439 lines
26 KiB
Plaintext
439 lines
26 KiB
Plaintext
Concourse of the Forces, Part 4 by Israel Regardie
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Key entry by Fr. Nachash
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Ur‘us-Hadit Camp, O.T.O.
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Completed 4-1-91 e.v.
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******************************************************************************
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PART FOUR
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THE CONCOURSE OF THE FORCES
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ENOCHIAN OR ROSICRUCIAN CHESS
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From The Golden Dawn by Israel Regardie
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(c) 1971 by Llewellyn Publications
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This is one of the sub-divisions of the Angelic system of Tablets
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about which, sad to say, very little can be said. No one in the Order, or
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my Temple, seemed to know anything about it. Whether this same condition
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applies to other Temples is hard to say, though, from conversation with
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certain of the Adepti of those Temples, I gather the same conditions
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there prevailed. Nothing that was of practical value, as throwing any
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light on the nature and function of the game, was thrown on the subject
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by any of the Order members within the sphere of my acquaintance. It is
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probable that the knowledge of this system died with the early members.
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All that I ever heard were fulsome praises of its remarkable divinatory
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capacity, together with quite a few amusing comments by those who mani-
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festly knew nothing about it, though no precise indication was conveyed
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as to its procedure. On two of three occasions I have asked Adepti of the
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rank of 7=4 to play a game with me using my chess pieces and boards,
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though each politely backed out of the invitation. Also the unmounted
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state of the Order chess-pieces was a clear indication that they had
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never and could never have been employed--like other aspects of the Order
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teaching. And the actual documents on the subject that were shown to me
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were vague and obviously incomplete, giving no indication as to the true
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nature of this matter. No doubt it was intended, by those who wrote the
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papers and devised the system, that the Adepti should apply his own in-
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genuity to the bare-bones provided of the game, and formulate from that
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skeleton outline, as from the Enochian Tablets themselves, a complete
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system of initiation, and a profound magical philosophy. It is not there-
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fore my intention to say very much about Rosicrucian chess, although it
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can be stated that the perspicacious student will divine ideas of great
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import and discover a depth of magical significance hidden under the
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cloak of an apparently trivial game.
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However, the student who has mastered the foregoing sections of the Book
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of the Concourse of the Forces will no doubt be able to divine the re-
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lationship existing between the profundities of the Enochian Tablets and
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this chess-game. It will have been necessary as a preliminary step to
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have become perfectly familiar with the attributions of the Squares, so
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that any pyramid can be built up instantaneously in the imagination too.
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By this, I mean, that while playing a chess-game, the movement of a piece
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from one square to another should provide much material for thought, for
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the squares on the boards, as on the Tablets, may be formulated as Pyra-
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mids. Some experience, also in employing the Pyramids for skrying in the
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Spirit-Vision will be required before any real appreciation of Enochian
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chess can be acquired.
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In this game, the pieces are Egyptian god-forms, and the boards are cer-
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tain adaptations of the Enochian Tablets. The Tablet of Union, however,
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is not used. Tablets are reproduced as Chess-boards minus the Great Cen-
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tral Cross, the Sephirotic Cross, and the Kerubic Squares over the
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Calvary Cross in each Lesser Angle. This leaves only the Servient squares
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in each of the Four Lesser Angles--sixteen in number, which gives us
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sixty-four squares per board--the number of squares in the ordinary
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chess-board.
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One of the papers written by Greatly Honoured Frater N.O.M., gives a
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short history of Chess as it was derived from the Indian Chaturanga, the
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Persian Shatranji, and the Arabic Chess. But since it contains very litle
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that is of any practical import, I have thought better not to include it.
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A few words now as to the nature of the Boards. The Boards consist of the
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purely elemental part of each Tablet. There is nothing in the symbolic
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structure of the Board to suggest the operation of the Spirit in any of
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its aspects through the Elements. This operation of the Spirit and its
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potencies, however, is indicated not by the squares, but by the pieces
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and their movements over the board.
