340 lines
17 KiB
Plaintext
340 lines
17 KiB
Plaintext
These are the Full DoX for Alien Legacy distributed by Dynamix.
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Date 6-20-94
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Well after spending about 16 hours playing this game. It gets half
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a thumbs up from me. I mean so far so good but not enough action in
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the game and too much management. But I will explain the general
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concept of the game and what you can expect for a 7 disk download. You
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are in command of the Calypso, a "seed ship" sent to the Alpha Ceali
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system to colonize a planet and take mankind's first permanent step
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into the stars. While you were in hyper sleep, Earth had designed and
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perfected a new seed ship engine which would travel faster than you
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ship. Matter of fact, it would beat you to the planet by a large
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margin so the United Nations decides to send it and to also send you a
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couple of communications explaining the details and who your knew
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commanding officer will be instead of you running the project
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yourself. After awakening, you read the messages and also get a few
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others showing that the colony is nowhere in sight. The ship has
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arrived before you but there are little to no traces of it. You also
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realize that a magnetic flux storm wiped away a good portion of your
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ships computer system memory and bits and pieces of information get
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restored as you play onward. I will not spoil some of these messages
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since this is sufficient to set up the theme of the game. Through
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colonizing, researching, developing, and probing other planets in the
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system, you will uncover all the secrets of what happened to the
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missing colony.
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-=LORUS=-
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The game starts out with you on the bridge of the Calypso after the
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intro. and few messages from your officers. You can move the pointer
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around the screen and see various stations that you can left click on
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to activate.
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BRIDGE:
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Military Advisor - This is your chief military advisor. You can ask
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her for advice and she will contact you from time to time to inform
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you of new military technical projects that can be researched as well
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as other military matters.
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Chief Navigator - This officer informs you of stellar events as well
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as probe results. He will also report other happenings in space and
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other matters dealing with space craft.
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Science Advisor - This officer will inform you of scientific
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breakthroughs and suggest new ideas for research.
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Chief Engineer - This advisor keeps you up to date on the status of
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the Calypso, as well as suggesting new research.
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Robot - The Robot will tell you of advanced scientific breakthroughs
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that are mainly in the computer/electronics category and it is
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responsible for repairing the Calypso's computer systems. The Robot
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also maintains your PDA (Personal Desk Assistant) which keeps track of
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your log, other unfinished tasks and information on the totals of
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your colonies, and the casualties suffered in battle overall.
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View Solar System - This takes you to the Star Map which is explained
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later.
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See Ship's Resources - This takes you to the buildings of Calypso. It
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is managed and built upon just like any other colony which will be
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explained later.
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POP UP MENU
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By right clicking just about anywhere in the game excepts where
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noted otherwise, you can access the "pop-up menu" which will take you
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quickly to anywhere in the game.
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Bridge - Takes you to the Bridge.
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Space map - Takes you to the Space Map.
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Colony Manager - Takes you to where you can manage your colonies.
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Vehicles Manager - Takes you where you can view/manage your spacecraft
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including the Calypso.
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Tech Manager - This takes you to the research and development menu.
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Pause - Pauses game.
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Options - Takes you to the Game Options menu.
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Quit - Allows you to quit the game.
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SPACE MAP
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The Space Map is a 3D, fully rotatable and scalable map. You can
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select planets via the planet quick buttons on the right of the map
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(you'll begin to recognize them as you access the map more and more)
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or you can just left quick right on the planet or object of your
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choice. Right clicking on the Space Map brings up several options to
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choose from. These are self explanatory so I will not go into
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explaining them. At the bottom left, you will find the text box. This
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box will display various information like planet name, turns elapsed,
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and game speed. To the right of the text box is the game speed slide
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bar. This will allow you to compress time and slow it back down at
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your discretion. This allows you to "burn" turns when you have nothing
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else to do but that's rare so use it with caution. The other buttons
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to the right of the slide bar will allow you or rotate and zoom in and
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out on the planet map. When you see small twinkling spots around
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planets, these represent your craft. Your dots are green, the enemies,
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well, you'll find out sooner or later.
