761 lines
44 KiB
Plaintext
761 lines
44 KiB
Plaintext
From: XRJDM@SCFVM.BITNET (Joe McMahon)
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Subject: Man-Machine Interface (part 1
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Date: 2 Jul 90 21:05:38 GMT
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A reposting of Metlay's ur-article on the man-machine interface...
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The Man-Machine Interface
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Emusic-L folx:
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Well, the response has been remarkably strong, so what the hey: there
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follows below Part 1 of a detailed, historically and contemporarily
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relevant, and pretty much irreverent look at the whole process of user
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interface and electronica, past and present. Structure will be somewhat
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flaky, but I'll do my best to keep it readable. Also, watch out for
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smileys |->, as my own twisted opinions have a way of mixing in with the
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less arguable factual content of the piece. Okay? Here we go!
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*****
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SYNTHESIS INTERFACING PART 1:
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THE KEYBOARD
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The whole relationship between the synthesizer and the ol'
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black'n'whites has become so well-established, so historically
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hidebound, so, well, INBRED, that after a while any attempt to interface
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man and machine by non-keyboard means has come to be viewed as unnatural
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and a bit painful, rather like the short-lived pastime of rhino toss.
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The fact is, the keyboard was NOT by any means the only inevitable
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controller for the synth, and that in fact a huge number of man-hours
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have been devoted in recent years to getting around its many
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shortcomings!
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Own up and be honest, people. How many of you would have bothered to
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learn how to play keyboards if they WEREN'T essential to synth
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operation? I'll admit it: I learned to love the piano for its own sake
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YEARS after I'd begun working with synths. My first keyboard and my
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first love was actually the Hammond Organ in our living room, and touch
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sensitivity for me has always been a weird thing to master. Which gets
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us into historical perspectives.....
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The first synthesizer, in general terms, was the pipe organ. Its various
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manuals and stops allowed the tonal characteristics to be "programmed"
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by its user, to hint at non-organish sounds to some extent. Arguably,
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then, the first electric synthesizer would be the first electric organ,
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right? (Well, no, not right, actually. The first electric synth was the
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Telharmonium, a monstrous device that filled an entire building, ran its
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music over Con Ed telephone lines to "Telharmonium Parlors" in New York,
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generated a vast amount of relay noise and waste heat, and eventually
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burned down. Alas.) Anyway, the invention and proliferation of the
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electric organ produced one seemingly inescapable chain of facts, as
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follows:
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- Notes must be activated by the player, somehow.
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- In an electric device, you activate things by closing switches.
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- Ergo, the player must play switches, one for each note.
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This is the Switch Proposition. The second chain of facts states:
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- The easiest way to design switches in an understandable array is
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to use a keyboard. After all, that's how organ manufacturers did
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it for centuries.
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- Ergo, it makes good sense, both from a standpoint of constructive
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ease and from one of familiarity, to put a traditional organ
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keyboard on a synth.
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This is the Keyboard Proposition. Both of these modes of thinking are
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fallacious and full of holes, but they established the industry as we
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know it today rather than allow synthesis to go the way of the kazoo as
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a fad, so I guess we shouldn't complain. |->
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The manufacturers couldn't have foreseen the trend they were starting;
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while many individuals utilized non-keyboard means of doing things (to
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be covered elsewhere), a large number relied on the cheap and easily
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wired organ keyboards for their research. A lot of good ideas that
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violated one or the other of the above propositions ended up enjoying
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little or no popularity due to the essential "alienness" of their
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design. It was nothing short of a miracle that the Ondes Martenot
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enjoyed the popularity it had at the early part of the century (Ravel, I
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believe, wrote a number of pieces for it), in light of the fact that it
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had a keyboard, but that the keys didn't move when touched.
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Some designers relegated themselves to obscurity by their refusal to
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give in to the pressure of traditionalism: Lev Theremin, Serge
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Tcheprenin, Don Buchla, Louis and Bebe Barron, and so on. Others gave in
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to the pressure of keyboard use, but reserved a number of other means of
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controlling timbre, resulting in the fusion of keyboard and "Left Hand"
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control we see today: Robert Moog, Allan Pearlman, and Hugh LeCaine,
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whose left-hand controls for the Electronic Sackbut (It's a medieval
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trumpet of sorts, people. Get yer minds outa the gutters! |-> ) set a
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standard for expressiveness in real time that no one, and I mean NO ONE,
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has yet to equal. But the keyboard, as a means of selecting event start
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and note pitch, stuck, and gradually evolved into the form we see today.
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The pressures to produce an instrument that could be triggered reliably
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as well provide a pitch reference recognizable by some large percentage
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of ordinary musicians resulted in the vast majority of synths being
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controlled by keyboards. (The fact that the piano is a staple instrument
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in most music schools must have helped a bit too, as schools were where
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the first synths were used heavily.)
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So where are we now? Well, the "average" synth keyboard has 61
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unweighted plastic keys, each with a contact switch and some means
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(electromagnetic or optical) of sensing how quickly the key is struck.
