163 lines
9.1 KiB
Plaintext
163 lines
9.1 KiB
Plaintext
|
||
______________________________________
|
||
| |
|
||
| -- General Destruction Volume 002 -- |
|
||
| |
|
||
| After a week up away from Michigan |
|
||
| I've returned with a few little trix |
|
||
| on how to mess up any hotel(s) which |
|
||
| you may stay at while on vacation. |
|
||
|______________________________________|
|
||
|
||
______________________________________________________________________________
|
||
|
||
About this file: This tfile, originally written by The Unknown Witness,
|
||
has been re-edited, re-phrased, and re-styled, so that it appears to you in 80
|
||
columns, in lowercase, and in the "traditional" DOA format. The file is being
|
||
restyled because we felt that it should be rereleased upon the instatement of
|
||
the Unknown Witness into DeadMan Operations and Activities. So, we proudly
|
||
present to you a retyped issue of his infamous "General Destruction" series -
|
||
the second in the series - Volume Two.
|
||
______________________________________________________________________________
|
||
|
||
Elevators: (A PRIME source of entertainment!) Get ahold of some
|
||
opaque, (nontransparent), tape, and find the photosensor on the elevator door.
|
||
Cover this with the tape, and it will prevent the door from moving at all! Do
|
||
like so...
|
||
--- Elevator ---
|
||
|| ||
|
||
|| ||
|
||
|| <- Door -> ||
|
||
|* *|
|
||
|| ||
|
||
|| ||
|
||
----------------
|
||
|
||
Tape up one or both of the asterisks, (which usually emit some noticable
|
||
light from one side, visible if you place your hand or something inbetween.)
|
||
|
||
Elevators Part Two: You will need as many guys as elevators 4 this...
|
||
Go to the top floor and hold the door open, (with the door open button, not
|
||
the door switch). Get all of the guys to get all the elevators together at
|
||
the same floor as you also, and then tell them to press all the buttons on it.
|
||
Take the stairs down to the lobby and sit and watch what happens on the ground
|
||
floor... Gets to be quite humorous watching everybody trek up the stairway...
|
||
|
||
Elevators Part Three: Go to the very top floor of the building, and
|
||
press the stop button. Leave, and try to stop up as many elevators as you can
|
||
before the management gets suspicious.
|
||
|
||
levators Part Four: For this, you will need a lockpick, with some
|
||
knowledge of picking skill.. Find the keyswitch which reads as follows, "Fire-
|
||
Man's Priority," and do your best to pick the case. If you can get it open
|
||
somehow, you will be able to control where and when the elevator stops. (At
|
||
last, you won't have to be constantly interrupted by walkons.) But, you
|
||
should get off within 7 minutes of your "trip," lest you be detected and over-
|
||
ridden by the keyswitch found at the main lobby.
|
||
|
||
Elevators Part Five: Go to the top floor, and jam a tennis ball into
|
||
the railing where the doors travel. If you are lucky, the door will remain
|
||
open and will prevent any use of that elevator.. I advise you to do this to
|
||
all of the elevators, so they cannot use one to go up and repair it.. Use the
|
||
stairs and go down a floor or two to avoid unwanted detection.
|
||
|
||
Escalators: Press the emergency stop button and stop the thing..heh..
|
||
really makes an "impact" on the older, more unbalanced passengers! Also, try
|
||
the following: As the step in front of you is raising brace your foot to
|
||
support it. At the end of the ride, the escalator won't be able to lower the
|
||
step, and it will act as an elevator jam! Another way to accomplish this is
|
||
by bracing your foot against the right or left sides of the escalator, so as
|
||
to misalign the alignment grooves. Another "nonchalant emergency stop..."
|
||
|
||
HousePhones: Prank everybody in the hotel, tell them that, "there
|
||
is a problem with the database," and they should, "come down and reregister at
|
||
the front desk."
|
||
|
||
Cable Descrambler: The cable boxes which use a key that you can
|
||
purchase from the front desk are easily picked with a paperclip and some time.
|
||
Also, with these kind of boxes, it is very recommended to get a maid's key,
|
||
which is available in many locked laundryclosets. "But how do I get in if its
|
||
locked?" you ask. No, you don't have to pick it, just wait. Sooner or later,
|
||
one will be left open, just walk around the hotel, and when the maids are
|
||
relocating sheets, they will leave them open for the simple reason that it
|
||
makes life easier without having to unlock-open-close-lock it everytime they
|
||
make another trip. A few seconds are all you need to get a key, and get into
|
||
a room, and "borrow" somebody else's cablekey.
