718 lines
34 KiB
Plaintext
718 lines
34 KiB
Plaintext
|
|
|
|
POPULOUS
|
|
|
|
DOCUMENTS TYPED BY THE JESTER
|
|
|
|
INTRODUCTION
|
|
|
|
As a Divine Being...
|
|
|
|
You have a group of followers from whom you derive your power. The more
|
|
followers you have and the greater their achievements, the more power you
|
|
wield. Unfortunately, there is another group of people who follow a different
|
|
deity. Since there's barely enough room in the world for your own
|
|
magnificence,
|
|
two won't do. You must rid the world of the opposition. To do this, you will
|
|
use your great power to move the earth and your devout followers to crush the
|
|
misguided.
|
|
|
|
TUTORIAL - A predefined game that allows you to test our your various powers.
|
|
|
|
CONQUEST - Conquest consists of nearly 500 fixed worlds, with each world
|
|
getting progressively harder. You'll start on Genesis. Once you've defeated
|
|
the
|
|
opposition, you're given the name of a more challenging world. The next world
|
|
you go to depends on the final score in your previous game. The higher the
|
|
score, the more difficult a world you're given (to match your skills). You
|
|
must
|
|
defeat your opponent in a world before you can advance to the next one.
|
|
Choose from START GAME to start the game or NEW GAME to enter the name of a
|
|
new world. When you play in Conquest mode, you're always the Good supreme
|
|
being. Before you enter each world, you'll get a briefing on the world's
|
|
landscape, your enemy, and other helpful game information
|
|
Note:You cannot change any game play options or use paint map in conquest
|
|
mode.
|
|
|
|
CUSTOM - The custom game lets you modify over 60 game parameters, design your
|
|
own worlds and even play another human opponent on another computer via modem
|
|
or datalink cable.
|
|
|
|
TUTORIAL MODE
|
|
-------------
|
|
|
|
In the top left corner of the screen you have the Book of Worlds, this is a
|
|
small map of the entire world that you are fighting over. The small black and
|
|
white cross shows you where the centre of the Closeup map is. You will find
|
|
that the cross is currently in the top corner of the map. Click on the Book of
|
|
Worlds to move the closeup map directly to that point, this is the quickest
|
|
way of moving around. Look for the blue dots, these are your people. Using the
|
|
left mouse button click on one of the 8 directional arrows and scroll the
|
|
closeup map around.
|
|
Using the Zoom to Leader icon you will find that the closeup map is centred
|
|
on
|
|
your leader, the one carrying the Ankh. The leader is vital to the control of
|
|
your people, as he is the only Walker that you can directly advise and
|
|
control.
|
|
Using the Zoom to Leader icon is very important to your ability to move
|
|
quickly
|
|
around the map amd for your monitoring of the progress of your people.
|
|
Next you should locate the Evil leader, use the map and look around the
|
|
middle
|
|
left side, you will see some red dots, these are the Evil walkers. The Evil
|
|
leader carries the small skull with him.
|
|
Zoom to your leader, click on the Query icon and then click on your leader
|
|
with the top left corner of the shield. This shows the strength of your leader
|
|
in the two bars in the bottom right corner of the large information shield.
|
|
See
|
|
the Query section about shields for more details. Now find the Evil leader,
|
|
place and leave the shiled on him. This allows you to see how strong he is and
|
|
also to watch what he gets up to.
|
|
Click on the Raise and Lower Land icon, then zoom to your leader and see
|
|
what's happening. Then click on the Zoom to Shield icon, this now allows you
|
|
to
|
|
find and trace the Evil leader. Zoom to your leader again.
|
|
Unpause the game by clicking on the Pause icon, your leader and people will
|
|
now walk about until they find some flat land to build on. As soon as they
|
|
find
|
|
it they will build a house. The type of house depends upon the area of
|
|
surrounding flat land that can support the building. The small huts can be
|
|
supported by 1 or 2 areas of land whereas a castle requires large areas to
|
|
support it.
|
|
Click on the Raise and Lower Land icon;this gives you a hand pointer. Place
|
|
the pointer in the closeup map near to your leader, so that the small black
|
|
and
|
|
white cross is at the top of an angular piece of land, then click the right
|
|
mouse button to remove that lump of land. This is the standard mode that you
|
|
play the game in, you raise with the left button and lower with the right
|
|
button. Raise and lower land so that areas of flat land appear, on to which
|
|
your people can settle.