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To be of any real magical value, the board should be a sort of Talisman
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or Flashing Tablet. That is, it should be fully painted, showing all the
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triangles of the Pyramids as brightly and as flashingly as possible. The
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little flat squares shown at the summit of the Pyramid, indicating the
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throne of the god-form, are not necessary on these boards. The triangles
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are completely formed, and the resulting pyramidal shape is not truncated.
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The four Angles of each Tablet will thus stand out quite brightly, since
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the elemental colour of the quarter will show its nature, even though the
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triangles of yellow, blue, black and red will jostle each other by cheek
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and jowl. When fully painted, the board is most impressive as a flashing
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Tablet. The student may know he has done his work properly when there
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appear white flashings at the angles of the squares. This is important,
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for the object of a flashing Tablet is to attract an appropriate type of
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force. And if these chess-boards are made as Flashing Tablets, they will
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automatically attract force and their utilisation will become the more
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significant. In brief, each square is, as it were, the name and symbolic
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address of a different Angelic force. The flashing squares will attract
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the commencement of the operation of that type of Angelic power, and the
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movement of the Chess God-forms over the squares may produce even bright-
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er flashes and indicate the operation of the divine forces therein. With
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these hints the student is left to work this out for himself.
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There will be, in short, four different Boards. Each is representative of
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one of the Four Quadrangles or Watch-towers of the Elements, and the
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Angelic Names on the latter will be implied on the Boards even although
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no letters or Names are painted on them. The use of any of the four
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Boards will depend upon the particular purposes, and the attributions of
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Elements as in the diverse schemes of Divination will determine which of
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the four boards must be used at any given time. In Tarot, the Element of
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Air, the Sword suit, indicates Sickness and Sorrow and unhappiness gen-
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erally. Hence, in Enochian chess, for divining for some such question as
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touches upon trouble or unhappiness the Air Board would be employed. The
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Fire Board will represent the Tarot suit of Wands, implying swiftness,
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energy, activity. The Water Board indicates the Tarot suit of Cups of
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pleasure, happiness, merry-making, and marriage. The Earth Board will
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refer to all material plane matters of money, work, employment, occupa-
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tion, and so forth.
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The Four Boards of the Rosicrucuian game, although different, neverthe-
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less agree in certain particulars. In each board it is convenient to
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speak of the arrangement of the Lesser Angles as an Upper and Lower
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Rank--Air and Water forming the Upper Rank, and Earth and Fire the Lower.
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It is evident that the columns of the one Rank are continuous with those
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of the other; and in this continuity a certain regular rule is observable.
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Every column of eight squares commencing in the Upper Rank is continued
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below by a column of the opposite Element.
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Thus the Fiery columns below invariably stand on the Watery columns; the
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Watery on the Fiery; the Airy on the Earthy; and the Earthy on the Airy.
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A different arrangement of the horizontal Files or Ranks of Squares is
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observable, and there is a difference in the Upper and Lower Tablets.
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In the Upper Tablets the Kerubic Rank of squares is continuous with the
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Elemental Rank; and the Cardinal is continuous with the Common sign Rank,
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whereas in the lower Tablets of Earth and Fire the various Ranks--Keru-
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bic, Cardinal, etc., are continuous right across the board.
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The pieces employed are, as previously remarked, Egyptian God-forms. A
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full set of chess-pieces numbers twenty men and sixteen pawns. (Note the
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possible relationship of the thirty-six pieces to the thirty-six decante
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cards of the Tarot.) The game is played by four players, representing the
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Four Lesser Angles of the Board, thus giving each player one set of five
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pieces and four pawns. The five pieces represent the operation of the
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Spirit and Four Elemental Rulers--the Five points of the Pentagram, the
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five letters of YHShVH, and the Tarot Ace and Court Cards. The pawns are
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their servants or vice-gerents. Strictly to be in order, each of the
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twenty principle pieces represents a different God-form, thus:
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FIRE SET AIR SET
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King Kneph King Socharis
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Knight Ra Knight Seb
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Queen Sati-Ashtoreth Queen Knousou Pekht
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Bishop Toum Bishop Shu Zoan
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Castle Anouke Castle Tharpeshist
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WATER SET EARTH SET
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King Ptah King Osiris
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Knight Sebek Knight Horus
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Queen Thouerist Queen Isis
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Bishop Hapimon Bishop Aroueris
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Castle Shooeu-tha-ist Castle Nephthys
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However, this tends to confusion, creating in practice far too complex a
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game. It will be found that four sets of the same five god-forms will
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suffice. There are only five major god-forms, the others being variations
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or different aspects of those types. These are:
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Osiris, bearing crook, scourge, Phoenix wand. he is represented as
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sitting on a throne, silent unmoving. He is the King and represents
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Spirit, the operation of the Great Cross in the Tablets. He corre-
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sponds to the Ace in Tarot, the root-force of any element.