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Some also can tell how quickly the key is released, and many have
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sensors under the keybed to detect pressure after the notes have been
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struck and held, either one for the entire keybed or tiny ones under
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each key. These are the familiar velocity, release velocity, and
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aftertouch sensitivities we demand from today's synths. It should be
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noted that they developed at differing rates; Moog made at least one
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synth that had pressure sensitivity without velocity sensitivity, and
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the Sequential Prophet T8, one of the first MIDI synths, had poly
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pressure rather than mono. When it went out of production, poly pressure
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languished as an unused part of the MIDI spec for years, until the
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Kurzweil and Ensoniq instruments revived it. There have been other
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modifications to keyboard design as well: see this month's issue of
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KEYBOARD for a bizarre but intriguing Japanese keyboard design using
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multiple rows of keys, all white, and consider the Yamaha GX1, whose
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keys bent pitch if you shifted them from side to side!
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And, of course, the recent renaissance of piano technique in pop music
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has strongly encouraged the development of weighted actions of 73, 76,
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and 88 keys on many synths. There are even a few synths that have gone
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beyond this, such as the 95-key Bohm controller or the 97-key Beilfuss.
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The keyboard has a certain monopoly over our electronic thought
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processes even today, though alternatives abound, but it's no longer
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either stagnant or monopolistic. In fact, I rather think I'd miss having
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one around: getting crazy is more fun if you have a reference point to
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ignore! |->
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*****
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That's it for part 1. In future parts of this series, if demand
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indicates, we'll consider other means of applying traditional technique
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to electronics through special controllers, then delve into my favorite
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topic: realtime timbral control, via left-hand and other controllers.
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Look for the Electronic Sackbut, the Theremin, the Ondes Martenot, and
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the GX1 to reappear, as well as the Starwind, the Cyclone, the KAT, the
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WX7 and EWI, the Simmons SDSV, the ElectroHarmonix Drums, Moog's system
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55, the Buchla synths, the VCS3, the EPS and VFX by Ensoniq, the Yamaha
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MCS2, the Mellotron, the IVL Pitchrider and Fairlight Voicetracker, the
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Grid, the Roland GR500 and its many children, the SynthAxe, the Oncor
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PolyTouch, and various ribbons, wheels, levers, buttons, sliders,
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switches, joysticks, paddles, mice, pedals, and hooters. ("Hooters"?)
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Sounds good? Well, let me know if you're interested! I'll also be glad
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to elaborate on any particular instrument, answer any questions, or
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throw queries on stuff I don't know much about (there must be something
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here I'm not an expert on |-> ) to the List.
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More, you say? MORE, you say? At ONCE, I say!
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*****
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THE MAN-MACHINE INTERFACE, PART 2
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PERCUSSION CONTROLLERS
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Ah, drums. Whackety whackety whack! How we all love to hit things and
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hear them make noise... it's a primal instinct we all share. The love of
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percussion is as old as civilization, and it's a safe bet that the sorts
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of percussion devices we consider commonplace these days were elegantly
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refined millenia before the keyboard came along. So it was inevitable
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that when someone discovered that you could press a key on a synth and
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it would go "CRASH!", they might have begun to muse that it might be
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eminently (pardon the pun. actually, pat yourself on the back if you
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even spotted it! |-> ) more satisfactory to give some undefined THING a
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good whack and hear it go "CRASH!" instead. And the rest is history....
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The first well-known electronic drum was the Moog percussion controller,
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a pad with an impact-sensitive resistance in it that could send a
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trigger signal and a voltage based on impact velocity to a monophonic
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synth. Each synth had to be patched individually for each pad, but the
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sound was (to audiences in 1974) never before heard. Check out Toccata,
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>from ELP's BRAIN SALAD SURGERY, or the live version on WELCOME BACK MY
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FRIENDS.... for a real taste of history.
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The late 1970's saw a huge proliferation of affordable analog drum pads,
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each with its own unique sound and character. There were the Synares (I
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almost bought a rusty old Synare 1 recently; they're rare as hens' teeth
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and sound great!) from 1 to 4, ranging from 4-pad synths to single
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drums, the Syndrum and Syndrum CN, the Pearl synthetic drums favored by
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Klaus Schulze, and (sigh) the ElectroHarmonix drums, a series of cheap,
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ugly devices that were a hell of a lot of fun to work with: the Space
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Drum, Clap Track, Crash Pad, Sonic Boomer, Rolling Thunder, and
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Clockworks "Percussion Brain." The Space Drum, with its awful descending
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"Pooooo....", was a huge part of what made disco forgettable, and makes
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it impossible to listen to the live version of Jean-Michel Jarre's
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Magnetic Fields II from LES CONCERTS EN CHINE without laughing fit to
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die. But drummers perservered; there was something here that they liked,
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and there had to be a way to get to it...!
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And then along came the rhythm machine, and the music world began
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talking about the demise of the live drummer. Remember those days? Boy,
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I do. And I remember a guy whom everyone laughed at and made fun of,
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too. His name was Dave Simmons, and he had one hell of a good idea up
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his sleeve.
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Trivia question: What's the first album in history to feature the
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classic Simmons sound? Give up? It's 1980's FROM THE TEA ROOMS OF MARS
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TO THE HELL HOLES OF URANUS by Landscape. Great disc, actually, and the
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Simmons drums were all over it. They really hit the scene when Bill
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Bruford took them on tour with King Crimson the following year, and
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since then, Simmons has defined the state of the art in electronic
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drums, from the old hard plastic ones to the zone-sensitive ones for the
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SDX.... and now they're out of business. Alas!
