864 lines
27 KiB
Plaintext
864 lines
27 KiB
Plaintext
_____________________^^^___________
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Zmag/A\zine
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HOT Atari News and Reviews
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Editor Clinton Smith July 22,1986
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Asst.Editor Jim Dobleski
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___________________________________
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Publisher:Clinton Smith
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Asst.Publishers:Jim Dobleski,Ron
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Kovacs and The Wizard
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Columnists:Clinton Smith and Rune
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Master
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XxIn This Issue
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*Chicagoland Atari Users' Group,July
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19th meeting
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*BBS Etiquette Part 2 by Gerry Feid
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*Action Biker from Mastertronic-a
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review by Clinton Smith
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*7800 Corner-Robotron 2084
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*Basically-Robot Loader and Disk
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file input
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*Zread 16 is here!
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*Zmag Messages
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*Zmag Update
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*Zmag ? of the month
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*Zmag Notes
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XxClaug July 19th Meeting
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Due to the heat we were having last
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week,the attendence at Saturday's
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meeting was smaller than usual.Pete
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had some business to attend to,so
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Gerry Feid(writer of the Etiquette
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article in this and last week's
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issues)was in charge.
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First up,Illinois has two new laws
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that have computer owners up in
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arms.The shrink wrap law is a very
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confusing law whose simplest
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description is-Once you open a
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software package it's yours,No
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refunds,unless the manufacturer
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states otherwise on the program's
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packaging-.(Editor's Note:I seem to
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remember reading in a computer paper
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,that is distributed by the public
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library,that the shrink wrap law was
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defeated.I'm going check up on
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this situation and get back to you
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with the correct info.)
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The second law is the one that
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allows Ameritech Illinois Bell to
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cancel the use of call-paks.Many
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modem users depend on these to
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make calls to and from the city and
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without these,could be forced to
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do without little things(like food)
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in order to keep up with their
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phone bills.Gerry is going to try
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to get an Ameritech spokesman to
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come to a meeting to explain why
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they think our phone bills will
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actually cost less without call
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paks.
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Mark Racine,of Mars Merchandising,
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demonstrated some new games for the
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XL+XE computers from an English
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company called MasterTronic.
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MasterTronic has been selling their
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Commodore programs over here,for
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the last year,at a great price of
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$10.Well,they've finally decided to
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bring their Atari versions over
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for the same $10 price tag.The games
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are contained on so-called flippy
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disks.A flippy disk has a version of
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the game for the Atari on one side,
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and the Commodore version on the
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other side of the disk,this is good
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in case you get tired of the game
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you can always sell it to your
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Commodore owning friend.Don't let
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the $10 price fool you,these games
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are quite good and feature some very
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attractive graphics.
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The first game,Elektraglide,is
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a 3-d sci-fi driving contest.You
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are looking out the front window
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of your vehicle as you drive down
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the road to the next tunnel.Along
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the way large 3-d geometrical
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objects bounce down the road towards
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you which you must avoid,and there
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are also obstacles in the road that
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you must drive around.The movement
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of the road and the mountainous
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background were quite similar to
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Pole Position,while the gameplay
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was reminiscent of the old Williams
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laser arcade game,Star Rider.
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The second game,Kik Start,is a
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sideview motorcycle stunt race.
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After choosing which courses you
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wish to race on(they all have names
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of which my personal favorite was
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shark bait)you must get your
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motercycle through the courses
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by doing the correct leaps at the
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right speeds.One of it's nice
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features is that you can race a
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second person at the same time via
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the bottom half of the split screen
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.The third game,Action Biker,is
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reviewed in full later this issue.
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The fourth game Mark demoed was
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the terrific Hardball by Accolade
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.This is the best baseball game
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out presently for the Atari
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computers.Hardball was reviewed
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in the June 24th edition of Zmag.
