615 lines
28 KiB
Plaintext
615 lines
28 KiB
Plaintext
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| ROVAC ZMAGAZINE |
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| Issue #156 |
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| May 9, 1989 |
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|Copyright 1989, RII|
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|This week in ZMagazine|
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Publisher's Desk Ron Kovacs
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Ratty's Rap Matthew Ratcliff
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CompuServe New 8-bit Files
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The -Freedom Stick- Tom Guelker
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Microcheck 130XE 1988 Eric -Gus- Augustus
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Z*NET Newswire 8-bit Edition Harold Brewer
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|PUBLISHER'S DESK|
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|by Ron Kovacs|
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Hello again! It has been awhile since I have had the chance to sit down and
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write for ZMAGAZINE. Since Harold has taken over the duties of ZMAG, I have
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not had to get involved with the daily duties. I have to once again thank him
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for the EXCELLENT job he has done.
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This month, ZMAGAZINE starts our 4th year of weekly online publishing. I
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think I can safely say we are the oldest weekly online magazine and we
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will be around for some time to come.
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ZMAGAZINE has been the pool where ST-REPORT, ST*ZMAGAZINE, AMY-REPORT,
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Z-ROCK, and ZNET all originated. Three of the above publications went through
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short runs and one is under the control of another person. However, we remain
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devoted to 8-bit news and reviews with ZMAGAZINE and thank everyone for
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reading week after week.
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If you are new to ZMAG, take note of the issue number you are reading.
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There are issues that go back to MAY 1986. We have covered just about
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everything that has happened in the Atari field either directly or by
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contributions by our readers. We have made mistakes, but most of all, we
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have enjoyed producing the publication.
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Your feedback is very important to me personally and to the rest of the
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staff. Harold has the responsibility to provide issues that will be of
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interest to you. He can only perform the function best with your assistance.
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If you see something we should cover, let us know! If you have a review or
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something to share with the rest of the community, send it in!
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As we begin our 4th year, I have a suggestion and need your assistance.
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If you are intending of using your 8-bit machine, you have to let your
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feelings be known to the people developing for it. You can make the
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difference by voicing your opinion. Take a few minutes out and write your
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thoughts down about Atari and the 8-bit. Think about the Atari
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developers out there and let's start providing feedback. Send us your
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comments and they will appear here. We can also combine all the responses and
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send them off to all the developers. Is your 8-bit dead? If not, then now
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is the time to act. Don't let words kill off something that is alive and
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living well.
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We can make a difference. Let's have some fun and see what we can do
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together to provoke conversation controversy, and spotlight on this computer.
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Again, thanks to our long time supporters and all the new ones!
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|RATTY'S RAP|
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|by Matthew Ratcliff|
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Reprinted from MAY 1989 Z*Net
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The 8-bit Ataris are very much alive and well in the eyes of Atari, Chicago.
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Yes, I said Chicago. On my NATO day celebration (McDonnell Douglas
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employees get NATO day off, don't you?) I took a 45 minute shuttle flight to
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Midway Airport in Chicago. I then traveled to Lombard, Illinois, about 1/2
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hour's drive from Chicago. The limo (hey, on a vacation day you have to
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travel in STYLE) dropped me off at about 9:30 AM after a (thankfully)
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uneventful flight. This trip was arranged several months in advance with
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Larry Seigel, Vice President of Software Development. Larry and Craig
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Erickson, Executive Producer of Software Development, spent most of the
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day with me explaining their operation, previewing some upcoming software,
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and allowing me some time with the rest of their talented crew.
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Larry has a background in pin ball machines and coin-op video games. He
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and Jack Tramiel arranged to open up this software development office last
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June. There wasn't enough room at Sunnyvale for this operation, so it was
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decided it would be more cost effective to set up the new offices in Chicago.
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Larry has enjoyed a certain amount of autonomy generally not afforded those
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who work at the Sunnyvale offices. This environment seems to be conducive
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to productivity, minimal turn over rate (something that is mind boggling at the
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Atari Sunnyvale location), and just plain fun.
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Larry convinced the Tramiels that software sells hardware, not the
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reverse. Most of the kids playing games have no technical expertise.
