1448 lines
70 KiB
Plaintext
1448 lines
70 KiB
Plaintext
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| (((((((( | Z*Magazine International Atari 8-Bit Magazine
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| (( | ---------------------------------------------
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| (( | July 6, 1992 Issue #209
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| (( | ---------------------------------------------
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| (((((((( | Copyright (c)1992, Rovac Industries, Inc.
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| | Post Office Box 59, Middlesex, NJ 08846
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| (( |
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| (((((( | CONTENTS
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| | * The Editors Desk..........................Ron Kovacs
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| ((( ((( | * AtariUser 8-Bit Update................Chuck Steinman
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| (((( (((( | * Telecommunications Update......................GEnie
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| (( (( (( (( | * Star*Linx Review/Rating of Blockout.................
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| (( (( (( | * Perusing The Internet................Michael Current
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| (( (( | * Crystal Mines 2 Codes...............................
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| | * Atari Classic Mail-In Campaign Update...............
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| (( | * Bob Puff and Jeff Potter Conference Highlights......
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| (( (( | * UNARC.COM Instructions..............................
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| (((((((( |
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| (( (( |
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| (( (( | ~ Publisher/Editor..........................Ron Kovacs
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| | ~ Contributing Editor........................John Nagy
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| (((((((((( | ~ Contributing Editor......................Stan Lowell
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| (( | ~ Contributing Editor........................Bob Smith
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| (( ((((( | ~ Newswire Staff......................................
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| (( (( | ~ Z*Net New Zealand.........................Jon Clarke
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| (((((((((( | ~ Contributing Editor..................Michael Current
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| |
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|-------------| $ GEnie Address..................................Z-NET
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| ONLINE | $ CompuServe Address........................75300,1642
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| AREAS | $ Delphi Address..................................ZNET
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| | $ Internet/Usenet Address................status.gen.nz
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|-------------| $ America Online Address......................ZNET1991
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| Z*NET | * Z*Net:USA New Jersey...(FNET 593).....(908) 968-8148
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| SUPPORT | * Z*Net:Golden Gate......(FNET 706).....(510) 373-6792
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| SYSTEMS | * Blank Page.........(8-Bit FNET 9002)..(908) 805-3967
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=======================================================================
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* THE EDITORS DESK
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by Ron Kovacs
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Five weeks since the last edition of Z*Magazine, but the staff of all
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the online magazines are returning from vacation and renewed support
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and development behind the scenes will bring more issues.
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Have a great summer and see you in just two weeks!!
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=======================================================================
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* ATARIUSER 8-BIT UPDATE
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=======================================================================
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The following article is reprinted in Atari Explorer Online by
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permission of AtariUser magazine. It MAY NOT be further reprinted
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without specific permission of AtariUser. AtariUser is a monthly Atari
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magazine, available by subscription by calling (818) 332-0372.
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8-BIT ALERT:
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Europe continues to turn out new and more ambitious software for the
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Atari 8-bit computers. In Germany, almost all 8-bit titles have all
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English screen prompts, even though the documentation will typically be
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in German. New software from Germany includes QUICK, a compiler
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language similar to ACTION! and C that supports use of an ST mouse,
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digitized sound, and more. Another product is S.A.M., Screen Aided
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Management, similar to DIAMOND in that it provides an ST-like mouse
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interface for the 8-bit. It features 80 column text handling, and has
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its own spreadsheet and word processor. Look for more on S.A.M. and
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other European products (and how to get them!) in the coming months here
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in AtariUser.
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THE 8-BIT STATE:
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Where Survival is Our Only Way of Life...
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If you're an active 8-bit Atari user, I am sure that there are programs
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you feel you couldn't do without. A computer is such a versatile
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appliance that every serious owner should have certain basic programs to
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be able to take full advantage of their system.
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This article will present what I feel is a well rounded 8-bit survival
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kit.
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As mentioned in my last ATARIUSER article, I feel that
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telecommunications is very important. Because of the wealth of
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information and files that are available through bulletin boards and pay
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services, I can't imagine what it would be like without a modem on my
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computer. As pointed out in that article, BOBTERM is one of the most
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popular telecommunications programs for your Atari computer.
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Because of the popularity of computer communications and the ever
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increasing complexity of programs, a simple way to combine and compress
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files had to be designed. The most popular way to do that on the Atari
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8-bit systems is with the ARC utility. There are several
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implementations, with SuperARC by Bob Puff being widely used. This
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program not only will allow you to combine several files, but it will
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also reduce the total size of the file by a significant amount. This
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saves disk space and communications time, so you end up saving money.
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Since ARChived programs are not usable in their compressed form, you
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must use a program like SuperUnARC to return them to their original form
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before use.
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ARC utilities can't be used for every type of file. If you need to
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transfer files which are stored in a non-DOS format, or boot-type disks,
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then ARC won't work--it will only combine standard Atari DOS files. A
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utility such as DISK COMMUNICATOR (DiskComm) will read and convert the
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whole disk to a single file, complete with boot sector information.
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Every track on a restored disk will be identical to the original. This
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is handy for distributing versions of DOS, bootable games, and the data
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disks of some applications with custom file formats. SuperARC,
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SuperUnARC, and DiskComm were all written by Bob Puff and are shareware.
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Of course just about anyone with a printer needs a word processor. Even
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if you're a great typist, a word processor will be a significant
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improvement over a typewriter. One of the favorite word processors for
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the Atari is a program called TextPro by Ronnie Riche. This program has
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all the normal features, plus support for powerful macros.
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While you can print files with TextPro, you will be impressed with the
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output from a program called Daisy-Dot III (DD3). This program will
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take Atari text files and send them to your graphics compatible printer,
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producing hardcopy near laser quality results. You can also select from
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a wide variety of fonts (character types) and point sizes (letter size).
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This program is shareware by Roy Goldman.
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Another application program which cannot be overlooked is the
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spreadsheet. One which was originally featured in one of the Compute!
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magazine has been pretty popular on the services. Called SpeedCalc, it
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supports the common math functions and it recalculates fairly quickly.
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Of course, all work makes for a pretty boring day, so no survival kit
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would be complete without a few games. There are so many different
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games for the 8-bit, but I think a couple of the Tetris clones would be
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fun. Another popular choice would be a popular Xevious clone.
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I know, you are wondering... where do I get these files? Will I end up
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spending hours of online time downloading them? How am I sure that I
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have everything I will need? There's a simple answer to all of these
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questions... the ATARIUSER 8-BIT ATARI SURVIVAL KIT! All of the
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programs mentioned in this article (BobTerm is available separately,
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since it was featured in a previous disk offer) are available in a
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special disk offer. Here is what you get for a mere $9.95 (US) (Ohio
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residents please add sales tax to your order):
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TextPro 4.5 word processor (all three versions)
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TextPro fontload utility (lets you load your own font into TextPro)
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TextPro joystick cursor mover (move cursor using a joystick)
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Daisy-Dot III (including several fonts and the font editor)
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Printshop to Daisy-Dot III conversion utility
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Daisy-Dot print preview utility
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SuperARC, SuperUnARC, and DiskComm compaction utilities
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The SpeedCalc Spreadsheet
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DegasRead, APACView, and ColorView graphics utilities
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Two Tetris clones and a Xevious type game
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If you have not ordered the BobTerm disk from my last issue, you can
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order it as part of this disk offer for an additional $1.00(US). I can
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accept Money Orders, Cashier's Checks, or Personal Checks. In any case,
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payment must be drawn on a US bank in US funds (please!!!). Send your
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order to: Chuck Steinman Disk Offer AU8B02SK, Post Office Box 134,
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Ontario, OH 44862 USA.
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BIO: Besides writing for AtariUser, Chuck Steinman also helps out on
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GEnie and runs his own hardware/software business called DataQue
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Products. If you have any questions or suggestions, Chuck can be
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contacted on GEnie at username DATAQUE.1, or by writing to the above
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address.
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| | | TELECOMMUNICATIONS UPDATE
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| | | Special GEnie News!
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| | | ----------------------------------------------------------------
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Whether you're a serious business user seeking research tools and
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software to help you do your job, or just one of those people who simply
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can't get enough of a good thing, GEnie's -Hot Summer Days- sale is for
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you!
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From June 15 to September 7, GEnie's prime time hourly connect charge is
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being reduced from $18.00 per hour to $12.50 per hour; in Canada the
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reduction is from $25.00 to $16.00 per hour. That's savings of over
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30%! And it makes GEnie Services rates most competitive with
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CompuServe's -- 24 hours a day. (Note: GEnie*Basic pricing is NOT
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applicable during prime time hours. Reduced prime time rates are in
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effect in the United States and Canada only, and apply at speeds up to
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2400 bps.)
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If you're looking for software, GEnie has over 100,000 downloadable
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files of shareware, freeware and demoware covering the spectrum from
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business utilities and productivity tools, to graphics and fonts, and
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education and games. Software is available for virtually all personal
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computing platforms. GEnie also features online support from many
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hardware and software vendors.
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GE Mail is also included in the sale, with the same lower connect
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charges in effect.
