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Fiendish Freddy's Big Top O'Fun
by
Mindscape
Docs typed by an Unnamed Entity
For : the heck of it
These docs are being typed EXACTLY as they appeared in the manual
(except for margins, I hope this doesn't matter), including a reference
card of information they forgot to include when the manual was printed,
This should help those that have an uncracked copy of the game and
don't have the docs.
TANTALIZING
Table of Contents
What you need ....................................1
Loading Instructions .............................2
Key Commands .....................................4
The Game .........................................5
The Menu .........................................5
Practice Mode ................................5
Game Mode ....................................6
The Events .......................................7
High Diving ..................................7
Juggling .....................................8
Trapeze ......................................10
Knife Throw ..................................11
Tightrope ....................................12
Cannonball ...................................12
Winning or Losing the Game .......................14

- Page 1 -
What You Need
Atari ST
- Atari 520ST, 1040ST, or Mega Computer; 512K minimum
- Color Monitor or TV
- Disk Drive (two are recommended)
- Joystick
Amiga
- Amiga 500, 1000, or 2000 computer; 512K minimum
- Color Monitor or TV
- Disk Drive (two are recommended)
- Joystick
IBM/Tandy
- IBM, Tandy, of 100% compatible computer
- Color Monitor or TV
- Disk Drive (two are recommended)
- Joystick (optional)
- Color or Enhanced graphics adaptor (supports EGA, MCGA, VGA, and
Tandy 16 color modes)

- Page 2 -
LUMINOUS
Loading Instructions
Atari ST
1. Make sure the joystick is plugged into Port 1
2. Insert Disk 1, label side up, into the disk drive.
3. Turn on your monitor, disk drive, and computer.
4. The game will load into your computer's memory and the opening
sequence will begin.
Note: If you have two disk drives, place Disk 1 in Drive 1 and leave it
there. Use Drive 2 for Disks 2,3,4, and 5 as they are needed.
Installing the Game on a Hard Drive:
Fiendish Freddy's Big Top O'Fun can be installed on a Hard Drive by
following the instructions found in your Atari Owner's Manual for
copying files to a hard drive.
Amiga
1. Make sure the joystick is plugged into Port 2
2. Turn on your monitor and computer. If necessary, insert Kickstart
version 1.2 or higher into the disk drive.
3. When asked for the Workbench disk, insert Disk 1, label side up,
into the disk drive. The game will load into your computer's memory
and the opening sequence will begin.
Note: If you have two disk drives, place Disk 1 in Drive 1 and leave it
there. Use Drive 2 for Disk 2 and Disk 3 as they are needed.
Installing the Game on a Hard Drive:
Fiendish Freddy's Big Top O'Fun can be installed on a Hard Drive by
following the instructions found in your Amiga Owner's Manual for
copying files to a hard drive.

- Page 3 -
IBM/Tandy
Loading the game with DOS
1. Insert a DOS disk (version 2.1 or higher) into Drive A.
2. If you are using a joystick, make sure it is plugged into the game
port of your computer.
3. Turn on your monitor or TV and computer.
4. Respond to the date and time prompts.
5. When the A> prompt appears on the screen, replace your DOS disk with
Disk 1.
6. Type FREDDY and press Enter. Soon, the opening sequence will begin.
Installing the Game on a Hard Drive:
After you complete the procedure outlined below, Fiendish Freddy's Big
Top O'Fun will run entirely from your hard disk; you will not need to
use the floppy disks.
1. Boot the system, if necessary, and log on to your hard drive (for
example, C:). If you wish to install Fiendish Freddy's Big Top O'Fun
onto a subdirectory, access that directory.
2. Insert Fiendish Freddy Disk 1 into Drive A. At the DOS prompt for
the directory on which you want to install Fiendish Freddy, type COPY
A:*.* and press ENTER. Repeat this procedure for Disks 2,3,4, and 5 of
the 5.25" version or Disks 2 and 3 for the 3.5" version. When you have
finished, all of the game files will be copied to your hard drive.
3. To play Fiendish Freddy's Big Top O'Fun, log on to your hard drive
directory that contains the game's files. At the DOS prompt, type
FREDDY and press ENTER.
4. To remove Fiendish Freddy's Big Top O'Fun from your hard drive,
simply delete all of the game files.

