590 lines
21 KiB
Plaintext
590 lines
21 KiB
Plaintext
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CAVEMAN UGH-LYMPICS
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BY
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AZREAL
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LOADING THE GAME
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HARD DISK USERS: To install Caveman Ugh-Lympics on your hard disk
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follow these steps.
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1. Boot your system with DOS 2.11 or greater.
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2. If you have 5.25 inch disks, insert disk # 2 into any 5.25 inch
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drive.
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3. Type the letter of the drive you put the disk in followed by a
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colon, then press ENTER.
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4. At the prompt, type INSTALL and press ENTER.
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5. Once the install program loads, press ENTER to begin installation,
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or press the down arrow and ENTER to return to DOS.
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6. Type the letter of the floppy drive you will be copying from and
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press ENTER. Insert disk #1 into that drive.
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PAGE 1
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7. Type the letter of the hard disk you will be copying to and press
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ENTER.
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8. Type the name of the subdirectory you want the program installed to
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and press ENTER. If you type nothing and press ENTER, the game files
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will be written to a directory named \CAVEMAN.
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9. Swap disks as prompted until the program is installed.
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To load the game, first boot your system with DOS 2.11 or greater.
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Then type the name of your hard disk and press ENTER. Type CD and the
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name of the subdirectory you specified during installation and press
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ENTER. Now follow the steps below for floppy disk users starting with
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Step 4.
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FLOPPY DISK USERS: Before you do anything else, you should make a copy
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of your disk #1 with the DOS DISKCOPY command. First boot your system
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with DOS 2.11 or greater.
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1. Boot your machine with DOS.
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2. Insert your copy of the disk labeled DISK #1 into drive A or B.
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This disk must not be write protected.
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3. Type A: or B:, whichever drive you put the disk in and press ENTER.
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PAGE 2
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4. Type CAVEMAN and press ENTER.
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5. Once the game loads, you'll see the opening ceremonies. If you
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want to bypass this, press SPACEBAR.
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6. When you see a cave painting of an Ugh-lympian, look for that
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painting in this manual to find his or her name. Type the name and
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press ENTER.
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7. Another cave painting of an UGH-lympian will appear. Again, find
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that painting in this manual. This time, type his or her best
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event and press ENTER.
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8. Enable or disable Joystick 1. Press 8 on the keypad to highlight
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ENABLE; press 2 to highlight DISABLE. Press ENTER to make your
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selection. Do the same for Joystick 2. NOTE: Do not enable
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joysticks that aren't connected to your computer. If you enable a
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joystick that isn't connected, you'll have to reboot your computer.
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9. Highlight your computer type (graphics detail) by pressing either 8
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or 2 on the keypad and then press ENTER. The default selection is
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the one the program believes you have.
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To change any of your choices, press one of the function keys below. A
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message will appear to confirm you selection. The commands are:
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F1 Detail 1 (PS/2-70, Tandy TL, 80386)
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F2 Detail 2 (PS/2-30/50, AT, Tandy TX)
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F3 Detail 3 (PS/2-20, XT)
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F4 Detail 4 (PC, TANDY SX)
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OOPS! When mistakes are chiseled in stone, they can't be erased. IF
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your detail is (PS/2-25,XT), then press F3.
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If you're using you keyboard instead of joysticks, the following
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diagrams show the eight keys that correspond to the eight joystick
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directions for each joystick:
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PAGE 3
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UP/LEFT UP UP/RIGHT UP/LEFT UP UP/RIGHT
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\ | / \ | /
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7 8 9 Q W E
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LEFT - 4 5 6 - RIGHT LEFT - A S D - RIGHT
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1 2 3 Z X C
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/ | \ / | \
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DOWN/LEFT DOWN DOWN/RIGHT DOWN/LEFT DOWN DOWN/RIGHT
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Keyboard Joystick #1 Keyboard Joystick #2
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For joystick 1, ENTER corresponds to the joystick button. For joystick
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2, SPACEBAR corresponds to the joystick button.
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If only one joystick is enabled, and another player is playing using
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the keyboard, the the above diagrams are reversed (e.g. Keyboard
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joystick #1 is the right diagram, and keyboard joystick #2 is the left
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diagram).
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When you're told to move the joystick in a certain direction, press the
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key that corresponds to that direction. When you're told to press the
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joystick button, press the key that corresponds to that joystick's
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button.
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CHOOSING ATHLETES
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After you load the game, you'll see NUMBER OF PLAYERS and the value 1.
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Push the joystick button up to increase the number of players, pull
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it back to decrease the number. You can have up to six players. Press
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the joystick button to move on.
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NOTE: You'll make most of your selections in the game using joystick
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1.