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COLONY MANAGER
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This is the comprehensive listing and control menu to view and
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quickly access all your colonies. The big blocks of information on the
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left, displays a detailed count of all the resources of your colony. I
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will explain what all the iconic representations mean in the detailed
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colony map section. By clicking on one of the large boxes of
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information, you will immediately be taken to the detailed
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"construction" map of that colony. To access the other colonies when
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you get beyond 3 colonies, you can scroll the listing with the arrows
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at the very bottom and then select the colony or you can use the sort
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list located to the right of the boxed information. This area as a
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whole is the best way to keep an eye on how your colonies are doing at
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a glance.
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Detailed Colony Map - This is where you actually construct facilities
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to meet your colonies needs. The starting facilities that you can
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build are Habitats, Factories, Power Plants, and Research Labs. To
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construct a building, use the left and right arrows below the building
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picture in the upper right corner of the screen to select the building
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you wish to construct. Then click and hold the left mouse button ON
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the building's picture. No drag that picture to the location that you
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wish to construct the building on the map portion of the screen. You
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will see a darker are highlighted when you can build in a location.
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Keep in mined that any one colony can only have a maximum of 16
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buildings but through upgrading your buildings when you discover new
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technology, you can get more performance from those 16 buildings.
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Constructing Buildings game turns. By positioning the pointers of your
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buildings, it will give you all the information you need to know about
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the building. Anything in red on this list is what your building lacks
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in order to be built, upgraded, or just plain operated. To upgrade a
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building or change what it's producing, just right click on the
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building you wish to affect and you will then see a menu that is self
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explanatory. Notice the colored "dots" next to each building? These
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are at a glance indicators to tell you how your colonies are doing.
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Green means everything is OK while light green means off-line which
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takes a building out of the power grid and conserves energy and other
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resources. Red means without power or resources needed to operate.
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Yellow dots mean you can upgrade that particular facility. Blue dots
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mean under construction or upgrade. TO move around the map portion of
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the screen, hold down the left mouse button and move the pointer
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towards the edge of the screen that you wish to move towards. The map
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will then scroll that direction. The closer to the edge, the closer
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you will scroll.
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The icons at the bottom of the screen shows what resources are
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available to your colony. These are from top left to bottom right:
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ORE
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POWER
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LIFE SUPPORT
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HUMANS
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ROBOTS
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HABITATS
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FACTORIES
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POWER PLANTS
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RESEARCH LABS
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SPACE CRAFT
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When starting a colony, it is wise to build 1 habitat, 1 factory, and
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one power plant. You will need to transport some resources from
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Calypso, over to the colony. You might have to use several ships to do
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this if you are in a hurry.
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VEHICLE MANAGER
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This is very similar to the colony manager screen excepts that it
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pertains to vehicles. You will start with 4 space craft and the
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Calypso. Each of the larger boxes on the left represent a space craft.
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By clicking on one, you are immediately taken to the hanger where it
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is located weather it is on a planet, space station, or aboard the
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Calypso. These boxes also show information like the vehicle
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identification, the pilot, where the ship is at, and the fuel it has
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aboard. To the upper right is a sort box and on the right is a planet
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list. These are ways of locating a ship via other means.
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Hangers - In the hanger, you will see a picture of your ship, several
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icons that are the same as the colony icons, and a mission selector
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and target selector. This is where you load cargo onto your ship by
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clicking with the left mouse button ON the icon of what you want to
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send, and unload your ship by doing the same with the right mouse
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button. You select the type of mission then the target of that
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particular mission. Be sure to set the target for your mission as well
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by left clicking on that button. Missions are discussed in detail
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below.
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Explore - This will allow you to pilot a craft around the planet that
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you are currently on, and explore the surface. You will also be able
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to collect commodities such as ore, life support, power, robots, all
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kinds of tech points, special items, and things important to the games
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plot line. Once you take off, you will see a satellite view of the
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planet. The planet as you will notice, is broken down into grids.
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These grids may even extend off the screen to the right, so by using
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the arrows on the left side of the screen, you can move the grid
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pointer to the right and scroll the planet to see how big it is. Other
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buttons are added to this screen as you develop new technology but for
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the time being, you start with (from top left to bottom) the ore
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scanner, the power scanner, and the build colony button. The scanners
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will locate grid locations that contain that type of commodity. You
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must find specific locations that are suitable in order to build
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colonies. A little bit into the game, you should develop a colony
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scanner which shows you all the places to build colonies in the
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immediate area. A trick you building your first colony on a new planet
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is to send the ship to the center of he planet. Then scan for power.
