280 lines
14 KiB
Plaintext
280 lines
14 KiB
Plaintext
Newsgroups: rec.arts.animation
|
|
From: bgrubb@dante.nmsu.edu (GRUBB)
|
|
Subject: Johnny Quest episode Guide was Re: Johnny's Golden Quest on USA Network
|
|
Message-ID: <1petdkINN73e@dns1.NMSU.Edu>
|
|
Date: 1 Apr 1993 14:15:16 GMT
|
|
Organization: New Mexico State University, Las Cruces, NM
|
|
Lines: 274
|
|
|
|
There is such a list on ftp.coe.montana.edu here is a reprint of it:
|
|
"THE JONNY QUEST EPISODE GUIDE
|
|
-----------------------------
|
|
|
|
(All episodes listed here are from the original run of the series in 1964-65.)
|
|
Plus I should point out that there are plenty of what would be considered
|
|
SPOILERS if these shows hadn't been shown hundreds of times in the last
|
|
26 years. If you are SPOILER ALLERGIC, do not read!!!
|
|
|
|
|
|
1. MYSTERY OF THE LIZARD-MEN
|
|
|
|
Dr. Quest is called in to investigate a series of ships disappearing in
|
|
the Sargasso Sea. The plot, involving frogmen disguised as lizardmen, is
|
|
to use a laser beam to bring down the Man to the Moon rocket launch. Jonny
|
|
and Race get captured and then escape and Dr. Quest foils the evil plans.
|
|
(This is one of the episodes that Hadji does not appear in.)
|
|
|
|
2. ARCTIC SPLASH DOWN
|
|
|
|
Dr. Quest and some enemy agents are in a race to recover a rocket brought
|
|
down in the Arctic by the enemy agents in an attempt to get ahold of Dr.
|
|
Quest's new missle directional device.
|
|
|
|
3. THE CURSE OF ANUBIS
|
|
|
|
My personal favorite episode along with "The Robot Spy". It involves an
|
|
Egyptian nationalist who steals a statue of the god, Anubis. He calls in
|
|
Dr. Quest to investigate. His plot is to blame the theft on Dr. Quest in
|
|
order to unite his peoples against the West. Little does he know that his
|
|
theft has awakened a 2000 year old, giant, unstoppable mummy bent on
|
|
revenge. The thief traps Dr. Quest and Race in a catacomb and unleashes
|
|
some poisonous asps to do them in. After they are freed by Jonny and Hadji,
|
|
the evil-doer meets his ends at the hands of the giant mummy.
|
|
|
|
4. PURSUIT OF THE PO-HO
|
|
|
|
Dr. Quest is called in to rescue a fellow scientist captured by the Po-Ho
|
|
natives. Dr. Quest tries to use an airplane and a loudspeaker to do the old
|
|
"I am a god." trick on the natives but his trick backfires, and he gets
|
|
captured and is due to be sacrificed along with the other scientist. Race
|
|
stains himself with purple berry juice and pulls off the same "I am a god."
|
|
trick with more success and rescues the Doc and his friend.
|
|
|
|
5. RIDDLE OF THE GOLD
|
|
|
|
The first episode shown with the evil Dr. Zin, this has one of the more
|
|
complicated plots of the series. A henchman of Dr. Zin, Cassim, and the
|
|
Marharajah of some country are involved in a scheme with Zin to manufacture
|
|
gold. They have captured the scientist who has perfected the process and
|
|
lure in Dr. Quest to bump Quest off since Quest is determined to be the
|
|
only other person that would be able to determine the gold is man-made.
|
|
Cassim kills and impersonates the Maharajah after the latter attempts a
|
|
greedy double-cross. After several attempts on the Quests, Jonny and Hadji
|
|
discover the captured scientist. Just as he warns them,, they are all
|
|
captured and put in a cave to be killed. Bandit ends up saving the day, and
|
|
Dr. Zin escapes vowing to return.
|
|
|
|
6. TREASURE OF THE TEMPLE
|
|
|
|
Dr. Quest and party go to explore some Mayan ruins in South America. They
|
|
don't know some bad guys are already there looking for a hidden treasure.
