706 lines
30 KiB
Plaintext
706 lines
30 KiB
Plaintext
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Fiendish Freddy's Big Top O'Fun
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by
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Mindscape
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Docs typed by an Unnamed Entity
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For : the heck of it
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These docs are being typed EXACTLY as they appeared in the manual
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(except for margins, I hope this doesn't matter), including a reference
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card of information they forgot to include when the manual was printed,
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This should help those that have an uncracked copy of the game and
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don't have the docs.
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TANTALIZING
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Table of Contents
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What you need ....................................1
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Loading Instructions .............................2
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Key Commands .....................................4
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The Game .........................................5
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The Menu .........................................5
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Practice Mode ................................5
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Game Mode ....................................6
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The Events .......................................7
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High Diving ..................................7
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Juggling .....................................8
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Trapeze ......................................10
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Knife Throw ..................................11
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Tightrope ....................................12
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Cannonball ...................................12
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Winning or Losing the Game .......................14
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- Page 1 -
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What You Need
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Atari ST
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- Atari 520ST, 1040ST, or Mega Computer; 512K minimum
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- Color Monitor or TV
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- Disk Drive (two are recommended)
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- Joystick
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Amiga
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- Amiga 500, 1000, or 2000 computer; 512K minimum
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- Color Monitor or TV
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- Disk Drive (two are recommended)
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- Joystick
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IBM/Tandy
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- IBM, Tandy, of 100% compatible computer
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- Color Monitor or TV
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- Disk Drive (two are recommended)
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- Joystick (optional)
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- Color or Enhanced graphics adaptor (supports EGA, MCGA, VGA, and
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Tandy 16 color modes)
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- Page 2 -
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LUMINOUS
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Loading Instructions
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Atari ST
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1. Make sure the joystick is plugged into Port 1
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2. Insert Disk 1, label side up, into the disk drive.
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3. Turn on your monitor, disk drive, and computer.
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4. The game will load into your computer's memory and the opening
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sequence will begin.
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Note: If you have two disk drives, place Disk 1 in Drive 1 and leave it
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there. Use Drive 2 for Disks 2,3,4, and 5 as they are needed.
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Installing the Game on a Hard Drive:
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Fiendish Freddy's Big Top O'Fun can be installed on a Hard Drive by
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following the instructions found in your Atari Owner's Manual for
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copying files to a hard drive.
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Amiga
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1. Make sure the joystick is plugged into Port 2
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2. Turn on your monitor and computer. If necessary, insert Kickstart
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version 1.2 or higher into the disk drive.
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3. When asked for the Workbench disk, insert Disk 1, label side up,
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into the disk drive. The game will load into your computer's memory
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and the opening sequence will begin.
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Note: If you have two disk drives, place Disk 1 in Drive 1 and leave it
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there. Use Drive 2 for Disk 2 and Disk 3 as they are needed.
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Installing the Game on a Hard Drive:
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Fiendish Freddy's Big Top O'Fun can be installed on a Hard Drive by
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following the instructions found in your Amiga Owner's Manual for
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copying files to a hard drive.
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- Page 3 -
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IBM/Tandy
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Loading the game with DOS
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1. Insert a DOS disk (version 2.1 or higher) into Drive A.
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2. If you are using a joystick, make sure it is plugged into the game
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port of your computer.
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3. Turn on your monitor or TV and computer.
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4. Respond to the date and time prompts.
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5. When the A> prompt appears on the screen, replace your DOS disk with
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Disk 1.
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6. Type FREDDY and press Enter. Soon, the opening sequence will begin.
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Installing the Game on a Hard Drive:
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After you complete the procedure outlined below, Fiendish Freddy's Big
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Top O'Fun will run entirely from your hard disk; you will not need to
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use the floppy disks.
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1. Boot the system, if necessary, and log on to your hard drive (for
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example, C:). If you wish to install Fiendish Freddy's Big Top O'Fun
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onto a subdirectory, access that directory.
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2. Insert Fiendish Freddy Disk 1 into Drive A. At the DOS prompt for
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the directory on which you want to install Fiendish Freddy, type COPY
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A:*.* and press ENTER. Repeat this procedure for Disks 2,3,4, and 5 of
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the 5.25" version or Disks 2 and 3 for the 3.5" version. When you have
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finished, all of the game files will be copied to your hard drive.