|
||
|
||
Another kind of cable unit frequently used in hotelrooms is the kind that
|
||
bills you automatically once you select a channel. Get this open, and try to
|
||
find the set of dipswitches in the rear of the unit which tells the front
|
||
desk which room to bill, and have phun at a fellow occupant's expense!
|
||
|
||
Room Service: Since in most hotels, the switchboard cannot trace, you
|
||
can order room service to every room in the hotel.. Also, you can order your
|
||
food to another room while the occupant of that room is out. (Remember, you
|
||
have that maid's "master" key!) Accept the food, and don't forget to tell him
|
||
to add a generous tip onto the bill. Nobody will know anything's amiss until
|
||
they try to check out...ahem.
|
||
|
||
The Sauna: A quick, easy, but always entertaining way of clearing out
|
||
the sauna is by pissing into a bottle or tub, and quickly dumping it onto the
|
||
rocks. The heat becomes unbearable, and the smell...ooh...
|
||
|
||
General Planning: (Should have come at the beginning, eh?) Well,
|
||
always have some sort of a backup person/alibi/excuse to get you out of
|
||
trouble if you're caught or pursued. While I'm on the subject..
|
||
|
||
When running from security people, use the elevator as much as possible,
|
||
because you can throw them off by riding a floor down, running two up, etc..
|
||
Also, always make sure that you aren't seen running from your last prank, this
|
||
is sure to make people notice that it's you who is causing the havoc - always
|
||
remain cool, calm, and collected. Remember, if you're ever caught, pleading
|
||
stupidity is a clear way to freedom -- the customer is always right!
|
||
|
||
The lobby is NOT the place to mess around in. Use the top floors, it
|
||
takes security a lot longer to figure out what's going on up there. Also, do
|
||
not mess with fire alarms, it's a federal offense, and isn't humorous, (xcept,
|
||
of course, at 3:35AM..)
|
||
|
||
Use the courtesy and lobby phones to your advantage, they're free, and
|
||
can come in handy when having to locate somebody. Also, if you can get access
|
||
to more places to explore, try the service elevator, it's usually not far from
|
||
the regular elevators, most often near the kitchen for room service delivery.
|
||
Ignorance is a good excuse here, again, "I really thought it was a public
|
||
elevator, sir..." Also, this elevator usually has access to floors that the
|
||
normal "peasant" elevator doesn't, they're always phun to phuck with. The
|
||
roof, basement, and machinery room are a few x-amples of "phun locations"
|
||
which are usually accessable thru the service elevator. If you can get to any
|
||
of these locations, search for the backup diesel generator. Activate it and
|
||
the combined power from the prime and secondary generators will provide you
|
||
with a rather impressive fireworx display...
|
||
|
||
______________________________________________________________________________
|
||
|
||
That's about it...if you have any questions/complaints/hallucinations/
|
||
comments/pangs/attractions on anything in this file, you can get in touch with
|
||
me at the Kangaroo HQ AE line, the number as listed below. Also, tell what's-
|
||
his-face that I sent ya, and tell him that the new name sux and that it is
|
||
corny, and he should change it back to "Beyond Reality..!"
|
||
|
||
- Unknown Witness
|
||
______________________________________________________________________________
|
||
|
||
"General Destruction" is a TradeMark of DeadMan Operations and Activities, Inc
|
||
- Watch for more G.D. volumes from the Unknown Observer! -
|
||
|
||
(K)opyWrong 1986 All Rights Phucked!
|
||
______________________________________________________________________________
|
||
|
||
_| This file was Written by: The Unknown Observer |_
|
||
| Edited by: Riff Raff |
|
||
______________________________________________________________________________
|
||
|
||
<*> This Has Been A Guest-Authored D.O.A. TextFile Presentation - (K)1986! <*>
|
||
|
||
Call these fine AE systems...
|
||
|
||
Kangaroo HQ AE Line . . . . . . . (313) 851-0435 10megz, 300bd
|
||
Terrapin Station AE . . . . . . . (505) 865-0883 4dr, 3/12bd
|
||
The StarShip AE . . . . . . . . . (215) 572-1628 3dr, 300bd
|
||
The CaveMaster's AE . . . . . . . (212) 535-8144 10megz, 3/12bd
|
||
______________________________________________________________________________
|
||
|