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The 7800 that was running over
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at the Mars Merchandising table
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was attracting quite a few people
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with it's great version of Pole
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Position 2.If you would like to
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get in touch with Mars concerning
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the games or the 7800,here is
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their address and phone number.
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Mars Merchandising
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15 W 615 Diversey
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Elmhurst,Illinois 60126
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Phone Number(312)530-0988
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Tell them that Zmag sent you(Okay
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,so they probably won't know what
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Zmag is,but won't it be fun to
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find out?)
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Finally,next month is the Claug
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Member's only picnic.So don't show up
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at Triton on the 16th unless you plan
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on having a very,very,small meeting
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of your own.
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Due to scheduling problems,the next
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regular meeting won't be until the
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4th Saturday of September(My,doesn't
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the summer go by fast.).The standard
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meeting will be down in the IronWood
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room,while the St sig will be in the
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Fireside lounge.
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XxBBS Etiquette(part 2)by Gerry Feid
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BULLETIN BOARD ETIQUETTE
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or, Some Do's and Don'ts of the
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Electronic World.
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by Gerry Feid-Sysop, Blue Moon BBS
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Part 2:
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I don't know about many of the
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other Sysops, but in the time Blue
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Moon has been up, I have gotten at
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least two or three requests every
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month from people asking me to send
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them a copy of my BBS program. I
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have talked to people running AMIS,
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Fast AMIS, Nitelite, BBCS, and
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other, more obscure programs (that
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are just as good), and all I have
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talked to have the same problem.
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There are quite a few I haven't
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talked to, but they have probably
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been asked, too. What it comes down
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to is this. It takes a lot of work
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to get a BBS up and running well.
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It takes a bit of work to maintain
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it. In many cases, the software
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alone cost a lot of money, up to
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about $100. To expect a Sysop to
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put in many hours ironing out a
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program, and then GIVE you a copy,
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is in extremely poor taste.
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Especially if you hide yourself
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behind a handle when asking.
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It used to be the 'thing' to do
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when you had a CB radio,but a BBS
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is no place for a handle. One
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reason, is because 99% of all the
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trouble on a BBS is done by people
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who logon using a handle.You don't
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think those guys leaving their
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girlfriend's phone numbers would
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be dumb enough to use their real
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names, do you? There sets the
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problem. If a person doesn't use
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their name, in many cases their
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credibility takes a nosedive.After
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all, how can you believe a person
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who isn't honest enough to own up
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to who they are? The only people
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who I have seen try to steal my
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BBS program from the outside,have
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used handles.The ones who left the
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'For a good time call...' messages
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did also. One BBS had a caller who
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insisted on trying to sell little
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blue boxes on his board (which has
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since closed down), and guess what
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- he used a handle, too.Problems
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like this are still going on,and
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none of these people use their
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names. So, remember - use a handle
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if you want to, but look at the
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company you are choosing to be
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associated with. Handles don't do
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any damage as long as the person
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using it doesn't. A person who
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can't own up to who they are,
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unless known personally by the
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Sysop, is ALWAYS suspect, because
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real people don't cause trouble
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when you know who they are. I
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expect to get a LOT of negative
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E-Mail from that one, too.
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Probably all from people using
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handles.....Enough negativism.
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Running a BBS, and using others,
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is a lot of fun. There is an
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additional avenue to vent
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difficulties, get help with
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problems, help others with theirs,
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meet a bunch of people, get free
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software, give free software
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(ah - if only more of you did),and
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generally have a good time. Just
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don't abuse the privilege afforded
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to you by the Sysops. As I said
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before, 98% of users don't (and
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yes,that includes most of you who
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don't know your own names).The
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rules sre simple, and
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straightforward:Watch what you do.
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No foul language, even if you get
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into an argument with someone.
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Clean up your old messages after
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yourselves. The Sysops have other
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things to do than be everybody's
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janitor.Use your own name. When
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someone lets you into their house,
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as Sysops do, they would like to
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know who you are.Your refusal wears
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out a welcome very fast.Upload as
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well as download. Everybody takes
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files, so share the wealth you have
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gotten from other boards. Don't
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forget to check the download file
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to make sure you aren't uploading
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something that is already there.