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Technology advances, thank goodness, and the technology of pads is no
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different. The old sensors have largely been replaced with transducers
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and film-pack force-sensitive resistors, making the newer pads more
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reliable and tough than their parents. Also, the epidemic of "Simmons
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wrist" has led to more ergonomic designs for playing surfaces. As for
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expressive control, the real key lies in what sort of interactive
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software comes with the pads, for setting up gate times, response
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curves, and so on. After all, a hit is a hit is a hit if that's the only
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data you're feeding your synths. We've come a long way from the rubber
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discs of the Synsonics kits (remember them?) or the genuine leather pads
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of the MXR Kit (I almost bought one, in 1982... sorry I didn't, now...)!
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Other notables in the "stuff to hit" genre included the Octapad and its
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many, many imitators (the original Roland design still providing the
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best pad-to-pad isolation in the business), the Kat and Silion Mallet
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for marimba types, and various bizarre MIDI devices like the Dynacord
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Rhythm Stick. (What a screech THAT thing was!) And although Simmons are
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no more, the modularity of MIDI has spawned a whole slew of percussion
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controllers accessing drum box sounds, samplers, and even (gasp!) the
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occasional analog synth. These days, the stores are again filled with
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cheap drum pads, but now they're digitally sampled and often have rhythm
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sequences built in ! But I'll admit that my tastes run to hitting an
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Octapad and listening to my Xpander go "CRASH!", but then again I've
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always been hidebound! |->
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I think that a fundamental understanding of rhythm is vital to a
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musician's sensibilities, and there's something wonderful and visceral
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about actually playing a drum. That's why I find that the most
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convincing drum tracks on electronic albums these days tend to be done
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live, at least with an Octapad.
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And even if you can't afford the cheapest MIDI controllers, like the
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$100 Yamaha DD5, you can always get a HandClapper or SpaceDrum and go
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wild!
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*****
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Next, in Part 3, we get a little more serious, as we discuss more
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serious technical problems in a look at stringed instrument control of
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synthesis.
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Here we go again, folx. Feedback on Pt 1 was largely positive, and Pt 2
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didn't seem to generate much comment at all, so let's see how we do this
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time...
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*****
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THE MAN-MACHINE INTERFACE, PART 3
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STRINGED INSTRUMENTS
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The guitar and its cousins are, in comparison to keyboards and drums,
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huge pains in the anatomy to use as control devices. Why? Because they
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violate both the Switch Proposition (each note is not an event in
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itself) and the Keyboard Proposition (There's no logical layout for
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pitch reference in a mechanical way). But guitarists are an insistent
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lot, so let's look at the history books, but not until after we have a
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quick tutorial on the technology!
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There are two recognized means of controlling synthesizers from a
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stringed instrument. One is to mechanically analogue the control
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surfaces of the instrument and map them to a synth control interface,
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and the other is to read the actual notes as they are played and
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interpret them for the synth's use. These two procedures, which (for
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reasons that'll be obvious in a moment) I'll call "fretwiring" and
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"pitchtracking", each have strong advantages and disadvantages, which
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should be enumerated here.
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FRETWIRING has the strong advantage of being as quick and responsive as
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the keyboard on a traditional synth. The analogue reads your actions as
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fast as you can act, and the synth responds at the speed of light. In
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addition, it is easier to directly incorporate control of the timbre or
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nuance of the synth tone into such a design, merely by adding the
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appropriate sensors for the types of mechanical movement the player will
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produce as he plays. In other words, the instrument follows one's
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movements perfectly and instantly. The disadvantages of fretwiring are
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in its incredible complexity and expense, as the guitar neck must be
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wired to sense fret contact by each string (hence the name) and other
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performance sensors must be able to quickly and accurately follow the
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guitarist's movements. Also, it is rare that such an instrument can
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function properly and yet still serve as a real electric guitar, making
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a synth/guitar blended sound impossible. Lastly, while the possibility
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of direct timbral control of the synth exists, it must usually be
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implemented at least in part by controls that are not common parts of
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the guitarist's technique.
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PITCHTRACKING relies on circuitry and special pickups that follow string
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movement and determine the pitch and amplitude of a note being played
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(hence the name). The string is plucked, the pickup or other sensor
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reads its relevant data, and the synth is informed accordingly. The
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advantages of this system are its ability to be easily and
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nondestructively mounted to any good guitar, allowing for a natural
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playing style and a blend of guitar and synth timbres, and its
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relatively low expense and ease of upkeep. Its primary disadvantage is
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in the tracking process itself: it takes some finite amount of time to
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read a guitar's pitch, and more time to translate that pitch to a
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voltage, and more time to go from voltage to MIDI. Thus, guitarsynths
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can be noticeably slower and sloppier in the synth output than in the
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straight guitar sound. This problem is compounded by the fact that many
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guitar nuances serve only to confuse the pickup, imposing an artificial
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and stilted playing style on the player. Lastly, any performance
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controls that the synth alone will require must somehow be attached to
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the already cramped guitar body, causing potential confusion and
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clutter.
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So how did these two approaches fare through history? Well, the early
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years were dominated by pitchtrackers, as the pitch-to-voltage converter
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was a neat technical problem that folks had been working on for years.
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Early synths, such as the Korg X911, were monophonic: only one
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cleanly-played note could be played at a time. The ARP Avatar was
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another example of this strategy. Sadly, these instruments were ahead
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of what the technology could do, and while the Korg was only an
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embarrassment, the Avatar contributed strongly to the death of ARP,
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alas. The first Zeta pickups appeared at about this time, for use with
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outboard P/V converters and synths. The late 1970s and early 1980s saw a
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profusion of these gizmos, and few if any worked well. Notable, though,
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were boxes like the ElectroHarmonix MicroSynthesizer, which was nothing
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more than a square-wave divide-down box, and the Oncor Touch guitar,
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which was the first fretwired instrument in production: it had metal
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bars in place of strings, and was actually an oddly-shaped monophonic
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synthesizer!
