117 lines
5.9 KiB
Plaintext
117 lines
5.9 KiB
Plaintext
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ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD?
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CBDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDB4
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33 CHiNA CHiNA 33
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33 R.O.L.M. Sorcerer XII PBX Remote System Control 33
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33 33
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33 By: The Conflict 33
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CADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDA4
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3DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY
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INTRO : I know right off you people are thinking, "How in the Hell
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do I know if I am calling a R.O.L.M. Sorcerer XII PBX?".
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Well, that will be covered here, along with all system
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commands available on that PBX.**Of course, this file is
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meant for educational purposes only. We at CHiNA hereby
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waive any legal reprimand due to misuse of the information
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contained in this file (so there!).**
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HOW : A R.O.L.M. Sorcerer XII PBX has a unique answer; thus, it
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IT is quite distinguishable from most other PBX's. I will list
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SOUNDS some PBX's with similar answer devices at the end of this
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section. The Sorcerer XII's answer consists of: A.) No
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ring, B.) A short diverting tone of 2600 Hz, and C.) A
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standard, no interrupt AT&T 4.2c dial tone. Unfortunately,
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there are four known PBX's that have a similar answer device,
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but not exact. These four are as follows: A.) R.O.L.M.
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Sorcerer III, B.) SouthWestern Bell WizSys I, C.) Northern
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Telecom SL-Net V, and D.) Siemans WebLink v.Ia. The slight
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differences between these systems answer devices are the
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dial tones. The dial differ either in tone, volume, or
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interrupt/no interrupt. With practice, you will find the
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Sorcerer XII easy to distinguish.
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WHAT : Now, most often Sorcerer XII requires a four digit code, but
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TO DO this can be altered at the source, so it is not entirely
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consistent. To be able to utilize the Remote System Control
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(RSC from here out) commands, you must obtain the System
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Command Code. The System Command Code consists of the
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original number of digits plus a two digit authorization
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check. Thus, if we were dealing with a four digit Sorcerer
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XII system, we would find the four digit System Command Code
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followed by two more digits. *How do you know if you have the
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first set of the SCC?* A four tone confirmation, similar to
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the one given by ASPEN VMNetworks, is given when you have the
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first digit set of the SCC; then, you must discover the two
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digit confirmation code. The confirmation code is updated
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every week. Finding the SCC is not going to be easy, as you
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can not utilize a cutesy code hacker on your computer.
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Essentially, the process will take dedicated hand hacking,
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and scanning for that matter.
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SYSTEM: Since this is a PBX, there are no voice instructions; thus,
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COMMAND you must know what the hell you're doing! After you have
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LEVEL obtained the correct confirmation code, two short beeps are
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transmitted. This is your cue; you're in! The commands are
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two digits followed by the asterisk (*) key. Since there are
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many commands, I will list only those which are essential to
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your life and needs. You can experiment with the other ones.
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07* - input 1, 2, or 3; alters error transmission. 1 is fake
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carrier, 2 is fast-busy, 3 is sweep-siren.
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19* - allows removal of codes from the programed code array.
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You must enter the code to be removed, followed by the
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pound key (#).
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20* - allows insertion of codes. You must input the code,
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followed by the pound key (#). Be careful, as a
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precise log of all code insertions is kept.
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43* - enables calls to toll numbers, such as 0700, 1900, and
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976.
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44* - disables calls to toll numbers. Be sure to disable
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the function immediately after you are done with it.
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If it is left on, the administrator knows what's going
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on and will investigate.
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73* - enables making log of all calls placed through Sorcerer
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XII lines.
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74* - disables making log of all calls placed through
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Sorcerer XII lines. Once again, disable 73 if you use
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it, as it is obvious to the administrator what's going
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on.
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99* - disconnect from the system command level. Make sure
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to do this before hanging up, as it will hang the PBX,
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and things will definantly be switched around.
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Have fun, be careful, and take it easy. All the information included
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should be enough to provide hours of safe enjoyment. If you have any
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questions for CHiNA concerning anything, give us a call at one of the
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below-listed CHiNA Nodes. Spread this around!!!
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Tinsel Town Rebellion 12/24/96
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713-451-9548
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The Forbidden Passage 12/24
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713-774-0449
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Optical Illusions 12/24
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713-578-0722
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The Ultimate Revolution 12
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713-492-0438
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Later,
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The Conflict
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<CHiNA>
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Thanks go out to Maxwell Smart for acquiring a partial R.O.L.M.
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manual; Count Zero for being a swell guy; The Viper for giving us a
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'home'; Monalisa Overdrive for anti-procrastination support; and last
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but not least, NAP/PA for instilling in us a realization that we do
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not want to do nothing!
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