312 lines
13 KiB
Plaintext
312 lines
13 KiB
Plaintext
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= RENEGADE <<RAF>> =
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= I'M THE ONE YOUR MOTHER WARNED YOU ABOUT =
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FALCON MISSION DISK II
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OPERATION: FIREFIGHT
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This Mission disk has some extra features than the other Mission
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disk and I will briefly list them and explain them. The docs
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are layed out in a screwy way, so I will do my best to put
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it in better terms.
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--------------------------------------------------------------------
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First: You are able to select 'Extra Aircraft' option (the blue
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box above the 'Armament'). This brings up a screen with a line
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of Migs appearing denoting the selection. This will prompt a
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second set of Migs bound for either an offensive or defensive
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duties. You are informed about the second set of enemies. This
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just increases the difficulty of the missions and attempts to
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make you change you original plan of attack.
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Second: I'm not sure if you were able to do this in the any of
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the earlier missions, but you are able to rearm your plane in
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the middle of a mission. Use the N-S runway, and as soon as you
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land hit 'Cntr-X' this should activate the rearming screen.
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Third: This Mission Disk adds a new weapon, the AGM-88A
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missile. This missle is an Air-to-Ground missile designed to
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take out SAM sites. Its also known as the HARM missile, which
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homes on SAM radar automaticly, so make sure you are shooting at
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enemy SAM sites not friendly ones.
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Forth: Another item has been added, the ASPJ (Advanced Self
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Protection Jammer). This is close to the ECM, but is internal.
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Which means it doesn't take up a weapons pylon thus enabling you
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to carry more weapons.
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----------------------------------------------------------------
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Battle Intelligence:
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You can get needed information from external view about the
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overall campaign situation relating to ground forces.
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Title Number of Tanks and Supply Trucks
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---------------------------------------------------------
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Approaching About to arrive at their drop off point
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Reserve In reserve
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Near HQ Over the pontoon bridges
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In HQ Sector In the HQ sector (Duh!)
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----------------------------------------------------------------
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Missions:
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Mission 1 -- Heavy Metal
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Waypoint: D1 - south of pontoon bridge
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Objective: Knock out two enemy tanks
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Effective Weapons: AGM-65B Maverick
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Mk84 2000lb Bomb
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Minimum Activity: A pair of Hinds
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A decisive strike early on in the battle would put a severe
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damper on the enemy's morale and is sure to boost your
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squadron's confidence. Make sure you're certain of the
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approximate location of the two friendly tanks to the east of
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the airfield and don't mistake them for the enemy. According to
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intelligence, the tanks painted red are the bad guys. As you
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head for the target, keep an eye on your radar and be prepared
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to defend your tanks. It's just possible that the enemy may
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have the same ideas as you...
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Mission 2 -- Five Carder
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Waypoint: D8 - the pontoon bridges
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Objective: Destroy for pontoon bridges
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Effective Weapons: AGM-65B Maverick
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Mk84 2000lb Bomb
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Minimum Activity: A pair of Hinds
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Your commander's had word that the enemy is expecting an
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important truck convoy in the next few days. Blow up these four
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bridges, and you'll engineer a major delay. There have been
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reports of Hinds coming in to attack friendly tanks. Arm smart,
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and be prepared to intercept. If you get the Hinds with a
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couple of AIM-120A's before they reach you, you'll have that
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much more time to score hits on the bridge.
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Mission 3 -- Hind Hit
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Waypoint: D9 - North of HQ sector
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Objective: Intercept two Hind 24s
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Effective Weapons: AIM-120A missle
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AIM-9M Sidewinder
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M61-A1 20mm cannon
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Minimum Activity: Three Hind 24s
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You've had one too many successes lately, and the other side is
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upset. They've picked three of there best chopper pilots to
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take a couple of Hinds into your own territory and wreck havoc.
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Their designated targets are a couple of friendly tanks. Keep
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and eye on their locations and try to take out at least one of
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those Hinds before they approach too close.
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Mission 4 -- Lone Ranger (and Tonto)
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Waypoint: D2 - Bridge
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Objective: Destroy one Mig
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Effective Weapons: AIM-120A missle
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AIM-9M Sidewinder
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M61-A1 20mm cannon
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Minimum Activity: Two Mig-21s
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Two Migs have managed to slip through the radar net and are
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heading straight for an unprotected train. Intercept and
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destroy them before they make spaghetti with the tracks.
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Prepare for a one-on-one battle against on of the tough guys on
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the other side. Watch you instruments, and don't rush into
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anything. These guys are not pushovers if they made it this far
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into your territory.
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Mission 5 -- Truck Interdict
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Waypoint: D10 - bridge
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Objective: Destroy at least three trucks
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Effective Weapons: AGM-65B Maverick
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Mk84 2000lb Bomb
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M61-A1 20mm cannon
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Minimum Activity: A pair of Mig-21s on CAP
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A large enemy convoy has been sighted somewhere to the north,
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possibly near the bridge. Hit at least three trucks, and you'll
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score big promotion points with your commander. But do not rush
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blindly into the kill. At least two Migs are on CAP around
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here. One of the most common mistakes rookies make is
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concentrating on one target and forget erverything else. Make
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sure this is one mistake you don't make and take enough
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Sidwinders and AIM-120A's to take out any unexpected visitors.
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Mission 6 -- Aces High
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Waypoint: D3 - Bridge
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Objective: Intercept and destroy one Mig
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Effective Weapons: AIM-120A missle
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AIM-9M Sidewinder
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M61-A1 20mm cannon
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Minimum Activity: A pair of Mig-21s
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A big convoy of supplies is heading for you pals on the ground.