|
|
The crooks attempt to frighten off Dr. Quest and party to no avail. After
|
|
Jonny and Hadji stumble over the treasure room, the whole gang is captured
|
|
only to be rescued by a native the party had befriended earlier. In an
|
|
escape in an underground river and cavern, shooting weakens several
|
|
stalactites and.... well, you can guess what happens to the bad guys.
|
|
|
|
7. CALCUTTA ADVENTURE
|
|
|
|
(This is the episode that details how Hadji became part of the Quest clan.)
|
|
In India to demonstrate a new sonic beam device of great power, the Quests
|
|
meet and Indian orphan Hadji, and Hadji's friend, the Pasha Peddler (who
|
|
has the voice of the Maytag Repairman) a con man and salesman deluxe.
|
|
Checking out some sick natives, Quest finds a hidden mountain installation
|
|
who is responsible with their nerve gas experiments. Dr. Quest gets captured
|
|
and Pasha and the boys help Race rescue him. The sonic device takes care of
|
|
the snow covered moutain base.
|
|
|
|
8. DR. ZIN'S ROBOT SPY
|
|
|
|
Dr. Quest is working on a para-power ray gun (hey, I just relate the plot
|
|
lines!) and Dr. Zin sends a indestructible spider-like one-eyed robot spy
|
|
to spec it out. Nothing from tanks to flame throwers can stop the robot from
|
|
escaping with the plans until the para-power gun is used itself.
|
|
|
|
9. DOUBLE DANGER
|
|
|
|
This episode has it all. Dr. Zin plus one of only two appearances by the
|
|
sultry competant Jezebel Jade, mercenary-spy and Race's (ex?) flame.
|
|
Anyway, while Dr. Quest is researching a vine that will produce a suspended
|
|
animation effect on astronauts, Dr. Zin captures Race and replaces him with
|
|
an exact double. Zin wants to use the drug to produce nations of helpless
|
|
zombies at his control. The double is discovered after a suspicious Jade
|
|
asks phony Race for a kiss and the plot is discovered and foiled. As Jade
|
|
explains later, "There is only *ONE* Race Bannon!" adding to Race's
|
|
reputation in ways the family hour would never allow!
|
|
|
|
10. SHADOW OF THE CONDOR
|
|
|
|
While flying through the Andes, plane problems cause Race to land on a
|
|
hidden mountain top lair inhabited by a World War I German Baron and air
|
|
ace. The Baron manuevers Race into a dogfight combat in WWI planes but
|
|
doesn't bother to load Race's guns with ammunition. It looks like curtains
|
|
for Race until the title star comes winging in and causes the Baron to crash.
|
|
|
|
11. SKULL AND DOUBLE CROSSBONES
|
|
|
|
While Dr. Quest is exploring deep-sea marine life, Jonny finds a portion of
|
|
some Spanish treasure. The cook on the Quest's boat is a planted bad guy who
|
|
was hoping they would discover where the treasure was. After the Quest crew
|
|
is captured, Bandit swims to the Police and brings them back to save the day.
|
|
|
|
12. DREADFUL DOLL
|
|
|
|
Dr. Quest is called in to check out a little girl on a Caribean island who
|
|
seems to have been hoo-dooed by voo-doo. Dr. Quest, spoiling the whole
|
|
atmosphere of the episode, announces almost immediately that the girl has
|
|
been drugged. Seems someone wants to contruct a secret submarine base and
|
|
is using the voo-doo scare to get plantation owners to leave. First, Jonny
|
|
and Hadji recue a captured Race and then they all rescue the captured Dr.
|
|
Quest and foil the bad guys.
|
|
|
|
13. A SMALL MATTER OF PYGMIES
|
|
|
|
Played mostly for laughs with lots of short and little people jokes, Race
|
|
develops plane trouble again while flying to meet Dr. Quest (seems plane
|
|
repair was not among Dr. Quest's strengths!) and lands smack dab in the
|
|
middle of the pygmies. Dr. Quest shows up at the last minute to save Race
|
|
and the boys and gets the important letter Race was bringing him. An
|
|
invitation to a talk on "Are Pygmies a Warm and Friendly People?"