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And when it comes to fun, don't forget GEnie's industry-leading
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selection of Multi-player Games! The lower daytime rates mean more
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competitive action in such hits as Kesmai's award-winning Air Warrior,
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the all-new MultiPlayer Battletech, Dragon's Gate, Federation II and
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Gemstone III.
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For the business user, or serious researcher, GEnie's new gateway to
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Advanced Research Technologies' ARTIST system provides an intelligent
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interface to databases provided by Dialog Information Services, Inc.
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The first three offerings are:
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GEnie Reference Center (keyword REFCENTER), with reference information
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on subjects such as business management and directories, industry news,
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the environment, computers, engineering, the sciences and world events.
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GEnie NewsStand (keyword NEWSSTAND), with access to more than 900 full-
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text publications, including 12 major newspapers such as the Los Angeles
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Times, Chicago Tribune and the Washington Post, plus hundreds of popular
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magazines and industry newsletters from 1980 to the present.
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GEnie BookShelf (keyword BOOKSHELF), which accesses the electronic
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version of R.R. Bowker's -Books in Print- directory of more than
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1,000,000 titles and more than 40,000 book reviews.
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GEnie and ART will continue developing and providing new business-
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related services. Watch for their introduction coming soon.
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GEnie also offers access to:
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Dow Jones News/Retrieval (R) (keyword DOWJONES), one of the world's most
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comprehensive services for the investor and researcher, with more than
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50 databases containing information from thousands of sources.
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Investment ANALY$T (keyword ANALYST), providing vital stock market
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information without requiring the use of specialized software. Three
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essential services are available to investors: Current and Historical
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Quotes, Stock Performance Analysis and Stock Screening & Selection.
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Charles Schwab Brokerage Services (keyword SCHWAB), the leader in
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cutting edge technology for fast securities trading at a discounted
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price. GEnie users receive an extra 10% commission discount on every
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online trade executed. You can trade in stocks, bonds options and
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mutual funds, enter special trade conditions on your orders, receive
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real-time quotes, check trade confirmations and review your detailed
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account balance and position data.
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Public Opinion Online (keyword POLL), a comprehensive collection of
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public opinion surveys conducted in the United States. POLL covers the
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spectrum of public interest: politics, government, public institutions,
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international affairs, business, social issues and attitudes, and
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consumer issues and preferences.
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The Trade Names Database (keyword TRADENAMES) is a worldwide directory
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listing more than 280,000 consumer brand names and their owners or
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distributors. It is the electronic equivalent of the Gale Research Inc.
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print publications -Brands and Their Companies- and -International
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Brands and Their Companies.-
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The Business Resource Directory(TM) (keyword BRD), a searchable database
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that functions like an electronic -Yellow Pages,- an electronic
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Personnel Service/Resume database, and an electronic reference library
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-- all rolled into one. The BRD is a marketing tool for businesses and
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for individuals looking for work, and a way for individuals or
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businesses to locate services, supplies, associations, agencies,
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wholesalers, distributors, software for business, and other business
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resources.
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The Official Airline Guides Electronic Edition (R) Travel Service
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(keyword OAG) not only offers access to airline schedules, fares and
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availability, but also arrival and departure information from selected
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major airports, access to more than 42,000 first-class and deluxe
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hotels, essential destination details like climate and visa
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requirements, and over 90,000 listings of vacation adventures, tours and
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cruises.
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But all good things come to an end, and so will this sale. These rates
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are in effect until September 7, 1992. Some services mentioned above
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are subject to additional charges. Check the online rate pages for
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additional details.
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So enjoy a Summer of Savings on GEnie, the home of Hot Summer Nights III
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and Hot Summer Days, too!
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------------
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Here are some questions about Hot Summer Days which may come up, along
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with the appropriate answers.
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1. Are GEnie*Basic Services included in the Hot Summer Days Sale?
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No. This is a sale on GEnie's prime time hourly connect rate.
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GEnie*Basic Services remain applicable only during non-prime time hours.
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2. Is 9600 baud service included?
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No. The sale is applicable on speeds up to and including 2400 baud.
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3. Are remote access surcharges applicable?
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Yes. The sale does not affect our cost for those lines, so the $2 per
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hour charge will still apply.
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4. Are all countries included?
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No. This sale includes the U.S. and Canada only.
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5. What are the rates?
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The U.S. hourly rate will be $12.50 per our instead of the normal $18
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per hour rate. The Canadian hourly rate will be $16.00 per hour instead
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of the normal $25.00 per hour. These rates are in effect Monday through
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Friday from 8:00 AM to 6:00 PM local time.
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6. Are Chat Club rates in effect?
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No. Chat Club rates are in effect only during non-prime time hours.
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7. Are databases and services subject to surcharges?
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Yes. The same surcharge rate structure which applies now will apply
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during the sale. This sale is only on GEnie's connect charge.
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8. Can I use my Gift of Time during the sale hours?
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Of course! Gifts of Time apply to connect rates at any time of the day
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or night.
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9. How long will the sale last?
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Hot Summer Days will be in effect from Monday, June 15 until Monday,
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September 7.
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10. Why is GEnie offering this promotion?
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GEnie wants to make this summer an exciting time for its customers.
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GEnie hopes to attract daytime usage currently spent on other services.
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=======================================================================
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* STAR*LINX BBS GAME RATING AND REVIEW OF BLOCKOUT
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=======================================================================
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----------------------------------------------
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| | | | |G |C | | |L |P P| |
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| | | | |A |O | | |O P|A R| |
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| | |S |M |M |M | E | |N L|C E| O |
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| | A |O |U |E |L | X | C |G A|K S| V |
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| G | N |U |S |P |Y | C | H | Y|A E| E |
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+------------------+ | R | I |N E|I |L |N F| I | A |T A|G N| R |
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| 5: Outstanding | | A | M |D F|C |A D|X E| T | L |E B|I T| A |
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| 4: Great | | P | A | F|A S|Y E| A| E | L |R I|N A| L S|
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| 3: Good | | H | T | E|L C| S| T| M | E |M L|G T| L C|
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| 2: Fair | | I | I | C| O|& I| U| E | N | I| I| O|
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| 1: Poor | | C | O | T| R| G| R| N | G | T|& O| R|
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+------------------+ | S | N | S| E| N| E| T | E | Y| N| E|
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|---|---|---|---|---|---|---|---|---|---|----|
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CLAY | 5 | 5 | 2 | 3 | 4 |N/A| 3 | 4 | 4 | 3 |3.66|
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JOHN THORNBURGH | 4 | 4 | 3 | 3 | 4 |N/A| 3 | 4 | 4 | 3 |3.55|
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TREKKER | 3 | 2 | 1 | 1 | 3 |N/A| 2 | 3 | 2 | 3 |2.22|
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ARIC | 4 | 5 | 2 | 4 | 4 |N/A| 4 | 5 | 5 | 5 |4.22|
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DECKARD | 5 | 5 | 3 | 1 | 5 |N/A| 4 | 5 | 4 | 4 |4.00|
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PAUL B. PRICHARD | 4 | 4 | 3 | 3 | 5 |N/A| 4 | 5 | 4 | 3 |3.88|
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MIKE MAST | 4 | 4 | 2 | 2 | 5 |N/A| 4 | 4 | 5 | 4 |3.77|
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LASER EAGLE | 5 | 5 | 5 | 4 | 5 |N/A| 4 | 5 | 5 | 4 |4.66|
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IKE | 3 | 3 | 2 | 3 | 3 |N/A| 2 | 3 | 4 | 3 |2.88|
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NORMAN BATES | 4 | 5 | 4 | 4 | 5 |N/A| 5 | 5 | 5 | 2 |4.33|
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COMMANDER | 4 | 4 | 4 | 3 | 4 |N/A| 3 | 4 | 4 | 4 |3.77|
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----------------------------------------------
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GROUP AVERAGE (11) |4.0|4.1|2.8|2.8|4.2|N/A|3.4|4.2|4.1|3.4|3.66|
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----------------------------------------------
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Clay (Clay Moore from Tempe, AZ)
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09:31:12 am Aug. 1, 1991
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If you like Tetris, you will like it, the 3-D effect is very well
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implemented, I bet alot of computers could not do as well. There is
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only music at the title screen, it should be during the game too, only 3
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sounds, a click when the paddle moves a square, a whish when it drops,
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and a clunk when it hits the bottom. Higher levels of 3D shapes are
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VERY difficult.
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Trekker (Al Horton from Lansing, MI)
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09:35:08 am Aug. 3, 1991
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I like Blockout on the ST, but the Lynx version left something to be
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desired. The worst thing about the game is that its sometimes hard to
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see what direction the block is actually facing as you rotate it. I
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found Blockout to be perhaps the hardest game to see on the Lynx. As
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for rating it, the only sound is the music at the title screen & the
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Buzzzz when you clear a level of blocks. Graphicly, not much really but
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sufficient. On a scale of 1 to 5, overall I'd give it a 2.5.
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Deckard (Theo Diamantis from Kitchener, ON, Canada)
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03:25:38 pm Aug. 13, 1991
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A very solid adaptation. This is not an easy game.