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Horus, a God with Hawk's head, double mitre, and standing upright,
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as though to stride forward. He is the Knight of Enochian Chess and
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represents the operation of the ten-squared Sephirotic Cross in the
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Fire Angle of any Tablet or Board, and corresponds to the King in
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the Tarot, the figure astride a horse.
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Isis, an enthroned Goddess with a Throne symbol mounted on the
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vulture head-dress. In Rosicrucian Chess, Isis is the Queen, and
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represents the operation of the Sephirotic Cross in the Water Angle
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of any Tablet. She corresponds to the Tarot Queen who is shown
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seated on a throne.
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Aroueris, a human shaped God, with a double mitre. He is Bishop in
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Enochian chess, and his form is that of a standing figure, to
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indicate his swift action. He represents the operation of the
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Sephirotic Cross in the Airy Angle of any Tablet, and represents
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the Prince or Knight of the Tarot--the figure driving a chariot.
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Nephthys, a Goddess with an Altar or Crescent symbol above the
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vulture head-dress. She is the Castle or Rook of the Chess game.
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This piece is always represented as somewhat larger than the
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others, and is enclosed within a rectangle frame, within which she
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is enthroned. Her office is the representation of the operation of
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the Sephirotic Cross in the Earth Angle of any Tablet, and repre-
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sents the Princess or Knave of the Tarot--the Amazon figure who
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stands alone.
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These are the five principle forms used for each of the four angles of
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the Board. Some differences should be made in the tone of the colouring
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of the front or face of the piece to indicate its angle on the board.
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Coloured bands may suffice for this purpose. Moreover the back of the
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piece--for it is customary to use flat pieces, not round as in ordinary
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chess--should be painted in the appropriate colour of the element it
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represents so as to avoid confusion in the recognition of its power. Thus
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the back of the King, as Osiris form, should be painted white to
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represent Spirit, and this rule applies to all four Kings in the four
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Angles. The Knight, Horus, should be coloured red. The Queen, Isis,
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should be be blue; the Bishop, Aroueris, yellow, and the Castle,
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Nephythys, should be black and set in a large frame. Each piece should be
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cut about three inches high.
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For practical use, these pieces should be mounted on square wooden bases,
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and those bases painted in different colours. It will be by the bases
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that their place on the board may be recognised. For example, there are
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four sets of Chess pieces to be set out in the four corners of the board.
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Each piece is more or less like its corresponding piece in some on of the
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other corners. The pieces placed in the Air quarter of the board, there-
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fore, will be mounted on yellow bases. Those in the Water Angle will have
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blue bases. The pieces in the Earth Angle will have black bases, and
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those in the Fire quarter will have red bases. Thus, as in the Four
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Angelic Tablets, there results a minute sub-division of the sub-elements
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of the Tablet. There will be an Osiris piece, a King with a white back,
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on a yellow base, indicating that he is a King, belonging to the Air
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Angle. He represnts the sub-element of Spirit of Air, the most spiritual
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and subtle phase of that element, the Tarot Ace of Swords. A King with a
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blue base indicating his place in the Watery Angle. A Queen, an Isis
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figure with a blue back, set on a red base, shows that she is the Queen
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of the Fire Angle, representing the Watery Aspect of the Fire sub-element
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of any Tablet, the Queen of Wands. A Bishop, yellow backed, mounted on a
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black base, shows that he belongs to the Earth Angle, as against a Bishop
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with a yellow base whose place is in the Air Angle and who, therefore,
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corresponds to the Prince of Swords in the Tarot pack. And so forth for
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the rest.
