1025 lines
60 KiB
Plaintext
1025 lines
60 KiB
Plaintext
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INTRODUCTION
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------------
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IMPORTANT --- READ THIS NOW !!!! :-
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THIS FILE IS *NOT* THE COMPLETE DOX. THE MANUAL GOES ON ABOUT A LOAD OF
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CRAP CONCERNING THE HISTORY OF Grand Prix ETC...
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THE DOX HERE ARE ENOUGH FOR ANYONE TO BE ABLE TO PLAY THE GAME AND TO
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HAVE SOME IDEA WHAT ALL THE VARIOUS OPTIONS DO. IF YOU REALLY WANNA
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KNOW THE HISTORY OF FORMULA ONE AND ALL THAT CRAP IM SURE YOUR LOCAL
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LIBRARY WILL BE HAPPY TO OBLIGE.....................................
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
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You've watched the Formula One rand Prix season on television. You've
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followed the championship battle and the duel between the worlds top two
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dozen drivers. You've read the sports reports, the features in the glossies
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and gaped at glamourous lifestyle pictures in gossip magazines. But you've
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never known what it's like to strap yourself into that sleek cockpit,
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don the brightly coloured helmet and wait on the starting grid for the
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green light to propel you into a full sixteen race grand prix season.
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Now you can take the wheel for the ultimate challenge to you driving skills.
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MicroProse Formula One Grand Prix leaves nothing to the imagination. The
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legendary Geoff Crammond, or "revs" and "Stunt Car Racer" fame, has
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designed the simulation that puts you right in the driver's seat.
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However, the simulation is not just about races, it's an attempt to
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show the complex decisions that have to be made by teams when setting up
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a car to race on a particular circuit. Can your car take more wing? Should
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you re-adjust the gear ratios?
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What about the Rookie driver who has never actually driven a car? We have
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included a Quickstart Learner's first lesson that guides the Rookie
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through several laps of the famous Monza circuit.
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Unlike most racing games MicroProse Formula One Grand Prix is packed full
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of detailed scenery from the original 16 circuits. If you have time you
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can admire the yacht in the harbour at Monaco or the Dome at Mexico City.
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MicroProse Formula One Grand Prix gives you the complete racing driver
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experience from stormy start to fiery finish.
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OVERVIEW
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--------
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MicroProse Formula One Grand Prix us a complete simulation of the full
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championship season. At the end of the 16 races there are two trophies
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to be won: the Driver's and the Contructor's championship.
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It is always to tough to win even one Grand Prix race and, at the highest
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level we think youll ind it very difficult. However, for the less
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experienced drivers we have included 5 levels of difficulty with 6
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major driving aids that, when fully implemented, will leave you free to
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race the car on a previously defined ideal line. You can even choose to
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redistribute the driving performance of all other drivers.
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You can even win the Championship at the lowest level but it will only be
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at the highest level of difficulty that you receive the ultimate accolade.
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THE MAJOR ELEMENTS OF THE SIMULATION ARE:
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QuickStart Driving Tutorial
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---------- ------- --------
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A drive through of the Monza circuit for Rookies. The best way to get to
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grips with the F1 car and to get to know the circuit.
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Cockpit and Car Controls
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------- --- --- --------
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Understand and learn all cockpit controls unt8l everything becomes second
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nature to you. Get used to looking in both mirrors and being aware of what
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is going on behind you.
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Car Set-up
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--- ------
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You must find out how your car behaves on each circuit with various setups
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for wings, tyres, brakes and gears. Don't be afraid to experiment! As you
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improve and hone your driving skills, you will appreciate the value of
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things such as the correct wing downforce.
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Driving into the Pits.
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------- ---- --- ----
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It's essential to know where your pits are on every circuit and be able to
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get in and out safely and quickly.
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Practice any Circuit.
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-------- --- --------
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Use these sessions to practise setups, driving styles and get to know all
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the circuits. You are alone on the circuit and there is no pressure to get
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a fast time. Get an impression of what should be a good lap time on every
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circuit.
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Free Practise.
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---- --------
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Acqaint yourself with the way the other cars are performing and what
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tactics they use for overtaking. This practise is used for setting up
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your car before qualifying practise, and you will get an idea of what a
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circuit is like with other cars roaring around it.
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Problems with your Car.
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-------- ---- ---- ----
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A chance to review the way your car is handling around the circuit and be
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directed towards possible solutions.
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Qualifying/Timed Practise.
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--------------------------
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Try to achieve a good grid placing. There will be more pressure on you at
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this point. Understand the limited life of qualifying tyres.
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Pre-race Practise.
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-------- ---------
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Your last chance to test and modify your chosen setup before the race.
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A non Championship Race.
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- --- ------------ -----
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Compete in a full Grand Prix race will all the drivers going flat out to
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win. Learn how to make a good racing start when the green lights come on.
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Keep an eye on the developing pattern of the race. Avoid shunts because
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they will impair the car's handling and performance.
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Pit Stops During a Race.
