145 lines
6.0 KiB
Plaintext
145 lines
6.0 KiB
Plaintext
Addendums
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MODEM PLAY(Please, No Wagering!)
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IndyCar Racing's modem play feature lets you go head-to-head against
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a friend, or fierce rival. In order to play IndyCar Racing in this
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fashion, you'll need either two Hayes-compatible modems operating
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at a minimum of 9600 baud each, or a null modem serial cable connected
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between the serial ports on the two computers. In addition, a registered
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copy of IndyCar Racing must be installed on each computer.
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Each player will begin by choosing 2-PLAYER RACE from the MAIN menu.
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You can select SETUP if you need to change your modem's configuration
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. You can specify which COMMUNICATIONS PORT your modem is installed
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on(Com 1 through Com 4). You may then enter the INTERRUPT (IRQ 7, for
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example) if you are not using default values. You may also wish to
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input an INITIALIZATION STRING, which is sent to the modem to specify
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its internal parameters. The DIAL PREFIX and DIAL SUFFIX are inserted
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before and after each number that is dialed. You need only to input
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this information once, unless you change your hardware. Choose DIRECT
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CONNECT instead of MODEM only if you are using a serial cable with
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a null modem attachment.
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To play by modem, decide ahead of time which player will be the dialer
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, and which player will be the answerer. The answerer's computer will
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actually run the simulation, therefore it is advisable that the player
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who owns the faster machine be the answerer. Follow the onscreen
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prompts according to your responsibilities as either the dialer or
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answerer. The answerer does not have to input a phone number, only
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the dialer does. Be sure that your modem is set to disable compression
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and error detection or correction, and to force 9600 baud transmission.
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Consult your modem manual or manufacturer for the necessary setup
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codes, and type them into the initialization string option on the SETUP
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menu. Failure to do so may result in erratic car movements.
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Upon establishing a connection between the two computers, the answerer
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will have the responsibility of choosing a track. Both computers
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must contain a copy of the track you intend to race on, and only,
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and only the tracks common to each system will be shown. If the dialer
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does not have Nazareth installed on the hard drive, for instance, that
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track will not be available for selection, even though this track may
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be installed on the answerer's computer.
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Modem play involves the SINGLE RACE format only. After the answerer
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selects a session (practice, qualify or race), the dialer must choose
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the same session for play to begin. For example, both players are
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driving in the PRACTICE session when the answerer suddenly decides
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to move onward to the QUALIFYING session. The dialer must also choose
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the QUALIFYING session in order for both players to advance to
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qualifying. The answerers REALISM option settings will apply for both
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players, including race length, number and strength of opponents,
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weather, yellow flags and pace lap. If you wish to race against
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each other without the computer opponents present, the answerer must
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set the max. number of opponents to "0" in the realism menu.
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The dialer will drive number99, a white IndyCar with red sidepods and
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blue trim, while the answerer's car will bear the traditional blue
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sidepods will red trim, and carry number 0. Remember, you can check
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the currect race standings from inside the cockpit by pressing the
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"F1" key.
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Following each session, players may retreat to their respective garages
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for car setup adjustments. Once the actual race begins, the program
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will play much like the standard one-player version, with few exceptions
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. If either player presses "escape" then both will exit the session
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immediately and return to the 2-PLAYER RACE menu. If either player
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exits the track, he will be given the opportunity to hang up or
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continue. The answerer will also have the option of selecting
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another track. While you are connected, a telephone icon will begin
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to flash if bad data is received, and will disappear entirely if the
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connection is lost. Players may then continue the session against
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the computerized opponents, or exit to the main menu and select
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2-PLAYER RACE to try again.
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------------------------------------------------------------------------------
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The above text was copied verbatim from the Addendums included in
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IndyCar Racing.
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P.S. Ways of reaching the manufacturer.
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Papyrus Tech Support: (617)-868-3103
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Papyrus BBS: (617)-576-7472
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(swap car setups, download add-ons, etc)
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Papyrus Fax: (617)-868-5110
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Compuserve Forum: GO PAPYRUS
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Compuserve Address: 71024,2030
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Internet: papyrus@world.std.com
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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