|
|
You should now have mastered the basic techniques needed to play the game.
|
|
Zoom to sield and see what the Evil leader is doing, the Evil people will be
|
|
building flat land and building bigger houses. These are exactly the things
|
|
that you should do to expand your domain. Click on the Place Papal Magnet
|
|
icon,
|
|
this now gives you a small Ankh cursor with a small black and white cross,
|
|
place the cross in the bottom corner of an Evil building and click the left
|
|
button. This will place your Papal Magnet in that building. Click on the Go To
|
|
Papal Magnet mode, your people will now walk towards your leader and your
|
|
leader will walk towards the Papal Magnet.
|
|
Scroll the closeup map so that you can watch your leader as he walks towards
|
|
the Papal Magnet, people should walk to your leader and join up with him. When
|
|
he gets about half way to the Evil lands, click on the Settle mode icon, he
|
|
should now build a house on the nearest flat land, as should all your other
|
|
people. Raise and lower land so that there a number of buildings on the
|
|
screen.
|
|
Try and make at least one of them into a round tower or castle, make sure that
|
|
the leader is in a castle. The leader is in the building with the Ankh next to
|
|
it.
|
|
Check that the pointer by the Manna Bar is past the Knight icon, if it is,
|
|
then click on the Knight Divine Intervention icon, however if it isn't then
|
|
you
|
|
must wait intil the pointer reaches that point. Continue if it is not past the
|
|
Quake icon. When you knight your leader, you turn him and the building he is
|
|
in, into a free spirit fighting force. Your knight is not under your control
|
|
and will not follow the instructions that the rest of your people do. As you
|
|
create a knight you will find that the Papal Magnet is moved to the point at
|
|
which your leader was knighted, this is the same effect as when your leader is
|
|
killed. Click on the Go To Papal Magnet mode so that your people will go to
|
|
the
|
|
magnet and create a new leader.
|
|
Zoom to Knight, to find out where your knight is. You should find that he has
|
|
walked off towards the Evil people and may have started attacking them. Follow
|
|
your knight and see what destruction he causes to the buildings. When a knight
|
|
destroys a house he also destroys the land that surrounds it; this is shown by
|
|
the darker patchwork land that appears after the knight has been through.
|
|
Go into Settle Mode so that your people start expanding their lands, click on
|
|
the Book of Worlds, find some of your people and create land for them so that
|
|
they continue to thrive and build houses. This is vital part of every game.
|
|
You
|
|
must make sure that your people are supplied with flat land to build on. Every
|
|
now and then in the game you must return to your people and create some new
|
|
terrain on to which they can settle.
|
|
Find an area in the Evil land that is covered in nice red buildings, make
|
|
sure
|
|
that you have this in the closeup map and then click on the Earthquake special
|
|
effects icon. this will shake the ground and destroy buildings in that area.
|
|
Place your Papal Magnet in the Evil lands, preferably in one of his houses.
|
|
Then click on Go to Papal Magnet mode so that your people walk towards his
|
|
lands and start attacking his people. When your people get into his lands,
|
|
click on Fight mode; this tells your people to attack any enemy that they can
|
|
find and then build houses.
|
|
You have now mastered the Tutorial Mode and can start Conquest mode.
|
|
|
|
GAME PLAY SCREEN
|
|
----------------
|
|
|
|
This screen contains all the controls you'll need to impose dominion over any
|
|
world. The screen is divided up into five parts: Book of Worlds, Closeup map,
|
|
Manna Bar, Information Shield, and Command Icons.
|
|
|
|
Book of Worlds: This shows you the entire world you're in. The crosshair shows
|
|
you where you're currently viewing. The red dots are the Evil walkers and the
|
|
dark grey dots are Evil settlements. The blue dots are the Good walkers and
|
|
the
|
|
white dots are Good settlements. Light grey dots are rocks. Click on any spot
|
|
on the Book of Worlds to bring up the immediate are on the Closeup Map.
|
|
|
|
Closeup Map: This is the area of the world you can directly influence using
|
|
your Command Icons: add or remove layers of terrain, invoke a catastrophe,
|
|
guide your followers, etc. See the "Closeup Map" section for details on what
|
|
you'll see on this map.