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Paul B. Prichard from Mesa, AZ
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01:45:16 pm Aug. 25, 1991
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As the package says: EASY TO PLAY, DIFFICULT TO MASTER, IMPOSSIBLE TO
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QUIT! I found that this game is actually difficult to play especially
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at the higher levels as the blocks travel faster than one can manuver
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them. I feel as though the player should have better control over the
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movements, other than this the game is great and like KLAX becomes
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addictive after much intense game play. I do like the fact that the
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player can tailor gameplay to his/her liking on the game setup menu.
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Ike (Isaac Black from Colorado City, AZ)
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11:26:04 pm Oct. 11, 1991
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This game is fun if you like Tetris. I like a challenge and therefore
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liked this game.
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Norman Bates from Stockton, CA
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01:14:02 am Oct. 22, 1991
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I must admit I was quite skeptical when I heard of this game but my
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Babbages discount card was full so decided to take a chance on it since
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it was only $16 after the $15 discount. I must admit I am properly
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amazed! Level 9 is suicide even at flat level. Again, I rated the
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packaging as poor because of the damned poster (and it isn't even a
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good-sized poster, at that!)
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Atarian (Dan Ramos from Ludlow, MA)
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11:16:16 pm Oct. 22, 1991
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If you like Tetris... you HAVE to like Block Out... this one even rivals
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the GENESIS version extremely well! It's exactly the kind of game that
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|
causes people to stop sleeping and play more games, alright! It's
|
|
happened to me!
|
|
|
|
|
|
|
|
=======================================================================
|
|
* PERUSING THE INTERNET Compiled by Michael Current
|
|
=======================================================================
|
|
|
|
|
|
Date: 5 May 92 14:22:00 GMT
|
|
From: DKAUNI2.BITNET!<a href="mailto:UJ1G@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">UJ1G@ucbvax.berkeley.edu</a>
|
|
Subject: MIO Cables
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Recently I talked to an -expert- on our university on the issue of MIO
|
|
cables. He owns an Amiga and he have had exactly the same problems with
|
|
signals breaking down while using long data/address/control cables. He
|
|
hadn't been able to use cords longer than some 25cm (10-). Now he is
|
|
able to transmit data over a distance of 2m (80-?, 3 ft + sth) He has
|
|
managed this by redesigning his flat ribbon cable. Between each two
|
|
data/control/address lines there _must_ be a line connected to ground
|
|
(0V). This measure prevents the signal from flashing over to adjacent
|
|
lines, which is especially true with long cables.
|
|
|
|
The MIO cables don't seem to have additional GND lines inbetween each
|
|
two signal lines. That way they aren't designed for long distance
|
|
connection.
|
|
|
|
I admit that it is hard to build a cable described above because as a
|
|
matter of fact you'll need at least some 20 additional lines just
|
|
connected to GND (monster cable if you are using a flat one).
|
|
|
|
I think it is at least an interesting idea worth considering. It works
|
|
great on an Amiga.
|
|
|
|
BTW: the guy I asked doesn't think the idea of adding buffers to lines
|
|
would help.
|
|
|
|
Marek Tomczyk
|
|
------------------------------
|
|
|
|
Date: 5 May 92 12:47:31 GMT
|
|
Subject: NTSC Atari in PAL-land: what problems will there be?
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
I haven't read all the messages so far posted on this subject, but being
|
|
someone in PAL land with NTSC Atari 8-bits I may be able to help. Dean,
|
|
you have my telephone number so, if you wish, give me a call.
|
|
|
|
Some interesting points have already been raised. I read with interest
|
|
Dean's definition of a 65XE, as a cut down 130XE. This is true for the
|
|
UK models. My PAL 65XE has the same mother board as my 130XEs.
|
|
However, my NTSC 65XE has a completely different motherboard, without
|
|
the extra IC places for the extra bank of memory. In fact, this 65XE
|
|
looks more like my 800XLF (yes, you read that right - 800XLF is a
|
|
standard 800XL with a Freddie chip, and is the prototype for the 65XE.
|
|
A number of these beasts were released within the UK).
|
|
|
|
I solved the NTSC compatibility problem by buying a TV that support PAL
|
|
and NTSC (it also support SECAM - anyone got an 8-bit SECAM they want to
|
|
sell?). You can modify standard PAL TV/Monitors to accept NTSC by
|
|
adjusting cct timers, however, you will have no sound or colour. The
|
|
adjusment is very small, however some TV/Monitors just won't accept the
|
|
60Hz signal.
|
|
|
|
Colin Hunt Editor - 8:16
|
|
BTW: The subscription rate to 8:16 is now:
|
|
UK - 5.50 UK pounds
|
|
Europe - 9.60 UK pounds
|
|
Rest of World (sea) - 9.60 UK pounds (air) - 16.80 UK pounds
|
|
|
|
8:16 is released quarterly and the above rates are for 4 issues.
|
|
------------------------------
|
|
|
|
Date: 6 May 92 02:00:00 GMT
|
|
From: DKAUNI2.BITNET!<a href="mailto:UJ1G@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">UJ1G@ucbvax.berkeley.edu</a>
|
|
Subject: S.A.M and MIO (was Re: Favorite 8-bit software)
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
> Marek,
|
|
> Thanx for the info on S.A.M.
|
|
> I have two more questions. Is there an english-language version of S.A.M.?
|
|
> Is there an english-language version of -AtariMagazin-?
|
|
> I hear that there is a lot of commercial software development going
|
|
> on in Europe, especially Germany, for the Atari 8-bits, and I would
|
|
|
|
You are lucky, at least on the S.A.M. issue. Like many other German
|
|
commercial and non commercial software S.A.M. is entirely in English.
|
|
Actually there isn't even a German version available. English has a
|
|
great impact on German software production. In Germany you find more
|
|
programs that are in English than in German (we are talking about
|
|
programs written by German authors!). Many people here in Germany don't
|
|
like this, they want to have more German speaking programs but there is
|
|
no way of getting English out of German programs :-).
|
|
|
|
Anyways, the docs for S.A.M. are in German. :-( You are out of luck
|
|
according to english-language versions of -AtariMagazin- they are only
|
|
in German (still published after a break!).
|
|
|
|
Yes, there is some commercial software here in Germany produced by
|
|
dedicated users and small companies. Take -Quick- for example which is
|
|
a commercial compiler language a little bit like -C- and -Action!- and
|
|
like -Assembler-. It is very fast. You can even write procedures for
|
|
the VBI. This language supports a ST-mouse, digitized sound, P/M
|
|
graphics and lots more.
|
|
|
|
I hope this gave you a vague idea about the situation in Germany.
|
|
|
|
Marek Tomczyk
|
|
------------------------------
|
|
|
|
Date: 7 May 92 01:13:00 GMT
|
|
From: DKAUNI2.BITNET!<a href="mailto:UJ1G@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">UJ1G@ucbvax.berkeley.edu</a>
|
|
Subject: S.A.M. (was Favorite 8-bit software)
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
I've seen this other SAM on a C=64 too, but it's a different S.A.M. I'm
|
|
gonna explain to Bill and all other interested people.
|
|
|
|
S.A.M. stands for Screen Aided Menagement. It is a piece of commercial
|
|
software produced by a small German software house. It is a user
|
|
interface with integrated applications. It uses an 80 column screen on
|
|
a standard TV set. It looks a little bit like GEM on the Atari-ST. You
|
|
have pull down menus on the top of the screen where you can select items
|
|
with your mouse or joystick. There are standard items like -directory,
|
|
lock file, format disk, read sector, duplicate disk, etc.-. Then you
|
|
have some special applications you can pick up. They will be loaded
|
|
from the S.A.M. disk. One of them is a spreadsheet program. Another is
|
|
a program called -Memobox-. It is a small database with the possibility
|
|
of creating your own data cards.
|
|
|
|
Also included are two character editors. One for standard B/W
|
|
characters and the other one for GRAPHICS 12 color character sets. Next
|
|
application is a painting program which uses 128 colors but only 4 on a
|
|
single line (standard DLI). It has many usefull functions like fill and
|
|
unfill!, draw lines, draw circles, mirror etc.
|
|
|
|
Another part of S.A.M. is a word processor. It has all the functions I
|
|
need like text formatting, cut, paste, block text, preview function (you
|
|
see the whole layout of the page), support for Atari printers and Epson
|
|
printers.
|
|
|
|
Next item you can open is a monitor program to browse the memory. It
|
|
has some kinds of display functions like showing screen code or ATASCII
|
|
code or showing bytes in their binary appearence (eg. $A800: 01011100 )
|
|
so you can easily scan for character sets.
|
|
|
|
I think I have described all the implemented applications. All of them
|
|
have full 80 column and mouse support. But there is more. S.A.M. is a
|
|
kind of extention of the operating system. There are documented
|
|
interfaces for routines of S.A.M. so you can write your own software.
|
|
For example you can use the -open window- routine just by putting the
|
|
coordinates in a special location and calling the apropriate S.A.M.
|
|
subroutine. Then just give your application a special filename
|
|
extension and place it on the S.A.M. disk. Next time you use S.A.M.
|
|
your application will be awailable in the pull down window.
|
|
|
|
Due to this flexibility there are some new programs for S.A.M.
|
|
available. To name one: a 'Breakout' game.
|
|
|
|
Ok, I think that's all I remember about S.A.M. I hope this gives you a
|
|
vague idea about it.
|
|
|
|
Marek Tomczyk
|
|
------------------------------
|
|
|
|
Date: 8 May 92 23:24:40 GMT
|
|
From: (Michael L Begley)
|
|
Subject: hand-print recognition...