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The guitarsynth's evolution progressed slowly into the 1980s, and might
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still be progressing today, if not for the interest taken by one
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particular company in the challenge: Roland. Their first attempt, the
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GR500, utilized a bass synth, a mono synth, a string machine, and a
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divide-down polyensemble, all controlled by a hexaphonic pickup on a
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very nice guitar. It tracked half decently, it sounded great, and it was
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a big hit at once. (The guitar parts on "Follow You Follow Me" by
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Genesis on 1978's AND THEN THERE WERE THREE are all GR500.) Roland
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followed this up with the GR300 series, which Robert Fripp made his own
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(see any King Crimson album from 1981 or after), and eventually, the
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GR700, which was a breakthrough in three areas: it was a true polyphonic
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guitar synthesizer, it could be set up reliably and personalized easily
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to each guitarist's touch, and IT HAD MIDI! Since then, Roland's main
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drive has ben to get faster and faster tracking pickups, and to an
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extent they've succeeded. Ibanez has also marketed a MIDI guitar, with a
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MIDI whammybar!
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The fretwired guitars were much later in coming, but they had
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advantages. Muting didn't faze them, nor did hammerons and pulloffs,
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and unlike pitch sensors, if the neck was designed right they didn't
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mind bends at all. The first and most famous of these was of course the
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SynthAxe, an $11,000 MIDI monstrosity that was enormously powerful and
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expressive, but actually required a fair amount of retraining to use
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properly. (Allan Holdsworth's ATAVACHRON and SAND are loaded with
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SynthAxe work.) The Stepp DG1, though the company died, was an
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improvement on the SynthAxe in terms of familiarity of use. Other
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designs that attempted to avoid pitchtracking problems utilized sonar or
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light sensors (the Yamaha GS1 (?) and Beetle Quantar), but these
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combined the disadvantages of limited fretwire control and no real
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guitar sound and hence didn't catch on terribly well. On the flip side,
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Zeta is marketing a guitar now called the Mirror 6, which is a real
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guitar that at great expense has been totally fretwired, giving the
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ultimate in both sides of the coin. The instrument's cost has been
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offputting, but field reports say it may well be the wave of the future.
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As for other instruments in the string family, the bass guitar has been
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approached only by Roland and Zeta. Roland's attempts to quickly trck
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the low-frequency bass notes have been frustrating, but Zeta has hinted
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at a Mirror 4 bass to be released. Zeta have also developed a violin
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synth, utilizing a special pickup. Since there are no frets and the bow
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doesn't always start a note cleanly, this instrument uses pitchtracking,
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and does fair to middling in following synths. Its real strengths,
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according to users like Jean-Luc Ponty and Emilysue Pinnell, are as an
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electric violin, which can be transposed down into the cello range
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without difficulty.
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If I've missed any designs, feel free to remind me of them. But as for
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the future, my money's on a dichotomy of designs: some folks only want a
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guitar sound with something else behind it, and for them the Roland
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designs will do fine for cheap, but others want the precise control of
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fretwiring and will pay to get it. That being the case, I think that
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real-guitar-based designs like the Zeta will eventually win the day, as
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they do leave open a chance to play the real thing. As prices drop,
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we'll see who comes out on top, if any one type does. In the meantime,
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we'll have to get used to guitar runs with string chords tagging along
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behind them, I guess....
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*****
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Part 4 will be delayed for a trip to do research elsewhere in the USA.
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But when I get back, we'll look at wind instruments and the problems
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they pose for synthesis. I'll also be taking suggestions for other
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instruments to cover, because if I don't get any, then in the fifth and
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final part I'm planning to cover all of the bizarro forms of synth
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control that have come along over the years, from the pitch wheel to the
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HANDS.
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Well, here we are in Part 4 of my little series. Feedback has been
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sporadic but generally friendly, so I'll quit while I'm ahead (after
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this installment and the next one, which will cover unusual timbre and
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nuance controllers).
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|
*****
|
|
THE MAN-MACHINE INTERFACE, PART 4
|
|
WIND CONTROLLERS
|
|
|
|
The wind and brass instruments fall in between stringed and keyboard
|
|
instruments in terms of translational difficulty: while there are sets
|
|
of keys that definitely tell the instrument what note is being played,
|
|
the nuances of breath control are perhaps more complex than those of
|
|
string playing. Lip and tongue pressure, expulsion of air, and jaw
|
|
stiffness can control vibrato, loudness, tremolo, even pitch bends and
|
|
octave jumps. But the fascination of combining this sort of
|
|
expressiveness with the sounds of the synth has fascinated people for
|
|
decades, and a number of attempts were made:
|
|
|
|
The two most famous historical wind controllers were the Lyricon and the
|
|
EWI and EVI. The Lyricon, marketed by Computone, was a clarinet-like
|
|
controller that allowed pitchy and vibrato control over analog synths
|
|
through variable control voltage levels. The EWI was a similar
|
|
development using a different approach to control style, and the EVI was
|
|
a design for trumpeters. While to hear the EWI you'd need to dig up
|
|
albums featuring people like Michael Brecker, the Lyricon was actually a
|
|
fairly well-known beastie: Emerald Web used them a lot, and the
|
|
Tangerine Dream album CYCLONE features one. Another device was the
|
|
selfcontained Starwind, a mono synth with a melodica keyboard and
|
|
elementary breath control. Neat device, and inexpensive, but never
|
|
caught on. It would take the advent of MIDI to produce the same sort of
|
|
revolution in wind control that had occurred elsewhere in the industry.