|
|
|
|
Manna Bar: The Manna Bar shows a series of icons; these icons are your Divine
|
|
Intervention Icons. The Raise and Lower land icon on the far left requires the
|
|
least manna to do, while Armageddon on the far right requires the most. The
|
|
arrow next to the Manna Bar marks what Divine Intervention Icons that you can
|
|
use: you have the power to invoke any command to the left of the marker. The
|
|
more manna you gather the farther the marker will move right, and the more
|
|
commands you can execute.
|
|
|
|
Shield Summary: The shield gives information on the current size of the two
|
|
populations and the status of the shield bearer. See "Query" in the Command
|
|
Icons section for complete details.
|
|
|
|
Command Icons: These icons control game play. See the Command Icons section
|
|
for
|
|
complete details.
|
|
|
|
Closeup Map
|
|
-----------
|
|
|
|
Here are the things you'll see on your Closeup Map:
|
|
|
|
Papal Magnet. the Papal Magnet is your sacred symbol. If you're Evil the Papal
|
|
Magnet is a Skull, if you're Good it's an Ankh. The Papal Magnet is the focus
|
|
point through which you can control your leader and walkers.
|
|
|
|
People. There are three types of people in Populous. To find out the status of
|
|
a character, use the "Query" Command Icon.
|
|
|
|
Walkers: Walkers are your primary population. Walkers do whatever you tell
|
|
them: follow the leader and Papal Magnet, fight the enemy, settle in an area,
|
|
etc. Use the Influence Behaviour Commands (described in the Command Icons
|
|
section)to tell them what to do. Any time two of your walkers bump into each
|
|
other, they combine to make one stonger walker. The strength of the walker
|
|
depends on the numbers of members in the group and the weapons that they use.
|
|
As the game progresses walkers will become more intelligent.
|
|
|
|
Leader: You can only have one leader in existence at a time. This is the first
|
|
person who touches the papal magnet. Think of him as a High Priest. You always
|
|
start a game with a leader.
|
|
|
|
Knight: If you have enough manna, you can turn your leader into a knight.
|
|
Knights are fighting machines. They look for the enemy walkers or settlements,
|
|
kill people amd burn down settlements. The knight will continue to
|
|
systematically destroy the enemy until he has been killed. You can have as
|
|
many
|
|
knights as you have manna to make, though they may join together to form a
|
|
single stronger knight.
|
|
|
|
Miniature Papal Magnet. A miniature Papal Magnet is always attached to your
|
|
leader so that you can identify him.
|
|
|
|
Settlements. Settlements range from primitive huts to intricate castles.
|
|
Castles are errected in areas of 5x5 or more contiguous fields. Once a walker
|
|
settles he builds the largest settlements he can, determined by the proportion
|
|
of that 5x5 land which is flat. Castles increase your population the fastest
|
|
but they also take the longest to fill. Walkers youe ever-important pioneers,
|
|
will not emerge from a settlement until it is full. As long as walkers do not
|
|
emerge, you will have nobody searching for new flat lands to settle on(and
|
|
proliferate!). There are good and bad points to having a large settlement as
|
|
there are for small settlements. As an omnipotent being, you must decide which
|
|
is the best move to make.
|
|
|
|
Terrain. Terrain varies from world to world. Games take place on worlds that
|
|
range from hot deserts to ice masses, with each terrain type affecting the
|
|
game
|
|
in different ways. i.e Walkers die faster in the desert, on Ice Worlds
|
|
population increases more slowly and there are no technology levels.
|
|
|
|
COMMAND ICONS
|
|
-------------
|
|
|
|
To turn a command on or off, click on the icon. When a command is on, the
|
|
square is highlighted
|
|
Game Control Icons
|
|
------------------
|
|
These commands let you get general game play information
|
|
|
|
FX -Sound effects. Turns the sound effects on or off.
|
|
|
|
Music notes -Music. Turns the music on or off
|
|
|
|
zzZZ - Pause. Turns the game pause on or off.
|
|
|
|
Game Setup
|
|
Click on this icon to bring up your game play options. Next to each of mthe
|
|
following options is a square button. Click on the button to turn it on or
|
|
off.
|
|
|
|
When the button is out, the option is off.
|
|
When the button is in, the option is on.
