180 lines
6.2 KiB
Plaintext
180 lines
6.2 KiB
Plaintext
DELTA V from BETHESDA SOFTWORKS
|
||
|
||
KEYS AND COMMMANDS:
|
||
|
||
In Flight Controls:
|
||
|
||
P = Pause Mission
|
||
ALT F = Setup
|
||
ESC = Abort Mission
|
||
V = ARTEMIS on/off
|
||
T = Target Another Enemy
|
||
|
||
Trace Augmentation Controls:
|
||
|
||
[ = Weapon Select - Weapon Bay A
|
||
] = Weapon Select - Weapon Bay B
|
||
A = ArmorGen Activate/Deactivate
|
||
E = EnerGen Activate/Deactivate
|
||
TAB = Afterbutners
|
||
|
||
Pilot Enviorment Toggle Controls:
|
||
|
||
F1 = Toggle View
|
||
F2 = Cockpit On/Off
|
||
F3 = Sky On/Off
|
||
F4 = Polygon Type
|
||
|
||
Miscellaneous Controls:
|
||
|
||
ALT X = Quit to DOS
|
||
J = Calibrate Joystick (Main Menu Only)
|
||
|
||
==============================================================================
|
||
|
||
SETUP:
|
||
|
||
The screen will enable you to toggle "on" or "off" certain game settings so
|
||
that you may customize your playing enviorment. In addition, you may also
|
||
fine tune several settings from this menu. The following settings may
|
||
be changed:
|
||
|
||
SETUP MENU
|
||
|
||
CONFIGURE GRAPHICS: Opens the Configure Graphics menu.
|
||
|
||
MUSIC ON/OFF: Turns game music on or off.
|
||
|
||
SOUNDS ON/OFF: Turns game sounds and voices on or off.
|
||
|
||
SOUND VOLUME: Increases or decreases the volume of the
|
||
sounds and voices.
|
||
|
||
CALIBRATE JOYSTICK: If "Joystice" is selected, use this funtion
|
||
to set the movement ranges for the joystick.
|
||
|
||
EXIT: Retun to the Main Menu.
|
||
|
||
GRAPHICS DETAIL MENU
|
||
|
||
SOUNDS AND CONTROLLER: Return to the Setup Menu.
|
||
|
||
VIEW DEPTH L/M/H: Lengthens or shortens the distance that a runner
|
||
can see doun a lattice trench.
|
||
|
||
LATTICE DETAIL L/M/H: Sets the amount of detail visble on the bottom
|
||
and walls of the lattice trench.
|
||
|
||
SKY ON/OFF: Toggles plasma sky on or off.
|
||
|
||
COCKPIT ON/OFF: Turns the cockpit graphic on or off.
|
||
|
||
POLY SHADE: Increases or decreases the amount of shading detail
|
||
on the polygons in the lattice trench.
|
||
|
||
ENEMY DETAIL L/M/H: Sets the amount of detail of the enemies.
|
||
|
||
EXIT: Return to the Main Menu.
|
||
|
||
BRIEFING ROOM MENU
|
||
|
||
MAN BEHIND DESK: Click Daenar Quade for general mission briefing.
|
||
|
||
LEFT MONITOR: Click this monitor to log in or to continue a
|
||
previously saved career.
|
||
|
||
RIGHT MONITOR: Click this monitor for flight practice.
|
||
|
||
DESK CONSOLE: Click console to terminate Game and return to
|
||
the Main Menu.
|
||
|
||
OVERHEAD CONSOLE: Click console to save Game.
|
||
|
||
TRACE CONFIGURATION MENU
|
||
|
||
Displays the weapon, armor, and propulsion augmentation systems the
|
||
Black Sun Corp has available for authorized Netrunners to add to their
|
||
Trace. The Trace Augmentation Systems department constantly updates the
|
||
selection based on new technology and the Netrunners' individual needs,
|
||
merit, and performance.
|
||
|
||
Click on the arrows at the top and bottom of the window to scroll the
|
||
icons up or down.
|
||
|
||
To obtain a description of an item, position the cursor on the icon and
|
||
press the left mouse button or joystick button 1.
|
||
|
||
To equip an item, position the cursor on the icon, press and hold the
|
||
right mouse button or joystick button 2 and then drag the item to the
|
||
spinning Trace in the upper left hand corner of the screen.
|
||
|
||
NOTE: To place a weapon augment in the "Cannon A" slot, drag
|
||
the icon to the left side of the Trace. To place the augment
|
||
in the "Cannon B" slot, drag the icon to the right side of the
|
||
Trace.
|
||
|
||
CANNON A: Primary weapon bay, fired by joystick trigger or
|
||
mouse button 1.
|
||
|
||
CANNON B: Secondary weapon bay, fired by joystick or mouse
|
||
button 2.
|
||
|
||
HULL: Current armor type protecting the Trace.
|
||
|
||
ENGINE: Current propulsion system type to power the Trace.
|
||
|
||
ARMOR: Number of Armor Units remaining.
|
||
|
||
ENERGON: Number of Energon Units remaining in the fusion core.
|
||
|
||
OTHER: Indicates additional augmentation systems added.
|
||
|
||
OFFICE: Return to the Briefing Room.
|
||
|
||
CONFIRM: Select to jack into the GlobalNet and run your mission.
|
||
|
||
OPERATION ROOM
|
||
|
||
Once a mission is finished, the Netrunner is debriefed in the Operations
|
||
Room. The screen at the center of the room provides the following
|
||
information:
|
||
|
||
MISSION STATUS: Indicates whether the mission was a success or failure.
|
||
|
||
SUCCESS: Mission completed with all objectives destroyed or
|
||
captured.
|
||
|
||
ABORT: Netrunner voluntarily jacks himself out of the Net before
|
||
the mission is completed. Netrunner will be docked 10,000
|
||
credits for aborting the mission.
|
||
|
||
SYSCOM ABORT: Netrunner is jacked out of the Net by Black Sun Systems
|
||
Command for failing to capture or destroy all objectives.
|
||
Netrunner will be docked 10,000 credits for aborting the
|
||
mission.
|
||
|
||
TERMINATED: Netrunner dies while attempting to complete the mission.
|
||
|
||
MISSION SUMMARY: Provides information about credits earned as a result
|
||
of the mission, including payment for successful
|
||
completion of the mission, ERCC bonus, bonuses for
|
||
killing additional enemies, etc. Also states your
|
||
current credit balance.
|
||
|
||
MISSION STATISTICS: Provides information about weapon system accuracy,
|
||
including number of times a weapon is fired, the
|
||
number of hits, and the percentage accuracy of each
|
||
weapon.
|
||
|
||
CONTINUE: Click this to continue to next screen or to move to the
|
||
next mission.
|
||
|
||
|
||
This is not the whole book; as a matter of fact, there are 87 pages to the
|
||
book, but I am not the typing type. I could not scan it in because they used
|
||
blue letters on blue pages...go figure....but this should give you a pretty
|
||
good idea on what to do.....
|
||
|
||
Later
|
||
|
||
ZEUS/RAZOR 1911 |