684 lines
23 KiB
Plaintext
684 lines
23 KiB
Plaintext
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#: 5418 S4/MIDI and Music
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21-Jul-90 13:24:17
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Sb: #5397-UME Version?
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Fm: Ches Looney 73016,1336
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To: Mike Knudsen 72467,1111
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Thanks for the info, Mike. Regards, Ches.
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#: 5419 S15/Hot Topics
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21-Jul-90 13:29:50
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Sb: #5384-#Keyboard/trackball
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Fm: Jim Peasley 72726,1153
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To: Jim Williams 72157,3524 (X)
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Jim;
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>> Interesting... but most trackballs are a PIB to try to use as mice.
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How so? Is it because of the fact that 'clicking and dragging' is awkward,
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or am I missing something? If the TB has a click-lock would this make it any
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better?
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I like the idea of trackballs over mice because I'm generally a messy person
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and have stuff scattered all over my desk. Trying to use a mouse requires that
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I clean off my desk! :-) It's also been my experience that TBs stay a lot
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cleaner than mice and require less maintenance.
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Didn't make it to Fry's yet, but maybe today or tomorrow. $79.00 for the
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combo looks much more appealing than $55 for the keybd + $60(+) for the mouse.
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Comments?
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..Jim O_o AACK!
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=( )=
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U
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There is 1 Reply.
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#: 5470 S15/Hot Topics
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22-Jul-90 19:38:32
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Sb: #5419-Keyboard/trackball
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Fm: Jim Williams 72157,3524
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To: Jim Peasley 72726,1153
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I consider having room for my mouse as important as having room for my cpu
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<grin>. Trackballs usually lead me to having cramps in my hand, they tend to
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'drift' when I try fine movements (especially in a paint program), especially
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so when I have to hold a button down while rolling the ball.My mouse seems to
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stay fairly clean.... of course, I generally only roll it on its mousemat. :) I
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agree, the $79 does look appealing... but I've also been eyeing the MEI compact
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keyboard... :) --Eet--
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Director of Mayhem
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Extra Terrestrial Imports, Ltd.
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#: 5420 S10/Tandy CoCo
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21-Jul-90 13:38:58
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Sb: #Dung. Depths 1.5 Crash?
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Fm: Mark E. Sunderlin 74026,3235
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To: All
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I have downloaded Dungeon Deptd v. 1.5 and i can't seem to get it to run. The
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programs loads but when it gets tio the 3rd screen, that is the title screen, i
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get an "Error 43" has occurred in the dungeon". I =have= loaded syscall,
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inkey, and gfx2 into memeory, each with a load command, before running the
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game.
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Can anyone give me any clues as to why the programs always crashes at that
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point with this error?
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There are 2 Replies.
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#: 5424 S10/Tandy CoCo
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21-Jul-90 18:06:11
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Sb: #5420-#Dung. Depths 1.5 Crash?
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Mark E. Sunderlin 74026,3235 (X)
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Mark - just for grins, try merging gfx2/inkey/syscall into one file, and
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loading that... instead of loading each separately. That way they take up only
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one 8K block instead of three, which could cause error 043 on trying to map
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something else in.
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There is 1 Reply.
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#: 5440 S10/Tandy CoCo
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22-Jul-90 08:52:58
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Sb: #5424-#Dung. Depths 1.5 Crash?
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Fm: Mark E. Sunderlin 74026,3235
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To: Kevin Darling (UG Pres) 76703,4227 (X)
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Kevin,
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Kind od weird, but merging gfx2, Inkey, syscall =and= gfx into one file and
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loading that before running the game did the trick. After I got off CIS
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yesterday, I dug through my old COS notes and saw something about B09 not being
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able to find thing unless they were mapped into the same 8K chunk.
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Been a while since I been around... and now you U.G. Pres?!?! Gosh. (grin)
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There is 1 Reply.
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#: 5444 S10/Tandy CoCo
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22-Jul-90 09:31:42
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Sb: #5440-Dung. Depths 1.5 Crash?
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Mark E. Sunderlin 74026,3235
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Hey, glad to see you back, too! <grin> Messing with your coco again, eh? Or
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still?