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They don't care if Atari has the best hardware. It doesn't sell a single
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unit. What the kids want (ages 6 to 16--the primary market for Sega,
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Nintendo, and Atari game-capable hardware) are the machines that play
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the hottest video games which are currently the rage in the coin-op realm.
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Atari, because of the Tramiels' Commodore background, have historically
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looked at the game business from the computer point of view. This audience
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typically owns a computer for doing work at home (about once every 6
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months), managing the finances (-right honey-), and playing an occasional game
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(99% of the time). This audience consists mostly of yuppies (ages 21-35)
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and more technically oriented teens (ages 17-20) who are into programming.
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This group is more interested in the strategy and simulation games, where
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the younger crowd finds this junk incredibly boring.
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Atari has made the near fatal mistake of -sitting back- and watching what
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happens to the game market (where they lost their shirts, before the Tramiels
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took over) to see what would happen. The Tramiels weren't ready to invest in
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that fickle, financially dangerous market of video games. In the meantime,
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Nintendo did a small test market of their machine in New York and,
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shortly thereafter, took the rest of the U.S. by storm.
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Now Atari is saddled with the burden of playing catch up, and it is Larry
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Seigel's team that is working hard to establish Atari as the video game king
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it once was. Actually, Atari would be content with a -strong second-, since
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there are simply too many Nintendo units already out there.
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It takes about a year to take a game from conceptual design to market.
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Atari Software Development in Chicago will be a year old this June, so expect
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some exciting things at the summer CES in Chicago.
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Craig Erickson has a strong background in video gaming, including some of the
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hottest titles ever released for the Macintosh. He has a -Twilight Zone-
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twist to his mentality that is a strong driving force behind some of the newest
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games under development. Atari will say -we need a combat game, Nintendo
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has 'Jackal' and 'Commando'; we need something like that-. However, Craig
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will insist that, while providing a commando-style game, it must be unique,
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with a twist that will set them apart and make the kids really WANT THIS
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GAME. In Atari's Viet Nam battle style game, after you shoot some guy in
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battle fatigues he will mutate into some pretty gruesome aliens. I saw the
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animations and artwork for the ST and 7800 versions. This scene will
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over-exaggerate the violent component of this game, to the point of being
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funny. This offbeat twist will certainly make it stand out from the crowd.
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How about a -golf game- somebody says. -Sure-, says Larry and company, -like
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maybe Ninja Golf, you have to kick the stuffing out of someone before you get
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to play your hole-. I saw the early alpha version of this software and it
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looks very promising. Don't you HATE waiting for your hole because the folks
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on the course in front of you are the SLOWEST people in the world? Well, take
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your frustrations out on them vicariously through a rousing game of Ninja Golf!
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What about a -karate game- someone else says. Craig, a practitioner of Quan
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Moo Chan, says -certainly, how about Rat Kung Fu? All the fighting
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characters are RATS, not some pixelated Bruce Lee imitation!- I saw the art
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work for this under development by Bob Nagel, graphic artist; one of the
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newest members of the group. The concept is hilarious. I can hardly
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wait to play this game! Craig is working hard to develop more realism in
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the animations (by digitizing his Quan Moo Chan moves with a video camera,
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editing them into character form on an ST, and then using this for reference
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as a game's art work is developed), and add more of a Saturday afternoon
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cartoon flavor to them. His goals are lofty, but the realities of ROM and RAM
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space of the machines are limited. I think the end results will be
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impressive, and refreshingly new.
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Stay tuned to your favorite Atari magazine. I will be developing several
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more detailed reports of this trip, and the software Larry Seigel's team has
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under construction. Virtually all of these titles and more are in the works
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are for the ST, XEGS (and XL and XE computers), 7800 and 2600 systems.
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Where is the application software, you ask? That's not Larry's problem. The
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charter of Atari Software Development, Chicago, is to produce the hot new
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games for all of Atari products that people will WANT for their home
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machines. (Yes, there is even talk about porting some of the hot sellers
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over to the Nintendo and Sega machines.) From my visit it is obvious
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that Atari fully intends to support the XEGS and related computers, the ST,
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and the 7800/2600 systems for several years to come.
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As the new games make it to market, Atari will reevaluate their video game
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strategies under the guidance of Larry Seigel and Craig Erickson. These guys
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have some pretty sharp ideas!