|
|
|
|
One Player - Play against the computer
|
|
Two Player - Play against another player via modem or Datalink. See the "Two
|
|
Player Game" section for complete details.
|
|
Play Game - Select this and then click on OK to resume the game.
|
|
Paint Map - Select this and then click on OK to use paint map mode. When you
|
|
use this option, the game pauses. Here are the keys you can use in paint mode
|
|
|
|
<F1> Place Good Walker.
|
|
<F2> Place Evil Walker.
|
|
<F3> Place tree or plant; press <F3> again on the same spot to cycle
|
|
through the selection of trees and plants.
|
|
<F4> Place rocks; press <F4> again on the same spot to cycle through the
|
|
|
|
selection of rocks.
|
|
<F5> Remove an object or person from the screen.
|
|
<F6> Increase manna for Good.
|
|
<F7> Increase manna for Evil.
|
|
<F8> Mirror the landscape (make symmetrical).
|
|
<DEL> Clear the landscape of all terrain.
|
|
<SH+F1> Place Good leader.
|
|
<SH+F2> Place Evil leader.
|
|
<SH+F6> Lower manna for Good.
|
|
<SH+F7> Lower manna for Evil.
|
|
<1-4> Select the landscape types.
|
|
|
|
|
|
Good You control the good guys.
|
|
Evil You control the bad guys.
|
|
Human vs Computer You play against the computer.
|
|
Computer vs Computer To watch the computer battle itself, choose this. You
|
|
|
|
must choose a side; this is the side whoses actions
|
|
you'll view in detail. Although the computer is set to
|
|
fight itself, you can intervene at any time. Just
|
|
issue
|
|
a command the same way you would in a regular game.
|
|
The
|
|
computer moves pretty fast, so don't be surprised if
|
|
you move the papal magnet and the computer immediatley
|
|
moves it somewhere else.
|
|
|
|
Conquest - Play the conquest game. This brings up the World to Conquer
|
|
requester. Click on Start Game to accept the world described or click on New
|
|
Game, type in another name and then press Return.
|
|
Custom - Play a custom game. Choose this if you want to create your own maps
|
|
or
|
|
experiment with the various oppositions. Set the options you want and then
|
|
click OK.
|
|
Game Options - This brings up a requester with five options. The options you
|
|
choose affect both players:
|
|
|
|
Water is fatal. Fatal automatically kills everything that falls in the
|
|
water.
|
|
With this option off, you have the opportunity to save people.
|
|
Swamps Shallow. A person falling into a shallow swamp dies and the swamp
|
|
disappears. Bottomless swamps don't disappear afetr someone falls into them.
|
|
Cannot build. Neither side can raise or lower a thing. This overides the two
|
|
other build options.
|
|
Build up and down. Build up and down lets you build and remove terrain. If
|
|
you turn this off, you can only add terrain.
|
|
Build near people/towns. Determines if you can change the landscape when
|
|
there is a person on the screen or if you must have the flag from a town on
|
|
the
|
|
Closeup Map in oreder to change the landscape.
|
|
|
|
Save a Game - This brings up a save game requester, this will catalogue the
|
|
disk and list any saved games. Click in the File Name box and type in the file
|
|
name followed by return or click on the name in the catalogue list. Click on
|
|
the Save box to save the game to disk. If you are using a second drive or want
|
|
to use a directory other than the root directory then click in the directory
|
|
box and type in the details i.e. df1:name, this will then recatalogue the
|
|
relevant disk.
|
|
|
|
Load a Game - This brings up a load game requester, this will catalogue the
|
|
disk and list any saved games. Click in the File Nmae box and type in the file
|
|
name followed by return or click on the name in the catalogue list. Click on
|
|
the LOad box to load the game from disk. If you are using a second drive or
|
|
want to use a directory other than the root directory then click in the
|
|
directory box and type in the details i.e df1:, this will then recatalogue the
|
|
relevant disk.
|
|
|
|
Move to Next Map - This brings up a random map that you and your opponent can
|
|
fight over. The map is unrelated to those in your Conquest series. Selecting
|
|
this option while in conquest mode is equivalent to selecting Restart this
|
|
Map.
|
|
|
|
Restart this Map - This starts the game all over again for the current map;
|
|
any
|
|
alterations that you've made will not appear.