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--- ----- ------ - ----
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Practise driving into the pits quickly and efficiently for a timed tyre
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change and then straight out again on to the circuit.
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The Complete F1 Season.
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--- -------- -- ------
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If you are proficient at all of the above then you will be ready to
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undertake a full racing season at the level of your choice. Can you
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survive sixteen difficult races ?
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End of Season Championships.
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--- -- ------ --------------
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The final tables in the driver's and constructor's Championship.
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The Manual.
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--- -------
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For more background and information on the Grand Prix racing teams,
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circuits, driving hints and general Grand Prix atmosphere.
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QUICKSTART
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==========
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This manual will refer to the Accelarator, the Brake, Changing Gear and
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Steering. You will be able to control these functions by keyboard and
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joystick. Key 'K' toggles keyboard and joystick mode. The simulation is
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initially in joystick mode; the recommended method.
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The joystick movements are :
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Joystick Up = Accelarate.
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Joystick Down = Brake.
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Joystick Left = Turn Left.
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Joystick Right = Turn Right.
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Fire Button = Select.
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Accelarate + Select = Change gear up.
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Select while not accelarating = Change Gear Down.
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If you are using keyboard then the equivalent keys to the joystick
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movements are :-
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A and Z = Accelarate / Brake.
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< and > = Left and Right.
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Space = Select.
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The simulation does not support mouse control except during menu selection.
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The keyboard cursor keys can also be used to highlight menu options.
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ONE LAP OF MONZA FOR ROOKIES.
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=============================
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Loading - Install and/or load the simulation and follow any on screen
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prompts until you see the MAIN MENU.
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Choose RACE SET-UP OPTIONS. Find RACE DISTANCE and reduce the figure to
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10%. Find LEVEL OF DIFFICULTY and select ROOKIE. Return to MAIN MENU.
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Highlight the DRIVER SELECT menu.
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Select a driver and, if you wish, you may delete the name using the
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backspace key and type in your own name. Then select 'Driver Selection
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Complete'.
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Highlight 'Practise any Circuit' with you controller and press the
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selector.
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Highlight the CIRCUIT SELECT MENU.
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Select MONZA. You will see a view of the circuit. Choose INFO. This gives
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you the lap records and distance. Select OK.
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You will now find yourself in the pits an MONZA, Italy.
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Look at the cockpit controls. Accelarate with the controller and listen to
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the engine noise.
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Press the function keys F1,F2,F3,F4,F5 and check that each function key
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has illuminated 5 of the 6 symbols that appear on the dashboard panel.
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Each key turns on a driving aid to help you control the car. Do not press
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function key F6.
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You will not need to worry about changing gear or braking. You may crash
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if you stray from the racing line but you will not be damaged by any
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"shunt". If you spin off, the car will right itself, once it has come to
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rest. It will face the correct direction to continue the race.
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MONZA is an excellent circuit to practise on. It's fast with some good
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corners that let you get into a good driving rythm. It has also got lots
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of open spaces where you can leave the track without crashing into concrete
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walls.
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You are still in the pits, on the jack. Press the selector and when you
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have been lowered accelerate using your controller. You will begin to
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move forward. If not then check that you have pressed function function key
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F2 and that the symbol is lit on the display.
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When you leave the pits you will join the circuit by driving to one side of
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a yellow dotted line. Once you are on the circuit the yellow line will
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dissappear and you will see a white long dotted line; like the line that
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divides two way traffic in a normal road. Try to line up the middle of the
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steering wheel with dotted line as you move around the circuit.
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This is the best driving line; the ideal path to tak so that you can go
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into bends at the fastest possible speed.
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The first bend at Monza turns to the left then quickly to the right
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followed by another left and right. This is a double chicane called the
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Varainte Goodyear.
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If a joystick is being used press SPACE to pause the simulation.
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Otherwise press 'P'.
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You should now see a white sign with a black arrow bending to the left. Then
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countdown markers signs; 200 and 100.
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These signs tell you hown many meters to go before the approaching left
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hand bend.
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Steer carefully around the chicane. Try to follow the dotted line even
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though it sometimes appears to be aiming away from the track.
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Continue along the short straight and steer around the long sweeping
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right hand corner Curva Grande. You will find that you can drive through
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this corner quite fast.
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Just after the blue bridge you will see another sign warning you of a
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right turn. This is the Curva della roggia; another chicane.
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Sterr through the chicane then carefully along the two right hand curves.
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You will then see a long downhill straight.
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Accelarate on the straight.
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Take time to glance at the red gear indicator on the side of the steering
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wheel as the car changes gear automatically. Listen to the sound of the
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engine and watch the red power band on the rev counter move up and down
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the scale.
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At then end of the straight is an unusual chicane called the Variante
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Ascari.
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Gradually, you will find that the more you know about the approaching
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corners the easier they will be to drive through at the correct speed.
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Accelarate along the straight and see if the automatic gear change will
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put you into 6th gear before the autobrakes slow you down for the Curva
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Parabolica. Don't worry if it doesn't. Try to accelarate around this bend.