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The basic09 thingie is simply because there are only eight 8K blocks possible
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within any 64K ram map. By merging those programs and loading them as one file,
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os9 sticks them right beside each other... so they end up in one block instead
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of three.
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Basic itself is 24K (3 blocks) long. That leaves 8-3=5 blocks left. Take away 3
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more for 24K of data space, and you've got 8-3-3=2 blocks left. Obviously gfx,
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inkey, and syscall won't fit if they're separate! (that is, unless you force
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basic to Kill them and so unmap them... a time-waster).
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SO whatcha been up to? And what machines do you run now? A PC, I bet ;-)
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#: 5426 S10/Tandy CoCo
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21-Jul-90 18:46:50
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Sb: #5420-#Dung. Depths 1.5 Crash?
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Fm: Floyd Resler 72500,2572
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To: Mark E. Sunderlin 74026,3235 (X)
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Merging syscall/gfx2/inkey into one file will definately take care of the
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problem. The Dungeon Depths is a memory hog with only one 8k block free after
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running. But, of course, this block is then taken up by syscall/gfx2/ inkey.
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When merging, don't forget to change the attributes on the new file and
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remember to type dungeon #24k when running the game. Otherwise, around about
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level 7 or so (after you barely made it through the other levels by the skin of
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your teeth!) you'll get a out of memory error and the game will end. That would
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not be fun!
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Floyd
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There is 1 Reply.
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#: 5441 S10/Tandy CoCo
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22-Jul-90 08:56:07
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Sb: #5426-#Dung. Depths 1.5 Crash?
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Fm: Mark E. Sunderlin 74026,3235
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To: Floyd Resler 72500,2572 (X)
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Floyd,
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As Kev already rattled my foggy brain, is seems that all the subroutines must
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be merged into one file rather than loaded separetly(sp?). I like this game
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Floyd... I don't use multi-view, but anyway, we need MORE fun programs for
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OS9... lord knows we a LOT of utilities and not enough substance. Looks like
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I'm going to send in my little monetary vote for good programs.
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There is 1 Reply.
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#: 5459 S10/Tandy CoCo
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22-Jul-90 11:51:17
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Sb: #5441-Dung. Depths 1.5 Crash?
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Fm: Floyd Resler 72500,2572
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To: Mark E. Sunderlin 74026,3235
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That's the whole reason I wrote the game - I got sick of utilties! I'm on the
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verge of completing another one called Gem Quest. Instead of a bird's eye view
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it is a side view and there are ladders to climb and pits to jump. Parts of
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the game are patterned after Black Tigers, an arcade game. If things go as I
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hope they do, the game is going to require a huge amount of memory.
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Glad you liked it!
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Floyd
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#: 5422 S10/Tandy CoCo
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21-Jul-90 18:00:23
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Sb: #5410-#New gfx2
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Floyd Resler 72500,2572 (X)
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Ah, I see now. Hmm, yes that should be possible, I think.
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What all these commands are doing of course, is setting up the static variable
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packets required by SS.WnSet for the menus, as you know. So there has to be
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enuf info passed for gfx2 to find the correct area and link stuff together
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(heh, how was that for doubletalk? grin).
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So let's see. To disable a menubar item would require the menu descriptor array
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and the item number, at least. I agree, could be done, and could be handy (I
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just figured not many people would do it.. hehe). Okay, maybe for version 4.
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There is 1 Reply.
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#: 5425 S10/Tandy CoCo
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21-Jul-90 18:39:51
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Sb: #5422-#New gfx2
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Fm: Floyd Resler 72500,2572
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To: Kevin Darling (UG Pres) 76703,4227 (X)
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Be looking forward to it! It was just a hassle to want to disable or enable a
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menu and think "How did I set that up again?" and have to jump to the beginning
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of the program to find out (it would be nice if you could jump to offsets in
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BASIC09!). The program I'm working on is going to be rather large (most likely
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30 or 40k). It is definately a specific need program - it's a Character
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Maintaining System for the Palladium Role Playing Game. Pretty specific, eh?
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But, I tell you what, it really shows off your new gfx2 module. By the way, I
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ran into a slight problem with it. The OnMouse call locked up (i.e. failed to
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wake up) from time to time. However, this is not a random occurance (thank
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goodness!) but happened after several quick mouse clicks. No big deal. It can
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be worked around. As a matter of fact, that particular point in my program
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works better without the OnMouse call!