- Page 4 -
CUNNING
Key Commands
Atari ST
P Allows you to pause any event.
S Toggles the music on or off. The sound effects will always
remain.
Space Bar Allows you to bypass the opening credits and opening
sequence.
Amiga
P Allows you to pause any event.
S Toggles the music on or off. The sound effects will always
remain.
Space Bar Allows you to bypass the opening credits and opening
sequence.
IBM/Tandy
Pause Allows you to pause any event.
F1 Turns off all sound effects and music.
F2 Toggles the music on/off.
Space Bar Allows you to bypass the opening credits and opening
sequence.
Arrow Keys Moves the characters in the direction you want them to go.
Insert Acts as the fire button when using keyboard commands.

- Page 5 -
The
GLORIOUS
Game
Blasted Big Bank! Your small, struggling circus is about to be seized
by a sinister scumbag, to whom you owe the sum of 10,000 smackeroos.
Your Big Top will be blacktop if you don't bag the bucks needed to
banish the barbarous banker from your beloved business. To make
matters more miserable, he's sent Fiendish Freddy to foil your fragile
finances and prevent your people from performing at their peak. Your
objective is to obliterate this financial obligation by perfectly
performing the precarious perils of the Big Top. Thus you will thrill
the throng of spectators while also earning the megabucks needed to
expand your arena.
The
MAGNIFICENT
Menu
After the opening sequence, the carnival hawker and the Main Menu will
come on the screen. This menu allows you to choose Game or Practice
Mode. Practice Mode lets you practice any particular event as many
times as you like. Game Mode takes you through all six events (in
order) and will give a score to each player.
Practice Mode
To select Practice Mode, use the joystick to move the pointer to the
bottom of the menu where it says PRACTICE and press the Fire button.
The menu changes to a list of the six events. Now move the pointer
until it is over the event you want to practice and press the fire
button. If necessary, you'll be instructed to insert a different disk.

- Page 6 -
Once the event has loaded, the following message appears on the screen:
PRESS "Q" TO QUIT
OR,
PRESS FIRE TO CONTINUE
Whenever the fire button is pressed you'll go to the beginning of the
event. Each event has either three or four levels. You'll begin your
practice at the first level and advance to the subsequent levels only
when you successfully complete each level. Whenever you "fail" at an
event, or make it through all of the event's levels, the "Quit or
Continue" message reappears. When you are finished practicing, press Q
and you will be returned to the hawker and the Main Menu.
Game Mode
To select Game Mode, use the joystick to move the pointer to the number
of players that will be playing the game. There may be anywhere from
one to five players.. Keep in mind that the $10,000 must be earned by
a single player, not accumulated from what several players earn. Thus,
in a multi-player game, you're trying to raise money, but you're also
trying to earn more than the other players. Once the pointer is over
the desired number of players, press the fire button.
Next, each player will select an animal character to represent the
player in the game. Each of the five characters is presented one at a
time. To scroll through the different characters, move the pointer to
the words "Next Beast" and press the fire button. When the beast that
you want appears, move the pointer to the words "Take this beast" and
press the fire button again. When each player has selected his/her
character, the ringmaster appears and the game begins.
As each event begins, the character whose turn it is appears on the
screen along with the level he/she is performing and the message "Now
Appearing." The player then presses the fire button to begin the
event.
After all the players have completed an event, the distinguished panel
of judges will come on the screen and "score" each player by awarding
him/her a certain amount of money. After the amount for each event has
been given, the player will see what his/her total is at that point.
Once each player has been scored, the Ticket Tally appears and shows
the totals for all the players.

- Page 7 -
The
EXPLOSIVE
Events
Phenomenal Feats of Diving Daring
(High Diving)
To begin our Big Top O'Fun we bring you an act involving horrendous
heights and terrifying targets (especially Level 3). Only the
sturdiest of souls (and heads) will survive this stupendous spectacle.
In this event you take on the persona of Horace the High Diver. First
Horace climbs up the ladder and moves out to the end of the diving
platform. On the right side of the screen is a scale model of the
diving platform. An arrow points to the level where Horace is
standing. In the upper left corner of the screen is the name of the
pose that Horace should perform first. In the lower left corner is a
picture of the diver's target.
Press the fire button to begin Horace's dive. Once Horace is airborne,
begin to quickly move the joystick from side to side, but keep Horace
over the target. This gets Horace spinning around so he can gain
enough momentum to go into a pose. Once he is going fast enough, a
bell rings and the name of a pose flashes, indicating it's time to go
into a pose.
To perform a pose, move the joystick to the appropriate position and
then press the fire button. The joystick positions for each diving
pose are as follows:
Swan
Recline | Pike
\ | /
Yoga _______\|/_______ King Tut
/|\
/ | \
Ballet | Nose Pinch
|
Dive Bomb