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As you come out of the corner you will see two grandstands, the pits and
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a yellow dotted line that marks the pit lane entrance. Keep following the
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white dotted line.
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You are now in the finishing straight.
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You will then see the starting grid, the 26 spaces where the cars are
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placed to start the race and a thick solid white line across the track will
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mark the end of one lap.
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Cross this line (the Start/Finish line). This is the end of the first lap
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but you will not be given a lap time until you complete a lap started
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from the Start/Finish line.
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Continue into another lap. Try to remember the corners and straights. When
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you complete the lap you will be given a lap time. Try another lap. Try
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to be faster!
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CONTROLLING YOUR OWN BRAKES
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----------- ---- --- ------
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When you feel confident of racing around the circuit. Press Function
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key F1. Check that the first symbol light has gone out. Now, you will
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have to control your own brakes.
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Remember how brakes are operated by your controller. Check the section
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at the beginning of the manual. This time you will have to cope with
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braking and steering around the same bends.
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Try another lap of Monza. It will feel different this time but try to
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gauge the right moment to apply the brakes.
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CONTROLLING YOUR OWN GEARS.
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----------- ---- --- ------
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Stop on a straight part of the circuit.
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After coming to terms with using the brakes press function key F2 once,
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and then press function key F6. This will cancel auto gear change and
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switch on the suggested gear indicator. The 'gate' symbol should go out
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and a blue indicator will appear just below the red gear indicator. Now
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you will be in control of all gear changes but when you see a number in
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the blue circle that will be the suggested gear to be in at the following
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corner.
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Check the method of gear change for your controller. Practise changinh
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gear and watch the red indicator. Try to get 'N' on the indicator. When
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you are in neutral accelarate. The engine should ref and make a high pitch
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noise. The red indicator should move across the curve r.p.m. scale. Don't
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worry about damaging the engine.
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Push the accelarator until the red band is around the 11 mark then press the
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selector to change gear but KEEP IT PRESSED IN.
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You should have changed into 1st gear; shown by the 1 on the gear change
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indicator (if not then the controller was not press forward when you
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pressed the selector, try again). You will not be moving forward because
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you are holding the car on the clutch (the selector pressed and held).
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Now, with the controller pressed forward, let the selector go!
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You will be moving forward. Listen to the change of tone in the engine
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noise. The mph indicator should show the speed you are travelling at.
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Accelarate again and watch the red power band get to about 12 on the dial,
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then change up again in the same way as before. The indicator will now
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show 2.
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Try to change up to at least 4th gear.
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Then try changing down to take a bend by taking note of the suggested gear
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indicator (the number in the blue circle). Note that it is not necessary
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to brake when changing down.
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Gear changing is difficult to master even if you are a seasoned driver but
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try to experiment with the gear shift. You have 6 forward gears, neutral,
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Power Turn (you can only change DOWN into this gear) and Reverse.
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When you are in reverse you will see 'R' on the gaer indicator. Accelarate
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with the controller just like in a real car to move backwards.
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DRIVING INTO THE PITS.
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------- ---- --- -----
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When you think you are fanmiliar with the Monza circuit and the basic car
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controls practise driving into the pits. The pits are where all repairs
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are carried out and where you are fitted with new tyres.
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You will have noticed the YELLOW DOTTED LINE just before the main
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grandstand straight. This is the line leading to the PitLane.
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Drive a complete circuit, during which at any time you may press 'return'
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to inform your pit crew of your intention to stop. You will see the
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pit signal on your instrument panel light up in yellow. This enables you
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to enter the pit lane when you see the dotted line. Drive slowly into the
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pit lane. You may see several pit crews waiting. As you continue forward
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motion aim the car towards the pit bays. The programme will direct you
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into the correct bay but you must brake just in front of the crewman
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directly ahead of you.
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You will be jacked up and a sign placed in front of the car telling you to
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keep your brakes on. A selection of tyre types appears on the digital
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display but don't worry about this for now. Press the selector and you will
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be jacked down. You can now drive away from the pits, weave through the
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pit-lane, then carefully re-join the circuit.
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A TIMED PRACTISE/QUALIFYING SESSION.
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- ----- -------- ---------- -------
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Press ESC to return to the MAIN MENU. Choose NON-CHAMPIONSHIP RACE and then
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QUALIFYING/TIMED PRACTISE. You will be placed back in the pits, jacked up
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but this time you will have a monitor appear in front of your car. It will
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list drivers in the qualifying session includin yourself (highlighted).
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You will also see the tyre choice display A B C D Q W.
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Q should be chosen but try to move the controller left/right to see the
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effect. Then back to Q. You will be running on qualifying tyres. Good for
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about 3 fast laps. You have four sets for this session but you can use
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any other tyres if you so wish.
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You are still in ROOKIE level. If you want to drive with Auto Gears,
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Auto Brakes or any other driving aids you can.
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Press the selector. The monitor will move out of the way and your car will
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be jacked down.