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To choose your athlete, odd numbered players- 1,3,5 - will use joystick
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1 and even numbered players - 2,4,6 - use joystick 2. To pick an
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athlete, click the button to get the club, move the club over the
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athlete's picture, and click the button to smash his or her head.
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You'll see the Neanderthal's biography and his or her strengths in
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various events.
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PAGE 4
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UGH-lympian ADVANTAGES
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Except for Gronk and Vincent, each athlete has two events that he or
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she is strong in. Gronk is good at all events and Vincent isn't good
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at any. (If you're hotter than the average ape-man, try being the
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talentless Vincent for a challenge. On the other hand, if your skills
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haven't evolved yet, give yourself a break and be Gronk.)
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The list below show's each athlete's talents. On the lower left corner
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of the screen are your options to choose this athlete or to see
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another. Highlight the option you want and press the joystick button.
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In any event, an asterisk appears next to the athlete's name if he or
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she is outstanding in that event.
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VINCENT Wimp; no advantage in anything.
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GRONK Stud; advantage in everything.
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CRUDLA Saber race, Dino Vault.
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GLUNK Saber race, Clubbing.
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THAG Mate Toss, Fire Making.
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UGHA Dino Race, Fire Making.
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CHOOSING A SPONSOR NAME
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After you choose an athlete, you need to type in a sponsor name that'll
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be used to record high scores. Some of the Ugh-lympics' bigger
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corporate sponsors include: Bashwell Clubs, Nicestink Perfumes,
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Bzunk's Mammoth Meat, Derk's Stone Jewelry, Smashflat Clubs, and Gerg's
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Fine Rocks. Press RETURN or ENTER after you type in a name.
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PAGE 5
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PLAYING AGAINST THE COMPUTER
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If you don't have a friend to compete against, you get a computer-
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controlled oponent. This oponent is for pacing only; your score will
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always be considered the winning score, even if the computer athlete
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wins. This lets you compete for a spot on Caves of Fame. When you
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beat the computer in any event, the event ends; you don't have to wait
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for the computer to finish.
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CHOOSING THE GAME OPTIONS
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After you select the contestants, you'll see your game options.
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Highlight the option you want and press the joystick button.
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PRACTICE - Any Ugh-lympian with a gold medal around his or her hairy
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neck knows that "practice makes perfect" (this, by the way, may have
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been the first recorded sports quote in history). You can practice any
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of the six events; just highlight the one you want and click the
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joystick button. You can practice the event as many times as you want.
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When you see the prompt RESTART EVENT? move the joystick up or down to
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select YES or NO, and then press the joystick button.
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START THE CAVEMAN UGH-LYMPICS - It's the moment your Ugh-lympian has
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trained for all his or her prehistoric life. The athletes will enter
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the games and compete in all six events. Press the joystick button if
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you want to bypass the opening ceremonies.
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CAVES OF FAME - Take a torch-lit stroll through these caves and you'll
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see the record holders in all of the events except Clubbing. With
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diligence and training, your Ugh-lympian's mug can grace these walls
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some day. Press the joystick button to move from cave wall to cave
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wall.
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RESTART - Takes you back to the NUMBER OF PLAYERS screen.
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PAGE 6
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KEY COMMANDS
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ESC - Quits the event you're playing. You can choose to restart or
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quit the event for all players. During the Ugh-lympics, all the
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athletes will go on to the next event. In practice mode, you'll return
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to the Game Options menu.
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F9 - Pauses the game anywhere. Hit again to resume the game.
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Ctrl-ESC - When you're at the Game Options screen, you can press this
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to return to DOS.
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Ctrl-S - Toggle the sound on or off.
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THE EVENTS
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Blorg "Midas Touch" Blorg, trainer to gold medal winners the world
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over, offers this pre-game inspiration to all you Ugh-lympians: "You
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not win, you not evolve."
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Let the games begin.
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MATE TOSS
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Many a Neanderthal has gotten misty-eyed recalling the first time he
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grabbed his "one and only" by the hair and tossed her against the wall.
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Women have no problems excelling in this sport; said one enthusiastic
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lady proponent, "Me like him go splat!"
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After your athlete reaches the circle, press and hold the joystick
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button and then move the joystick in a circular, counterclockwise
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direction.
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PAGE 7
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When you're at top swiveling speed (shortly after the "speed lines"
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appear), release the joystick button to toss your mate. During
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practice, you can abort a toss after you've thrown your mate by
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pressing the button once the throwee is in the air. Once your mate has
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landed, you'll get the distance of your toss.
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Blorg: "Start slow then faster faster. If speed up too fast, stumble
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back and forth. Spin too long make tired and turn many colors. Not
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good for throw. Throw up, too."