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
In article <1LZFkB9w164w@cyberden.uucp> moon!cyberden!phbill@well.sf.
|
|
ca.us writes:
|
|
>Going on about recognition of hand writing. Well, 1) does the Koala
|
|
|
|
I don't recall what the resolution of the koala pad is, but it's plenty
|
|
large for my purposes. If I can scratch an inch-high -A- on the pad and
|
|
have the computer identify it, then I'll be happy. This isn't going to
|
|
be very useful in the real-world because of the hardware involved (IMHO
|
|
any useful hand-printing-based system must be completely portable). I'm
|
|
more interested in the neatness of the project.
|
|
|
|
The algorithm I'm planning to use is based on one described in the April
|
|
issue of Dr. Dobbes Journal. It's far easier to do than I'd ever
|
|
thought; I don't see any trouble in using the Atari for this project.
|
|
Not much number crunching is involved, and I wouldn't even call it
|
|
artificial intelligence. However, for at least the initial
|
|
implementation I plan to use a unix system to do the analysis so the
|
|
software will be more portable. The Atari will be little more than a
|
|
digitizing pad. Later, I may start to move some or all of the analysis
|
|
services over to the Atari.
|
|
|
|
> I could understand the simplicity of a handwriting -translator- or
|
|
> whatever you'd like to call it. Oh well, enuf useless babble.
|
|
|
|
Well, I wouldn't call it simplicity...but I might call it -simpler than
|
|
I thought-. Actually this is one of those examples where the difficulty
|
|
lies more in having a correct -vision- of the solution than in the
|
|
actual implementation. I suggest that anyone interested in this sort of
|
|
project get the april issue of Dr. Dobbs journal...
|
|
|
|
Michael Begley
|
|
------------------------------
|
|
|
|
Date: Sat, 09 May 92 12:17:36 EST
|
|
From: Jeff McWilliams <<a href="mailto:JJMCWILL@MTUS5.cts.mtu.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">JJMCWILL@MTUS5.cts.mtu.edu</a>>
|
|
Subject: What is a PBI?
|
|
To: Into-Atari8 Digest <<a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">Info-Atari8@naucse.cse.nau.edu</a>>,
|
|
|
|
Bill Kendrick wanted to know the differences between some of the 65xx
|
|
processors. Here's my best....
|
|
|
|
The 6502 is pretty much what you expect it to be, and is the cpu in the
|
|
800 and 400 computers. The 65C02 actually are two different CPU's. One
|
|
is the R65C02 made by Rockwell, the other is the 65C02 by Western Design
|
|
Center. Both are low power, CMOS versions of the 6502 with some extra
|
|
instructions added, but the R65C02 had more instructions added to it
|
|
than the 65C02 did. The 65C02 is in the Apple //c.
|
|
|
|
I believe MAC/65 supports the 65C02 extra instructions. It could be
|
|
plugged into an Atari 800 or 400.
|
|
|
|
The 6502C is an Atari custom version of the 6502 from what I gather.
|
|
They added some extra buffers or something to chip. I also wonder if
|
|
they corrected a bug in the 6502 as it was documented in my -Programming
|
|
the 65816- Book.
|
|
|
|
Because of the differences between the 6502 and Atari's 6502C, you can't
|
|
plug in a 65C02 or even the Pin compatible 65802 and expect it to work
|
|
properly.
|
|
|
|
What is a 65802? It's another processor From Western Design Center that
|
|
has all the extra opcodes of the 65C02 plus extras, like move memory
|
|
commands, stack relative addressing, and the ability to set the
|
|
Accumulator and/or the X and Y registers to 16 bits. The nice thing
|
|
about the 65802 is that it is -Plug compatible- with the 6502 and 65C02,
|
|
meaning you can pull out a 65C02 from an existing system, and plug in
|
|
the 65802 and it will work. The 65802 has two modes, emulation and
|
|
native mode. In emulation mode, the processor acts just likea 65C02
|
|
with all the extra opcodes. In Native mode, the registers can be
|
|
changed to 16 bits. There are some other more technical differences,
|
|
but probably not worth mentioning them here.
|
|
|
|
Next comes the 65816. Another Microprocessor, only this one has a 24
|
|
bit addressing bus in addition to all the goodies of the 65802. This
|
|
means it can easily address 16 megabytes of RAM.
|
|
|
|
What more could you want? Well, WDC is working on the 65832, which
|
|
according to the pre-release specs I have, will just have the ability to
|
|
have 32 bit registers. In the 65816 documentation, WDC said the 65832
|
|
would have built-in floating point OPCODES, but apparantly that idea has
|
|
been dumped (sigh).
|
|
|
|
So in a nutshell, that is basically the differences between the various
|
|
processors. I hope I've helped more than I've confused.
|
|
|
|
Jeff McWilliams
|
|
------------------------------
|
|
|
|
Date: 13 May 92 20:12:47 GMT
|
|
From: SMITHKLINE.COM!<a href="mailto:poehland%25phvax.dnet@ucbvax.berkeley.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">poehland%phvax.dnet@ucbvax.berkeley.edu</a>
|
|
Subject: MIO Cables
|
|
To: <a href="mailto:Info-Atari8@naucse.cse.nau.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">Info-Atari8@naucse.cse.nau.edu</a>
|
|
|
|
Marek Tomczyk's comments on ribbon cables w/the Amiga were interesting
|
|
(IA8 V92#106), since I did spend a little of my vacatiuon time last week
|
|
taking another look at the problem.
|
|
|
|
I'm generally skeptical of the validity of making comparisons to a
|
|
similar problem on another machine w/out knowing what frequencies/
|
|
waveforms are involved. I'm also skeptical of signal crosstalk being a
|
|
significant contributor to the problem. I did a little checking on
|
|
ribbon cable specs. Crosstalk for a 3m (10-ft) cable was spec'ed at
|
|
1.5% for the near end to 2.6% for the far end. I have trouble believing
|
|
2% crosstalk will totally scramble a digital signal. Alternating
|
|
sig-gnd-sig sounds like a step in the right direction, it would reduce
|
|
crosstalk & improve RFI resistance somewhat. But for long cables you
|
|
would need to do more than just isolate the signals.
|
|
|
|
Crosstalk is a function of capacitive reactance. The reason cross talk
|
|
is isn't a major factor is because- somewhat to my surprise- specific
|
|
capacitance of 28AWG ribbon is actually rather low: about 12 pF/ft which
|
|
is as good as the best lo-cap shielded cables. I don't see capacitance
|
|
as the problem.
|
|
|
|
What about DC resistance? Specific resistance of 28AWG ribbon is given
|
|
as 0.08 ohms/ft. Ten feet of this cable will impose less than 1 ohm of
|
|
resistance to any AC or Dc signal. That-s not even enough to cause a
|
|
measurable voltage drop in most systems, forget about DC resistance as
|
|
the cause.
|
|
|
|
Of course, the total impedance of the cable is the vector sum of the
|
|
reactances plus the Dc resistance. Having disposed of capacitive
|
|
reactance & DC resistance as proximate causes of the signal degradation,
|
|
that leaves one major quantity not yet considered: inductive reactance.
|
|
It is my personal opinion that in fact inductive reactance is the real
|
|
culprit here, all the other factors are minor contributors. Specific
|
|
inductance for standard 28AWG ribbon is given as 80uH/ft. Eegads!! In
|
|
other words, it's an RF *filter*! A 5-foot cable will impose a 0.4mH
|
|
inductance upon the signal. People, that much inductance will attenuate
|
|
*audio* frequencies; an RF signal will just plain be squashed. In other
|
|
words, you can't do it, period.
|
|
|
|
So, how do you get round the problem? Certainly not with ribbon cable!
|
|
The only way to reduce inductive reactance is to increase the
|
|
conductivity of the medium. There are 3 ways:
|
|
|
|
1.) Lower the temperature (liquid helium is nice);
|
|
2.) Use the most efficient room-temperature conductor (100% pure silver
|
|
comes to mind);
|
|
3.) Use heavier gauge copper wire. Obviuosly the last alternative is
|
|
the only practical solution.
|
|
|
|
Combined with Marek's idea of isolating the signals w/grounds, it should
|
|
work. So, what gauge cable should you use? I'm not sure, I didn't
|
|
study up on the properties of other gauges, especially their specific
|
|
inductance.
|
|
|
|
There is some good news. Lo-cap shielded cable is readily available. I
|
|
think the wire in these is typically #22AWG. Assuming inductance is a
|
|
linear function of wire thickness, & if my memory is correct in
|
|
recalling wires double in thickness every 3 standard values, then lo-cap
|
|
cable w/22AWG conductors should attenuate only half as much as the same
|
|
length of ribbon cable. This might be enough margin to allow lengths of
|
|
2-5 feet (I'm guessing). Each signal should be paired with its own
|
|
local gnd return (twisted pairs) to provide a lo-impedance ground, with
|
|
an overall braid grounded at one end to prevent the thing from radiating
|
|
/attracting RFI. Since the MIO & BB do not actually use every finger
|
|
connector on the PBI (I think there are only about a dozen signals), you
|
|
should be able to get by with lo-cap shileded cable bearing 25 #22AWG
|
|
conductors (12 twisted pairs + shield drain) terminated w/shielded DB-25
|
|
hoods.