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Drive away from the pits to the circuit and then complete one lap. You will
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not be timed until you have passed the start/finish line. Then you will see
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that the car timer has begun. Race around the circuit for 1 lap then, as
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you cross the line your lap time will be displayed. You should return to
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the pits now but if you were held up for some time there may be enough
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life in your tyres for another fast lap. Don't push your luck too soon
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unless you want to find out what it's like to drive on bad tyres!
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Drive to your bay, wait to be jacked up. The monitor should reappear in
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front of you with various times from the other drivers in the timed
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practise session. The session last up to 2 hours. To speed up the time
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accelarate with the controller. The other driver's times will appear
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very quickly. If you want to go out and beat a particular fast time
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accelarate with the controller again to swtich off accelarated time, then
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return to the circuit in the usual way. If you want to leave the session
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press ESC, but all non-selected drivers will complete at least one lap in
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accelarated time before this is implemented.
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When the qualifiying session is over, you will be shown the results.
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Select 'continue' and you will be given the option of a pre-race practise
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session. Do not choose this option but go straight into the race itself.
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A NON-CHAMPIONSHIP RACE.
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- --- ------------ -----
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You will find yourself on the starting grid at Monza with 25 other cars. If
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you have achieved a reasonable lap time you will be placed relative to the
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other driver's performance. If you failed to get a time, got a bad time,
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or have just jumped in at this stage, then you will begin from the rear of
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the grid.
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Wherever you are, you will see the starting gantry: a bank of 3 red lights
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and a bank of 3 green lights. None should be illuminated.
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Wait for the red lights to come on. This is the warning that the start will
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take place within 4-7 seconds. Hold the car on the clutch with 1st gear
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engaged (see earlier).
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When the green lights come on, accelerate!
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Try to keep out of trouble for the first bend until the cars sort
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themselves out.
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Race around the circuit for the number of laps shown on the display but
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keep an eye on the pits indicator (bottom right in the cockpit). If it
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turns yellow you are being called by the radio to go into the pits to
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change tyres or repair damage. Drive into the pits as soon as possible,
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you will lose performance if you dont change your tyres. The pit stop will
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be timed! If you do not wish to pit inform the crew by pressing 'Return'
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which cancels the pit signal.
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Complete the required number of laps. When the race is over you will lose
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power and then you will be shown the results screen. If you wish to retire
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early from the race then press ESC. The race will then be completed for the
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other drivers in accelarated time.
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Quit Session (ESC)
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You can choose to end your current session by pressin ESC.
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SAVE SETUP
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You can save the setup you have chosen for your car when you are in the
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pits, by pulling back on the controller to access the set-up options.
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QUICKSTART GUIDE TO WINNING THE WORLD CHAMPIONSHIP
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---------- ----- -- ------- --- ----- ------------
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The Other Circuits.
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--- ----- ---------
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If you think you know Monza quite well, after following the Quickstart
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tutorial, then you must study all the other 15 tracks with equal
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intensity to win the World Championship at the lowest level with all
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Driving aids F1 to F6 turned off and the opposition at their lowest
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performance level but you must know the courses like the back of your hand.
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Making use of the Driving Aids.
|
|
------ --- -- --- ------- -----
|
|
|
|
You may find that you start the season off with all driving aids on but as
|
|
you progress you may prefer to control your own brakes and gears. If you
|
|
win a World Championship, you will only win at the lowest level. You
|
|
cannot use any driving aids when competing at Ace Level.
|
|
|
|
probably the most difficult part of the simulation to master is the
|
|
correct driving line. To win the championship at ace leve youll have to
|
|
get used to driving without it. Press F5 to turn off the ideal line and try
|
|
to drive around a circuit without it.
|
|
|
|
|
|
|
|
END OF QUICKSTART GUIDE
|
|
-----------------------
|
|
|
|
============================================================================
|
|
|
|
|
|
SOUND
|
|
=====
|
|
|
|
The sound of the Formula One engine is very important in the simulation
|
|
for, as in real racing, it's a good indication of when to change gear.
|
|
|
|
Sound (+/-)
|
|
|
|
Turn the sound level up and down with the +/- keys.
|
|
|
|
|
|
BASIC DRIVING CONTROLS.
|
|
=======================
|
|
|
|
Gear Change: UP
|
|
|
|
The sequence is reverse-neutral-1st-2nd-3rd-4th-5th-6th
|
|
|
|
Start in neutral. Accelarate with the controller and press the selector
|
|
once, the readgear indicator will show 1 and the car will begin to move.
|
|
Accelarate again until the red power band is between 11 and 12 then, while
|
|
still accelarating, press the selector. You will now have changed gear,
|
|
the indicator shows the number 2 and the tone of the engine changes.
|
|
Accelarate again and increase the power, then press the selector again.
|
|
You have now changed into third gear!
|
|
|
|
Gear Change : Down
|
|
|
|
The sequence is 6th-5th-4th-3rd-2nd-1st-Power Turn-Neutral-Reverse.