|
|
|
|
14. THE DRAGONS OF ASHIDA
|
|
|
|
Dr. Quest goes to visit Dr. Ashida, a scientist gone off the deep end. Seems
|
|
Ashida is big on one on one combats, first involving giant lizards agianst
|
|
each other and then him against Race. But Race pisses him off by beating
|
|
him. After the party tries to leave the demented doctor's island, they are
|
|
forced back by the giant lizards. Now Race must face Ashida's giant
|
|
henchman, Sumi, in one on one combat to win the party's escape. Race wins
|
|
again but Ashida tries to keep them and throw Sumi to the giant lizards. But
|
|
they escape and Sumi makes Dr. Ashida the lizard-snack instead.
|
|
|
|
15. TURU THE TERRIBLE
|
|
|
|
Written in every globe-trotting scientist's handbook is the rule, "Thou
|
|
shalt uncover at least one land of lost dinosaurs." This time, the Quests
|
|
stumble over a pet pteranodon called Turu who is being kept by a wheel
|
|
chair bound baddie using Turu to terrorize natives into mining a precious
|
|
metal for him. The Quests bust up his scheme by busting up his prehistoric
|
|
bird with bazookas. Although the bad guy is a slaver, it still tugs your
|
|
heart strings when he leaps into a tar pit to try and save his mortally
|
|
wounded pet.
|
|
|
|
16. THE FRADULENT VOLCANO
|
|
|
|
After Dr. Quest snuffs out an oil fire with a new invention, an island
|
|
calls him in to do the same to their recently erupting volcano. As a
|
|
precursor to SPECTRE's plans a few years later in "You Only Live Twice",
|
|
the volcanic eruptions are really Dr. Zin operating from a hidden base in
|
|
the volcano testing a new destructive weapon. Zin brings down Race and
|
|
Dr. Quest with an invisible ray (which reminds one of the para-power ray
|
|
gun he didn't get in "The Robot Spy") and captures them. Jonny, Hadji, and
|
|
a police man rescue them, the bad guys are foiled, but Dr. Zin, of course,
|
|
escapes yet again.
|
|
|
|
17. THE WEREWOLF OF THE TIMBERLAND
|
|
|
|
While hunting for some petrified wood in the Canadian hinterlands, the Quests
|
|
run into a logger who is using hollowed logs for smuggling. The bad guy is
|
|
using a werewolf costume to try and scare people away, but an Indian called
|
|
White Feather (who has Race Bannon's voice) and his pet wolf help Jonny
|
|
and Hadji reveal the scheme. Race almost shoots White Feather's wolf after
|
|
the wolf fights off the guy in the werewolf costume, but Jonny shows up in
|
|
time to save the wolf.
|
|
|
|
18. PIRATES FROM BELOW
|
|
|
|
Dr. Quest is working with a new submarine device which, of course, is
|
|
also wanted by some nasty bad guys. When Dr. Quest and Hadji are away, Race
|
|
and Jonny are captured. After Jonny is threatened, Race turns over the sub
|
|
to the bad guys. They escape and are recaptured and this time get Jonny to
|
|
reveal where Dr. Quest is by threatening Race. They all get captured, but
|
|
Hadji uses some hypnotism hocus-pocus to get them out and the bad guys
|
|
are felled by their own traps once again.
|
|
|
|
19. ATTACK OF THE TREE PEOPLE
|
|
|
|
Another one played mostly for laughs, as after a boat crash (no planes
|
|
around?), Jonny and Hadji get seperated from Race and Dr. Quest and are
|
|
adopted by a bunch of anthromorphic apes. The boys get captured by some
|
|
two-bit hoods who later also capture Dr. Quest and Race and force them to
|
|
call for a big ransom to get the boys back. But the apes save the boys and
|
|
bop the bad guys in some humorous exchanges.
|
|
|
|
20. THE INVISIBLE MONSTER
|
|
|
|
Along with "The Sea Haunt", one of my *least* favorites. Most of the time,
|
|
Jonny Quest at least tried to vaguely stay within the realm of scientific
|
|
possibility, but this episode *really* pushes your suspension of disbelief.