|
|
|
|
Of course, some weirdo adapter will be needed to go from 50-pin edgecard
|
|
to DBN-25, then another adapter at the MIO/BB end.
|
|
|
|
FOOEY!!!
|
|
|
|
I'm right now in process of getting my BB online, & converting from
|
|
edgecard to shielded round cables is a royal pain in the butt.
|
|
|
|
For myself, I solved the PBI cable problem by buying a whole new desk!
|
|
I needed more space anyway, to add 1.4M floppies & hard drives.
|
|
|
|
-Swiss Army Desk-, made by O'Sullivan, very nice, I got it at an office
|
|
supply place. One of those things you have to assemble yourself, after
|
|
you have recovered from the hernia you got dragging the heavy cartons
|
|
from the car to the living room.
|
|
|
|
- BEN POEHLAND The Alchemist
|
|
|
|
|
|
|
|
|
|
=======================================================================
|
|
* DIGI-STUDIO INFORMATION
|
|
=======================================================================
|
|
|
|
|
|
Digi-Studio is a new piece of software for the Atari XL/XE series.
|
|
|
|
It allows you to play music using real sounds which have been digitized.
|
|
|
|
Digi-Studio comes with a keyboard player and tune player. The keyboard
|
|
player lets you use your computer keyboard like a piano keyboard to play
|
|
tunes, but using real sounds, rather than computer-generated noises as
|
|
is usually the case with this type of program. You can have 3 sounds in
|
|
memory and can quickly change between them while playing tunes. The
|
|
keyboard player has responsive keys so that the sound will only play for
|
|
as long as you hold the key down. Just like a synthesizer!!
|
|
|
|
The Digi-Studio disk contains many sounds for use with the keyboard
|
|
player, ranging from church bells, to pig grunts, to a baby crying, to
|
|
screams, and lots of synthesizer sounds. In fact around 25 sounds in
|
|
all. Why buy a synthesizer when your Atari can do the same?!
|
|
|
|
The tune player allows you to play pre-programmed tunes using any of the
|
|
available sounds on the disk. Five tunes have been included on the disk
|
|
for you to play.
|
|
|
|
Digi-Studio comes on a DS/SD disk, and includes a printed manual. It is
|
|
aimed at everyone, whether musically inclined or not! You may just want
|
|
to use it for fun, or compose a tune with it! The comprehensive user
|
|
manual makes it a joy to use!
|
|
|
|
Digi-Studio will only work on XL/XE computers with 64K RAM. No extra
|
|
hardware is required. The sound samples just play through your TV
|
|
speaker!
|
|
|
|
The full Digi-Studio package costs just 5pounds in the UK, and 7pounds
|
|
for foreign orders, including printed manual, and shipping. All
|
|
payments must be made in UK funds (pounds sterling) and paid by money
|
|
order in sterling if you are ordering from a foreign country. Order
|
|
your copy today!
|
|
|
|
Package 1.5 for Digi-Studio is now also available offering more features
|
|
for Digi-Studio and loads more samples and tunes. This extra pack is
|
|
available with package 1 only. Check the next section for details of
|
|
this new package.
|
|
|
|
Digi-Studio Package 1.5
|
|
|
|
Digi-Studio Package 1.5 is a new set of programs which form part of the
|
|
Digi-Studio suite of programs and utilities. It is NOT an upgrade to
|
|
package 1. It is intended to be used in conjunction with package 1.
|
|
|
|
Package 1.5 contains two new programs for Digi-Studio: The Sample Editor
|
|
and the Tune Compiler. Also included are 26 new samples and 18 new
|
|
tunes for use with Digi-Studio.
|
|
|
|
The Sample Editor allows you to edit existing Digi-Studio samples, and
|
|
also allows you to create your own by using a joystick. The Sample
|
|
Editor has facilities for reversing samples (playing them backwards),
|
|
copying pages of sample to other pages of sample, and also contains
|
|
facilities to edit samples very accurately using a joystick. This edit
|
|
facility also allows you to create your own samples. By using all the
|
|
supplied facilities, you can create some very weird sounds! You can
|
|
then save your samples to disk and use them in the Keyboard and Tune
|
|
Players in package 1.
|
|
|
|
The Tune Compiler creates stand-alone Basic program modules for
|
|
including Digi-Studio tunes in your own Basic programs. The resulting
|
|
modules are output in LIST format for merging into your own Atari Basic
|
|
or Turbo-Basic programs. The modules are self-contained and do not
|
|
require any Digi-Studio program to play. Just imagine your game starting
|
|
with a chorus of God Save the Queen in pig grunts, church bells,
|
|
electric guitar, ..., or your own sounds created using the Sample
|
|
Editor!
|
|
|
|
Also included on the disk are 26 new samples, including pan pipes,
|
|
various guitars, dog woof, organs, synth sounds, and lots of effects!
|
|
Also, 18 new tunes are supplied for playing with the Tune Player, or for
|
|
compiling using the Tune Compiler. These include: Yesterday, Hey Jude,
|
|
View to a Kill, God Save the Queen, Happy Birthday, This Old Man, and
|
|
many classics.
|
|
|
|
The manual is in A5 booklet format, and has been typeset using LaTeX,
|
|
and printed using an Agfa Laser printer. The clear instructions make
|
|
the software a joy to use!
|
|
|
|
Package 1.5 is not much use on its own, so will be sold along with
|
|
package 1. The two packages together will cost 8pounds (UK) including
|
|
P&P.
|
|
|
|
Copies to other countries will cost 10pounds (UK sterling paid with
|
|
IMO). Just fill in the order form below and send it with a cheque/PO/
|
|
IMO payable to DEAN GARRAGHTY.
|
|
|
|
Package 1 on its own is 5pounds UK, and 7pounds other countries. See
|
|
the first section of this posting for full details of package 1.
|
|
|
|
Please send me (tick relevant box):
|
|
|
|
Package 1&1.5[ ] Package 1 only[ ]
|
|
|
|
I enclose a cheque/PO/IMO for ______pounds
|
|
|
|
NAME:______________________________
|
|
ADDRESS:________________________________________________
|
|
________________________________________________________
|
|
P.CODE/ZIP CODE:______________
|
|
|
|
Dean Garraghty, 62 Thomson Ave, Balby, Doncaster, DN4 0NU, ENGLAND.
|
|
|
|
|
|
|
|
|
|
=======================================================================
|
|
* CRYSTAL MINES 2 CODES
|
|
=======================================================================
|
|
|
|
Compiled by: Greg Littlefield and John Hardie
|
|
Updated by Charlie Craft 5/11/92
|
|
Text file by: John Hardie 4/10/92
|
|
|
|
|
|
1 - TSLA Down In The Dirt 2 - UEPT Logan's Run
|
|
3 - MTFQ Blocks And Bombs 4 - IRTR Wren's Nest
|
|
5 - ZCXP Out With A Bang 6 - DPRX Tanya's Tangram
|
|
7 - OIGT Monster Go Boom 8 - YHYR Dan's Deadly Maze
|
|
9 - VYHK Rocky Horror 10 - ITCU It Grows On You
|
|
11 - QCFK Easy Trap Of Doom 12 - BXNG Rock And Roll
|
|
13 - MOXA Bombs A' Plenty 14 - IDWJ Catacombs
|
|
15 - RFVC Red Herring 16 - GHSI Behind The Lines
|
|
17 - SKHU Impervections 18 - TRFN Blasting Zone
|
|
19 - LQRE A Wrinkle In Time 20 - AURV Bolder Dash
|
|
21 - TYGU Mud Wrestling 22 - FUIX Buried Alive
|
|
23 - QFXV Crystal -Mines- 24 - XVXU Can't Touch This
|
|
25 - KYPO Felony Arson 26 - HBTR Sandbox Bullies
|
|
27 - SFEB Stake Your Claim 28 - HXRE Dry Vein
|
|
29 - TRVJ Quiver 30 - FQCS Boulder Mania
|
|
31 - ZOIH Pipe Hype 32 - LHJV Stuck In The Mud
|
|
33 - GVYU Rat Race 34 - EMTV Split Infinity
|
|
35 - OHXY Switch Swatch 36 - GSTB Minefield
|
|
37 - UXRC Chimney Sweep 38 - PWYH What A Blast!