- Page 8 -
As each pose is done, another name of a pose appears in the upper left
corner. At this point you should again move your joystick from side to
side so that you prepare for the next pose. The more poses that are
correctly done, the more money you will make on your dive -- that is,
as long as you hit your target! As your man reaches the target area,
he will AUTOMATICALLY go into his entry pose.
If you notice Horace veering from the center of the target, move the
joystick in the direction he needs to go to steer him back on course.
Once he is again on track, go back to moving your joystick from side to
side and prepare for another pose.
With each new level, Horace starts from higher up on the platform and
has more time to perform the dives. However, it's also easier to go
off course when your man is that high in the air.
FREDDY'S ROLE
Once the bell rings indicating it's time to go into a pose, you must
immediately perform it. Failure to do so brings out Freddy with his
portable, industrial-size fan to blow you off course. With each level
Freddy appears sooner if you don't perform your poses as soon as the
bell rings.
Genuine Juggling Genius
(Juggling)
It's time to welcome Jeffy-Joe the Juggler to the center ring. As a boy
he was bemoaned as "Butterfingers," but now, he's well known the world
over as the "Wee Wizard of Wonderful Juggling" (and he's wealthy, too).
The juggling event begins with Jeffy-Joe's obedient assistant catching
and then tossing up items into the air. Jeffy-Joe then moves his
unicycle to maneuver himself into a position to catch and then juggle
each of the items. Your objective is to keep Jeffy-Joe juggling as
many items as possible until the time limit runs out. Drop five items
and Jeffy-Joe's juggling career will be just a memory.

- Page 9 -
To maneuver Jeffy-Joe, push the joystick in the direction you want him
to move. When you want to catch an item, move Jeffy-Joe so that he is
positioned to catch the item in either his left or right hand. When
you press the fire button, he will toss whatever is in his left hand
and put whatever was in his right hand into his left hand. He will
always throw things from HIS left hand (that's your right side), so you
may want to get into the habit of catching with his right hand then
switching it to his left. Once you toss an item release the fire
button and prepare for the next one.
If you pull back on the joystick, Jeffy-Joe brings both hands in to
catch something against his body. It doesn't matter how the item lands
in your hands; you can't get hurt or penalized as long as you catch it
(i.e. you can catch a knife by the blade or a flaming stick by the
fiery end).
In Levels 3 and 4 a baby becomes one of the juggling objects. Your
objective is to safely return the little tot to its carriage. Doing so
removes one of the dropped items from your tally. The carriage will
roll by as you juggle the baby. To put the baby in the carriage,
position Jeffy-Joe so that after he tosses up the baby, the baby falls
not into his hands, but straight down into the carriage. Both Jeffy-
Joe and the carriage must be exactly positioned for this to happen.
Beware of the tantrum that occurs if your baby misses the carriage.
WITHOUT THE FIRE BUTTON PRESSED
Moves ------------------------------------------------------- Moves
Left | Right
Brings in Hands
WITH THE FIRE BUTTON PRESSED
Tosses bombs
|
Right Hand | Left Hand
goes up ------------------------------------------------ goes up
(and objects switch from right hand to left)

- Page 10 -
FREDDY'S ROLE
Every now and then Freddy will distract your assistant and toss the
items out for him. Unfortunately, you could live without Freddy's help
-- REALLY. He's only tossing bombs and missiles. If one of these
items falls, it's "Kablooey" for you (and we're not kidding either)!
To handle Freddy's bombs, catch the bomb in either hand and then press
the fire button while pushing up on the joystick. This maneuver will
toss the bomb back into Freddy's court. If he throws a missile into
your act, simply keep juggling it as you would any other item until
time runs out for that level.
Breathtaking Bravado from
Hazardous Heights
(Trapeze)
May I direct your attention high above the center ring of our Big Top
O'Fun. It's time for yet another death-defying act of courage,
bravery, and scanty outfits that could come off at any time. It's our
own Finola of the Flying Fuller Family, and she's ready to swing her way
across our tent and into your lustful minds.
As the event opens, Finola appears in the upper right corner of the
screen. In the lower right corner you'll notice a picture of Finola's
head. This represents the second chance that you'll have should
anything happen to Finola on your first attempt. In the upper left
corner you'll see the next bar swing in and out of view.
Press the fire button to start Finola of the platform. Then move the
joystick in the direction that she should swing to get her momentum
going. As Finola swings forward you should push the joystick left. As
she swings backward, push the joystick right. To jump to the next bar,
wait until the bar is moving toward Finola as she swings forward.
Then, right when she is at the top of her swing, press the fire button.
She'll perform a beautiful flip and, if timed correctly, grasp the next
bar. The process then begins again.
In addition to just swinging from bar to bar, Finola encounters
several obstacles like paper targets and flaming hoops. Some of these
are even bobbing up and down. Again, you must time your swing so that
the hoop or target is low enough for Finola to go through.