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If you are going to post something
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for sale, DON'T MISREPRESENT IT !
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And remember - what it is worth to
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you, may not be what it is worth,
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so ask decent prices. Don't give
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it away, but be realistic, too.
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If you are thinking of buying
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something advertised by a private
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individual, see it first to verify
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the condition. If the seller says
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it is only a month or two old, ask
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to see proof. It is very easy to
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buy something, not use it for six
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months, and then sell it as -Like
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New-, despite the fact it has been
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sitting in a damp basement (far
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from an ideal climate for computer
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products).When you post a message,
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use a password you can easily
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remember, and then please remember
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to call back and erase it when you
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get an answer.Don't call and post a
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message, then leave a message for
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the Sysop, asking him to leave it
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up for [x] weeks because you don't
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call boards very often. If you
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could call to ask the question, it
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is YOUR responsibility to call back
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within a reasonable amount of time
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to look for the answer.Sorry to
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take so much space, but I am just
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venting a few grievences about the
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abuse of the BBS's. These things
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happen on all the boards I have
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been on. Some more, some less.
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The only people who can corect them
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are those doing them, whether it be
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intentional or not. The next time
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you are on a message base, take a
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look around. You will see messages
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posted weeks ago, that have no
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meaning anymore.Questions that have
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been answered for weeks, and the
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Sysop is leaving posted out of
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courtesy to the caller who hasn't
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bothered to call back to look for
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an answer. I am as guilty as anyone,
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but it is as much my responsibility
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to clean up after myself, as it is
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yours.
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XxAction Biker from MasterTronic
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Combine the aspects of a driving
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game and an action adventure and
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you'll get Action Biker.A-Biker
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is one of the first stateside
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Atari releases from the English
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company,MasterTronic.One of the
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game's appealing features is it's
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low price of $10.Selling a game
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for a starting price of $10 means
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either that the game is a loser or
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the company skimped on the packaging
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and the instructions.Well luckily
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and also unluckily,Mastertronic
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choose to shortchange on the
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documentation.Luckily,because the
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game is a good value for $10 and
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unluckily,because you may not know
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what to do unless you look at the
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back of the package.Also,unless
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you examine a very small sticker
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on the front of the package you
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won't even know that the Atari
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version is on the disk.The company
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is using it's old Commodore-only
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packaging and the only indication
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of the Atari version is the small
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sticker.These problems aside,the
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game is quite enjoyable.The object
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of the game,is to drive around on
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your motorcycle picking up 40
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objects.These objects appear one
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after another in the 3 quarters,
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3-d, town you are driving in,as
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glowing tombstones(that's what they
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look like to me.)
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The graphics of the town are quite
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good,but it's nothing spectacular.
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This is very good 3-d programming,
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you can drive under,around,and
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over the various obstacles of the
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town.Sound effects are limited to
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a song playing in the background
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and when you crash into any
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obstacles the screen merely flashes
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.The objects are located in various
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areas of the town,thankfully the
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company did provide a map that tells
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you where the next object will be
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appearing.With every object you
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pick up,the location of the next
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object becomes more difficult to
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reach.Some of the later objects are
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located on elevated construction
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beams and what looks like a roller
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coaster track,that can only be
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reached by driving up ramps.
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While some of the objects(like the
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gloves)have no effect on you,others
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like the gearbox and the large fuel
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tank improves the ability of your
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bike.The large tank let's you drive
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for longer without having to refill
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at the gas station.Since instructions
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are slim in this game,I'll explain
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how you use the gear box to get to
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higher speeds(for those who don't
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anything about gears or the like).
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Pressing the joystick button will
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put you in low gear,press forward
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on the stick to accelerate,once at
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top speed press the button to shift
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into high gear,if you need to brake
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or slow down,pull back on the stick.