|
|
39 - XQCE Hardrock Headache 40 - PNGU Nuke Zone
|
|
41 - DZDI Down Is Up 42 - PIPH Lucky Number
|
|
43 - PKAV Of Gravity... 44 - TBUM Shape Up
|
|
45 - CXRI Gravity Wise 46 - QIPZ Slime Pit
|
|
47 - HBJP Candlestick 48 - NXKU Bouncing Boulders
|
|
49 - IGPY Cloudbuster 50 - INUK Whirlwind
|
|
51 - LPHD Block Mania 52 - NEBX I Get Around
|
|
53 - JVNL Hot Pursuit 54 - CAQS Runny Stocking
|
|
55 - KEHL Cakewalk 56 - EMSE The Sewers
|
|
57 - ZLAE Crystal Factory 58 - MSXV Drop A Rock
|
|
59 - JXTD Magic Mirror 60 - SOVS Cache
|
|
61 - GHGV Rock Concert 62 - QVOZ Crystal Tomb
|
|
63 - ZCEL Make My Maze 64 - COYH Pardon Me
|
|
65 - HJHT Take Control 66 - DONQ Castle Mania
|
|
67 - VBHF Rad Drops 68 - JSMJ Crystal Cannon
|
|
69 - HTRA Tick Tock 70 - WBHD Crossroads
|
|
71 - MVJX Rain Dance 72 - ANZI Jungle Gem
|
|
73 - EDLA Zero Gravity 74 - PCMN Boulder Exchange
|
|
75 - YJKJ Monster Mania 76 - RAIQ Which Way?
|
|
77 - ZRWH Mud Boggin' 78 - ECMO Safe Cracker
|
|
79 - AOTP The Howling 80 - SVWK Trial -N- Error
|
|
81 - VRBO Squeeze Play 82 - SVYA Jailhouse Rock
|
|
83 - KRFH Dodge Ball 84 - CNQR Sidewinder
|
|
85 - YNXR Ghost Of A Chance 86 - CWQU Plumber's Helper
|
|
87 - YXFJ Change Machine 88 - SRDW Triple Threat
|
|
89 - PDSQ Out Of Order 90 - QKOA Robo Rooter
|
|
91 - CKLQ Riddle Me This 92 - KHBA Cheque It Out
|
|
93 - MZKM Joel's Conniption 94 - DYDO Saturn V
|
|
95 - IDIC To Boldly Go 96 - WVOM Who Knows?
|
|
97 - NJCU Pipe Dream 98 - WUQR Volcano Vacation
|
|
99 - BSZB Pipeline Puzzle 100 - RERF Asylum
|
|
101 - WNON Slime Jar 102 - IVLC Around The World
|
|
103 - PJOL Crystal Trap 104 - RGEI Central Square
|
|
105 - WCEF Down The Drain 106 - DSGY Creature Comforts
|
|
107 - PHUF Swamp Things 108 - NCDS Gravity Ball
|
|
109 - KOMZ Herringbone 110 - LFXQ Water Closet
|
|
111 - WAET Xenophobe Zoo 112 - YJNV Conveyor Belt
|
|
113 - TAUJ Mutation 114 - IMOZ Towering Inferno
|
|
115 - NBFD Take Your Pick 116 - ZAPR Shopping Spree
|
|
117 - BXFT Elevator Muzak 118 - GEFA Kaleidoscope
|
|
119 - QIKD Gemnastics 120 - GMWJ Death Zone
|
|
121 - MKIH Don't Be Greedy 122 - ULEL Multi-abuser
|
|
123 - KBDW Bombs Away 124 - QEFP Sound And Fury
|
|
125 - SFJX Make 'Em Yourself 126 - LQXW The Four Seasons
|
|
127 - INMQ Lobotomy 128 - NMAD Hell And Back
|
|
129 - RHEM Pipe Organ 130 - YHVR Newton's Nightmare
|
|
131 - FSHF Jail Break 132 - EIKJ Quantum Quarry
|
|
133 - CQCR Running On MT 134 - AIYA Haunted House
|
|
135 - SXOE Arrow Phlegm 136 - EKDR Bohemian Rhapsody
|
|
137 - DRVY Lift Lackeys 138 - RGUM Spacin' Vaders
|
|
139 - FEDC Avalanche! 140 - PRKL Evil Twins
|
|
141 - ONKO Leftright 142 - QXPL Meltdown
|
|
143 - JRXP Girls Best Friend 144 - PADJ Phase Shift
|
|
145 - KGLI Spiral Of Doom 146 - FDXR Mouse Trap
|
|
147 - BLKS Zen 148 - TJGB Freeze Frame
|
|
149 - QKBT Check Mate 150 - AUEC Terminus
|
|
|
|
Bonus Levels
|
|
------------
|
|
|
|
0 - ???? Secret Vault From Level --
|
|
1 - KQVW Deja View From Level 9
|
|
2 - QATR No Time To Think From Level 18
|
|
3 - DBFQ Bonanza! From Level 27
|
|
4 - LEJM Nimbus From Level 34
|
|
5 - ODJY Monty Haul From Level 39
|
|
6 - BVOS Pinball Wiz From Level 43
|
|
7 - SKLR Ping Pong From Level 48
|
|
8 - JPGR Twist And Shout From Level 52
|
|
9 - BIOH Time's Up From Level 55
|
|
10 - BNRY Time Bomb From Level 59
|
|
11 - UJIL Time To Spare From Level 61
|
|
12 - NMXS Lava Slide From Level 66
|
|
13 - LKBI Slam City From Level 70
|
|
14 - RNSK No Way Jose' From Level 73
|
|
15 - STRA Hide-N-Seek From Level 78
|
|
16 - YTST Snake's Belly From Level 84
|
|
17 - HBJO Flood Gate From Level 89
|
|
18 - CHRN Killing Time From Level 96
|
|
19 - WIFC Way Out From Level 100
|
|
20 - ESBD Hermit Crab From Level 106
|
|
21 - TMCB Menagerie From Level 111
|
|
22 - GCSQ Yuchsville From Level 114
|
|
23 - PNZS Mine Shaft From Level 119
|
|
24 - KDVI Surrounded From Level 125
|
|
25 - DHZY Pool Queue From Level 130
|
|
26 - IVRQ Pit Of Lost Souls From Level 134
|
|
27 - OSNY Shoot The Moon From Level 138
|
|
28 - LOTL Tarmaze From Level 143
|
|
29 - MWOH Safety Dance From Level 146
|
|
30 - JCXZ Downtime From Level 149
|
|
|
|
*NOTE* Upon completing level 28, you are awarded a 1 million point
|
|
super bonus.
|
|
|
|
|
|
|
|
|
|
=======================================================================
|
|
* ATARI CLASSICS MAIL-IN CAMPAIGN: FINAL REPORT
|
|
=======================================================================
|
|
|
|
|
|
A mail-in campaign to poll support for an independent Atari 8-bit
|
|
magazine, to be called ATARI CLASSICS, was conducted during the 3-month
|
|
period of January 15-April 15, 1992. The goal of the Campaign was to
|
|
collect 500 hard commitments from individuals willing to spend $25
|
|
annually for a subscription to such a publication.
|
|
|
|
The Campaign was conducted by a Campaign Committee consisting finally of
|
|
six people, two in the U.S. and the other four in various countries
|
|
around the world. The Campaign was managed and largely financed from
|
|
the U.S.
|
|
|
|
The Campaign Committee is pleased to announce that the mail-in campaign
|
|
WAS A COMPLETE SUCCESS!!!
|
|
|
|
As of this date a total of 556 written commitments have been secured,
|
|
and late returns are still wandering in.
|
|
|
|
Some statistics: 1512 campaign information packets were mailed (1100 in
|
|
the U.S., 412 internationally) to individuals and usergroups. This
|
|
involved a total of about 12,000 individual xerox copies, 2000
|
|
envelopes, 4000 printed labels, and an estimated total expenditure of
|
|
US$1650 by the Committee. The entire effort was financed out of the
|
|
pockets of individual members of the Committee, all of whom are
|
|
dedicated 8-bitters. Internationally, returns were received from the
|
|
following countries: Australia, Canada, Czechoslovakia, France, Germany,
|
|
Great Britain, Israel, Italy, Norway, The Netherlands, New Zealand,
|
|
Romania, and Sweden.
|
|
|
|
The overall rate of returns was 37%; the return rate in the U.S. was
|
|
36%, and 37% for international respondents. All the information
|
|
collected from the postcard returns has been compiled in a database in
|
|
TurboFile format on an XL computer.
|
|
|
|
Not every 8-bit enthusiast was reached by the Campaign effort. Only
|
|
about half the usergroups we had originally intended to send mailings to
|
|
were actually contacted, and a number of individual requests for
|
|
information packets were received after the official close of the
|
|
Campaign and were turned away. The Committee regrets any disappointment
|
|
caused by these unintended omissions and begs your understanding of the
|
|
often chaotic conditions and limited resources available for the pursuit
|
|
of this effort.
|
|
|
|
The Committee acknowledges with deep appreciation the following 8-bit
|
|
vendors who supported our effort by running ads, forwarding lists of
|
|
names, and distributing Campaign literature: BaPAUG Publishing, B&C
|
|
ComputerVisions, Best Electronics, Computer Software Services, Current
|
|
Notes Inc., Gralin International, K.O. Distributors, and Unicorn
|
|
Publications.
|
|
|
|
The Campaign Committe consisted of the following people:
|
|
|
|
Jeff McWilliams (USA), Campaign Manager
|
|
Ben Poehland (USA), Logistical Support
|
|
Mike Jewison (Canada), Distribution
|
|
Colin Hunt (England), Distribution U.K. and Europe
|
|
Dawn Scotting (New Zealand), Distribution
|
|
Dave Blears (Australia), Distribution
|
|
|
|
Its work now completed, the Committee is now disbanded. The comraderie
|
|
shared between the various Committee members will remain a fond memory,
|
|
and it is hoped the accomplishments of the Campaign Committee will stand
|
|
as an example of what the 8-bit community can achieve when its members
|
|
exercise initiative and pull together toward a common goal.