|
|
|
|
Surrender this Game - In Conquest mode, this lets you surrender the game; you
|
|
will have to replay in this world again before you can continue to the next
|
|
world. In all the other modes, it lets you quit the game and go to a new
|
|
world.
|
|
|
|
Game Balance
|
|
Click on this icon with the left mouse button to bring up your options. Click
|
|
on it with the right mouse button to bring up your opponents options. You can
|
|
make each of the following available or unavailable by clicking on the square
|
|
next to it:
|
|
|
|
Can modify Land
|
|
Can attack Towns
|
|
Can attack Leader
|
|
Can use Earthquakes
|
|
Can use Swammp
|
|
Can use Knight
|
|
Can use Volcano
|
|
Can use Flood
|
|
Can use Armageddon
|
|
|
|
At the bottom of the screen are the settings for Aggression and Rate. Click
|
|
anywhere inside the bar to set the level.
|
|
|
|
Aggression - The higher the setting, the more the computer will attempt to
|
|
invade your land. Aggresion has no effect on a human player since you
|
|
obviously
|
|
can't dictate how aggressively he or she will play.
|
|
|
|
Rate - Sets the rate that new population is added to settlements. The faster
|
|
the setting, the faster a computer opponent will gain manna and proliferate.
|
|
The computer may seem almost impossible to beat when this is set to maximum.
|
|
Click on OK to accept these options and to continue with the game. Note : In
|
|
conquest mode you cannot alter any of the above.
|
|
|
|
Message
|
|
If you're playing a two player game, either by modem or Datalink, then
|
|
choosing
|
|
this icon will bring up a requester. Type in the message you would like to
|
|
send
|
|
to the other player(up to a maximum of 20 characters) and press <Return>. A
|
|
similar requester containing the message will appear on your opponent's
|
|
screen.
|
|
See the "Two Player Game" section for more details on playing against a human
|
|
opponent.
|
|
|
|
DIRECTION AND OBJECT ICONS
|
|
--------------------------
|
|
|
|
These icons let you control the movement of your Closeup Mapand find out
|
|
information on that map.
|
|
Direction Icons
|
|
Press any of the direction icons to move the Closeup Map one point in that
|
|
direction. You can use your numeric keypad in place of the direction icons,
|
|
but
|
|
the keypad is slower.
|
|
Query
|
|
Selecting this turns your cursor into a shield; use the shield to find out
|
|
information about people or settlements.
|
|
Using the top left corner of the shield, point at a person or at a flag flying
|
|
by a settlement and then press the left mouse button, this is then the shield
|
|
bearer. The Information Shield now fills with the following information on the
|
|
person or settlement:
|
|
|
|
Doing graphics with ed mode is bad so i will try to be brief (JESTER)
|
|
|
|
The top right hand corner of the screen is a shield with 4 sections plus 2
|
|
bars
|
|
either side.
|
|
_____________
|
|
| || | || |
|
|
| || 1 | 2 || |
|
|
This bar is Good| ||-------|| |This bar is Evil
|
|
| || | || |
|
|
| || 3 | 4 || |
|
|
\ | /
|
|
\_|_/
|
|
|
|
Quadrant 1: This shows which side this information is for: Ankh for
|
|
Good,Skull
|
|
for Evil.
|
|
Quadrant 2: The more primitive the settlement, the more primitive the weapon.
|
|
Fists and clubs are primitive, while crossbows and swords are more advanced.
|
|
Quadrant 3: This is the subject that the shield is attached to.
|
|
Quadrant 4: The information here depends on the subject. If you're viewing a
|
|
settlement, the left bar (yellow) represents the size/strength and defensive
|
|
value compared to a full castle. The green bar shows how close this building
|
|
is
|
|
to turfing out a new walker.
|
|
When you're looking at a walker, the bars represent the strength of the
|
|
walker.
|
|
There are three bars representing a walker's strength, only 2 of these are
|
|
shown at any time. When the right-hand orange bar fills up, one small notch
|
|
appears on the left-hand side orange bar and the right-hand side bar
|
|
disappears. When both the orange bars fill up the display switches to show you
|
|
a yellow bar and an orange bar, these work in a similar manner except they are
|
|
higher values. A walker with a full yellow and orange bar is very tough.
|
|
When you are looking at someone in combat the bars show the relative strengths
|
|
of the two combatants.