|
|
It involves a 20 foot tall invisible energy monster (shades of "Forbidden
|
|
Planet") which they find by dropping paint bombs while flying above it in
|
|
their portable rocket backpacks. Dr. Quest lures it to its doom by using
|
|
light bulbs!
|
|
|
|
21. THE DEVIL'S TOWER
|
|
|
|
Borrowing from several other episodes, Dr. Quest loses a weather ballon on
|
|
a mile-high plateau which is occupied by another hidden German war criminal
|
|
with an airplane who is using natives to mine for him. They all get captured
|
|
and the German tries to fly off with all his mined diamonds. Finding a
|
|
hidden passage to get down the mountainside, the German tries to throw
|
|
grenades at the Quests, but ends up eventually hitting his own plane. Ka-pow!
|
|
|
|
22. THE QUETONG MISSLE MYSTERY
|
|
|
|
Like "Calcutta Adventure", a bad guy's secret base's ecological pollution
|
|
ends up sickening some natives which brings in the Quest party. This time
|
|
the poison is from missle fuel from a secret missle base led by General
|
|
Fong. This time, a phony police man kidnaps the boys to make Quest back
|
|
off, but Race and Dr. Quest stage a two-man rescue using knockout gas. In
|
|
a race to escape through a mine field, the General orders the mines
|
|
exploded just in time to get his own boat.
|
|
|
|
23. THE HOUSE OF SEVEN GARGOYLES
|
|
|
|
(Great Swedish cartoon accents in this one!). Professor Erikson has invented
|
|
an anti-gravity device called the Erik-on Bar that, naturally, some bad guys
|
|
want to steal. A spy is hidden atop the Erikson's castle as a gargoyle. The
|
|
gargoyle steals the bar but then is shot by his boss off his perch on the
|
|
castle. As the Quests chase the bad guy's sub down a fjord in a helicopter,
|
|
the bad guy henchmen try to shoot the helicopter down which only causes an
|
|
avalanche that buries them and the bar.
|
|
|
|
24. TERROR ISLAND
|
|
|
|
Another great episode with the second and final appearance of Jezebel Jade.
|
|
Dr. Quest is kidnapped by an evil scientist growing giant monsters who wants
|
|
Dr. Quest to help him. In yet another ecological comment 10 years ahead of
|
|
its time, Dr. Quest points out how the bad guy's waste products are growing
|
|
giant monsters in the swamps outside. Anyway, Race knows when he is over his
|
|
head and goes to Jade for help. Then he decides not to wait for her, and ends
|
|
up (with the boys as stowaways) getting captured only to be rescued in the
|
|
end by Jade who tells Race, "I told you *I* would handle this." Gotta love her! The bad guy ends up getting fried along with his giant creations.
|
|
|
|
25. MONSTERS IN THE MONASTERY
|
|
|
|
The Quest gang goes to visit Dr. Quest's friend, the Raj Guru, who is worried
|
|
that the Abominable Snowmen have come down from the mountains to terrorize
|
|
his village. But if you have been paying attention so far, you know it is
|
|
some bad guys trying to frighten off the people and topple Raj Guru. Jonny
|
|
and Hadji investigate, get captured, escape, have a wild chase scene, and
|
|
return with the proof of the scheme. However, since the REAL Abominable
|
|
Snowmen show up to polish off the bad guys, it becomes a moot point.
|
|
|
|
26. THE SEA HAUNT
|
|
|
|
The series goes out with a poor effort involving a laughable deep sea frog
|
|
monster and an offensive Asian galley cook cariacture on an abandoned boat.
|
|
Like the other ridiculous monster in the series, this one is defeated using
|
|
light bulbs and torches. Dr. Quest finds a treasure in gold aboard the boat
|
|
which it is inferred that they will keep and they get rescued by a passing
|
|
plane.
|
|
|
|
Dave Arlington"
|
|
--
|
|
--
|
|
Larry W. Virden INET: lvirden@cas.org
|
|
Personal: 674 Falls Place, Reynoldsburg, OH 43068-1614
|
|
|
|
|