|
|
|
|
With the controller not accelerating, press the selector. The number on the
|
|
gear indicator will change down.
|
|
|
|
Power Turn :
|
|
|
|
you can only change down into this gear. If you have not implemented
|
|
function key F3 or are racing at a level that does not allow you to use it,
|
|
you may recover from any spin by changing down into this gear. The red
|
|
indicator will show a curved arrow.
|
|
|
|
To straighten out a spin, accelarate from rest, steering momentarily in
|
|
the opposite direction to where you wannt to turn, before steering in the
|
|
desired direction, keeping the accelerator depressed throughout, but
|
|
change up to first gear as soon as you are facing in the right direction.
|
|
|
|
Reverse:
|
|
|
|
You must change down into reverse. Once the R appears on the gear indicator
|
|
accelerate with the controller, as in a real car, to move backwards.
|
|
|
|
|
|
COCKPIT CONTROLS
|
|
================
|
|
|
|
Before you start any race, qualifying lap or practise session you must
|
|
familiarise yourself with the MicroProse Formula One Grand Prix cockpit.
|
|
You must be able to take in all the information presented to you at a
|
|
glance, because at the speeds you will be travelling on circuits such as
|
|
Monza, a lost second is all it takes to make the different between a
|
|
devastating shunt and a brilliant overtaking manoeuvre. At 200mph the car
|
|
will travel 90 meters in that second!
|
|
|
|
It is very important to know who is behind you and who is trying to
|
|
overtake. Some cars may weave from side to side looking for an opening at
|
|
a crucial corner, be conscious of their prescence. They will try to pass,
|
|
if you show any weakness or lave a gap where they might dart past. Whilst
|
|
not advocating a breach of racing etiquette it is not unusual for drivers
|
|
to 'shut the door' on other cars behind them.
|
|
|
|
|
|
Five levels of difficulty (accessed from Main Menu) :
|
|
|
|
The difficulty level you have chosen is shown by five lights in a row on
|
|
the left of the steering wheel. If the lowest green light is shining then
|
|
you are racing at Rookie level, if the highest light is on then you are
|
|
competing at ace level. The levels are related to and control the number
|
|
of driving aids you can access. The levels are:
|
|
|
|
Ace
|
|
Pro
|
|
Semi-pro
|
|
Amateur
|
|
Rookie.
|
|
|
|
|
|
Distribution of Performance (Accessed from main menu)
|
|
|
|
Just below the difficulty level indicators there is a panel that shows
|
|
your choice for the distribution of performance among the other drivers.
|
|
|
|
/
|
|
/ = 1991 performance for teams and drivers.
|
|
|
|
-- = All teams and drivers at the same potential performance.
|
|
|
|
/\./ = Random distribution of performance throughout the grid.
|
|
|
|
|
|
The Rev Counter :
|
|
|
|
In the centre of the screen just below the top of the steering wheel you
|
|
will see the Rev counter, a long sweepin dial that shows your engine's
|
|
rmp in 1000's from 7 to 14. If you 'blip' the accelerator to rev the
|
|
engine in neutral you will notice that a red band moves across the dial.
|
|
This is the most important indicator of how fast your engine is runnung
|
|
when in a particular gear.
|
|
|
|
You must be aware of being in the right gear at the right moment. The basic
|
|
guideline is to try and keep the revs up between 10,000 and 12,000 rpm.
|
|
Changing into the wrong gear will lose you power or you may overrev and
|
|
damage your engine. You should always know the optimum point on the rev
|
|
counter for gear changes in order to drop the engine back into the
|
|
meatiest part of it's powerband.
|
|
|
|
Gear Indicator :
|
|
|
|
To the right of the steering wheel is the gear indicator. This tells you
|
|
which gear you are in. There are 6 forward gears, neutral N, reverse R
|
|
and a 'spin recovery' gear.
|
|
|
|
|
|
Suggested Gear Indicator (Activated by F6) :
|
|
|
|
If F6 driving aid is implemented you will see a blue indicator just below
|
|
the normal red gear indicator that tells you the suggested gear to be in
|
|
at the next corner. This is an 'intelligent' aid that will vary depending
|
|
on the car set-up, wings, brakes, gears and tyres.
|
|
|
|
|
|
Driver Status Indicator :
|
|
|
|
On the right of the steering wheel there is another small LED. If it is
|
|
green then you are currently in your own car cockpit. If you choose to
|
|
see another driver's cockpit views by pressing the up/down arrow keys,
|
|
the light will go off. Unless you are in Replay mode use this facility
|
|
at your peril for the car will not be controlled by the computer.
|
|
|
|
|
|
Detail On/Off Indicator (Alt/d) :
|
|
|
|
Just below the gear indicator is the detail on/off indicator. There are 3
|
|
levels of detals in MicroProse Formula One Grand Prix and you may step
|
|
between them by pressing Alt/D.
|
|
|
|
At the highest level 2 green triangles are illuminated, and you will see
|
|
all the scenery, stands and spectators.