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This works exactly the same as the
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Pole Position acceleration scheme.
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One thing that I liked about the
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game is that you can take your time
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in picking up the objects,or if you
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want,you can just drive around on
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your cycle without paying attention
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to the object of the game.A sort of
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Sunday drive in the country for the
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computer gamer.
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Aside from the limited sound effects
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,this is a good effort from
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MasterTronic.Let's hope that all
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of their releases present,and
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upcoming are as enjoyable as Action
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Biker.
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Xx7800 Corner-Robotron 2084
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Williams Electronics had a knack
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when it came to making wild and
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crazy shoot em' ups.First,with
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Defender,then with Stargate,and
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finally with the white knuckle
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action of Robotron 2084.Before we
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get on to the review,for the
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benefit of those unlucky souls who
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never got a chance to play Robotron
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either in the arcade,or at home on
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the XL+XE or 5200 and those who
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(heaven forbid)have forgotten about
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it,here is a summary of the game.
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In the year 2084,man creates the
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ultimate breed of robots...The
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Robotrons!.These robots were so
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intelligent that they didn't need
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humans to think or act.Unfortunately
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for us,they figure this out and
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begin eliminating the human race
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by death or by reprogramming.Only
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a handful of clones of the last
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human family remain.Due to a genetic
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mistake,you cannot be programmed
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into one of their slaves,so you
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are chosen to save mankind.There
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are 8 different types of Robotrons
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you will be fighting.
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1.The Grunts-These are the foot
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soldiers of robotkind.They are
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mindless assassins whose only
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purpose is to bury you.These things
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chase you like a rabid herd of
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cattle.
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2.The Hulks-These big lumbering
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robots' main purpose is to walk all
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over the human clones and you,if
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possible.Unfortunately they are
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impervious to your laser and are
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only slowed down by your shots.
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3.Giant Brains-While the Grunts
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and the Hulks are the muscle,these
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guys are the minds behind the
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slaughter.Their deadly cruise
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missiles will follow you all over
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the place unless you blow them away.
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If a Brain catches a human,he
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reprograms it into a mutant prog,
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who quite simply wants to rip off
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your face.
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4.Spheroids and the Enforcers-
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Spheroids are round robots who fly
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around dropping embryos that become
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Enforcers.The enforcers are the
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assassin army of the Robotron.Don't
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let a lot of these form,otherwise
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you'll be in deep shaving cream
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(something for you DR.Demento fans
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out there.)
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5.The Electrodes-While not having
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the ability to move,these living
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barriers can be a real deathtrap
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when there are 50 Grunts on your
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tail.
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6.Quarks and Tanks-Quarks are square
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robots who form the dreaded tanks.
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While,one tank firing bounce bombs
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is rather easy to deal with,heaven
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help you when there are 20 of these
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suckers lobbing their explosive
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equivalents of soccer balls at you.
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What could possibly make a sane
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person want to step on the same
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planet with this bunch?
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Enter Man,Woman,and Child.How could
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anyone stand to watch our fellow
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human beings be pushed around by
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this robotic scum?
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Gameplay is in waves,with every 5th
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wave being a brain wave.In the
|
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brain wave,the screen is jammed with
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human clones and brains.This can
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be a real point bonanza if the brains
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don't get you.Now for the review.
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I have to admit that when I first
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plugged this one in,I was disappoint-
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ed.One of the best arcade games Atari
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made for the 5200 was Robotron,and
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to be completeley honest that version
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looked more like the arcade game.
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In the 7800 version,the Grunts,Hulks,
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and Tanks are a little bit larger and
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a little less detailed.The humans and
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the brains are the correst size
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though.Also,some of the graphic
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elements of the game,the warrior's
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teleportation and the explosion of
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a grunt have been simplified.One
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thing that I thought was strange was
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that the line border around the
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screen is gone,I can understand
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about the graphic effects but how
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hard is it to draw a line border
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around the screen? I do have to admit
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that the graphics are good,taken on
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their own merits and that the
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object movement is much smoother and
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less jerky then the 5200/XL+XE
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versions.If arcade translations were
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judged on looks alone,this game
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would probably be considered okay
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but not great.But,the thing that
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saves 7800 Robotron from the depths
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of mediocrity is it's great gameplay.