|
|
|
|
The primary advantage of these early devices was that they utilized
|
|
analog signal control, hence had infinite degrees of control shading.
|
|
Digital control, by definition, was coarser, and the Yamaha WX7, the
|
|
first MIDI wind driver, suffered from some complaints in this regard, as
|
|
does the newer, simpler WX11. The newer EWI and EVI, now made by Akai,
|
|
actually run a special synth via analog voltages, hence preserving the
|
|
expressiveness. They, however, suffer from a non-intuitive keying system
|
|
that many players find unpleasant to use. Other instruments include the
|
|
Synthophone, the Atrisyn MIDIsax, and the Sting. Each has its own
|
|
approach to handling the dual needs of familiarity to seasoned players
|
|
and of faithful synth control, and each involves tradeoffs in terms of
|
|
performance control, expressiveness, and cost. The WX11, for instance,
|
|
has a far more limited set of expressive capabilities than any other
|
|
wind driver as of now, but it's simple to learn and quite cheap. The
|
|
Synthophone, on the other hand, is built inside a real sax, but suffers
|
|
>from high cost and limited synth control. The WX7 is considered
|
|
difficult to "set up" by individual players, and the MIDIsax doesn't
|
|
even allow certain types of setups to be performed, though it does have
|
|
a number of useful features like expression controllers and a program
|
|
readout where the player can see it easily. And the list goes on.
|
|
|
|
The ultimate test, though, appears to be in the hands of the player.
|
|
While the guitar synths have divided their users into two clear camps,
|
|
the wind drivers are so diverse in their capabilities and limitations
|
|
that it seems neccessary for the individual to do a great deal of
|
|
legwork before making a personally satisfactory choice. These days, the
|
|
two best sellers are the EWI (due to its expressive synth control and
|
|
Akai's strong commitment to making it succeed) and the WX7 (customizable
|
|
to each player's embouchure and touch, universal in MIDI control use,
|
|
and now quite cheap now that it's out of production). We'll have to see
|
|
what the future holds. Oh, and what synths are normally used with them?
|
|
Hmm, the Akai comes with its own, and the WX11 does too (It's suggested
|
|
to use a TX81Z with the WX7), but outside of those obvious choices, the
|
|
strong favorite is the analog-controllable, MIDI-compatible,
|
|
UNBELIEVABLE-sounding Oberheim Xpander. It's also got a strong following
|
|
among guitar synthesists in both camps, for similar reasons, although I
|
|
know of no one using it heavily for percussion applications. Its rich
|
|
analog sound and fine controllability by multitimbral devices make it a
|
|
natural. (Forgive me, folx; I have two. |-> )
|
|
|
|
*****
|
|
|
|
Next, our fifth and final part will cover timbral controllers of various
|
|
sorts. If you have a bizarre favorite, please let me know, and don't be
|
|
shy about which category they fall under: I'll be covering oddball
|
|
keyboards, pads, stringed devices, and wind drivers as well as other
|
|
stuff!
|
|
Well. Here we are at the end of this little series. If there's anything
|
|
I've missed, please feel free to ask me, and I'll include it later. But
|
|
for now....
|
|
|
|
*****
|
|
THE MAN-MACHINE INTERFACE, PART 5
|
|
UNUSUAL CONTROLLERS
|
|
|
|
When I say "unusual" I mean stuff that either puts a new wrinkle on old
|
|
ways of determining pitch and start/stop times of events, or entirely
|
|
new methods of doing so. I'll be skipping all over the place, and I'm
|
|
sorry for that, but it was either unformatted or never to be finished,
|
|
so what the hey.
|
|
|
|
The pre-MIDI era, and in fact the pre-digital era, abounded with bizarre
|
|
attempts at control devices. As has been mentioned elsewhere, the Ondes
|
|
Martenot had a ribbon attached to a ring on the player's finger, that
|
|
slid back and forth as he played and served as a control device in that
|
|
fashion. But for the most part, the pre-vacuum tube age relied mainly
|
|
on old standbys of the organ design palette for control: stops and keys.
|
|
|
|
With the development of vacuum-tube synths, and then solid-state devices
|
|
for electronic tone generation, came a new generation of devices for
|
|
realtime shaping of tone and timbre. The simple organ-stop designs of
|
|
early keyboards were cast aside in favor of a plethora of new
|
|
approaches, the traditional keyboard was cast aside with somewhat less
|
|
success, and in some cases both were simultaneously cast aside in favor
|
|
of a new, combined tone-timbre control system. For example, I'm sure
|
|
that everyone here has at least heard of the Theremin: it was a
|
|
marvelously expressive instrument in the hands of a skilled player, and
|
|
they were turning up in various and sundry places for decades after
|
|
their invention. The Theremin consisted of two antennas, one horizontal
|
|
and one vertical (at least in traditional form). The player held one
|
|
hand over the horizontal antenna, and waved the other hand near the
|
|
vertical antenna. The horizontal antenna controlled loudness and the
|
|
vertical one controlled pitch, based on the proximity of the player's
|
|
hands to them. As late as the early 1980s, there were Theremins
|
|
available to generate CVs for synthesizers, and there exists a Theremin
|
|
society even today. Jimmy Page uses one in THE SONG REMAINS THE SAME,
|
|
and at least one version of the theme from STAR TREK uses one as a solo
|
|
instrument. I had a chance to play one a few years ago; it's not as easy
|
|
as it sounds, but the degree of nuance and subtlety were obvious even to
|
|
a neophyte like myself.