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Floyd
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There is 1 Reply.
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#: 5427 S10/Tandy CoCo
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21-Jul-90 22:09:00
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Sb: #5425-#New gfx2
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Floyd Resler 72500,2572 (X)
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Right on the OnMouse call. That's not uncommon in asm (which it is, actually,
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in this case) or anything else... what happens is that the mouse button sends a
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signal (due to quick clicking or contact bounce) between the time a signal is
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set up and the sleep(0) call.
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The sleep(0) then will sleep forever. I really should've had it sleep for a
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coupla seconds and check for the need to sleep again, instead. If I get some
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time I'll change it and post an ipatch... cuz it can be a pain. Thx for the
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reminder!
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There is 1 Reply.
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#: 5458 S10/Tandy CoCo
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22-Jul-90 11:47:03
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Sb: #5427-#New gfx2
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Fm: Floyd Resler 72500,2572
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To: Kevin Darling (UG Pres) 76703,4227 (X)
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No problem. I'm just glad it wasn't one of those random problems. By the way,
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I figured out a way to change the enable/disable without having to type in the
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data again. I set up an array for each menu and item to hold the enable flag.
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I then change it when I need to and do a GOSUB which contains all the menu/
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item information. That way I only have to type in everything once.
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Floyd
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There is 1 Reply.
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#: 5462 S10/Tandy CoCo
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22-Jul-90 14:24:06
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Sb: #5458-New gfx2
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Floyd Resler 72500,2572
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Great idea! I was going to suggest calling a procedure to change the enables,
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but I really hate having lots of niggly procedures around... why didn't I think
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of a simple subroutine?! <sigh> thx - kev
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#: 5423 S10/Tandy CoCo
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21-Jul-90 18:04:07
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Sb: #5417-Basic09
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Jim Peasley 72726,1153 (X)
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Thanks for the feedback, Jim. No, that is weird about the path error deal and
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preloading those modules. It does strike a chord somewhere in my memory, but I
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can't quite dredge it up yet. Something about basic variables getting eaten,
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but...? Do make sure that you pass paths to subroutine modules as integers
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tho... seems to help (not as BYTE).
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#: 5428 S10/Tandy CoCo
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21-Jul-90 23:24:43
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Sb: 200/25 columns
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Fm: Joseph Cheek 76264,142
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To: all
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Is there any way to patch the Fast GrfDrv to be able to use 200/25 columns? I
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found the patch for the old grfdrv but it is unbearable having the graphics be
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that slow 8-). Can someone please derive a patch? Many many many thanks,
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Joseph Cheek
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#: 5431 S1/General Interest
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22-Jul-90 01:33:23
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Sb: #4894-Help for Paralyzed
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Fm: Don Kircher 76346,3475
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To: ALLEN COX 70745,1044
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Allen Cox Is this Allen Cox Formerly of Dallas??? Holler Back Don Kircher is
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looking for you
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#: 5432 S12/OS9/68000 (OSK)
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22-Jul-90 01:49:23
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Sb: #5092-#Reading OS9 directorys
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Fm: Don Kircher 76346,3475
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To: James Jones 76257,562 (X)
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Any ideas on the feasability of forcing the root directory of a hard drive
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back from its file status (attr now equals _serwerw) after an unfortunate
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boo-boo. I want to try this before resorting to salvaging three weeks of work
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to salvage the text files....
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There is 1 Reply.
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#: 5439 S12/OS9/68000 (OSK)
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22-Jul-90 04:39:14
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Sb: #5432-Reading OS9 directorys
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Don Kircher 76346,3475
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Don - use a disk editor (like dEd here) or a program, to change the first byte
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in the root file descriptor (from $7F on your goofed disk) to $BF. That changes
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the attribute back to what it should be. Piece o' cake.
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The sector number (LSN) of your root dir file desc is in bytes $08,$09,$0A of
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LSN 0.
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Yell if need more help. If you haven't used a disk editor before, now is
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certainly the time to learn! Much easier than you think. Practice on a floppy
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is a good idea, too <grin>.