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Go to the power sector and collect as much power as you can. Then
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leave the sector. Now scan for a place to build a colony. GO there,
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build the colony then click on it to land in the colony. Now you have
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power in the colony and it will refuel your ship every time it lands.
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This is a quick way to set up a ship outpost even if you don't develop
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a colony per say. TO land at any sector, just click on that sector to
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move the ship there, then click again to land. Remember, your ships
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use fuel for everything they do. keep an eye on the fuel gauge else
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you will see some snazzy animation showing your ship careening into
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the surface. Once you make a landing, you are now in a 3D mode and are
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able to skim the fractally generated surface of the planet. There is a
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compass to the upper right that displays your ships heading. A picture
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of the pilot. A top view of the entire planet that acts as a "radar
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and will display all scanned objects. There are also fuel gauges and
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cargo capacity gauges below this. At the bottom of the screen you will
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see several icons. From left to right these are: Planet View Toggle
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(between top and 3D view), Planet Scan (shows just about everything on
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the planet), Bomb (be careful where you drop these!), Cargo List/Drop
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(shows a detailed manifest of cargo and allows you to jettison some),
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Movement arrows, these will make the ship turn left, right or move
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forward. You can also use the cursor arrow keys for movement and the
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mouse for picking things up off the planet. Leave will allow you to
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gain altitude and go to another sector. To pick up and object, just
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position a pointer on it and when the pointer turns into a hand, click
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the left mouse button. If there is nothing left on a planet, you will
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get a "sector clear" message. If you don't see anything after
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scanning, and still haven't gotten a sector clear message, then
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there's something still there you will just have to look for manually.
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Also while you are flying, if the pointer is not positioned over an
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object, your pointer will be crosshairs. If you left click the mouse
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with this pointer, you will shoot the ships lasers. You will go on a
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target run on a planet once you military advisor sets it up. Other
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weapons become available through invention.
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Probe - This mission allows you to send a ship to another planet and
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start collecting planetary data and forming a topological survey. Once
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this is complete, you can build colonies there and explore the
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surface.
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Transport - This simply tells a ship to go from here to there taking
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with it anything ins it's holds and then depositing them at the target
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location.
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Pipeline - This is a nice but tricky mission to assign. If you have a
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colony that is producing large amounts of a commodity and you will
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continuously need these commodities some where's else, set up a
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pipeline between the two which acts like the Transport command but the
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ship will fly in a continuos loop back and forth between the two
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continuing to deposit the same cargo that was first assigned. Saves on
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repetition but difficult to calculate a safe amount of cargo to take
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without depleting the producing colony.
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Space Station - This mission tells the ship to establish a space
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station around the target planet. These can be colonized and built up
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just like any other colony.
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TECHNOLOGY MANAGER
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The Tech manager is where you start inventing new technology and
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seeing the totals of all the Tech Points that are created by Research
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Labs and gathered on planets. The categories are:
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ASTRONOMY
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CHEMISTRY
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ELECTRONICS
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GEOLOGY
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BIOLOGY
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MATHEMATICS
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PHYSICS
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Each invention will cost a certain amount of tech points from all or
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some of the above categories so it is important to keep a good
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stockpile in each category. When you see that you can invent
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something, the amount of tech points required is above the tech point
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icons whereas your total of tech points is below the tech point icons.
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If you do not have enough tech points in one or more categories to
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invent something, then those areas will be highlighted in red. When
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you have sufficient tech points to invent and everything is green,
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then click on "invent". You will then see how man days until
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completion below the text box that explains and invention. After the
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item has been invented, the text box will change to explain the
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inventions exact use instead of the theory behind the invention.
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MISC.
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The leave button steps you out of a screen or you can use the pop up
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menu with the right mouse button.
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Whenever an advisor has something important to tell you, a small
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button grouping will appear in the upper left corner of the screen.
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Just click on the ones that have a lit green light next to them.
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When you hear "Eureka!", that means an invention has been finished.
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Read your PDA whenever you forget something. It also keeps track of
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all kinds of interesting data that is important to the plot of the
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game.
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Well that's it so I hope you enjoy this game. It's alright in the
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beggining but get's better as you play it with new colony buildings
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and new ship weapons etc...
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DoX By,
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-=LORUS=-
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RAZOR DoX
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GREETS: You know who you are.
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GROUPS: Ditto.
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----------------|- If you like this game, then but it. -|---------------
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