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The action is very smooth and the
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one thing that made Robotron such
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a challenge in the arcades is present
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.Alot of bad guys.While the 7800
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Grunts don't look as much like the
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ones in the arcade as the 5200
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version did,there are a lot more of
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them! As you get into the upper
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levels,there are around 80 of these
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suckers chasing after you.And
|
|
remember,you start off in the middle
|
|
of these guys,it's like being dropped
|
|
into a blender.Another nice thing
|
|
is that there is no flickering
|
|
anywhere! All of them are rock solid
|
|
,all of the time.This thing is so
|
|
fast that you really don't mind that
|
|
the Grunts have gained some weight.
|
|
There are two ways that you can play
|
|
.One,move with the joystick and press
|
|
the fire buttton to shoot in the
|
|
direction that you are moving.
|
|
Imagine what it would be like trying
|
|
to play Robotron with the humanoid
|
|
from Berzerk and you'll have an idea
|
|
of how utterly useless this control
|
|
method is.Thankfully,the second way
|
|
is the same two stick control scheme
|
|
found in the arcade.For the 5200
|
|
version of this game,they included
|
|
a base that the joysticks fit into
|
|
,to give you the same steady two
|
|
fisted stick control that the arcade
|
|
game had.The left stick moves your
|
|
warrior,while the right stick shoots
|
|
your laser in the direction that
|
|
it's pointed,giving you the ability
|
|
to shoot at things you're running
|
|
away from.Unfortunately,they didn't
|
|
include a similar base for the
|
|
7800 controllers in this edition.
|
|
There are 4 possible solutions to
|
|
this problem.
|
|
1.Try to use both,without a base.
|
|
Very difficult.
|
|
2.If you have the base from the 5200
|
|
version,you can fit them in if you
|
|
stuff the bottom of the base with
|
|
some paper or something.Or,if you
|
|
have the XL+Xe version,you can just
|
|
use two VCS sticks in that base.
|
|
Unfortunately,I think that the
|
|
VCS sticks may break quite easily
|
|
considering the high octane fury of
|
|
this game.
|
|
3.Build your own base.A good project
|
|
for you to tackle.
|
|
4.Write Atari and beg them for a
|
|
7800 stick base.I don't know if this
|
|
will work or not,but a little
|
|
groveling never hurts.
|
|
If you want a Robotron that looks
|
|
almost like the arcade game,I suggest
|
|
that you check out the computer
|
|
version.However,if you want a game
|
|
that plays exactly like Robotron or
|
|
if you want something that will give
|
|
you a real shoot'em up challenge,give
|
|
Robotron 2084 for the 7800 a shot.
|
|
P.S.The game won't be nearly as good
|
|
if your joysticks aren't in some kind
|
|
of a base.
|
|
XxBasically-Robot Loader
|
|
In this,our third installment we're
|
|
going to load in the robot data that
|
|
we created with the Robot Maker.
|
|
To do this,we are going to use a
|
|
program called,aptly enough,Robot
|
|
Loader.After the listing I'll
|
|
explain how to use the program and
|
|
I'm going to explain how the disk
|
|
file input routine works.
|
|
To use the program without typing it
|
|
in,simply type ENTER-D:ZMAG0722.TXT-
|
|
while in BASIC.