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With but one or two slight exceptions, the pieces move exactly as do the
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corresponding pieces in Chess. The Queen here does not have the full
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liberty of the board as she does normally, nor is she the most powerful
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piece on the board. Here she can only move to every third square. This
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she can make in any direction, horizontally, vertically, or diagonally--
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but only three squares at a time. She can leap over intervening squares,
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and take pieces on the third square from whereever she stands. The other
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exception is that no Castling is permitted.
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The Pawns in this Enochian chess represnt the God-forms of the four sons
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of Horus, the Canopic Gods. Their attributions are:
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Fire. Kabexnuv, mummy-shaped, awk-headed, the Knight's pawn.
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Water. Tmoumathph, mummy-shaped, dog's head, Queen's pawn.
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Air. Ahephi, mummy-shaped, ape-headed, the Bishop's pawn.
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Earth. Ameshet, mummy-shaped, human-headed, the Castle's pawn.
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The same rule for colouring the other pieces applies to the pawns. Their
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backs should be painted in the colour of the piece they serve. Thus the
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back of the Knight's pawn will be painted the colour of the Knight, red.
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The base will be coloured according to the Lesser Angle in which it is
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placed. So that in each of the Four Angles you will have four pawns on
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bases in the colour of its sub-element. The Airy Angle, for example, will
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have four pawns mounted on yellow bases. Those pawns will have four
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different coloured backs to indicate the piece, and therefore the element,
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which they represent and serve.
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The pawn moves only one square at a time, and not two for the first move
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as in modern chess. The rule of en passant does not apply here, although
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the regular method of taking with pawn, via the diagonal, either to right
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or left, holds equally well.
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It will be noted that the King has no pawns. Since he is Osiris, the
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other four pieces and their pawns are his persoanl servants and vice-
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gerents. His place on the board is always on the corner of the Lesser
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Angle, where the corresponding Letters of the Tetragrammaton would be
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placed on the Angelic Tablets. On the four corners of the board as a
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whole, therefore, will be found the Four Kings. Identical in every way,
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they yet differ in the colour of their bases, the colour of the Angle
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which they rule. Some variation might be made as to the posture of the
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God. For instance, the Fire King could be cut as a standing figure, the
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Water King sitting, and so forth. Let it be noted that on the corner
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squares, two pieces will always be found. The King and the piece corre-
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sponding to the Letter of the Angle will occupy the same square.
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A piece or pawn threatening, that is giving check, to the corner square
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also checks the King as well as whatever other piece happens to be upon
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that square.
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In setting up the pieces for play, the rule of Tetragrammaton on the
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Kerubic Square of the Tablets, has application. That is, the order in
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which the letters of the Name YHVH are placed on the uppermost squares of
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the Servient Squares of any Lesser Angle, as reflected from the Kerubic
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Squares above, also govern the placing of the pieces. The Bishop will be
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placed on the Vau Square, the Queen on the Heh Square, the Castle on the
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Heh final Square, etc. The student who has thoroughly assimilated the
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principles involved in the attributions of the Enochian Tablets will find
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all this perfectly straightforward, and experience no difficulty herein.
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With regard to this injunction to set out the pieces on the board follow-
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ing the prime player's setting, whose chessmen are arranged according to
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the order of Kerubs, note that the remaining three sets of pieces are
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arranged, on any board, exactly in that order regardless of the order of
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Kerubs in their Angle. That is to say, if the prime player chooses an
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Earth of Water setting, his pieces will be set out: King and Castle on
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the corner square, then follow the Knight, Queen, and Bishop. The other
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three sets of Air, Water and Fire pieces on that board, are set out
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precisely in that order, either horizontally or vertically as the case
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may be.