|
|
|
|
Other attempts to remove the early synthesizers from their dependence on
|
|
traditional keyboards took the form of, well, alternate keyboards.
|
|
There's been an ongoing argument as to whether or not the ole
|
|
black'n'whites are the best means of controlling ANY instrument of a
|
|
keyboardish nature, including the piano and harpsichord, and a number of
|
|
acoustic pianos and synths have been developed with alternative keyboard
|
|
designs. The Vandervoort keyboard uses a design similar to that
|
|
developed by von Janko earlier in this century; it uses four rows of
|
|
keys in whole-tone series, allowing for consistent fingerings and easy
|
|
multi-octave jumps regardless of key signature. It was designed in 1976
|
|
and was originally envisioned as a "shell" to be placed over a
|
|
traditional keyboard; what's funny is that KEYBOARD wrote of it as a
|
|
failed and forever lost idea in their Feb. 1987 issue (A great
|
|
reference, by the way), and just last week, MUSIC TECHNOLOGY mentioned
|
|
the Vandervoort in a working prototype form as being on display at last
|
|
summer's NAMM show-- complete with a photograph! Ironic, isn't it?
|
|
Another, less well-known design was the Secor keyboard, which utilized a
|
|
honeycomb of 240 multicolored hexagonal keys to allow easy (sic) use of
|
|
microtonal scales in performance. Its inventor, George Secor, said of
|
|
it that for less than 31 tones per octave it wasn't worth learning, and
|
|
that even if it never caught on it would look great as a prop in a SF
|
|
movie. That's for sure: only two Secor keyboards were ever built, for a
|
|
little-known synth called the Motorola Scalatron, and they were BIZARRE!
|
|
Beautiful, but bizarre.
|
|
|
|
Another proponent of alternate designs was Don Buchla, whose wonderful
|
|
synths almost never featured traditional keys. (One exception was the
|
|
Touche, his one attempt at a commercial machine: more on it in a moment)
|
|
He instead preferred capacitance touchplates, which were pressure
|
|
sensitive yet had no moving parts to break down. A Buchla synth was a
|
|
sight to see, with arrays of keys, controllers and expression devices
|
|
laid out as no more than patterns of wire on a flat plate: almost like
|
|
playing a bas-relief sculpture of a keyboard. The design was simple,
|
|
reliable, and infinitely flexible, and he still uses it heavily today.
|
|
Its one drawback to most users was its lack of tactile feedback; it
|
|
didn't move when you touched it.
|
|
|
|
Nevertheless, the touchplate design was inexpensive to build and
|
|
reproduce, so if feedback was less important than economy, it got used--
|
|
a LOT. Entire 1980s instruments in the pre-MIDI era used touchpad
|
|
keyboards: the ElectroHarmonix Mini Synth (of which I proudly own one,
|
|
and love to death), the EDP Wasp (Black and yellow keys...eegh!), and
|
|
one oddity called the Dubreq Stylophone, which required that a stylus be
|
|
used to touch each key. (It didn't catch on.)
|
|
|
|
For people who insisted on the old-fashioned piano keyboard, there were
|
|
still a lot of frontiers to cross: one manufacturer has marketed a
|
|
keyboard which not only has velocity and pressure sensitivity, but where
|
|
each key can move in and out or side to side! Watching one of those in
|
|
action is kind of frightening; like someone put LSD in your tip jar....
|
|
The Yamaha GX-1, the half-ton monstrosity made famous by Keith Emerson,
|
|
had at least one keyboard manual that allowed side-to-side key motion.
|
|
(As an aside: I'm looking for data on this beast: I know nothing of what
|
|
it could and couldn't do, how many were made, or how it worked. All I
|
|
know is, it weighed nearly 1000 pounds, had two fullsize key manuals and
|
|
one minikey manual, and Keith Emerson had two: one which got destroyed
|
|
by a runaway farm tractor (no, really!) and one he got from John Paul
|
|
Jones of Led Zeppelin. Stevie Wonder had one, and so did Jurgen Fritz of
|
|
Triumvirat (who was famous for having one of everything Keith had, no
|
|
matter what). Other than that, I'm stuck. Help!) And then, of course,
|
|
there were always the feet: organ bass pedals have been in existence for
|
|
centuries, and from the Moog Taurus to the MIDIstep they haven't been
|
|
far from the electronic world either.
|
|
|
|
Beyond the realm of actually playing the keyboard, however, was the area
|
|
of controlling the sound as one played. The area of timbral control is
|
|
even richer than the area of keyboard triggering, and has spawned all
|
|
sorts of approaches to seemingly trivial problems. Consider the two most
|
|
common ways to alter a sound played on a synth (not including the
|
|
sustain pedal, which is one thing that survived unscathed from the piano
|
|
pedagogy): pitch bending, or the addition of vibrato or tremolo, i.e.