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Mat*Rat, (c) 1989, Ratware Softworks
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================================================================================
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|COMPUSERVE NEW 8-BIT FILES|
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================================================================================
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Courtesy of CompuServe's
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Atari 8-bit Announcements
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|May 1 thru May 8|
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LIB 0 (General):
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[76704,41] Don LeBow
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EDIT.TXT 03-May-89 13135
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An introduction to EDIT ... the default text editor on CompuServe.
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[71450,1050] Lawrence Estep
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BCKMGS.TXT 02-May-89 2688
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This is the 05/01/89 edition of the Atari magazine back issues listing
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from the Atari Scene! BBS (502) 456-4292.
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LIB 1 (Games):
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[73137,3172] Larry Emery
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ARCITY.ARC/binary 08-May-89 10624
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This AR City article appeared in the Jan/Feb '89 issue of CURRENT NOTES
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(122 N. Johnson Rd., Sterling, VA 22170, (703) 450-4761).
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[73137,3172] Larry Emery
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ARCITY.TXT/binary 08-May-89 21632
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This is the un-compressed version of ARCITY.ARC. Enjoy!
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LIB 3 (System Utilities):
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[72257,207] Ray Jennings
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RUN.ARC/binary 07-May-89 896
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RUN.ARC is designed to emulate the DOSXL RUN command for SDX users.
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[73537,3573] Richard Mier
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MIOQUP.ARC/binary 06-May-89 7424
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Upgrade a 256K MIO to 1 Meg using 1Meg DRAMs.
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[72347,1643] Ed Sabo
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TKSTK2.ARC/binary 04-May-89 13952
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TRACK STACK 2.0: For Dos 2.0 and 2.5. Easily transfer Machine Language
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programs to the TRACK STACK disk.
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[72750,2237] Scott Armitage
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JSTC.COM/binary 01-May-89 896
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JSTC.DOC/binary 01-May-89 2048
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Relocatable memory resident joystick 'mouse' type driver.
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LIB 4 (Graphics/RLE/PICs):
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[71450,1050] Lawrence Estep
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COLRAD.TXT 01-May-89 4280
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This file explains how you can view the Color Radar images that are online on
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CompuServe
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LIB 5 (Application pgms):
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[71511,2713] Gordon Granec
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FINCAL.ARC/binary 03-May-89 10753
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INVESTMENT AND LOAN CALCULATIONS IN MACHINE LANGUAGE.
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LIB 6 (Sounds & Music):
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[71641,1650] Mark Vail
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VERDIR.ARC/binary 06-May-89 7680
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The opening of the Dies irae from the Requiem of Giuseppe Verdi for the Antic
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Music Processor.
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[72337,1407] Michael Rothstein
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WAYITI.AMP/binary 06-May-89 6678
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-The Way It Is- by Bruce Hornsby in AMP format.
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LIB 9 (BBS Programs/Info):
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[72750,115] Tony Hursh
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FFIND.ARC/binary 07-May-89 63360
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FileFinder is a system of Programs for BBS Express! Professional that create a
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keyword searchable database of all download files.
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[71450,1050] Lawrence Estep
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BBSREP.TXT 02-May-89 5888
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This is the 05/01/89 Atari Scene! Local BBS Report listing boards in the 502
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and 812 area codes in the Louisville,Ky. area.
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[71450,1050] Lawrence Estep
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LDBBS.TXT 02-May-89 10368
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This is the 05/01/89 Atari Scene! Long-Distance BBS Report.
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|THE -FREEDOM STICK-|
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|by Tom Guelker|
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The -Freedom Stick- (hereafter called -The Stick-) is a joystick which is
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manufactured by Acemore of China and distributed by Camerica. A 90-day
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warranty is included. The main unit requires 4 AA batteries (which are not
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included).
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The Stick can be connected to several different game machines and computers.
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I was only able to test it on the Atari 8-bit, but the manufacturer
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claims it will also work with the Nintendo, Sega, and Commodore. Two
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different adapter cables are supplied which connect to the wireless receiver.
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One of the main features of this joystick is the fact that it is not
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attached to your system with a cable. It uses infrared light to transmit the
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joystick functions to the base unit (just like your TV/VCR remote control).
