never get the next
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advance. The amount required for the next advance
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is based on the difficulty level (0-4), and how
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many advances you already have (invented, stolen,
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or found makes no difference :). The number of
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lightbulbs needed for each new advance is:
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(difficulty level+3)*2*(# of advances you already
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have). NOTE: In the beginning advances are slightly
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harder at the low difficulty levels (weird, huh?)
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AND after 0 AD the number doubles (i.e. add a *2
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to the equation above).
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Want to give yourself (or another civilization) lots of cash?
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138, 2
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-32000 (or so) to +32000
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Don't make this number a negative - you'll lose EVERYTHING.
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This number won't go above 32000, so spend money
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if you start to get close to it.
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Want to reduce the number of civs in your current game?
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Or increase it?
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93BC, 2
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0-6
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The range is only 0-6 because the Barbarians always exist,
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and there can only be 7 civilizations. If you drop
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this number down to 0, the computer will probably
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ignore all the civilizations except yours and the
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barbarians.
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Want to play with a couple of friends?
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By playing with the number of civs, and changing the
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player civilization number, you should be able
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to play a multi-player game. NOTE: Due to the
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required save, edit, and reload steps such a game
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will take a LONG time to play.
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Want to change the computer players' tax/science/luxuries ratio's?
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Or your own?
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0738, 2 - This is the tax rate
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8BB4, 2 - This is the science rate
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0-10 combined total
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The ratios are determined in the following order: tax,
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science, luxury. Taxes are checked first, and
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the value is subtracted from 10. Then science
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is subtracted from the new value. The resulting
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value is placed in Luxuries. NOTE: Taxes are
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generated first, so if you set taxes at or above 10,
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science and luxuries gain NOTHING no matter what
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the numbers show. This can be verified by hitting
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the F5 key.
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Want to know some of the ways the computer cheats?
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Triremes never sink when away from land.
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Caravans, as they are produced, instantly become trade
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routes with the city of another computer player.
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The computer player can spend a little money to partially
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build an item. (It may also only pay non-military
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construction costs, but I haven't verified this.)
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At Chieftain and Warlord levels the computer players are
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penalized compared to the player.
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At Prince level the computer players are equal to the
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player.
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At King and Emperor levels the computer has a decided
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advantage (28% faster advances, 20% cheaper to
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build items, 20% fewer food storage rows [makes
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faster populations] at Emperor level)
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When a player uses a diplomat to sabotage a city, if
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production is destroyed, the computer can change it
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to another unit immediately.
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The computer player can change production AFTER an advance
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is discovered, before the city produces for that
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turn, buy the remaining shields for the new unit
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and PRODUCE IT ON THAT TURN. (The answer to this
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is to give yourself lots of cash.)
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Don't want any of this? Or wish the Civilization thread would
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---
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* Origin: Eric's private gate. Get lost! (2:5000/10.0)
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Ä USENET.GAMES (2:5000/15) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ USENET.GAMES Ä
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Msg : 272 of 500 Rcv
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From : Ordania-DM@cup.portal.com 2:5000/10 11 Oct 92 18:48:44
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To : All 14 Oct 92 23:34:26
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Subj : (3) CIVILIZATION - Want to...?
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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.REPLYADDR Ordania-DM@cup.portal.com
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.REPLYTO 2:5000/10 UUCP
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X-RealName: Charles K Hughes
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no longer bother you? (Stop reading this now. :)
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Well, I did tell you to stop reading this quite some time
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ago. :)
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Brought to you by Charlemagne, Emperor of the World (several times over :)
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also known as: Charles_K_Hughes@cup.portal.com
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---
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* Origin: Eric's private gate. Get lost! (2:5000/10.0)
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