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3. To play Fiendish Freddy's Big Top O'Fun, log on to your hard drive
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directory that contains the game's files. At the DOS prompt, type
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FREDDY and press ENTER.
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4. To remove Fiendish Freddy's Big Top O'Fun from your hard drive,
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simply delete all of the game files.
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- Page 4 -
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CUNNING
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Key Commands
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Atari ST
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P Allows you to pause any event.
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S Toggles the music on or off. The sound effects will always
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remain.
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Space Bar Allows you to bypass the opening credits and opening
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sequence.
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Amiga
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P Allows you to pause any event.
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S Toggles the music on or off. The sound effects will always
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remain.
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Space Bar Allows you to bypass the opening credits and opening
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sequence.
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IBM/Tandy
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Pause Allows you to pause any event.
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F1 Turns off all sound effects and music.
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F2 Toggles the music on/off.
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Space Bar Allows you to bypass the opening credits and opening
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sequence.
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Arrow Keys Moves the characters in the direction you want them to go.
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Insert Acts as the fire button when using keyboard commands.
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- Page 5 -
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The
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GLORIOUS
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Game
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Blasted Big Bank! Your small, struggling circus is about to be seized
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by a sinister scumbag, to whom you owe the sum of 10,000 smackeroos.
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Your Big Top will be blacktop if you don't bag the bucks needed to
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banish the barbarous banker from your beloved business. To make
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matters more miserable, he's sent Fiendish Freddy to foil your fragile
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finances and prevent your people from performing at their peak. Your
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objective is to obliterate this financial obligation by perfectly
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performing the precarious perils of the Big Top. Thus you will thrill
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the throng of spectators while also earning the megabucks needed to
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expand your arena.
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The
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MAGNIFICENT
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Menu
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After the opening sequence, the carnival hawker and the Main Menu will
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come on the screen. This menu allows you to choose Game or Practice
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Mode. Practice Mode lets you practice any particular event as many
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times as you like. Game Mode takes you through all six events (in
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order) and will give a score to each player.
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Practice Mode
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To select Practice Mode, use the joystick to move the pointer to the
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bottom of the menu where it says PRACTICE and press the Fire button.
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The menu changes to a list of the six events. Now move the pointer
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until it is over the event you want to practice and press the fire
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button. If necessary, you'll be instructed to insert a different disk.
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- Page 6 -
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Once the event has loaded, the following message appears on the screen:
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PRESS "Q" TO QUIT
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OR,
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PRESS FIRE TO CONTINUE
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Whenever the fire button is pressed you'll go to the beginning of the
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event. Each event has either three or four levels. You'll begin your
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practice at the first level and advance to the subsequent levels only
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when you successfully complete each level. Whenever you "fail" at an
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event, or make it through all of the event's levels, the "Quit or
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Continue" message reappears. When you are finished practicing, press Q
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and you will be returned to the hawker and the Main Menu.
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Game Mode
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To select Game Mode, use the joystick to move the pointer to the number
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of players that will be playing the game. There may be anywhere from
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one to five players.. Keep in mind that the $10,000 must be earned by
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a single player, not accumulated from what several players earn. Thus,
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in a multi-player game, you're trying to raise money, but you're also
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trying to earn more than the other players. Once the pointer is over
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the desired number of players, press the fire button.
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Next, each player will select an animal character to represent the
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player in the game. Each of the five characters is presented one at a
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time. To scroll through the different characters, move the pointer to
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the words "Next Beast" and press the fire button. When the beast that
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you want appears, move the pointer to the words "Take this beast" and
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press the fire button again. When each player has selected his/her
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character, the ringmaster appears and the game begins.
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As each event begins, the character whose turn it is appears on the
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screen along with the level he/she is performing and the message "Now
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Appearing." The player then presses the fire button to begin the
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event.
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After all the players have completed an event, the distinguished panel
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of judges will come on the screen and "score" each player by awarding
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him/her a certain amount of money. After the amount for each event has
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been given, the player will see what his/her total is at that point.
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Once each player has been scored, the Ticket Tally appears and shows
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the totals for all the players.
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- Page 7 -
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The
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EXPLOSIVE
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Events
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Phenomenal Feats of Diving Daring
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(High Diving)
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To begin our Big Top O'Fun we bring you an act involving horrendous
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heights and terrifying targets (especially Level 3). Only the
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sturdiest of souls (and heads) will survive this stupendous spectacle.