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Meanwhile a pair of Migs have been spooted approaching the
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trucks. Here's your chance to show your appreciation of what
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the tank platoons have been doing. Intercept and destroy at
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least one Mig and make sure that your convoy gets through.
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Remember that there are two Migs, and there's nobody to cover
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your six. Approach with extreme caution; better still, knock
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out one Mig at long range before they get close.
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Mission 7 -- Tank Park
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Waypoint: D11 - Northeast of friendly airstrip
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Objective: Hit five tanks
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Effective Weapons: AGM-65B Maverick
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Mk84 2000lb Bomb
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Minimum Activity: One Mig-21 on CAP
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Intelligence reports that a concentration of tanks has been
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detected to the northeast of the forward airfield. Just when
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you thought you were due for some rest, your commander decides
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to pick you for the mission. Being tired is no excuse. Don't
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let the thought of a big kill on the ground distract you from
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watching the skies and listening for radio reports. Prepare or
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a confrontation with one overly protective Mig.
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Mission 8 -- Triple Trouble
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Waypoint: D4 - Train yard
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Objective: Destroy two Migs
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Effective Weapons: AIM-120A missle
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AIM-9M Sidewinder
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M61-A1 20mm cannon
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Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty
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You've been scoring some important points in the last few days,
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but that's not enough to keep the enemy down. If the other side
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can take out a couple of your key installations, you'll lose the
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advantage and the enemy will have a chance to recover. With
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this in mind, two Mig-27s are intending to work over your train
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yard, POL depot and oil refinery. The enemy has even brought
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along a Mig-21 on top cover. There's only on of you against
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three of them, so try to pick one Mig off with and AIM-120A
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before they get too close to you. Don't be afraid to use your
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afterburner even though it uses a lot of gas quickly. Fuel may
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be gold, but it's of no use to you if your dead.
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Mission 9 -- Cobra's Head
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Waypoint: D12 - bridge
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Objective: Damage the enemy supply line
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Effective Weapons: Mk84 2000lb bomb
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Minimum Activity: A pair of Mig-21s on CAP
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Your squadron has been trying to make a dent in the enemy's
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supply line for a couple of weeks, but unfortunately, your side
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hasn't made much progress yet. If you can destroy the Cobra's
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Head, you won't disrupt the enemy's plans that much. But if you
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bring down the Cobra's Tail later, you will break the supply
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line. This is one-half of an interdiction mission, and will
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work only if you complete the other mission, "Cobra's Tail", as
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well. Until now this bridge has been a rather formidable
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target, but with any luck, and your skill, it won't be any more.
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Don't become careless when you're on your mission, though.
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There are two Mig around here, either of whom is only too happy
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to take advantage of any inattentiveness. Make sure neither
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plane gets that chance to close on you.
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Mission 10 -- Interceptor
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Waypoint: D5 - arsenal
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Objective: Splash one Mig and protect the arsenal
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Effective Weapons: AIM-120A missle
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AIM-9M Sidwinder
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M61-A1 20mm cannon
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Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty
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Two Mig-27s and one Mig-21 on high cover are planning a strike
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on a vital friendly arsenal. This is one fireworks display you
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want to prevent. Splash at least one Mig-27 and make sure the
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arsenal remains intact. Take plenty of Sidewinders and approach
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with care. All enemy planes are valuable equipment; shoot a
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couple of them down and you've made your own personal dent in
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enemy supplies.
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Mission 11 -- Cobra's Tail
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Waypoint: D13 - bridge
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Objective: Damage the bridge
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Effective Weapons: AGM-65M Maverick
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Mk84 2000lb bomb
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Minimum Activity: A pair of Mig-21s on CAP
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In war situation, you have to keep your head. Sometimes it pays
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to offroad all the bombs you have on every visible target..and
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sometimes it pays to wait. A couple of missions ago, you
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hopefully managed to hit the Cobra's Head. Now it's time to
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take out the corresponding Tail. If you accomplish this
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mission's objective, you will achieve more with one accurate hit
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than boimbing five tanks. You should take Sidewinders and AIM
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120A missles since a vital strategic target like this bridge is
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bound ot be protected by at least a couple of Migs. If you
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splash a Mig as well as successfully bombing the bridge, the
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boys at HQ will definitely be grateful.
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Mission 12 -- Home Base
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Waypoint: D6 - train yard
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Objective: Destroy one Mig-27
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Effective Weapons: AIM-120A missle
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AIM-9M Sidewinder
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M61-A1 20mm cannon
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Minimum Activity: A pair of Mig-21s on CAP
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HQ is on red alert. The critical situation is one Mig-27 on
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strike and two Mig-21s on escort approaching home base. You
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need to muster all your skill, experience and resources to take
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out the Mig-27. This is one situation where there is absolutely
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no point in holding back. If he gets through, thats the end of
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the operation as far as you're concerned. So let him have it,
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but don't forget the Mig-2 escorts.
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----------------------------------------------------------------
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Mission Merits
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Heavy Metal 1
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Five Carder 2
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Hind Hit 2
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Lone Ranger 3
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Truck Interdict 4
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Aces High 6
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Tank Park 10
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Triple Trouble 10
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Cobra's Head 12
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Interceptor 12
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Cobra's Tail 15
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Home Base 15
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----------------------------------------------------------------
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Everything else is the same as the other Mission Disks, the doc
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just display useless specifacations on the crafts in the game.
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----------------------------------------------------------------
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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