350 lines
13 KiB
Plaintext
350 lines
13 KiB
Plaintext
AQUATIC GAMES FROM MILLENIUM - COMPLETE DOCS.
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PRODUCED BY : RAZOR BLADE.
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***************************************************************************
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Perilous missions, wicked villains, and gorgeous mermaids make
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up the everyday life of an Underwater Agent. But even a top
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FISH operative like James Pond needs a break from the undersea
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grottos of international intrigue.
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Pond is no wet fish when it comes to his leisure time. He'd
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rather hook into some furious, fun action than lie in the sun
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with a bunch of beached whales. That's why he and his pals
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started The Aquatic Games--8 Competitive Events plus 2 Bonus
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Events that really separate the men from the minnows.
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So start pumping those gills and aim for the Fin-ish Line. As
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Pond himself says, "lt's a halibut good time!"
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Let the Games Begin
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~~~~~~~~~~~~~~~~~~~
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1. Wipe away any seaweed, ocean debris:and dead marine animals
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from your computer. Make sure that your computer js switched
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off.
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2. Carefully blow any sand off your Aquatics disk and insert it
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into the disk drive.
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3. Switch your computer on. The game will now begin to load.
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Do not remove the disk from the drive whilst the game is
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playing.
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4. Remove any scuba gear that may impair your vision and
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prepare to play. Well? What are you waiting for?! Get out
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there, perforrn like Scaly Thompson and do F15H proud!
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CREDITS
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Original Game Design and Coding: Sleve Bak
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Graphics : Sean Nicholls
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Additional Graphics : Leavon Archer, Rob Swan
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Music and Sound Effects : RichardJoseph
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Package Illustration : David Rowe
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Documentation : David Luoto, Colin Dodson
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Produced by : Ian Saunter and Kevin Shrapnell
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The Aquatic Games TM is a trademark of Millennium Intetaclive
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Ltd.
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James Pond TM is a trademark of Millennium Intetactive Ltd.
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CHOOSE YOUR GAME
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~~~~~~~~~~~~~~~~
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Use the Game Selection Screen to choose the type of game you
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want to play.
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Move the joystick to the right until the game you want is
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highlighted, and then press FIRE to select. Choose from the
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following game types:
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James Ponda's Workout, 1 Player,
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Practise any event in Easy mode.
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Tuffer Training, 1 Player, Practise any
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event in Normal mode.
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Piranha Practice, 1 Player, Practise
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any event in Hard mode.
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The Aquatic Games, 1 Player, The
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whole can of worms. Attempt each
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event in order, playing for gold.
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Double Trouble, 2 Players, Two players
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attempt each event in order, playing
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against each other for maximum points.
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Triple Trouts, 3 Players, Three players
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attempt each event in order, playing
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against each other for maximum points.
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Fintastic Foursome, 4 Players, Four
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players attempt each event in order,
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playing against each other for maximum
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points.
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PAUSING THE GAME
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~~~~~~~~~~~~~~~~
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If you're playing an event and you're feeling like a fish out of
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water, you can pause the game by pressing HELP To resume the
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game, press HELP again.
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SCORING IN COMPETITIONS.
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~~~~~~~~~~~~~~~~~~~~~~~~
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In single player competitions, you're aiming to win medals--gold
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if you're a god, silver if you're pretty good, or bronze if
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you're...well...not as good as the other winners. If you fail
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to qualify for an event, you're out of the Aquatic Games--you'll
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have to start over. In each event you can also earn bonus
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points. If you earn enough bonus points, you can participate in
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bonus events. If you win a bonus event, you get a 'shield of
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merit'. You can win up to six shields--the highest score for a
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single player competition consists of eight gold medals and six
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shields. In multi-player competitions, you're out for
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points--grab as many as you can get in order to shut down the
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competition.
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MUTLI-PLAYER GAMES
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~~~~~~~~~~~~~~~~~~
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You can have up to four players competing in the Aquatic Games.