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In this event you take on the persona of Horace the High Diver. First
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Horace climbs up the ladder and moves out to the end of the diving
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platform. On the right side of the screen is a scale model of the
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diving platform. An arrow points to the level where Horace is
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standing. In the upper left corner of the screen is the name of the
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pose that Horace should perform first. In the lower left corner is a
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picture of the diver's target.
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Press the fire button to begin Horace's dive. Once Horace is airborne,
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begin to quickly move the joystick from side to side, but keep Horace
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over the target. This gets Horace spinning around so he can gain
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enough momentum to go into a pose. Once he is going fast enough, a
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bell rings and the name of a pose flashes, indicating it's time to go
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into a pose.
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To perform a pose, move the joystick to the appropriate position and
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then press the fire button. The joystick positions for each diving
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pose are as follows:
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Swan
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Recline | Pike
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\ | /
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Yoga _______\|/_______ King Tut
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/|\
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/ | \
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Ballet | Nose Pinch
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Dive Bomb
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- Page 8 -
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As each pose is done, another name of a pose appears in the upper left
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corner. At this point you should again move your joystick from side to
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side so that you prepare for the next pose. The more poses that are
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correctly done, the more money you will make on your dive -- that is,
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as long as you hit your target! As your man reaches the target area,
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he will AUTOMATICALLY go into his entry pose.
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If you notice Horace veering from the center of the target, move the
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joystick in the direction he needs to go to steer him back on course.
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Once he is again on track, go back to moving your joystick from side to
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side and prepare for another pose.
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With each new level, Horace starts from higher up on the platform and
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has more time to perform the dives. However, it's also easier to go
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off course when your man is that high in the air.
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FREDDY'S ROLE
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Once the bell rings indicating it's time to go into a pose, you must
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immediately perform it. Failure to do so brings out Freddy with his
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portable, industrial-size fan to blow you off course. With each level
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Freddy appears sooner if you don't perform your poses as soon as the
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bell rings.
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Genuine Juggling Genius
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(Juggling)
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It's time to welcome Jeffy-Joe the Juggler to the center ring. As a boy
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he was bemoaned as "Butterfingers," but now, he's well known the world
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over as the "Wee Wizard of Wonderful Juggling" (and he's wealthy, too).
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The juggling event begins with Jeffy-Joe's obedient assistant catching
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and then tossing up items into the air. Jeffy-Joe then moves his
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unicycle to maneuver himself into a position to catch and then juggle
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each of the items. Your objective is to keep Jeffy-Joe juggling as
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many items as possible until the time limit runs out. Drop five items
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and Jeffy-Joe's juggling career will be just a memory.
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- Page 9 -
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To maneuver Jeffy-Joe, push the joystick in the direction you want him
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to move. When you want to catch an item, move Jeffy-Joe so that he is
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positioned to catch the item in either his left or right hand. When
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you press the fire button, he will toss whatever is in his left hand
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and put whatever was in his right hand into his left hand. He will
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always throw things from HIS left hand (that's your right side), so you
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may want to get into the habit of catching with his right hand then
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switching it to his left. Once you toss an item release the fire
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button and prepare for the next one.
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If you pull back on the joystick, Jeffy-Joe brings both hands in to
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catch something against his body. It doesn't matter how the item lands
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in your hands; you can't get hurt or penalized as long as you catch it
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(i.e. you can catch a knife by the blade or a flaming stick by the
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fiery end).
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In Levels 3 and 4 a baby becomes one of the juggling objects. Your
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objective is to safely return the little tot to its carriage. Doing so
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removes one of the dropped items from your tally. The carriage will
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roll by as you juggle the baby. To put the baby in the carriage,
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position Jeffy-Joe so that after he tosses up the baby, the baby falls
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not into his hands, but straight down into the carriage. Both Jeffy-
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Joe and the carriage must be exactly positioned for this to happen.
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Beware of the tantrum that occurs if your baby misses the carriage.
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WITHOUT THE FIRE BUTTON PRESSED
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Moves ------------------------------------------------------- Moves
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Left | Right
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Brings in Hands
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WITH THE FIRE BUTTON PRESSED
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Tosses bombs
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Right Hand | Left Hand
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goes up ------------------------------------------------ goes up
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(and objects switch from right hand to left)
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- Page 10 -
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FREDDY'S ROLE
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Every now and then Freddy will distract your assistant and toss the
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items out for him. Unfortunately, you could live without Freddy's help
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-- REALLY. He's only tossing bombs and missiles. If one of these
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items falls, it's "Kablooey" for you (and we're not kidding either)!