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It thus follows that there may result sixteen possible arrangements of
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pieces. That is, since there are four Kerubic ranks on each board, and
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there are four seperate boards, the chess-pieces may be arranged on the
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board in sixteen different settings. The reason for any particular
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setting--if divination is the motive for play--must depend on the prime
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player's synthetic grasp of the Order teaching. Let him remember that
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there are sixteen figures of Geomancy, each with a special and specific
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divinatory value. It should be remembered that these Geomantic figures
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are each under the influence of a Zodiacal genius and a planterary ruler.
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Not only so, but each is attributed to a Hebrew letter, therefore a
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corresponding Tarot Trump, with its allocation to a sign and a constella-
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tion in the heavens with all the hierarchical ideas that the latter
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implies. Thus the playing of this game resumes the whole philosophy of
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Magic.
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The prime player must be guided in his selection of boards not only by
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choice of element as previously described, but by any one of these six-
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teen root significations of Geomancy. For each one of these sixteen
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figures may be applied to the sixteen Lesser Angles of the Enochian
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Tablets and chess-boards. So that each angle comes under the operation of
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a Geomantic ruler and genius, and under the dominion of that portion of
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the starry heavens corresponding to its Tarot trump. The method of attri-
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buting the figures to the Angles is identical with the process described
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for the squares of both columns and ranks in the Lesser Angles. Thus the
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Airy Lesser Angle of the Air Chess-board would be Mutable (Airy) Air,
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referred to the Zodiacal sign Gemini, and hence to the Geomantic figure
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of Albus, which is a mercurial figure under the presidency of Taphthar-
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tharath. The Watery Angle of the Air Tablet would be Kerubic or Fixed
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(Watery) Air, which is the Sign Aquarius, and the Geomantic figure of
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Tristitia, attributed to Saturn, and the ruler over it is Zazel. The
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Earthy Angles of the Air Tablet, is elemental Air, referred to the
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Geomantic figure of Fortuna Minor, also a solar or Leo figure, ruled by
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Sorath. The fiery Angle is Cardinal Air, the Zodiacal Sign of Libra, and
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Puella would be the Geomantic figure, with a Venusian nature, ruled by
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Kedemel.
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The same principle is involved in allocating the Geomantic figures to the
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other Tablets and angles. The magical and divinatory value of the Geo-
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mantic figures must therefore decide the choice of Chess-boards and
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Lesser Angle settings.
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The yellow and red men are so placed that they advance to the attack of
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the black and the blue respectively by the columns; while the latter
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advance by the ranks. That is, the Actives are shown as a vertical force,
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while the passives are shown operating horizontally, shewing the Cross
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of Life, corresponding to the forces of the Court Cards and the Zodiacal
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Trumps in the Tarot.
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The central squares of the board contain the 16 signs that are allotted
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to each Lesser Angle. And it is only from these 16 squares that the
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pieces--except the Rook and the King--develop their full influence or
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defensive force.
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The Watery and Airy Boards are counterparts of each other, so far as the
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arrangement of the signs, etc., of the squares are concerned. And the
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same is true as regards the Earth and Fire Boards. Every Board has its
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uppermost and lowermost ranks of the passive or female element; and its
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two central ranks are of the active or male element.
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The most striking difference between the Air and Water, and the Earth and
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Fire Boards is in the fact that in the former the ranks are broken,
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whereas in the latter they are not only continuous across each board, but
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they are continuous right across both boards when in situ. To this is due
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the greater balance and eveness seen in the play of the pieces in the
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lower boards.
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-oOo-
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SETTING OF THE ENOCHIAN CHESS-MEN
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FOLLOWING THE AIR ANGLE OF THE FIRE TABLET
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(The arrows indicate direction of play)
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AIR ANGLE WATER ANGLE
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<<<<<<<<<<<<<<<<<<<<<<<
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ÚÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄ¿
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³ ³ ³ ³ ³ ³ ³ ³ ³
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³ KING ³ ³ ³ ³ ³ ³ ³ KING ³
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