|
|
|
|
What's next? Jeff McWilliams and Ben Poehland are presently engaged in
|
|
forging the sinews of what will- we hope- become ATARI CLASSICS. The
|
|
intention is to take advantage of all the best features of other well-
|
|
regarded periodicals (ANTIC, ANALOG, AIM, Current Notes, PSAN, etc.)
|
|
while hopefully avoiding their mistakes. The subject content of the
|
|
magazine will be taken from comments on the return cards and from
|
|
discussions in public forums on the various telecommunications networks.
|
|
All interested 8-bitters are encouraged to offer their opinions/
|
|
suggestions, whether they participated in the Campaign or not. At this
|
|
stage of things Jeff and Ben want to see as much diversity of opinion as
|
|
the 8-bit community cares to offer. Communicate your ideas/suggestions
|
|
to the Info-Atari8 newsgroup on INTERNET or the 8-bit Forum on
|
|
Compuserve. You may also submit your ideas directly to: Jeff
|
|
McWilliams, 2001G Woodmar Drive, Houghton MI 49931-1017 (INTERNET:
|
|
<a href="mailto:jjmcwill@mtus5.mtu.edu?subject=Re:%20Z*Magazine:%20%206-Jul-92%20#209">jjmcwill@mtus5.mtu.edu</a>) or to : Ben Poehland, 179 Sproul Rd./Rt. 352,
|
|
Frazer PA 19355-1958 (GEnie: B.POEHLAND, INTERNET: poehland%phvax.dnet@
|
|
smithkline.com). We shall not acknowledge individual communications,
|
|
but be assured your ideas will be considered. We anticipate this phase
|
|
should take about 4-6 weeks. Stay tuned for further announcements as we
|
|
progress.
|
|
|
|
The number of returns recorded in this report will be taken as the
|
|
official tally of Campaign returns. However, returns received after the
|
|
release of this report will be accepted by Jeff McWilliams and duly
|
|
logged into the Atari Classics Campaign database. So, if you are still
|
|
in possession of an information kit and have not returned your card
|
|
because you thought it was too late, please send it in! You will still
|
|
be counted when we present our results to Unicorn Publications.
|
|
|
|
The Committee urges all interested parties to freely download/re-post/
|
|
re-print/mail unaltered electronic or hardcopies of this Report.
|
|
Permission is also hereby granted to publish this Report in unaltered
|
|
form in any newsletter, magazine, or other print media. Tell your
|
|
friends!
|
|
|
|
Finally, the Committee wishes to thank everyone who participated in the
|
|
Campaign and returned their card. By so doing, you have cast your vote
|
|
in favor of LIFE for your computer! LONG LIVE THE 8-BIT!!
|
|
|
|
(Signed), The Committee:
|
|
|
|
Jeff, Ben, Mike, Colin, Dawn, and Dave
|
|
|
|
|
|
|
|
=======================================================================
|
|
* BOB PUFF AND JEFF POTTER IN CONFERENCE
|
|
=======================================================================
|
|
|
|
|
|
Pattie) Tonight we have as guest speakers Jeff Potter, author of
|
|
APACVIEW and other fine shareware programs for the 8bit, and Bob Puff,
|
|
owner of Computer Software Services, a hardware and software company
|
|
dealing only with Classic Atari's. Tonight Bob and Jeff are here to
|
|
share with us how they keep finding new stuff for a machine that's
|
|
approaching its teens!
|
|
|
|
Bob Puff) I am honored to be asked here tonight. The 8-bit community
|
|
seems to have dwindled considerably since the mid 80s, but I am very
|
|
encouraged to see a recent resurgence of interest and activity within
|
|
the past year. I am amazed every day at the number of new people that
|
|
call CSS and request information. We 8-bitters haven't let our machines
|
|
die yet!
|
|
|
|
JDPotter) Thanks, Bob, Pattie. I too am honored to be invited here
|
|
tonight. The 8-bit public is still alive in little pockets of users
|
|
around the country, who still believe the old machine provides the level
|
|
of performance they need for home use. It has given me great pleasure
|
|
to develop my little graphics programs, and to hear from users all over
|
|
the country (and the world), who enjoy them. We'll keep programming as
|
|
long as YOU are out there!
|
|
|
|
Pattie) Before we get to other's questions, can you tell us how long
|
|
you've been working with Ataris?
|
|
|
|
JDPotter) I have my original invoice right here...I've owned my 800 for
|
|
10 years and 1 month! Been programming...oh...most of that time.
|
|
|
|
Bob Puff) I've had my 8-bit since 1981, and have been programming in
|
|
machine language since 1983.
|
|
|
|
Bob Woolley) Bob Puff - I have also seen many, many messages asking
|
|
about CSS on local BBSes. Why is it so difficult to get the word out?
|
|
|
|
Bob Puff) I'm not sure of all the reasons. CSS has been in business for
|
|
10 years, and has advertised in the national Atari magazines since its
|
|
start. We are using a different advertising strategy, so hopefully this
|
|
will yield increased awareness.
|
|
|
|
Pattie) Jeff, do you have trouble getting word out about your programs
|
|
too?
|
|
|
|
JDPotter) Well, possibly so...as you know I don't advertise (yet), so
|
|
word only gets out from the pay services and BBSes that carry my
|
|
shareware programs.
|
|
|
|
Todd Ornett) Jeff, what is your favorite language?
|
|
|
|
JDPotter) Assembler of course. I have developed all my graphics
|
|
programs on the Atari Macro Assembler (AMAC). My current project (-The
|
|
Maze of Agdagon- game) is also being done in assembler, using C.
|
|
Marslett's A65. I've of course used Atari BASIC (only for small stuff)
|
|
and some of the C compilers (really not too bad), but that's about it.
|
|
Being a hardware designer by trade, I tend to want to toggle the bits
|
|
manually.
|
|
|
|
Bob Puff) I've done work in Basic and Machine language, and pretty much
|
|
everything I do is in ML. There is nothing like getting the most out of
|
|
the machine, and ML is the way I do it.
|
|
|
|
Bill Zaiser) Bob P.: Is there any possibility that you will take on any
|
|
former ICD & OSS products?
|
|
|
|
Bob Puff) Bill: I have had interest in doing such, and have spoken with
|
|
ICD briefly concerning such, but I don't have the capital to invest in
|
|
what they are looking for (at least at that time). Some of the products
|
|
are in competition to what I produce, some are not. Unless
|
|
circumstances change, ICD will probably be holding on to their products.
|
|
I do wish to see the OSS carts available, regardless if I end up getting
|
|
them or not.
|
|
|
|
Pattie) Jeff, I understand you've been getting ahold of code for
|
|
sending and receiving faxes...can you explain what you have in mind and/
|
|
or under development?
|
|
|
|
JDPotter) I figured this question would come up... Well, it's really in
|
|
the -market research- phase. BTW, leave some feedback everybody). It
|
|
seems, at least according to Supra, that connecting a fax/modem to an
|
|
8-bit is indeed feasible. You would, of course, have to actually buy
|
|
one of the things and have a P:R:Connection (or maybe 850) to talk to
|
|
it. A controller program (hey, maybe BobFax?) could receive faxes into
|
|
a file where an off-line program could view these or print them out (on
|
|
your dot-matrix printer, maybe?).
|
|
|
|
To send your own fax, you would have to create *something*, maybe a
|
|
Daisy-Dot 3 file, that the fax program would interpret, and convert to
|
|
CCITT class 3 or 4 bytes. (maybe later we can ask for creative
|
|
suggestions) (or am I all wet?)
|
|
|
|
Bob Woolley) Between the two of you, do you think a scanner would be in
|
|
the works?
|
|
|
|
JDPotter) I thought I heard of -Easy Scan,- which appeared to be based
|
|
on the old Antic article...where you mounted a phototransistor on your
|
|
printer (without its printhead) and scanned a page underneath it.
|
|
|
|
Pattie) BobW, what kind of scanner do you mean?
|
|
|
|
Bob Woolley) I was thinking more of an SCSI flatbed unit. Like an HP.
|
|
|
|
JDPotter) BobW> Aren't those expensive, though?
|
|
|
|
Bob Woolley) JD> Not on the used market...
|
|
|
|
Bob Puff) Jeff is the graphics man...I can provide the interface for it,
|
|
if Jeff can interpret the data. <g>
|
|
|
|
Pattie) Jeff, scans from flatbed scanners can be big! Several megs of
|
|
data. Would the 8-bit be able to handle it?
|
|
|
|
JDPotter) Hmmm...if BobP can provide the SCSI port...I'd have to read
|
|
the specs on the flatbed scanner. I did write a program that could
|
|
interpret TIFF files, as create by IBM programs from a hand scanner.
|
|
Files could get a little large. Yeah, BobW, if you can get ahold of
|
|
specs, send me some e-mail!