|
|
LFO modulation of frequency or volume. "That's easy, man! You just get
|
|
these two things on the left side of the board, and...." Yes? And do
|
|
what? Pull them, push them, wiggle them, stroke them, press them, punch
|
|
them, squeeze them, what? And in which direction? Up, down, left, right,
|
|
in, out, forwards, backwards? And what do they do when you let go:
|
|
return to zero? Stay put? Keep going to some preset destination without
|
|
your help? Hmmm? Well, the answer to all of the above questions is, of
|
|
course, "Yes," so it might pay to look a bit at the simplest (HAH!) of
|
|
control surfaces before we get on to the heavier stuff....
|
|
|
|
The proliferation of left-hand controllers on the market, today just as
|
|
badly as yesterday, is due to three factors: ergonomics ("What feels
|
|
best to a player?"), functionality ("What'll work best for a technique
|
|
of play?") and, alas, marketing ("To hell with Items One and Two:
|
|
What'll make us look different than everybody else?"). In the beginning,
|
|
pitch and expression control was performed by varying control voltages
|
|
on modular synths, and this has persisted to the later, hard-wired
|
|
synths. Nowadays, it's done with digital data messages, allowing for
|
|
some new wrinkles, but the fundamental ideas haven't changed much.
|
|
You're holding a note, and you want the timbre to DO something: so what
|
|
do you do? Well, on the old modular synths, you grabbed a knob and
|
|
turned it. Simple enough, but it lacked something. So the earliest
|
|
synths for the mass market, the Moog modulars, had a ribbon controller:
|
|
you put your finger on it, and the pitch jumped up a bit. The jump
|
|
depended on where you touched it, and when you let go it jumped back.
|
|
Simple, right? Well, there were a lot of lead synthesists whose
|
|
techniques relied on them, and when Moog stopped putting them on their
|
|
machines, Yamaha did: the only MIDI ribbon available today is on their
|
|
KX5 strapon. I love it!
|
|
|
|
The replacement for the ribbon, of course, was the wheel, and this is
|
|
still (in its MANY forms) the most popular type of controller today. How
|
|
do they work? Well, that depends on the synth. For an old Moog, the left
|
|
one's bidirectional and is used for pitch bends, with or without a
|
|
center detent, and the right one's unidirectional and is used for LFO
|
|
modulation. This "standard" (with the modern additions of a spring
|
|
return-to-zero on the pitch wheel) is used by Ensoniq, Emu, Yamaha, and
|
|
on older Roland and Korg boards. Oberheim uses a reversed design that
|
|
was copied by Chroma and (partially) by Kurzweil: the wheels are shaped
|
|
like paddles, and both are bidirectional and springloaded. Older designs
|
|
for such a mod wheel were "dead" in one direction; nowadays, each
|
|
direction accesses a different modulation (VCO vs. VCF, perhaps). Roland
|
|
has a side-to-side pitch paddle, which is pushed forward for modulation:
|
|
I, personally, find this dsign unusable and not a little silly. Korg
|
|
uses a joystick for pitch bend and two types of modulation (left, flat;
|
|
right, sharp; up, VCO; down, VCF) that wouldn't be bad if the joystick
|
|
moved in a circular well rather than a square one and wasn't so flimsy,
|
|
argh! But I digress. The joystick idea was also marketed as a pressure
|
|
plate, where the XY position of the fingertip sent out voltages. Another
|
|
idea that ARP tried was the PPC, or Proportional Pressure Controller:
|
|
three pads, on which you rested your left index, middle, and ring
|
|
fingers as you played. Pressing one bent up, pressing another bent flat,
|
|
and the one in the middle added modulation. (It didn't sell.) Then there
|
|
was Yamaha's old setting-the-clock pitchbender, and... You get the idea.
|
|
One other expression controller, that's been single handedly shoved into
|
|
the spotlight by Yamaha, is the hooter: the Breath Controller. It's a
|
|
gizmo that generates a CV based on breath pressure, allowing lines to be
|
|
articulated as with a wind or brass instrument. As Chick Corea once
|
|
wrote: "You get into blowing." The Yamaha MCS2 specializes, in fact, in
|
|
adding controllers to MIDI pianos and the like: you get a MIDI merger
|
|
that adds a pitch wheel, mod wheel, hooter, two footpedals, two
|
|
footswitches, two sliders, and three buttons to your MIDI control
|
|
arsenal. Yippee!
|
|
|
|
Of course, this doesn't hold a candle to the single best design for
|
|
left-handed control of a synthesizer ever, which was invented by Hugh
|
|
LeCaine in the 1950s for his Electronic Sackbut. The left hand rested on
|
|
a plate, with each of the four fingers controlling a slider that varied
|
|
some component of the sound in realtime, so flexing the fingers caused a
|
|
very smooth and natural evolution of acoustic-imitative sounds such as
|
|
strings. And the thumb, not to be outdone, rested on a sliding pad that
|
|
moved joystick-like across a circular plate that was divided into
|
|
different waveform types, and allowed formants and waves to be blended
|
|
in real time with a twitch of the thumb. Only LeCaine himself ever
|
|
mastered this instrument, but the sound was, well, amazing. The
|
|
imitation of a string quartet he did in 1958 was frighteningly real, not
|
|
so much in sound but in articulation of the instruments' bowstrokes!
|
|
|
|
Other parts of the body were used for timbral control, of course:
|
|
footpedals and footswitches were and are common, and the GX-1 had a
|
|
gizmo for bending pitch when the player drove his knee up under the
|
|
keybed. Visceral!