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When you select a multi player game, you'll play one of the
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following teams of aquabats:
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Team: Trainer
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~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~
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The Swamp Bay Steve Clam
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Splashers
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The Hilly Island Mickey O Shell
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Hoppers
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Flappy's Flyers Flappy Macbeak.
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The Deep Sea Billy the Squid.
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Dippers
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The events are played in order. Each player takes a stab at
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each event--all players must play the event before moving on to
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the next one.
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After each event, the Results Screen shows the placings for each
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team in order, left to right. Press FIRE to display the
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Leaderboard complete with team scores. From the Leaderboard,
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press FIRE to display the Current Standings screen and then FIRE
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again to move onto the next event.
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100 METER SPLASH
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~~~~~~~~~~~~~~~~
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A splashy dash across a 100m wide left to right to gain
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speed--do it body of water. Your opponent is fast or you'll be
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eating amphibian F-fortesque Frog, a world renowned dust, to
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jump press fire. sprinter who'll be hot on your heels-- you'll
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never catch F-fortesque hanging about. He's put his heart and
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sole into training for this race and he's not going to lose
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without a fight! To run, waggle your joystick from
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Qualify:
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Bronze 17 seconds
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Silver 16 seconds
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Gold 15 seconds
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KIPPER WATCHING
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~~~~~~~~~~~~~~~~
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Ceceelia the Seal has a problem. Her friends are peacefully
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having a kip in the sun, but a bunch of tourists are throwing
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beach balls at them! Ceceelia's a considerate seal, so she's
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going to do her best to protect her friends from the pesky
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louts. Run and jump at any angle to deflect the incoming balls.
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If one ball hits a seal, it wakes him up. If a second ball hits
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the seal, he'll leave. If two seals leave, the siesta is over
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and so is the event.
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To move from left to right simply move your joysitck left or
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right, to jump press up on the joystick. For that extra bit of
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power press fire and move the joystick.
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QUALIFY Bronze 2 minutes
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Silver 3 minutes
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Gold 4 minutes
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TOUR DE GRASS
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~~~~~~~~~~~~~
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Before joining FI5H, Mark was a must do this in a smooth and fluid
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unicycling circus-shark in Finland. motion in order to make him cycle.
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Now he wants to prove he's the best and he's pedalling for the Gold (fish)
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Medal.
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To get Mark going, quickly rotate the joystick in a clockwise
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motion --Up, Right, Down, Left and so on, to make him jump press
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fire. You must do this in a smooth and fluid motion in order to
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make him cycle.
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QUALIFY Bronze 40 Seconds.
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Silver 35 seconds
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Gold 30 seconds
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HOP, SKIP AND JUMP
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~~~~~~~~~~~~~~~~~~
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It's the turn of F-fortesque Frog, the very British amphibian
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who's just a tad-Polish. To get F-fortesque on the move waggle
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the joystick from left to right and build up speed. Press fire
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once when you reach the 'jump' mark and continue waggling from
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left to right to maintain speed. When the jump angle indicator
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appears, press fire once more, as close to 45 degrees as
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possible to get the longest jump. Be careful not to run past the
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JUMP mark.
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QUALIFY Bronze 800
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Silver 900
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Gold 1000
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THE BOUNCY CASTLE
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~~~~~~~~~~~~~~~~~~
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Pond is an accomplished gymfish on the sponge trampolines, and
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this time he's going for the gold. To begin the event, push up
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on the joystick to jump on to the sponge. Push up each time you
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hit the sponge and keep it up as you rise up; release it at the
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peak of your bounce. Once you're high enough, you can start
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performing tricks. To perform twists push up and press fire.