- Page 11 -
FREDDY'S ROLE
Where does he get those wonderful toys? In this event, Freddy is armed
with a large pair of scissors and a jet pack. He's able to fly freely
about the big top waiting for his opportunity. If you leave Finola on
one bar too long while she waits for the perfect time to jump, Freddy
comes along and "cuts" her act short.
Deadly and Dangerous Daggers
of Death
(Knife Throw)
Ah, your lovely assistant, Knancy Knife, is in a precarious position
now! You'll notice she's been blindfolded and tied to a rotating
wheel, which also has balloons placed in strategic areas about her.
Your objective here is to break all the balloons on the wheel before
time runs out for that level.
In addition to the beautiful and scantily clad Knancy, there is a row
of knifes that represents how many tries you have to break the balloons
in each level. A clock showing your time limit appears in the upper
right corner. At the center of the wheel is your aiming knife.
Use your joystick to move this knife around the wheel until it is over
an area where the balloon will come by. Press the fire button when you
want to throw the knife and it will fly from you to the wheel. Timing
is everything in this game, so you'll need to get a feel for how long
it takes the knife to hit the wheel.
Take care not to hit Knancy. She's a real whiner and will surely let
you know if your aim is off. In addition, you'll be penalized two
throws whenever your dagger dents her.
FREDDY'S ROLE
Freddy still has a stash of bombs left over from the Juggling Event, so
he's decided to put them to good use here. Periodically, he will
appear from the side, throw a bomb and then scram before it explodes.
Unfortunately for you and Knancy, you have nowhere to run. The bomb
fills the screen with smoke and generally shakes things up a bit. It
will most likely throw off your timing and your aim, so try to regain
your senses as soon as you can. Besides, he's always got another one
where that came from.

- Page 12 -
Tense Travel Techniques on Tightrope
(Tightrope)
It's time to raise your gaze once again as our fearless tightrope
walker, Tony Tiptoe, demonstrates his amazing ability to span
spectacular distances while perched at perilous heights. In other
words, he's going to walk that really high wire!
The event begins with Tony poised in the upper right corner of the
screen. The platform he must walk to is positioned in the lower left
corner. In the upper left corner is the "tilt-o-meter" view of your
man. This will clearly show which way Tony Tiptoe is leaning on the
rope.
Begin the event by pushing your joystick straight ahead. As Tony goes
forward he will probably lose his balance and begin to lean right or
left. Depending on the direction he leans, move your joystick right or
left to balance him again and continue moving him forward on the rope,
(For instance, if he leans left, move the joystick to the right to
straighten him and then move him forward again.) If Mr. Tiptoe leans
too far and is in danger of falling off, he will yell "Whoa", and his
balancing pole will turn red. If he remains in this dangerous position
for more than a second, he will lose his balance altogether and Freddy
will be on the scene in no time.
FREDDY'S ROLE
For this event Freddy has reached deep into his bag of tricks and
pulled out some of his best. To begin with, if your man takes too long
to cross the wire, Freddy wheels out his cannon and stops your man
"dead" in his tracks. In other levels he can be seen flying around
trying to push you off or hurling circular saw blades at poor Tony.
When Freddy throws blades at Tony Tiptoe, you can deflect them with his
pole by hitting the fire button as the blade approaches him. Failing
to do so will leave Tony with a "splitting" pain.
Combustible Cannons of Colossal
Courage
(Cannonball)
And now for our fantastic and fiery finale! It's the fearless (and
somewhat frenzied) Fernando, the Human Cannonball. I direct your
attention to the far end of our Big Top where Fernando is pausing prior
to his last-minute preparations (and possible making a pass at his pert
apprentice).