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Camerica claims the range of the infrared is about 18 feet, but that
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distance is dependent upon the room that The Stick is used in. Carpeting
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and sunlight reduce the effective range appreciably. It is not necessary to
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point The Stick directly at the receiver, as the infrared radiation
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bounces off walls.
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Upon opening the box, you will find The Stick unit, which measures about 8- by
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6.5-, the receiver, two adapter cables, and 4 suction cups to allow temporary
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mounting of The Stick to a non-porous surface.
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On the main housing, there is a joystick in the upper left corner.
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There are also two fire buttons on the middle right, marked A and B. For the
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Atari, the A button does nothing. The B button is the fire button. Other
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buttons are a Start button and Select button, which are only for the
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Nintendo. There is also an auto-fire function switch which, if enabled,
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allows continuous firing by holding the fire button down. The pulses are
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spaced about every .2 seconds. Some games cannot utilize this rapid fire
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feature, therefore a switch is included to disable it. Another switch on the
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upper right is the players switch. If two people wish to play a game, it is
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not necessary to have two Sticks. Moving the switch to -1- will allow
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both players to use the same stick, provided the game allows alternate
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play (not a -combat- style of play). If the two players wish to have their
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own Stick, it is not necessary to purchase another Stick -system-. Only
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the main stick need be purchased, as the receiver can handle two Sticks.
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Since the receiver and connecting cables are not required for the second
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Stick, I would assume the price would be lower.
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I played several games using The Stick. The feel of the joystick was
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very stiff and required excessive force to gain the desired output. The odd
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location of the fire button made it necessary to hold the stick with the
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left hand and push the fire button with the right. Being left-handed, this did
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not seem odd, but since the majority of joystick users are right-handed,
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this might be awkward.
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The response of The Stick was very sluggish. My scores were much lower since
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I had to force the stick in the direction I wanted it to go. Click-type
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microswitches are used, and the spring-center mechanism is very stiff.
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It appears The Stick was made for the Nintendo, and then the manufacturer
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discovered that it could be adapted for other systems as well by adding a new
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connecting cable.
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The list price of The Stick is about $69.95 which is a very high price for a
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joystick considering Atari computer owners cannot use all of the functions.
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Overall, I would rate this stick a 4 on a scale of 1 to 10. I suggest a
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-test drive- before purchasing it.
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================================================================================
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|MICROCHECK 130XE 1988|
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================================================================================
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|by Eric -Gus- Augustus|
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Miami Valley Atari Computer Enthusiasts
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MONEY MANAGEMENT FOR THE 8-BIT ATARI
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This is one of those application programs for helping you do one of
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those chores that is reluctantly done every month--balance the checkbook. If
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you're like me, it's usually put off until you get several bank statements
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or maybe one of those maligned O.D. notices. Then it's a 4-hour marathon
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using advanced math techniques to get your checkbook to agree with the bank.
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Thank goodness for money management programs like MicroCheck written by
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Clayton Walnum, which appeared in the February and March 1985 issues of
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Analog. D. R. Johnson later updated MicroCheck for use with a RAMdisk to
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eliminate having to swap disks whenever you switched functions. Later on,
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Greg Kopchak (of ACE St. Louis) added a function to keep track of your monthly
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budget and keep a yearly summary of your finances for up to eleven
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different expense categories. The latest update included functions like
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check writing, check reporting (so you can do a comparison with your written
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check register), and reporting of outstanding checks.
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I started keeping my checking account on MicroCheck in May 1986. Since then
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my balance has come out almost to the penny every month. It's so easy and
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straight forward to use that I never even had to read the documentation.
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To begin using MicroCheck, boot the disk with BASIC enabled. Select the
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UTILITIES module, insert a blank disk, and select New Disk to create a data
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disk. You'll be asked for your name and address, starting balance, and the
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year. After your data disk has been created you're ready to enter your checks.
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When you select the Enter Checks module you'll be asked for the month. A blank
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check with your name and address will be presented to you. At the bottom of
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the screen you'll see your current balance. Press return to enter your
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checks. You'll be prompted for the day, check number, payee, amount, and a
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memo. After entering the information, you'll be given a chance to edit any
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field for mistakes. If it's okay, hit return and your balance is updated, and
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you're ready to enter more checks.