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To handle Freddy's bombs, catch the bomb in either hand and then press
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the fire button while pushing up on the joystick. This maneuver will
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toss the bomb back into Freddy's court. If he throws a missile into
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your act, simply keep juggling it as you would any other item until
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time runs out for that level.
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Breathtaking Bravado from
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Hazardous Heights
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(Trapeze)
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May I direct your attention high above the center ring of our Big Top
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O'Fun. It's time for yet another death-defying act of courage,
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bravery, and scanty outfits that could come off at any time. It's our
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own Finola of the Flying Fuller Family, and she's ready to swing her way
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across our tent and into your lustful minds.
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As the event opens, Finola appears in the upper right corner of the
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screen. In the lower right corner you'll notice a picture of Finola's
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head. This represents the second chance that you'll have should
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anything happen to Finola on your first attempt. In the upper left
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corner you'll see the next bar swing in and out of view.
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Press the fire button to start Finola of the platform. Then move the
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joystick in the direction that she should swing to get her momentum
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going. As Finola swings forward you should push the joystick left. As
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she swings backward, push the joystick right. To jump to the next bar,
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wait until the bar is moving toward Finola as she swings forward.
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Then, right when she is at the top of her swing, press the fire button.
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She'll perform a beautiful flip and, if timed correctly, grasp the next
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bar. The process then begins again.
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In addition to just swinging from bar to bar, Finola encounters
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several obstacles like paper targets and flaming hoops. Some of these
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are even bobbing up and down. Again, you must time your swing so that
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the hoop or target is low enough for Finola to go through.
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- Page 11 -
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FREDDY'S ROLE
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Where does he get those wonderful toys? In this event, Freddy is armed
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with a large pair of scissors and a jet pack. He's able to fly freely
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about the big top waiting for his opportunity. If you leave Finola on
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one bar too long while she waits for the perfect time to jump, Freddy
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comes along and "cuts" her act short.
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Deadly and Dangerous Daggers
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of Death
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(Knife Throw)
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Ah, your lovely assistant, Knancy Knife, is in a precarious position
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now! You'll notice she's been blindfolded and tied to a rotating
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wheel, which also has balloons placed in strategic areas about her.
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Your objective here is to break all the balloons on the wheel before
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time runs out for that level.
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In addition to the beautiful and scantily clad Knancy, there is a row
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of knifes that represents how many tries you have to break the balloons
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in each level. A clock showing your time limit appears in the upper
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right corner. At the center of the wheel is your aiming knife.
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Use your joystick to move this knife around the wheel until it is over
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an area where the balloon will come by. Press the fire button when you
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want to throw the knife and it will fly from you to the wheel. Timing
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is everything in this game, so you'll need to get a feel for how long
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it takes the knife to hit the wheel.
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Take care not to hit Knancy. She's a real whiner and will surely let
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you know if your aim is off. In addition, you'll be penalized two
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throws whenever your dagger dents her.
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FREDDY'S ROLE
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Freddy still has a stash of bombs left over from the Juggling Event, so
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he's decided to put them to good use here. Periodically, he will
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appear from the side, throw a bomb and then scram before it explodes.
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Unfortunately for you and Knancy, you have nowhere to run. The bomb
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fills the screen with smoke and generally shakes things up a bit. It
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will most likely throw off your timing and your aim, so try to regain
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your senses as soon as you can. Besides, he's always got another one
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where that came from.
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- Page 12 -
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Tense Travel Techniques on Tightrope
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(Tightrope)
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It's time to raise your gaze once again as our fearless tightrope
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walker, Tony Tiptoe, demonstrates his amazing ability to span
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spectacular distances while perched at perilous heights. In other
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words, he's going to walk that really high wire!
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The event begins with Tony poised in the upper right corner of the
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screen. The platform he must walk to is positioned in the lower left
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corner. In the upper left corner is the "tilt-o-meter" view of your
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man. This will clearly show which way Tony Tiptoe is leaning on the
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rope.
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Begin the event by pushing your joystick straight ahead. As Tony goes
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forward he will probably lose his balance and begin to lean right or
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left. Depending on the direction he leans, move your joystick right or
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left to balance him again and continue moving him forward on the rope,
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(For instance, if he leans left, move the joystick to the right to
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straighten him and then move him forward again.) If Mr. Tiptoe leans
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too far and is in danger of falling off, he will yell "Whoa", and his
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balancing pole will turn red. If he remains in this dangerous position
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for more than a second, he will lose his balance altogether and Freddy
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will be on the scene in no time.