- Page 13 -
This event begins with your handsome human cannonball, Fernando, taking
his pre-flight bows. In the lower right corner are two additional
helmets, representing the two other chances you'll be given in this
event. (That's three chances in all.) In the lower left corner is a
small outline of the cannon.
As his assistant, the lovely Lisa, loads the cannon with gunpowder, the
small outline fills with red to indicate how much gunpowder has been
placed in the cannon. Once she finishes putting in the gunpowder, our
hero dives in. Once he's in the cannon, a scale version of the tent
appears across the top of the screen. In the middle of this will be
the target that the little guy must hit.
Depending on how much gunpowder the lustful Lisa has placed in the
cannon, you must decide how close or far the target should be in order
for Fernando to hit it. As soon as this screen appears, use your
joystick to move the target closer (left) or farther (right) from the
cannon. This must be done quickly before...well, read what it says
under "Freddy's Role". Once your target is where you want it to be,
press the fire button.
At this point, your alluring assistant lights the fuse. Once she
finishes, the opening of the cannon begins to rotate to the right side.
You must now decide on the angle at which you want Fernando to be fired
out of the cannon in order to reach his target. When the cannon is at
the angle you want, press the fire button again. This will launch the
fearless Fernando.
To see how Fernando progresses, follow his path along the scale drawing
that appears at the top of the screen. If your placement of the target
and angle at which he is shot are correct, he'll land on the target.
If your choices were off, Fernando's landing will be more than a bit
uncomfortable.
FREDDY'S ROLE
Once again, Freddy makes use of his jetpack so that he can fly about
the tent. This time, however, he's armed with one big cork and just
guess where he wants to stick it? Yes, if you waste too much time in
this event trying to decide where to position your target, Freddy will
make sure that your act creates a big bang.

- Page 14 -
A
WONDERFUL
Win Or A
LOATHESOME
Loss
If any one player has accumulated $10,000 or more, then your big top is
saved from certain demise and it's curtains for Freddy. However, if no
one person raised the needed $10,000, Freddy will take up permanent
residence in the area and your circus will be nothing but a memory.

CAPTIVATINGLY CREATED BY:
Chris Gray
DEVIOUSLY DESIGNED BY:
Chris Gray
Rob Anderson
Dennis Turner
Ed Zolnieryk
Raymond Cheang
PERILOUSLY PROGRAMMED BY:
Ed Zolnieryk
Raymond Cheang
AWESOME ANIMATION AND ARTWORK BY:
Rob Anderson
GORGEOUS GRAPHICS AND ADDITIONAL
ARTWORK BY:
Rob Anderson
page break for those curious souls.
SENSATIONAL SOUND EFFECTS BY:
Nick Gray
AMAZING ATARI ST CONVERSION BY:
EZ Software
INSPIRATIONAL IBM CONVERSION BY:
Eastridge Technologies
MASTERFUL MUSIC BY:
Igor Shimsky
MARVELOUS MANUAL BY:
Monica Graffeo
TREMENDOUSLY TYPED BY:
an Unnamed Entity

Additional Note Card:
IBM/Tandy Users:
Due to an offending oversight, some of the cunning key commands, as
well as other important information, were left out of the uproarious
User's Manual for Fiendish Freddy's Big Top O'Fun.
If you are using a keyboard with a numeric keypad, the key commands for
the diving event are as follows:
Recline Swan Dive Pike
7 8 9
Yoga King Tut
4 6
Ballet Dive Bomb Nose Pinch
1 2 3
(back)
If you are using a keyboard without a numeric keypad, the directional
key commands are as follows (except for PS/2 users -- please see note
below):
Recline Swan Dive Pike
Up and Left Up Arrow Up and Right
Yoga King Tut
Left Arrow Right Arrow
Ballet Dive Bomb Nose Pinch
Down and Left Down Arrow Down and Right
Keep in mind that the Fire Button (Insert Key) must also be pressed in
order to perform any of the dives.
NOTE: PS/2 users who are using a keyboard must press the SHIFT and
NUMLOCK keys to activate the letter keys that serve as the numeric
keypad. Once this has been done, these keys will correspond to the
directions given above.
Tandy 1000TL Users
On your model, there are 2 buttons marked "Insert". If for any reason,
you have trouble using the lower INSERT key during the High Diving
Event, use the INSERT key that is located at the top of your keyboard
instead.
AdLib Sound Users
To utilize the AdLib sound capabilities on this disk, first run the
"sound" driver, following the instructions that came with your AdLib
Sound Board. At the A> prompt, type FREDDY -ADLIB and press ENTER.

FINIS.
Thank you very much for choosing to utilize "an Unnamed Entity's" docs.
Look for many more of these document files to appear in the future.
One more thing...this manual was written EXACTLY as they worded it, so
don't blame me for the style used in its writing, or inconsistencies in
the story line (such as in the Juggling Event they mention that Jeffy-
Joe is very wealthy. They why doesn't HE pay off the damn loan?!?). I
know most of you have a cracked version, and probably know how to
install the game to your hard drive (big challenge, eh?), but if I'm
going to break copyright laws, I might as well go all the way (and
still give credit to those who programmed the game).
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realitycheck Poindexter Fortran 510/527-1662
Lies Unlimited Mick Freen 801/278-2699
The New Dork Sublime Biffnix 415/864-DORK
The Shrine Rif Raf 206/794-6674
Planet Mirth Simon Jester 510/786-6560
"Raw Data for Raw Nerves"
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