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#: 5442 S10/Tandy CoCo
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22-Jul-90 09:13:56
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Sb: #Basic09 help
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Fm: ARNOLD BRAUND 72257,3476
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To: all
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Hi,
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I have a question on the usage of procedure calls in Basic09. I am
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currently writing a checkbook program that is larger than 64K when all of the
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seperate procedures are added up. I am using Shell+ v2.1 and gshell+ v1.24
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with patches from Kevin's fastgrf.ar. My system is a Coco3, 512K, with a 20Meg
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Hard drive.
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Here is my problem: I start up the program in a 640 X 192, graphics
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window using chwt -5. I then start my main procedure. It doesn't matter if
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I use runb checbook or checbook. This main procedure is basically a
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"menu" that calls in other procedures. The problem I have observed, though, is
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that as the other procedures are called in and then ended, they do NOT get
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released in memory. It doesn't take long before I use up my entire 64K work
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space. I realize that when a procedure is called, that it eats up memory in
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blocks of 8K, but I thought that this memory was freed up when that procedure
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ended so that same memory was available for other called procedures. I can
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make everything work fine when I use the shell "unlink procedure" command
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in my main procedure as the next line following my call to a procedure.
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ie. run scrprnt followed by shell "unlink scrprnt".
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Maybe this IS the correct "fix", but I haven't seen it written anywhere.
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I know that by merging all of the procedures together, I can save on the 8K
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usage problem, but all of my procedures added together use up most of the 64K
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work space. I want to get this program working smoothly and properly before I
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attempt to upload it here.
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thanks,
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Arnie
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There are 2 Replies.
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#: 5445 S10/Tandy CoCo
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22-Jul-90 09:37:51
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Sb: #5442-Basic09 help
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: ARNOLD BRAUND 72257,3476
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Arnie - try the Kill command instead of using shell/unlink.
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Look up the command in the manual, btw. They mention reasons for using a string
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variable name for both the RUN and the KILL command at times.
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best - kev
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#: 5446 S10/Tandy CoCo
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22-Jul-90 09:39:59
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Sb: #5442-Basic09 help
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: ARNOLD BRAUND 72257,3476
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PS: the reason they don't automatically leave the basic/runb workspace/map is
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because it's assumed that the odds are very good, that you'll run it again
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soon. Many times of course, this is true.
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By not loading/linking over and over again, programs thus can run much faster.
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But the KILL command is there in case you have other ideas <grin>.
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#: 5443 S10/Tandy CoCo
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22-Jul-90 09:15:26
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Sb: #Chess for OS9??
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Fm: Mark E. Sunderlin 74026,3235
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To: All
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I asked this one about a year ago and then there simple was no chess for OS9,
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so.. I'll ask again. Does anyone know of any chess games for OS9? Seems like
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a great idea to me.... run chess in one window, do other things in another
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window while the computer thinks of its move.
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There are 2 Replies.
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#: 5447 S10/Tandy CoCo
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22-Jul-90 09:41:49
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Sb: #5443-Chess for OS9??
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Mark E. Sunderlin 74026,3235
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Mark - a lot of us think it'd be a great idea, also. I heard the other day that
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someone was finally doing an os9 chess game... a port from another OS, I think.
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If I can remember who told me that, I'll check on it.
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#: 5452 S10/Tandy CoCo
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22-Jul-90 11:17:52
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Sb: #5443-Chess for OS9??
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Fm: Zack Sessions 76407,1524
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To: Mark E. Sunderlin 74026,3235
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I know of no Chess game for OS9, at least not one with a graphical interface. I
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am currently working on a variation of chess called KnightsBridge. You and the
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computer each have 7 knights. The one you and the computer must move is chosen
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at random. First playewer to capture 5 of the opponents knights wins. Full
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color graphics and mouse controlled.
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Zack
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#: 5450 S15/Hot Topics
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22-Jul-90 11:00:24
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Sb: #MM/1 Conference
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Fm: Steve Wegert 76703,4255
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To: All
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Join us Wednesday evening, July 25 from 9:00pm to 11:00 pm E.D.T. as we welcome
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Paul Ward, President of Interactive Media Systems to our Conference area.