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MicroCheck has four different types of check numbers. The first is a 4-digit
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number corresponding to your written check number, and is incremented each
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time you start a new check. The second type uses DEP for deposits, so the
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amount you enter is added to your balance instead of subtracted. The
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third type is AUTO. This type allows you to enter transactions that occur
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regularly every month, and will be automatically deducted from your account
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every time you start a new month. The last type is 0000 and is used for
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making corrections to your balance or for electronic teller transactions.
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Once you've recorded all your transactions for the month and received
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your bank statement, it's a snap to balance your account. Select the
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Balancing Your Account module. You'll be asked for the ending balance and
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month. After the data is loaded you'll be presented with a list of all checks
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entered for that month. Go through your list of checks and press the
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asterisk '*' key for each check that matches your statement. When you've
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finished, MicroCheck will search for all returns, outstanding checks,
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and deposits then calculate your ending balance. A summary of the totals will
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be presented and if the ending balances match you'll be given a short melody.
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If they don't match you'll get a beep and given a chance to try again. In
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either case you can get a printout of all outstanding checks and deposits,
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which is great for helping locate discrepancies if your account didn't balance.
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Another function MicroCheck provides is the ability to search for a check or
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group of checks. Search criteria can be any of the data fields, such as the
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check number, payee, amount, date, memo or combinations of any or all of them.
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Any checks matching the search criteria are displayed, or printed if you
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selected that option, along with the number found and the total of their
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amounts.
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MicroCheck is a powerful money management program that rivals any
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commercial counterpart. With the added updates and RAMdisk support, MicroCheck
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should satisfy the needs of most people.
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For those of you who do not have an Atari 130XE or an XL with a memory
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upgrade you'll have to use an older version that hasn't been modified to
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use a RAMdisk, or modify it yourself. This simply involves changing the BASIC
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code to use D1 instead of D8 and using a different AUTORUN.SYS to load the
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MicroCheck menu module.
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Good luck and may all your checkbooks balance.
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================================================================================
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|Z*NET NEWSWIRE 8-BIT EDITION|
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================================================================================
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|by Harold Brewer|
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In order to reprint the following message from the GEnie Atari 8-bit
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Bulletin Board authored by Alan Reeve and dated 4/24/89, I
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must include this statement:
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Copyright 1989 Atari Corporation, GEnie, and the Atari Roundtables.
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See signup information in this magazine. May be reprinted only
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with this notice and signup information included.
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To sign up for GEnie service, call (with modem) 800-638-8369. Upon
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connection type HHH (RETURN after that). Wait for the U#= prompt.
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Type XJM11877,GEnie and hit RETURN. The system will prompt
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you for your information.
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-HI,
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-Well I just got back from a successful World of Atari Show in Anaheim, CA
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where we demonstrated our Diamond GOS cartridge at the show. I was pleased
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with the response we got from the 8-bit community and it sounds as if Atari has
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a sincere interest in supporting the 8-bit community with Diamond.
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-I also feel that it is appropriate to say that we are severing ties with
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Shelly Merrill at this point for several reasons, and that I hope he
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honors his business obligations to the Atari community. I do know that I have
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been working with him since early August of 1988 and have not received a
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penny from him, and that he has done many things without my approval.
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-Lastly, we have completed shipment of all orders of Diamond and Diamond
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Paint at this time, and are near completion of Diamond Write which will
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be a complete word processor that allows for different styles of text to
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be used such as in MacWrite. I fully expect to have Diamond Write shipping
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in 2-3 weeks or at the very latest the end of May (as I get out of school for
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the summer on May 8).
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-Once again, I would like to thank the Atari community for the warm reception
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we received at the show (especially being as we were the ONLY exhibitor
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supporting ONLY the 8-bit with no ST software). I have enjoyed creating
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Diamond as much as the community has enjoyed using it, and I do believe that
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the Atari 8-bit will survive with Diamond. I also feel that now I am in
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full charge of EVERY aspect of Diamond that there will be less confusion. It
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has been difficult for us over these past few months of development.
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-Thank You,
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A. Reeve
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While perusing the new uploads on both CompuServe and GEnie, a text
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file caught my eye. This file is entitled:
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-256K MIO Upgraded to 1MEG. using 1 MEG DRAMs- and is by Rich Mier
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from SPACE-St. Paul, MN.
