132 lines
6.7 KiB
Plaintext
132 lines
6.7 KiB
Plaintext
Dark Legions Quick Docs
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~~~~~~~~~~~~~~~~~~~~~~~
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by The Beholder
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It doesn't take a genius to figure out the commands in this
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game, never the less this should make it easier to get started.
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Background
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~~~~~~~~~~
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This kick ass game is definately one of this years best games.
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It is sort of like that game, back in the old C64 days, called Archon.
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Two armies must battle it out over different types of terrain, with
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the ultimate goal of killing the enemy orb holder, thus winning the
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battle. However, to accomplish this goal you must master both the art
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of fighting and strategy. You can include different creatures and
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characters within your army, each having special powers. You also
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have the option of seting traps for your opponents to fall into, of
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course they can do the same to you, so beware!!!
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Game Overview
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~~~~~~~~~~~~~
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After you have bypassed the dockcheck, you are given three options
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Start New Game, Load Saved Game, and Play Via Modem (Pretty Cool). After
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you choose Start, you are given two more options Play a Quick Start Game
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and Configure your Battle. The Quick Start game will give you a list
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of Pre-Configured games to play, you will not be able to choose your
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army. The other will let you chose Computer Difficulty, Starting Money,
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Battle Terrain, and the Creatures & Characters you want in your army.
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When choosing your army, the Eye button will let you examine the specs
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of the creatures, how many you have, as well as a little background on
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the creatures. The rings have special properties when given to your
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creatures. The Strength, Speed, Defense, Restoration, Life, ect... all
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raise your creature's apropriate stats (Usually by one). Your characters
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can only each hold 5 of the rings, and your orb holder can can't have
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any. (Of course the orb holder benefits from special bonuses from the
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orb) In addition to the characters (creatures?) and rings, you can also
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select traps. The traps are represented by different character types
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being affected by the appropriate trap. (ex Stone trap, Fire trap,
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teleport trap, insanity trap, poison trap, ect) I'm sure you're smart
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enough to figure it on your own.
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Once you have finished purchasing your army, you must place your
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characters and traps on the Battle Terrain. You may then select your
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orb holder and start playing.
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This will take you to a close-up view of the playing field. You can
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scroll about the playing field by letting your mouse go to the edge
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of the screen. Pressing F1 will bring you to an overview and options
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screen. Some commands of note are:
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The Lightning bolt: Activates character's special powers.
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(If any. To see your charcter perform it, it is better
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to be in close-up view. Cannot use during a battle.)
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The Sword: Moves your player to appropriate square and possibly
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fight an oponent if on same square.
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Magnifying Glass: Duhh... View your character's stats.
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The Double Arrow: Order your character to move to selected
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ally.
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Single Arrow: Order your character to move to selected square.
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Orb: Order character to move to orb holder.
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Glowing Hand: Order character to move to selected templar for
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healing.
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The red no-smoking thing: Cancels any orders you have placed
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on that character.
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I'm sure you can figure the rest on your own.
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Characters
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~~~~~~~~~~
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Here are some characters worth mentioning and their abilities.
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Demon- Probably the most powerful creature.
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Special Power: Death Cry. Costs 20 hp, and causes damage
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to all oppenents within range.
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Combat: In battle, button A will make him breath fire, B makes
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him take a terrible swipe.
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Vampire- Fastest. Can fly over everything making him usefull.
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Special Power: Can turn victims into zombies.
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Combat: A - Paralyzing Gaze (long distance)
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B - Drain Blood (You MUST hold button down for this
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to be usefull)
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Conjurer- Looks cool. Always a valuable asset. Keep her back.
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Special Power: Guess??? She conjures other creatures.
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Combat: A - Powerful lightning magic.
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B - Sort of the same as above.
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Wizard- Ice wizard. Good to have just behind your flanks.
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Special Power: Freezes opponent. Cost 10hp. Range 3-6 squares.
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Combat: A - Freeze Bolt (Long Distance)
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B - Ice bolt (Long Distance)
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Illusionist- Make her create lost of inexpensive illusions to throw
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your opponents off your main attack. Usefull for diversions.
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Special Power: Create Illusions.
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Combat: A - Sorry, forgot...
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B - Does it matter? She's not good in battles anyways.
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Templar- Essential in all troops. Keep one back with Conjurer &
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illusionist to regain hp's faster. One up front also helps
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your troops especially your wizard.
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Special Power: Heals.
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Combat: A - Death Surge.
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B - Staff swing.
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Seer- A must for large battles. Keep her up front protected by your
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flank. Works in colaberation with your thief.
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Special Powers: Detects all traps and illusions within range.
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Combat: A - Disorientates oponent (Not usefull vs CPU)
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B - Pathetic Swing (Don't use her in battles)
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Shape Shifter- Very useful.
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Special Powers: Changes shape. Can not use sp of form.
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Combat: A - That of Shape.
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B - "".
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Troll- Good defensive troop. Too slow for offense.
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Special Powers: Turn into stones, undetectable to opponent.
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Combat: Both - Swings
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Thief- Use as scouts to disarm traps. No good without help of seer.
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Special Powers: Disarms Traps.
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Combat: A - Tumble rolls forward, Attacks, Tumble rolls back.
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B - Throws Dagger (long distance)
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(This is actually a usefull character to have in battles against
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slow creatures who have no long range weapons. If you are good
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enough, you can beat a demon 9 times out of 10.)
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Wraith,Berserker,Orc,Phantom- The basic bulk of your army. Phantom
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can turn invisible, & wraith can teleport long distances.
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Fire & Water Elemental- Both are effective long distance attackers.
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Fire Elementals can go nova, hurting everyone within range. Water
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elementals gain powers when in water. Use for front attacks, or
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backup support.
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Well that about raps it up. The rest is yours to figure out. Enjoy
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one of SSI's best game yet. Later...!
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- The Beholder.
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