|
|
The larger blue and red bars next to the shield represent the populations, the
|
|
higher the level, the more the populous you are.
|
|
The small shield icon stays attached to the walker or settlement to remind you
|
|
what you're looking at. If a walker with a shield enters a building then the
|
|
shield will transfer to that building. If a walker leaves a building with a
|
|
shield, the shield will transfer to that walker. If a walker dies the shield
|
|
will vanish, unless he dies in combat in which case the shield transfers to
|
|
his
|
|
opponent.
|
|
|
|
INFLUENCE BEHAVIOUR
|
|
-------------------
|
|
|
|
Use these to control your followers.
|
|
|
|
Go to Papal Magnet
|
|
This causes your walkers to go to your leader who in turn goes to the papal
|
|
magnet. If you don't have a leader, your walkers will head directly for the
|
|
papal magnet; the first one to touch it will become your new leader. It is
|
|
worth noting that people will not touch the papal magnet unless they are in
|
|
this mode, however close they walk to it.
|
|
Settle
|
|
This commands your walkers to look for unsettled flat land, preferably
|
|
unexplored. Once there, a walker will build the largest settlement he can.
|
|
Gather Together
|
|
This makes your walkers look for other walkers or settlements. When a walker
|
|
bumps into another walker,they turn into a single, stronger walker. If they
|
|
can't find anything to join they will settle.
|
|
Fight
|
|
Tells your walkers to look for enemiesto attack. If no enemies are in the
|
|
vicinity ,the walker will just settle.
|
|
|
|
|
|
ZOOM ICONS
|
|
----------
|
|
|
|
These commands let you go straight to a particular place on the map. Each
|
|
time
|
|
you zoom to a new subjest the Information Shield will show a summary of that
|
|
subject, for about three seconds. After that, the Information Shield will go
|
|
back to showing information for the shield bearer. If you don't have a shield
|
|
bearer, the Information Shield will be blank.
|
|
Zoom to Leader or Papal Magnet
|
|
Click on this icon with the left button to show your leader on the Closeup
|
|
Map.
|
|
If you have no leader, you'll go to the papal magnet instead.
|
|
Press the right mouse button to go to your papal magnet on the Closeup Map.
|
|
Zoom to Knight or Settlements
|
|
Press the left mouse button to show your knight on the Closeup Map. If you
|
|
have
|
|
more than one knight, press the left mouse button repeatedly to cycle through
|
|
all of your available knights. If you have no knights, nothing will happen.
|
|
Press the right mouse button to repeatedly cycle through each of your
|
|
settlements.
|
|
Zoom to Battle
|
|
Each press of the left mouse button will cycle through each battle. If there
|
|
is
|
|
no battles taking place, nothing will happen.
|
|
Zoom to Shield
|
|
Press the left mouse button to show the shield bearer. Nothing will happen if
|
|
you haven't assigned the shield to a person or settlement. To assign the
|
|
shield
|
|
on a walker or settlement, use the "Query" Command Icon.
|
|
|
|
|
|
DIVINE INTERVENTION ICONS
|
|
-------------------------
|
|
|
|
These are the same items that are on your Manna Bar. The ones you can execute
|
|
depend on the amount of manna you have; you can perform any divine
|
|
intervention
|
|
that is to the left of the arrow marker.
|
|
It is very important to note that each of these actions require the
|
|
expenditure of manna to perform and that the pointer on the manna bar will
|
|
move
|
|
to the left as you perform these actions.
|
|
Each of the following options are available unless turned off under Game
|
|
Setup.
|
|
|
|
Raise and Lower Land
|
|
This is the default mode. Place the hand anywhere on the Closeup Map and
|
|
press the left mouse button to raise the land under the floating cross and the
|
|
right mouse button to lower the land. You must have a walker or a settlement
|
|
for this to work.
|
|
|
|
Place Papal Magnet
|
|
This lets you place your Papal Magnet anywhere on the Map. The Papal Magnet
|
|
acts as a beacon for your followers.
|
|
Click on the Place Magnet Icon and then click anywhere on the Closeup Map to
|
|
plant it. To replant the Papal Magnet, click on the Place Papal Magnet Icon
|
|
and
|
|
click on any new location; the Papal Magnet will move to the new location.