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SABER RACE
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The old saying "The race goes not always to the swiftest, but to those
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who can avoid being eaten" was probably coined by a participant in this
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event. Your Neanderthal had better be quick on his feet, since losing
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the Saber Race can bring new meaning to the phrase "agony of defeat."
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Nice Kitty.
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To make your athlete run, move joystick rapidly from left to right.
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Click the joystick button to make your athlete leap cactus and puddles.
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The top and bottom screens are connected together.
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Blorg: "Run too slow not good idea. And not let opponent catch up.
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He grab you by loincloth, toss you to kitty. Kitty eat you, you out of
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race. Simple."
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PAGE 8
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FIRE MAKING
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The first and most important step in man's evolution towards a
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civilized existence was marked by his mastery of the techniques for
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building fire. The second was when he burned himself. Come relive
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this evolutionary milestone, and see how it was in "the good ol' days,"
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before cooked meat and forest fires.
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Blorg: "I tell all Ugh-lympian, fastest fire maker not just get medal.
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Get more barbecue invitation. They work more hard to win."
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As any caveman worth the hair on his feet knows, the way to get a fire
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started is to rub two sticks together. To accomplish this feat,
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rapidly move the joystick right and left. As soon as you get the hang
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of this, the green bar below your athlete will start to increase.
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PAGE 9
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Eventually, the color of the bar will turn red and sparks will start to
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form. When a few sparks land on your pile of tinder, puff on your
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pile by quickly and repeatedly pulling your joystick back. When you
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see smoke, blow on the tinder by pushing the joystick up (to take a
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deep breath), and then pulling the joystick back (to blow). If your
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timing is right, and your smoldering sparks will burst into flames.
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Fire Making
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Inhale
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Rub Stick---+---Rub Stick
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Exhale
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Press button to bop opponent.
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Blorg: "Important to breathe. Cannot blow if not breathe. And not
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blow too fast or make stars over head and hear funny tweeting. Three
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stars over head mean trouble near. One dizzy caveman. Blow, breathe,
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blow, breathe. Simple unless you Neanderthal."
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If your opponent is getting too far ahead, you can impair his progress
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by whacking his skull with your stick. To do this, press and hold the
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joystick button. If your opponent is clever enough to do this to you,
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you can duck his swing by pulling the joystick back when he's about to
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hit you.
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CLUBBING
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The goal of this event is to either force the other player off the
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clubbing platform or beat him senseless: There are two parts to this
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event: the Intimidation Phase and the Clubbing Phase.
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During the Intimidation Phase, move the joystick as fast as you can in
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random directions.
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PAGE 10
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This makes your caveman flail around wildly. If you can intimidate
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your opponent, you'll have and edge when the clubbing starts.
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Blorg: "Yell. Jump. Look mean. Scare opponent. Make BASH BASH BASH
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better for you."
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In the Clubbing Phase, bash your opponent until you drain him of all
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his strength or knock him off the platform. Strength is displayed on
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the bar graphs above each athlete. To walk towards your opponent, push
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your joystick towards him. To retreat, push your joystick away from
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him. To duck, pull the joystick back.
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Blorg's personal clubbing techniques:
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KNEE BASH - To do a knee bash, pull and hold the joystick back and
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click the joystick button. Quickly bash your opponent three times in a
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row to make him hop backwards in pain - and hopefully off the clubbing
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platform.
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Blorg say edge of cliff bad place. Not go near. You not light as
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feather. You fall to dark place, not blame me.
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OVERHEAD SMASH - Push and hold the joystick up, then click the joystick
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button. Good when other guy try to knee bash you. Knock him silly.
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THE FACE BOP - Blorg's favorite, click the button while you're standing
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right next to your opponent. Blorg say do lots and do fast fast fast.
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Flat face, good face!
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Since your Ugh-lympian barely has the intelligence of the average
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rodent, it's easy to fake him out. By pressing the joystick button and
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holding it, you'll point. This causes your adversary to look in that
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direction, giving you a chance to wallop him.
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PAGE 11
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Blorg: "You get bash hard, stars dance on head. You not can bash
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back. Me suggest you not get hit."
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DINO RACE
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Long considered one of the most gruelling and difficult of all the Ugh-
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lympian events, the Dino Race is sure to separate the men from the
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chimps. Will your heroic cave-dweller make it to prehistoric fame and
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glory by successfully navigating the treacherous course and crossing
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the finish line first? Or will he simply eat dirt and suffer a
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lifetime of humilation and disgrace? You decide.
