textfiles/piracy/SOFTDOCS/gshipibm.txt
2021-04-15 13:31:59 -05:00

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Gunship
A combat helicopter simulation game
By Microprose
(c)1987
This new Microprose game is a lot of fun. In it, you fly an AH-64A
Apache combat helicopter in battle conditions ranging from guerilla
warfare to US-USSR war in Europe.
You can use either the keyboard or the joystick, but the joystick is
highly recommended.
Game Commands and Controls:
---------------------------
System Controls: Simulation Controls:
Hide game B (boss) Sound V (volume)
Exit program CNTL-break Accelerate time ALT =
Exit flight ESC Decelerate time ALT -
Calibrate Joystick CNTL J
Pause game CNTL NumLock
Flight Controls: Combat Controls:
Increase Up thrust (fast) F1 Select Sidewinder 4
Increase Up thrust (slow) F2 Select 2.75" FFAR 5
Decrease Up thrust (fast) F3 Select HellFire 6
Decrease Up thrust (slow) F4 Select 30mm Cannon 7
Chaff decoy 8
Rotate left F8 Radar jammer 9
Stop rotation F9 IR jammer 0
Rotate right F10 Flare decoy -
Port engine on/off 1 Fire weapon ENTER or button
Starboard engine on/off 2 Jettison weapon ALT + weapon
Rotor on/off 3 View map M
View damage D
Pitch down up arrow \ View stores S
Pitch up down arrow \ or use Change CRT display space-bar
Roll left left arrow / joystick New TADS target backspace
Roll right right arrow /
Weapons data:
TADS - (Target Acquisition and Designation System). The TADS
gunsight is the small box that appears in the center
of the screen. Once TADS in locked onto a target, it
tracks while you manuever the helicopter. All weapons
are sighted and/or guided by TADS with the exception of
the FFAR's, which are unguided.
SIDEWINDER - A fire-and-forget missile used for air to air. Good
only against enemy aircraft. Range 18 kilometers.
2.75" FFAR - Unguided rocket. Line up crosshairs in TADS box and
fire. Good against 'soft' targets like infantry, AA
gun sites, and installations, but not on tanks or
bunkers. Range 1.8 kilometers.
HellFire - An anti-tank missile. Works on bunkers too, but doesn't
work on 'soft' targets as described above. As long
as you keep TADS locked onto the target, HellFire will
fly toward it. Range 6 kilometers.
30mm Cannon - Automatically aimed by TADS. Will destroy anything
except bunkers. Range 1.5 kilometers.
Radio messages:
Occasionally you will receive radio messages from your base. Press
change CRT (space-bar) to receive them. As you approach your home
base you will be asked to provide a countersign to a given password.
The passwords and countersigns are listed below:
PASSWORD COUNTERSIGN
-------- -----------
ACCENT TRAMPOLINE
BILLBOARD KICKBACK
CROMAGNON MELODRAMA
DAKOTA ONSTAGE
ELECTRA VERTICAL
FOOTHOLD INSOLENT
GRENADIER NOCTURNE
HEDGEHOG LOCKSMITH
IVORY WILLOW
KNOCKOUT PUREBRED
LOZENGE ROMANTIC
MAZURKA YELLOW
NEBULA QUAKER
OVATION UPSTAGE
PENTHOUSE SYMPHONY
QUARTZ ZEBRA
There's lots more detail to the game, but that's for you to discover as
you play. Have fun!
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Another file downloaded from: The NIRVANAnet(tm) Seven
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
Burn This Flag Zardoz 408/363-9766
realitycheck Poindexter Fortran 510/527-1662
Lies Unlimited Mick Freen 801/278-2699
The New Dork Sublime Biffnix 415/864-DORK
The Shrine Rif Raf 206/794-6674
Planet Mirth Simon Jester 510/786-6560
"Raw Data for Raw Nerves"
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