|
|
You must have a leader to relocate the Papal Magnet. You start the game with a
|
|
leader, but if he dies, the first person to touch the Papal Magnet becomes
|
|
your
|
|
leader.
|
|
If your leader dies or is knighted, the Papal Magnet moves to the spot where
|
|
this happened
|
|
|
|
Earthquake
|
|
This causes the area in the Closeup Map to be randomly shaken up, destroying
|
|
buildings and drowning people caught up in its effects. Be sure not to
|
|
earthquake your people or settlements.
|
|
|
|
Swamp
|
|
This creates a swamp in any flat area. Anyone falling into the swamp will
|
|
drown. If you selected the "swamps bottomless" option the swamp will
|
|
remainafter it swallows somebody; the only way to get rid of it is to bury it
|
|
by raising the land, or dig it out by lowering the land. If you don't select
|
|
the bottomless option, the swamp will disappear once someone has fallen into
|
|
it.
|
|
|
|
Knight
|
|
This causes your leader to be knighted. As a knight, he will look for the
|
|
enemy, kill them, burn down settlements and destroy their crop fields. The
|
|
knight will systematically destroy the enemy until he has been killed.
|
|
Remember, when you knight a leader, you no longer have a leader, which is why
|
|
the Papal Magnet jumps to the knight. Have a walker touch the Papal Magnet to
|
|
make a new leader.
|
|
You can have as many knights as you have the manna to make.
|
|
|
|
Volcano
|
|
This causes the area in the Closeup Map to be raised up to a considerable
|
|
height, destroying all buildings and creating rocks over the affected area. It
|
|
requires A great deal of time and manna to repair the effects of a volcano. In
|
|
order to get rid of the rocks, you must remove the terrain until you get down
|
|
to water; then you can rebuild.
|
|
|
|
Flood
|
|
Raises the sea level by one over the entire landscape. If water is set to
|
|
fatal, everything caught in the deluge will die. If not, you have the chance
|
|
to
|
|
work quickly to save your drowning population.
|
|
|
|
Armageddon
|
|
Both Papal Magnets are moved to the centre of the world and both populations
|
|
uproot their homes and head to the Magnets, building land if necessary to
|
|
cross
|
|
water. Once there, they fight to the last.
|
|
Once you select Armageddon,you cannot alter the flow of events in any way, so
|
|
make sure your population heavily outnumbers your enemies before invoking this
|
|
command.
|
|
|
|
|
|
COMBAT
|
|
------
|
|
|
|
Since you don't directly control your people, there's not much you can do in
|
|
the way of instigating or controlling a fight. As an instigator you can select
|
|
the "Fight" icon; your peolpe will look for enemies they can attack beofre
|
|
settling. Alternatively you can direct your troops to the Papal Magnet which
|
|
is
|
|
strategically placed in an enemy settlement.
|
|
When your people enter combat,they'll fight until their strength bar is
|
|
completely drained; at that point they die. The "Gather Together" Icon is a
|
|
good command to use to make your people stronger.It tells people to combine to
|
|
create a single, stronger person who will stand longer in battle. When you win
|
|
a game in Conquest mode, you will see the Demonic presence who informs you
|
|
status and the name of the next world to conquer.
|
|
|
|
|
|
DIVINE TIPS
|
|
-----------
|
|
|
|
To reach the goal of ultimate ruler in this game, you'll want to do two
|
|
things:
|
|
build your population and chip away at the enemy's population. This section
|
|
has
|
|
tips that can help you reach ultimate rule.
|
|
SPREAD OUT
|
|
You can't divide and conquer if your followers are content with hanging out in
|
|
their huts all day. They need to keep building and moving. Use the commands
|
|
under Influence Behaviour Icons to control your people.
|
|
WORK THE EARTH
|
|
Terrain affects the people's ability to build and flourish. The flatter the
|
|
land is, the easier it is to build on. You'll want to smooth the area where
|
|
your people are trying to settle and ruin the land your enemy is trying to
|
|
use.
|
|
SETTLEMENTS : BIG vs SMALL
|
|
Big settlements take more time to build and populate. If you're in desperate
|
|
need of power, you won't to spend your manna in the construction industry.Big
|
|
settlements, however, have a higher defence value and higher technology level;
|
|
a big plus when the enemy is crawling into your territory. For a large
|
|
settlement, you need flat land that's clear of objects.