|
|
|
|
Press Alt/D once and you will remove all large buildings.
|
|
|
|
Press Alt/D again; smaller buildings, trees and bushes will dissappear.
|
|
|
|
A further press will return all original track and landscape details.
|
|
|
|
|
|
Damage Indicator :
|
|
|
|
Below the dtail adjust indicator is the damage indicator operated by radio
|
|
telemetry from the pits. This shows damage to front and/or rear wings,
|
|
and if lit, extreme caution is advised in driving. Returning to the pits
|
|
will repair any damage.
|
|
|
|
|
|
Pits Indicator :
|
|
|
|
Below the damage indicator is the Pits indicator operated by telemetry
|
|
from the pits. There are 3 modes:
|
|
|
|
GREY : Pits are empty. Call in at any time.
|
|
|
|
YELLOW : You have been called into the pits or have indicated an
|
|
intention to call in.
|
|
|
|
RED CROSS: Pits are occupied by your other team car. The pit crew is not
|
|
available to you, so you may have to wait longer if you go in.
|
|
|
|
|
|
|
|
Driving Aids:
|
|
|
|
The driving aids panel is the bank of 6 boxes directly below the rev
|
|
counter. Driving aids correspond directly to the difficult level you have
|
|
chosen.
|
|
|
|
F1 Auto Brakes : The computer applies braking functions for you to suit
|
|
the circuit, but will not brake to avoid other cars.
|
|
|
|
F2 Auto Gears : The computer changes all gears for you when it thinks
|
|
it is the appropriate moment.
|
|
|
|
F3 Self Correct: In the event of you spinning off the track, when you come
|
|
to rest, the computer will point you in the correct
|
|
direction to continue the race, assuming you are in a fit
|
|
state of repair.
|
|
|
|
F4 indestructible: No damage will be sustained in this more, no matter how
|
|
serious the shunt.
|
|
|
|
F5 Ideal Line : This lays down a white striped line to show you the best
|
|
line to drive on the circuit you have chosen. Ideally,
|
|
you must keep the line on the centre point of the
|
|
cockpit to get the benefit of the best driving line.
|
|
|
|
F6 Suggested Gear: Indicates which gear to be in at the following corner.
|
|
|
|
The driving aids F1 to F6 can be turned on at any time from the cockpit
|
|
if you are in rookie mode. However, if you race at higher levels you will
|
|
have less help available to you.
|
|
|
|
Level of difficulty/Driving aids available summary:
|
|
---------------------------------------------------
|
|
|
|
Ace No driving aids.
|
|
Pro F5, F6
|
|
Semi-pro F3,F4,F5,F6
|
|
Amatuer F2,F3,F4,F5,F6
|
|
Rookie F1,F2,F3,F4,F5,F6
|
|
|
|
|
|
DIGITAL DISPLAYS
|
|
================
|
|
|
|
During Qualifying/Tinmed practise you will be placed in the pits and a
|
|
telemetric monitor is placed in front of your cockpit. The monitor lists
|
|
the other drivers in the race by:
|
|
|
|
POS Current grid position.
|
|
N racing number.
|
|
DRIVER Driver name.
|
|
LAPTIME Current best laptime.
|
|
SET Sets of qualifying tyres used.
|
|
TIME Amount of time left for practise/qualifying.
|
|
CARS OUT Amount of cars already out on the track.
|
|
|
|
If you watch the monitor you will see the other drivers best lap times
|
|
for the circuit. The fastest laptime is placed above all others. You will
|
|
be positioned in the middle of the monitor display with your nearest
|
|
rivals on either side of you, unless you are the fastest driver!
|
|
|
|
You may speed up the time it takes for all drivers to finish qualifying
|
|
by Accelerating the controller. Or, you may quit timed practise/qualifying
|
|
by pressing ESC. All non-selected drivers will complete at least one lap in
|
|
accelerated time before this is implemented.
|
|
|
|
|
|
|
|
TYRES
|
|
=====
|
|
|
|
When you are jacked up in the pits the top row on the digital readout
|
|
will change to:
|
|
|
|
TYRES: A B C D Q W
|
|
|
|
Move the controller left/right to select your choice of tyres from wets,
|
|
compounds A (hard) to D (very soft) and Qaulifiers.
|
|
|
|
|
|
Qualifying/Practise Display:
|
|
---------------------------
|
|
|
|
KM/MPH : Your current speed around the circuit.
|
|
CAR : Your team car number.
|
|
POS : Your current position on the grid.
|
|
LAPTIME : Your current laptime.
|
|
BEST : Your previous laptime.
|
|
|
|
Brake with the controller to access the car set-up menus.
|
|
|
|
|
|
Racing Display.
|
|
--------------
|
|
|
|
KM/MPH : Your speed.
|
|
LAP/OF : Your current lap out of total.
|
|
CAR : Your Car Number.
|
|
POS : Your position in the race.
|
|
|
|
Key 'N' will display the name of the current car driver on the digital
|
|
display.
