235 lines
8.4 KiB
Plaintext
235 lines
8.4 KiB
Plaintext
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THUNDERHAWK AH-73M KEYBOARD COMMANDS SUMMARY
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Typed by Thrash/Anthrox! Don't forget to call our BBS
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The 7th Church of the Apocalyptic Lawnmower on it's new number in the UK!
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Mouse/Joystick Control
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THE MOUSE BUTTONS:
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Clicking the right button changes the current selected weapon
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for the next available one.
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Clicking the left button fires the currently selected weapon.
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Clicking the left button with the right button held down selects
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the next designated target.
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WITH NO MOUSE/JOYSTICK BUTTONS PRESSED:
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Moving the mouse/joystick forward causes the helicopter to dip
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down allowing it to move forward.
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Moving the mouse/joystick backwards causes the helicopter to
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tip upwards allowing it to move backwards.
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At low speeds, moving the mouse/joystick left & right causes the
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helicopter to move sideways. With the mouse/joystick pushed forward
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and to the left or right, the helicopter will bank and turn in
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that direction.
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HOLDING THE RIGHT MOUSE BUTTON DOWN:
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Moving the mouse/joystick forwards with the right button pressed
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increases power to the main rotor, allowing the helicopter to
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rise.
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Moving the mouse/joystick backwards with the right button pressed
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decreases the power to the main rotor, allowing the helicopter to
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fall.
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In level flight, at low speeds, moving the mouse/joystick left and
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right with the right button pressed causes the helicopter to rotate
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around its own axis.
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KEYBOARD CONTROLS (ALL FORMATS):
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F1 = Toggle radar jammer on/off
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F2 = Toggle IR jammer on/off
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F3 = Launch chaff cartridge
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F4 = Launch flare
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F10 = Toggle night sight on/off
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C = Toggle camera mode
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D = Toggle damage computer mode
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P = Pause game
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VIEWPOINT SELECTION:
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Viewpoint manipulation is mostly controlled from the keypad, although
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several other keys are used.
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F6 = View from target
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F7 = View from weapon
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F8 = View from cockpit
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ENTER = Internal/External view (NUMERICAL PAD)
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8 OR 2 = Rotate view in Y-axis " "
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4 OR 6 = Rotate view in Y-axis " "
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1 = X-rotate 90 degrees
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3 = Y-rotate 90 degrees
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7 = Zoom in
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9 = Zoom out
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5 = Satellite view
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0 = Reset ecternal view angles
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M = Toggle map view on/off
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+ = Zoom out map view
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- = Zoom in map view
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---> Martyrium BBS 713-666-4093 Classic WHQ. 0-0 Days. Elites. <---
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DATE UPLOADED- - - - - - - ->>Friday 23-Aug-91 22:09:14
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ThunderHawk Small Documentation! written by 2Tuff/Crystal!
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LOADING AND INSTALLATION
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Commodore Amiga:-
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This version requires an Amiga with at least 512k RAM and a mouse.
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512K of extra RAM is recommended for this version.
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1. Turn off your computer
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2. Plug mouse in port 1 (usual)
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3. Turn on the computer
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4. Insert amiga kickstart disk into the disk drive (Amiga 1000 only)
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5. When the Workbench icon appears, insert THUNDERHAWK DISK 1. The game
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will load and run automatically. Exchange disks only when instructed to
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do so.
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Disk Protection
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ALWAYS KEEP DISKS WRITE PROTECTED STOPS VIRUSES FROM INFECTING THE DISKS
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WEAPON SPECIFICATIONS
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Cannon:
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Fitted as standard to the thunderhawk is a 30mm three barrelled chain gun.
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The gun is only really efective at ranges under .5 KM but inside that
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range it is a potent weapon against both ground and air targets. The only
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things that the gun is ineffective against are large structures suchs as
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bridges and factories. The 1200 rounds of ammunition are fired off in 6
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round bursts and normally 3 or 4 bursts are sufficient against soft targets.
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FFAR Rocket pod:
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Fitted in pods of 26 or 47 rockets and with a maximum range of approximetly
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1.5 km the unguided folding fin aerial Rocket is ahighly verstaile waepon.
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Although only accurate to around .5 km, the FFAR is a potent weapon within
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that range, being effective against all vechicles amnd small structures.
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MWAR Rocket pod:
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fitted in pods of 6 or 10, the MWAR is a 4-Warhead version of the FFAR with
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Similar range and effectiveness. A single large rocket is fired which splits
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into 4 seperate warheads ata range of around .25 km.
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MK-81 Bomb:
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Standard 250lb. High drag bomb effective against all structures. It should
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be noted that use of these bombs below 250 feet will cause blast damage to
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your aircraft.
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MK-82 Bomb:
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Standard 500lb. High drag bomb highly effective against all structures (a
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single MK-82 will destroy most structures outright). Due to the size of these
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bombs, its use below 500 feets is not advisable."
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RCS-233:
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Runway cratering System, Developed from a larger british version designed for
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fixed-wing aircraft. The RCS fires a cluster of small bombs downwards into
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the runway causeing a large number of deep craters. The targeting system
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automatically selects the best launch pattern to ensure maximum damage.
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AGM-214 Firestorm:
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Short range derivative of the laser-guided Hellfire missile. Highly effective
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against all ground vehicles up to a range of around 4Km. Using the TADS
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system to designate target means that the target must remain selected up to
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the point of impact. This fact can be used to your advantage by firing'
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multiple missiles and redesignating as each missile hits. The Firestorm is
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available in pods of 4 or 7 missiles allowing you to carry a Mx of 28.
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AGM112-L SMARM:
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The smart Anti-reader Missile is designed to home in on enemy radar sources.
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The SMaRT auto designation system means that no target designation
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is required, the missiles are simply fired in the general direction of the
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target with a stand off of up to 6Km. This makes it particulary effective
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against SAMs and early warning stations. The SMARM is controlled by the
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helicopters fire control computer allowing the missiles to communicate,
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ensuring the missiles will not choose the same target. SMARMs are available
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in racks of 1 or 2 missiles.
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AIM-10B Cobra:
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Short range infrared guided air to air missile. The guidance system uses
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several IR frenquencies allowing the missile to lock-on to surface heat
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rather than exhaust plume. This reduces the chances of the missile being
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jammed or decoyed by enemy craft. The effective range of the Cobra is around
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2.5 km and the missiles come in racks of 2 or 4
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AIM-11F Swallow:
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Medium range radar-guided air-to-air missile. A development of the AIM-7
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with an improved radar seeker and compact motor. The relatively large
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warhead makes the swallow an effective weapon against even the most heavily
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armoured gunship. The effective range is around 60Km and 1 or 2 can be
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carried on each pylon.
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MK-54 Depth Bomb:
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Standard high explosive depth bomb using automatic fuse selection controlled
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by the fire-controlled computer. Effective to depths of upto 2000 ft. And
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compact enough for up to 2 to be carried under each pylon.
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AGM-219 Penguin:
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Medium range anti-shipping missile guided by infrared. Effective against all
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surface marine targets and almost impossible to decoy, the penguin represents
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the most effective weapon against the heavily armed gunboats. With an
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effective range of 8Km, the penguin can be launched ouside the detection of
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most surface vessels minimising risk of counterattack. Due to its size, only
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one penguin can be carried under each pylon.
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ALQ-197 Radar Jamming Pod:
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Large external pod featuring a comprehensive array of radar jamming equipment
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The pod, linked to the fire control computer, will automatically detect
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threats and can be launch chaff as well as activating the radar.
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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