|
|
|
|
Now, one off-the-wall area of timbral control that deserves a mention,
|
|
simply because it's an idea that just won't die (for obvious reasons),
|
|
is that of event triggering as part of the performance controls. For
|
|
example, instead of pressing the pitch wheel up a half step and hoping
|
|
one doesn't overshoot, one presses a button that tells the synth, "Bend
|
|
up a half step, at such-and-such a speed." This idea could be applied to
|
|
anything: sequences of notes, chords, vibrato or other modulatory
|
|
effects, and so on. And although the obvious way to do such things these
|
|
days would be with a MIDI sequencer, the idea's far older than that. An
|
|
early strap-on synth called the Syntar (used a lot by Michael Garrison,
|
|
among others) had nine such buttons on its "neck" as user- settable
|
|
triggers, and the Buchla Touche was designed to operate in this fashion
|
|
>from the ground up. Nowadays, we have the Roland Axis, whose thumb
|
|
button or finger buttons or footswitch can be set to slowly bring in
|
|
Controller 1, and the MIDI Mitigator, where every footswitch can deliver
|
|
up to 256 bytes of user-choosable MIDI data... even System Exclusive, so
|
|
that you can turn a knob on your-- wait a minute! Isn't this where we
|
|
came in? |->
|
|
|
|
And then, almost exclusively thanks to MIDI, we have the explosion of
|
|
percussion controllers; it's now possible to create drums sounds with
|
|
nuance and timbral variety from a number of sources. The Acoustic
|
|
drummer can supplement his kit with an electronic "box-o-pads" like an
|
|
Octapad, DrumKat, or Portakit: not a new idea, as MXR was marketing an
|
|
analog version nearly twenty years ago! And there's the Rhythm Stick, a
|
|
strapon drum controller you fret to select sounds and hit to play them,
|
|
and the PKI GunDrums, which are fired like pistols to play sounds
|
|
selected by the thumbs. Triggers are built into the heels of shoes, into
|
|
glasses frames, into body suits: there's no limit now to the event
|
|
control of MIDI via impact.
|
|
|
|
And what of the future? Well, we're seeing bits of it today, in the
|
|
Airdrums, a pair of MIDI batons that send messages when moved on their
|
|
axes in various directions, and the Hands of Michael Waisvicz that
|
|
control synth parameters in real time by flexing the fingers, touching
|
|
the palms, waving the arms and turning the hands (I want a pair.
|
|
BADLY!). Robert Moog recently spoke of a design student's idea for a
|
|
pole-shaped controller with keys on its grips, played in a dancelike
|
|
motion. And for the instruments themselves? I have fond memories of the
|
|
instrument that sank PPG: the Realizer, where you punched a button and
|
|
the entire front panel changed. Bip! It's a Minimoog. Bip! It's a DX7.
|
|
Bip! It's an Emulator....
|
|
|
|
Yes, this is a good time to be an experimental musician. Maybe most of
|
|
you will never take the time to wonder about all of this "man-machine
|
|
interface" stuff, but I know that my creativity goes way up whenever I
|
|
do... It's just part of the process with me. And I hope that maybe I've
|
|
given some of you some food for thought. Thanks for listening.
|
|
|
|
Oh, before I forget: I did get one contribution, from Pete Lucas:
|
|
|
|
*****
|
|
Man-machine-interface: One instrument i came across some years back was
|
|
a thing called a 'Tactophone'. It was a metal framework (steel tubes
|
|
and angle sections bolted together, standing about 3 feet high) with
|
|
wires stretched between the upper and lower members, in the style of a
|
|
harp. It had about thirty strings if my memory is correct. An
|
|
electronically energised coil vibrated the top member, and hence the
|
|
strings, there were pickups on the individual strings along the bottom
|
|
edge. Output from the pickups was fed back to the energiser, hence if
|
|
you plucked a string, and then took your hands off the instrument, you
|
|
could get a sustained note, or a note that died away very slowly,
|
|
depending on the settings of the amplifiers (oh yes, i forgot to
|
|
mention, there was a mass of amplifiers, ring modulators, notchfilters
|
|
etc attached, with a console for the sound engineer to manipulate) You
|
|
could run your fingers up and down a string, instead of plucking it,
|
|
this produced noises like a musical saw (ethereal wailings reminiscent
|
|
of the ondes martenot, or running a wet finger round the rim of a
|
|
glass), or alternatively, since some of the strings were wound, running
|
|
a hard metal object up & down the strings made interesting
|
|
grating/screeching sounds. If you got the gain of the amplifiers just
|
|
right, then merely touching a string very lightly would start off a
|
|
vibration, which would grow louder and louder and louder. Brushing a
|
|
feather across all the strings sounded nice. There was a pedal attached
|
|
to the electronics, which cut the amplifier (and i think also introduced
|
|
negative feedback, coz it seemed to damp the vibrations very fast
|
|
indeed). I also saw the thing tipped on its side (strings horizontal)
|
|
and played like a xylophone with two metal rods as 'sticks'. The
|
|
'player' and 'composer' of music for the beast was, if i remember,
|
|
called David Morkrum (or was it Morkum, Morecambe?). Wonder if you've
|
|
heard of this 'thing'? Possibly under a different name?
|
|
|
|
Pete L.
|
|
*****
|
|
|
|
Well, thanks for your attention. I hope folks got something worthwhile
|
|
out of all this; I had a lot of fun going back through my archives
|
|
getting this stuff out. Now it's time for me to go back into the studio;
|
|
I just had this great idea for a song, using nothing but a pitch
|
|
bender....
|