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FREDDY'S ROLE
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For this event Freddy has reached deep into his bag of tricks and
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||
pulled out some of his best. To begin with, if your man takes too long
|
||
to cross the wire, Freddy wheels out his cannon and stops your man
|
||
"dead" in his tracks. In other levels he can be seen flying around
|
||
trying to push you off or hurling circular saw blades at poor Tony.
|
||
|
||
When Freddy throws blades at Tony Tiptoe, you can deflect them with his
|
||
pole by hitting the fire button as the blade approaches him. Failing
|
||
to do so will leave Tony with a "splitting" pain.
|
||
|
||
|
||
Combustible Cannons of Colossal
|
||
Courage
|
||
|
||
(Cannonball)
|
||
And now for our fantastic and fiery finale! It's the fearless (and
|
||
somewhat frenzied) Fernando, the Human Cannonball. I direct your
|
||
attention to the far end of our Big Top where Fernando is pausing prior
|
||
to his last-minute preparations (and possible making a pass at his pert
|
||
apprentice).
|
||
|
||
|
||
- Page 13 -
|
||
|
||
This event begins with your handsome human cannonball, Fernando, taking
|
||
his pre-flight bows. In the lower right corner are two additional
|
||
helmets, representing the two other chances you'll be given in this
|
||
event. (That's three chances in all.) In the lower left corner is a
|
||
small outline of the cannon.
|
||
|
||
As his assistant, the lovely Lisa, loads the cannon with gunpowder, the
|
||
small outline fills with red to indicate how much gunpowder has been
|
||
placed in the cannon. Once she finishes putting in the gunpowder, our
|
||
hero dives in. Once he's in the cannon, a scale version of the tent
|
||
appears across the top of the screen. In the middle of this will be
|
||
the target that the little guy must hit.
|
||
|
||
Depending on how much gunpowder the lustful Lisa has placed in the
|
||
cannon, you must decide how close or far the target should be in order
|
||
for Fernando to hit it. As soon as this screen appears, use your
|
||
joystick to move the target closer (left) or farther (right) from the
|
||
cannon. This must be done quickly before...well, read what it says
|
||
under "Freddy's Role". Once your target is where you want it to be,
|
||
press the fire button.
|
||
|
||
At this point, your alluring assistant lights the fuse. Once she
|
||
finishes, the opening of the cannon begins to rotate to the right side.
|
||
You must now decide on the angle at which you want Fernando to be fired
|
||
out of the cannon in order to reach his target. When the cannon is at
|
||
the angle you want, press the fire button again. This will launch the
|
||
fearless Fernando.
|
||
|
||
To see how Fernando progresses, follow his path along the scale drawing
|
||
that appears at the top of the screen. If your placement of the target
|
||
and angle at which he is shot are correct, he'll land on the target.
|
||
If your choices were off, Fernando's landing will be more than a bit
|
||
uncomfortable.
|
||
|
||
FREDDY'S ROLE
|
||
Once again, Freddy makes use of his jetpack so that he can fly about
|
||
the tent. This time, however, he's armed with one big cork and just
|
||
guess where he wants to stick it? Yes, if you waste too much time in
|
||
this event trying to decide where to position your target, Freddy will
|
||
make sure that your act creates a big bang.
|
||
|
||
|
||
- Page 14 -
|
||
|
||
|
||
A
|
||
WONDERFUL
|
||
Win Or A
|
||
LOATHESOME
|
||
Loss
|
||
|
||
If any one player has accumulated $10,000 or more, then your big top is
|
||
saved from certain demise and it's curtains for Freddy. However, if no
|
||
one person raised the needed $10,000, Freddy will take up permanent
|
||
residence in the area and your circus will be nothing but a memory.
|
||
|
||
|
||
CAPTIVATINGLY CREATED BY:
|
||
Chris Gray
|
||
|
||
DEVIOUSLY DESIGNED BY:
|
||
Chris Gray
|
||
Rob Anderson
|
||
Dennis Turner
|
||
Ed Zolnieryk
|
||
Raymond Cheang
|
||
|
||
PERILOUSLY PROGRAMMED BY:
|
||
Ed Zolnieryk
|
||
Raymond Cheang
|
||
|
||
AWESOME ANIMATION AND ARTWORK BY:
|
||
Rob Anderson
|
||
|
||
GORGEOUS GRAPHICS AND ADDITIONAL
|
||
ARTWORK BY:
|
||
Rob Anderson
|
||
|
||
|
||
page break for those curious souls.