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Paul is looking forward to discussing the MM/1 and answering your questions
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regarding his newest entry into the OSK arena.
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This will be a semi-formal conference in Room 3 of the OS9 forum. Please reply
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to this message if you plan to attend. Also, please see CONF.HLP found in LIB 1
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for a quick review on the proper protocol for the evening.
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Looking forward to seeing you there!
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Steve
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There are 6 Replies.
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#: 5453 S15/Hot Topics
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22-Jul-90 11:22:38
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Sb: #5450-MM/1 Conference
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Fm: James Jones 76257,562
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To: Steve Wegert 76703,4255 (X)
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Here's my reply; I'll be there.
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#: 5455 S15/Hot Topics
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22-Jul-90 11:37:15
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Sb: #5450-MM/1 Conference
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Steve Wegert 76703,4255 (X)
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I'll be there!
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#: 5465 S15/Hot Topics
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22-Jul-90 14:55:33
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Sb: #5450-MM/1 Conference
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Fm: PHIL SCHERER 71211,2545
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To: Steve Wegert 76703,4255 (X)
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I'll be there!
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#: 5468 S15/Hot Topics
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22-Jul-90 17:59:02
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Sb: #5450-MM/1 Conference
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Fm: John Baer 71615,1175
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To: Steve Wegert 76703,4255 (X)
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Count me in! Thanks... John Baer
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#: 5469 S15/Hot Topics
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22-Jul-90 18:46:21
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Sb: #5450-MM/1 Conference
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Fm: SCOTT HOWELL 70270,641
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To: Steve Wegert 76703,4255 (X)
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I will be there!!
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#: 5471 S15/Hot Topics
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22-Jul-90 20:48:57
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Sb: #5450-MM/1 Conference
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Fm: JOHN R. WAINWRIGHT 72517,676
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To: Steve Wegert 76703,4255 (X)
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Yes Indeed!!! I will be there.
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#: 5451 S6/Applications
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22-Jul-90 11:05:20
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Sb: #Question on PhantomGraph
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Fm: JOHN TEAGUE 75715,1670
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To: All
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My friend Bob brought his dmp-105 printer and PhantomGraph (26-3276) software
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to the club meeting last week because when he tries to print, the paper never
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advances, (resulting in an extremely compressed image). We tried changing xmode
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/p from -lf to +lf. This had no effect. Another friend took the software home
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and tried printing on a Star NX1000. By adjusting the DIP switches on the
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printer, he was able to get the paper to advance, but by too much, resulting in
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a striped effect. Is this a problem with the software? Is there a fix? Our
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objective is to get the program running on Bob's DMP105. Thanks for any advice.
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There is 1 Reply.
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#: 5454 S6/Applications
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22-Jul-90 11:23:12
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Sb: #5451-#Question on PhantomGraph
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Fm: Zack Sessions 76407,1524
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To: JOHN TEAGUE 75715,1670 (X)
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You need to patch dmptandy.drv with the following:
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l dmptandy.drv
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c 019f 40 5a
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c 01a4 04 02
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c 02c3 0c 0d
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v
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OK?
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Zack
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There is 1 Reply.
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#: 5457 S6/Applications
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22-Jul-90 11:41:44
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Sb: #5454-#Question on PhantomGraph
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Fm: JOHN TEAGUE 75715,1670
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To: Zack Sessions 76407,1524 (X)
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GEEZ--talk about quick response. thanks a million--I'll do it.
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There is 1 Reply.
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#: 5460 S6/Applications
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22-Jul-90 13:50:10
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Sb: #5457-Question on PhantomGraph
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Fm: Zack Sessions 76407,1524
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To: JOHN TEAGUE 75715,1670 (X)
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You're welcome. I have a DMP-106, very similar to the DMP-105. Even with the
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patch, the screen dump does not print a full print head of data with each
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lateral pass, consequently a dump of a graph takes upwards to 30-40 minutes at
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2400 baud.
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Zack
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#: 5461 S10/Tandy CoCo
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22-Jul-90 14:13:58
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Sb: #erased file
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Fm: Jim Peasley 72726,1153
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To: Kevin Darling 76703,42
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Kevin;
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I accidently deleted a text file and am having troubles getting it put
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back using dEd. Some pointers on where I'm going wrong, if you please.