|
|
Small settlements are quicker to erect and populate. Having small villages
|
|
lets
|
|
you spread over a wider area faster. Unfortunately, huts are easier to conquer
|
|
than fortresses. To have small settlements, don't make the area completely
|
|
flat
|
|
or object free.
|
|
|
|
TWO PLAYER GAME
|
|
---------------
|
|
|
|
There are two ways to play against a human opponent: using a modem to connect
|
|
to a remote player, or by using a null modem cable to connect the serial ports
|
|
of two computers.
|
|
To play in two player mode, both players will need original copies of
|
|
Populous.
|
|
|
|
Connecting in Datalink Mode
|
|
1. Get a null modem cable. You can probably find one from your local computer
|
|
store.
|
|
2. Disconnect both machines from their power supply.
|
|
3. Connect the cable between the serial ports of the two computers.
|
|
4. Reconnect the power supply to both machines.
|
|
5. Boot the game on both machines and select Custom Mode. When the main game
|
|
screen appears, click on the Game Setup Icon and then click on Two Players to
|
|
bring up the Startup Serial Requester.
|
|
6. The default baud rate is 9600. If you want to use a different baud rate for
|
|
the computers, click on the baud rate text box; a flashing cursor should
|
|
appear. Backspace over 9600, enter a new baud rate, and press <return>. The
|
|
baud rate must be the same for each computer.
|
|
7. Now go to Starting the two player game.
|
|
|
|
Connecting Modems in Voice Mode
|
|
If you and your opponent can plug phones into your modem, then you can connect
|
|
in voice mode.
|
|
1. Disconnect both machines from their power supply.
|
|
2. Connect the modem's serial cable to the computer. Then connect the modem to
|
|
the phone line; your phone should be connected to the modem.
|
|
3. Call your friend on the phone and boot the game on both machines, both
|
|
players should select Custom Mode.
|
|
4. When the main game appears, click on the Game Setup icon and then click on
|
|
Two Players. You'll see the Startup Serial Requester. Click on the button next
|
|
to "Datalink" and it will change to "Modem."
|
|
5. Next choose who is going to play good and evil, see Starting the Two Player
|
|
Game below.
|
|
6. You will see a text input box above Baud rate that says "Send Login." You
|
|
will also see a new button that says "Full serial checking."
|
|
7. Establish a data connection between the two computers by clicking in the
|
|
Send Login box.
|
|
8. One player should type ATD and press <Return>. The other player should then
|
|
type ATA in his Send Login box and press <Return>. This will cause the modem
|
|
to
|
|
send a carrier. Once the CD light on the modem lights up, the connection is
|
|
established and both players should wait a couple of seconds and put their
|
|
phones down. Now go to "Starting the Two Player Game."
|
|
|
|
STARTING THE TWO PLAYER GAME
|
|
|
|
First decide who will be Evil and who will be Good. If you want to be Evil,
|
|
click on the button next to "I am Good" and it should change to "I am Evil".
|
|
Unless you use a saved game, both players will start on the landscape which
|
|
the
|
|
Evil player is currently using. Both machines will use the evil players
|
|
options.
|
|
Using a Saved Landscape
|
|
If you want to use a saved landscape, then both players nust have the same
|
|
copy
|
|
of that landscape. If you're plaing with two identical computers connected via
|
|
datalink, just swap the disk from one computer to the other. Put the disk
|
|
containing the landscape you want to use into a drive and click on the Use
|
|
This
|
|
Landscape button. Use the Load Game requester to select the landscape and load
|
|
it.
|
|
If you want to play on equal terrain, create your own map using the paint map
|
|
mode and use Mirror Landscape to make a symmetrical terrain. You will also
|
|
have
|
|
to place any people in symmetrical positions.
|
|
|
|
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
|
|
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
|
Burn This Flag Zardoz 408/363-9766
|
|
realitycheck Poindexter Fortran 510/527-1662
|
|
Lies Unlimited Mick Freen 801/278-2699
|
|
The New Dork Sublime Biffnix 415/864-DORK
|
|
The Shrine Rif Raf 206/794-6674
|
|
Planet Mirth Simon Jester 510/786-6560
|
|
|
|
"Raw Data for Raw Nerves"
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|