|
||
|
||
|
||
SENSATIONAL SOUND EFFECTS BY:
|
||
Nick Gray
|
||
|
||
AMAZING ATARI ST CONVERSION BY:
|
||
EZ Software
|
||
|
||
INSPIRATIONAL IBM CONVERSION BY:
|
||
Eastridge Technologies
|
||
|
||
MASTERFUL MUSIC BY:
|
||
Igor Shimsky
|
||
|
||
MARVELOUS MANUAL BY:
|
||
Monica Graffeo
|
||
|
||
TREMENDOUSLY TYPED BY:
|
||
an Unnamed Entity
|
||
|
||
|
||
|
||
Additional Note Card:
|
||
|
||
|
||
IBM/Tandy Users:
|
||
|
||
Due to an offending oversight, some of the cunning key commands, as
|
||
well as other important information, were left out of the uproarious
|
||
User's Manual for Fiendish Freddy's Big Top O'Fun.
|
||
|
||
If you are using a keyboard with a numeric keypad, the key commands for
|
||
the diving event are as follows:
|
||
|
||
Recline Swan Dive Pike
|
||
7 8 9
|
||
|
||
Yoga King Tut
|
||
4 6
|
||
|
||
Ballet Dive Bomb Nose Pinch
|
||
1 2 3
|
||
|
||
(back)
|
||
|
||
If you are using a keyboard without a numeric keypad, the directional
|
||
key commands are as follows (except for PS/2 users -- please see note
|
||
below):
|
||
|
||
Recline Swan Dive Pike
|
||
Up and Left Up Arrow Up and Right
|
||
|
||
Yoga King Tut
|
||
Left Arrow Right Arrow
|
||
|
||
Ballet Dive Bomb Nose Pinch
|
||
Down and Left Down Arrow Down and Right
|
||
|
||
Keep in mind that the Fire Button (Insert Key) must also be pressed in
|
||
order to perform any of the dives.
|
||
|
||
NOTE: PS/2 users who are using a keyboard must press the SHIFT and
|
||
NUMLOCK keys to activate the letter keys that serve as the numeric
|
||
keypad. Once this has been done, these keys will correspond to the
|
||
directions given above.
|
||
|
||
Tandy 1000TL Users
|
||
On your model, there are 2 buttons marked "Insert". If for any reason,
|
||
you have trouble using the lower INSERT key during the High Diving
|
||
Event, use the INSERT key that is located at the top of your keyboard
|
||
instead.
|
||
|
||
AdLib Sound Users
|
||
To utilize the AdLib sound capabilities on this disk, first run the
|
||
"sound" driver, following the instructions that came with your AdLib
|
||
Sound Board. At the A> prompt, type FREDDY -ADLIB and press ENTER.
|
||
|
||
|
||
FINIS.
|
||
|
||
Thank you very much for choosing to utilize "an Unnamed Entity's" docs.
|
||
Look for many more of these document files to appear in the future.
|
||
One more thing...this manual was written EXACTLY as they worded it, so
|
||
don't blame me for the style used in its writing, or inconsistencies in
|
||
the story line (such as in the Juggling Event they mention that Jeffy-
|
||
Joe is very wealthy. They why doesn't HE pay off the damn loan?!?). I
|
||
know most of you have a cracked version, and probably know how to
|
||
install the game to your hard drive (big challenge, eh?), but if I'm
|
||
going to break copyright laws, I might as well go all the way (and
|
||
still give credit to those who programmed the game).
|
||
|
||
|
||
|
||
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
||
Another file downloaded from: The NIRVANAnet(tm) Seven
|
||
|
||
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
||
Burn This Flag Zardoz 408/363-9766
|
||
realitycheck Poindexter Fortran 510/527-1662
|
||
Lies Unlimited Mick Freen 801/278-2699
|
||
The New Dork Sublime Biffnix 415/864-DORK
|
||
The Shrine Rif Raf 206/794-6674
|
||
Planet Mirth Simon Jester 510/786-6560
|
||
|
||
"Raw Data for Raw Nerves"
|
||
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|