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AQUATIC GAMES FROM MILLENIUM - COMPLETE DOCS.
PRODUCED BY : RAZOR BLADE.
***************************************************************************
Perilous missions, wicked villains, and gorgeous mermaids make
up the everyday life of an Underwater Agent. But even a top
FISH operative like James Pond needs a break from the undersea
grottos of international intrigue.
Pond is no wet fish when it comes to his leisure time. He'd
rather hook into some furious, fun action than lie in the sun
with a bunch of beached whales. That's why he and his pals
started The Aquatic Games--8 Competitive Events plus 2 Bonus
Events that really separate the men from the minnows.
So start pumping those gills and aim for the Fin-ish Line. As
Pond himself says, "lt's a halibut good time!"
Let the Games Begin
~~~~~~~~~~~~~~~~~~~
1. Wipe away any seaweed, ocean debris:and dead marine animals
from your computer. Make sure that your computer js switched
off.
2. Carefully blow any sand off your Aquatics disk and insert it
into the disk drive.
3. Switch your computer on. The game will now begin to load.
Do not remove the disk from the drive whilst the game is
playing.
4. Remove any scuba gear that may impair your vision and
prepare to play. Well? What are you waiting for?! Get out
there, perforrn like Scaly Thompson and do F15H proud!
CREDITS
Original Game Design and Coding: Sleve Bak
Graphics : Sean Nicholls
Additional Graphics : Leavon Archer, Rob Swan
Music and Sound Effects : RichardJoseph
Package Illustration : David Rowe
Documentation : David Luoto, Colin Dodson
Produced by : Ian Saunter and Kevin Shrapnell
The Aquatic Games TM is a trademark of Millennium Intetaclive
Ltd.
James Pond TM is a trademark of Millennium Intetactive Ltd.
CHOOSE YOUR GAME
~~~~~~~~~~~~~~~~
Use the Game Selection Screen to choose the type of game you
want to play.
Move the joystick to the right until the game you want is
highlighted, and then press FIRE to select. Choose from the
following game types:
James Ponda's Workout, 1 Player,
Practise any event in Easy mode.
Tuffer Training, 1 Player, Practise any
event in Normal mode.
Piranha Practice, 1 Player, Practise
any event in Hard mode.
The Aquatic Games, 1 Player, The
whole can of worms. Attempt each
event in order, playing for gold.
Double Trouble, 2 Players, Two players
attempt each event in order, playing
against each other for maximum points.
Triple Trouts, 3 Players, Three players
attempt each event in order, playing
against each other for maximum points.
Fintastic Foursome, 4 Players, Four
players attempt each event in order,
playing against each other for maximum
points.
PAUSING THE GAME
~~~~~~~~~~~~~~~~
If you're playing an event and you're feeling like a fish out of
water, you can pause the game by pressing HELP To resume the
game, press HELP again.
SCORING IN COMPETITIONS.
~~~~~~~~~~~~~~~~~~~~~~~~
In single player competitions, you're aiming to win medals--gold
if you're a god, silver if you're pretty good, or bronze if
you're...well...not as good as the other winners. If you fail
to qualify for an event, you're out of the Aquatic Games--you'll
have to start over. In each event you can also earn bonus
points. If you earn enough bonus points, you can participate in
bonus events. If you win a bonus event, you get a 'shield of
merit'. You can win up to six shields--the highest score for a
single player competition consists of eight gold medals and six
shields. In multi-player competitions, you're out for
points--grab as many as you can get in order to shut down the
competition.
MUTLI-PLAYER GAMES
~~~~~~~~~~~~~~~~~~
You can have up to four players competing in the Aquatic Games.
When you select a multi player game, you'll play one of the
following teams of aquabats:
Team: Trainer
~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~
The Swamp Bay Steve Clam
Splashers
The Hilly Island Mickey O Shell
Hoppers
Flappy's Flyers Flappy Macbeak.
The Deep Sea Billy the Squid.
Dippers
The events are played in order. Each player takes a stab at
each event--all players must play the event before moving on to
the next one.
After each event, the Results Screen shows the placings for each
team in order, left to right. Press FIRE to display the
Leaderboard complete with team scores. From the Leaderboard,
press FIRE to display the Current Standings screen and then FIRE
again to move onto the next event.
100 METER SPLASH
~~~~~~~~~~~~~~~~
A splashy dash across a 100m wide left to right to gain
speed--do it body of water. Your opponent is fast or you'll be
eating amphibian F-fortesque Frog, a world renowned dust, to
jump press fire. sprinter who'll be hot on your heels-- you'll
never catch F-fortesque hanging about. He's put his heart and
sole into training for this race and he's not going to lose
without a fight! To run, waggle your joystick from
Qualify:
Bronze 17 seconds
Silver 16 seconds
Gold 15 seconds
KIPPER WATCHING
~~~~~~~~~~~~~~~~
Ceceelia the Seal has a problem. Her friends are peacefully
having a kip in the sun, but a bunch of tourists are throwing
beach balls at them! Ceceelia's a considerate seal, so she's
going to do her best to protect her friends from the pesky
louts. Run and jump at any angle to deflect the incoming balls.
If one ball hits a seal, it wakes him up. If a second ball hits
the seal, he'll leave. If two seals leave, the siesta is over
and so is the event.
To move from left to right simply move your joysitck left or
right, to jump press up on the joystick. For that extra bit of
power press fire and move the joystick.