|
|
10 REM ROBOT LOADER
|
|
15 DIM DDIR$(9),RLD$(15),LDIR$(10),RNO$(7),NAME$(40)
|
|
20 GRAPHICS 0:POKE 710,14:POKE 709,0
|
|
30 PRINT -THE LR539 ROBOT RETRIEVAL SYSTEM-
|
|
40 POSITION 12,1:PRINT -WELCOMES YOU-
|
|
50 POSITION 1,2:PRINT -WHAT STORAGE VAULT(DISK)DO YOU WISH ME-
|
|
60 POSITION 8,3:PRINT -TO SCAN FOR YOU(1-8)-
|
|
70 OPEN #2,4,0,-K:-
|
|
80 GET #2,DN
|
|
90 IF DN<49 OR DN>56 THEN GOTO 80
|
|
100 CLOSE #2
|
|
110 DDIR$=-D1:R*.BOT-:DDIR$(2,2)=CHR$(DN)
|
|
115 TRAP 70
|
|
120 CLOSE #1:OPEN #1,6,0,DDIR$
|
|
130 GRAPHICS 0:POKE 710,8:POKE 709,14
|
|
140 POSITION 1,0:PRINT -STORAGE VAULT -;CHR$(DN);- CONTAINS THE FOLLOWING-
|
|
150 PRINT -ROBOT CODE NUMBERS-
|
|
160 FOR RN=1 TO 1000
|
|
165 TRAP 200
|
|
170 INPUT #1,LDIR$
|
|
175 IF ASC(LDIR$(1,1))>32 THEN 200
|
|
180 PRINT LDIR$
|
|
190 NEXT RN
|
|
200 CLOSE #1:PRINT -ENTER THE NUMBER THAT FOLLOWS THE R-
|
|
210 PRINT -TO LOAD IN THE ROBOT-
|
|
220 INPUT RNO$
|
|
230 RLD$=-D1:R-:RLD$(2,2)=CHR$(DN):RLD$(5)=RNO$:RLD$(LEN(RLD$)+1)=-.BOT-
|
|
240 OPEN #1,4,0,RLD$:INPUT #1,NAME$:GET #1,SPD:GET #1,STR:GET #1,SKL:GET #1,AGL
|
|
245 CLOSE #1
|
|
250 GRAPHICS 0:POKE 710,8:POKE 709,14
|
|
260 PRINT -ROBOT -;RNO$;- DATA-
|
|
270 PRINT - -
|
|
280 PRINT -ROBOT NAME:-;NAME$(10)
|
|
290 PRINT -SPEED:-;SPD
|
|
300 PRINT -STRENGTH:-;STR
|
|
310 PRINT -WEAPON SKILL:-;SKL
|
|
320 PRINT -AGILITY:-;AGL
|
|
330 PRINT - -
|
|
340 PRINT -THANK YOU FOR USING THE LR539-
|
|
350 PRINT -PRESS START TO LOAD IN NEW ROBOT-
|
|
360 IF PEEK(53279)=6 THEN GOTO 20
|
|
370 GOTO 360
|
|
|
|
First,hit a number key from 1 to 8
|
|
,depending on what drive you have
|
|
the robot files that you created
|
|
with RobotMaker.The program will
|
|
list what robot code numbers are
|
|
on the disk and you will be asked
|
|
what robot you wish to load.Enter
|
|
just the number,not the -R- that
|
|
is in front of it.The program
|
|
will load in the data for that
|
|
robot and will show it to you.
|
|
|
|
Line 240 is the only thing that
|
|
is needed to load in the data.
|
|
1.IOCB number 1 is opened for
|
|
input(retrieving)to the robot data
|
|
file.
|
|
2.Since the robot's name was
|
|
Printed to the file,to retrieve it
|
|
you must use the opposite command.
|
|
So you Input the name and put it in
|
|
the string NAME$.
|
|
3.Since the Speed,strength,weapon
|
|
skill,and agility variables were Put
|
|
to the file,the opposite command of
|
|
Get is used to retrieve them.As each
|
|
variable is retrieved is put into
|
|
it's respective variable name.Such as
|
|
Speed=Spd,Strength=Str
|
|
4.The IOCB is closed since we have
|
|
retrieved all the data.