|
|
|
|
Pattie) Perhaps you two can share your thoughts on how to keep the 8-bit
|
|
alive? Vendors have said in the past that if Classic owners wish to
|
|
have new products, they need to support the Classic vendors who are out
|
|
there now. Is this true even more as Classic vendors become the
|
|
exception, rather than the rule?
|
|
|
|
Bob Puff) This is true. Without a demand, manufacturers are not going
|
|
to provide product. I think part of the problem that exists is there is
|
|
no excellent software to handle the needs of the majority of people,
|
|
hence they go up to a different platform. This is something both Jeff
|
|
and I are trying to address. CSS has irons in the fire for more
|
|
products, and we will continue to support the 8-bit community as long as
|
|
possible. There still is plenty of productivity that can be
|
|
accomplished with the 8-bits (not to mention the games!). The goal is
|
|
to impart that idea to the thousands of 8-bitters with their computers
|
|
in the closet.
|
|
|
|
JDPotter) I agree with Bob. I'm sure neither he or I have anywhere near
|
|
the resources of the IBM, Nintendo, etc. software and hardware
|
|
developers. I, being a shareware developer, have practically no
|
|
overhead, but still must try to work on things that at least a sizable
|
|
percentage of the 8-bit public would like to own. So I'm always open
|
|
for suggestions (hoping you realize my leaning towards the graphics
|
|
side). But, I refuse to be caught up in the negative feelings that
|
|
likely accompany the -orphan- computer owner...hey, if we like and use
|
|
the ol' 8-bit, why trade up? I use tremendously more powerful computers
|
|
at work, but the 8-bit still retains its appeal to me. And so I hope
|
|
that's still true for the couple hundred (thousands?) of 8-bit user for
|
|
years to come.
|
|
|
|
Bill Zaiser) Suggestion: One thing many of us CAN do is to reach out for
|
|
new members in our individual user groups. I am helping to rebuild an
|
|
8-bit group here in Jacksonville, FL.
|
|
|
|
JDPotter) Good to hear, Bill. Give me a call if you'd like a visit
|
|
sometime!
|
|
|
|
JDPotter) Hmmm...like I said, if there *are* users out there interested
|
|
in a fax for the 8-bit machine, drop me a line. I'll be releasing V2.4
|
|
of APACVIEW shortly; I'll continue work on the Agdagon game (details
|
|
forthcoming). And I'll be following the story on the Atari Classics
|
|
magazine, if it becomes a reality. Hope we can continue meeting like
|
|
this (at least the Sun. night regular co.) for years to come! Thanks!
|
|
|
|
Bob Puff) There are many more new things to be done with the 8-bits yet.
|
|
As much time as I have, I try my best. But we need others like Jeff who
|
|
are able to produce good programs. I was speaking with Alfred (author
|
|
of AlfCrunch), and he is considering a hard-disk/upgraded memory version
|
|
of Synfile. But stuff like this comes about only when we hear from the
|
|
users. It really makes things worth-while when you know more than 12
|
|
people are using your programs. Pass the word along to user groups,
|
|
etc., that there STILL are people writing and developing NEW items for
|
|
the 8-bits, and we'll hopefully be doing it in the years to come!
|
|
|
|
|
|
|
|
|
|
=======================================================================
|
|
* UNARC.COM INSTRUCTIONS
|
|
=======================================================================
|
|
|
|
|
|
This file is a short introduction to using UNARC.COM, the UnArc utility
|
|
for Atari Classics, a Shareware program from Bob Puff. The current
|
|
version is 2.4.
|
|
|
|
It is recommended that you download SUPERA.ARC in this lib which has
|
|
detailed documentation, along with the ARC utility that will enable you
|
|
to compress files yourself (wonderful for backups!) We've made
|
|
UNARC.COM available for those who don't have an UnArc utility to start
|
|
with. (NOTE: earlier versions of an unarc utility were available under
|
|
the general name ARCX ... we advise you use this one instead.)
|
|
|
|
ARC is a common form of -file compression- which takes one or more files
|
|
and -compresses- them into one easy to access file. Before using an ARC
|
|
file, it's necessary to -extract- the individual file(s), which is where
|
|
UNARC comes in.
|
|
|
|
UNARC is a binary file. Load it from DOS (see your DOS manual) as
|
|
appropriate. It is advised you do this with BASIC disabled, so you have
|
|
more elbow room.
|
|
|
|
You'll see the Main Menu, most of which is pretty self-explanatory.
|
|
You'll probably have an ARC file you've downloaded (preferably on
|
|
another disk) ready to extract, so let's give it a shot.
|
|
|
|
If you're using a single drive system, especially in Single Density, you
|
|
might want to check and see how big the extracted files will be.
|
|
|
|
The [V]iew file choice in the Main Menu will allow you to see just how
|
|
much room the extracted files will take up once uncompressed. Put the
|
|
disk containing your ARC file in D1:, press V, then answer the query
|
|
with the full filespec: eg. D1:SUPERA.ARC
|
|
|
|
By using the directory function in the Main Menu (pressing a number from
|
|
1 to 9 will show you the directory of a disk in the specified drive),
|
|
you'll be able to calculate whether the extracted files will fit
|
|
(remember, these numbers are approximate.)
|
|
|
|
If they don't, there are a couple of workarounds in the -options box-
|
|
above the Main Menu that you'll find useful. You can access the options
|
|
by pressing P in the Main Menu. Note the prompts.
|
|
|
|
-Extract with Query- means that you'll be asked whether you want to
|
|
extract each file in the ARC as it comes up. This is handy to -split-
|
|
an UnArc over 2 disks (you might want to copy the Big Arc file to 2
|
|
separate disks, extracting a set of files on each one.)
|
|
|
|
-Disk Swaps- will allow you to process an ARC file on one disk, writing
|
|
the extracted files to another disk, using the same disk drive. This is
|
|
somewhat slow, but it does work.
|
|
|
|
Experiment! (always remembering to BACKUP FIRST in case something goes
|
|
wrong), and the process will get clearer.
|
|
|
|
Ready to go? Put the disk containing your ARC file in D1: and choose
|
|
[A] to UnArc the file. First question is which file to UnArc, which you
|
|
should answer with the FULL filespec (eg: D1:SUPERA.ARC)
|
|
|
|
Next question is where you want the extracted files to go. You can just
|
|
type in a drive number (eg. 1), and if it's the same drive that has the
|
|
ARC, files will be extracted to the same disk (thus the options above.)
|
|
If you have 2 drives, or a RamDisk, you might want to enter 2 or 8, etc.
|
|
|
|
Optionally, if you're using SpartaDOS or MyDOS, you can specify a full
|
|
filepath, instead. (eg: D2:>BASIC>)
|
|
|
|
After that, the magic happens. You'll see a note on the screen as each
|
|
part of the ARC is extracted and written. If there's an error, you'll
|
|
get a beep, and a notice of what happened.
|
|
|
|
When you're done, press H from the Main Menu, and you'll be returned to
|
|
DOS (if appropriate for what you're running, make sure you have a disk
|
|
with DUP.SYS in D1: first.)
|
|
|
|
That's really all there is to it. It can be a little confusing at
|
|
first, but with a little practice, you'll see how it works. And it *is*
|
|
great. Remember, this is shareware, so if you like and use the program,
|
|
consider a contribution to the author:
|
|
|
|
Bob Puff
|
|
2117 Buffalo Road
|
|
Suite 222
|
|
Rochester, NY 14624
|
|
|
|
Sparta Bonus: Super UnArc (and SuperArc) support command line options,
|
|
bypassing the menu. Details can be found in SUPERA.ARC
|
|
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To sign up for DELPHI service, call (with modem) (800) 695-4002. Upon
|
|
connection, hit <return> once or twice. At Password: type ZNET and
|
|
hit <return>.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To sign up for GEnie service call (with modem) (800) 638-8369. Upon
|
|
connection type HHH and hit <return>. Wait for the U#= prompt and type
|
|
XTX99436,GEnie and hit <return>.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To sign up for CompuServe service call (with phone) (800) 848-8199. Ask
|
|
for operator #198. You will be promptly sent a $15.00 free membership
|
|
kit.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Z*Magazine Atari 8-Bit Online Magazine is an occassionally released
|
|
publication covering the Atari 8-Bit and Lynx community. Material that
|
|
is published here may be reprinted under the following terms only. All
|
|
articles must remain unedited and include the issue number and author at
|
|
the top of each article reprinted. Reprint permission granted, unless
|
|
otherwise noted, to registered Atari user groups and not for profit
|
|
publications. Opinions present herein are those of the individual
|
|
authors and does not necessarily reflect those of the staff. This
|
|
publication is not affiliated with the Atari Corporation. Z*Net, Z*Net
|
|
News Service, Z*Net International, Rovac, Z*Net Atari Online and Z*Net
|
|
Publishing are copyright (c)1985-1992, Syndicate Publishing, Rovac
|
|
Industries Incorporated, Post Office Box 59, Middlesex, New Jersey,
|
|
08846-0059, Voice: (908) 968-2024, BBS: (908) 968-8148, (510) 373-6792.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Z*Magazine
|
|
Copyright (c)1992, Rovac Industries, Inc...
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|