|
|
|
|
|
|
-------------------------------------------------------
|
|
|
|
|
|
THE PITS
|
|
========
|
|
|
|
You begin any practise or timed/qualfiying round session in the pit lane.
|
|
From here you can choose to drive staight away with the current settings
|
|
or change any of the car settings. You can also drive into the pits at
|
|
any time during practise to change your car set-up.
|
|
|
|
For the Rookie driver the car setup will seem very complex at first. Do
|
|
not worry! Accept the current set-up, learn to drive fast around the
|
|
circuits then return to this section and adjust the settings. Do not
|
|
adjust more than one setting at a time before trying it out in a practise
|
|
session. That is when you will notice the difference in performance.
|
|
|
|
Each of the 16 circuits is unique so it's necessary to set up your
|
|
Formula One car with the correct combination of Wing, Gear ratios,
|
|
Brake balance and Tyres. You are advised to study the track layouts and
|
|
take note of all the track notes and summaries; these will give you an
|
|
indication of the type of car set-up required but there is no substitute
|
|
for experience. Try a few laps with various settings, get an idea of how
|
|
the car is running through corners and along straights. compare your
|
|
performance with other cars in practise, go into the pits and adjust a
|
|
setting then try again.
|
|
|
|
If you are having problems with your car set-up and are finding it
|
|
difficult, for example, to drive into corners please consult the setup
|
|
problem chart at the end of this section.
|
|
|
|
|
|
TYRE CHOICE
|
|
===========
|
|
|
|
You can choose from a variety of tyres when you are in racing trim and
|
|
you can choose qualifying tyres when you are participating in timed
|
|
practise/qualifying and when you are ready to do a 'hot' lap, otherwise
|
|
you can use any of the other compounds. Remember, you are limited to 4
|
|
sets of Qualifiers.
|
|
|
|
To change tyres, enter the pits during a race/practise when the pits
|
|
indicator signals that your tyres need changing, or press return to
|
|
indicate that you are coming in. Or, if in practise mode, press Q to
|
|
quit a timed lap immediately.
|
|
|
|
When you are jaked up, move the controller left/right to make your tyre
|
|
selection.
|
|
|
|
'D' COMPOUND/VERY SOFT.
|
|
|
|
Spongy tyres that ive excellent dry condition grip but which wear out
|
|
quite rapidly and will not last the whole race.
|
|
|
|
'C' COMPOUND/SOFT
|
|
|
|
These provide slightly less grip than 'D's but are harder wearing. You will
|
|
probably need to change these at least once during a normal race.
|
|
|
|
'B' COMPOUND/MEDIUM
|
|
|
|
These provide less grip than Cs on the track but they are quite hard
|
|
wearing and will usually last for the whole race without needing to be
|
|
changed.
|
|
|
|
'A' COMPOUND/HARD
|
|
|
|
A hard tyre that will definitely last the whole race but with less grip in
|
|
the corners than Bs.
|
|
|
|
QUALIFYING TYRES.
|
|
|
|
Good for approximately 3 laps, including the startting and slowing down
|
|
laps. Ultra sticky therefore they lack durability. You are limited to
|
|
4 sets per qualifying period. Its sometimes possible to squeeze an extra
|
|
lap out of these tyres if you are careful.
|
|
|
|
W - WETS
|
|
|
|
These tryes have tread for wet weather driving. If the race is in wet
|
|
conditions, wets are always fitted.
|
|
|
|
FRONT/REAR WING DOWNFORCE ADJUST.
|
|
=================================
|
|
|
|
In general terms the wings on a formula one racer push the car down on the
|
|
track. This achieves more rip and less roll giving better control in corners
|
|
but less speed on the straights because of the drag.
|
|
|
|
You can adjust the amount of front and rear wing used by the car. This is
|
|
on a scale from 0 to 64. The higher the number the more downforce. Adjust
|
|
the wing front and back by selecting +/-
|
|
|
|
|
|
FRONT/REAR BRAKE BALANCE.
|
|
=========================
|
|
|
|
Grand Prix cars have a low centre of gravity, centered just behind the
|
|
driver. If you brake hard at speed the weight shifts onto the front of the
|
|
car. Therefore brakes must be balanced to cope with the transfer of weight
|
|
during deceleration (slowing down).
|
|
|
|
You can alter the brake balance of your car by altering the way in which
|
|
the front and rear brakes are applied. It's always best to have more
|
|
brake bias at the front than at the rear. Ideally, as soon as the front
|
|
wheels begin to feel the effect of the brakes, the rear wheels should
|
|
just be beginning to slow down.
|
|
|
|
The scale goes from 32 at the reat to zero in the middle to 32 at the
|
|
front. Move the slider to give you the correct degree of balance.
|
|
|
|
|
|
GEAR RATIOS
|
|
===========
|
|
|
|
You must set the gear ratios of your gearbox to suit each circuit. This
|
|
is usually done by setting the 6th geaar for the fastest possible speed
|
|
along the longest straight; then setting the lowest gear for the slowest
|
|
corner. The rest of the gears are ranged somewhere between the two.