|
|
|
|
Next Week:The Robot wrap up featuring
|
|
how string manipulation is used in
|
|
both the maker and loader program.
|
|
XxZread 16 is here
|
|
Be sure to d/l Zread v.1.6 from
|
|
the Windy City or Runequest BBS'.The
|
|
instructions are built into the
|
|
program so all you have to know to
|
|
operate it,is contained in the
|
|
program.Please leave any comments
|
|
you might have about Zread16 to
|
|
me,Clinton Smith,on Windy City BBS.
|
|
XxZmag Messages
|
|
Board :ZMAG MESG BASE
|
|
Message # :339
|
|
Date & Time :07/15/86 21:00:42
|
|
Replies :0
|
|
Subject :ZMAG
|
|
To :CLINTON SMITH (REC)
|
|
Sent by :RON KOVACS
|
|
|
|
CLINTON, I have put the SB text on
|
|
hold until I get free time. My wife
|
|
is expecting in 7 weeks and things
|
|
are hectic here and at work.However,
|
|
I might have some interesting info
|
|
pertaining this subject very soon. I
|
|
have contracted a user from JACG to
|
|
do user group reporting and will sic
|
|
him on SB. About the UK. I have sent
|
|
3 disks overseas to three BBS
|
|
Systems there, I have also succeeded
|
|
getting through to the UK but got a
|
|
busy signal the two times I got
|
|
through.I am still trying. I sent 4
|
|
recent issues of Chicago Zmag and 4
|
|
NJ Zmag.By the way, Have you been
|
|
getting response from the CompuServe
|
|
users?? Your issues have atleast 50+
|
|
downloads?? I have 2 issues of your
|
|
Zmag on the Source and soon making
|
|
tracks to Delphi.Also looking for
|
|
sites on People network or whatever
|
|
the name of it is. I have been busy
|
|
and have not forgotten about SB.
|
|
Don't worry I intend of delivering
|
|
something soon.I hope you understand
|
|
my circumstances at the present time.
|
|
I also have one more thing to pass
|
|
on. Since Cleveland is closer to you,
|
|
Please call the following number,
|
|
It was left to me by Anthony Ramos
|
|
the Author of Parrot, They seem to
|
|
be interested in Zmag. 1-216-441-3816
|
|
(Cleveland Atari Users) and
|
|
1-216-228-7335 (Lakewood Peekers).
|
|
Hopefully you can get them on your
|
|
list. If you are interested in
|
|
Zrock, I will continue to upload
|
|
issues. Let me know your thoughts.
|
|
Ok enuf fer now. You know now where
|
|
I am to date.Now, tell me what's
|
|
happening here? Any interesting
|
|
comments for NJ readers?
|
|
Continued success!! Take care, Ron
|
|
Kovacs-Syndicate BBS
|
|
|
|
Board :ZMAG MESG BASE
|
|
Message # :343
|
|
Date & Time :07/18/86 20:08:18
|
|
Replies :0
|
|
Subject :ZMAG
|
|
To :CLINTON SMITH (REC)
|
|
Sent by :RON KOVACS
|
|
|
|
Clint, Thanks for the nice words. I
|
|
am setting up some time soon with
|
|
the newest sysop on CompuServe, Mike
|
|
Shoenback.I will arrange time to
|
|
interview him and hopefully this
|
|
will go better than Scott!. I have
|
|
uploaded ZPRINT4.OBJ which is a
|
|
compiled version of ZPRINT3.BAS.
|
|
Load from DOS. I like this one and
|
|
can't wait for ZREAD16. I will
|
|
have to check it out. Due to the
|
|
problems I have been having with my
|
|
own BBS, BBCS lock-ups. My time has
|
|
really been taken up. I am going
|
|
to try and get through to UK this
|
|
weekend. X yer fingers. Also. We
|
|
have gotten thanks fer Zmag on CIS.
|
|
They like'm and want more issues.