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-Wow-, said I. I wouldn't mind doing a bit of soldering on my
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256K MIO if the price was right, even though this article
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wholeheartedly suggests ICD to be the best place to do this upgrade.
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This DIY price would seem to be under $200, which is $100 less
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than the current upgrade fee which ICD charges ($300 according to
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Craig at ICD).
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But before I started calling for the lowest DRAM chip prices, one
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paragraph in this text file caused me to shudder. Mr. Mier states
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the v1.1 PROM chip found in 1Meg MIOs (the chip containing all the
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MIO's built-in software) is not copyrighted. -Hummm...-, said I.
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-This doesn't sound right.-
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Mr. Mier continued to write that this PROM is necessary for the
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1MEG upgrade, and that if the reader doesn't have the chip, he
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should -copy a friend's ROM-.
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A quick call to ICD resulted in two tidbits of information:
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1) this v1.1 PROM chip cannot be purchased from ICD and
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2) this v1.1 PROM chip is, in fact, copyrighted. (Thanks for
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the information, Craig.)
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So as far as I can ascertain, the only legal way this upgrade can be
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done is to salvage a v1.1 PROM from an existing 1Meg MIO.
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I can only hope that Mr. Mier's future hardware upgrades are not
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so dependent upon such a limited resource like the v1.1 1Meg MIO PROM.
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John Nagy, ZMagazine contributor and writer extraordinare, tells me
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that by his count, 40 column ATASCII ZMagazine downloads are
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-up- on GEnie by 25% and ZMag is now regularly the most accessed
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file for Atari 8-bits.
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One reason for this may be the inclusion of the full range of
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ATASCII characters which ZMag readers asked for in the last ZMag
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Readers' Survey. John said it nicely when he mentioned the
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current ZMagazine having -...the dressed-up look when viewed on the
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machine it is written for...-.
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With close to 5 Megabytes of ZMagazines published, the Atari
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community has quite a nice resource available for the asking.
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Last week's ST-ZMagazine (#19) contains a plethora of information
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for the Atari ST, and a not-so-limited amount for our
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8-bits. I have reprinted ST-ZMag #19's Table of Contents here.
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Articles which may be particularly suited for 8-bit readers (my
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opinion only) have had their -flag- inserted in inverse
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I urge all those who like to keep up with the 8-bit world to take
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the time to read not only this ST-ZMag, but all that have been
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published (over one Megabyte of information).
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ST-ZMagazine #19
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(*) Editors Desk by Ron Kovacs
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(*) ZMag Exclusive by John Nagy (Sig Hartmann Speaks at Anaheim
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World of Atari Show)
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(*) ZNet Newswire
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(BBS Operator Arrested, Epson releases new printer)
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(*) Ratty's Rap by Matthew Ratcliff (Reprint from May 1989 ZNet)
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(*) Hardware Review by Allen Lindsey
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(Review of the First Stop Computer $149.00 DS Drive)
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(*) Communications Protocols Part 4
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(Look for the special offering from Hayes in this article)
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(*) Hardware Projects by Mark Sloatman
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(MultiSync and Audio projects)
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(*) Public Domain Shelf by Alice Amore
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(Latest look at recent PD releases)
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(*) FAX Directory -Press Release-
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(*) ZAP Shot -Press Release-
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(*) Spectre Hints and More by WK Whitton
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(Spectre and more..plus special info on Atari Promos)
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(*) Guest Commentary by WK Whitton
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(*) SysLaw Conference Transcripts
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(*) Pagestream Update
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| Rovac Industries, Incorporated |
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CompuServe: 71777,2140
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GEnie: ZMAGAZINE
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Source: BDG793
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ZMagazine Headquarters BBSes:
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Centurian BBS--(314)621-5046
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(618)451-0165
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Chaos BBS--(517)371-1106
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Shadow Haven--(916)962-2566
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Stairway to Heaven--(216)784-0574
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The Pub--(716)826-5733
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================================================================================
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| Rovac Industries, Incorporated |
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| P.O. Box 74, Middlesex, NJ 08846 |
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| (201) 968-8148 |
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| Copyright 1989 All Rights Reserved |
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| Issue #156 May 9, 1989 |
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================================================================================
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