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If you press fire and move the joystick to the right you will do
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a forward somersault. Fire and left and you will do a backward
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somersault. Holding down fire prevents left/right movement
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You're judged on style. To show that you're capable of real
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variety, you must do each of the following moves six times
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before the time runs out:
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Double Twist
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Double Forward Somersault
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Double Backward Somersault
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Twist & Forward Somersault Combo
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Twist & Backward Somersault
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Combo
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Forward & Backward Somersault
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Combo
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QUALIFY Bronze 4 minutes
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Silver 3 minutes
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Gold 2 minutes
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FEEDING TIME
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~~~~~~~~~~~~
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Freddie Starffish is feeding his fish friends some of their
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favourite sweets: Sugared Brine, Squid Drops, Anchovie Donuts
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and Barnacle Bars. Unfortunately, a bunch of fisherman are
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angling to use sweets to entice his friends onto the end of
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their lines. Freddie's task is to save his fishy friends from
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being plucked from the sea. To save Freddie's friends, move
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your joystick left or right to one of the sweet dispensors.
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Press fire to fill up his bag with sweets. (You can see how
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full his bag is by watching the bar at the bottom of the
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screen.) Move the joystick left or right until he's over the
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fish you want to feed. Press fre to drop the sweets into the
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fish's mouth.
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The further the fish is out of the water, the more susceptible
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it is to the fishermen's hooks. Once two fish are caught, the
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event is over.
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QUALIFUY Bronze 2 minutes
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Silver 3 minutes
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Gold 4 minutes.
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SHELL SHOOTING
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~~~~~~~~~~~~~~
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The goal of the Shell Shooting Event is to pick up limpets, toss
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them in the air, and burst the balloons hanging from the
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ceiling. Here's how you do it. Push up on the joystick to jump
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into the air-- the idea is to land on the edge of a limpet
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shell. If you land just right, you'll flip the shell into the
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air-- use the joystick to move left or right until you're below
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the falling shell, and then press and hold fire to catch it.
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You can now move left, right or jump until you're below a
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balloon. Press fire again to toss the shell and pop the
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balloon. If you have reflexes like a catfish, you should be
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able to catch the shell again to use it on the other balloons.
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Don't let a limpet hit you while you're standing. The little
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guys are tiny but they're strong--they can knock you down if
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you're standing still, and you'll lose time.
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QUALIFY Bronze 3 minutes
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Silver 2 minutes
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Gold 1 minute
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LEAP FROG
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~~~~~~~~~
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F-fortesque's up again and this time he's in for a shock if he's
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not careful! This event requires him to get from the start to
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the finish as quickly as possible, jumping over obstacles along
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the way. Waggle the joystick from left to right to build up
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speed. Push FIRE to jump over the various obstacles and
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continue to waggle the joystick to maintain speed. The flying
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fish is your monitor as to how you are doing--if he beats you to
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the line then F-fortesque will be spawned by his trainer.
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BONUS EVENTS
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~~~~~~~~~~~~
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If you earn enough bonus points in the regular events, you're
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given the option of participating in a bonus event. Bonus
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events involve risk-- you have to spend some points to get into
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them--but the rewards are high. If you've earned enough bonus
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points, a message will appear: BONUS EVENT AVAILABLE. To
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participate in the bonus event, press the SPACE bar. If you
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don't want to participate, press FIRE.
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JUGGLING
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~~~~~~~~
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The first bonus event is a juggling act featuring P. J.
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Penguin, the premier juggler among Pond's pals. Press Fire to
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drop a ball from the ceiling and start the event. Move the
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joystick up to slap the ball with the right flipper and to the
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left to slap with the left. To drop another ball, press fire
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again. To score, you just have to keep the balls in the air.
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The more balls you're playing with, the higher your score. Two
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minutes is the maximum time for this event.
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LONG JUMP
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~~~~~~~~~
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F-fortesque Frog--the lean, green running machine--loves to
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leap, so hes been selected to take part in the second bonus event.,
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The Long Jump. To start this event, waggle your joystick to get
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F-fortesque flip-flopping. When you see the 'jump' mark, press and
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hold the fire button - release it to select the jump angle. The
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closer to 45 degrees, the higher the jump.
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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