|
|
|
|
Gear ratio selection is very important. Different cogs can be fitted to
|
|
the gearbox which can have a major effect on the car's acceleration,
|
|
performance in bends and top speed.
|
|
|
|
Twisty circuits with few long straights and plenty of chicanes demand
|
|
'short' gearing for quick acceleration.
|
|
|
|
Other circuits with long straights require 'long' gearing to give the car
|
|
the top speed it will need to keep up with the opposition.
|
|
|
|
The gearbox has a range from 1 to 64. Move the slider to set the ratio for
|
|
each gear.
|
|
|
|
The nearer the cogs are to each other, the less work the lower gear has to
|
|
do to get to the higher gear (short gearing).
|
|
|
|
The further away from each other the cogs are the more work it has to do
|
|
to get up to the higher gears but the faster the speed at the top gear
|
|
(long gearing).
|
|
|
|
|
|
|
|
PROBLEM: CAR DOES NOT WANT TO STEER INTO CORNERS.
|
|
CAUSE : UNDERSTEER.
|
|
REMEDY : Increase front wing/Perhaps decrease rear wing.
|
|
Other : Move brake balance towards rear/install softer tyres.
|
|
|
|
PROBLEM: CAR WANTS TO TURN INTO CORNERS TOO QUICKLY OR SPINS TO EASILY
|
|
WHEN CORNERING.
|
|
CAUSE : OVERSTEER
|
|
REMEDY : Decrease front wing/increase rear wing.
|
|
Other : Move brake balance to front. Fit harder tyres.
|
|
|
|
PROBLEM: OTHER CARS ARE MUCH FASTER ON THE LONG STRAIGHTS.
|
|
CAUSE : TOO MUCH DOWNFORCE/GEAR RATIO TOO SHORT/NOT ENOUGH SPEED FROM
|
|
PREVIOUS CORNER.
|
|
REMEDY : Reduce wings front and back/Space out higher gear ratios/ use
|
|
more throttle.
|
|
OTHER : Fit softer compound tyres for faster cornering/Check driving
|
|
line.
|
|
|
|
PROBLEM: CAR DOES NOT GRIP IN CORNERS/OTHER CARS FASTER IN CORNERS.
|
|
CAUSE : NOT ENOUGH DOWNFORCE/TOO HIGH A SPEED.
|
|
REMEDY : Increase wing front an back/use less throttle.
|
|
OTHER : Select softer compound tyres.
|
|
|
|
PROBLEM: IN A WET RACE, CAR LOSES ALL CONTROL.
|
|
CAUSES : LACK OF GRIP FROM TYRES.
|
|
REMEDY : FIT WET TYRES.
|
|
OTHER : ADJUST DRIVING STYLE TO SUIT CONDITIONS.
|
|
|
|
PROBLEM: CAR LACKS ACCELERATION OVER SHORT DISTANCES.
|
|
CAUSE : GEAR RATIOS TOO LONG
|
|
REMEDY : CLOSE DOWN GAPS BETWEEN GEARS.
|
|
OTHER : FIT SOFTER TYRES IF WHEELSPIN IS APPARENT.
|
|
|
|
PROBLEM: CAR HAS A TENDENCY TO SPIN OFF WHEN BRAKING INTO CORNERS.
|
|
CAUSE : UNDERBRAKING/BRAKING TOO LATE.
|
|
REMEDY : MOVE BRAKE BALANCE TOWARDS THE FRONT/BRAKE EARLIER.
|
|
OTHER : SOFTER TYRES/INCREASE WINGS.
|
|
|
|
PROBLEM: THE CAR IS SLOW IN CORNERS OR ON STRAIGHTS.
|
|
CAUSE : GEARING.
|
|
REMEDY : LENGTHEN THE GEARS.
|
|
OTHER : REDUCE WING.
|
|
|
|
PROBLEM: GRADUAL LOSS OF PERFORMANCE
|
|
CAUSE : TYRES WEARING OUT
|
|
REMEDY : FIT NEW SET OF TYRES.
|
|
OTHER : NONE.
|
|
|
|
PROBLEM: TYRES WEAR OUT TOO QUICKLY.
|
|
CAUSE : WRONG COMPOUND TYRES FITTED FOR CAR AS CURRENTLY SET-UP.
|
|
REMEDY : FIT HARDER COMPOUND/LESSEN WING DOWNFORCE
|
|
OTHER : NONE
|
|
|
|
|
|
|
|
--- -- ----
|
|
END OF FILE
|
|
--- -- ----
|
|
|
|
\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
|
|
THE INFORMATION ABOVE IS ALL YOU NEED TO PLAY THE GAME FULLY
|
|
/\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
|
|
|
|
|
|
|
|
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
|
|
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
|
Burn This Flag Zardoz 408/363-9766
|
|
realitycheck Poindexter Fortran 510/527-1662
|
|
Lies Unlimited Mick Freen 801/278-2699
|
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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