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"Ready...Set...UGH!" And you're off to the races on your trusty
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reptilian stead. Move the joystick to the right to give him the spurs,
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and keep spurring or your dino will stop. To kick your dino into
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"turbo" speed, push the joystick up to give your dino a little tap on
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the head (your dino must be moving for this to work). If the turbo tap
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works, your dino will take off like a race horse and clear obstacles
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without your guidance. Once he slows down, you'll have to resume the
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spurring.
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Blorg: "Dino have brain of dried pea. Not club too many time or dino
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get confused. Up to five hit okay. Chance of dino get confused each
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time hit: hit 1 -0%, hit 2 - 20%, hit 3 - 40%; hit 4 - 60%; hit 5 -
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80%; hit 6 - dino fall down. Dino not get too fast on belly."
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PAGE 12
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Next comes the tricky part: jumping. This requires a good deal of
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coordination, something which neither dinosaur nor caveman possess
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in any great abundance. Press the joystick button to send your mount
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leaping over obstacles in its path.
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Blorg: "Must have running start to jump. Dino not want to jump - back
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up, try again. Do right or eat rocks."
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You can find out who's in the lead by looking under the athlete's name;
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you'll see the last flag he or she has passed. A skull marks the
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finish line.
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DINO VAULT
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Perhaps one of the most expensive events when it comes to paying the
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price for failure, dino vaulters have proven themselves either as
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athletes of steel nerves or zero brains. Dino vaulters don't care if
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they're sailing over a dinosaur named "Bilious Breath," "Incisor Face"
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or "Bottomless Pit" - just as long as they sail.
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Before you vault, you need to set the height of your dinosaur. To make
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dino taller, push the joystick up. To make it shorter, pull the
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joystick back. You can set anywhere between twenty and thirty. Once
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that's done, click the button and you'll move to the starting position.
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PAGE 13
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To successfully leap over the dinosaur, you must time your cave
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dweller's approach precisely. First you have to make a good approach
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by running in time to the sound of footsteps. To begin running, push
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the joystick button. Then move the joystick slowly from left to right
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and gradually increase speed as the tempo of the footsteps quicken.
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When you near the edge of the ravine, press and hold the button to
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plant the pole. Just before the pole is fully extended, release the
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button and your athlete will - with a little luck and skill - sail over
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the gaping maw of the dinosaur.
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Blorg: "Run fast. Plant pole right place. Let go right time. Not
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all right, you dino delight."
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PAGE 14
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Neanderthal vault judges were the original rappers. Aside from always
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banging their heads on the rocks behind the dinos, they tend to speak
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their own languange. Occasionally a vault judge might say, "Bad Vault"
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after seeing a particularly nice performance. Don't be alarmed; to
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them "bad" means good, as in "That was a baaad vault, man." Your vault
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scores will still be recorded.
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EVENT SCORING
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Before the days of calculators, cavemen kept score by stacking dinosaur
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chips for each victory. The athlete with the highest stack and worst
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smell won. With the new Neanderthal numbering system, the Ugh-lympic
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committee could at last abandon the dung method. The number of points
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an Ugh-lympian receives depends on what place he or she finishes. The
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athlete with the most points at the end of all six events is the jock
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supreme.
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Place Finished Points
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1st 40
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2nd 20
|
||
3rd 10
|
||
4th 5
|
||
5th 2
|
||
6th 1
|
||
|
||
NOTE: If your player fails to complete the event, he or she won't get
|
||
any points.
|
||
|
||
PAGE 15
|
||
|
||
|
||
|
||
Well, those are the docs, every word. Enjoy the game. If your version
|
||
is not cracked be sure to get the copy protect file describing the
|
||
pictures of the cavemen.
|
||
|
||
------------------------------------------------------------------------------
|
||
THIS WILL GET YOU IN IF YOU STILL HAVE A PROTECTED COPY
|
||
These are descriptions of the people and events that they are good
|
||
at. You will need to enter these for the copy protection.
|
||
|
||
LOOKING LEFT
|
||
man with small hairdo with finger in mouth Glork-Dino Race
|
||
man with prominent forehead and finger on forhead Sarth-Fire Making
|
||
man with club and round head Poog-Clubbing
|
||
LOOKING RIGHT
|
||
man with one eyebrow and big nose Brock-Saber Race
|
||
man with bell shaped head Zug-Dino Vault
|
||
LOOKING STRAIGHT AHEAD
|
||
man with mohawk and one eyebrow Borg-Mate Toss
|
||
man with small face and big head Shlep-Clubbing
|
||
GIRLS
|
||
decent looking face and sexy pose looking right Tunga-Fire Making
|
||
straight frizzy hair looking straight ahead Bartha-Fire Making
|
||
|
||
AZREAL & FRODO THE BOLD
|
||
|
||
P.S. Long Live the FiRM!
|
||
|
||
|