textfiles/piracy/SOFTDOCS/indymodm.txt
2021-04-15 13:31:59 -05:00

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Addendums
MODEM PLAY(Please, No Wagering!)
IndyCar Racing's modem play feature lets you go head-to-head against
a friend, or fierce rival. In order to play IndyCar Racing in this
fashion, you'll need either two Hayes-compatible modems operating
at a minimum of 9600 baud each, or a null modem serial cable connected
between the serial ports on the two computers. In addition, a registered
copy of IndyCar Racing must be installed on each computer.
Each player will begin by choosing 2-PLAYER RACE from the MAIN menu.
You can select SETUP if you need to change your modem's configuration
. You can specify which COMMUNICATIONS PORT your modem is installed
on(Com 1 through Com 4). You may then enter the INTERRUPT (IRQ 7, for
example) if you are not using default values. You may also wish to
input an INITIALIZATION STRING, which is sent to the modem to specify
its internal parameters. The DIAL PREFIX and DIAL SUFFIX are inserted
before and after each number that is dialed. You need only to input
this information once, unless you change your hardware. Choose DIRECT
CONNECT instead of MODEM only if you are using a serial cable with
a null modem attachment.
To play by modem, decide ahead of time which player will be the dialer
, and which player will be the answerer. The answerer's computer will
actually run the simulation, therefore it is advisable that the player
who owns the faster machine be the answerer. Follow the onscreen
prompts according to your responsibilities as either the dialer or
answerer. The answerer does not have to input a phone number, only
the dialer does. Be sure that your modem is set to disable compression
and error detection or correction, and to force 9600 baud transmission.
Consult your modem manual or manufacturer for the necessary setup
codes, and type them into the initialization string option on the SETUP
menu. Failure to do so may result in erratic car movements.
Upon establishing a connection between the two computers, the answerer
will have the responsibility of choosing a track. Both computers
must contain a copy of the track you intend to race on, and only,
and only the tracks common to each system will be shown. If the dialer
does not have Nazareth installed on the hard drive, for instance, that
track will not be available for selection, even though this track may
be installed on the answerer's computer.
Modem play involves the SINGLE RACE format only. After the answerer
selects a session (practice, qualify or race), the dialer must choose
the same session for play to begin. For example, both players are
driving in the PRACTICE session when the answerer suddenly decides
to move onward to the QUALIFYING session. The dialer must also choose
the QUALIFYING session in order for both players to advance to
qualifying. The answerers REALISM option settings will apply for both
players, including race length, number and strength of opponents,
weather, yellow flags and pace lap. If you wish to race against
each other without the computer opponents present, the answerer must
set the max. number of opponents to "0" in the realism menu.
The dialer will drive number99, a white IndyCar with red sidepods and
blue trim, while the answerer's car will bear the traditional blue
sidepods will red trim, and carry number 0. Remember, you can check
the currect race standings from inside the cockpit by pressing the
"F1" key.
Following each session, players may retreat to their respective garages
for car setup adjustments. Once the actual race begins, the program
will play much like the standard one-player version, with few exceptions
. If either player presses "escape" then both will exit the session
immediately and return to the 2-PLAYER RACE menu. If either player
exits the track, he will be given the opportunity to hang up or
continue. The answerer will also have the option of selecting
another track. While you are connected, a telephone icon will begin
to flash if bad data is received, and will disappear entirely if the
connection is lost. Players may then continue the session against
the computerized opponents, or exit to the main menu and select
2-PLAYER RACE to try again.
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The above text was copied verbatim from the Addendums included in
IndyCar Racing.
P.S. Ways of reaching the manufacturer.
Papyrus Tech Support: (617)-868-3103
Papyrus BBS: (617)-576-7472
(swap car setups, download add-ons, etc)
Papyrus Fax: (617)-868-5110
Compuserve Forum: GO PAPYRUS
Compuserve Address: 71024,2030
Internet: papyrus@world.std.com
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