QUALIFY Bronze 2 minutes
Silver 3 minutes
Gold 4 minutes
TOUR DE GRASS
~~~~~~~~~~~~~
Before joining FI5H, Mark was a must do this in a smooth and fluid
unicycling circus-shark in Finland. motion in order to make him cycle.
Now he wants to prove he's the best and he's pedalling for the Gold (fish)
Medal.
To get Mark going, quickly rotate the joystick in a clockwise
motion --Up, Right, Down, Left and so on, to make him jump press
fire. You must do this in a smooth and fluid motion in order to
make him cycle.
QUALIFY Bronze 40 Seconds.
Silver 35 seconds
Gold 30 seconds
HOP, SKIP AND JUMP
~~~~~~~~~~~~~~~~~~
It's the turn of F-fortesque Frog, the very British amphibian
who's just a tad-Polish. To get F-fortesque on the move waggle
the joystick from left to right and build up speed. Press fire
once when you reach the 'jump' mark and continue waggling from
left to right to maintain speed. When the jump angle indicator
appears, press fire once more, as close to 45 degrees as
possible to get the longest jump. Be careful not to run past the
JUMP mark.
QUALIFY Bronze 800
Silver 900
Gold 1000
THE BOUNCY CASTLE
~~~~~~~~~~~~~~~~~~
Pond is an accomplished gymfish on the sponge trampolines, and
this time he's going for the gold. To begin the event, push up
on the joystick to jump on to the sponge. Push up each time you
hit the sponge and keep it up as you rise up; release it at the
peak of your bounce. Once you're high enough, you can start
performing tricks. To perform twists push up and press fire.
If you press fire and move the joystick to the right you will do
a forward somersault. Fire and left and you will do a backward
somersault. Holding down fire prevents left/right movement
You're judged on style. To show that you're capable of real
variety, you must do each of the following moves six times
before the time runs out:
Double Twist
Double Forward Somersault
Double Backward Somersault
Twist & Forward Somersault Combo
Twist & Backward Somersault
Combo
Forward & Backward Somersault
Combo
QUALIFY Bronze 4 minutes
Silver 3 minutes
Gold 2 minutes
FEEDING TIME
~~~~~~~~~~~~
Freddie Starffish is feeding his fish friends some of their
favourite sweets: Sugared Brine, Squid Drops, Anchovie Donuts
and Barnacle Bars. Unfortunately, a bunch of fisherman are
angling to use sweets to entice his friends onto the end of
their lines. Freddie's task is to save his fishy friends from
being plucked from the sea. To save Freddie's friends, move
your joystick left or right to one of the sweet dispensors.
Press fire to fill up his bag with sweets. (You can see how
full his bag is by watching the bar at the bottom of the
screen.) Move the joystick left or right until he's over the
fish you want to feed. Press fre to drop the sweets into the
fish's mouth.
The further the fish is out of the water, the more susceptible
it is to the fishermen's hooks. Once two fish are caught, the
event is over.
QUALIFUY Bronze 2 minutes
Silver 3 minutes
Gold 4 minutes.
SHELL SHOOTING
~~~~~~~~~~~~~~
The goal of the Shell Shooting Event is to pick up limpets, toss
them in the air, and burst the balloons hanging from the
ceiling. Here's how you do it. Push up on the joystick to jump
into the air-- the idea is to land on the edge of a limpet
shell. If you land just right, you'll flip the shell into the
air-- use the joystick to move left or right until you're below
the falling shell, and then press and hold fire to catch it.
You can now move left, right or jump until you're below a
balloon. Press fire again to toss the shell and pop the
balloon. If you have reflexes like a catfish, you should be
able to catch the shell again to use it on the other balloons.
Don't let a limpet hit you while you're standing. The little
guys are tiny but they're strong--they can knock you down if
you're standing still, and you'll lose time.
QUALIFY Bronze 3 minutes
Silver 2 minutes
Gold 1 minute
LEAP FROG
~~~~~~~~~
F-fortesque's up again and this time he's in for a shock if he's
not careful! This event requires him to get from the start to
the finish as quickly as possible, jumping over obstacles along
the way. Waggle the joystick from left to right to build up
speed. Push FIRE to jump over the various obstacles and
continue to waggle the joystick to maintain speed. The flying
fish is your monitor as to how you are doing--if he beats you to
the line then F-fortesque will be spawned by his trainer.
BONUS EVENTS
~~~~~~~~~~~~
If you earn enough bonus points in the regular events, you're
given the option of participating in a bonus event. Bonus
events involve risk-- you have to spend some points to get into
them--but the rewards are high. If you've earned enough bonus
points, a message will appear: BONUS EVENT AVAILABLE. To
participate in the bonus event, press the SPACE bar. If you
don't want to participate, press FIRE.
JUGGLING
~~~~~~~~
The first bonus event is a juggling act featuring P. J.
Penguin, the premier juggler among Pond's pals. Press Fire to
drop a ball from the ceiling and start the event. Move the
joystick up to slap the ball with the right flipper and to the
left to slap with the left. To drop another ball, press fire
again. To score, you just have to keep the balls in the air.
The more balls you're playing with, the higher your score. Two
minutes is the maximum time for this event.
LONG JUMP
~~~~~~~~~
F-fortesque Frog--the lean, green running machine--loves to
leap, so hes been selected to take part in the second bonus event.,
The Long Jump. To start this event, waggle your joystick to get
F-fortesque flip-flopping. When you see the 'jump' mark, press and
hold the fire button - release it to select the jump angle. The
closer to 45 degrees, the higher the jump.
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