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Here's what I've doce so far:
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o I used dEd to replace the missing first letter in the filename.
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o Went to LSN $C0BC to look at FD sector - showing $C7AB for a start.
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o Went to LSN $C7AB and paged thru text - it ends at $C7D1
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$C7D1
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-$C7AB
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--------
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$26 sectors long
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o Went back to $C0BC and changed byte #21 to $26 from $00
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o dir -e still shows 0 bytes for length
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What did I miss??
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Here's a partial listing of the directory:
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Owner Last modified Attributes Sector Bytecount Name
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----- ------------- ---------- ------ --------- ----------
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0 90/07/21 1129 ----r-wr C89C 2697 txt0721a
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0 90/07/22 -921 ----r-wr C0BC 0 txt0722
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0 90/07/22 0921 ----r-wr C0BD 6578 xxt0722
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Any help greatly appreciated.
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Thanks,
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...Jim
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There is 1 Reply.
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#: 5467 S10/Tandy CoCo
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22-Jul-90 16:50:54
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Sb: #5461-erased file
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Fm: Kevin Darling (UG Pres) 76703,4227
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To: Jim Peasley 72726,1153
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Jim,
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You also need to set the file length... at offsets 9,A,B,C in the file
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descriptor. Since it's close to $26 x256 bytes/sector long, you can start with
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$00 00 26 00 for the file length. Back it down if need be. Like $00 00 25 80,
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etc.
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You could just set it to 00002600 and copy it all with garbage at the end...
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and edit it. Or start at 00002500 and keep going higher and listing the file
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until you get everything. Or just read the dEd screen and figure out what the
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last good byte-within-sector offset is.
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Naturally, you must copy the file to a good name, and then go back and zero the
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first byte of the bad file's name again... as the sectors are no longer
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allocated.
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You were very close! Just needed the filesize set. - kev
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#: 5463 S10/Tandy CoCo
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22-Jul-90 14:45:56
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Sb: #5389-GFX2
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Fm: PHIL SCHERER 71211,2545
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To: Kevin Darling (UG Pres) 76703,4227 (X)
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Hi Kev--Thats the one-I'll try your suggestion--Thanks.
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#: 5464 S10/Tandy CoCo
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22-Jul-90 14:53:40
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Sb: words
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Fm: PHIL SCHERER 71211,2545
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To: Bob Van Der Poel 76510,2203
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Hi Bob--I'm using your spellcheck package and when I try to use words I get a
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216. All the other ones work fine.Maybe I dont have the syntax correct. Attr
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shows ewr. Any help will be appreciated.
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#: 5466 S9/Utilities
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22-Jul-90 15:33:29
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Sb: #5378-Reading OS9 Directorys
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Fm: George Hendrickson 71071,2003
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To: Pete Lyall 76703,4230
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Naw, just writing a utility that will help maintain my dload file. I could have
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had it done by now if I didn't have to work 6 days a week! Geezz...I need a
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break....I wanted to ask you about the LSN number. The LSN points to the sector
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that has the info that I'm looking for correct? Ddo I use syscall to get the
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information by passing the register number for a certain thing? ex:
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attributes....
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#: 5472 S3/Languages
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22-Jul-90 21:46:38
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Sb: #5368-Make
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Fm: DENNIS SKALA 73177,2365
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To: Mike Haaland 72300,1433 (X)
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Mike,
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Sure, I have the Development System - that's where 'make' comes from. I found
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it odd that it is somewhat incompatible with the official C compiler. I notice
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in the docs that they refer to OSK a lot. I suspect that the version of 'make'
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in the Level II Development System was hastily kludged from the OSK version,
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and the "r=stuff" incompatibility slipped through.
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I *DID* have the cc.ar from DL3 here, and for some reason had returned to using
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the original cc1. Rereading the docs, I see that version *DOES* support
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"r=stuff". End of problem. Thanks for the input.
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BTW, one of these days I'm gonna have to cough up for the MVCanvas upgrade. I
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should've just given you the original, some $, and my address in Chicago!
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***** Dennis *****
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Press <CR> !> |