|
|
Do you think you can get a local
|
|
user here to upload your issues to
|
|
CIS?? If so, Tell them to upload
|
|
all text in ASCII. This way CIS
|
|
Atari users can read it on-line.
|
|
Well that's all from the East for
|
|
now. Take care!
|
|
|
|
Ron Kovacs
|
|
Zmag NJ
|
|
Ron,thank you for the national
|
|
/international Zmag report.If you
|
|
would like to pass Zmag to the
|
|
Cleveland boards please get in
|
|
contact with me on Windy City.
|
|
I'm very pleased with the good
|
|
reaction to Zmag on Compuserve,
|
|
and I'm especially excited about
|
|
the Zmag Online option.I think
|
|
that this is a good sign that
|
|
Zmag is starting to be taken
|
|
seriously in the Atari community
|
|
XxZmag Update
|
|
Chicago Zmag Boards
|
|
Windy City Atari-(312)775-2970
|
|
Runequest-(312)430-4234
|
|
Enchanted Castle-(312)525-0688
|
|
Centari-(312)668-0984
|
|
Blue Moon-(312)457-2219
|
|
CL.A.U.G.-(312)889-1240
|
|
Skid Row-(312)439-5873
|
|
M-Club1-(312)730-1846
|
|
M-Club2-(312)349-8686
|
|
M-Club4-(312)458-8260
|
|
Software Plus-(312)520-1780
|
|
(In New Jersey)
|
|
East Coast Syndicate-(201)968-8148
|
|
If you have a question about Zmag
|
|
Windy City-Clinton Smith
|
|
Runequest-Jim Dobleski,Rune Master
|
|
Enchanted Castle-Clinton Smith,
|
|
Wizard
|
|
Centari-Jim Dobleski
|
|
Blue Moon-Clinton Smith,Gerry Feid
|
|
Claug-Clinton Smith
|
|
M-Club 1,2,or 4-Jim Dobleski
|
|
Skid Row-Jim Dobleski
|
|
Software Plus-Jeff Williams
|
|
East Coast Syndicate-Ron Kovacs
|
|
Compuserve-Ron Kovacs,Tim Orosz
|
|
XxZmag Question of the Month
|
|
The question for the month of
|
|
July is Would you,the readers
|
|
,want there to be a condensed
|
|
weekly edition of Zmag?This
|
|
would be a more to the point
|
|
issue that would be put out
|
|
along with the standard issue.
|
|
Another possibility would be
|
|
a monthly edition that contains
|
|
the best articles and news
|
|
from the past month's weekly
|
|
editions.Let me know what you
|
|
think in the Zmag mesg bases.
|
|
XxZmag Notes
|
|
Let me know what your favorite
|
|
p/d programs are for the top
|
|
10 public domain hit list.
|
|
|
|
Come on you ST readers out there.
|
|
I know you're out there.Let's see
|
|
some ST articles or columns.Once
|
|
the ST Zread is done there will be
|
|
a larger need for ST stuff.If you
|
|
have an idea for an article,column
|
|
,or review read next item.
|
|
Do you have an idea for an
|
|
article,column,or review.
|
|
Let me or one of the people in
|
|
the UPDATE know about it.If it's
|
|
a good idea we'll work out the
|
|
easiest way for you to get the
|
|
article,review,or column to Zmag.
|
|
If you don't want to do the
|
|
column yourself,we'll try to find
|
|
someone who will.If you just have
|
|
a little interesting fact or a
|
|
suggestion just leave it in one
|
|
of the Zmag mesg.bases and I'll
|
|
put it in the Zmag mesg. section
|
|
of the next issue.
|
|
Finally,be sure to support the
|
|
boards that carry Zmag.If it
|
|
weren't for them you wouldn't
|
|
be reading Zmag right now.
|
|
----------------------------------
|
|
Zmag-a-zine July 1,1986
|
|
Please Contribute
|
|
----------------------------------
|